Hey man, I’m a new subscriber and I love this quick Blender content. Short straight to the point real tips. Thanks man. The wet concrete tutorial is another life changer for SciFi renders especially. Thanks and keep it up.
I wouldnt say its dynamic. It can work very well in certain types of scenes but it only works for those scenes. Definitely adds an ominous vibe that the original didnt have and I think it's a little more creative in that regard.
Man! ur tutorials are one point within a short duration , making the learning experience much interesting ..... Can you help out what is the best RENDER SETTINGS for small easy works , fr some one who has no idea on that and uses max samples at 32 keep doing more !!
blender guru did some interesting camera angle experiment. he animadet the camera with a noise texture to move on random spots with ramdom rotations and he actualy found many realy cool angles you would never tought about
I agree that camera angel is important. I love your work but sometimes I think you could explore other angles or put the emphasis in a different section by using rule of thirds. There is a lot of artists out there who have the focus in the middle with a big epic light in the centre. Don't get me wrong it's cool but if you look at great photographer and cinematography they utilise rule of thirds a lot more as well as different angles
Also add noise back into your image, even at ISO 100 on real cameras there's still noise in the image. Adjust the noise level accordingly, so for night/dark images you would bump it up to simulate high ISO and for daytime it's pretty minimal but still there. noise masks the very sterile and unnatural look that 3D renders can give off and make it more realistic.
I’m still trying to hav things look good enough even without any of these tips. That render was perfect to me, still don’t know how to get to that level of detail
Hello mate I got into 3d couple weeks ago, and I was wondering how big of a texture size do I require to have gritty texture like the walls shown in the video? It seems like when I render with 4k maps , it seems very bland, so does geometry numbers has to be high to reach that wall quality?
Very informative. Are you rending out thumbnails with a different volume-setting? It feels to me, that a volume which looks great in e.g. 1080 x 1920 almost disappears when resizing the thumbnail to a smaller size.
Nice renders man, thanks for the tut ! I still have a question if it doesn't bother you, how do you get the photo view on the bottom right set up like this with real time rendering ? Been searching for an hour but still can't figure it out. (yes i'm very beginning)
the second one it would be great if u Added the Motion blur to the camera, Number 2 is excellent & More than the first one who is a regular Scene at least for me
0:54 / 10:12 Question, what is that bottom center library called? I never seen that in my blender. Did you made a Tutorial on how you made your Blender layout and what each part is name and what you use it in your day to day creative work flow?
For your first question. I believe its called the asset browser, its pretty new in blender. From my understanding, it allows you to save materials, models, etc and save them. You can then drag n drop them. As for materials, you can drag n drop them on an object and it just instantly applies. I cant explain it too well, sorry lol.
Tilting the camera or rotating it like around 6:11 is a thing you can do. If you don't like how it looks, then it might be one of two things: you don't like non-horizontal camera angles or you just don't see the point in ever tilting a camera that way. I think if it was 90 degrees or 180, then I'd say that looks like crap and I see no logic in why it was done. But perhaps someone might do it on purpose to elicit a feeling of instability. ? You do mostly landscapes so tilting the camera to the side would probably be a bit odd but you could also argue why do vertical scenes. Vertical is so 1990s. I mean, my point is that things are never black and white, right or wrong. In general, we expect to view landscapes as if we were standing on a flat surface and the land is roughly horizontal. But rules are made to be broken. at 7:15 many artists would tell you that putting your main subject in the middle of the canvas is bad composition. They might also say that it's a boring composition since it's so "balanced". Well, basically there are more and less interesting compositions but I think many people just point their camera straight at the middle, use a long focal length for that upper bending effect, throw some volume scatter and call it a day. Whatever makes people happy is what they should do or look at. If you make one picture, then yes, you needn't model outside that frame. but if you intended to animate... well, that might be different. I think ref composition, some people have said that it's good if you can put your main subject near one of four intersections made by dividing the canvas or frame into thirds. Think about the "weight" of the areas and try not to put things directly in the middle. Never make a landscape where the horizon line cuts across the exact middle of your "canvas".etc. I think there's no "rules" really but just general observations that tend to work well if applied. Composition is very important. Color and constrast. Lots of things to consider like you mention about camera angles and focal lengths. Interesting stuff to think about!
Hey i know am late and still new to this whole world but at 0:52 how are you able to have your whole scene rendered while moving the light (as in theres no noise and no load time)?
Sup dude, should be good if you show your asset library, how you made iit and where you find cool assets, thank you so much for the videos, it's really incredible
the second camera angle makes the scene more interesting... you're maybe hiding from those two, peeking from behind a corner, waiting for them to pass by
Using photoshop is not a valid tip when the goal is becoming a better render artist, mainly because you can make a whole career out of editing + video editing is a whole other story. Also you didn't mention rule of thirds or golden ratio, which judging by the way you frame your shots makes complete sense. You used the wrong volume node too, and your render looks denoised af, you might wanna crank those samples up, unless you plan on fixing that in post :/
Knowing why the render is not working is crucial to make it better, Thanks for giving insights on that.
Hey man, I’m a new subscriber and I love this quick Blender content. Short straight to the point real tips. Thanks man. The wet concrete tutorial is another life changer for SciFi renders especially. Thanks and keep it up.
ive just found your channel a few days ago and i have to say that your stuff is amazing. i already got so much inspiration and things i wanna do
Great video! Had no clue about adding volumetrics but I’m excited to put them in some of the projects I’ve been working on.
Another great vid, Max. Cheers!
i actually love that angle you were shitting on loool its very dynamic and creative, its very spooky as well and sorta fits the vibe of the render
I wouldnt say its dynamic. It can work very well in certain types of scenes but it only works for those scenes. Definitely adds an ominous vibe that the original didnt have and I think it's a little more creative in that regard.
It's a bad composition though.
You really wouldn't want to do that :)
Thanks for talking about camera placement! I'd like to think you read my tweet about it but its a pretty universal problem, great video once again!
Man! ur tutorials are one point within a short duration , making the learning experience much interesting .....
Can you help out what is the best RENDER SETTINGS for small easy works , fr some one who has no idea on that and uses max samples at 32
keep doing more !!
Very valuable insight, much appreciated man
another really cool and helpful video - thank you!
excellent tips, thank you 🙏🏻
blender guru did some interesting camera angle experiment. he animadet the camera with a noise texture to move on random spots with ramdom rotations and he actualy found many realy cool angles you would never tought about
Really good stuff you put on RUclips. Thanks. HNY!
Thanks for the tips !
this man has a tutorial for everything I search for in youtube
The Only Tip I didn't knew was the Volumetric ones. Thanks for it Dude.
Love these new vidoes man! Where did you get the models for the characters in the scene? Finding the best character models is itself a challenge
good work! i hope you make video about workspace to make it more useful and better than default!
+1
Is it possible that you can make a video about how to set up a library with assets and add assets to that library? - amazing work btw
All i have ever needed to see
this channel deserve 100k subscribers
Thanks for another great video! :)
How did you make the snow? I always have trouble creating winter scenes.
Did you make the stone pillars? If yes, can you make a tutorial? This all looks really nice.
I would be very interested in knowing how you created such perfect icicles! Been trying to recreate them myself but they always come up quite shitty!
Love your videos
I agree that camera angel is important. I love your work but sometimes I think you could explore other angles or put the emphasis in a different section by using rule of thirds. There is a lot of artists out there who have the focus in the middle with a big epic light in the centre. Don't get me wrong it's cool but if you look at great photographer and cinematography they utilise rule of thirds a lot more as well as different angles
Some good things in here, thanks! What about that other point on your list; regarding making textures fit together. Will you still do a video on that?
Also add noise back into your image, even at ISO 100 on real cameras there's still noise in the image. Adjust the noise level accordingly, so for night/dark images you would bump it up to simulate high ISO and for daytime it's pretty minimal but still there. noise masks the very sterile and unnatural look that 3D renders can give off and make it more realistic.
It's very easy to overdo it too
I’m still trying to hav things look good enough even without any of these tips. That render was perfect to me, still don’t know how to get to that level of detail
The word you're looking for at 7:30 is composition. Composition is key
Wow Max this is soo cool, were can we get this type of assets any recommondation?
Man ur vids are the best,but can u plz give me a link to all builds assets I have been years trying to find these assets and from where do buy them?
4:00 you a hero for this
Hello mate I got into 3d couple weeks ago, and I was wondering how big of a texture size do I require to have gritty texture like the walls shown in the video? It seems like when I render with 4k maps , it seems very bland, so does geometry numbers has to be high to reach that wall quality?
Very informative. Are you rending out thumbnails with a different volume-setting? It feels to me, that a volume which looks great in e.g. 1080 x 1920 almost disappears when resizing the thumbnail to a smaller size.
🔥🔥
Nice renders man, thanks for the tut !
I still have a question if it doesn't bother you, how do you get the photo view on the bottom right set up like this with real time rendering ?
Been searching for an hour but still can't figure it out.
(yes i'm very beginning)
This was awesome, but can you tell where are you getting these assets from apart from kitbash, particularly the people 3d models
awesome work man! where do you get or assets from?
How do you get that little render preview section in the bottom left?
Dude has RTX 9999 128TB
The dutch angle one looks like it would be used for a video game cover or something.
Can you tell me what is this Panorama type in your camera settings at the end ? because I don't have this one in my native blender :0
the second one it would be great if u Added the Motion blur to the camera, Number 2 is excellent & More than the first one who is a regular Scene at least for me
hey question how do yu get that render view on your bottom left?
How do you add the cycles preview camera to the bottom right?
I really enjoyed this but what happened to point 4 - Make the textures fit together ?
What's your PC build? It seems like it's really fast for blender.
theres one more thing to make it real, you can add grain in composting part of blender so that it looks more photorealistic
bro make something on big scale arts
Do you think its necessary to go to photoshop when im comfortable with the blender compositor? how much more powerfull photoshop is?
How do you get the render view in the bottom left of the screen? Thanks in advance!
Wich asset do you use for the temple?
0:54 / 10:12 Question, what is that bottom center library called? I never seen that in my blender. Did you made a Tutorial on how you made your Blender layout and what each part is name and what you use it in your day to day creative work flow?
For your first question. I believe its called the asset browser, its pretty new in blender. From my understanding, it allows you to save materials, models, etc and save them. You can then drag n drop them. As for materials, you can drag n drop them on an object and it just instantly applies. I cant explain it too well, sorry lol.
Tilting the camera or rotating it like around 6:11 is a thing you can do. If you don't like how it looks, then it might be one of two things: you don't like non-horizontal camera angles or you just don't see the point in ever tilting a camera that way. I think if it was 90 degrees or 180, then I'd say that looks like crap and I see no logic in why it was done. But perhaps someone might do it on purpose to elicit a feeling of instability. ? You do mostly landscapes so tilting the camera to the side would probably be a bit odd but you could also argue why do vertical scenes. Vertical is so 1990s. I mean, my point is that things are never black and white, right or wrong. In general, we expect to view landscapes as if we were standing on a flat surface and the land is roughly horizontal. But rules are made to be broken. at 7:15 many artists would tell you that putting your main subject in the middle of the canvas is bad composition. They might also say that it's a boring composition since it's so "balanced". Well, basically there are more and less interesting compositions but I think many people just point their camera straight at the middle, use a long focal length for that upper bending effect, throw some volume scatter and call it a day. Whatever makes people happy is what they should do or look at. If you make one picture, then yes, you needn't model outside that frame. but if you intended to animate... well, that might be different. I think ref composition, some people have said that it's good if you can put your main subject near one of four intersections made by dividing the canvas or frame into thirds. Think about the "weight" of the areas and try not to put things directly in the middle. Never make a landscape where the horizon line cuts across the exact middle of your "canvas".etc. I think there's no "rules" really but just general observations that tend to work well if applied. Composition is very important. Color and constrast. Lots of things to consider like you mention about camera angles and focal lengths. Interesting stuff to think about!
Hey i know am late and still new to this whole world but at 0:52 how are you able to have your whole scene rendered while moving the light (as in theres no noise and no load time)?
hey, what are those programms in your taskbar right to fl studio called?
Plsss make a video about how to study enviroment
how do you get that render view at the bottom right?
how do you get your characters. Do you model them or buy them
what asset pack do you use?
I still struggle with this problem
I saw Shri Ganesh in you art where did you get the refrence from
How do I make layout like yours ?
hi, were do you get de model persons from?
how you made the snow ?
I was just curios my dude, but where did you get Fisheye Lens Polynomial?
hey there Max Hay. i wonder if u can chop ur course to smaller size, maybe 1 course per project to make it more affordable?
How do you get the rendering preview at the bottom right?
create a new 3d viewport set to render mode and hide UI
Hello! What renderer are you using?
Sup dude, should be good if you show your asset library, how you made iit and where you find cool assets, thank you so much for the videos, it's really incredible
What if u don have photoshop?
You forgot to mention make fix texture together step 4 I think
the second camera angle makes the scene more interesting... you're maybe hiding from those two, peeking from behind a corner, waiting for them to pass by
you are amazing please do more videos bro 🤍
fourth! nice videos btw man!
This great for image renders...but what about video renders...you can't bring them into photoshop
I had a good laugh when I saw statues were wearing bikini haha
Haha sometimes the most random models come together to form the building blocks of my artwork
1
First comment always be best right max
Agreed. Glad I was first 😜 lol
Using photoshop is not a valid tip when the goal is becoming a better render artist, mainly because you can make a whole career out of editing + video editing is a whole other story. Also you didn't mention rule of thirds or golden ratio, which judging by the way you frame your shots makes complete sense.
You used the wrong volume node too, and your render looks denoised af, you might wanna crank those samples up, unless you plan on fixing that in post :/
I actually think the first camera angle is way more interesting & dynamic, second looks boring & generic
sussy