Parallax Mapping Tutorial for RPG Maker

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  • Опубликовано: 2 дек 2024

Комментарии • 194

  • @starlitcastle
    @starlitcastle  Год назад +59

    If you are wondering how to do the passability / collisions for your maps... because your player character is stuck after importing the images into the engine... I made an additional video explaining that! Find it here: ruclips.net/video/WGBnUv6Pw2o/видео.html

  • @xbasgamesx
    @xbasgamesx 7 месяцев назад +10

    I'm so confused by all the steps but i can't say that i don't see the results! it looks stunning!

  • @arcanine_enjoyer
    @arcanine_enjoyer 4 месяца назад +32

    I'm not an RPG Maker user, but as a game dev, it's insane the amount of effort you guys have to go through just to mimic the quality of lighting we can easily set up as a shader

    • @starlitcastle
      @starlitcastle  4 месяца назад +5

      There are some lighting shaders for RPG Maker as pixi based plugins, but the results just aren't to my liking, haha. You mostly only get point lights, at least as far as I've seen :)

    • @urphakeandgey6308
      @urphakeandgey6308 4 месяца назад +10

      RPG Maker is known for ease of use and being quite limited. If you're a "traditional" game dev and know how to code, there's really no reason to be using RPG Maker.

    • @luluskuy
      @luluskuy 16 дней назад

      RPG Maker has been known for make hard thing easy and make easy thing ridiculously hard, lol.

    • @jzero1579
      @jzero1579 5 дней назад +1

      Rpgm users atleast actually put out games vs traditional that just talk about it.

  • @thomasjacob170
    @thomasjacob170 Год назад +155

    This is incredible, I picked up RPGM MV last night and have been researching and practicing for the last day, your maps are incredible, can't wait to see more process videos!!

    • @starlitcastle
      @starlitcastle  Год назад +3

      I hope you're having a blast with rpgmmv! :) And thank you!

  • @almicc
    @almicc Год назад +55

    There's too many tutorials on this concept, and yours is simply the best. Good mapping, excellent knowledge on light concepts, especially on how to use color with lights, and you actually end up with something that is nice to look at. One tutorial I found, they merged the light and shadows into the same layer!

    • @starlitcastle
      @starlitcastle  Год назад +5

      Thank you. I'm glad this tutorial is helpful! :)

    • @Devonaxx
      @Devonaxx 11 месяцев назад +6

      It's a good video for sure, but I do have an issue with it. The tutorial is not very beginner friendly when we are talking about applying the techniques in the video. She doesn't show step by step what tools (inside the paint program) she uses and what settings. If she would go into more detail then it would be easier to grasp the steps she takes to create the end result.
      People who know what she is talking about can sort of replicate it, but people who are new to parallax mapping or new to using image software only see magic happen without any way of doing/learning it themselves.
      I hope that you (Starlit Castle) will consider making a new video that shows a shop or tavern and REALLY show step by step how you would enhance the interior. Show the tools, the values, the colors (while you explain why you do/pick that). This allows people to understand the program, it's tools, your workflow and the reason why it's important to get to that end result.

    • @almicc
      @almicc 11 месяцев назад +4

      @@Devonaxx She explains at the beginning that it's not a tutorial for how to use an image editing software, and assumes you already have knowledge on image manipulation software. I don't think RPG maker mapping is going to be the first time someone opens up an image editor, and if it is, that person should really think about starting smaller (walk before they run). The video would unironically be more than an hour long if she explained even half of the image editing processes for absolute beginners, or image manipulation concepts that aren't specific to this subject.
      The reason I think this is a good tutorial is because she explains the concepts of parallax mapping and also fundamentally understands what she is doing. Good demonstration of how image layering works, color theory, etc. Other tutorials explain even less and clearly have little to no understanding of what they are doing. I do have enough knowledge to follow this and see how others do it poorly, but that's because I've used image editing software before and have done some art.

  • @Sheolstuff
    @Sheolstuff 11 месяцев назад +14

    This was probably the clearest RPG Maker tutorial I've ever seen!

  • @Снеговикхочетвассожрать

    A year later, still amazed on how much is actually achievable on RPG maker! Definetly in my bucket list of things to try out! I am still learning, but it seems like a ton of fun!

  • @landijqs5844
    @landijqs5844 11 месяцев назад +6

    The only useful parallax mapping tutorial I was able to find with essential information. Tysm.

  • @adamwilliams6928
    @adamwilliams6928 Год назад +17

    Your work is amazing and mystical🥹

  • @anthonyulloa4408
    @anthonyulloa4408 Год назад +8

    I've been looking for a video like this for a while, thank you!

  • @blindedjourneyman
    @blindedjourneyman Год назад +24

    paralax is still a little above my skill level but, am learnin lol, its always fun seeing the proper solution to things I cheese best I can lol. still cant cheese lighting yet so its nice to watch these to try and learn again. still ended up lost 2/3rd to but considering im using cs6 lol, might partly be just cause photoshops confusing. definitely coming back once I know it better.

    • @starlitcastle
      @starlitcastle  Год назад +4

      What got you stuck? Maybe I can point you in a direction :)

  • @MIZALY
    @MIZALY Год назад +17

    Tu trabajo es realmente muy bueno. Lo encontré por casualidad. Llevaba años sin ver algo del RPG Maker~ Me inspiras a usarlo nuevamente!

    • @starlitcastle
      @starlitcastle  Год назад +4

      So glad to hear that! If you give it a try, have fun!

  • @Mr_Bloodjack
    @Mr_Bloodjack 9 месяцев назад +4

    Spending 2 third of the tutorial outside the app it's supposed to be on ? Yeah let me subscribe real quick! That thinking outside the box mentality is what l’m looking for! I'm actually fiddling with MZ after spending 2 years on UE 4 and 5. I just want to go back to a "simple" thing. Cheers!

  • @sekai-saikiono
    @sekai-saikiono 11 месяцев назад +1

    underrated channel, honestly

    • @starlitcastle
      @starlitcastle  11 месяцев назад +1

      aww, thank you!

    • @sekai-saikiono
      @sekai-saikiono 11 месяцев назад

      @@starlitcastle keep doing what you believe 💜

  • @Gambette69
    @Gambette69 Год назад +12

    Those shadows turned old school Zelda into Golden Sun, real quick lol😅

  • @MrTomPeters
    @MrTomPeters Год назад +11

    Incredible work, would love to see more of these especially focused on other types of indoor areas. Also curious as to what resources you use if any outside of the standard assets? The hardest part is wrapping your head around certain good design practices that seem to come naturally to you. For example, would be curious to see your explanation as to why you put certain objects in certain places in relation to the previous map you made of the bedroom with the moonlight coming through. Anyways appreciate your stuff, any chance to learn more from you is appreciated.

    • @starlitcastle
      @starlitcastle  Год назад +2

      Hi! Thank you for the feedback. I usually use FSM (First Seed Material) a lot, which is a DLC for RPGM or create my own tiles to go with FSM and the mv rtp.
      I was thinking about doing some more parallax mapping videos with commentary in the future. I will try to explain why I make certain layout and design choices.
      If you have any special kind of maps you'd like to see, feel free to let me know and I might add them to my inspiration list for future project. As I create a lot of these maps for YT without a game in mind, as a one off project.

  • @Jacob24FPS
    @Jacob24FPS 11 месяцев назад +3

    You're a great artist. And an absolute genius with RPG maker as far as im concerned. I'm a month into my first game and this is the kind of stuff that really excites me.

    • @starlitcastle
      @starlitcastle  11 месяцев назад +2

      best of luck with your game making journey!

  • @thosuki1632
    @thosuki1632 Год назад +5

    The technical itself is not any hard thing to do. But the way you think and design the light, the color... is awesome. Learn alot from video. Thank you, madam!

  • @scrimblo2614
    @scrimblo2614 Год назад +5

    THANK YOU THANK YOU THANK YOU!!!!! THAT'S EXACTLY WHAT I WAS LOOKING FOR

  • @TheFrozenFever
    @TheFrozenFever 7 месяцев назад

    That's a really nice looking room you made, vibrant and lively lighting to it.

  • @myplaylist7007
    @myplaylist7007 Год назад +2

    you edited the RTP !, you had the same idea i did. amazing !

  • @Mr.Small_
    @Mr.Small_ Год назад +3

    Thank you SO MUCH

  • @Xynteract
    @Xynteract 4 месяца назад

    Love your tutorials keep doing a great job!

  • @dzc9397
    @dzc9397 Год назад +2

    thank you so much

  • @KaeCoppola
    @KaeCoppola Год назад +1

    youre amazinggg

  • @TheOFCMedia
    @TheOFCMedia Год назад

    Thanks for making content like this.

  • @detonandovideogames522
    @detonandovideogames522 Год назад +1

    Amazing skills. I wish I can do this one day.

  • @iohikocolina
    @iohikocolina Год назад

    you turned that map into a piece of art

  • @rateater1857
    @rateater1857 Год назад +7

    Amazing tutorial, gets me really excited to try it out! Just have one question, as it's not entirely clear to me; at the very end, once you have the ground layer as a parallax background image in the engine, how do you set it up so that the player can't walk over/through the walls, columns, throne etc.? Do you just create empty events on tiles where you have columns, walls, throne etc.?

    • @starlitcastle
      @starlitcastle  Год назад +2

      For the collisions I use a tileset. Since the ground layer is set to 1 on the Z layer it will appear below that and isn't visible. I also created a custom tileset which only shows the collisions, like a red sqaure for totally not passable tile and lines along the borders for those tiles, that block movement only in certain directions, etc.
      I hope this helps!

    • @rateater1857
      @rateater1857 Год назад +1

      @@starlitcastle Awesome, thanks so much for the answer!

  • @hellopanda6266
    @hellopanda6266 6 месяцев назад

    Love it 😊 please make more

  • @dietrichdietrich7763
    @dietrichdietrich7763 Год назад

    Very Nice - very interesting tutorial 😁
    (I'm learning about Parallax Mapping)

  • @shiroisekai_20
    @shiroisekai_20 Год назад +2

    thankyouuu

  • @alencar5843
    @alencar5843 Год назад

    This is insane

  • @Sastramoment
    @Sastramoment Год назад

    Does this still works today? Because on the plugin's help, mapid was needed, but in your tutorial, it doesnt? And both of the plugin command doesnt even work 😭. Any tips?

    • @starlitcastle
      @starlitcastle  Год назад

      Read the help file again, mapID is only needed if you use it as a plugin command, not when you use it in the map properties. There are 2 different plugin calls for the different scenarios. And yes it still works. You probably did set it up incorrectly, which happens easily when trying it out the first time.

    • @Sastramoment
      @Sastramoment Год назад

      @@starlitcastle yeah i just know today that you can put the code on note and it actually works

  • @hernanprieto7384
    @hernanprieto7384 11 месяцев назад

    This is art 😎🚬

  • @randolphrrl
    @randolphrrl 6 месяцев назад

    caralho o maluco é sinistro! mt bom o video!!!

  • @jacob_the_parson
    @jacob_the_parson Месяц назад

    You are amazing, can you please get app to show your key presses for the quick edit tools? Or just do an explainer on those

  • @migfus1780
    @migfus1780 Год назад +2

    How do you initialize the map? Like where is the walkable (pass-through) area and non walkable (non pass-through) area.

    • @starlitcastle
      @starlitcastle  Год назад +2

      I made an additional tutorial for that that's going online in about an hour, but if you need a quick answer, the easiest way is to create a tileset on which you setup your passability.

    • @migfus1780
      @migfus1780 Год назад +1

      @@starlitcastle Thanks I created semi-transparent custom map (pink is passable and no color is non-passable).

  • @RomyAkari350
    @RomyAkari350 Год назад

    Over all is a nice tutorial thought for the repeated one panel like the floor or wall in the back would take advantage of having that oiece register as a material and use the pattern option that csp has since you would have to use a mask and apply once you like it
    Still pretty interesting and to the point

    • @starlitcastle
      @starlitcastle  Год назад +1

      Yep, that can be useful. But honestly in the time you take to register a tile as a material and mask and fill you probably can also copy it into 4 and copying that next to each other and copy it again and so on like I did here. I think it only starts to be a real time saver if you use the same floor tile for multiple maps. But for those cases having a material is nice. I usually have dirt and grass and such as a material when I work on a game where those are used frequently.

  • @andreasstahl8207
    @andreasstahl8207 Год назад

    This looks so amazing that it motivated me to try something out for my game. I'm parallaxing in my game but my shadows and lightnings etc are not even close to how amazing you are creating everything! I downloaded the free trial for CLIP studio paint to try it out. I'm having a lot of trouble to figure everything out because I'm not so used to such programs in general and I know GIMP a little bit better! I so wish I could have experience in making everything look so amazing for my maps. Not sure how you put your layers and what you add to make it look so stunning!
    I'm a little bit confused though because of how you order your layers, It seems like your effects and lightning/shadows are below your actual Parallax layer? (Nevermind I'm stupid, you have another layer deducated to ground base).
    If not too much to ask, maybe when you decide to make a new timeplapse of Parallaxing a map maybe you could give some more visual presentation of how you set things up in the art-program. Would help me out so so much!
    Love your vids, and your beutiful maps!

    • @starlitcastle
      @starlitcastle  Год назад

      I always paint some of the light and shadow into my ground layer (and parallax layer) and add to that with the shadow and light layers, which will also effect the events.

  • @roseidayum3042
    @roseidayum3042 Год назад

    I love your work! I've been watching many of your videos recently. I have a question, how do you get the tiles and textures for your maps? How do you crop them to fit? I cannot figure out how to make it look nice... Thank you!

    • @starlitcastle
      @starlitcastle  Год назад

      Thank you! The tileset I use in most of my videos is called FSM (First Seed Material) it's a series with a couple of packs available. In this in particular it's the RPG Maker MV base tiles, that come with the engine. No need for cropping, since they are all created to work with the 48x48px grid that rpgmaker mv/mz uses.

  • @mashimerrow
    @mashimerrow Год назад +3

    Hi! This really helped and I love how it ended up looking but for some reason I can only walk if I hold down ctrl and I don't exactly know why, do you know how to fix it? ;3;

    • @starlitcastle
      @starlitcastle  Год назад +1

      That's because you don't have a passable tile below the parallax images to walk on. Holding down CTRL just let's you walk through all collisions. In engine you can just fill the map with any floor tile from the normal tileset to the left. And so you can't walk into walls etc you can put a tile which you can't walk into.
      I'd recommend taking one of the A5 tilesheets into you image editor, deleting all tile images and to turn it into a collision tilesheet and import that later on as a new tileset into the engine. Keep one of the tile spots blank and set it in engine as a passable tile. Make the next one red with a lower the opacity (so you can see your parallax preview in engine below that) and make it so you can't walk on it... and then one for all the 4dir passable tiles, which you could mark with a red line around the edges that you could not pass through.
      I hope this helps. It's a bit complicated to explain in written form, haha.

    • @starlitcastle
      @starlitcastle  Год назад +1

      Another way would be to use something like yanfly's region restrictions, but with that you use the benefits that the 4dir tileset setting would give you.

    • @mashimerrow
      @mashimerrow Год назад

      @@starlitcastle Thank you so much for the help! Replying 8 months later sorry-
      Your videos are still super helpful!!!

  • @jackzhou1382
    @jackzhou1382 11 месяцев назад

    working now!

  • @agamedeventhusiast-il4fd
    @agamedeventhusiast-il4fd 6 месяцев назад

    I really liked this tutorial so much. Does it work for older RPGM? like vx ace or XP? I will certainly try it for my MV.

    • @starlitcastle
      @starlitcastle  6 месяцев назад

      I don't have experience with makers older than MV, so I don't know you'd have to look that up on the internet :)

  • @Krikatz
    @Krikatz 3 месяца назад

    Where do i find the community basics plug in? (I’m using mz if thats relevant)

  • @bunbun-iq3vr
    @bunbun-iq3vr Месяц назад

    hii totally new to parallax mapping and RPG maker, I've been trying to follow the third tutorial I have one problem though, I've used only my map as parallax and so when player goes up and down the parallax doesn't move, however the collision map does. can I turn off the movement on the collision?? or make the parallax move up when the player goes down?? i hope I explained it right could someone help please >

  • @d4nim470r
    @d4nim470r Год назад

    Que buen video

  • @DARKKDEITY
    @DARKKDEITY 3 месяца назад +1

    do you think you can do this by using the save map as image option? i already have a bunch of maps made for my game and i dont want to completely remake them like this so can i do that instead?

    • @starlitcastle
      @starlitcastle  3 месяца назад

      The option in engine saves the maps in a smaller resolution, not 1:1. You'd need to use a plugin that saves the map in original size. For MV there's organge mapshots which does that, not sure if it works in MZ. But yes, a lot of people do it that way.

    • @DARKKDEITY
      @DARKKDEITY 2 месяца назад

      @@starlitcastle thank you, that helps a lot!

  • @s-uj6mv
    @s-uj6mv 7 месяцев назад

    Hi, I got the map layers working but I cannot see my character on the map now. I don't know what I did wrong
    Also what is the "par1.png" layer in the video? I couldn't quite understans what you mean
    Also in the collissions / passability tutorial, is it possible to only use the YanFly plugin for the parallax map or is it necessaey to also use QM/Collission/etc plugins?
    And is there an in depth explanation about the "R" tile while mapping? I don't understand what the numbers mean and why you are using "3" to block out all the unsteppable areas.
    I am sorry this is a lot of questions. I am very new to the world of RPGMAKER MV and plugins using. Your tutorials have been the greatest and most concise one so far. Thank you so much. Is there any way to donate / kofi / support you?

    • @starlitcastle
      @starlitcastle  7 месяцев назад

      Regarding your character: Maybe you have set the ground layer of your parallax maps above the player? Make sure the ground layer has a Z sorting value of 0 or 1 (1 places it above the normal ground in-engine tiles but below the player).
      All the area your character can walk on and is not covered by should be on this layer.
      par1 is parallax layer 1, so the parts of the map that shall be shown above the player, like tree tops etc. Stuff a player can walk behind. Set that to z sorting of 5 or higher.
      For the collisions... you can pick the way you like the best, either tileset, yanflys regions restrictions or something like QM+Collission. Or combine something like the tilesets with regions.
      The regions can have many uses, they are one of the many tools you can use when creating your game... For this... yanfly's region restrictions has some parameters you can set in the plugin settings (after importing), for example which tiles aren't walkable for player and events etc. So the region numbers don't mean anything until you give them meaning through plugins or event code.
      I hope this covered all your questions!
      As for support... I have an itchio page with some art assets and games, and most of that is also on steam :)
      (itchio gives me the higher cut of the money and allows tips on top, but steam is just easier for most people, which I absolutly get!)
      plueschkatze.itch.io/
      store.steampowered.com/search/?developer=Plueschkatze
      store.steampowered.com/app/1687710/Everdine__A_Lost_Girls_Tale/
      Thank you very much for considering support!

  • @Gibbontake
    @Gibbontake 8 месяцев назад

    i feel like i'm missing something. how do i use the plugin commands? where do i put them? i put them in the notes of the map but it's not working

    • @starlitcastle
      @starlitcastle  8 месяцев назад

      Do you have the plugin in your plugin folder plus setup under the plugin manager inside the engine? If so, make sure the plugin command is correct, it‘s picky with caps etc

  • @comicer
    @comicer 11 месяцев назад

    1:15
    what name this program

    • @starlitcastle
      @starlitcastle  11 месяцев назад

      It's in the video. It's Clip Studio Paint (CSP).

  • @Phosomnia
    @Phosomnia Год назад +1

    Nice work! I do have a question though, one of my map's size on Rpg maker is 17 x 13 with 30 steps, how do I calculate the width and height in rpg maker and convert it to a canvas size in an art program? I'm really looking forward with adding lighting towards my game T^T

    • @starlitcastle
      @starlitcastle  Год назад +1

      Hi! You can just multiply the tilecount of your map by the tilesize. For example: The standard tilesize in MV is 48px, so 17 x 48 and 13 x 48 would be the width and height of your canvas in your art program to accuratly represent your map.

    • @Phosomnia
      @Phosomnia Год назад

      @@starlitcastle Ah I see I see, thank you so much for your help!

  • @petrikorku_kerberonos
    @petrikorku_kerberonos Год назад +1

    Your work is extraordinary, I never thought that an ordinary map could become more alive, do you have any advice for me who just wants to learn pixel art? Is there a complete video tutorial about pixel art?
    Thank You

    • @starlitcastle
      @starlitcastle  Год назад

      There are a couple good channels on youtube who focus on pixel art. People like
      AdamCYounis, MortMort come to mind, but I'm sure there's a lot more nowadays.
      Just search for "pixel art beginner tutorial" and look up some basics, find out which software you'd like to use to create your art and which specs the engine has you are using (for example, RPGM MV has 48px tiles, VXAce has 32px, MZ can use 48px, 32px and 16px tilesets).
      I'd also look up a lot of games that have pixel art you like and study how they have done theirs... how noisy vs clean is their art, do they use dithering or big clusters, do they use outlines etc.
      if you want to use a limited color palette you can check lospec they have a lot of color palettes there.
      But honestly... I wouldn't get toooo crazy about the technical side at the start, just get started and learn along the way. A good thing to learn is what makes pixelart clean, like avoiding jaggies and how to properly make curves. And yet there are popular pixel artists who don't care about that, so it's really up to you :)

    • @kerberonos5632
      @kerberonos5632 Год назад

      ​@@starlitcastlewow thanks... i'am asking same question, and got this answer, thank you Ma'am Starlitcastle

  • @emmyuuSan
    @emmyuuSan Год назад +1

    I've been watching your tutoriels lately and they're very helpful, thank you for taking the time to make these :)
    I use MZ and I can't figure out how to do what you did with the community plugin, my image saved in parallaxes is about the same size as yours so bigger than the game normal screen, the camera is supposed to follow your character through the image but what it doesn't work for me. Can I know where that plugin is from please?

    • @starlitcastle
      @starlitcastle  Год назад +1

      You don't need the community plugin to change the game window size for MZ, as this function is build in. You can set the game window size from within the system window, I think it's under system 1 or system 2.
      What you will need is a parallax plugin, galv has an MZ version just make sure you follow the instructions, as that asks for a folder called layers (unless you change it in the plugin settings!)

    • @emmyuuSan
      @emmyuuSan Год назад

      @@starlitcastle Oooh thank you!

  • @lululoser5766
    @lululoser5766 Год назад

    Great tutorial, I just wanted some clarification at the end when you were setting the parallax background to ground1 to see it in engine. Would I use this to be able to set my events and regions then after just be able to delete it when I run the game? If I don't the map just ends up doubling looking like a mess with the bg and map together.

    • @starlitcastle
      @starlitcastle  Год назад

      If you set up everything correctly it shouldn't be looking like a mess, even if you don't delete ground1 from the parallax field within the map properties. You shouldn't even notice that it has the image in there double... I never had an issue with it. But yes you could just delete it, it's just for visualisation in engine, so you know where to place events, where to place collissions etc.

  • @xyrenity6703
    @xyrenity6703 6 месяцев назад

    Hi! i'm interested in doing this parallax mapping , and I do have a question: What if I want to have two states of the map like: A day version and a Night version? How would I be able to accomplish that? The workaround would be having two versions of the map, that much I know can be done and just copy all the events to it if I want to have a second version of the location but that just might be tedious and could cause problems with events so I was wondering if there was something that can be done with the plugin all the while using parallax for the same map.
    Thank you for this video it looks absolutely wonderful~

    • @starlitcastle
      @starlitcastle  6 месяцев назад +1

      Having 2 maps is a valid way of doing it... but you can also update/replace the map layers with a plugin call from galvs graphics layers plugin!
      so in an event you could just override the ID you have for you ground, light, parallax layers with the new images.
      for example if ID 1 is your ground layer...
      use an event, that switches from day to night for you
      (PLUGIN CALL: LAYER_S MAPID ID GRAPHIC X Y OPACITY Z BLEND)
      Example:
      LAYER_S MAPID 1 ground_night 0 0 255 1 0
      another option is working with tint screen, but that wouldn't account for lighting up windows etc.

    • @xyrenity6703
      @xyrenity6703 6 месяцев назад

      @@starlitcastle Thank you for responding!! I'll definitely give that a try and see how it goes, thank you so much again!

  • @Yajuu-G
    @Yajuu-G 8 месяцев назад

    Is it possible to activate the subtitles on your videos, not being very bilingual, it's very hard

  • @grisparamela9459
    @grisparamela9459 5 месяцев назад +1

    Hola, muy bueno el video! , por favor si se puede agregar subtítulos en español seria genial. Muchas gracias

  • @benjaminbodtke5615
    @benjaminbodtke5615 Год назад

    Could you show how you start the canvas? Sorta new to clip paint, so I didn't quite understand what you were saying.

    • @starlitcastle
      @starlitcastle  Год назад

      What gives you trouble?
      1. Start a new canvas whichs resolution is a multiple of your tilesize. So, if you use MV or MZ standard tilesets it would be a multiple of 48 and it should be at least bigger than your game resolution, which you can set in MZ in your database > system or in MV using a plugin like yanfly's core plugin. Make sure CSP does create a canvas in pixels (px) not cm or inches or such. (there is a dropdown to the right on the new canvas window)
      2. The grid can be found in the top menus under view. There is one for setting the grid size and one to show/hide the grid (for which I have set a custom button in the shortcut preference settings, so I can toggle that on and off without going back to that menu all the time).

  • @liriomoonborne7814
    @liriomoonborne7814 6 месяцев назад

    Which program are you using for these mappings? i mean, the image editor. >

    • @liriomoonborne7814
      @liriomoonborne7814 6 месяцев назад

      NVM, I'm an idiot. Whatever! I'm working in RPG Maker VX Ace and you can't understand how freaking difficult it is! Hope I can make such good Parallax Maps as you do! great work.

    • @starlitcastle
      @starlitcastle  6 месяцев назад +1

      I think it's in the video, but I use CSP (Clip Studio Paint, version 1 still).

  • @IlFioreDiCiliegio
    @IlFioreDiCiliegio Год назад

    I loved it, actually I'm doing this on procreate on my ipad, I have a question ❓ is there a way to increase object sizes without it becoming all blurry and losening quality? My character is bigger than the regular one and I'd love to change objects size 😢 thank you!

    • @starlitcastle
      @starlitcastle  Год назад +1

      There's not really an easy way to increate the object size without it loosing a lot of quality.
      I know that there exist image upscale algorithm programs, but I'm not too familiar with those... they basically use AI to clean the upscaled images.
      There's also PiXel ScaLer by irokaru on github (and probably similar solutions) that have a smooth upscale option, which will change the look of the artwork quite a bit.

    • @IlFioreDiCiliegio
      @IlFioreDiCiliegio Год назад

      @@starlitcastle I'll check , thank you for your help 🥰

  • @gastontzartos1928
    @gastontzartos1928 9 месяцев назад

    what is that about layers??? where do i put those commands?? is there a place to paste them??? u wrote it on notes... where must i put those 'commands'. sorry i am new to this and i really need help to understand... i need to knwo where u put those layer commands in MZ after i am done with photoshop...

    • @starlitcastle
      @starlitcastle  9 месяцев назад

      You put them into the map notes. So you if you right click onto one of your map in MZ, there should be an option like properties (the one where you define the map size) which also has a field that's titles notes. That's where the commands go.

  • @RashidMBey
    @RashidMBey 8 месяцев назад

    Where can we PLAY your work? OMG!

  • @LiaGamer
    @LiaGamer Год назад

    I had a problem. I did everything just fine, but I've missed to change the size of the photo generated by the RMMV, which was 792 x 456. Why my RPG Maker MV make so tiny image? Thx for every word of support

    • @starlitcastle
      @starlitcastle  Год назад

      The "safe as image" option probably only is a preview feature, if you wanted to share your stuff online or something, no idea why that's how it is. It doesn't save the map in 1:1. If you want to export your map you made in engine to work on it in some other program... there's a plugin for that orange mapshots. You can find it on Hudell's (plugin creator) github page: github.com/Hudell/mv-plugins/blob/master/OrangeMapshot.js

  • @awawawaawawawa2321
    @awawawaawawawa2321 Год назад

    how do you control pasability for these maps? i dont want the player to be able to walk through the pillars for example

  • @halolemonhalo
    @halolemonhalo 3 месяца назад

    Can you do this in vx ace?

  • @Choco_nanda_2064
    @Choco_nanda_2064 Год назад

    As a artist now i can be EVEN MORE ARTIST, thx!!! Lmao

  • @Servate
    @Servate 8 месяцев назад

    would add(glow) and multiply work when exported and used as light/shadow for the map?

    • @starlitcastle
      @starlitcastle  8 месяцев назад +1

      You can set the layer modes to use on the light/shadow layer for your parallax map from the plugin call. I can't remember rn if the option for lights corresponds to screen, normal add or add(glow) with galvs plugin. You can for sure set the layer mode to multiply though. I'd recommend doing a quick test :)

    • @Servate
      @Servate 8 месяцев назад

      @@starlitcastle Ah kk tysm for responding!

  • @palamedes4740
    @palamedes4740 Год назад

    Everything works fine in my map but in battle my battler "drop" to a new location a second before the battle start. I isolated the plugin responsible and it galv, any idea why?

    • @starlitcastle
      @starlitcastle  Год назад

      Sorry, I've no idea why that could be. Did you google the issue? Maybe someone run into that before and ask for help on the rpgmakerweb forums or so.

  • @PFGFrankly
    @PFGFrankly Год назад

    how you accemble the grid. i have CSP

    • @starlitcastle
      @starlitcastle  Год назад

      Under View > Grid/Ruler Bar Settings you can setup the grid size. I recommend 48px with either 1 or 2 divisions, depending on what you currently need (it helps with placing stuff half a tile higher). Under view is also the option to toogle the grid on/off.

  • @tkkiba1
    @tkkiba1 Год назад

    thank you so much for this, I really needed it.
    but I'm having a conflict with the lights you showed in the video and a layer of Tint Screen I have.
    my light1.png layer seems to be always below the tint screen filter, which is a darkness filter, so it will be showing a dirty white light because the light is below the dark filter.
    is there a way to fix this?

    • @starlitcastle
      @starlitcastle  Год назад +1

      There is no way to fix that, tint screen always goes above the full screen, as it's a post processing effect. You could use a parallax layer instead of the tint screen and fill that with a fitting color, lower the opacity and either display it below the lights layer and see if that already gives a wished effect or if not also erase the areas were lights are out of that layer with a soft low opacity brush, just to lighten the areas a little more.

    • @tkkiba1
      @tkkiba1 Год назад

      @@starlitcastle thank you for answering, that's a lot of helpful info. I tried to give the tint filter as a Layer_S below light Layer_S and worked perfectly.
      I still can't use a dark image (multiply) with a white spot in the middle because I'm using a big map, so this layer_S won't follow the character but will stuck somewhere, so I have to use a tint sticked on the screen instead, and lights won't work. but there's no problem, your help is enough.
      By the way, I discovered another method appart from your other video, and it is making the actual map in rpgmaker, then I edit it on photoshop and make all you said in the video. If there's a problem because I can see the actual map behind this "layer_s ground" I simply put below that a png a black image, so I can keep the original collisions.

  • @tunane
    @tunane 11 месяцев назад

    hello! i followed your tutorial but for some reason my character is stuck and i can't move it :(

    • @starlitcastle
      @starlitcastle  11 месяцев назад

      You need to set up passability. I have a tutorial for that, it's in the pinned comment.

    • @tunane
      @tunane 11 месяцев назад

      @@starlitcastle thank you!! it's worked now :D

  • @JFoldUmProductions
    @JFoldUmProductions 7 месяцев назад

    What program are you using for the edit

    • @starlitcastle
      @starlitcastle  7 месяцев назад +1

      I personally use Clip Studio Paint.

  • @littlesphinxes
    @littlesphinxes 3 месяца назад

    hello, where can I find the community basic plugin ? I don't see it anywhere :( Thanks

    • @lukeifer
      @lukeifer Месяц назад

      Its usually found already in your plugins in your files!

    • @Dawnsgrave
      @Dawnsgrave 17 дней назад

      @@lukeifer It's not there for me either, I've checked all my files and I can't find any kind of download for it online 😓

  • @jackrjtv
    @jackrjtv 11 месяцев назад

    I loved the video!
    But I had a problem, I've looked elsewhere and I can't find it. I did what you did but when I start the test I get the error "TypeError
    Cannot read property '1' of undefined", which I imagine is some file or configuration that the application is not reading, but still, I don't know what to do, if you could help me it would be great!
    (I created the layers folder, I have the parallax map, and I used the same code as you for the lights. I don't have any other Plug In either, RpgM.Mz)

    • @starlitcastle
      @starlitcastle  11 месяцев назад +1

      Hm, my first guess would have been some incompatibility, but if you don't have others plugins in there it might be a problem with the setup.
      make sure you use the MZ plugin version, not the MV one and double check that you didn't make any mistakes with the plugin call.
      It says it can't match a value of 1 to a something that isn't defined, so it might be an error with the plugin call.
      An example for the plugin call in the map properties:
      LAYER_S 1 WitchsHouse_ground 0 0 255 1 0
      LAYER_S ID Filename XOffset YOffset OPACITY ZLayer Blendmode
      Make sure that you match the capitalization, it's often important with code. LAYERS_S should be in caps and also make it match for your image file.
      (Also make sure the error disappears if you turn off the graphics layers plugin, so you are sure it's really an error from the plugin not another missing file or such.)

    • @jackrjtv
      @jackrjtv 11 месяцев назад

      Wow thanks for the care, may u have a great christmas and end of the year! @@starlitcastle

    • @starlitcastle
      @starlitcastle  11 месяцев назад

      @@jackrjtv I hope you can find and solve your problem! And same to you. :)

  • @harrymillar4193
    @harrymillar4193 Год назад

    Hello, for me whenever I try this, it just says 'TypeError Cannot read property '16' of undefined'. I saved everything how you have shown in the video so I'm quite confused. Does it clash with other plugins? (I mainly use Visustella)

    • @starlitcastle
      @starlitcastle  Год назад +1

      Yes it can very much be a plugin conflict... I'd recommend putting the parallax plugin to the bottom of the plugin list and giving it another try... and to find the plugin it conflicts with turn all plugins off and slowly one after another back on to see which one gives you the error.
      EDIT: Alternativly... I think Visustella have their own parallax plugin for MZ.

    • @harrymillar4193
      @harrymillar4193 Год назад

      @@starlitcastle Thank you, but after hours of research, trial and error, I found out that I am just stupid XD It was because I made too many alterations and needed a new save file. Then I had more issues but found out I was putting everything on an overlay so it obscuring the whole map XD

  • @toddgilmore118
    @toddgilmore118 Год назад

    If I had to be that detailed and intricate It wouldn't be using a game engine like RPG Maker! Nobody even hardly wants to buy these games. I still play around with MV myself finishing a game after 1 year of migraine head aches trying to research so many Java Scripts I needed to find to implement for Title screens, Battle system, item Menu, Weapons, Armor, and pretty much every dam thing except the main tiles! But, I just used some custom objects in the game to break up the same old RPG style look somewhat. Excellent efforts though on your part for having the skills and patience to do all this!!

  • @bustedkiing
    @bustedkiing 3 месяца назад

    what's the csp canvas dimension??

    • @starlitcastle
      @starlitcastle  3 месяца назад

      depends on your game resolution and the map size you want.
      For MV/MZ it should be a multiple of 48 and at least as big as you game resolution...
      for example if your game res is 1280x720, the map would be at least 1296x720.
      Usually I go for an estimate like I want a 20x30 tile big map and turn that into the canvas size... 20x48 and 30x48 etc.

  • @ANGEL-KUN
    @ANGEL-KUN Год назад

    hi may i ask if you could turn on auto subtitle please ToT i'm not very good at hearing in english so it would be really nice if you do. thank you and great work!

    • @starlitcastle
      @starlitcastle  Год назад +1

      Hi! I checked and for whatever reason youtube does not offer me auto subtitles for this video, I only get the option to fill them in manually. I'm a bit short on time currently, so I can't write them rn D: Sorry!

    • @ANGEL-KUN
      @ANGEL-KUN Год назад

      @@starlitcastle it's okay i completely understand :) always appreciate your stuff!

  • @peterhamsterhotdog613
    @peterhamsterhotdog613 Год назад

    i have a question do i really need Plugins for Parallax Mapping or can i do it with out?

    • @starlitcastle
      @starlitcastle  Год назад

      Well, you can use the parallax background option that comes with the engine but it's very limited, as it is only one layer (and it's always below the tileset). You can also do a lot with building custom tilesets.

    • @peterhamsterhotdog613
      @peterhamsterhotdog613 Год назад

      @@starlitcastle ow i see thanls for letting me know maybe i could make the background then place invicible parts of the tileset the pkayer can work on. Perhaps that could work but thank you so much for you input ill try an see more into the plugins aswell

    • @starlitcastle
      @starlitcastle  Год назад +1

      @@peterhamsterhotdog613 That does work, but you'll run into problems whenever you want to walk underneath or behind something. You could copy that part of the background image onto a new tilemap and use that for overlays. Also you might need to start the name of your parallax background with an ! if the parallax acts weird like following you player around.
      Edit: But a parallax plugin sure makes things easier, haha.

    • @peterhamsterhotdog613
      @peterhamsterhotdog613 Год назад

      @@starlitcastle do you know if the creator of the Plugin use is okay with it being used ind games that can be put on steam for a price?

    • @starlitcastle
      @starlitcastle  Год назад +1

      @@peterhamsterhotdog613 Most creators have terms of use on their website or in their threads on the rpgmakerweb forums. Here are galvs: galvs-scripts.com/terms-of-use/ except for a few, his plugins are free for commercial use (for you to make money with your game by selling the game). The few that aren't are mainly some minigame plugins they created.

  • @samfreitas1449
    @samfreitas1449 11 месяцев назад +1

    Have One of RPG Maker 2003?

    • @starlitcastle
      @starlitcastle  11 месяцев назад

      Sorry, I don't. I'm not familiar enough with RPGM2003. I couldn't even tell if parallax mapping is a possibility in that engine. I'm sure you can find out with a bit of searching.

  • @AryanSingh-wm3ln
    @AryanSingh-wm3ln Год назад

    how to restrict player movemnet any plugins for it free.

    • @starlitcastle
      @starlitcastle  Год назад

      I have a tutorial for it. It's the pinned comment on this video.

  • @ziluslules1201
    @ziluslules1201 Год назад

    I wonder if this works in Vx Ace

    • @starlitcastle
      @starlitcastle  Год назад

      I'm pretty sure you can do parallax mapping in VX Ace, but I have no experience with it. Sorry! You'd need to look up which plugin is available for that. (And of course work with the 32px tilesize instead of 48 for your maps)

    • @ziluslules1201
      @ziluslules1201 Год назад

      The problem is, there is very little guides for vx ace and it annoys me so i guess i have to learn scripting@@starlitcastle

    • @starlitcastle
      @starlitcastle  Год назад

      @@ziluslules1201 have you checked the rpgmakerweb forums? I think there's still a lot of data on there regarding vxace and quite a few people around that may be able to help you figure stuff out.

  • @MacronLacrom
    @MacronLacrom Год назад

    My parralax doesn't show

    • @starlitcastle
      @starlitcastle  Год назад

      Make sure your plugin call is used correctly, without knowing what you're doing it's hard to help. Otherwise if you have a lot of plugins it could be an issue with conflicting plugins. If you want an easier to use plugin check out orange overlay (MV only I think).

  • @SWATEngi
    @SWATEngi 4 месяца назад

    Its a great tutorial, but it's hard to understand everything you say xD
    I'm not used to this accent
    Thanks for sharing though!

  • @rileytuffreygaming4204
    @rileytuffreygaming4204 7 месяцев назад

    tlieset Link?

  • @samchanda
    @samchanda Год назад

    not working for me

    • @starlitcastle
      @starlitcastle  Год назад

      If you need help you need to be a bit more specific with your problem, as in what doesn't work? If the graphics don't show up or act weird please make sure you used the plugin commands correctly and that no other plugin creates a conflict. If you can't move but you can see your images, that means you have to setup passability, as in filling your map with a normal tile from the tileset in engine that's walkable so the character has something to actually walk on, I have a seperate tutorial on collission and passabilty.

    • @samchanda
      @samchanda Год назад

      @@starlitcastle the graphics show bellow the actual map, i want it to show up on top.

    • @starlitcastle
      @starlitcastle  Год назад

      @@samchanda you need to set the Z layer. The base tileset layer shows at 0 so you'd need your ground parallax layer to be at 1 or above if you want to hide the tileset stuff, par layer at 5 or above and light and shadow even higher (I usually do 10+).

    • @samchanda
      @samchanda Год назад

      @starlitcastle so I type in Layer_s id map 00 255 6 0

  • @dantealivieri5390
    @dantealivieri5390 Год назад

    You have some kind of sound bugs that, strike into right ear. Painful :(
    Also, very helpful guide

  • @eugenewes
    @eugenewes Месяц назад

    Can't understand a shi... But good work

  • @nai170
    @nai170 Год назад

    Sadly I have to say that this is far too much work. What we need is a shadow script that makes sense

  • @retribution1234
    @retribution1234 Год назад +2

    Way too inefficient and time consuming.
    Looks good though.

    • @starlitcastle
      @starlitcastle  Год назад +12

      Yes, this might be more time consuming than just using the map editor, but I think there's nothing wrong with spending some more time to get the results you want. It all highly depends on the person and their goals/priorities :) Thanks for watching!

  • @Niam_Human
    @Niam_Human 7 месяцев назад

    darn in an out zooming, giving seizures.

  • @manintheline5331
    @manintheline5331 5 месяцев назад

    Holy shit, i wanted the numbers to get explained, but i guess fuck me

  • @mayonnaizze
    @mayonnaizze Год назад

    thank you!!