@@WillGibbons Perhaps squeezing in the part with photoshop would also be highly valuable, since it gives that photorealistic feeling when imperfections are added.
This is such a powerful video, Will. You're taking a lot of the steps I would take myself when trying to trouble-shoot problematic areas in Keyshot. Great examples shown here, thanks for sharing. Can't wait to see more episodes of this.
@@WillGibbons I’ve seen some janky geo out of solidworks. Not sure how the engineer was trimming the surface, it also wasnt a solid body. It imported into KS terribly. My fix was to export an IGES (because a step was terrible too) and the import the IGES into MoI and convert it to a solid. Imported into KeyShot just fine.
We see some funky things that happen with geo while using creo 8 plug in. Our biggest 🥩 is that our normals come in pointing in. Albeit with most of our products not needing super close ups we can live this these hiccups. Probably will stop here and send a model for more good will hunting;) This is the best series for learning. How does Mr. Gibbons keep coming up w/ cool stuff to watch? Most of his videos used to fly over our heads. Now we just wane for more. Until the next gibbous moon 🌙 approaches. Thanks again you two. For bringing all this new stuff to 💡
@@ericlehnert8404 A lot of CAD comes in with the normals flipped. It used to be a huge pain fixing them in Maya. KS has a normals tool that does well at conforming the normals.
Yes sir that tool has become our friend. Coming to an end of a 1.5 year spin our product project flipping normals like a meditative monk. Now comes time to go sit back and soak in some of Will’s great training on moving stuff around a bit… motion awaits…
Really liked this video series. I learned a great deal from this on using front plate to match perspective, fixing geometry issue for rounded edges, and depth of field use. WOW mind blown.
This must be one the best educational Keyshot (or rendering in general) videos out there. Really interesting to get an insight into your thought processes and workflow when you're working through the list. Thanks a lot for this episode, I am already tuned in for the next one.
I intended it to... but it was more work than I thought it would be, haha. Also, it can be difficult to find someone who can submit a decent model with matching photo reference. Still, I understand how it could be useful if I can make more like this. Thank you,
Thank you! I'll be happy to send you the KeyShot file if you want. However, I did this in KeyShot 11, so in order to be able to open it, you would need to have KeyShot 11. Either way, I hope it was educational and helpful!
Hi Will, thank you so much for this amazing video. I have been learning from you since 2 years form now. This video series is just whole package. Pleasure watching you doing these renders. Thanks again! Love your work!!!
This is one of the best keyshot learning experiences you can get. I'm sure many get to the point of where the submission was at, and just need that bit of know how to tip them over to the next-level. Very well done Will. And I'm please to say in my RUclips search if I type Will your name is before Will Smith on the drop down. :--)
I did that by right-clicking on the part. Your right-click menu may look different because in the preferences, I checked a box that groups tools so the right-click menu is more compact.
Learned a lot in this video! Especially fixing geometry issue. Just wondering, why you add smudges in PS instead of using grunge textures in Keyshot? Is it because there is only one image to deal with?
Yes, precisely! In this case, it was a one-off rendering... if I had to do different angles, or an animation or make changes to them, then I'd have done them in KeyShot. In this case, just about 3 minutes in photoshop was the path of least resistance in this scenario.
Great ! I got a very similar workflow in blender and got some tips out of this. I hoped to see you adress those very dark areas on the front side panel. Especially the high contrast very dark areas of the screws. I always have the same a little bit washed out look I have to correct in post. But since I work in animation these are hard to keep consistent. Do you have any tips on this?
Hmm... not sure I follow. You're talking about the + shaped area where the philips screw head fits in? Or somewhere else? Generally, brightening dark areas can be done by adding extra GI bounces in KeyShot.
@@WillGibbons thanks for answering :) that is the area I mean. But instead of brightening, there are dark spots in the original I want to replicate. I sometimes have to use negative light to archive more shadows. The dynamic range of the original goes from nearly pitch black to nearly full white. The recreation nails the whites but the dark spots are a bit to bright and I wanted an expert tip to archive those really black tones in a high reflective model. But don’t want to bother - it is a great video and i just wondered.
Awesome video. Rendering optic parts like lenses is always a pain because 99.9% of the time you don't get the real geometry of the lenses to your working model. Also they are always 100% transparent shiny material with some faces with roughness to scatter and soften the light. I am really frustrated when I have to render something with lenses and I always prefer to render with led lights off in order to show more details behind the lenses....
Thanks alot, I learned again some new tweaks and moves in Keyshot. Dont get me wrong, but I think you lost some interesting details on the four LED spots in the middle because of the blurriness of the plastic material. Nevertheless I like blurred plastics :) Keep on!
Please do more of these, they are super educational for even common keyshot users!
Awesome! I'm glad to hear that. I think it'd be a good idea to continue the series!
@@WillGibbons Perhaps squeezing in the part with photoshop would also be highly valuable, since it gives that photorealistic feeling when imperfections are added.
Yes - this was very helpful and informative. Real life scenarios are easier to digest.
This is such a powerful video, Will. You're taking a lot of the steps I would take myself when trying to trouble-shoot problematic areas in Keyshot. Great examples shown here, thanks for sharing.
Can't wait to see more episodes of this.
Thanks man! Your comment means a lot! Really appreciate it.
Re-tessellating to fix the rounded edges is a most excellent tip!
Thanks. This person said they imported STEP from SW, so not sure why it was required... kind of odd.
@@WillGibbons I’ve seen some janky geo out of solidworks. Not sure how the engineer was trimming the surface, it also wasnt a solid body. It imported into KS terribly. My fix was to export an IGES (because a step was terrible too) and the import the IGES into MoI and convert it to a solid. Imported into KeyShot just fine.
We see some funky things that happen with geo while using creo 8 plug in. Our biggest 🥩 is that our normals come in pointing in. Albeit with most of our products not needing super close ups we can live this these hiccups. Probably will stop here and send a model for more good will hunting;) This is the best series for learning. How does Mr. Gibbons keep coming up w/ cool stuff to watch? Most of his videos used to fly over our heads. Now we just wane for more. Until the next gibbous moon 🌙 approaches. Thanks again you two. For bringing all this new stuff to 💡
@@ericlehnert8404 A lot of CAD comes in with the normals flipped. It used to be a huge pain fixing them in Maya. KS has a normals tool that does well at conforming the normals.
Yes sir that tool has become our friend. Coming to an end of a 1.5 year spin our product project flipping normals like a meditative monk. Now comes time to go sit back and soak in some of Will’s great training on moving stuff around a bit… motion awaits…
One of the best tutorials. I really appreciate going through the audit first and then moving toward how to make it better.
Excellent work, Will.
Thanks for your comment! Glad to hear this was helpful!
Really liked this video series. I learned a great deal from this on using front plate to match perspective, fixing geometry issue for rounded edges, and depth of field use. WOW mind blown.
Heck yes! That's what I want to hear :) Thanks a lot!
Very useful: every minute filled with excellent tips and techniques. Inspired to be re-visit some of my metal renderings
Awesome! I'm happy to hear that. Good luck!
This must be one the best educational Keyshot (or rendering in general) videos out there. Really interesting to get an insight into your thought processes and workflow when you're working through the list. Thanks a lot for this episode, I am already tuned in for the next one.
Thanks for the super-compliment! I really appreciate that :)
This is fun! Seeing how you think and make little adjustments every time and the impact is definitely useful. Thank you!
Nice! Yeah, I think sometimes it's easy to forget that many small changes lead to the result, not one major change.
You outdid yourself with this one, Will. Great job!
Thanks! I appreciate it!
arguably my favorite out of all your videos !
Wow! Thank you.
Thank you. Metal and Cloudy Plastic are always hard to tackle. Thank You for the Tutorials
Yeah, they can be!
Really helpful video I hope it becomes a series
I intended it to... but it was more work than I thought it would be, haha. Also, it can be difficult to find someone who can submit a decent model with matching photo reference. Still, I understand how it could be useful if I can make more like this. Thank you,
Thank you for a great job with my model!
Thank you! I'll be happy to send you the KeyShot file if you want. However, I did this in KeyShot 11, so in order to be able to open it, you would need to have KeyShot 11. Either way, I hope it was educational and helpful!
@@WillGibbons Oh, no! I must to do it by myself.
Thanks for your video! Please do more of this kind of topic, going through real examples is the most practical way to learn!
I'm happy to hear that. Thanks!
Hi Will, thank you so much for this amazing video. I have been learning from you since 2 years form now. This video series is just whole package. Pleasure watching you doing these renders. Thanks again! Love your work!!!
That's great to hear! Thank you!
Every time I discover new little tricks. Great video!
Awesome, thanks for watching!
Awesome! Thinking doing the master classes.
Cool. Let me know if you have any questions!
Great as always, Will
Glad you think so!
Nice video Will! Can see this series being very popular 😀
Thanks man! It seems like it. I'll do more.
best keyshot series ever
Wow! Thanks Lucas!
Fantastic video. Super valuable info at the right pace, great commentary, etc. I learned a couple things today, thank you.
I'm happy to hear that! Thank you,
This is one of the best keyshot learning experiences you can get. I'm sure many get to the point of where the submission was at, and just need that bit of know how to tip them over to the next-level. Very well done Will.
And I'm please to say in my RUclips search if I type Will your name is before Will Smith on the drop down. :--)
Wow! Thanks for the super kind words! hahaha, RUclips has been paying attention to your viewing habits!
I love these series 😍
Cool! Thanks for letting me know!
Will, You are the best man !!!!!
Thanks! :D
Thank you very much! This format is great for learning. Maybe you continue this series? Would be great 👍
That's the plan! Thanks for letting me know!
woooow thats a useful format
Glad you think so! I only did one of these, but could potentially do another.
This is Amazing... a true master class
Glad to hear that!
I can tell this is gonna be great
You're great :)
How can i open the menu in 19:02
I did that by right-clicking on the part. Your right-click menu may look different because in the preferences, I checked a box that groups tools so the right-click menu is more compact.
Is it better to do the rounded edges directly from the model?
I prefer the fillets to be in the model for best results.
It was very helpful. Thank you!
Glad it was helpful!
Learned a lot in this video! Especially fixing geometry issue.
Just wondering, why you add smudges in PS instead of using grunge textures in Keyshot? Is it because there is only one image to deal with?
Yes, precisely! In this case, it was a one-off rendering... if I had to do different angles, or an animation or make changes to them, then I'd have done them in KeyShot. In this case, just about 3 minutes in photoshop was the path of least resistance in this scenario.
@@WillGibbons thanks for reply!
Great ! I got a very similar workflow in blender and got some tips out of this. I hoped to see you adress those very dark areas on the front side panel. Especially the high contrast very dark areas of the screws. I always have the same a little bit washed out look I have to correct in post. But since I work in animation these are hard to keep consistent. Do you have any tips on this?
Hmm... not sure I follow. You're talking about the + shaped area where the philips screw head fits in? Or somewhere else? Generally, brightening dark areas can be done by adding extra GI bounces in KeyShot.
@@WillGibbons thanks for answering :) that is the area I mean. But instead of brightening, there are dark spots in the original I want to replicate. I sometimes have to use negative light to archive more shadows. The dynamic range of the original goes from nearly pitch black to nearly full white. The recreation nails the whites but the dark spots are a bit to bright and I wanted an expert tip to archive those really black tones in a high reflective model. But don’t want to bother - it is a great video and i just wondered.
Very nice. I learned a lot from this
Awesome!
im using radeon Rx 6700 xt , but cannot render with GPU.. how to activate my GPu render?
KeyShot only supports Nvidia GPUs and if they're not an RTX card, then they will be significantly slower.
@@WillGibbons my GPU have RTX but maybe not support,. thank you btw
My guess that contour is supposed to go to specula. Keyshot channel had a tutorial rendering high gloss polished metal and contour used in such way.
Aaaah, interesting.
why do you use Keyshot instead of Blender, Maya or 3dsMax?
Because it works well with CAD data and it's the only rendering software I know.
Pro tip: No one uses Blender except people who make RUclips videos about Blender.
I suspect the verts weren't welded so the rounded edges couldn't determine it was a corner. My guess anyways.
I think you're right... the import that did the tessellation probably didn't work as it should have, or the export from CAD wasn't ideal.
Great video! Super didactic, thanks!
Thank you!
Awesome video. Rendering optic parts like lenses is always a pain because 99.9% of the time you don't get the real geometry of the lenses to your working model. Also they are always 100% transparent shiny material with some faces with roughness to scatter and soften the light. I am really frustrated when I have to render something with lenses and I always prefer to render with led lights off in order to show more details behind the lenses....
Yeah, I can agree with this. All about picking your battles I suppose.
very nice
Thanks!
Thanks alot, I learned again some new tweaks and moves in Keyshot. Dont get me wrong, but I think you lost some interesting details on the four LED spots in the middle because of the blurriness of the plastic material. Nevertheless I like blurred plastics :)
Keep on!
Thanks. I appreciate you taking time to share your thoughts!
i think she used OPACITY on the edge so that the left leg's edge seems darker like they have inner Black metal coming out....may b
Hmm, maybe? However, in this exact case, there would be no material underneath, so it's an odd approach.
@@WillGibbons and we have You for make things Even :)....thank you very much for sharing knowledge.