On a future video, I’d be interested in your decision making process for the shading portion. Why you chose certain shaders, the order, the relationships/connections etc. alternative ways to achieve similar results or very different but equally interesting results etc. great vid.
on a side note, i notice you select geo 1 side at a time to rotate normals, and i can see why you do, if you select everything, some normals point the opposite way because "blender reasons". Is there really not a better way to have the normals all point the same direction? i figured the "normal edit" modifier would do it, but it doesnt affect the normals weirdly enough. @@sambamproductions8883
this is great, could you perhaps go into more detail how to create separate outline effects to this, i.e make the actual outline be thicker, i'm recreating goku black's aura currently and came to look for some answers
@@dstmnaki thanks for watching! If you mean the outline around the character, there is a technique that is achieved with a Solidify modifier. I already covered it in my fire tutorial video on the last step, so you can see it in action. It shouldn't take you more than 5 minutes to achieve. Lemme know if you need more help
@@dstmnaki that thickness is driven by the 'layer weight' node and the 'colorramp' node that comes after it. To adjust that thickness, play with the 'Blend' factor of the layer weight node and/or the coloramp sliders. One think to keep in mind is that the layer weight node is dependent on the geometry of your mesh. The more geometry, the finer the outline's result, the less geometry, the more jagged and offputting the outline result will look like.
do you know the best way to transfer this sort of effect to unreal engine? I thought about creating a flip book from square images of each frame of the effect in blender and using this to create a niagara effect in unreal. Have you tried this sort of thing before ?
@@euphonicbeatz6306 Oh, I see. If you're using the Eevee render engine, in the Shader Editor, go to the 'options' tab on the right side and where you see the button for 'Blend Mode', choose Alpha Blend.
🚨🚨For anyone who has no clue about using blender ,this video is completely advanced level, because he does not explain each thing he does in order. Otherwise the pace is fast so be prepared, lol. 🚨🚨
@@sambamproductions8883 Thanks to this video frustrating the heck outta me, I searched the ends of the youtube and found a ten minute video that had exactly what i needed. literally took me 10 minutes with no experience to achieve the same desired effect at half the effort and with zero knowledge of blender. Hopefully someday I will learn enough for this method. cheers! lol
This one is pretty neat :)
@@Simon3D thank you:)
Omg, I'm gonna be a big fan of this channel!
Thank you! Glad to hear it :)
Yoo man amazong work
I love it ! Thank you
Anytime brother!
On a future video, I’d be interested in your decision making process for the shading portion. Why you chose certain shaders, the order, the relationships/connections etc. alternative ways to achieve similar results or very different but equally interesting results etc. great vid.
Not a bad idea. I'll see what I can do
on a side note, i notice you select geo 1 side at a time to rotate normals, and i can see why you do, if you select everything, some normals point the opposite way because "blender reasons". Is there really not a better way to have the normals all point the same direction? i figured the "normal edit" modifier would do it, but it doesnt affect the normals weirdly enough. @@sambamproductions8883
Amazing tutorial
I'm new to blender and this helps a lot. Thank u for providing it for free
My pleasure bro. Lemme know if you ever have a request. I'll see what I can do.
Really nice tutorial, Thank you
this is great, could you perhaps go into more detail how to create separate outline effects to this, i.e make the actual outline be thicker, i'm recreating goku black's aura currently and came to look for some answers
@@dstmnaki thanks for watching! If you mean the outline around the character, there is a technique that is achieved with a Solidify modifier.
I already covered it in my fire tutorial video on the last step, so you can see it in action. It shouldn't take you more than 5 minutes to achieve.
Lemme know if you need more help
@@sambamproductions8883 i meant how to thicken the aura and get more of a dragonball fighterz look
@@dstmnaki that thickness is driven by the 'layer weight' node and the 'colorramp' node that comes after it.
To adjust that thickness, play with the 'Blend' factor of the layer weight node and/or the coloramp sliders.
One think to keep in mind is that the layer weight node is dependent on the geometry of your mesh. The more geometry, the finer the outline's result, the less geometry, the more jagged and offputting the outline result will look like.
Great
do you know the best way to transfer this sort of effect to unreal engine? I thought about creating a flip book from square images of each frame of the effect in blender and using this to create a niagara effect in unreal. Have you tried this sort of thing before ?
I don't, unfortunately. I only work with Blender. I'm sure there are plenty of tutorials on RUclips, though.
Thank you for the lesson.
I'm the only one who doesn't have transparent BSDF in Blender 4? 😅
Interesting, so the node doesn't even appear in the shader editor when you type Shift+A?
@@sambamproductions8883 No. I was able to add it, but the object does not become transparent.
@@euphonicbeatz6306 Oh, I see. If you're using the Eevee render engine, in the Shader Editor, go to the 'options' tab on the right side and where you see the button for 'Blend Mode', choose Alpha Blend.
@@sambamproductions8883 Thanks a lot!
could you give me the download for the broly model.
looks fire by the way.
@@ADITHKONDA thanks bro. Here's the link: www.cgtrader.com/free-3d-models/character/fantasy-character/broly-legendary-super-saiyan
I don’t have normal option in overlay, i am using blender 4.2
🚨🚨For anyone who has no clue about using blender ,this video is completely advanced level, because he does not explain each thing he does in order. Otherwise the pace is fast so be prepared, lol. 🚨🚨
It does take some background knowledge of Blender first, but if you have any questions about the process, lemme know.
@@sambamproductions8883 Thanks to this video frustrating the heck outta me, I searched the ends of the youtube and found a ten minute video that had exactly what i needed. literally took me 10 minutes with no experience to achieve the same desired effect at half the effort and with zero knowledge of blender.
Hopefully someday I will learn enough for this method.
cheers! lol
@@GrimeTimeGamer you got this bro 👊