Entikai
Entikai
  • Видео 6
  • Просмотров 427 980
Modeling a 3D Spider Character in Blender
I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
My Patreon: www.patreon.com/entikai
Просмотров: 231 066

Видео

Blender Tutorial: Fish on a Cutting Board [Toon Shaded]
Просмотров 5 тыс.Год назад
In this video you can see my full process of making toon style 3D art in Blender. Every single step is included!!! My Patreon: www.patreon.com/entikai 00:00 - Intro 00:42 - Art Style Explanation 03:12 - Project Setup 05:02 - Cutting Board 08:28 - Cleaver 11:24 - Fish Slice 12:36 - Fish Body 13:18 - Top Fin 15:13 - Back Fin 19:34 - UVs 24:25 - Preparing for Texturing 31:49 - Texturing 01:33:30 -...
Toon Shaded House in Blender
Просмотров 3,6 тыс.Год назад
www.artstation.com/entikai
Toon Shaded Diorama in Blender
Просмотров 42 тыс.Год назад
Practice NPR project. The concept art was created by Yoshi Itice. The software I used is Blender and Photoshop. TexTools github.com/SavMartin/TexTools-Blender Auto Reload github.com/samytichadou/Auto_Reload_Blender_addon Outline Helpert github.com/FelineEntity/Outline-Helper
Toon Shaded Crab in Blender
Просмотров 138 тыс.Год назад
Another NPR project I did for practice. The concept art was created by Derek Laufman. The software I used is Blender and Photoshop.
Toon Shaded Diorama in Blender
Просмотров 7 тыс.Год назад
I wanted to practice NPR art style. I found a really nice concept made by Agathe Préfontaine. I really liked it so I wanted to give it a shot myself.

Комментарии

  • @3DLamy
    @3DLamy 5 часов назад

    When I do the subdivision modifier my cube increase subdivisions (so it looks like a sphere like u but externaly I have only a cube so I can't work it a lot, why? :(

    • @Entikai
      @Entikai 5 часов назад

      You can apply the modifier. Then the cube really becomes a sphere.

  • @pv8685
    @pv8685 2 дня назад

    why dont just use a grease pencil with a outline modifier on it? would this not be 1000 times easier? 😉

    • @Entikai
      @Entikai 2 дня назад

      Easier, but not software agnostic. My workflow can be exported to a game engine and look exactly like this from every angle without any extra work. Just drag and drop.

  • @alessawaa
    @alessawaa 8 дней назад

    I duplicated my mesh and scaled it up, flipped the normals etc, but when I go to material I don't see the back face culling anywhere, am I missing something? I've checked so many videos and I still don't see the option for me

  • @kristjanbush1063
    @kristjanbush1063 9 дней назад

    Is there a additional settings need for the toon shading ? I Made a duplicate and flipped normals and turned on back face culling. The flipped object just blacks out the rest of the original object

    • @Entikai
      @Entikai 9 дней назад

      Try switching to Eevee renderer as well.

    • @kristjanbush1063
      @kristjanbush1063 7 дней назад

      Still couldn't mimic the same results you have :(

    • @Entikai
      @Entikai 7 дней назад

      Google "outline helper blender addon". Install it and try using it. It should work.

  • @AlvaroTalavera
    @AlvaroTalavera 9 дней назад

    amazing workflow!!! love it

  • @ZiketYT
    @ZiketYT 18 дней назад

    Is very good but the spider has too many vertices and my pc will be death (sorry if my English is not very good)

  • @MRBLACKHOLEBIRD
    @MRBLACKHOLEBIRD 19 дней назад

    Teach us step by step please

  • @thatchilltcgplayer272
    @thatchilltcgplayer272 25 дней назад

    I followed the tutorial and it worked really well but when I tried to rig the character the outline got influenced in weird ways. Could you make a follow up to explain the rigging process you used to make everything move at the same time?

    • @Entikai
      @Entikai 24 дня назад

      Yep. The good news is, there is a way to rig this art style with no problem. I will very likely make a dedicated video explaining that process. It's pretty easy actually.

    • @thatchilltcgplayer272
      @thatchilltcgplayer272 24 дня назад

      @@Entikai well thank you.

    • @andrewmcintosh9832
      @andrewmcintosh9832 12 дней назад

      @@Entikai Does this method (duplicate the object, resize, flip normals, backface culling) work in Blender 4.2 Cycles? I followed your steps exactly and the backface culling is not working. I can't see through the object.

    • @Entikai
      @Entikai 12 дней назад

      ​@@andrewmcintosh9832 It's possible that cycles doesn't support it, I haven't switched and tested yet. But the good news is, all the Game Engines do support this method and it works perfectly inside of them.

    • @andrewmcintosh9832
      @andrewmcintosh9832 12 дней назад

      @@Entikai Thanks for the response. Yea you can achieve a similar effect with grease pencil but it doesn't work with the Panoramic camera so I ended up just using a curve for the edges. Doesn't look as good as your method but it will have to do.

  • @crabbycrabman
    @crabbycrabman 25 дней назад

    PLEASE do more in depth blender tutorials

  • @ZeMovinPixxle
    @ZeMovinPixxle 25 дней назад

    how did you do the cel shading shadows?

    • @Entikai
      @Entikai 25 дней назад

      Could you elaborate on that question a bit? Do you mean how I made the shadow of the spider? It's just a regular shadow. The outline has a normal material that casts shadows on the ground. Nothing special.

    • @ZeMovinPixxle
      @ZeMovinPixxle 25 дней назад

      @@Entikai i mean: you have solid color shading on the spider. looks like the usual shader to rgb - color ramp stuff. thing is, having shadows on top of that tends to look like ass, so im askin if you just got lucky or if theres a light or render setting im missing.

    • @Entikai
      @Entikai 25 дней назад

      I drew the shading myself, it's part of the texture. That's why it looks better then when it's generated.

    • @ZeMovinPixxle
      @ZeMovinPixxle 25 дней назад

      @@Entikai aahhh. yeah ok cool. i was looking for ways to make shadows work with cel shading. alas.

  • @Zarosian_Ice
    @Zarosian_Ice 27 дней назад

    Hmm, i haven't gotten to the point that i know how to function substance painter the same as something like illustrator, i know i can move things around but i don't know if i'm able to use the same level of vector detail in it. All to say, i know my UV layout before hand because i meticulously work on it so i won't have to do it again, doesn't always workout the way i want to because it is art, but usually it's in a good place. Very good tutorial, i definitely took some thing away from it (:

  • @gg-nv1mq
    @gg-nv1mq 29 дней назад

    Just me waiting for the next video…

  • @fusion1203
    @fusion1203 Месяц назад

    This is the best too. Shader iv ever seen. All toon shaders you can tell are 3D still but this looks like actually 2d animation

  • @03Luka03
    @03Luka03 Месяц назад

    wait you're telling me you have live texture updates, a save file/export button all in one key O.o

  • @ntotomanov-rs2mo
    @ntotomanov-rs2mo Месяц назад

    spiders have 8 legs

  • @joaomelo1057
    @joaomelo1057 Месяц назад

    This Toon effect is amazing bro

  • @EnderSpore
    @EnderSpore Месяц назад

    this spider looks like a spore creature to be onest.

  • @amuammarulh
    @amuammarulh Месяц назад

    How could the texture have a realtime update while you edit at Ai? Did you always save as PNG every edit?

    • @Entikai
      @Entikai Месяц назад

      There is an explanation at the end of the video.

  • @ImpossiblyPyro-pigeon
    @ImpossiblyPyro-pigeon Месяц назад

    I watched exactly 1 minute of this video, and it explained how to make a better toon material then some tutorials that spend 10 minutes on it.

  • @Unad777
    @Unad777 Месяц назад

    cleanest cel shader ever

  • @finnnakashima3084
    @finnnakashima3084 Месяц назад

    Come here to learn how to make cartoon shader... End up learn more than what I want...

  • @LampenBrille
    @LampenBrille Месяц назад

    This looks ridiculously good

  • @jaxtbate6558
    @jaxtbate6558 Месяц назад

    Tough crowd xD. Very good job on this gg's ❤

  • @DanzyYippee
    @DanzyYippee Месяц назад

    Не, братан, акцент тебя всё равно палит

  • @hankhill340
    @hankhill340 Месяц назад

    Perfect video

  • @fewbronzegames
    @fewbronzegames 2 месяца назад

    wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)

  • @marianaloyo590
    @marianaloyo590 2 месяца назад

    I loved this!!! thanks you!!!

  • @muhammadannys668
    @muhammadannys668 2 месяца назад

    i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.

  • @BetaTester704
    @BetaTester704 2 месяца назад

    Technically speaking you made an Ant, spiders have 8 legs

    • @TheMuuh
      @TheMuuh Месяц назад

      Also since spiders don't have mandibles, but ants do.

    • @MRBLACKHOLEBIRD
      @MRBLACKHOLEBIRD 19 дней назад

      😂😂

  • @Atrac89
    @Atrac89 2 месяца назад

    Spiders have 8 legs and 8 eyes

  • @eliederventura
    @eliederventura 2 месяца назад

    Just one word: wow!!!

  • @silver9wolf6
    @silver9wolf6 2 месяца назад

    Very cool! What were your render presets? I'm assuming you used Eevee?

    • @Entikai
      @Entikai 2 месяца назад

      Yes, I am using the default eevee renderer.

  • @freddie_grenouille
    @freddie_grenouille 2 месяца назад

    You are a legend. This video is so amazing!

  • @mr.whocares8787
    @mr.whocares8787 2 месяца назад

    4:20 i saw in a presentation abouit guilty gears artstyle that they do inner lines via black bars on the UV map. could that work?

    • @Entikai
      @Entikai 2 месяца назад

      It definitely could. However, there is a trade-off. With the square UV technique, you lose the ability to draw curved lines. Basically you can only draw straight lines and the benefit is, you get infinite resolution on those straight lines. But you wouldn’t be able to draw the skull element that I drew on my spider.

  • @berimbaueletrico2573
    @berimbaueletrico2573 2 месяца назад

    Where is the link to artstation?

    • @Entikai
      @Entikai 2 месяца назад

      Goggle Art station Entikai. 😁

  • @ase6725
    @ase6725 2 месяца назад

    Question: I'm pretty new to 3D, and I noticed you incorporated the over head highlight to the texture...could you just do 1 color and light the model in the scene?

  • @sussybaka77569
    @sussybaka77569 2 месяца назад

    How did he achieve that at 2:54?

    • @Entikai
      @Entikai 2 месяца назад

      In the edit mode, select a vertex and press alt S.

    • @sussybaka77569
      @sussybaka77569 2 месяца назад

      @@Entikai Thank you :)

  • @Rexas5
    @Rexas5 2 месяца назад

    from where we can get toon shader?

    • @Entikai
      @Entikai 2 месяца назад

      I don't use a fancy shader here. I achieve the look with a texture. "Toon Shaded" refers only to the aesthetic, not so much to the technique.

  • @user-qh6do6zl9r
    @user-qh6do6zl9r 2 месяца назад

    great work!

  • @RoyalGuardGeine
    @RoyalGuardGeine 2 месяца назад

    Ah yes, the famous 6-legged spider.

  • @OmeedNOuhadi
    @OmeedNOuhadi 2 месяца назад

    👏👏👏🎉

  • @STEMPEdu
    @STEMPEdu 2 месяца назад

    Thank you so much for the method you mentioned at the end of the video, helps me a lot!! Very impressive spider!!

  • @karnnb9111
    @karnnb9111 2 месяца назад

    This is amazing! Quick question - does anyone know if using this method for outlining would work with a Blender to Unreal Engine workflow?

    • @Entikai
      @Entikai 2 месяца назад

      It would. I tested it in Unreal, Unity and Godot.

  • @dark-6730
    @dark-6730 2 месяца назад

    I'm creating a game its currently in the very beginning stages however I do not have an artist yet so if you are looking to potentially get your name out there or just give you something to do for fun I love your art style and its kinda what I'm potentially looking for. If you want more details respond to my comment and ill send my discord.

    • @Entikai
      @Entikai 2 месяца назад

      Unfortunately, I won’t be able to pick up that offer anytime soon. But thank you a lot for asking.

    • @dark-6730
      @dark-6730 2 месяца назад

      All good thanks for the reply I subbed so maybe I’ll ask at a much later date will see until then I will just enjoy your content:)

  • @tios6875
    @tios6875 2 месяца назад

    How do you modify the curve form at 2:42 ? I can't find how to have similar shape for the leg

    • @Entikai
      @Entikai 2 месяца назад

      In the edit mode, select a vertex. Use the shortcut ALT + S to scale the geometry at that vertex.

  • @HeroMaster137
    @HeroMaster137 3 месяца назад

    Hey, I was wondering if you could make a beginner tutorial showing many hot keys and how to actually do lots of the stuff you do?

    • @Entikai
      @Entikai 3 месяца назад

      So far, I’ve mostly focused on intermediate level tutorials, but I might do a beginner tutorial in the future if there is enough demand for it.

  • @CODERAVAGE
    @CODERAVAGE 3 месяца назад

    you have tried toon shader that is available in blender ?

    • @Entikai
      @Entikai 3 месяца назад

      I have but I find it limiting. I prefer this workflow.

    • @CODERAVAGE
      @CODERAVAGE 3 месяца назад

      @@Entikai i also find it limiting i think the shader works only in blender exporting the toon shaded model removes the shader from the model

    • @Entikai
      @Entikai Месяц назад

      Which software should I make the shader in? And what if I want to export my model to a different software, shaders can't be exported. But my workflow is software agnostic. I can drag and drop my models to a game engine and they look exactly like they do in Blender with no extra effort.

  • @mehmetemincelik1452
    @mehmetemincelik1452 3 месяца назад

    isnt that the spiders iin a hat in time?

  • @CODERAVAGE
    @CODERAVAGE 3 месяца назад

    how can i export the model with outline

    • @Entikai
      @Entikai 3 месяца назад

      Very easy, the same way you export anything. Select and Export fbx.

    • @Entikai
      @Entikai 3 месяца назад

      You will have to re-apply the textures in the destination software.

    • @CODERAVAGE
      @CODERAVAGE 3 месяца назад

      @@Entikai thanks it worked but i did some settings in my 3d viewer i selected single side face rendering and that worked !