Racewizard
Racewizard
  • Видео 7
  • Просмотров 51 620
ANIMATING | Blockbench Cinematic Animation Tutorial | PS1 & Low Poly Timelapse for Indie Games
In this video I'll be covering a attacking & backflip animation for the small game I've ben commissioned to do a few models for. I think that more intensive animations like this are especially difficult to do on Blockbench due to how bare bones the animation system is. It doesn't have features to streamline this process that other software like Blender has.
➤[Discord]➤ discord.gg/GbWdYmbhjD
➤[Twitter]➤ Racewizard_Is_I
➤[Portfolio]➤ sites.google.com/view/racewizard
➤[PROGRAM USED]➤Blockbench
➤[RENDERING]➤ Sketchfab
Просмотров: 4 974

Видео

HANDS | Blockbench Mesh Showcase
Просмотров 2,1 тыс.7 месяцев назад
In this video I'm showing you how to make a hand. If you don't like my method then don't complain about it, it was your choice to watch. ➤[PROGRAM USED]➤Blockbench ➤[RENDERING]➤ Sketchfab ➤[TWITTER]➤ Racewizard_Is_I ➤[PORTFOLIO]➤ sites.google.com/view/racewizard
CHARACTER MODELING | Blockbench SpeedModel | PS1 Anime Character
Просмотров 30 тыс.7 месяцев назад
➤[Discord]➤ discord.gg/GbWdYmbhjD To learn about how I did the hands: ruclips.net/video/h6ZzhEYo6kI/видео.html In this video I'll be doing my best to show you how to model a low poly model using meshes in Blockbench! Thank you for 50 Subscribers, I'm glad to know I'm somewhat tolerable to watch. This model is kind of anime looking, which I'm not used to, but I did my best. ➤[PROGRAM USED]➤Block...
HOW TO MAKE LOW POLY MODELS WITH BLOCKBENCH | PS1 / Old School RuneScape Modeling & Animating!
Просмотров 13 тыс.8 месяцев назад
In this video I'll be doing my best to show you how to model and animate a low poly model using meshes in blockbench! This model is for a game I am making models for, I will try to post more about it in the future! ➤[PROGRAM USED]➤Blockbench ➤[RENDERING]➤ Sketchfab ➤[TWITTER]➤ Racewizard_Is_I ➤[PORTFOLIO]➤ sites.google.com/view/racewizard
SPEED MODEL | The Amazing Digital Circus Caine | FULL PROCESS + COMMENTARY
Просмотров 6918 месяцев назад
SORRY ABOUT THE LOW QUALITY VIDEO I MESSED UP MY OBS AND DIDN'T NOTICE. ➤[PROGRAM USED]➤Blockbench ➤[RENDERING]➤ Sketchfab ➤[TWITTER]➤ Racewizard_Is_I ➤[PORTFOLIO]➤ sites.google.com/view/racewizard Not much to talk about here. It's him.
SPEED MODEL | The Amazing Digital Circus Abstracted | FULL PROCESS + COMMENTARY
Просмотров 3759 месяцев назад
➤[PROGRAM USED]➤Blockbench ➤[RENDERING]➤ Sketchfab ➤[TWITTER]➤ Racewizard_Is_I ➤[PORTFOLIO]➤ sites.google.com/view/racewizard For this model I make the abstracted monster from The Amazing Digital Circus. I learned after doing the commentary that this monster's actual name is Kaufmo but I don't care enough to fix it. If you care about it you should get a life. This guy was a big issu...
SPEED MODEL | The Amazing Digital Circus Kinger | FULL PROCESS
Просмотров 43510 месяцев назад
I'm not very used to doing the full process in one sitting so doing this made me want to eat dirt. ➤[PROGRAM USED]➤Blockbench ➤[RENDERING]➤ Sketchfab ➤[TWITTER]➤ Racewizard_Is_I ➤[PORTFOLIO]➤ sites.google.com/view/racewizard In this video I show my process for making Kinger from The Amazing Digital Circus on Blockbench, a low poly modeling software mostly used for Minecraft. I liked...

Комментарии

  • @luksart5752
    @luksart5752 Месяц назад

    chunky animation tutorial? :)

  • @KlonoaDreamer
    @KlonoaDreamer Месяц назад

    How can somebody make a model in blockbench and then UV unwrap your model, you know make it flat so it can be printed out and made into a 3D papercraft of what you made

    • @racewizard
      @racewizard Месяц назад

      The texture file is the unwrapped UV! You should be able to print out the PNG file and make a papercraft this way, but I'm not sure how easy it could be done depending on model complexity.

  • @shaionline
    @shaionline Месяц назад

    "Luh_Head" 💀💀💀

  • @TKYGaming
    @TKYGaming 2 месяца назад

    hey im having trouble understanding how silhouetting with a plane mesh works

    • @racewizard
      @racewizard 2 месяца назад

      Join my discord if you want some more help, but basically make a single line from a plane and line up your line with your reference image in a fixed camera angle. Then, extrude a single point by 0 using Sift+E, and move it to where you want. Then just continue that off of your new point.

  • @Kettenwurm
    @Kettenwurm 2 месяца назад

    Very nice, gave me some good ideas 🙂

  • @amogusus777
    @amogusus777 2 месяца назад

    thanks, awesome model and cool shoes, hope you can do more "How To Do" videos

  • @MajesticN3wt
    @MajesticN3wt 3 месяца назад

    Hi, How did you draw the face vertex by vertex? Ive been having trouble trying to model a face from a sphere

    • @racewizard
      @racewizard 3 месяца назад

      Start with a single plane and then use Shift+E to extrude a point/lineface

    • @MajesticN3wt
      @MajesticN3wt 3 месяца назад

      ​@@racewizardThank you

  • @yungmartin7621
    @yungmartin7621 4 месяца назад

    How do you make vertexes out of nothing like that

  • @tje.o.a5477
    @tje.o.a5477 4 месяца назад

    Good work man.

  • @wickeyz
    @wickeyz 4 месяца назад

    Can it be imported and used in UnityEngine?

  • @orca1361
    @orca1361 4 месяца назад

    How hard is it to make a true first-person model/rig in blockbench?

  • @UnderOceanGuy
    @UnderOceanGuy 4 месяца назад

    It looks like it came directly from Minecraft bedrock store, that's positive

  • @Mgsthpv
    @Mgsthpv 4 месяца назад

    Heres a tutorial The tutorial: *speeds thro and barely explains whats even fucking happening*

  • @Mgsthpv
    @Mgsthpv 4 месяца назад

    How is anyone supposed to learn from this

    • @racewizard
      @racewizard 4 месяца назад

      Everyone else watching seems to be fine. You might just be a little slow, like, in the head?

    • @Mgsthpv
      @Mgsthpv 4 месяца назад

      @@racewizard i dont see why resorting to that sort of talk is necessary

    • @Mgsthpv
      @Mgsthpv 4 месяца назад

      @@racewizard also way to heart your own hate comment lol not a red flag at all. If this is how you interact with people irl, i can see why you had so much time on your hands to model friends for yourself.

    • @racewizard
      @racewizard 4 месяца назад

      @@Mgsthpv This one DEFINITELY gets a heart too <3

    • @Mgsthpv
      @Mgsthpv 4 месяца назад

      @@racewizard lol doubling down on being terrible doesn’t make you not terrible.

  • @Mgsthpv
    @Mgsthpv 4 месяца назад

    “How to make” *goes like 2000000 miles a minute*

    • @racewizard
      @racewizard 4 месяца назад

      consider space bar

  • @shadowgaminghd1115
    @shadowgaminghd1115 4 месяца назад

    Just get cascadeur

    • @racewizard
      @racewizard 4 месяца назад

      I could also upload the model to blender or use any other animating software, but I wanted to animate in Blockbench.

  • @blackink-jc8rj
    @blackink-jc8rj 4 месяца назад

    i remember blockbench model can be imported in mine-imator, maybe try animate in mine-imator for easier animating progress? (it’s a minecraft animation software btw)

  • @orca1361
    @orca1361 5 месяцев назад

    What would be best way if you wanted your game to have a character creation? Like a base model and adjust size and textures?

    • @racewizard
      @racewizard 5 месяцев назад

      Set whole parts of the model to a specific (greenscreeen) color, like neon red or green so that you can edit it in engine. For mes edits, I'd say either hand make each mesh or do some crazy dev work in whatever engine you use.

    • @orca1361
      @orca1361 5 месяцев назад

      @@racewizard alright and thank you. Also you would do more tutorials in the future for characters and weapons.

  • @CatwaiiYT
    @CatwaiiYT 5 месяцев назад

    Hey nice vid! Can blockbench models be used in say, blender, unity, unreal for example?

    • @racewizard
      @racewizard 5 месяцев назад

      Yes, they can be ported to all three. I have yet to find something that Blockbench can't easily to ported to. However, I know that animations kind of break when porting to Blender

    • @CatwaiiYT
      @CatwaiiYT 5 месяцев назад

      @@racewizard good 2 know thank you!

  • @gsestream
    @gsestream 5 месяцев назад

    a good game does not need to conform the specific design criteria, it can be very crappy looking but have a soul. dont constrain your games into a set rules. but instead make the game itself nice. do you want to play your own game. with place-holder graphics or models.

  • @jamilsanbr
    @jamilsanbr 5 месяцев назад

    Is there a specific course for Blockbench?

  • @noahhan5062
    @noahhan5062 5 месяцев назад

    This is insane! You inspired me to get Blockbench. Hope to be able to get to this point someday. Hope you keep making videos!

    • @racewizard
      @racewizard 5 месяцев назад

      I really appreciete it big guy, Blockbench is very easy to pick up and I wish you the best.

  • @iaincaballero
    @iaincaballero 5 месяцев назад

    Can the digits bend without looking very blocky?

    • @racewizard
      @racewizard 5 месяцев назад

      I prefer the chunky look on the hands, but yes, you can work with the meshes to give it more realistic proportions.

  • @dkurbis3089
    @dkurbis3089 5 месяцев назад

    Been looking to do more low poly modeling, this video is honestly amazing. Gave me lots of inspiration and ideas. Keep it up, king o7.

  • @cas_sim
    @cas_sim 6 месяцев назад

    Great content, I'm glad I found your channel. I wonder if you could answer a general question I've had for a long time about Blockbench. It looks like you're using it for general purpose, low-poly modeling which is intriguing. I'm curious what Blockbench's strengths are. I've dabbled with it, but I have way more experience in Blender and other 3D software like ZBrush, Max, Maya, and Substance. Sorry for such a long comment. I would love to hear your thoughts on what makes Blockbench worth using over Blender for low poly? The one advantage I have read about is that Blockbench can export Minecraft-ready assets relatively easily compared to Blender. I enjoy learning new 3D software, and if there's any tangible reason to use Blockbench over Blender for any kind of general low-poly workflow. I would really like to know about it.

    • @racewizard
      @racewizard 6 месяцев назад

      That's a really valid question. For me, Blockbench's simplicity really makes it enjoyable. I feel like Blender and the like are so bloated with features I'd never use I see no point in learning it. Blockbench is tricky in that way, you only have a small pool of tools to work with. There's usually only one methods of doing something and you can't combine methods very easily, meaning you really have to work with what you have. I got into creativity though Minecraft building and I think that the limitations with that made me enjoy Blockbench more than other softwares. Another thing is community. So many people use Blender and the like in so many different ways, but anyone who creates anything on Blockbench regularly can connect with what everyone else using the software does because of that limited tool set.

  • @pixeldominus
    @pixeldominus 6 месяцев назад

    cools smears and good job, I wish Blockbench had better import tools to get these animations in Godot or Unreal. I love animating in Blockbench

    • @racewizard
      @racewizard 6 месяцев назад

      I have been able to use animations like these to import into Godot! You are unable to affect scale in animations used for Godot though.

  • @mightBeAtomic
    @mightBeAtomic 6 месяцев назад

    wait does blockbench not have joints? Mad impressive you were able to animate so well without controls of any kind!

    • @racewizard
      @racewizard 6 месяцев назад

      Nope, no joints really, just groupings of meshes.

    • @trolgeeeeee
      @trolgeeeeee 6 месяцев назад

      block bench is a great for animation but when it comes yo complex animations like these the lack of joins straight up turns it from fun to not as fun

    • @racewizard
      @racewizard 6 месяцев назад

      @@trolgeeeeee Agreed.

  • @Ragna6765
    @Ragna6765 6 месяцев назад

    looking at the site for the game, i´d never think this is how it would look like, i´d expect something more like my work is not yet done

    • @racewizard
      @racewizard 6 месяцев назад

      The game is supposed to take on a bit of a lighter tone than initially planned I think, but I still don't think this character paints the full picture of what it will look like.

  • @TTimbs
    @TTimbs 6 месяцев назад

    Animation looks clean... Great work!!!

  • @hergggoor
    @hergggoor 6 месяцев назад

    It's some really impressive work. It is indeed the first time I see an animation this complex in blockbench. Those smear frames are a really nice touch!

  • @ccjjkk9550
    @ccjjkk9550 6 месяцев назад

    Damn you created smear frames in block bench. I have never seen anyone ever do this- Like woah thats epic. When you use the swooshys how do ypu get rid of them and bring them back?. Do you hide it inaide the charater ooor? Also this looks so intense-

    • @racewizard
      @racewizard 6 месяцев назад

      Thanks a lot big guy. I use scaling in the timeline to bring the "swooshies" in and out of the animation. I just set the scale to 0 on all axis for other animations. If you are using a format that doesn't allow for scaling, I'd recomend manually placing the "swooshy" below the model so it clips into the ground and isn't visible in game, or set it's possition to like 999999999999 so it can't be seen. Doing the later option may be a preformance issue though because the engine will have to deal with that big number.

  • @JuhoSprite
    @JuhoSprite 6 месяцев назад

    dude this is exactly the type of thing I was searching for!! I feel like its super common to see ppl do minecraft stuff which makes sense since its made for that, but im a huge fan of low poly ps1/n64 graphics and I feel like blockbench is super underrated for that kind of stuff

    • @racewizard
      @racewizard 6 месяцев назад

      Thank you big guy

  • @TTimbs
    @TTimbs 6 месяцев назад

    If you make a patreon, I will be your first subscriber. Your work is great!!! :)

    • @racewizard
      @racewizard 6 месяцев назад

      I'm a far throw away from doing that yet, but thank you very much big guy.

  • @brianbergmusic5288
    @brianbergmusic5288 6 месяцев назад

    Inspiring work. It seems that using Blockbench provides specific advantages to both low poly tool modeling AND especially the low-res texturing UV-unwrapping. I think I shall give it a try and see what happens. Do you prefer to animate in Blender or Blockbench?

    • @racewizard
      @racewizard 6 месяцев назад

      I only animate in Blockbench, but Blockbench animating is difficult, primitive , and does not support bones.

  • @Beeeeeyourself
    @Beeeeeyourself 6 месяцев назад

    Would love to see a tutorial on how you sculpted the face shape at the start, I've no idea how and every other video on the matter use a big mesh then sculpt down and it always tends to look awkward in comparison to this

    • @racewizard
      @racewizard 6 месяцев назад

      I'd recommend slowing down the video and seeing how I set up the face vertex by vertex. You can also explore places like the Blockbench Discord and sketchfab to analyze other models and how their faces work!

  • @jesarsmichigo7918
    @jesarsmichigo7918 6 месяцев назад

    really love your works!

  • @mightBeAtomic
    @mightBeAtomic 6 месяцев назад

    Awesome work! I've been doing low-poly in Blender for the past few years, it's cool to see a similar workflow in Blockbench. The joint connections are especially impressive, they're nearly invisible in your animations. Great stuff!

    • @racewizard
      @racewizard 6 месяцев назад

      Thank you big guy.

  • @die_cuteste
    @die_cuteste 6 месяцев назад

    i love the video! i'm just getting into 3d modeling with blockbench! ^^ but i was wondering, how did you get the outline effect at the end of the showcase?

    • @racewizard
      @racewizard 6 месяцев назад

      Thank you big guy. For the outline, I use a basic technique that you can find other videos for online, but I can give you the basic steps: 1) Make sure all your models are in mesh form and not cubes! to do this, manually select cubes and right click your selection. Then, select "Convert to Mesh." 2) Select all meshes by being under Selection Mode: Object, and press ctrl+A. 3) Right click the selection and select Duplicate. This will make duplicates of all meshes while not affecting the groupings structure of the model. DO NOT CHANGE YOUR SELECTION AFTER THIS STEP OR YOU WILL HAVE TO START OVER. 4) Move your selection far enough away from the center of the model so that all duplicate pieces are easily selectable. 5) Now, change your selection mode to 'Face.' Using the square selection tool (Holding ctrl+left click while dragging your mouse) reselect the duplicate model you just made. 6) By either right clicking the face selections or by accessing the toolbar at the top of the screen, select "Invert Face." You may not have Invert Face on your toolbar by default, but it can be added to your toolbar via the three dots next to your Edit, Paint, and Animate buttons. 7) Now, resize the selection on all three axis by your desired outline thickness. (For my model, I did 0.5.) 8) With only your current selection, create a New Texture, then drop a black paint bucket into the texture file so that it's just a big black square. 9) Go To File>Preferences>Settings>Preview>Render Sides, and select "Outside" from the drop down menu. 10) Move your selection back over your original model and enjoy your cool outline.

  • @ccjjkk9550
    @ccjjkk9550 7 месяцев назад

    greatful! and helpful thank you

  • @scribblingjoe
    @scribblingjoe 7 месяцев назад

    Can you go over how you make joints (elbows, shoulders, and knees)?

    • @racewizard
      @racewizard 7 месяцев назад

      I'll certainly try to in a later video. Elbows are definitely the hardest and knees the easiest joints to make.

    • @brianbergmusic5288
      @brianbergmusic5288 6 месяцев назад

      @@racewizard That's strange, but interesting. I always thought that the hip-ball-n-socket or shoulder joints would be the most difficult to design for future goals; especially if the rig is to perform flexible athleticisms (martial arts or acrobatics). I'm curious as well.

    • @racewizard
      @racewizard 6 месяцев назад

      The easy part about ball joints (I call them action-figure or doll joints) is that they don't need to be hidden! At least in my opinion that is.@@brianbergmusic5288

  • @scubaboom1157
    @scubaboom1157 7 месяцев назад

    love this, learning step by step and appreciate it

  • @Kay0.3
    @Kay0.3 7 месяцев назад

    I wish we could see the last bit about the animation! 😢

    • @racewizard
      @racewizard 7 месяцев назад

      That will be the next video!

  • @Curlyxtail
    @Curlyxtail 7 месяцев назад

    What did you start out making in Blockbench to start off ?

    • @racewizard
      @racewizard 7 месяцев назад

      I started using Blockbench for Minecraft servers and modding. A lot of my old work can be seen in my portfolio which is in the description of my videos. Now, I want to use blockbench to hopefully be part of a small team making narrative driven games.

  • @BFFUWGTHAFO
    @BFFUWGTHAFO 7 месяцев назад

    I would loooove a tutorial series on making characters using Blockbench. The PS1 and Runescape style is soooo good for indie devs and students looking to make portfolio pieces. Having the ability to make quick low poly models for a ersonal project is invaluable!

  • @TheBearOfSpades
    @TheBearOfSpades 7 месяцев назад

    I've been struggling with elbows, your advice on how to do it helped a lot!

    • @racewizard
      @racewizard 7 месяцев назад

      No problem big guy.

  • @Samu5ketch
    @Samu5ketch 7 месяцев назад

    I want to start modeling my own characters in 3D, your video was a true inspiration!

  • @macncheems8383
    @macncheems8383 7 месяцев назад

    OH MY GOSH THANK YOU FOR THE ELBOW JOINT TIP IVE BEEN STRUGGLING TO FIGURE OUT HOW TO DO THEM FOR AGES

    • @racewizard
      @racewizard 7 месяцев назад

      Glad to help. I have another video on my channel that has a more complicated elbow formation if you want to model after that too.

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 7 месяцев назад

    not bad i must say

  • @trashbytes
    @trashbytes 7 месяцев назад

    Hi there! Just stumbled upon this video. I really like your style! I'm currently dabbling with Blender and Godot and would love your insight on a question I've been having and can't seem to find a definitive answer for: How important is the whole Tris vs. Quads question? I modeled a rather low poly female character and I really struggled in some areas to keep everything as quads, mainly in the face and around shoulders and armpits and the like. I ended up with way more polygons than I would have needed if I were a bit more loose with my approach. As I understand it under the hood everything is tris anyway, since it's the only shape that's guaranteed flat, but I also read that for good animation you should stick to quads. Can you give me some pointers?

    • @racewizard
      @racewizard 7 месяцев назад

      Not sure how much help I can provide but I'll give it a go. For Blockbench, all quads are just two tris, it doesn't matter. There is just a hidden edge running across the center of the 'quad.' Blockbench also animates differently from blender. There is no stretching or bending of meshes, all pieces remain static across animations, but pieces can move independently from one another, so it's kind of like posing a LEGO or action-figure. See my hand guide for a deeper look at this. An overall piece of advice though is to not worry about keeping everything quads or everything tris. If a triangle would look better, use that.

    • @trashbytes
      @trashbytes 7 месяцев назад

      @@racewizard Thank you! This was indeed very helpful! I kinda like the style of separated limbs. Really goes well with the PS1 aesthetic. Maybe I can get something similar going in blender. Cheers!

  • @MrChuckTestificate
    @MrChuckTestificate 7 месяцев назад

    this is fascinating, I'm trying to learn blockbench and you're making some neat stuff / showing off a nice process

    • @racewizard
      @racewizard 7 месяцев назад

      Thank you big guy.