Thanks Derek! I imagine the process would be fairly similar in Blender. But maybe there's more/better options in the shaders for setting the anisotropy?
Thanks. I'm glad you picked up on that. It actually is. KeyShot tends to avoid creating things that come across as 'too complicated'... but the more parameters you have access to, the more you can create.
This is great. do you think using the mesh node as a normal texture will give similar results? It could be useful for objects which are further in distance or just to save up some memory when rendering larger scenes. Definitely going to try this.
I understand your thinking. You could, but since the mesh texture only holds black and white values, it'd be used as a bump texture. Normal maps have RGB values that redirect light in one of three distinct directions.
Hey Will, this is a fantastic tutorial. For those of us that cannot afford to update to Keyshot 2023 is there any way to access the project files/materials to learn from?
I suppose it's possible. But you would need to have the seats UV unwrapped first. And then, you'd need to have a stitching image texture that's exactly what you need for that car seat design. I think it'd be tough.
Fun process to watch!
Thanks Derek! I imagine the process would be fairly similar in Blender. But maybe there's more/better options in the shaders for setting the anisotropy?
Absolutely masterful. Amazing how versatile the mesh texture is. It’s like KeyShot’s secret weapon/unsung hero. Great job on this!
Thanks. I'm glad you picked up on that. It actually is. KeyShot tends to avoid creating things that come across as 'too complicated'... but the more parameters you have access to, the more you can create.
Fantastic tutorial! From beginning to end! I especially appreciated the advise about working with Yellows.
Awesome. I'm happy to share.
Well, this really simply and cool tutorial. Further more, it is available onThis is the best free software Ive seen.
there is always something new to learn from you! Will! thanks again an again!
Thanks. That's what I'm aiming for!
New knowledge! Thank you Will!
You bet!
thanks you! i will try on blender :))))
Good luck!
This is great. do you think using the mesh node as a normal texture will give similar results? It could be useful for objects which are further in distance or just to save up some memory when rendering larger scenes. Definitely going to try this.
I understand your thinking. You could, but since the mesh texture only holds black and white values, it'd be used as a bump texture. Normal maps have RGB values that redirect light in one of three distinct directions.
Hey Will, this is a fantastic tutorial. For those of us that cannot afford to update to Keyshot 2023 is there any way to access the project files/materials to learn from?
You can download the model, import that into any version of KeyShot and follow along with the video!
Very interesting thank you! On keyshot, is it possible to do topstitching or a simple stitch seam like on car seats?
I suppose it's possible. But you would need to have the seats UV unwrapped first. And then, you'd need to have a stitching image texture that's exactly what you need for that car seat design. I think it'd be tough.
bless
Oh yeah.. you're familiar with this material, huh?
nive vid...
you look Maynard James Keenan
😂
Hello, I am a Korean university student.
I'm going to use glass for lighting
I want to make a little bumpy glass like a live-action! Please teach me
Have you tried using a bump texture?
hey will, the sample file can not be download
Shoot! Thanks for letting me know. I fixed it!