Amazing explanation to the light paths. I indeed could not find anything on this topic yet. I always leave everything on default because this is an unknown topic to me, but now I will for sure play around with this. Thanks!
Thank you so much! This actually helped me a lot with a 4 second animation that was taking 3 hours to render. Then i did this and also i turned down the samples to 1024 and this immensely reduced the render time. I just got a an rtx 3060 and a ryzen 5 5 5600 rtx processor and i was worried blender was not using all of the availablr power. But then i turned on the cycles render devices and i followed your advice and now the render took like 1 hour. Thank you
Just on the topic of caustics. Does the enabling of caustics affect how good glass looks in your scene or is it just affecting the caustic projections that glass and water make when the light paths hit a neighbouring surface? In my scene I have an egg timer (sand clock). I want it it to look top notch, but I don't care if it's producing crazy light patterns on the table. Will switching off caustics make any real difference to the glass itself? Thanks!
Hello, can you control the sampling quantity for the object separately? For example, I want to give an light paths transparent bounce times, just want to control it on an object
Amazing explanation to the light paths. I indeed could not find anything on this topic yet. I always leave everything on default because this is an unknown topic to me, but now I will for sure play around with this. Thanks!
Glad you liked it!
Thank you so much! This actually helped me a lot with a 4 second animation that was taking 3 hours to render. Then i did this and also i turned down the samples to 1024 and this immensely reduced the render time. I just got a an rtx 3060 and a ryzen 5 5 5600 rtx processor and i was worried blender was not using all of the availablr power. But then i turned on the cycles render devices and i followed your advice and now the render took like 1 hour. Thank you
Thanks man i am a newbie to this world and your video made me understand a lot. thumbs up!
Very informative
Great video but I think you need to adjust the subsurf on your shirt. It looks blue not green /s
Thanks for explaining it on detail. You are a great time saver
Thanks man!
Your content really helps. Thanks.
thank you king, helped me a lot, keep it up
You are awesome sir. Thank you!
thank you very much for giving ur time man!
Great video, thanks
Well done man, keep it up!
Great, thanks so much!
Just on the topic of caustics. Does the enabling of caustics affect how good glass looks in your scene or is it just affecting the caustic projections that glass and water make when the light paths hit a neighbouring surface? In my scene I have an egg timer (sand clock). I want it it to look top notch, but I don't care if it's producing crazy light patterns on the table. Will switching off caustics make any real difference to the glass itself? Thanks!
Great video! Thank you, it was perfect!
Very good explanation, just what I needed to speed up my animations!
plz tell me his T-shirt is blue and not green!
LOL, I had the same moment...
very helpul, thx man.
Glad to hear it!
Excellent work!
Thanks!
Well explained, Thank you!
One doubt to all the viewers, is he wearing a Green T Shirt or is it a shade of blue..
Thanks! Explanation was excelent and clear! Happy that I found this channel!!! Sub from me!
Thank you! Appreciate the love!
nice!
Thanks!
Hello, can you control the sampling quantity for the object separately? For example, I want to give an light paths transparent bounce times, just want to control it on an object
You could but then you would need to use render layers. Cycles doesnt have per object samples settings
Great tutorial! Subbbed
Thanks!
jewel knoulesh
Your shirt is Blue...not Green. Same blue as the Twitter logo on this video..
Hahaha yeah it appears like that on the recording :)