I am so excited that you shared this! I saw your first post with the different colored/shaped candles and had some ideas how you did it, but I just found this explanation! really amazing work! thanks for sharing. Sorry i only speak english
incredible tutorial, could you do now how to create in pixel art style? I thought I saw something like that on your Twitter where you put a color right next to it and it was created
I saw a video where they drew fire and it was very beautiful, but I can't do it, the fire behaves differently from that video, tell me what's the matter(
@@goropeko I'm talking about your later video where you draw fire on candles. if I understood correctly, then I need to set the node with the image to generated, but I can't achieve the same result as yours, my fire looks very different (
@@hellknight592 Although I can't give you an exact answer without seeing your data, common reasons for things looking strange include: "No alpha in the texture," "Not connected to the alpha of the Principled BSDF node," "Mapping position is off (refer to the video)." If you've scaled or transformed the object, try selecting the object and going to Object > Apply > All Transforms (Control+A).
I am so excited that you shared this! I saw your first post with the different colored/shaped candles and had some ideas how you did it, but I just found this explanation!
really amazing work! thanks for sharing. Sorry i only speak english
Added subtitles, please select your language from the automatic translation
can you add an option for english subtitles? this is amazing
You can select English in Auto-translate
matcapでするのは考えたことなかったすごい!!!
omg, this in english! love it, i'd love to understand what you type on the video also.
Easy to understand good tutorial, thank you for sharing!
So cool, thx for this tuto
This is sooo good. I must try it out.
Very cool! Thank you for sharing :D
So cool! Thank you for sharing
incredible tutorial, could you do now how to create in pixel art style? I thought I saw something like that on your Twitter where you put a color right next to it and it was created
Amazing
Thank you
Great tutorial! 👍 !上出来
Thislooks amazing.
thanks for share!
thanks !
Absolutely brilliant. Thank you!
So amazing😃! English subtitles if you can , PLEASE!?
Nice 🎉
Do you think this can be done in Unreal?
I'm not familiar with Unreal, but I think if you had something similar to a matcap or displace modifier you could recreate this.
it can be exported to unity? or it will only work in blender?
This only works in Blender, I'm not too familiar with it, but if you want to use it in Unity you should replicate the behavior of the modifier.
とても参考になりました。ありがとうございます!!
Thank you from France, but even with a PNG, I still have a black background on the render :(
Wowww
I saw a video where they drew fire and it was very beautiful, but I can't do it, the fire behaves differently from that video, tell me what's the matter(
I'm sorry, I can't answer because I don't understand specifically what the issue is. This video has subtitles.
@@goropeko I'm talking about your later video where you draw fire on candles. if I understood correctly, then I need to set the node with the image to generated, but I can't achieve the same result as yours, my fire looks very different (
@@hellknight592
Although I can't give you an exact answer without seeing your data, common reasons for things looking strange include:
"No alpha in the texture,"
"Not connected to the alpha of the Principled BSDF node,"
"Mapping position is off (refer to the video)."
If you've scaled or transformed the object, try selecting the object and going to Object > Apply > All Transforms (Control+A).