8 Easy Tricks Every KeyShot User Should Know

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  • Опубликовано: 19 июл 2024
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    Time Stamps:
    0:00 - Intro
    0:12 - Rounded Edges
    1:02 - Move Tool
    1:40 - Mirror
    2:22 - Isolate Materials
    3:12 - Plastic for Metal
    4:07 - Clay
    4:55 - Cutaway
    5:43 - Settle

Комментарии • 71

  • @aeonjoey3d
    @aeonjoey3d 2 года назад +9

    One obstacle for training beginners is them understanding linked materials, the fact that a material no longer in the file is essentially lost (unless saved to the library or undo), and that dragging a material to the model tree overrides the material linking hierarchically. Once a beginner wraps their head around these concepts, Keyshot becomes a whole lot easier. Another is understanding the difference between duplication of a model set, the “new” model set button and it’s dialog options, and what constitutes an unbaked duplicate when using the pattern tool.

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Thanks for the insight. Observations like this is good tutorial fuel. If files are properly managed, there shouldn't be lost materials (save KSP instead of BIP file). And yeah, linking/unlinking is pretty key to understand. If it's helpful, by default, the pattern tool unlinks materials, wheras when you duplicate a model set, you get the choice to link/unlink materials.

  • @tiberiudascalu9246
    @tiberiudascalu9246 2 года назад +4

    That settle option really is a time saver! Thank you for the tips

    • @WillGibbons
      @WillGibbons  2 года назад

      I like it! Sometimes, it can be a bit slow, but other times it's really nice.

  • @aeonjoey3d
    @aeonjoey3d 2 года назад +2

    Oh wow, love the plastic for metals! Also the snap to pivot, that’s essentially an align-to-other-object hidden function!

    • @WillGibbons
      @WillGibbons  2 года назад

      Yeah, that tricky move tool... haha

  • @pathikdesai5853
    @pathikdesai5853 Год назад +1

    One of the nicest keyshot render videos out there. Thanks Will.

  • @jas-jr3rv
    @jas-jr3rv 2 месяца назад

    This was fantastic! you're like the only person out there making such good videos for keyshot

  • @georgehugo561
    @georgehugo561 2 года назад

    This is gold! Thank you!

    • @WillGibbons
      @WillGibbons  2 года назад

      Thanks for the comment. Cheers!

  • @davewilliams1466
    @davewilliams1466 2 года назад +1

    Excellent video 2 new tips in there that will save me some time, thanks so much.

    • @WillGibbons
      @WillGibbons  2 года назад

      Thanks Dave! Happy to hear that!

  • @mostafamarzouk8309
    @mostafamarzouk8309 2 года назад

    THank You for this! was waiting for it!

  • @EvanHarp
    @EvanHarp 10 месяцев назад +1

    You have no idea how many times I've gone back into solidworks to add little fillets in order to round the edges. I had no idea rounded edges was a thing in keyshot thanks

    • @EvanHarp
      @EvanHarp 10 месяцев назад +1

      Seriously though that's amazing

    • @WillGibbons
      @WillGibbons  9 месяцев назад

      Now, you just need to make a time machine so you can go back in time to watch this tutorial and save you tons of hours. ;)

  • @yashsaboo8450
    @yashsaboo8450 2 года назад +2

    Amazing video! It was very helpful.

  • @fil2767
    @fil2767 Год назад

    Thanks a lot Teacher

  • @user-yx5zz9sb8y
    @user-yx5zz9sb8y Год назад

    very good TIP! Thx

  • @anuruddhachamil5801
    @anuruddhachamil5801 2 года назад

    Amazing, Thank you❤

  • @ovidiu.gavrilut
    @ovidiu.gavrilut Год назад

    Thak you. I've used keyshot for year yet there were things that were new to me or i just didn't have a good grasp. Great video!

    • @WillGibbons
      @WillGibbons  Год назад

      Oh, nice! That's what I was hoping for.

  • @rakeshbera9909
    @rakeshbera9909 Год назад

    Thanks for teach us

  • @Olga_Cornacchia
    @Olga_Cornacchia 2 года назад

    Thank you very much! 🤩

  • @martinveldsman
    @martinveldsman 2 года назад

    Great tip about the plastic material, I have an animation I’m working on for an assembly of hundreds of steel parts and the fireflies has been a real issue. Going to try this, thanks

    • @WillGibbons
      @WillGibbons  2 года назад

      Ideally, you wouldn't need to, but yeah, can be helpful. Also, under the roughness parameter, make sure to increase that a bit, maybe 16 or so... that should help. If you're using physical lights for the source (like area light) increase the samples of those as well and it'll help a bit.

    • @marcowodarz-burmester7728
      @marcowodarz-burmester7728 2 года назад

      you can also use the advanced material instead of plastic and toggle off the Fresnel option. Then you can play with the ambient channel as well, without searching for the right IOR value.

  • @pelinozbalci
    @pelinozbalci 2 года назад +2

    Hi Will, do you have tutorial for realistic rendering of wood materials planned anytime soon? Watched and loved the previous one but I’m curious if you’d do anything different after all these years, maybe you developed new ways to do it! And great video as always, cheers

    • @WillGibbons
      @WillGibbons  2 года назад +4

      Hello! At this time, I do not. I honestly almost never render wood. Because I don't work with interiors or furniture designs, it just does not come up often. If you really want super-realistic wood, I think the best solution is photo-scanned textures unfortunately. But that can get tricky to find as well as UV-unwrapping the model to map the textures properly too. That's where the simplicity of the 3D procedural texture built into KeyShot comes in handy. But eyah, long story shot, not really. Sorry about that. I'm not saying I won't... but I just don't have anything planned as KeyShot hasn't made changes to that material or the material graph in a long time.

  • @Carlenej12
    @Carlenej12 2 года назад

    Even when I think I know things, you add that little secret that makes KeyShot so much easier!

  • @rsvette123
    @rsvette123 2 года назад

    Awesome video

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Thanks!

    • @rsvette123
      @rsvette123 2 года назад

      Thank you Will - I do product packaging and I cant get product behind a windows to render proper - doesnt look like a window - you have any tuts for that ? thanks much

  • @capetown6018
    @capetown6018 2 года назад +1

    Here are some other tricks, ... Redshift, Octane, Vray ... for Blender, for Maya, for Cinema... and so on ;)

    • @WillGibbons
      @WillGibbons  2 года назад +4

      OH! That's cute. I'd never heard of those.

  • @integrateddesignhub1
    @integrateddesignhub1 Месяц назад

    Amazing work, how did you import pcb in keyshot including signal or track layer.

    • @WillGibbons
      @WillGibbons  Месяц назад

      Just the same I would with any 3D model. I created this PCB model in Autodesk Fusion.

  • @m.asghar-Creator
    @m.asghar-Creator Год назад

    excellent result.... ***
    I need you guidance to solve my problem.
    I have product on packaging box that client need to show spot UV (printing effect) on the packaging 3D mock.
    If do you any have solution plz share...

    • @WillGibbons
      @WillGibbons  Год назад

      You'd need to make a glossy version of the material. You can do this with a label. I don't have an exact tutorial on this, but if it's a logo that should be glossy, you apply that and make sure its material properties are gloss/roughness=0.

  • @jacks19822
    @jacks19822 2 года назад

    hey will how did you get those lines (vias) on the PCB? does it come with the model? or did you added them yourself?

    • @WillGibbons
      @WillGibbons  2 года назад

      This is a model/design of my own. I modeled the traces when I was modeling the rest of the PCB.

  • @petersilvery
    @petersilvery 2 года назад +1

    Hey Will, May ask you Which Material is used for IC's or Chips in keyshot.?

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Th black plastic looking materials on this model? That's just plastic. I think I used a textured translucent material I created for the green parts.

  • @jannovotny2737
    @jannovotny2737 Год назад

    Hello, I would like to ask for your help. Rounding the edges has always worked flawlessly for me, but now I have a keshot 11 and I have a problem. I used to only make the shutline in the face with zero gap and set the rounded edges to simulate the shutline. Unfortunately, keyshot 11 takes the two parts divided in this way as one volume and does not round these edges. Don't know how to fix it so it works normally?

    • @WillGibbons
      @WillGibbons  Год назад

      I've not run into this myself. It sounds like it's more of a bug if this is what you are experienceing. Have you checked with Luxion support?

  • @jbenham91
    @jbenham91 2 года назад

    I wish settle worked like that for me, mine just moves around continually until I get bored and stop it before doing it manually. Using a 3080 card on fairly simple geometry.

    • @WillGibbons
      @WillGibbons  2 года назад

      Hmm, interesting. You can try in CPU mode, but I'm 99% certain the GPU is being used for rendering only and not the actual settle command. I've tested it on a few items and most of them worked pretty well (not perfect) but well enough. Are you dropping the object from a decent height or is it barely off the ground? If it's too close to the place you're trying to settle it onto, that may be an issue.

  • @carsonhawkes
    @carsonhawkes 2 года назад

    Any trouble shooting ideas why imported geometry (both with and without numbs data) has rounded edges features greyed out?

    • @WillGibbons
      @WillGibbons  2 года назад

      Not really... are you sure you don't have 'Render NURBs' enabled in KeyShot? I'm not taking about NURBs data being imported, but actually enabled in the real-time view.

  • @rakeshbera9909
    @rakeshbera9909 Год назад

    Sir upload some jwellery rendering video...

  • @busyman7571
    @busyman7571 Год назад

    to me , two three tricks was new... thanks

  • @Indonesia01ian
    @Indonesia01ian 11 месяцев назад

    Hi how to add PCB material and all the capacitors

    • @WillGibbons
      @WillGibbons  11 месяцев назад

      I modeled all those details in CAD applicaiton.

  • @BjornCreemers
    @BjornCreemers 2 года назад

    Hi Will, I tried a cutaway, but it's showing the wrong side. How can I turn it around ?

    • @WillGibbons
      @WillGibbons  2 года назад

      Did you try dragging the cutaway object in a different direction? In my example, I dragged the cube toward the camera, so the part of the PCB that was NOT overlapped by the cube was visible. This will determine what part of the model is cut.

  • @speedfreakpsycho
    @speedfreakpsycho 2 года назад

    I forgot how keyshot was great. The only reason why i stopped using it is that it doesn't help me on the long run, once i set up the materials i cant do anything with them really other than rendering it in kS. I wish that there is an option to export textures, materials to marmoset, may, unreal etc..

    • @WillGibbons
      @WillGibbons  2 года назад

      Ah, yeah. Not sure if or when that might happen.

  • @HannesGrebin
    @HannesGrebin Год назад

    Isolate Materials is strange and not working on my end. Better works with selecting the objects in Scene Panel and drag and drop the material into the scene panel onto the Ctrl-seleted objects.

    • @WillGibbons
      @WillGibbons  Год назад

      That's odd. I haven't had any issues with it. What version of KeyShot are you currently using? I wonder if updating your software will fix it if you happen to be on an earlier version.

  • @hogandromgool2062
    @hogandromgool2062 2 года назад

    wait, mind blown a knife isnt actually sharp.......?!