【Blender】アニメ風の炎エフェクトの作り方 AnimeStyle FireEffect【Tutorial】

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  • Опубликовано: 26 дек 2024

Комментарии • 32

  • @TheScottWolcott
    @TheScottWolcott 2 месяца назад +2

    I am so excited that you shared this! I saw your first post with the different colored/shaped candles and had some ideas how you did it, but I just found this explanation!
    really amazing work! thanks for sharing. Sorry i only speak english

  • @goropeko
    @goropeko  3 месяца назад +10

    Added subtitles, please select your language from the automatic translation

  • @XINN1X
    @XINN1X 3 месяца назад +8

    can you add an option for english subtitles? this is amazing

    • @nguyenquynh5901
      @nguyenquynh5901 Месяц назад +1

      You can select English in Auto-translate

  • @夜鷹-x7v
    @夜鷹-x7v 2 месяца назад

    matcapでするのは考えたことなかったすごい!!!

  • @Gorditu
    @Gorditu 3 месяца назад +1

    omg, this in english! love it, i'd love to understand what you type on the video also.

  • @VEIXMY
    @VEIXMY 3 месяца назад

    Easy to understand good tutorial, thank you for sharing!

  • @julesramette
    @julesramette 3 месяца назад +1

    So cool, thx for this tuto

  • @mastermati773
    @mastermati773 2 месяца назад

    This is sooo good. I must try it out.

  • @maurits_valk
    @maurits_valk 3 месяца назад +1

    Very cool! Thank you for sharing :D

  • @aryferreira2375
    @aryferreira2375 3 месяца назад

    So cool! Thank you for sharing

  • @Stan_fordXd
    @Stan_fordXd 2 месяца назад

    incredible tutorial, could you do now how to create in pixel art style? I thought I saw something like that on your Twitter where you put a color right next to it and it was created

  • @hggabriel6176
    @hggabriel6176 3 месяца назад +1

    Amazing

  • @Huguillon
    @Huguillon 3 месяца назад

    Thank you

  • @frankseu
    @frankseu 3 месяца назад

    Great tutorial! 👍 !上出来

  • @rosstec6728
    @rosstec6728 3 месяца назад

    Thislooks amazing.

  • @Fall_Blender
    @Fall_Blender 3 месяца назад

    thanks for share!

  • @mathieuvisnjevec
    @mathieuvisnjevec 3 месяца назад

    thanks !

  • @charsarsis
    @charsarsis 2 месяца назад

    Absolutely brilliant. Thank you!

  • @nocturnalbluerose
    @nocturnalbluerose 3 месяца назад

    So amazing😃! English subtitles if you can , PLEASE!?

  • @JimmNeutricity
    @JimmNeutricity 4 месяца назад

    Nice 🎉

  • @rataman098
    @rataman098 3 месяца назад

    Do you think this can be done in Unreal?

    • @goropeko
      @goropeko  3 месяца назад

      I'm not familiar with Unreal, but I think if you had something similar to a matcap or displace modifier you could recreate this.

  • @nayalafrost
    @nayalafrost 2 месяца назад

    it can be exported to unity? or it will only work in blender?

    • @goropeko
      @goropeko  2 месяца назад

      This only works in Blender, I'm not too familiar with it, but if you want to use it in Unity you should replicate the behavior of the modifier.

  • @yuggami
    @yuggami 2 месяца назад

    とても参考になりました。ありがとうございます!!

  • @efkaaaaaaaa
    @efkaaaaaaaa 3 месяца назад

    Thank you from France, but even with a PNG, I still have a black background on the render :(

  • @JonahHache
    @JonahHache 3 месяца назад

    Wowww

  • @hellknight592
    @hellknight592 3 месяца назад

    I saw a video where they drew fire and it was very beautiful, but I can't do it, the fire behaves differently from that video, tell me what's the matter(

    • @goropeko
      @goropeko  3 месяца назад

      I'm sorry, I can't answer because I don't understand specifically what the issue is. This video has subtitles.

    • @hellknight592
      @hellknight592 3 месяца назад

      @@goropeko I'm talking about your later video where you draw fire on candles. if I understood correctly, then I need to set the node with the image to generated, but I can't achieve the same result as yours, my fire looks very different (

    • @goropeko
      @goropeko  3 месяца назад

      @@hellknight592
      Although I can't give you an exact answer without seeing your data, common reasons for things looking strange include:
      "No alpha in the texture,"
      "Not connected to the alpha of the Principled BSDF node,"
      "Mapping position is off (refer to the video)."
      If you've scaled or transformed the object, try selecting the object and going to Object > Apply > All Transforms (Control+A).