Sampling is KILLING your Renders in Blender

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  • Опубликовано: 10 май 2024
  • Welcome to CG Torus! In this video, we'll explain how samples work in Blender, how they affect our final render, and how the synergy between samples and resolution enables us to achieve different outcomes in terms of visual quality and efficiency.
    Additionally, I'll provide you with a guide on how many samples to use in a render, so you can enhance the quality of your images.
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    ⚡️ Download Blender: www.blender.org/download/
    #blender #blender3d #blendertutorial
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Комментарии • 66

  • @Dilligff
    @Dilligff 2 месяца назад +24

    Something only mentioned in passing is that lighting and complex interactions such as caustics, refraction, etc. play a huge part in how many samples are needed. A well lit simple scene will require far fewer samples than a darker or more complex (lighting wise) scene. Also, many avoid using the denoisers altogether by rendering at higher resolution and downscaling as the built in algorithms for doing so often remove most noise and fireflies in the process without the blurring.

  • @NovaPulseEcho
    @NovaPulseEcho 2 месяца назад +83

    the noise threshold is more important than the samples… the noise threshold controls your quality and render time

    • @CGTorus
      @CGTorus  2 месяца назад +14

      You're absolutely right! A video about that is on its way.

    • @advladart
      @advladart 2 месяца назад +3

      @@CGTorusyess i would love a comparison on noise threshold.

    • @pablog.511
      @pablog.511 2 месяца назад +1

      I have rendered images with 0.5 Noise Threshold and samplings of 1200 and image looks good.
      But with the base threshold and just 200 samples the image looks waaasy better in details (using Openimage denosier)

    • @theftking
      @theftking 2 месяца назад +4

      It is and isn't. Depending on the complexity of the scene, there are circumstances where a lower noise threshold + lower sample counts produce better results in less time.
      That said, I'm speaking from an animation perspective where _temporal_ noise is the big issue and ultra sharpness isn't paramount.

    • @ExacoMvm
      @ExacoMvm 2 месяца назад

      @@advladart Noise Threshold is just a setting which stops sampling when certain noise level is reached in certain pixel/area. I believe 0.01 is considered 1% of Noise level.
      So if you want your noise level to be 1% ( barely noticeable noise ) you can set samples to 9999 and render using 0.01 Noise Threshold, it will do the math for you and you'll get best speed possible for reaching that threshold.
      Also don't forget about Ray Depth which can also speed up the rendering especially in interior ( low light, high GI ) and complicated scenes.

  • @YiqunMa
    @YiqunMa 2 месяца назад +31

    I found out that rendering with 50 samples on 4K is better (crispier image) compared to something like 150-200 samples on 2K

  • @DadicekCz
    @DadicekCz 2 месяца назад +12

    There's a setting that keeps rendering more samples until your image meets a certain noise level
    Edit : it's called Noise treshold, it's locsted in the render settings

  • @osatoharuna
    @osatoharuna 2 месяца назад +8

    For realistic scenes I honestly prefer the noise you get with lower samples. It's like built in film grain in a way

    • @3DMVR
      @3DMVR 2 месяца назад +3

      shit looks better while rendering sometimes lol

    • @ly_is_music
      @ly_is_music 2 месяца назад +1

      Absolutely! I've actually almost stopped using the denoiser all together, as it really doesn't look realistic to have anything look that smooth

    • @3DMVR
      @3DMVR 2 месяца назад +2

      @@ly_is_music lmao its so funny how good it looks while sampling and then the denoiser applys making it a watercolor

    • @ly_is_music
      @ly_is_music 2 месяца назад

      @@3DMVR XD yeppp exactly
      I also often times use the "seed" function for animations, so you get a different noise pattern per frame! So essentially creating like film grain!

    • @3DMVR
      @3DMVR 2 месяца назад +1

      @@ly_is_music oh damn didnt know that was a thing interesting

  • @reddy6024
    @reddy6024 2 месяца назад +1

    Bro I am having 8gb Ram 64 bit and an SSD and I want to build basic hard surfacing models can I go with my current configuration do I need to increase more,

  • @xouzouris
    @xouzouris 2 месяца назад

    Did you make this example scene? If so, where did you find the textures?

  • @3dandme777
    @3dandme777 2 месяца назад

    Great tutorial, thanks.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 месяца назад

    On a highly detailed character high sampling can make a huge difference.

  • @AnimeEye1
    @AnimeEye1 Месяц назад +1

    Can you please drop a tutorial on texture projection mapping and texture painting? In blender 4.0

  • @fatimazehra9993
    @fatimazehra9993 3 дня назад

    Hello when I click on GPU Compute and go to edit + preferences + system+ CUDA it doesn't work because they write "No compatible GPUs for cycle, require NVIDIA GPU compute capability 3.0 " what should I do please help me. (My English is not good just skip it 😅)

  • @EmpireAnimator
    @EmpireAnimator 2 месяца назад

    It's the best video to speed up Cycles render 🎉 you explained it very clearly ❤, Thanks for your Research

  • @pvm6933
    @pvm6933 5 дней назад

    thank you sm 😭🙏🏻

  • @Tincoco_
    @Tincoco_ 2 месяца назад

    nice tip for anyone. you can always render your projects as you work on it to gauge what the scene will look like and to see how many samples work.

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 месяца назад

    In Maxwell render there is lesser samples but each sample gives big difference. For most scenes 20 samples is enough with denoiser on but for some scenes it might require up to 50 samples which might take up to 4 days of rendering (it's resumable even after closing app). So technically each new sample is twice of previous results but before 14 samples it's less of time.

  • @VFX
    @VFX 2 месяца назад +3

    great video, great editing, wish you could've talked a little bit more about noise threshold tho!

    • @CGTorus
      @CGTorus  2 месяца назад +1

      Of course, it will be the next video, actually. Thank you for your support ☝🏼🤓

    • @ForcePF
      @ForcePF 2 месяца назад

      If you want to know more about noise threshold, the channel "Blendergrid" has an excellent video on the subject. (I'd give you the link, but comments with links in them don't seem to work).

  • @ExacoMvm
    @ExacoMvm 2 месяца назад

    You forgot to talk about Noise Threshold and Ray Depth ( new in Cycles X ).
    I think for still images very high samples ( 4K+ ) and low noise threshold ( 0.0075 - 0.015 ) and denoiser off/on depending how important material details are is top priority because it will render in a such way that noise is even on the whole image.
    For animations low sample count ( 64 - 512 ) should be priority and high threshold ( 0.02 - 0.3 ) w/ denoiser on, lower ray depth and ideally using static noise if Cycles has this feature.

  • @EricKinkead
    @EricKinkead 2 месяца назад +7

    Rendering on an Apple M1?!? You just earned a subscriber!🎉

    • @daniel_8
      @daniel_8 2 месяца назад +2

      what??? you mean unearned a subscriber??

    • @EricKinkead
      @EricKinkead 2 месяца назад +1

      @@daniel_8 no, earned. I have an M2. Apple Silicon is the way. 😉 plus you don’t need a noisy rig with fans that’s the size of a college dorm fridge. 😂

    • @daniel_8
      @daniel_8 2 месяца назад

      @@EricKinkead I was a bit too mean, the video is very good at explaining samples. I just hate apple hardware.

    • @DadicekCz
      @DadicekCz 2 месяца назад +2

      Blud is supporting Apple bruh 💀

    • @EricKinkead
      @EricKinkead 2 месяца назад

      No worries 😉

  • @hjvhjfv6320
    @hjvhjfv6320 2 месяца назад

    This is very helpful, also you sound like Stavros Halkias.

  • @TallSilhouette
    @TallSilhouette 2 месяца назад

    Seems a bit low for any scenes with fine detail prone to artefacts. I lean toward 4k at 1024 samples. 0.1 noise threshold for fast stills. No noise threshold for quality stills and animations (overnight render for the latter).

  • @the_glitch
    @the_glitch 2 месяца назад +1

    Amazing vid. I thought u had like 100K subs at least :D

    • @CGTorus
      @CGTorus  2 месяца назад

      Thank you so much. I hope to have those subs one day 👀

  • @LarsHost
    @LarsHost 2 месяца назад +2

    Why would you compare denoised low sample image with denoised high sample image? I mean you don’t need denoising on 2000 sample image (in this particular case). You just f* up your render with denoising bro

  • @memeycorny7773
    @memeycorny7773 2 месяца назад

    thank u lots

  • @maulanaaldhira4539
    @maulanaaldhira4539 2 месяца назад

    How to render in little block like that?

    • @CGTorus
      @CGTorus  2 месяца назад

      In the render section, there is a part called Performance. If you open it, you will see a value called Tile Size, which is set to 2048 by default. You can set it to any value you want, but I recommend multiples of 2, such as 16, 32, 64, 128, etc. Reducing this value usually decreases the rendering time (only a little bit)

  • @Kryptonian0024
    @Kryptonian0024 2 месяца назад +1

    Much ram do we need for blender ?

    • @godwinyo5206
      @godwinyo5206 Месяц назад +1

      16gb 3200mhz

    • @Kryptonian0024
      @Kryptonian0024 Месяц назад

      @@godwinyo5206 already have 16gig and upgrading for another 16gig for heavy scene because i want to render animation and have Intel a750 gpu

    • @Kryptonian0024
      @Kryptonian0024 14 дней назад

      @@godwinyo5206 i upgraded to 64 from 16gig

  • @adityatiwari3646
    @adityatiwari3646 2 месяца назад

    Thankyouu😔

  • @wendysburgers4326
    @wendysburgers4326 Месяц назад

    ADJUST NOISE THRESHOLD
    NOT only resolution and Sample Count.

  • @Btomaek
    @Btomaek 2 месяца назад

    The voice sounds off to me, it’s a bit hard to focus on what you typed

  • @USBEN.
    @USBEN. 2 месяца назад +1

    64 sample upscaled renders 😈

  • @captainblack-pj3ix
    @captainblack-pj3ix 2 месяца назад +1

    The entire meaning of the video can be summed up in one phrase: "It depends on your project"🤣

  • @basquescout
    @basquescout 2 месяца назад

    Noise Threshold is even more important than render samples

  • @helloitsokyrago
    @helloitsokyrago 2 месяца назад

    i use 64 for every render

  • @basquescout
    @basquescout 2 месяца назад +2

    14:39 mins for 512 samples and not even 1080, holy crap. Rendering in apple must be like waiting to rain in the desert

  • @nonamech14
    @nonamech14 2 месяца назад

    I can wait whole day for good render and i dont care about the settings