Tutorial still works in 4.2 but will need some adjustments. At 1:03 Bloom has been disabled so you will need to add that manually by 1) Giving the Flame Object an Emission Material (this will be the same "FlameRed" material that is used for the Flame) 2) Go to the compositor and add a Glare node in between the Render Layers node and Composite node 3) Set the Glare Type to Bloom (first dropdown) At 1:35 Blend Mode has been replaced with Render Method, to get the same effect as the Alpha Clip option 1) Add a Math node right after the second Color Ramp node. Color output should go to Value input on the Math node, Value output on the Math node should go to Color input on the Invert Color node 2) Set the mode to Greater Than. At 2:09 the Mix RGB node has been replaced with the Mix Color node. Can be used pretty much the same. At 3:28 if the color of your fire is looking faded 1) Go to the Render Settings tab on the right side 2) Find the Color Management dropdown menu and set View Transform to Filmic (it might be on AgX). You will need to tweak some of the Voronoi values, Glare values, and Color Ramps to get the same result as in the video but it is mostly the same. You can also try rotating each flame layer on the Z-axis to make them look better.
@@therealblenderbox Hey I tried to make the flames just like you said but they are acting like they are both one so I cant make the other flame a different color what do I do ?
@@Yuzuru_istg You need to duplicate the flame material. When in Shading tab, after duplicating, scaling, etc the flame icosphere, also click the two papers icon near the material's name, around the top right of the node area. I had this problem too.
Wof, I feel like I've been on a journey by the end of this. I love this style of video, short, comprehensive, to the point! Makes this surprisingly fun. Thanks a lot!
I've been spending a good few weeks deciding on how to do effects for my game especially since I suck at drawing fire this is definitely going to help me make some basic fire ball spell
If you want bloom on eevee go into compositing and add a glare node and set to bloom Also join the layers of fire after you're done with material setup makes things easier
I'll add that you need to go into the viewport shading settings (the 4 buttons at the top right where there's Solid preview, Material preview, etc), click the down arrow to expand the options, then set the 'Compositor' at the bottom to 'Always'. You can switch it to 'Camera' if you only want the bloom effect visible when you use a camera. If you're not seeing it still, delete the Glare node and add a new one. Hope this helps!
I am making a pre rendered sprites game, chose blender because is what i know how to use. Your channels has all the cartoonish shader tutorials that i needed
You can partially, (it does not loop the shaders but only the empty, it honestly is much harder to see the skip using this method). I used the concept of circular motion. I used for driver formulas in the motion of the empty x=5*cos(2 *pi/240*frame) y=5*sin(2 *pi/240*frame) To make it loop every 240 frames. Annoyingly, blender seems to have issues with putting frame in a trig function but I found a work around of first setting it to #frame. Then editing it with the formulas listed.
This tutorial is not only good for making toon flames, but toon tears in eyes as well! You can literally stop as soon as you're past the Voronoi Texture step!
Made the material with Noise instead of voronoi, it was really good too :) Thanks for the tutorial! I'll see if I can use the animation as a texture atlas in UE5
Thank you! This helped a lot, for my first try it doesn't even look too bad. Your tutorial was great to follow along! I just need to understand what I just did there, because without tutorials, I am absolutely incapable with this software.
I thought I had it right to a point but now they just resemble those weird wobbly people outside car dealerships so I've obviously done something wrong but I have no idea what 😂 FR though amazing job with the tutorial. Clear, to-the-point, and easy to understand.
using this for my bachelor project, gonna rig it as well to have the flame top drag after the main thing and boom, i got a fire ball i can let my character throw
hi great tutorial but um, my flames were moving but they were going in reverse, so i tried to use negative numbers and they stopped moving completely. and when i switch back, it doesnt even move anymore. any help? edit: i fixed it, i just needed to delete the drivers and re typed it, instead of re typing it while it already has a driver
I got shut down at the start because my mesh doesn't deform the same way as the tutorial's, same settings and all. I'll have to find a different method.
Ok I followed everything until 1:00 and moving the plain axis just inflates my icosphere and it's also way too smoothed out even tho my subdivison is at 3
Hello. Cool video. Thank you for this. But I got mistake with #frame/-30 and my flame does not moving. Appears the error about phyton scripts. Help please? I need very much my flame to move
Hi, I have a problem regarding this I can't really make the flame sits at the bottom at 3:07 I checked and I followed everything as you said. Is there any plugin involved or something?
For anyone dealing with the washed-out color effect, I don't have a fix, but here's the most I could figure out: Tried to append these fires from one file to another and the colors were pale, went back to the original file and everything was fine, screwed with settings, no dice, couldn't figure out the problem or why emission seemed to screw with the color, so I tried plugging JUST the emission into the material output independent of all the other settings. The washing out has nothing to do with the rest of the nodes, it just happens when you increase the emission by more than 4-7 depending on the color. When using the old file, I get the exact same effect when cranking the emission up to the 40-50 range. My best guess is that something has simply changed in the way Blender does emission, and if so, *this tutorial is out of date.* The fires might work as is if made/appended into an older file or previous version of blender, but that's probably it.
@@SmashtoonGamer This, definitely! I also made the mistake of only changing the output settings rather than the render settings and wondered why it didn't seem to be updating.
Thanks for the great tutorial, it mostly worked perfectly; only problem is when I render the flames go a bit too fast. Is there a way to slow them down a bit?
yes! I had my flames go slower than I wanted and I realized you can change the speed. go to minute 0:55 where he puts #frame/10 and change the number. the faster the invisible thingy moves, the faster the flames. so try #frame/15 or so to make them slower :D
My colors look very washed out. The color looks right, but without the emission. Once I crank emission up to 6, the glow is there, but the color trends to white. I copied the values in the video, and my fire looks like it has an multiply of white all over all the colors. Anyone know what I should be changing?
blender seems to have moved the bloom button and renamed some stuff, and I can't seem to make the fire transparent so there is just grey at the top for some reason. Edit: I'm an idiot, I used a translucent BSDF and not a transparent one.
ive got a problem when i duplicate the fire and try changing the color the other one changes too they both change color at the same time the duplicated one does not change to a different color without the first one changing too pls help edit:i fixed the problem and it looks nothing like his
Thank you. How would I export as FBX animation or that just not possible with this approach. I like the explaining as you went along really helped me keep track. Cheers
idk why but when i apply the subdivision surface modifier my flame disapears, i mean it's still there cause if i switch to edit mode i can see the polygons, but it disapears on edit mode. Any idea?
Can someone please send me a link to download one of these flames in DAE format? (or even the blender file). It's so frustrating not knowing blender, but wanting a 3d model of a fire. all the 3d models for download on websites suck. they are particle based.
Tutorial still works in 4.2 but will need some adjustments.
At 1:03 Bloom has been disabled so you will need to add that manually by
1) Giving the Flame Object an Emission Material (this will be the same "FlameRed" material that is used for the Flame)
2) Go to the compositor and add a Glare node in between the Render Layers node and Composite node
3) Set the Glare Type to Bloom (first dropdown)
At 1:35 Blend Mode has been replaced with Render Method, to get the same effect as the Alpha Clip option
1) Add a Math node right after the second Color Ramp node. Color output should go to Value input on the Math node, Value output on the Math node should go to Color input on the Invert Color node
2) Set the mode to Greater Than.
At 2:09 the Mix RGB node has been replaced with the Mix Color node. Can be used pretty much the same.
At 3:28 if the color of your fire is looking faded
1) Go to the Render Settings tab on the right side
2) Find the Color Management dropdown menu and set View Transform to Filmic (it might be on AgX).
You will need to tweak some of the Voronoi values, Glare values, and Color Ramps to get the same result as in the video but it is mostly the same. You can also try rotating each flame layer on the Z-axis to make them look better.
Marry me
i love you
I changed the colors a bit and it looks way too cool for a beginner like me. Thanks for making my render look a thousand times better
No problem!
@@therealblenderbox Hey I tried to make the flames just like you said but they are acting like they are both one so I cant make the other flame a different color what do I do ?
@@Yuzuru_istg You need to duplicate the flame material. When in Shading tab, after duplicating, scaling, etc the flame icosphere, also click the two papers icon near the material's name, around the top right of the node area. I had this problem too.
There's so many methods of creating flames, this is actually a cool one. Thank!
Glad you like it!
@therealblenderbox
can you make blood splashes
I need it for my game i don't know how to make it myself
Wof, I feel like I've been on a journey by the end of this. I love this style of video, short, comprehensive, to the point! Makes this surprisingly fun. Thanks a lot!
Glad you enjoyed it!
I've been spending a good few weeks deciding on how to do effects for my game especially since I suck at drawing fire this is definitely going to help me make some basic fire ball spell
If you want bloom on eevee go into compositing and add a glare node and set to bloom
Also join the layers of fire after you're done with material setup makes things easier
I'll add that you need to go into the viewport shading settings (the 4 buttons at the top right where there's Solid preview, Material preview, etc), click the down arrow to expand the options, then set the 'Compositor' at the bottom to 'Always'. You can switch it to 'Camera' if you only want the bloom effect visible when you use a camera.
If you're not seeing it still, delete the Glare node and add a new one. Hope this helps!
I am making a pre rendered sprites game, chose blender because is what i know how to use.
Your channels has all the cartoonish shader tutorials that i needed
Awesome!
Yep this channel is a life saver 😭
Thankyou so much!
Exactly the results I was looking for, you rock.
The only thing that I wish was an option was finding a way to make the animation loop. It's always a jarring change when it starts up again.
You can partially, (it does not loop the shaders but only the empty, it honestly is much harder to see the skip using this method). I used the concept of circular motion. I used for driver formulas in the motion of the empty x=5*cos(2 *pi/240*frame) y=5*sin(2 *pi/240*frame) To make it loop every 240 frames. Annoyingly, blender seems to have issues with putting frame in a trig function but I found a work around of first setting it to #frame. Then editing it with the formulas listed.
Can't believe this channel is still new! Friggin Awesome content!
Welcome aboard!
This tutorial is not only good for making toon flames, but toon tears in eyes as well! You can literally stop as soon as you're past the Voronoi Texture step!
R E S P E C T Man, Respect !! ....I'm gonna try this when i get some free time
Made the material with Noise instead of voronoi, it was really good too :)
Thanks for the tutorial! I'll see if I can use the animation as a texture atlas in UE5
Awesome, well done for making it your own! I use this for animation directly in Blender so I'm not sure about UE.
I turned it into Cursed Energy from Jujutsu Kaisen, looks straight from the show! Thanks 👍
love how easy the tutroials man
Thanks!
Absolutely love this tutorial!
The effect is also much cooler AND much more performant than the built in fire quick effects.
what happened between 1:00 at 1:03 ?, the shape seems so different
I love your channel. I'm an animator and an Illustrator. Your tutorials are so friendly, keep going! Thanks for share your knowledge :)
You're very welcome!
Thank you! This helped a lot, for my first try it doesn't even look too bad. Your tutorial was great to follow along!
I just need to understand what I just did there, because without tutorials, I am absolutely incapable with this software.
Glad it helped!
This video so much helpin me in my project. Its the best tutorial I ever saw. Thank you.
Dope tutorial prefect for calcifer!
dude thank you so much! honestly i needed this for my project!
A suggestion for a video, how about electricity? coming off a pole or like a wand?
Thanks for the idea!
I thought I had it right to a point but now they just resemble those weird wobbly people outside car dealerships so I've obviously done something wrong but I have no idea what 😂
FR though amazing job with the tutorial. Clear, to-the-point, and easy to understand.
I really love the result. It's amazing
Worked well!! Some parts were so fast i had to relisten 10 times. but that's because i'm new to blender!! Thank you for a good video.
You're welcome!
Only 10?
Thanks!
Great stuff as always mate! Also you can Crl J to automatically assign a frame to any selected nodes if anyone wants to save some time !
That's a great tip, thankyou!
ok this is nuts
using this for my bachelor project, gonna rig it as well to have the flame top drag after the main thing and boom, i got a fire ball i can let my character throw
Thanks, I'm still changing and adjusting things.
Good to see the trash is getting cleaned up.
what do you mean?
thank you SO much for this
This was great!!! thank you!
Great vid. Transparency doesn't seem to work in eevee but I use cycles anyway
how can we loop this animation?
btw thank you for this tutorial, it is very helpful and easy to do!
hi great tutorial but um, my flames were moving but they were going in reverse, so i tried to use negative numbers and they stopped moving completely. and when i switch back, it doesnt even move anymore. any help?
edit: i fixed it, i just needed to delete the drivers and re typed it, instead of re typing it while it already has a driver
I don't see a blend option in blender 4.2 in the textures
great video man
this is pretty cool and helpful thanks
Epic! Thanks for sharing!
Thanks for watching!
I got shut down at the start because my mesh doesn't deform the same way as the tutorial's, same settings and all. I'll have to find a different method.
Ok I followed everything until 1:00 and moving the plain axis just inflates my icosphere and it's also way too smoothed out even tho my subdivison is at 3
How i Activate The "Bloom" on The 4.1 version?😢 Or that's comando haver a substitute?
Amazing tutorial! Thank you so much
You're very welcome!
so i made the flame but its not as warped as it was with your settings in the video
Cool, thanks for sharing! & please upload more video relate with non realistic animation
i can't afford after effect, so your tutorial help my learn 2D motion graphics (that was in after effect) in blender
jazakumullah khairan
Plenty more on the way!
Hello. Cool video. Thank you for this. But I got mistake with #frame/-30 and my flame does not moving. Appears the error about phyton scripts. Help please? I need very much my flame to move
This is amazing
Thankyou!
my flame isn't rotating to -90 degrees, it's always being sideways now matter what angle it is 😢
I js started and I’m alr confused… how do I stretch it?
I dont know what im doing wrong, but my gradient texture is a harsh cutoff instead of the smooth one in the video. How do i fix this?
Also some of the drivers comepletely bugged out.
my flame is moving up.
mine's too, how do i solve this
put the #flame/10 in the blank asset
Coolio, now i just have to figure out how to export this type of thing lul
3 minutes in man has added 4 quintillion nodes, this is a node tutorial.
how can I transport this to unity? as an fbx, the flame just becomes a grey blob
Bro is cooking literally
Love you dude ❤
no u xx
please provide the blend file this is driving me nuts
I don't know what's wrong but the colour of my subsequent flames aren't changing
if your ico is moving up just go to the blank asset and type in Z #frame/10 there instead not in the ico sphere
i did what you did in the video but i cant get the flames to move
Does this also work if you're not animating the icosphere? I need flames for a still render
i have a problem of the color ramp and the moving fire because i do the same and it doesn't work at all
and the color ramp i can't find
never mind i found it
Hi, I have a problem regarding this
I can't really make the flame sits at the bottom at 3:07
I checked and I followed everything as you said.
Is there any plugin involved or something?
switching up the color 1 and 2 where you mix everything with the Large flames fixed it for me
For anyone dealing with the washed-out color effect, I don't have a fix, but here's the most I could figure out:
Tried to append these fires from one file to another and the colors were pale, went back to the original file and everything was fine, screwed with settings, no dice, couldn't figure out the problem or why emission seemed to screw with the color, so I tried plugging JUST the emission into the material output independent of all the other settings. The washing out has nothing to do with the rest of the nodes, it just happens when you increase the emission by more than 4-7 depending on the color. When using the old file, I get the exact same effect when cranking the emission up to the 40-50 range.
My best guess is that something has simply changed in the way Blender does emission, and if so, *this tutorial is out of date.* The fires might work as is if made/appended into an older file or previous version of blender, but that's probably it.
It’s probably your color settings. Go to color management in your render properties and change it off of AgX
@@SmashtoonGamer This, definitely! I also made the mistake of only changing the output settings rather than the render settings and wondered why it didn't seem to be updating.
Thanks Bro
could you attach the blend file please?
Thank you
This is fantastic, how can I export it to unity?
I tried replicating this but my colors aren't as saturated, they come out somewhat washed out, any idea why?
Thanks for the great tutorial, it mostly worked perfectly; only problem is when I render the flames go a bit too fast. Is there a way to slow them down a bit?
yes! I had my flames go slower than I wanted and I realized you can change the speed. go to minute 0:55 where he puts #frame/10 and change the number. the faster the invisible thingy moves, the faster the flames. so try #frame/15 or so to make them slower :D
@@DiegoGarcia-oe4iyThe bigger the number the slower it moves?
Дуже круто) теж хочу навчитися так майстерно користуватися системою node
hello, how can I combine this method to make a cell shader? there its some node to mix this tutorial with the cell shader tutorial? pls help
How can I make this flame interact light with objects? Please help. :/
Does anyone know how to make a seamless loop with this?
I can't animate the flames, it just give me the message: "Can't edit driven number value, see graph editor for the driver setup", I need help .-.
thanks a bunch
My colors look very washed out. The color looks right, but without the emission. Once I crank emission up to 6, the glow is there, but the color trends to white. I copied the values in the video, and my fire looks like it has an multiply of white all over all the colors.
Anyone know what I should be changing?
It’s probably your color settings. Go to color management in your render properties and change it off of AgX
@@SmashtoonGamer I love you
blender seems to have moved the bloom button and renamed some stuff, and I can't seem to make the fire transparent so there is just grey at the top for some reason.
Edit: I'm an idiot, I used a translucent BSDF and not a transparent one.
Hi how would you bake this including the animation? I'm struggling. I only left with the object but no animation
ive got a problem when i duplicate the fire and try changing the color the other one changes too they both change color at the same time the duplicated one does not change to a different color without the first one changing too pls help
edit:i fixed the problem and it looks nothing like his
Thank you. How would I export as FBX animation or that just not possible with this approach. I like the explaining as you went along really helped me keep track. Cheers
Sorry, no idea I use this for animation.
There exists no "MixRGB". Is it an extension?
Same question
Its an update that made the "MIX RGB" change, heres a video explaining it: ruclips.net/video/i4GAHxtDAsk/видео.html
This is something!!!
Glad you like it!
Hey, how can i import this to unity? It just shows like a white blob with out any color or animation
anyone know if you can attach this fire to an object?
idk why but when i apply the subdivision surface modifier my flame disapears, i mean it's still there cause if i switch to edit mode i can see the polygons, but it disapears on edit mode. Any idea?
thankssssssss
bruh, I followed it perfectly yet mine is looking like crap haha the texture just looks circley
Very nice! Is there a way to make the flame animation loop seamlessly?
Hmm, not sure. Maybe if you knew the initial starting cords of the displacement empty and some how looped back to them, in a circle maybe?
Does anyone know how I cloud turn this into a mesh with faces and verts?
Sadly not compatible with Blender 4.2. So many things are missing that it just becomes wobbly spotted egg
cant find the mixrbg thing
doesnt work
it might in the older versions but not in the new blender
Its an update that made the "MIX RGB" change, heres a video explaining it: ruclips.net/video/i4GAHxtDAsk/видео.html
@@mich_ag18 thanks man/ woman
How to export this to UE5?
when I set driver z why my flame doesn't wobble I can't figure it out.
try write like this "frame/10"
instead "#frame/10"
Yes, make sure you reapply the '#'.
Can someone please send me a link to download one of these flames in DAE format? (or even the blender file). It's so frustrating not knowing blender, but wanting a 3d model of a fire. all the 3d models for download on websites suck. they are particle based.
can i make it longer, like a trail
How do you bake this?
When I duplicate the ico sphere there color doesnt change independantly, what hould i do?
Duplicate your material too.