How to make Stylized Fire - Blender Stylized VFX Tutorial

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  • Опубликовано: 19 дек 2024

Комментарии • 73

  • @jonasateo
    @jonasateo Год назад +8

    Might be one of the most comprehensive and cool tutorials for such a thing out there

  • @tsoewoe
    @tsoewoe 4 месяца назад +1

    i like how many extra little tips you snuck into the video

  • @ilyaru228
    @ilyaru228 Год назад +7

    I lost connection with reality for 6 mins while watching the video 😂 Thank you for nice tutorial!

  • @cooper4787
    @cooper4787 8 месяцев назад +6

    Great tutorial! How would you go about exporting something like this so I can use it in unreal engine? Thank you!

    • @arnoldz4238
      @arnoldz4238 2 месяца назад

      Dos you know how?

    • @cooper4787
      @cooper4787 2 месяца назад

      @@arnoldz4238 no I couldn't figure it out :(

  • @Tachastasiia
    @Tachastasiia 6 месяцев назад +1

    Dude, that's incredible, so generous to share it with everyone! Imma try this rn!

    • @sambamproductions8883
      @sambamproductions8883  6 месяцев назад

      Thank you bro! Best of luck

    • @Tachastasiia
      @Tachastasiia 6 месяцев назад

      @@sambamproductions8883 I've tried this on my own, it ended up not looking like yours and I can see that the problem might be in Voronoi Node chaning. I'm guessing Voronoi Texture has changed with 4.1 Blender or something it does not look like in your video and have slightly different effect. I can't really figure out the way to make it look the same :(
      Also the colors are like 5 time duller then at yours video, I have no idea why

    • @Tachastasiia
      @Tachastasiia 6 месяцев назад

      @@sambamproductions8883 what are your Color management settings in render properties? I've changed view transform to Standard (that I really use) and colors seems to be fixed

    • @sambamproductions8883
      @sambamproductions8883  6 месяцев назад

      @@Tachastasiia If it's possible to send me a picture of what you got, I can take a look and try to see where the issue comes from.

    • @sambamproductions8883
      @sambamproductions8883  6 месяцев назад

      @@Tachastasiia I just checked and my color settings currently are at 'Filmic'

  • @ZanMation
    @ZanMation 3 месяца назад

    how to make it looping ?

  • @anifer3172
    @anifer3172 Год назад +2

    Awesome!🔥🔥🔥

  • @Mellyvercetti73
    @Mellyvercetti73 8 месяцев назад

    bro i literally just started and i can’t even move the center dot help me😭

    • @self-proclaimedanimator
      @self-proclaimedanimator 7 месяцев назад +1

      The origin?
      Press right click > Set origin
      And set origin from there

  • @benjaminlehmann
    @benjaminlehmann 7 месяцев назад

    Bl**dy great, mate

  • @robinmystere8314
    @robinmystere8314 Год назад +1

    It looks really good

  • @SorenzoAzhathot
    @SorenzoAzhathot 7 месяцев назад

    Man, this is so cool

  • @MinthZe
    @MinthZe 8 месяцев назад

    Hey there, really enjoying this effect. Do you have any suggestions on looping animations without an obvious jump as the empty returns to the default position at the start of the loop?

    • @sambamproductions8883
      @sambamproductions8883  8 месяцев назад +1

      The only way I can think of is to bake the fire's animation so that all of the keyframes appear on the timeline, then copy the first keyframe into the last one and since they're now the same, the animation should loop.

  • @adityatiwari3646
    @adityatiwari3646 8 месяцев назад

    Thankyouu soo muchh sirr!!....💌

  • @eduardotepox470
    @eduardotepox470 Год назад +1

    This is sooooo cool!

  • @Dungeon-meme-master
    @Dungeon-meme-master 25 дней назад

    how do i save fire sphere in glb format to use for project?

    • @sambamproductions8883
      @sambamproductions8883  25 дней назад

      @@Dungeon-meme-master Choose File > Export Selection from the menu bar, then Export > glTF 2.0 (.glb/.gltf).
      Set the format to glTF Binary (.glb).

  • @Konpochiro
    @Konpochiro Год назад +2

    Interesting stuff
    but can you like make more stuff in that kind of style like water and wind and stuff that would be nice and interesting
    Love your video :)

  • @egalegal301
    @egalegal301 Год назад

    What is the shader u used for the hand? It lok. oks awesome. Please make a video for it

    • @sambamproductions8883
      @sambamproductions8883  Год назад

      Thanks:) It's a simple voronoi texture with a colorramp that has skin colors on it.

  • @gamingandentertainment8467
    @gamingandentertainment8467 Год назад +1

    Nice

  • @ashmate8735
    @ashmate8735 10 месяцев назад

    cool tutorial, do you think this would be ok in a game engine or would it need to be optimized somehow

    • @sambamproductions8883
      @sambamproductions8883  10 месяцев назад +1

      I'm not too familiar with games, but what I can suggest is you would need to bake the mesh in the animation and export it to an FBX or alembic file or render out the animation as a PNG sequence and import it into your game engine on a plane tracked to the camera.
      But that's a start, I don't work for games, so check online just in case.

    • @ashmate8735
      @ashmate8735 10 месяцев назад +1

      @@sambamproductions8883 thanks for the reply man

  • @Sirako_YT
    @Sirako_YT Год назад

    W tutorial

  • @benniew4601
    @benniew4601 9 месяцев назад

    super nice tutorial, i just think for future reference you need to be a tiny bit more specific with where you are editiing on ur shader noides somtimes, as towards the end at the smoke i was editiing the wrong ones and wondering why i wasnt getting the same results XDXD

    • @sambamproductions8883
      @sambamproductions8883  9 месяцев назад

      Thank you for the feedback:) Lemme know if you have any specific questions about the process

  • @bigbobbrainy
    @bigbobbrainy 2 месяца назад

    hey how do i make it transparent in evee i cant find alpha blend

    • @sambamproductions8883
      @sambamproductions8883  2 месяца назад

      @@bigbobbrainy It depends which Blender version you're using. If you're using 4.2, there's the answer there: blenderartists.org/t/blender-4-2-eevee-next-transparency/1539602/3

  • @billmoney1406
    @billmoney1406 Год назад

    Here from the short tik tok tutorial. The long video rocks too 🫡

  • @jonasateo
    @jonasateo Год назад

    Great tutorial! Any idea how to transport this to unity? xD

    • @sambamproductions8883
      @sambamproductions8883  Год назад

      Thank you! I've never imported to a game engine before, but I would assume the textures (emission and transparency) and animation would have to be baked first.

  • @crehenge2386
    @crehenge2386 7 месяцев назад

    How do you do stylised mud road? Like Bree in lord of the rings if it was more pokemon style lol?

    • @sambamproductions8883
      @sambamproductions8883  7 месяцев назад

      I've never done this effect yet, but I can imagine drawn mud on a plane with a normal map added to simulate a depth effect.
      I'd start by checking stylized mud references online, first.

  • @N1t_in
    @N1t_in 8 месяцев назад

    man please do the hand tut too!!!!!

  • @fun607
    @fun607 Год назад +3

    Yeah, doing it was a lot harder than watching it. Sometimes at some moments the quality was very bad because of this I had to squint very much to see what kind of shader you used. It's a pity that I don't speak English, I think it would be much easier to do it.

  • @quartz7145
    @quartz7145 Год назад

    Hi! I enabled the alpha blend on EEVEE but still my flame won't go transparent? Any idea how to fix this?

    • @sambamproductions8883
      @sambamproductions8883  Год назад +1

      There could be different reasons:
      - The transparent node wasn't well connected to the 'Mix Shader' node.
      - Accidentally set the alpha blend in the 'shadow' setting just underneath.
      - The node setup leading to the transparent/mix shader node might be wrong (i.e. the colorramp node having the black and white values inverted or something else)

  • @MartiQwx
    @MartiQwx 8 месяцев назад

    Wooow!

  • @takaw.d8486
    @takaw.d8486 3 месяца назад +1

    How does one Make it Glow??? mines just White and Black
    Edit: aight i seriously need help, i failed so Hard i made Bubbles instead

    • @sambamproductions8883
      @sambamproductions8883  3 месяца назад +1

      @@takaw.d8486 Blender has changed a bit since I made this tutorial.
      If you're using Eevee and want to make it glow, you have to add the 'Glare' node in the compositor tab and then activate the compositor in the viewport.

    • @takaw.d8486
      @takaw.d8486 3 месяца назад

      @@sambamproductions8883 THANK YOU SO MUCH!!

  • @Dumbflynn
    @Dumbflynn 6 месяцев назад

    3:21

  • @haikal_16a
    @haikal_16a Месяц назад

    How to export this to unity

  • @jericvilas1808
    @jericvilas1808 9 месяцев назад

    no emp displace in my blender 4.0

    • @fnord_lander
      @fnord_lander 3 месяца назад

      Yeah I’m lost because so much has changed being on 4.2 now

  • @junjieling-c3e
    @junjieling-c3e Год назад

    First of all thank you for sharing, I learned a lot from it, and secondly I am from China, so can you slow down a little😊😊

  • @Ertan_CG
    @Ertan_CG Год назад

    very nice tuts bro. thank u. can u just remove the buzzing sound next time? very disturbing :) thxthx

  • @f3d348
    @f3d348 Год назад +1

    bro you go so fast calm down

    • @sambamproductions8883
      @sambamproductions8883  Год назад

      Thanks for letting me know. I'll see what I can do for the next video.

    • @f3d348
      @f3d348 Год назад

      @@sambamproductions8883 no problem i likes too much your videos can you do something likes ICE Power or water Power likes fire thanks if you do It