To everyone saying "sorry, but the original shot looks better": Haha we know! Isn't that amazing though? It proves that nothing beats talent, craftsmanship, and a good eye when it comes to making art. The tools are secondary. I really wish I had more time time make a V2. I learned so much from my first attempt that I feel confident I could make it much better if I tried again. Still though, nothing but MAD RESPECT for the original artists!
Both projects look like the person was on a conveyer belt and no up-and-down motion in Robert Patrick's step as he walked and while it's subtle, it's there.
Please, please do more shot recreations like this - it was super cool! Absolutely love the more granular breakdown of VFX shots, with a practical film making sections as well as the retrospective of old techniques
@@gjhoward Heck he caught John Conner during a shooting of the motorcycle chase scene. Where he was on foot running. He chased down a motorcycle. Plus the stare. THE STARE!!
@@Qardo I've read that! He trained to run as fast as possible and they had to shoot twice, one with his full power so it to look believable and scary and one with him running slower so he could be behind the motorcycle. This is ridiculously impressive.
i think the viscosity of the actual character is a big key to making it look sleek and closer to the original. The T-1000 is made of liquid metal like mercury, it takes little force to separate it and little force to put it back together, and in both of the recreations you made it bouncier, more gelatinous, made it a lil cartoony, and made it looks like it took effort to go through the bars, where as the T-1000 just slides in like it's nothing, no effort, no struggle, making him look more menacing. It's the little details that really make the effects come alive
I tried to understand what was the problem and figured out in exactly those words except i compared their effect to rubber, not gelatin, which is more accurate.
Yeah, to my mind the T1000 (or the metal of his body) is actively going around the bars, rather than him pushing through the bars. In the same way he makes blades and wedges out of his arms, he's just creating a moving cavity the shape of the bars as he passes through. Very cool and impressive video regardless. To be fair, it is an odd material that we don't have any intuition for. Not too many liquid metal robots out there.
Right. The T1000 doesn't go through the bars. He goes around the bars. It's a subtle distinction but the guys put a lot of effort into NOT doing it right, I think. That is, they distorted the head way more than they needed to. If they passed him through the bars with NO distortion, it would have come out better, I think.
I was actually working as a software engineer at Cyberware (the company with the 3D digitizer mentioned at 12:23 - you can even see the logo on the computer display) when this was going on in 1990-1991. There were only 12 people (inventor David Addleman, his parents and brother, and eight employees), so everything was in a few rooms, including the manufacturing of $40,000 products. I distinctly remember the model seen at 21:40 (I even touched it) - a plaster cast of the actor's head was used to make a model out of something flexible that someone at ILM then modified to include the blast hole. It was sent to Cyberware to be scanned, so that the data could then be used in their animation. I always wondered why ILM hadn't bought their own digitizer yet, like a couple other animation companies had done by that time. Instead, ILM would fly actors up to Monterey, CA to be digitized in person at Cyberware (yes, I met several actors) or do a plaster cast of the actor and ship it to us. That was a fascinating place to work, and I have lots of memories. As a souvenir I even kept a floppy disk (obviously unusable now - it was only compatible with HP Integral computers and Cyberware's early software) with the scan data of William Shatner! (The whole bridge crew was scanned for the time travel scene in Star Trek IV.) I also convinced my husband to get digitized for fun, and then I made a miniature "bronze" bust from it (high-density stiff foam carved by Cyberware's computer-driven milling machine, then covered with a mixture of bronze powder and epoxy and touched up with brown shoe polish - it's a technique David's mom developed that looks surprisingly convincing until you pick it up and realize how lightweight it is.) Of course my husband is now horribly embarrassed by the bust's existence, so it never sees the light of day.
@@interlace84 That's a cool idea, but even if somehow I could get the data off the floppy (unlikely), I suspect the data is technically owned by either Paramount Pictures or whoever inherited Cyberware's intellectual property. So it's probably not legal to share it.
Cool. Btw, question , I'm curious (and I think many others too); The reason your husband is embarrassed is because the model is of the middle part of his body?🙃
That's James Cameron for you...he doesn't accept anything less than perfection... can't wait to see how he pushes the boundaries with the Avatar sequels.
The biggest mistake of this version was to add bouncing. In this new version looks more like a sort jelly or silicone. The beauty of the old one is also made by that fluid, sinuous, sneaky effect of liquid metal. That is not a technical error but just lack of poetry. Anyway this video is great and very fascinating!
@@DeathbySkullfxxx Nah, he specifically said in the video that he manually keyframed it all. So these guys are right. This is not a technology thing, it's an artistic "poetry" thing. He made a different artistic choice than the original did - to add "bounce" - and, well, the bounce makes it seem elasticated, rather than liquid. Perhaps, in hindsight, he could have added ripples, as that's a more "liquid" thing (indeed, on a certain level, both an elasticated "bounce" and a liquid "ripple" are fundamentally the same thing, physics-wise, but just happening at a different level of detail. Waves are bounces. But they're fine-detail high frequency bounces. Like, an instant snap-back at the molecule level, not the overall geometry level). It's not "doing it wrong", but it's about the artistic thing you want to convey. The elasticated bounce is macro-level, so it's implying - by its movement - that the material is more jello / silicone. Whereas, ripples - which, as I say, are essentially the same thing but much more "high frequency" / "fine detail", the "micro" to the elasticated bounce's "macro" - is telling the viewer that the material is more liquid / fluid. Like, in an animation, where a material is distorting and reacting to its environment, you've got to think of its viscosity, its elasticity and so forth. A "material" is more than just a texture on a mesh, when it's being animated. Like, if in the T2 lore, the T-1000 was supposed to be made of some kind of more elasticated "playdough" nano-material, rather than the stated "liquid metal", then this would actually be the more appropriate treatment. So, not "doing it wrong", per se, but selecting the wrong "poetry" for what the narrative needs. p.s. I'm re-watching it as a I comment here and, really, if he'd toned it down a bit - more subtle - and made it higher frequency, I reckon that would have made it so much better. And, in fairness, if he were working on the original T2, the director would have said "can you redo it like that?" and he would have, and that's what we would have seen. Like, this is the "first draft" version. If these guys redid it, then they'd combine their techniques and do it much better, from what they learnt experimenting here.
Whenever y’all do this and at the end come to the conclusion of “the superior version is a merging of these two methods”, i’d really love to see y’all take the time to combine them! I think it would be neat and educational
I remember it well, indeed unbelievably amazing. Yet I do have to add .. Didn't Cameron 'use' The Abyss for the preliminary work and for fine tuning the technique... So allowing him to proceed with T-2 which probably already was on his mind
That and my other obscure favorite, "Young Sherlock Holmes". The effects team said, "Dang! You know what we really need here? We need something which can take a *photo* and select and manipulate everything about it, to sort of.., you know, digitally work *shop* it. We should invent that. Can we do that?" Today, pieces of that original base code now make up an essential part of every graphic designer, digital artist and photographer's desktop the world over. (Plus it was a damn fine movie with just the sweetest love interest. ILM was legendary.)
@@SnailHatan Well, compared to some recent movies. The movie does better CGI than them. Plus the plot is a TAD bit better....okay a whole lot better. Far better than the shit that followed. Sucks that the Terminator franchise is suck shit. So bad. They declared TWO awful movies as being "Noncanon". Even though they were supposed to be. Yet they did so poorly. Best to write them off as...uh..terrible timelines.
It's a real testament to the original VFX artists' skill that 30 years later, that shot is still tough as hell to reproduce. I saw T2 in the theater, and I remember being blown away by it. This was back when special effects shots like that made national news.
Its because unlike todays lazy film makers they didn't use CG for everything James Cameron and ILM only used it where they absolutely had to, in conjuction with practical effects
@@malcolmsmith333 true, but not all films are like that, most like the MCU, Transformers, Pirates of The Caribbean, Jurassic Park/World, Planet of The Apes trilogy, have some incredible CGI and those are all computer generated with little practical effects used, unless they are required like with Iron Man, etc.
All James Cameron films stood the test of time. Titanic's vfx is still amazing. Avatar's VFX is stunning. I think even in 2050s, Avatar's vfx will still be awesome. Considering that it was made in 2009. It's amazing how Cameron always push for something new to his films. No wonder why he release movies only per decade but it's always revolutionary and phenomenal
@@malcolmsmith333 yeah today's "lazy" filmmakers should go back to using black and white cameras where you roll the film by hand. That's true commitment to the art form.
It's honestly terribly sad that 30 year old cgi was far more realistic when most of what they were doing back then with cgi was all new groundbreaking stuff and they were just making educated guesses, well educated yes but still guesses and they made things so much more real
The original has Patrick taking a step. Yours, wren is just floating. That’s a big part of the disconnect. Not to downplay your work. It looks great guys.
@randomguy8196 yah but for something like these pros are given like a week to do this, these guys cannot as they have to churn out multiple videos on yt as well as their premium shows on their website. IMHO chi artists are just bound cause of time.
@randomguy8196 - what if you divided the model into lateral slices, each with their own lattice box, and deformed each of them in sequence? (I'm not very experienced with 3D, so I could be talking hogwash, but just a thought.)
The graphics and technology used in this movie is still absolutely incredible to this very day. The fact that they didn’t cut away but actually fully showed him walking through the bars…pure madness. Especially for 30 years ago
imagine how satisfied those old dudes must be knowing shit they created decades ago still baffles modern tech wizards. Just imagine what they would be creating with that same determination and eye for detail if they had been using modern equipment.
Definitely, it would be good to hear from them. If they had what the Crew have now, they can do everything at a fraction of the time and budget... hahaha...
I think they would have done worse had they been using modern equipment! It's the limitations that allowed artists of 90s to find innovative solutions to create some out-of-this-world effects. Look at Jurassic Park 1. Newer JP movies should be ashamed!
@@brianng8350 Muren's last film as a supervisor was Super 8. He does plenty of interviews etc. I mean he started his career on the original Star Wars. Guy has seen it all. Oh and bonus: He did Ghostbusters 2, which the crew just covered in their latest video.
Pro-tip for cleaning up hi-res scans in Blender: Apply Remesh modifier (Smooth, octree depth 9 or 10 to capture fine detail), followed by Decimate to bring back-down the poly-count (but retain detail), then use Smooth Corrective (Scale = 0, Factor = 0.1 or 0.2). This is an effective way of reducing the mesh count, retaining detail and avoiding meshing artefacts.
I'm not even a Blender person but that made sense to me. Sounds very much like Zbrush speak, "import mesh, Zremesher, cleanup, retopo, then use Decimation Master."
Wow, thanks! I was thinking about doing the new sketchfab scanning challenge for practice, but high poly count meshes are just a nightmare to work with. I'll give this a go 👍
Just to show how amazing Robert Patrick is, the guy really went through the bars and he really changed his hands to blades. It took the actor months to learn how to melt and morph his body through the bars, and to become liquid, but he did it, amazing actor.
Wren's version is really stiff and keyframe-y. Peter's version looks like it's made of jelly rather than liquid metal. A common problem with both is that the T-wrenthousand looks like he's floating in a straight line through space instead of walking.
You can see a subtle shoulder shift in the T-1000 from the og terminator shot. I mean it's a valid critique but I get that they were focusing more on the effects rather than the scene itself, if that makes sense.
this was my main criticism i think. the effects themselves were not bad but the very stiff floating movement lost it for me. obviously they did this on what i assume is a relatively short schedule, but little details like that would sell these that much more
@@Luka2000_ T3 was kind of an odd mess. It worked, but...not terribly well. Still, it tried to maintain continuity, which was good. the Sarah Conner tv series was fantastic, and to this day I'm pissed was never fully finished. I blame Fox execs for that. Mind you, it was also a major victim of the Writer's strike.
you guys may not have noticed it, but it does NOT look like the original scene was just a static image passing thru the bars. it was very subtle, but watch the shoulder move slightly near the end of the head scene. also, the scene after has him walking thru the bars with body movement (the part where the gun stops him), although he is already partway thru at that point, so it is very short. even so, great job with this. i could not have done it better!
As a Spanish person I can tell you that I will try a little bit harder. I will think of all the people around me cheering me on. While there remains one person harvesting clams at -10degrees with water up to their knees, there will be hope. And we will NEVER GIVE UP :-P
I just love how the T1000 casually goes through the bars like "this won't stop me, I'll just keep coming." But the gun getting stuck in the bars was a brilliant way to add something extra to really make it look like the bars are real and that he did in fact walk through them.
Of course, if you really think about it, the T-1000 would certainly have naturally positioned the gun as he was going through the bars so that it wouldn't get caught up. It wouldn't have taken him by surprise. But the VFX guys knew it was an important little detail for the sake of verisimilitude, and the fact that I never thought that far into it until just now attests to its genius.
I think it's such a testament to the original artists. 30 years later, it still looks great. Better than what even the corridor crew could do with today's latest technology. Also took more people. But damn,these guys were good.
@@jonnyj. huh?? that's not how it works lmao like, "it took 150 years to build St. Peter's basilica, so people nowadays should be building houses in 15 hours"
I was 30 when this film (movie) came out and remember well the noise it created, it was literally like nothing else that came before. Thank you so much for explaining how it’s done in the present (I don’t understand) I come from an age of SVHS and stand alone mixing desks Panasonic’s MX12’s and time base correctors lol
In both of their versions, it doesn't look like the subject is taking a step forward, the heads are just gliding from point A to B at a fixed speed with ease in and out.
@@ericorenato88 Yes but it just shows you that despite the 30 years of technical progress you still can't make that amazing shot in a reasonable amount of time. It's actually lightyears away from the original. Even though the original movie FX had obvious things missing it still looks better than some of the more recent CGI. It's something about the way it blends with the whole scene.
This is awesome, my third cousin (Dennis Muren) was the artist who did the original. Glad to see you guys recreate it! I’d be happy to reach out to him for you.
While the Matrix's "Bullet Time" effect is always lauded as one of the bigger achievements in special effects, I have always felt the T-1000 melting and morphing effects easily ranks it as a true milestone in regards to changing the industry and what could be accomplished with the right imagination and digital firepower.
Bullet time itself was not the big thing, it's use with the 3D backgrounds and interpolation was. However T2 and Jurassic Park are always considered as pioneers in CGI. Matrix is not in the same league although that effect was copied for a good decade after that
It's also worth noting that those original achievements that were made for Terminator 2 and other films of that era directly affected just about every piece of 3d software that came after them. These people were essentially inventing modern computer graphics while simultaneously attempting to make a blockbuster film.
um no , again t2 came out in 1991. 3dmax was made in 88 or 89. this whole video seems nothing but a propaganda piece to discredit 3dsmax. truth of the matter 3ds max went on to power both industries while what ever software they worked with in this movie went into obscurity after this movie was made. many of the techs they are claiming these fx artist from this movie invented is just false , 3ds max did uv maps back in 89 a good two years before this film.
@@DenverStarkey Close, but not quite. 3ds Max ver 1.0 was released in 1996. The earlier MS-DOS versions, called 3dStudio were started in 1990. Those early versions, while impressive, did not contain many of the advancements that these filmmakers pioneered. Not saying the software wasn't amazing--(I actually used a copy of ver 2 back then that was on 8 floppy disks!). Not sure how you see this video as a propaganda piece against a particular piece of software.
@@jco7551 yes ok sure , but 3dstudio (what became 3ds max) still had UV mapping. saying that these guys on T2 invented UV-mapping is just patently false. i was talking about UV mapping specifically not all the other special effects.
@@DenverStarkey I understand what you're saying. Ed Catmull invented texture mapping in 1974. Considering he became the VP of Industrial Light & Magic in 1979, it's not exactly a stretch. en.wikipedia.org/wiki/Edwin_Catmull
Back then, we wrote software to solve a problem. Now, we try and hack off-the-shelf-solutions to solve the problem. There's a lot to be said for low(er)-tech solutions.
@@lollingrock Yep. That's why we used to care about code quality and efficiency. And your laptop is several orders of magnitude more powerful than anything available 30 years ago. So is your phone.
Impressive in such a presumably short time frame, but that you guys haven't really got close to the quality of a 30 year old film says something. Not about you, I just mean the sheer quality of that film. Not bad, but not a patch on the original sequence.
You know, you're right. I spent some time comparing the 3 shots and being super critical. But ILM probably worked on that shot for at least a year, where these guys did it in what? Two days? A week?
Honestly I like the CGI stuff we can do today but I really really appreciate the brilliance of the classic ways, they just look more genuine in a way that CGI can't always grasp. Sure with CGI we can make almost anything, but this combo is the best of both worlds, you get the fact that he's really there so no uncanny stuff and the great cgi effects
For my money T2 still holds up as the single greatest application of VFX/CGI ever. There was just enough of it to create some mind blowing scenes the likes of which had never been seen before, but not so much that it took over the entire movie and made it feel like you were watching a cartoon or a video game. And the effects while depicting insane things maintained a level of certain level of authenticity that allowed you to maintain a reasonable level of suspension of disbelief.
I agree...it was the total blend of everything in the film that made it great. It didn't feel over saturated with cgi but every bit of cgi you saw was amazing and fluent within the film. Still the greatest standout film to me in terms of pioneering cgi effects.
Both versions just look like him floating through the bars, and not walking through them. Edit: not trying to just be negative about your work guys, I dabbled in video editing and 3D modeling for a few years, I know how difficult it is. Love your channel!
For me, T2 will always remain a groundbreaking movie which captured my imagination unlike any other movie. To this date the effects look fantastic on the screen. Kudos to the team which accomplished it with limited tech. And yes the original looks better than the new version but hats off to you all for making the video.
T2 is always praised for the cutting edge fx - the real progress was the widespread use of digital compositing avoiding opticals, and digital wire removal.
The thing about all three versions of this scene is that it doesn’t actually have that bouncing you get while walking It’s most obvious in Wren’s scene imo, because the CGI looks so good but the sliding from one side to the other just looks too perfect (less dynamic..?) Other than that, again, the CGI still looks amazingly good
The T1000 doesn't really need to walk. When it's shaped like a human, walking or running are the fastest way to move. In this shot, it's just oozing through the bars, and the human geometry doesn't matter.
I totally agree! The very stable motion is uncanny. However, I did track it exactly to my real walk. You can see the glide too in Peter’s shot is more flat after the model is fully through the bars and gliding away. In hindsight I really wish I could’ve done a V2 of this shot since I learned so much doing it the first time. A simple start-over from scratch using what I learned to inform how to do it again but better
Holy crap, the origional shot is just insane looking compared to what you guys done. Yours looks more like jelly being pushed through the bars instead of a metal liquid. Shows how long they must have spent on that shot alone to make it look so incredible
Calm down. They legit did this in a day. Pretty sure T2 vfx artists had more time to perfect this effect. Even with the technological disadvantages of the time
ILM FX artists still code to this day. They could write a custom shader to do this. Lots of working FX artists are more technical than the corridor crew.
The only point that makes me like the original more is that it’s animation closes around the bars, rather than snapping free of the geometry. Both of your versions end up Looney Toons as a result, where the original looks like he has control of his shape.
In their defense, they did address that towards the end when Peter admits he has no clue how they accomplished that aspect of the shot and Wren hypothesizes that the software ILM used was made specifically for that shot while the software Corridor used to recreate it are more "general purpose" tools that don't have that particular effect built in. Or in other words, Corridor were using a Phillips screwdriver to tighten a screw that needed a custom built hex wrench.
@@Dargonhuman Yea the reforming bit is difficult.. You're not deforming the mesh at that point.. you're fundamentally changing it.. Like with zbrushs dynamesh except it needs to have a consistent texture.. Pretty crazy.
I think that's actually an stylistic decision by them, since they were going for that jelly feel, as you can see when they guy praises the other guy (don't know their names, sorry) for adding ripples to the animation
This means... Peter is basically the one who will lead the humans in a victorious war against the machines (until the executives fuck it up with the ever-repeating reboot-cycles :-D)
Honestly, I do this too all the time, call Robert Patrick Patrick Stewart. I do catch myself doing it and fix it right afterwards but it is still annoying.
That respring of the skin coming out of the bars was much smoother 30 years ago I can't imagine the time they spent on it with slower computers amazing.
@@lag00n54 This is exactly what I was thinking. With a bigger time budget I'm sure the guys could knock out a scene that would probably be significantly better than the original, despite the original having its rightfully deserved legendary status
@@nuru666 The point being the original should deserve so much more credit. They had to BUILD the software they used, no one would even think about doing that these days.
Not an expert but to my humble eyes, both recreated "modern" version has the problem of the face merging part not being natural and fluid enough when passing through the bars, it gets cut into 4 pieces and magically joins back together without transition. Whereas in the original film, you can see the face pieces feels like water, they want to stick/bond together and as soon as the nose passes through the bar, the skin were merged back (and even stuck on the bar around neck area but pulled away later) and that is consistent until the whole head is through the bar.
3:10 The fact that his gun gets stuck to the bar underlines that the task of walking through the bars was so easy that the terminator didn't even stop to think about it.
Is it only me or the recreation scene seems like the character model just sliding? The original version had a subtle motion indicate that there is a momentum forward.
You know, Blender would have had perfectly good liquid simulator, too. Just set the gravity to zero let the Blender simulate the mesh through the bars driven by a force field (used to push the mesh forward at selected speed in Blender). It's pretty insane how good 3D tools you can get with totally free open source software these days.
I mean, has James Cameron ever made a movie without an astronomical budget and some kind of groundbreaking CGI for the time? It's sort of a pattern with him, anyway. Then he makes the box office his bitch once again and literally goes off to explore the bottom of the ocean. O_O
@@jakubrejak1114 If you think T1 holds a candle to T2 (in terms of vfx) then I don't know what is wrong with your eyes... And if you thought that creating some of the first CG characters was cheap then your brain done broke also.
The T2 renders were done on a Silcon Graphics Indigo II mini computer. We used the same ones for Computational Fluid Dynamics in the early and mid 90s. The machine (without the software) cost around $200k then. And it would render for 2 to 3 days to compute 128k cells. Count your blessings, modern CGI people! Those "old" guys knew their stuff.
@@SirWrender Yeah, as much as I think guys like Ray Harryhausen did some of the original movie magic, Muren is like the Grandmaster/Grandfather of SFX. I'd love to hear what he'd have to say about SFX development over the past 50 years. (Honestly, his story could be a full length documentary...)
That's fuckin cool! I remember seeing this at the movies when I was only 9 lol my best friends mom took us, knowing full well exactly what type of movie she was bringing us to and she was fine with it. Linda, I know you're still out there, you were the coolest of the cool moms.
Sound guys have a lot of fun. Some old audio design classmates of mine bought a bunch of vegetables, filled a whole chicken with walnuts, and recorded all sorts of weird stuff to save to their library.
@@TLGProduktions A chicken... full of walnuts? I'm going to need a few minutes to stop laughing at that mental audio you just provided. Thanks for the ab workout XD
I love this video, it makes you appreciate the huge efforts VFX artists made to make stunning effects that even with the huge jump in tech cannot be done today with ease.
You'll need a team of software engineers to do this right. As you said, generic tools in small studios just dont have those features you need. Yet, this was a good artistic approach and I appreciate your efforts!
this suggests otherwise: ruclips.net/video/p7EDaa8xR8c/видео.html i'm pretty sure today's software is way more than enough for this - it's mainly a) corridor probably generally doesn't do complicated physics-based effects and b) they had like 2 days to work on this (and one person per simulation instead of the dozens the movie had) tl;dr the software all *already exists* - it's just quite domain-specific
Among the thousands of tools available I'm sure you can find the one "generic" enough for the job at hand. If not, maybe you're not as creative as you think or you don't know your tools well enough, IMhO.
No offense to Sam here, but imagine if clint did the scene as the terminator since he is after all the Office Arnold. EDIT: I mean in the beginning of the video, not the rest of it...
Terminator 2 has so many insane FX shots, but they always ground it with practical effects whenever possible. When the T1000 comes face to face with the people it's mimicking? That's a fun trick called "some people are born as identical twins". Or, quite famously, the shot of driving a truck through a bridge and crash landing was achieved through *driving a truck through a bridge and crash landing.*
Unfortunately I'd still say that the end result is a comparison of "professional" to "very high-level hobbyist". This is NOT a put-down to Corridor, this is a testament to the amazing skill and standards that ILM had. There's also the time thingy and the manpower thingy ofc...
Yeah they were great, but you're still judging $5 million (inflation would put it at ~$10.9 million) and 35 people working anywhere between 4 months to just over a year on each shot to 1 guy in each project spending about a week or 2 for 1/1 millionth of the budget
They need those time back then because of limited technology. Even though they're hobbyist they could make it better. Since they can easily do it now. Using budget to compare it is so dumb.
@@blindfire3167 It doesnt matter. Its 30 YEARS AGO. It SHOULD be possible to achieve this shot in 1 second, yet it isnt. This goes to show how insanely smart those people back then were. You should not compare them to todays vfx artists. Ask people today to program their own simulation software in assembly and they would literally pass out.
This movie is actually getting so old that there's already a relatively large group of young people who haven't seen it. Just feels weird when every 80's - 90's kid has seen this at least once. It was impossible to miss.
I have to say it bummed me out when they pointed out how long T2 has been around. I remember being fifteen and seeing it on opening day. I did show it to my son who is 11 and he was as blown away by it as I was. Though I think it was the story and characters that got him because the VFX are comparatively tame compared to what we have today.
Well, as a 00s kid I’m happy I got another reminder to watch it from this channel, which I’ll definitely be doing! That and a bunch of 80s movies I’ve missed out on. I think the gap is partly because a lot of these films had particularly scary or gory scenes and by the time I got to the age where I could see them, it might be assumed that I’d have found them on my own, like you said - impossible to miss. But somehow, I missed it, even with gen x parents who are huge sci-fi fans. I still need to watch Alien, Terminator, all the classics. Any other recs would be appreciated :)
@@harrisondorn7091 It's one of my all time favorites. One of the best action sci-fi films out there. I'm always curious through, how much there just nostalgia and how it really objectively (if theres such a thing for movies) stands the test of time. If youre looking for good old scifi, then Aliens is also a must see. Made in 86' but honestly looks like something from the mid 90's and totally hold up today. Alien (the first one) is kinda dated imo but not bad for something from the 70's
This is the movie that made me a movie fan. There’s not much that will get me to react in a movie. In T2 when the semi smashed off the bridge through the concrete barrier. I actually gasped and pushed myself back in the theater seat. It was pure movie magic and probably the best movie experience of my life. Not saying it’s the best movie ever. But as far as experiences go. At that time and place at 17 years old. It was unforgettable! I didn’t want the movie to end, I remember walking out of the full theater and everyone was frigging amazed! I don’t think that can happen anymore. Younger people now are unfortunately deprived this type of experience! It’s all easy now and the magic is gone. Sure there are great movies now, but seeing these breakthroughs at the time was really special.
I was lucky enough to see Star Wars and Close Encounters in the theater in 1977, so I know what you mean. No more magic. The curtain is pulled. Those movies (and Jaws which I saw in the theater a few years before) blew me away at the time. The 'mystique' of movie FX and movies in general is gone.
I think that you are wrong in one place, there are plenty of movies that are awesome today, maybe you are the one who loss the magic? I am saying it with respect, just think about it. The matrix was pretty amazing when it came out, the war movie 1917 is super intense. But you do bring one point sometimes Hollywood is not bringing the best. I blame the computer graphics, sure when it was the 80s it was amazing, but now CGI is over use.
@@davidresendiz7989 A movie can still be awesome these days sure and there are a few, but the 'magic' of it all is gone. There's a difference. At least that's where I'm coming from.
I saw T2 in the theaters 3 times in the summer of '91 when I was a teenager. It's awesomeness and impact at the time cannot be overstated. TV News shows like 60 Minutes did segments about how they did the effects and the metal morphing effect was often imitated (very poorly), referenced and lampooned across tv and movies for years after. This was a very entertaining and insightful piece, bravo!
Crazy to say but I prefer the original version by a mile. It just looks like there's real material morphing around a solid structure and not "floating" through it, if that makes any sense? Probably also increased by the fact that Robert Patrick can be seen walking, so there is a little extra movement (slight upwards/downwards) adding to the realism which could be a thing the guys forgot here. But of course still AMAZING work by the CD crew as always. Not only both of the effects shots but also the editing of this entire video. Currently editing a lot of videos for my job as well and I know how much work goes into this. Cheers guy !
These guys spent a day working on the entire shot. The original was probably several days per frame. But yeah, the old one is a thousand times better than either of these.
@@youtubevanced4900 Yes and probably months of planning and writing and coding. It still amazes me how much they actually invented for this movie. The need to create something new was so much more necessary and out of that came so many great scenes, effects and - i dare to say - legendary shots. Man, I wish I could have been in the cinema back then. T2 is one of those movies I wish I could forget and watch it again for the first time.
What was so brilliant about T2 is that it chose the perfect character to make all CG: one where hitting the uncanny valley actually makes the effect better, because a terminator's humanity should always look a little off. Robert Patrick essentially adjusts his human performance to look like a deadeyed CG model. Brilliant choice of subject matter to take advantage of exactly where technology was in the early 90s.
1 thing that both of you didn't get right: The part of the face where the bars go through should break and then reattach. Both of yours it looks like it didn't break, just stretch back then bounce.
Yeah, my first thought after seeing their attempts was that the mesh should probably be split where the bars go through and have an internal structure to use instead of moving the outside of the mesh around. That's a lot harder, though, they both did a great job!
why would it break it it's liquid?` It may in the finished sequence have looked a tiny bit more like Yell-O than like Quicksilver, but it looked pretty much like i'd expect an object to dip into a liquid. Although if we go with water or mercury it MIGHT have been a tad too steep an angle at the beginning, it should more "evade" at first before it can make a real groove... but I would consider that a problem of the time constraints, if they had a couple of days with frequent watching and comparing of the "dailies" that surely would have gotten worked out... maybe even with comparing different things being dipped in slow mo in very liquid substances and very viscous ones like potato mash or sth, to find the ideal "middle" for "liquid metal". As for the bounce... THAT might be a valid point... the sides should "crash back" like a wave at the oceanfront and not just reappear in its unbent form in front of the disturbance... which would have increased the liquidyness of it all... but then... THAT would have taken serious time for the manpower AND renderpower.
Wow the fact that you guys are trying this and having challenges 30 years after T2 just really hits the fact how groundbreaking this was back in 1991 😮
Terminator 2 is easily one of the best films ever made and the vfx were way ahead of its time. Im glad this video made it into my notification box, much love
To everyone saying "sorry, but the original shot looks better": Haha we know! Isn't that amazing though? It proves that nothing beats talent, craftsmanship, and a good eye when it comes to making art. The tools are secondary. I really wish I had more time time make a V2. I learned so much from my first attempt that I feel confident I could make it much better if I tried again. Still though, nothing but MAD RESPECT for the original artists!
Ok but when are we going to see a video of your tiktok going viral haha!!
amen
Facts
Both projects look like the person was on a conveyer belt and no up-and-down motion in Robert Patrick's step as he walked and while it's subtle, it's there.
Mhm
Please, please do more shot recreations like this - it was super cool! Absolutely love the more granular breakdown of VFX shots, with a practical film making sections as well as the retrospective of old techniques
Greetings Doc
fancy seeing you here, Simon.
Here, here! Hear here!
Yes they should
I completely agree this was awesome!
Robert Patrick’s truly terrifying performance really is what sells the character of the T-1000, his talent cannot be overlooked.
He trained to fire weapons without flinching or closing his eyes. Truly terrifying.
@@gjhoward Heck he caught John Conner during a shooting of the motorcycle chase scene. Where he was on foot running. He chased down a motorcycle.
Plus the stare. THE STARE!!
@@Qardo I've read that! He trained to run as fast as possible and they had to shoot twice, one with his full power so it to look believable and scary and one with him running slower so he could be behind the motorcycle. This is ridiculously impressive.
The most dead fish ice stare in all movie history. Like literally watching a robot.
He really had that quiet menace look down.
i think the viscosity of the actual character is a big key to making it look sleek and closer to the original. The T-1000 is made of liquid metal like mercury, it takes little force to separate it and little force to put it back together, and in both of the recreations you made it bouncier, more gelatinous, made it a lil cartoony, and made it looks like it took effort to go through the bars, where as the T-1000 just slides in like it's nothing, no effort, no struggle, making him look more menacing.
It's the little details that really make the effects come alive
Yeah, it feels way more like these two are made of jelly rather than liquid metal.
This
I tried to understand what was the problem and figured out in exactly those words except i compared their effect to rubber, not gelatin, which is more accurate.
Yeah, to my mind the T1000 (or the metal of his body) is actively going around the bars, rather than him pushing through the bars. In the same way he makes blades and wedges out of his arms, he's just creating a moving cavity the shape of the bars as he passes through.
Very cool and impressive video regardless. To be fair, it is an odd material that we don't have any intuition for. Not too many liquid metal robots out there.
Right. The T1000 doesn't go through the bars. He goes around the bars. It's a subtle distinction but the guys put a lot of effort into NOT doing it right, I think. That is, they distorted the head way more than they needed to. If they passed him through the bars with NO distortion, it would have come out better, I think.
I was actually working as a software engineer at Cyberware (the company with the 3D digitizer mentioned at 12:23 - you can even see the logo on the computer display) when this was going on in 1990-1991. There were only 12 people (inventor David Addleman, his parents and brother, and eight employees), so everything was in a few rooms, including the manufacturing of $40,000 products. I distinctly remember the model seen at 21:40 (I even touched it) - a plaster cast of the actor's head was used to make a model out of something flexible that someone at ILM then modified to include the blast hole. It was sent to Cyberware to be scanned, so that the data could then be used in their animation. I always wondered why ILM hadn't bought their own digitizer yet, like a couple other animation companies had done by that time. Instead, ILM would fly actors up to Monterey, CA to be digitized in person at Cyberware (yes, I met several actors) or do a plaster cast of the actor and ship it to us.
That was a fascinating place to work, and I have lots of memories. As a souvenir I even kept a floppy disk (obviously unusable now - it was only compatible with HP Integral computers and Cyberware's early software) with the scan data of William Shatner! (The whole bridge crew was scanned for the time travel scene in Star Trek IV.) I also convinced my husband to get digitized for fun, and then I made a miniature "bronze" bust from it (high-density stiff foam carved by Cyberware's computer-driven milling machine, then covered with a mixture of bronze powder and epoxy and touched up with brown shoe polish - it's a technique David's mom developed that looks surprisingly convincing until you pick it up and realize how lightweight it is.) Of course my husband is now horribly embarrassed by the bust's existence, so it never sees the light of day.
@@interlace84 That's a cool idea, but even if somehow I could get the data off the floppy (unlikely), I suspect the data is technically owned by either Paramount Pictures or whoever inherited Cyberware's intellectual property. So it's probably not legal to share it.
That's a story that should be its own novel - one that I'd happily read and share with friends.
What a story! And I'm sure you had a hell of a life!
Awesome!
Cool.
Btw, question , I'm curious (and I think many others too);
The reason your husband is embarrassed is because the model is of the middle part of his body?🙃
It’s insane that the original STILL looks better. Like even after all these years the effects still hold up.
Practical effects often times look better than CGI effects.
@@niles6159 You do know the original shot was cgi
@@niles6159 Bro...the original shot was CGI
That's James Cameron for you...he doesn't accept anything less than perfection... can't wait to see how he pushes the boundaries with the Avatar sequels.
@@GSP-76 can't wait to see how he pushes the boundaries with the Alita battleangel sequels.
The biggest mistake of this version was to add bouncing. In this new version looks more like a sort jelly or silicone.
The beauty of the old one is also made by that fluid, sinuous, sneaky effect of liquid metal.
That is not a technical error but just lack of poetry. Anyway this video is great and very fascinating!
Yeah the bounce back made it less good than it could've been.
@@seveneyes77 less good?... mmmkay
Could very well be a byproduct of having far more sophisticated software abd hardware tbh
@@DeathbySkullfxxx Nah it's definitely an artist specific thing when doing the animation.
@@DeathbySkullfxxx Nah, he specifically said in the video that he manually keyframed it all.
So these guys are right. This is not a technology thing, it's an artistic "poetry" thing.
He made a different artistic choice than the original did - to add "bounce" - and, well, the bounce makes it seem elasticated, rather than liquid.
Perhaps, in hindsight, he could have added ripples, as that's a more "liquid" thing (indeed, on a certain level, both an elasticated "bounce" and a liquid "ripple" are fundamentally the same thing, physics-wise, but just happening at a different level of detail. Waves are bounces. But they're fine-detail high frequency bounces. Like, an instant snap-back at the molecule level, not the overall geometry level).
It's not "doing it wrong", but it's about the artistic thing you want to convey.
The elasticated bounce is macro-level, so it's implying - by its movement - that the material is more jello / silicone. Whereas, ripples - which, as I say, are essentially the same thing but much more "high frequency" / "fine detail", the "micro" to the elasticated bounce's "macro" - is telling the viewer that the material is more liquid / fluid.
Like, in an animation, where a material is distorting and reacting to its environment, you've got to think of its viscosity, its elasticity and so forth. A "material" is more than just a texture on a mesh, when it's being animated.
Like, if in the T2 lore, the T-1000 was supposed to be made of some kind of more elasticated "playdough" nano-material, rather than the stated "liquid metal", then this would actually be the more appropriate treatment. So, not "doing it wrong", per se, but selecting the wrong "poetry" for what the narrative needs.
p.s. I'm re-watching it as a I comment here and, really, if he'd toned it down a bit - more subtle - and made it higher frequency, I reckon that would have made it so much better. And, in fairness, if he were working on the original T2, the director would have said "can you redo it like that?" and he would have, and that's what we would have seen. Like, this is the "first draft" version. If these guys redid it, then they'd combine their techniques and do it much better, from what they learnt experimenting here.
Whenever y’all do this and at the end come to the conclusion of “the superior version is a merging of these two methods”, i’d really love to see y’all take the time to combine them! I think it would be neat and educational
Exactly!
I thought they were going to do it!!!! They never do!?? This is a bad video and bad channel!!!
@@thischannelisdeleted LOL, not really
This just goes to show you how unbelievably amazing T-2 really was. They basically MADE the technology required to do what they wanted. From scratch.
JP 1 too, both are extraordinary.
I remember it well, indeed unbelievably amazing. Yet I do have to add ..
Didn't Cameron 'use' The Abyss for the preliminary work and for fine tuning the technique...
So allowing him to proceed with T-2 which probably already was on his mind
That’s kinda how technology works, there’s a need to do something or do something easier so a technological workaround Is created
@@ppvk2610 yeah I’ve heard Mr Cameron works on multiple films at once too
That and my other obscure favorite, "Young Sherlock Holmes".
The effects team said, "Dang! You know what we really need here? We need something which can take a *photo* and select and manipulate everything about it, to sort of.., you know, digitally work *shop* it. We should invent that. Can we do that?"
Today, pieces of that original base code now make up an essential part of every graphic designer, digital artist and photographer's desktop the world over. (Plus it was a damn fine movie with just the sweetest love interest. ILM was legendary.)
That whole film still stands today. The CGI. Everything.
An all time favorite of mine for one reason: Guns ‘N Roses
Eh. The CGI looks very old. It’s outstanding for its time, but it doesn’t stand up to modern FX
Davy Jones from Pirates of The Caribbean is also one example of CGI that still stands in time. Such amazing examples of art
I would love to see how old vfx artists approach new technology
@@SnailHatan Well, compared to some recent movies. The movie does better CGI than them. Plus the plot is a TAD bit better....okay a whole lot better. Far better than the shit that followed. Sucks that the Terminator franchise is suck shit. So bad. They declared TWO awful movies as being "Noncanon". Even though they were supposed to be. Yet they did so poorly. Best to write them off as...uh..terrible timelines.
It's a real testament to the original VFX artists' skill that 30 years later, that shot is still tough as hell to reproduce. I saw T2 in the theater, and I remember being blown away by it. This was back when special effects shots like that made national news.
Effects like that were science fiction (no pun intended) at the time.
Wish I could experience that 😂
Was it actually like people all over the country talking about it? Heck wish i would've been there lol
@@nasifshadmanchowdhury5023 people all over the world talked about it.
@@gaboaaa23Or maybe just on Earth.
Even modern VFX experts can't beat high budget 90s CGI
they were working with Silicon Graphics computer, don' t know why but their pictures always looked better than any job done on PC or Mac
These dudes aren't experts
The fact that this film is nearly 3 decades old and the CGI for the most part looks great still is really something to be proud of!
Its because unlike todays lazy film makers they didn't use CG for everything James Cameron and ILM only used it where they absolutely had to, in conjuction with practical effects
@@malcolmsmith333 true, but not all films are like that, most like the MCU, Transformers, Pirates of The Caribbean, Jurassic Park/World, Planet of The Apes trilogy, have some incredible CGI and those are all computer generated with little practical effects used, unless they are required like with Iron Man, etc.
All James Cameron films stood the test of time. Titanic's vfx is still amazing. Avatar's VFX is stunning. I think even in 2050s, Avatar's vfx will still be awesome. Considering that it was made in 2009.
It's amazing how Cameron always push for something new to his films. No wonder why he release movies only per decade but it's always revolutionary and phenomenal
@@malcolmsmith333 yeah today's "lazy" filmmakers should go back to using black and white cameras where you roll the film by hand. That's true commitment to the art form.
It's honestly terribly sad that 30 year old cgi was far more realistic when most of what they were doing back then with cgi was all new groundbreaking stuff and they were just making educated guesses, well educated yes but still guesses and they made things so much more real
The chrome & gray sphere. The stuff of visual effect legends. Those who held the sphere had the power
a legendary comment indeed
leokim you are interested in the same music and editing as me and i watched you when i was a kid??
Its always nice you see you pop up in comment sections
When the CG artists had balls.
John Knoll. He photoshopped the ball in later, during post. :D
/s he and his brother WROTE photoshop in 1987.
:D
The original has Patrick taking a step. Yours, wren is just floating. That’s a big part of the disconnect.
Not to downplay your work. It looks great guys.
I wish I got to this comemment earlier.
That should not be a difficult addition though. Basically some added up and down movement.
@randomguy8196 yah but for something like these pros are given like a week to do this, these guys cannot as they have to churn out multiple videos on yt as well as their premium shows on their website. IMHO chi artists are just bound cause of time.
@randomguy8196 Still need that slight swaying motion to sell it better
@randomguy8196 - what if you divided the model into lateral slices, each with their own lattice box, and deformed each of them in sequence? (I'm not very experienced with 3D, so I could be talking hogwash, but just a thought.)
The graphics and technology used in this movie is still absolutely incredible to this very day. The fact that they didn’t cut away but actually fully showed him walking through the bars…pure madness. Especially for 30 years ago
Fun fact: the original wasn't cgi. Robert Patrick improvised the whole thing and decided that melting through the bars was cooler
I was there, this is a true claim.
@@theobserver200 +1
Its true i was the gun
fun fact, I've seen this comment on other videos by different accounts
It’s true I was the bars
imagine how satisfied those old dudes must be knowing shit they created decades ago still baffles modern tech wizards. Just imagine what they would be creating with that same determination and eye for detail if they had been using modern equipment.
not like baffles TBF
they did in a day, mb few, original took months
Star Wars is pretty good at that. The Mandalorian made me think a 3D character was a puppet, for example
Definitely, it would be good to hear from them. If they had what the Crew have now, they can do everything at a fraction of the time and budget... hahaha...
I think they would have done worse had they been using modern equipment! It's the limitations that allowed artists of 90s to find innovative solutions to create some out-of-this-world effects. Look at Jurassic Park 1. Newer JP movies should be ashamed!
@@brianng8350 Muren's last film as a supervisor was Super 8. He does plenty of interviews etc. I mean he started his career on the original Star Wars. Guy has seen it all. Oh and bonus: He did Ghostbusters 2, which the crew just covered in their latest video.
Pro-tip for cleaning up hi-res scans in Blender: Apply Remesh modifier (Smooth, octree depth 9 or 10 to capture fine detail), followed by Decimate to bring back-down the poly-count (but retain detail), then use Smooth Corrective (Scale = 0, Factor = 0.1 or 0.2). This is an effective way of reducing the mesh count, retaining detail and avoiding meshing artefacts.
I'm not even a Blender person but that made sense to me. Sounds very much like Zbrush speak, "import mesh, Zremesher, cleanup, retopo, then use Decimation Master."
Wow, thanks! I was thinking about doing the new sketchfab scanning challenge for practice, but high poly count meshes are just a nightmare to work with. I'll give this a go 👍
@nancekievill- Looks like you have to do a tutorial! 😉😃
14:33 唐突な修造の登場に驚いたけど、修造のエールは言語の壁を越えてたwすごい方👍
glad the work is beyond languages.
Just to show how amazing Robert Patrick is, the guy really went through the bars and he really changed his hands to blades. It took the actor months to learn how to melt and morph his body through the bars, and to become liquid, but he did it, amazing actor.
lmao
a letter to my grandchildren: actually, we don't have this technology yet. The letter above was a joke. Humans cannot melt through bars.
This is the latest troll ever
I melted when I red this
So true
Wren's version is really stiff and keyframe-y. Peter's version looks like it's made of jelly rather than liquid metal. A common problem with both is that the T-wrenthousand looks like he's floating in a straight line through space instead of walking.
Yeah the straight line motion is really what bothers me in these shots
@@newgreen956 I think it happens in the original but it is cut earlier. It would be easy to fix. Just jog it down slightly.
You can see a subtle shoulder shift in the T-1000 from the og terminator shot. I mean it's a valid critique but I get that they were focusing more on the effects rather than the scene itself, if that makes sense.
this was my main criticism i think. the effects themselves were not bad but the very stiff floating movement lost it for me. obviously they did this on what i assume is a relatively short schedule, but little details like that would sell these that much more
Yeah, I didn't notice it as bad in peter's shot, but in Wren's that head definitely has a weird floaty quality to it.
30 years later and terminator 2s effects still hold up. It just shows you how much dedication they had
I just wish the subsequent movies held up. they never did.
@@AC3handle in my opinion t3 was great and it marked the end of the good terminator movies
@@Luka2000_ T3 was kind of an odd mess. It worked, but...not terribly well. Still, it tried to maintain continuity, which was good.
the Sarah Conner tv series was fantastic, and to this day I'm pissed was never fully finished. I blame Fox execs for that.
Mind you, it was also a major victim of the Writer's strike.
true!
@@AC3handle The Sarah Conner chronicles was the true sequel to t2, T3 was a mediocre mess with awful casting.
you guys may not have noticed it, but it does NOT look like the original scene was just a static image passing thru the bars. it was very subtle, but watch the shoulder move slightly near the end of the head scene.
also, the scene after has him walking thru the bars with body movement (the part where the gun stops him), although he is already partway thru at that point, so it is very short.
even so, great job with this. i could not have done it better!
As a Japanese person, I’m proud to see that Shuzo Matsuoka is being used as an encouragement meme 😂
As a Spanish person I can tell you that I will try a little bit harder. I will think of all the people around me cheering me on. While there remains one person harvesting clams at -10degrees with water up to their knees, there will be hope.
And we will NEVER GIVE UP :-P
As a hungarian person, I want to thank and appreciate the whole nation of Japan for the man that is Shuzo Matsuoka.
As an American person I'm sorry
Hi (Sorry for my bad english.)
As a human person I'm proud
wren isn't as creepy as robert patrick
You mean Patrick Stewart 😂
Thought his opening acting job was pretty true to Patrick’s performance
That's because he looks 19 😆
True, he's too wholesome
@@nikhilgovula2646 thats SIR Patrick Stewart for you!
Seriously the terminator 2 is so good that not even it’s own sequels and remakes reboots even come close to it.
Because it had a good storyline and showed how even a machine can be turned to good if tried
James Cameron was one of the few directors who were aware of the movie technology of the time and wanted to avoid unconvincing effects at all costs.
The wizards of ILM were truly revolutionary. Their work holds up after 30 years.
yess, even the Star Trek things
@@nicerdycer7872 How to make anything feel real if scripts are done in a day or by a board of social climbers.
Even the Terminator Genysis version of it looks... wrong to me. This old as hell effect still holds up beyond 2020-level liquid-metal effects imo.
I just love how the T1000 casually goes through the bars like "this won't stop me, I'll just keep coming." But the gun getting stuck in the bars was a brilliant way to add something extra to really make it look like the bars are real and that he did in fact walk through them.
No shit
Wow that's almost exactly what they said in the video lol
Of course, if you really think about it, the T-1000 would certainly have naturally positioned the gun as he was going through the bars so that it wouldn't get caught up. It wouldn't have taken him by surprise.
But the VFX guys knew it was an important little detail for the sake of verisimilitude, and the fact that I never thought that far into it until just now attests to its genius.
I think it's such a testament to the original artists. 30 years later, it still looks great. Better than what even the corridor crew could do with today's latest technology. Also took more people. But damn,these guys were good.
To be fair they only spent a couple days on it and the original team spent months, but the original will always be a masterpiece.
@@cenciende9401 they also made a software from scratch just for that shot
@@cenciende9401 Its also 30 years later. It shouldve took corridor about 1 second to finish the shot, but it didnt.
@@jonnyj. huh?? that's not how it works lmao like, "it took 150 years to build St. Peter's basilica, so people nowadays should be building houses in 15 hours"
I was 30 when this film (movie) came out and remember well the noise it created, it was literally like nothing else that came before. Thank you so much for explaining how it’s done in the present (I don’t understand) I come from an age of SVHS and stand alone mixing desks Panasonic’s MX12’s and time base correctors lol
Wren, your macro should press "F" instead of double clicking. Will save you the headache if your mouse isn't where you want it to be.
what if he doesn't want to pay respects?
Haha!! Good point! I didn’t think of that. That would indeed fix a problem I had off camera. The exact problem you mention.
@@SirWrender wait how are you not verified yet
In both of their versions, it doesn't look like the subject is taking a step forward, the heads are just gliding from point A to B at a fixed speed with ease in and out.
it looks terrible tbh but i get it. they did this for a youtube video so they didnt want to waste too much time
Just wasted our time instead 🙄
@@ericorenato88 Yes but it just shows you that despite the 30 years of technical progress you still can't make that amazing shot in a reasonable amount of time. It's actually lightyears away from the original. Even though the original movie FX had obvious things missing it still looks better than some of the more recent CGI. It's something about the way it blends with the whole scene.
@@lucasoheyze4597 cry me a river
@@AfroNinja720 I would, if I was upset. But I'm not.
Man, the fact that this one scene is still so challenging to recreate 30 years later is mind-blowing.
@Ba Doai nah
no, they just sucks xdd
@@tr3buh they did it in one day.
@@LineOfThy ok so they doesn't care about quality
Modern VFX artists should really study the techniques from this era
Before i even finish this vid, props to Wren's Robert Patrick mean mug pistol draw. That was spot on
Ha +1 recognised the draw was spot on.
This is awesome, my third cousin (Dennis Muren) was the artist who did the original. Glad to see you guys recreate it!
I’d be happy to reach out to him for you.
Say "Hi" to Dennis: I worship him !
Wholesome comment I love to see on RUclips.
I just commented it would be cool for the original "grandfathers" to react to this work.
i smell cap
He did not ❤️ your comment. Don't worry I will ❤️❤️❤️ you
While the Matrix's "Bullet Time" effect is always lauded as one of the bigger achievements in special effects, I have always felt the T-1000 melting and morphing effects easily ranks it as a true milestone in regards to changing the industry and what could be accomplished with the right imagination and digital firepower.
Bullet time itself was not the big thing, it's use with the 3D backgrounds and interpolation was. However T2 and Jurassic Park are always considered as pioneers in CGI. Matrix is not in the same league although that effect was copied for a good decade after that
totally agree
Why can't they both be lauded as bigger achievements?
My two favourite films
The effects in T2 hold up really well, even today.
the practical fx in the starting skit looks insane!!
It's also worth noting that those original achievements that were made for Terminator 2 and other films of that era directly affected just about every piece of 3d software that came after them. These people were essentially inventing modern computer graphics while simultaneously attempting to make a blockbuster film.
um no , again t2 came out in 1991. 3dmax was made in 88 or 89. this whole video seems nothing but a propaganda piece to discredit 3dsmax. truth of the matter 3ds max went on to power both industries while what ever software they worked with in this movie went into obscurity after this movie was made. many of the techs they are claiming these fx artist from this movie invented is just false , 3ds max did uv maps back in 89 a good two years before this film.
@@DenverStarkey Close, but not quite. 3ds Max ver 1.0 was released in 1996. The earlier MS-DOS versions, called 3dStudio were started in 1990.
Those early versions, while impressive, did not contain many of the advancements that these filmmakers pioneered. Not saying the software wasn't amazing--(I actually used a copy of ver 2 back then that was on 8 floppy disks!). Not sure how you see this video as a propaganda piece against a particular piece of software.
@@jco7551 yes ok sure , but 3dstudio (what became 3ds max) still had UV mapping. saying that these guys on T2 invented UV-mapping is just patently false. i was talking about UV mapping specifically not all the other special effects.
@@DenverStarkey I understand what you're saying. Ed Catmull invented texture mapping in 1974. Considering he became the VP of Industrial Light & Magic in 1979, it's not exactly a stretch. en.wikipedia.org/wiki/Edwin_Catmull
September 3 1991
"Peter's a big bite to chew" - Wren, June 2021.
Lol
And also peter uses Blender
I read this right when it happened
Just imagine how painful it was to do using early 90s software.
Don't worry, we managed.
Back then, we wrote software to solve a problem. Now, we try and hack off-the-shelf-solutions to solve the problem. There's a lot to be said for low(er)-tech solutions.
I mean my laptop is about as powerful as one of their computers
@@lollingrock Yep. That's why we used to care about code quality and efficiency. And your laptop is several orders of magnitude more powerful than anything available 30 years ago.
So is your phone.
Making music on a late 90s Roland Groovebox was such a downer compared with tech now.
14:32
Summer arrived in Japan in Shuzo Matsuoka. Because he is here.
Passionate man
Impressive in such a presumably short time frame, but that you guys haven't really got close to the quality of a 30 year old film says something. Not about you, I just mean the sheer quality of that film. Not bad, but not a patch on the original sequence.
You know, you're right. I spent some time comparing the 3 shots and being super critical. But ILM probably worked on that shot for at least a year, where these guys did it in what? Two days? A week?
@@KingClovis rendering back then also took a long time (days for the final image), where as now you can get the final image in minutes if not seconds
Wren’s evil face is funny and disturbing at the same time.
Mixed emotions
No Wren, I'm sorry, you are not as handsome as "Sir Patrick Stewart" 😂 (close call though)
Hmm
yeah, hahaha. Noticed that as well. No one can be as nor more handsome than Sir P. S.
Nor Robert Patrick either.
@@GeryonM lol
Debatable
Honestly I like the CGI stuff we can do today but I really really appreciate the brilliance of the classic ways, they just look more genuine in a way that CGI can't always grasp. Sure with CGI we can make almost anything, but this combo is the best of both worlds, you get the fact that he's really there so no uncanny stuff and the great cgi effects
For my money T2 still holds up as the single greatest application of VFX/CGI ever. There was just enough of it to create some mind blowing scenes the likes of which had never been seen before, but not so much that it took over the entire movie and made it feel like you were watching a cartoon or a video game. And the effects while depicting insane things maintained a level of certain level of authenticity that allowed you to maintain a reasonable level of suspension of disbelief.
Absolutely I agree with your opinion.
I agree...it was the total blend of everything in the film that made it great. It didn't feel over saturated with cgi but every bit of cgi you saw was amazing and fluent within the film. Still the greatest standout film to me in terms of pioneering cgi effects.
Both versions just look like him floating through the bars, and not walking through them.
Edit: not trying to just be negative about your work guys, I dabbled in video editing and 3D modeling for a few years, I know how difficult it is. Love your channel!
I know exactly what you mean
I also thought there was missing some up and down movement from him walking
I don't think it's negative, its the first thing I noticed and if looking to improve its something they could consider.
If you can't remember Robert Patrick's name, call him ROBOT Patrick and you will always remember. You know, for trivia or whatever.
He looks extra douche because he does it two times thinking it's funny.
Comedian
I just remember him because his younger brother is the lead singer of Filter
@@Kanovskiy hey funny guy
@@Giyga fkin' kids I swear...wtf is filter? nvm I don't really care.
For me, T2 will always remain a groundbreaking movie which captured my imagination unlike any other movie. To this date the effects look fantastic on the screen. Kudos to the team which accomplished it with limited tech. And yes the original looks better than the new version but hats off to you all for making the video.
Definitely. One of the few movies I have bought on Bluray.
T2 is always praised for the cutting edge fx - the real progress was the widespread use of digital compositing avoiding opticals, and digital wire removal.
The thing about all three versions of this scene is that it doesn’t actually have that bouncing you get while walking
It’s most obvious in Wren’s scene imo, because the CGI looks so good but the sliding from one side to the other just looks too perfect (less dynamic..?)
Other than that, again, the CGI still looks amazingly good
The T1000 doesn't really need to walk. When it's shaped like a human, walking or running are the fastest way to move. In this shot, it's just oozing through the bars, and the human geometry doesn't matter.
Yeah, I think they must have resigned themselves to that at the start.
Yup
It's just like sliding throught the gate like slime
I totally agree! The very stable motion is uncanny. However, I did track it exactly to my real walk. You can see the glide too in Peter’s shot is more flat after the model is fully through the bars and gliding away.
In hindsight I really wish I could’ve done a V2 of this shot since I learned so much doing it the first time. A simple start-over from scratch using what I learned to inform how to do it again but better
Holy crap, the origional shot is just insane looking compared to what you guys done. Yours looks more like jelly being pushed through the bars instead of a metal liquid. Shows how long they must have spent on that shot alone to make it look so incredible
Calm down. They legit did this in a day. Pretty sure T2 vfx artists had more time to perfect this effect. Even with the technological disadvantages of the time
Did you not ever actually read the full comment
They just didn't take the visqosity of metal into account at all unlike the t2 producers
ILM FX artists still code to this day. They could write a custom shader to do this. Lots of working FX artists are more technical than the corridor crew.
@@unseenasian132 hence his 'shows how long they must have spent on that shot' as the recreation was done in a day
I love the shoutout to Doug at the end. Mad props to the OG team who made T2. You rock!!
The only point that makes me like the original more is that it’s animation closes around the bars, rather than snapping free of the geometry. Both of your versions end up Looney Toons as a result, where the original looks like he has control of his shape.
In their defense, they did address that towards the end when Peter admits he has no clue how they accomplished that aspect of the shot and Wren hypothesizes that the software ILM used was made specifically for that shot while the software Corridor used to recreate it are more "general purpose" tools that don't have that particular effect built in.
Or in other words, Corridor were using a Phillips screwdriver to tighten a screw that needed a custom built hex wrench.
@@Dargonhuman and they've done this in one day. Pretty impressive if you ask me.
@@Dargonhuman Yea the reforming bit is difficult.. You're not deforming the mesh at that point.. you're fundamentally changing it.. Like with zbrushs dynamesh except it needs to have a consistent texture.. Pretty crazy.
I think that's actually an stylistic decision by them, since they were going for that jelly feel, as you can see when they guy praises the other guy (don't know their names, sorry) for adding ripples to the animation
This means... Peter is basically the one who will lead the humans in a victorious war against the machines (until the executives fuck it up with the ever-repeating reboot-cycles :-D)
We're fucked.
@@the1observer Amen lol
@xno fox True! Must be frustrating for Skynet to fight a mass produced human being :D
But WHICH Peter?
At the rate of his VFX improving so rapidly I would believe this.
Drinking game for every time he calls Robert Patrick, Patrick Stewart.
When he says "I'm not as pretty as Sir Patrick Stewart" while they display Robert Patrick, you take two shots in a rapid succession.
Honestly, I do this too all the time, call Robert Patrick Patrick Stewart. I do catch myself doing it and fix it right afterwards but it is still annoying.
I was so afraid I wasn't the only one who caught this🤣
@@MaaZeus That's a little weird that you talk about Patrick Stewart and Robert Patrick all the time :)
Drink a shot for every time Wren says "literally". Now that's a drinking game!
Edit: 13:25
That respring of the skin coming out of the bars was much smoother 30 years ago I can't imagine the time they spent on it with slower computers amazing.
More James Cameron movies!!!!
Holy shit jehan! You're still alive!! Make some new content. ප්ලීස් :)
miss you jehan, also what are the odds eh
Yes👏
Don't worry - 2 more Avatar movies are on their way
@@Vorophobe Isn't it 4? Pretty sure 4 films are in the works.
Still, the original is original , can't beat the classic .T2's VFX artists were legend .
yup... definitely
I mean it's just a youtube video
They just need more time etc... They could get closer and make evrn better than what they currently did
Definitely!!! Considering how barebones the T2 vfx were, they still hold up REALLY well today!! It was very fun to investigate them.
@@lag00n54 This is exactly what I was thinking. With a bigger time budget I'm sure the guys could knock out a scene that would probably be significantly better than the original, despite the original having its rightfully deserved legendary status
@@nuru666 The point being the original should deserve so much more credit. They had to BUILD the software they used, no one would even think about doing that these days.
Not an expert but to my humble eyes, both recreated "modern" version has the problem of the face merging part not being natural and fluid enough when passing through the bars, it gets cut into 4 pieces and magically joins back together without transition. Whereas in the original film, you can see the face pieces feels like water, they want to stick/bond together and as soon as the nose passes through the bar, the skin were merged back (and even stuck on the bar around neck area but pulled away later) and that is consistent until the whole head is through the bar.
Time
@@sergio9669 lime
@@huskiehuskerson5300 Crime
@@ironmr_mental4023 dime
@@snail736 chime
3:10 The fact that his gun gets stuck to the bar underlines that the task of walking through the bars was so easy that the terminator didn't even stop to think about it.
2 years and no comments wow best comment award🏆🐥🐣🐤
Is it only me or the recreation scene seems like the character model just sliding? The original version had a subtle motion indicate that there is a momentum forward.
different shots, they didn't walk so that's part of the issue
I think the issue with their modern versions is that the after shot on the other side of the bar bounces back rather than forms around it like liquid
That's what I thought. Although they look very good, they seemed a bit more jelly-like rather than a very fluid-like consistency.
You know, Blender would have had perfectly good liquid simulator, too. Just set the gravity to zero let the Blender simulate the mesh through the bars driven by a force field (used to push the mesh forward at selected speed in Blender).
It's pretty insane how good 3D tools you can get with totally free open source software these days.
Yeah, I don't know why Wren chose this. It's not really a shot-for-shot remake. Why add the bounce?
I said the same thing, but not nearly this clearly or concisely. Very well articulated.
And people wonder why the budget for this movie was COLOSSAL.
I don't think anyone wondered why. Ever.
@@randomuser942464 I suppose you have a way to prove that eh?
I mean, has James Cameron ever made a movie without an astronomical budget and some kind of groundbreaking CGI for the time? It's sort of a pattern with him, anyway. Then he makes the box office his bitch once again and literally goes off to explore the bottom of the ocean. O_O
@@0v_x0 The first Terminator was relatively low-budget and sparingly using CGI, and it still rocked. James Cameron is versatile it seems.
@@jakubrejak1114 If you think T1 holds a candle to T2 (in terms of vfx) then I don't know what is wrong with your eyes... And if you thought that creating some of the first CG characters was cheap then your brain done broke also.
The T2 renders were done on a Silcon Graphics Indigo II mini computer. We used the same ones for Computational Fluid Dynamics in the early and mid 90s. The machine (without the software) cost around $200k then. And it would render for 2 to 3 days to compute 128k cells. Count your blessings, modern CGI people! Those "old" guys knew their stuff.
Talk Dennis Muren into being a guest. I'd love to hear his comparisons between the pioneering work he did vs. today's SFX...
Oh my God YES. Other great artists that should make an appearance would be Phill Tippett or Ken Ralston
Dennis Muren is literally one of my heroes!!!
@@SirWrender Yeah, as much as I think guys like Ray Harryhausen did some of the original movie magic, Muren is like the Grandmaster/Grandfather of SFX.
I'd love to hear what he'd have to say about SFX development over the past 50 years. (Honestly, his story could be a full length documentary...)
The guy is a legend. He has won a dozen Oscars
This! Yes, please! He has worked on so much (over so many years)
I believe the sound effect they created for him going through the bars was the opening of a tuna can in slow motion.
They also did a lot of wrapping a microphone in a condom and dipping that in a tub of yoghurt, for all the ''liquidy'' stuff.
whoaaaaaa really???? If that's true that's a REALLY cool fun fact!
That's fuckin cool! I remember seeing this at the movies when I was only 9 lol my best friends mom took us, knowing full well exactly what type of movie she was bringing us to and she was fine with it. Linda, I know you're still out there, you were the coolest of the cool moms.
Sound guys have a lot of fun. Some old audio design classmates of mine bought a bunch of vegetables, filled a whole chicken with walnuts, and recorded all sorts of weird stuff to save to their library.
@@TLGProduktions A chicken... full of walnuts? I'm going to need a few minutes to stop laughing at that mental audio you just provided. Thanks for the ab workout XD
Terminator 2 was a gloriously historic film in VFX history.
I love this video, it makes you appreciate the huge efforts VFX artists made to make stunning effects that even with the huge jump in tech cannot be done today with ease.
You'll need a team of software engineers to do this right. As you said, generic tools in small studios just dont have those features you need.
Yet, this was a good artistic approach and I appreciate your efforts!
The original film crew used custom software simulations. I remember a TV special I watched back in 1991.
this suggests otherwise: ruclips.net/video/p7EDaa8xR8c/видео.html
i'm pretty sure today's software is way more than enough for this - it's mainly a) corridor probably generally doesn't do complicated physics-based effects and b) they had like 2 days to work on this (and one person per simulation instead of the dozens the movie had)
tl;dr the software all *already exists* - it's just quite domain-specific
you can do that with todays software. Houdini is the way to go for this kinda stuff
Among the thousands of tools available I'm sure you can find the one "generic" enough for the job at hand. If not, maybe you're not as creative as you think or you don't know your tools well enough, IMhO.
Feels like a real gun
First
@@minlan90 if i report your comment in my perspective im first😃
ey your late
I'm gonna report yours
please stop with your terrible comments.
No offense to Sam here, but imagine if clint did the scene as the terminator since he is after all the Office Arnold.
EDIT: I mean in the beginning of the video, not the rest of it...
Wren
@@harleysbiggestfan No, Sam. Work on that reading comprehension, sport.
@@Sporora no wtf does he mean no offence to Sam wren was the terminator
@@harleysbiggestfan wren wasn't arnold's terminator
@@harleysbiggestfan Smooth brain af
Terminator 2 has so many insane FX shots, but they always ground it with practical effects whenever possible. When the T1000 comes face to face with the people it's mimicking? That's a fun trick called "some people are born as identical twins". Or, quite famously, the shot of driving a truck through a bridge and crash landing was achieved through *driving a truck through a bridge and crash landing.*
"I have never seen Terminator 2"
My heart sank a little when he sad that... >_>
@Russell White I mean, not everyone gets around to it. I saw it for the first time only a year ago or so.
I bet that heathen has never seen Big Trouble In Little China, Robocop, or Demolition Man either.
First movie for me to watch twice in the original cinema release.
@@syweb2 i only saw it after i finished Terminator 3 lol
Fun fact: Robert Patrick wasn't scripted to walk through the iron bars, he just improvised it and made movie history
My guy 😂
Some say the director still has nightmares from witnessing it first hand.
Wait, so he improvised by liquifiying himself on the spot? How did this improvising go down exactly?
@@Cassius-it7wf r/whoosh
@@Cassius-it7wf Bruh. 😂 Woosh 😂 He is making a joke 😅
not to shame wthat they did with today's tools, but god damn... This is how you realize that this 1990's vfx shot was freaking bonkers
Unfortunately I'd still say that the end result is a comparison of "professional" to "very high-level hobbyist". This is NOT a put-down to Corridor, this is a testament to the amazing skill and standards that ILM had. There's also the time thingy and the manpower thingy ofc...
Yeah they were great, but you're still judging $5 million (inflation would put it at ~$10.9 million) and 35 people working anywhere between 4 months to just over a year on each shot to 1 guy in each project spending about a week or 2 for 1/1 millionth of the budget
They need those time back then because of limited technology. Even though they're hobbyist they could make it better. Since they can easily do it now. Using budget to compare it is so dumb.
@@diocre7446 because no one has ever HEARD of more time + more money + more workers resulting in a better product.
@@blindfire3167 It doesnt matter. Its 30 YEARS AGO. It SHOULD be possible to achieve this shot in 1 second, yet it isnt. This goes to show how insanely smart those people back then were. You should not compare them to todays vfx artists. Ask people today to program their own simulation software in assembly and they would literally pass out.
Peter really did go all out with his model of Wren
"Obviously I'm not as handsome as Sir Patrick Stewart..." No one is Wren.
But Robert Patrick is also a pretty good looking guy and so are you!
I was about to write this same comment haha.
This makes you really realize the team of ILM back then were gods in this industry!
Recreate christopher lloyd from who framed roger rabbit that would be great to see as it has so much space for you to have fun
Literally ruined my sleep as a kid. Creepy as hell
@@GeoffreyPeas ikr
1st time seeing this - really enjoyed it. Cool to see different methods against eachother....
This movie is actually getting so old that there's already a relatively large group of young people who haven't seen it. Just feels weird when every 80's - 90's kid has seen this at least once. It was impossible to miss.
I have to say it bummed me out when they pointed out how long T2 has been around. I remember being fifteen and seeing it on opening day. I did show it to my son who is 11 and he was as blown away by it as I was. Though I think it was the story and characters that got him because the VFX are comparatively tame compared to what we have today.
Well, as a 00s kid I’m happy I got another reminder to watch it from this channel, which I’ll definitely be doing! That and a bunch of 80s movies I’ve missed out on. I think the gap is partly because a lot of these films had particularly scary or gory scenes and by the time I got to the age where I could see them, it might be assumed that I’d have found them on my own, like you said - impossible to miss. But somehow, I missed it, even with gen x parents who are huge sci-fi fans. I still need to watch Alien, Terminator, all the classics. Any other recs would be appreciated :)
@@harrisondorn7091 It's one of my all time favorites. One of the best action sci-fi films out there. I'm always curious through, how much there just nostalgia and how it really objectively (if theres such a thing for movies) stands the test of time.
If youre looking for good old scifi, then Aliens is also a must see. Made in 86' but honestly looks like something from the mid 90's and totally hold up today. Alien (the first one) is kinda dated imo but not bad for something from the 70's
This is the movie that made me a movie fan. There’s not much that will get me to react in a movie. In T2 when the semi smashed off the bridge through the concrete barrier. I actually gasped and pushed myself back in the theater seat. It was pure movie magic and probably the best movie experience of my life. Not saying it’s the best movie ever. But as far as experiences go. At that time and place at 17 years old. It was unforgettable! I didn’t want the movie to end, I remember walking out of the full theater and everyone was frigging amazed! I don’t think that can happen anymore. Younger people now are unfortunately deprived this type of experience! It’s all easy now and the magic is gone. Sure there are great movies now, but seeing these breakthroughs at the time was really special.
I was lucky enough to see Star Wars and Close Encounters in the theater in 1977, so I know what you mean. No more magic. The curtain is pulled. Those movies (and Jaws which I saw in the theater a few years before) blew me away at the time. The 'mystique' of movie FX and movies in general is gone.
I think that you are wrong in one place, there are plenty of movies that are awesome today, maybe you are the one who loss the magic? I am saying it with respect, just think about it. The matrix was pretty amazing when it came out, the war movie 1917 is super intense. But you do bring one point sometimes Hollywood is not bringing the best. I blame the computer graphics, sure when it was the 80s it was amazing, but now CGI is over use.
@@davidresendiz7989 A movie can still be awesome these days sure and there are a few, but the 'magic' of it all is gone. There's a difference. At least that's where I'm coming from.
Four words.
Mad Max: Fury Road.
@@darastarscream mic dropped. turn off the lights, and lets go home.
I saw T2 in the theaters 3 times in the summer of '91 when I was a teenager. It's awesomeness and impact at the time cannot be overstated. TV News shows like 60 Minutes did segments about how they did the effects and the metal morphing effect was often imitated (very poorly), referenced and lampooned across tv and movies for years after. This was a very entertaining and insightful piece, bravo!
One of THE most memorable movie scenes for sooooooooooooo many from that time!
Crazy to say but I prefer the original version by a mile. It just looks like there's real material morphing around a solid structure and not "floating" through it, if that makes any sense? Probably also increased by the fact that Robert Patrick can be seen walking, so there is a little extra movement (slight upwards/downwards) adding to the realism which could be a thing the guys forgot here. But of course still AMAZING work by the CD crew as always. Not only both of the effects shots but also the editing of this entire video. Currently editing a lot of videos for my job as well and I know how much work goes into this. Cheers guy !
These guys spent a day working on the entire shot.
The original was probably several days per frame.
But yeah, the old one is a thousand times better than either of these.
@@youtubevanced4900 Yes and probably months of planning and writing and coding. It still amazes me how much they actually invented for this movie. The need to create something new was so much more necessary and out of that came so many great scenes, effects and - i dare to say - legendary shots. Man, I wish I could have been in the cinema back then. T2 is one of those movies I wish I could forget and watch it again for the first time.
Oh really? 🤯
the opening is a masterpiece
i lost it at the tin foil :D
Thank God someone already said it.
Is it fuck.
What was so brilliant about T2 is that it chose the perfect character to make all CG: one where hitting the uncanny valley actually makes the effect better, because a terminator's humanity should always look a little off. Robert Patrick essentially adjusts his human performance to look like a deadeyed CG model. Brilliant choice of subject matter to take advantage of exactly where technology was in the early 90s.
good observation
After 30 years and it’s still incredibly amazing
14:31 Shuzo Matsuoka is a global presence.
1 thing that both of you didn't get right: The part of the face where the bars go through should break and then reattach. Both of yours it looks like it didn't break, just stretch back then bounce.
Yeah, my first thought after seeing their attempts was that the mesh should probably be split where the bars go through and have an internal structure to use instead of moving the outside of the mesh around. That's a lot harder, though, they both did a great job!
why would it break it it's liquid?`
It may in the finished sequence have looked a tiny bit more like Yell-O than like Quicksilver, but it looked pretty much like i'd expect an object to dip into a liquid. Although if we go with water or mercury it MIGHT have been a tad too steep an angle at the beginning, it should more "evade" at first before it can make a real groove... but I would consider that a problem of the time constraints, if they had a couple of days with frequent watching and comparing of the "dailies" that surely would have gotten worked out... maybe even with comparing different things being dipped in slow mo in very liquid substances and very viscous ones like potato mash or sth, to find the ideal "middle" for "liquid metal".
As for the bounce... THAT might be a valid point... the sides should "crash back" like a wave at the oceanfront and not just reappear in its unbent form in front of the disturbance... which would have increased the liquidyness of it all... but then... THAT would have taken serious time for the manpower AND renderpower.
Wren said that
If you watch to the end, they discussed this.
Exactly.
The backside of virtual Wren is horrifying. David Cronenberg would be proud!
I love Wren's work!!
Wow the fact that you guys are trying this and having challenges 30 years after T2 just really hits the fact how groundbreaking this was back in 1991 😮
mercury man rules. that's what my dad called him
Terminator 2 is easily one of the best films ever made and the vfx were way ahead of its time. Im glad this video made it into my notification box, much love
He barely aged 😂
That aged well
Okay
Of course t 1000s arnt real flesh so they dont age like t 800s
Like levi
Sir Patrick Stewart?! Yes he did.
DUDE! T-1000 freaked me out when I watched T2 as a child! Robert Patrick played such a good bad guy!