Комментарии •

  • @DerekElliott
    @DerekElliott Год назад +5

    Fun process to watch!

    • @WillGibbons
      @WillGibbons Год назад

      Thanks Derek! I imagine the process would be fairly similar in Blender. But maybe there's more/better options in the shaders for setting the anisotropy?

  • @tgs1766
    @tgs1766 Год назад +1

    Absolutely masterful. Amazing how versatile the mesh texture is. It’s like KeyShot’s secret weapon/unsung hero. Great job on this!

    • @WillGibbons
      @WillGibbons Год назад

      Thanks. I'm glad you picked up on that. It actually is. KeyShot tends to avoid creating things that come across as 'too complicated'... but the more parameters you have access to, the more you can create.

  • @voulazarpani7688
    @voulazarpani7688 Год назад

    Fantastic tutorial! From beginning to end! I especially appreciated the advise about working with Yellows.

    • @WillGibbons
      @WillGibbons Год назад

      Awesome. I'm happy to share.

  • @rickramper2923
    @rickramper2923 Год назад

    Well, this really simply and cool tutorial. Further more, it is available onThis is the best free software Ive seen.

  • @marcofilipic6123
    @marcofilipic6123 Год назад

    there is always something new to learn from you! Will! thanks again an again!

    • @WillGibbons
      @WillGibbons Год назад

      Thanks. That's what I'm aiming for!

  • @guillermobravo370
    @guillermobravo370 Год назад

    New knowledge! Thank you Will!

  • @kanpjnhucnhac
    @kanpjnhucnhac Год назад

    thanks you! i will try on blender :))))

  • @Officer94
    @Officer94 Год назад

    This is great. do you think using the mesh node as a normal texture will give similar results? It could be useful for objects which are further in distance or just to save up some memory when rendering larger scenes. Definitely going to try this.

    • @WillGibbons
      @WillGibbons Год назад

      I understand your thinking. You could, but since the mesh texture only holds black and white values, it'd be used as a bump texture. Normal maps have RGB values that redirect light in one of three distinct directions.

  • @H2SeanP
    @H2SeanP Год назад

    Hey Will, this is a fantastic tutorial. For those of us that cannot afford to update to Keyshot 2023 is there any way to access the project files/materials to learn from?

    • @WillGibbons
      @WillGibbons Год назад +1

      You can download the model, import that into any version of KeyShot and follow along with the video!

  • @GouyiG
    @GouyiG Год назад

    Very interesting thank you! On keyshot, is it possible to do topstitching or a simple stitch seam like on car seats?

    • @WillGibbons
      @WillGibbons Год назад

      I suppose it's possible. But you would need to have the seats UV unwrapped first. And then, you'd need to have a stitching image texture that's exactly what you need for that car seat design. I think it'd be tough.

  • @NicholasBaker
    @NicholasBaker Год назад +1

    bless

    • @WillGibbons
      @WillGibbons Год назад +1

      Oh yeah.. you're familiar with this material, huh?

  • @impheris
    @impheris Год назад

    nive vid...
    you look Maynard James Keenan

  • @user-zd2kv1jq8u
    @user-zd2kv1jq8u Год назад

    Hello, I am a Korean university student.
    I'm going to use glass for lighting
    I want to make a little bumpy glass like a live-action! Please teach me

    • @WillGibbons
      @WillGibbons Год назад +1

      Have you tried using a bump texture?

  • @jameschang7274
    @jameschang7274 Год назад

    hey will, the sample file can not be download

    • @WillGibbons
      @WillGibbons Год назад

      Shoot! Thanks for letting me know. I fixed it!