Light Path Node Demystified and Visualized in Blender

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  • Опубликовано: 19 сен 2024

Комментарии • 196

  • @williamb6722
    @williamb6722 11 месяцев назад +61

    Knowing that "depth" refers to bounces and not a distance helps me so much.

    • @deayanstudios
      @deayanstudios  11 месяцев назад +3

      Thanks for the comment :)
      I'm glad it helped!
      Many people have that misconception initially.
      Tip: In case something doesn't work the way you expect it to, checking out the blender manual is always a good practice.

  • @Generic_mann
    @Generic_mann 7 месяцев назад +10

    This made me feel like I was back in my high school physics class 😂.
    This is a very comprehensive explanation without boring the viewers to "alt + F4".
    Thanks for the video it was really helpful👍

    • @deayanstudios
      @deayanstudios  7 месяцев назад

      Thank you so much! It really means a lot to me. I'm glad you found it helpful :)

  • @lubaka8269
    @lubaka8269 11 месяцев назад +18

    Wow! Can't believe i just watched a whole 23 minute video in 6 in the morning, about the mighty lightpath node nonetheless! Truly an incredibly well made tutorial! Loved the explanations and practical examples, great job!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you so much!
      I'm glad that it was interesting enough to keep you watching!

  • @swordofkings128
    @swordofkings128 11 месяцев назад +27

    The best video on the light path node I've seen. Thanks for making it!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +5

      Thank you so much! I'm really happy that you found it useful :)

    • @Pockeywn
      @Pockeywn 11 месяцев назад +1

      This is the only video on the light path node ive seen.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thanks!
      I believe that there aren't too many videos on the light path node mostly because it isn't fully compatible with Eevee. Hopefully there'll be more channels using this node soon.

  • @demiancoorey2394
    @demiancoorey2394 11 месяцев назад +10

    What a brilliant explanation. And extra credit for including a mention of Snell's Law

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you so much!
      I genuinely appreciate it. I hope more people get into the underlying physics of it all because it often helps in unforeseen ways!

  • @espiondev
    @espiondev 11 месяцев назад +5

    possibly the best blender light paths video. i would definitely recommend this to someone wanting to learn about it

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!! I genuinely appreciate these comments and support a lot :)

  • @NoCodeFilmmaker
    @NoCodeFilmmaker 11 месяцев назад +6

    Now THIS is how people should teach. I love how you broke this down in a way that makes the information accessible to all experience levels. Yet, you didn't detract from the complexity of the subject. Outstanding job. I subbed and would love to see more tutorials on demystifying nodes in general. Keep up the awesome job 🙏

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!! I really appreciate it and I hope to live up to the expectations.
      I'll definitely make some more videos on demystifying nodes, very soon. 😊

  • @forestbrother7772
    @forestbrother7772 11 месяцев назад +6

    I was just failing with this node last night, Thank you for the tips!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +4

      Thanks!! I'm glad it helped!!

  • @osa7696
    @osa7696 3 месяца назад +1

    we really need this kind of demystifed content👌

    • @deayanstudios
      @deayanstudios  3 месяца назад

      I'm glad you liked it :)
      We have quite a few other demystifying videos. I hope you like those too :)

    • @osa7696
      @osa7696 3 месяца назад

      Already watch some of those btw👍

  • @olamideshodeinde2506
    @olamideshodeinde2506 11 месяцев назад +5

    Yh, the BEST explanation i have seen - i have always hated the Light path node. You might have just changed that.👍

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you so much!!! I really appreciate it. Glad it helped 😊

  • @DeShark88
    @DeShark88 6 месяцев назад +1

    This is so useful! I can't believe I've gone so long without knowing how raytracing works - I've basically just treated these "samples" and "bounces" as numbers that I can increase and it'll improve the render quality and decrease and it'll speed up the render, without actually knowing what I was doing. Thanks so much for this video!

    • @deayanstudios
      @deayanstudios  6 месяцев назад +1

      Thank you so much!
      I'm happy to hear that you found the video interesting. I realy appreciate it :)

  • @qulzam685
    @qulzam685 11 месяцев назад +2

    the enthusiasim for 3D menifests itself in this video.

  • @vstreet7583
    @vstreet7583 11 месяцев назад +2

    Just brilliant! The best, most concise explanation of Light Path functionality. Now I understand. Thank you so much for sharing your knowledge. THANK YOU! Dg

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!! I'm really glad the video is helping out! :)

  • @Locustavideo
    @Locustavideo 4 месяца назад +1

    Super helpful and insightful video and leaves no questions open. Many thanks.

    • @deayanstudios
      @deayanstudios  3 месяца назад

      Thank you so much! I'm glad you liked it and it really means a lot to me :)

  • @sideeffectsstudios
    @sideeffectsstudios 3 месяца назад +1

    Hey my friend. I really don't know how to appreciate this. You gave me a deep understanding. I really love this.video. thank you so much!
    You deserve a better laptop!❤

    • @deayanstudios
      @deayanstudios  3 месяца назад +1

      Hey! Thank you so much!! It means a lot to me :)
      I'll possibly get myself a new laptop in the near future. Until then, this shall suffice.
      Honestly, using this has helped me learn to be more efficient. So it's not all bad.

    • @sideeffectsstudios
      @sideeffectsstudios 3 месяца назад +1

      @@deayanstudios
      I wish you for a brighter future.. and also I am hoping more explanations like this for nodes ❤️❤️

    • @deayanstudios
      @deayanstudios  3 месяца назад

      Thank you so much!
      I'll keep making more like this, but until then, you can check out the ones I've made on the voronoi texture, Vector math node, noise texture, white noise texture, etc.

  • @SeanYeomans71
    @SeanYeomans71 11 месяцев назад +5

    that was incredibly succinct and informative, thanks man

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you so much! I'm really glad you think so. It really means a lot to me :)

  • @tyc5941
    @tyc5941 5 месяцев назад +1

    amazing stuffs, best light path node tutorial at the moment!

    • @deayanstudios
      @deayanstudios  5 месяцев назад

      Thank you so much! I really appreciate it! :)

  • @sammedia3d
    @sammedia3d 11 месяцев назад +2

    FINALLY a video about lightning that even my brain can compute lol...Thanks a lot - got ya a sub

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!! I'm glad it was easy to follow along!
      Thank you for the sub as well! I really appreciate it 😁

  • @AgentTheWookie
    @AgentTheWookie 10 месяцев назад +1

    Fantastic tutorial! You explained everything needed!
    One little nitpick/suggestion: it would be nice if you avoided strictly white backgrounds for text. It felt fine at the render part, but the first six minutes I had to squint my eyes :P

    • @deayanstudios
      @deayanstudios  10 месяцев назад +1

      Thank you so much!!
      I'll definitely keep that in mind for future tutorials.

  • @SewerTapes
    @SewerTapes 11 месяцев назад +6

    I had Ray Tracing backwards. I thought the paths were generated from the light and either hit the camera directly or eventually bounce in. I guess it does make way more sense to reverse engineer the lighting based on the camera's POV though, as calculating from the light would likely be very memory intensive with many of the calculated rays never reaching the camera. Basically a ton of wasted math operations.

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Ah yes, I too had the same misconception when I initially started.
      The various optimisation techniques used in render engines is genuinely astonishing.

    • @iluvpandas2755
      @iluvpandas2755 11 месяцев назад +3

      If the rays come from the camera how does the algorithm know what areas are affected by the light

    • @SewerTapes
      @SewerTapes 11 месяцев назад +1

      @@iluvpandas2755
      It traces the path backwards from the camera to the light source, through any necessary bounce angles. My guess after that is a ton of math I couldn't possibly comprehend. LOL.

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      @@iluvpandas2755 Each Ray has a max number of bounces set by the user. The last bounce will always go towards a light source. If it is blocked by an object, it will simply be dark. However, over multiple samples, it'll slowly average the value out, to create a realistic amount of light for that pixel.
      That's why sometimes with low samples, you get really dark spots in random places, which makes the image very noisy overall..

  • @BlenderFun_
    @BlenderFun_ 5 месяцев назад +1

    this is a really useful tutorial with the best explanation for light path node i ever saw on yt tutorials

    • @deayanstudios
      @deayanstudios  5 месяцев назад

      Thank you so much! It really means a lot to me :)

  • @akisey1
    @akisey1 11 месяцев назад +7

    Excellent video with great examples

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you so much! I really appreciate it :)

  • @jullibarb
    @jullibarb Месяц назад +1

    Já valeu o video no começo, eu sempre tive uma compreensão básica da forma que o render funciona, mas com sua explicação, eu compreendi muito mais profundamente! Obrigado pelo video! E desculpa não comentar em Inglês, eu estava com preguiça de pensar.

    • @deayanstudios
      @deayanstudios  Месяц назад +1

      Thank you so much! I really appreciate it :)
      Don't worry about commenting in English.
      RUclips translates the comments to English for me. So feel free to comment in any language :)

  • @NoelLudvigson
    @NoelLudvigson 11 месяцев назад +4

    GREAT GREAT information! I mostly use Is Camera Ray in World to hide an HDRI background image but still have the light of the HDRI work. e.g. Texture Coordinate -> Mapping -> Image/HDRI -> Background -> Mix Shader top input, (Light Path Is Camera Ray to Mix Shader Fac, second Background to bottom Shader on Mix Shader) -> World Output. With your tut i will for sure explore more of what Light Path can do in my renders!! THANKS!!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I'm glad it helped.
      The use of this node for HDRIs is very powerful and it's also where I use it the most. Thanks for sharing the process here so others can follow along and try it out :)

    • @claranymark
      @claranymark 11 месяцев назад +1

      is there any difference between doing this and just doing Film -> Transparent in the render settings?

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Using Film transparent will allow you to render out transparent backgrounds and if you choose not to have transparency, the background will be black only.
      By using this method, you can customise the colour of the background to whatever you want, while having the scene lit up using an HDRI.

    • @claranymark
      @claranymark 11 месяцев назад +1

      @@deayanstudios i guess so but with the transparent you can add any image or colour or gradient in the background with the compositor nodes

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Yes, that's possible too. Just another way to get similar results.
      That's the best part of softwares like this. There are many ways to reach the same end goal

  • @elcamsterino4798
    @elcamsterino4798 8 месяцев назад +1

    Very clear and helpful to my current project! Thanks

    • @deayanstudios
      @deayanstudios  8 месяцев назад +1

      Thank you so much! I'm glad that you found it when you needed it :)

  • @mohammadwejdani5724
    @mohammadwejdani5724 6 месяцев назад +1

    very good describtion, I am finally going to understand light path node with your clear explanation. thank you very much.

    • @deayanstudios
      @deayanstudios  6 месяцев назад

      Thank you so much! I'm glad that my video helped you understand the light path node better :)

  • @_3dkala
    @_3dkala 11 месяцев назад +2

    I never thought physics would be helpful in this profession. Finally, my physics teacher's existence makes sense to me😂. Although I am not good at physics, I understood the concept to its depth. Thanks a lot for the quality content. You gained a sub.👍

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much! I really appreciate it :)
      Knowing math and physics actually comes in handy in many areas of 3D animations, texturing and Motion Graphics. I try my best to explore multiple applications of math and physics within many of my tutorials

  • @modelworkzseo
    @modelworkzseo 9 месяцев назад +1

    Brilliantly thorough analysis of the light path node; please make more videos like this one and welcome to the community :)

    • @deayanstudios
      @deayanstudios  8 месяцев назад +1

      Thank you so much! I'm glad to be a part of the community!
      I'll definitely be making many more of such videos, so stay tuned :)

  • @mohammad_prh6984
    @mohammad_prh6984 11 месяцев назад +1

    every tutorial i wanted new and accurate i couldn't find specially this one because youtube search depends on how they are famous, so old and famous youtubers didn't explain it completely, but every time i get a suggestion in your guys small channels its amazing idk why youtube didn't bring you to me at the first place, i swear you guys are underrated , hope you get more and more subs soon

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much! I really appreciate it.
      I'll definitely try my best to continue improving my quality and making better videos as the days go by and I too hope that I'll get more subscribers soon enough.

  • @henryfleischer404
    @henryfleischer404 11 месяцев назад +1

    I did not know about how shadow rays work. Thanks, I've been wanting to make the toon shader's shadows have a different color for a while.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      That's great! I'm glad this helped and I hope you'll be able to get the exact effect that you've been trying to achieve with your shadows now!

    • @henryfleischer404
      @henryfleischer404 11 месяцев назад +1

      @@deayanstudios Looks like I misunderstood how they work. I thought it effected self shadows, but it mostly does not.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      In my testing, I was able to turn any shadow (both shadows cast on itself or onto other objects) into whichever color I wanted.
      If you can explain exactly what you're searching for in some more detail and maybe send me a blend file of what you wish to achieve, I can take a look at it and try to help you achieve that.
      Remember, the object casting the shadow has to have the mix shader with a transparent shader determining the color of the shadows that are being cast. Apart from that, you must be using cycles.

    • @henryfleischer404
      @henryfleischer404 11 месяцев назад +1

      @@deayanstudios I'll explain further. I set up a test sphere, a light, and a camera. I thought I could use this to change the color of the shaded part of the sphere, but it dud not. It did, however, change the color of other objects I put in it's shadow.

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Hey, so I understand what you were trying to go for.
      I think it would be much more powerful if you used EEVEE. However it is possible in cycles as well.
      I have uploaded a tutorial that will show you how to solve your problem in both Cycles and Eevee, I really hope it helps :)
      ruclips.net/video/99IP_NiF7RM/видео.html
      Do let me know if this helps :)

  • @jialiu518
    @jialiu518 6 месяцев назад +1

    Incredible explanation 👏

  • @Aent6
    @Aent6 11 месяцев назад +5

    Crazy informative thank you so much!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +2

      Thank you! I'm glad it was informative :)

  • @AZTECMAN
    @AZTECMAN 11 месяцев назад +1

    Fantastic explanation.

  • @DownDance
    @DownDance 11 месяцев назад +2

    Great explanation; I've learned a lot

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much! I'm really glad that it was informative :)

  • @simonprell8425
    @simonprell8425 11 месяцев назад +1

    Really well explained

  • @suyashthakur4628
    @suyashthakur4628 11 месяцев назад +1

    I wish I was just a little better in mathematics, such a great tutorial thank you so much

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!
      It just takes a little bit of practice and the will to understand exactly what's being done and with that much, you will definitely get much better at mathematics very soon!
      Good luck!

  • @konradswart4069
    @konradswart4069 11 месяцев назад +5

    *_Wóóóów!_*
    _Thát is interesting!_
    Thank you very much for these very clear explanations!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much for the kind comment!
      I'm really glad these explanations are helping :)

  • @graphguy
    @graphguy 6 месяцев назад +1

    What I want to see is a tutorial on how you did the intro! nice.

    • @deayanstudios
      @deayanstudios  6 месяцев назад

      Hi! Thanks!
      The intro was made as a combination of the following two tutorials:
      The electric arcs:
      ruclips.net/video/TKQsIw2XMyw/видео.html
      The metalic node:
      ruclips.net/video/356AkOyANDc/видео.html

  • @Daily_Inspirations
    @Daily_Inspirations 11 месяцев назад +1

    Very nice explained, i will see your other videos, pls make more tutorials like this one!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much!
      I will definitely be making more like this!
      For now, I have videos on the Vector Math Node as well as the White Noise Node and I will be adding in more nodes and converting it into a series very soon! I hope you will enjoy them as much as this one :)

    • @Daily_Inspirations
      @Daily_Inspirations 11 месяцев назад +1

      I will watch your Vector Math Node video as well!
      I will be glad to see your explanation of how attributes are replaced in Blender 3.6. New workflow!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Alright!
      I'll definitely take a look at that and see if I can contribute to an explanation and if I can, I'll make a video on it too!
      Thanks for the suggestion.

  • @smilgu
    @smilgu 10 месяцев назад +1

    Very good way to explain Light Path Node. Thank You!

    • @deayanstudios
      @deayanstudios  10 месяцев назад +1

      Thank you! I'm glad you liked it :)

  • @TerenceKearns
    @TerenceKearns 11 месяцев назад +1

    Nice explainer video. I might use this for a logo animation.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thanks!
      Good luck with the logo animation! I'm sure it'll come out to be amazing!

  • @hund1267
    @hund1267 10 месяцев назад +1

    this is so great

    • @deayanstudios
      @deayanstudios  10 месяцев назад +1

      Thank you so much! I really appreciate it :)

  • @raoulsinier
    @raoulsinier 11 месяцев назад +2

    Great explanations, thanks!

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much! I'm glad it was helpful :)

  • @Evoleth
    @Evoleth 3 месяца назад +1

    Very handy video!

    • @deayanstudios
      @deayanstudios  3 месяца назад +1

      Thank you so much!!! I'm really glad you enjoyed the video :)

  • @AsyncLight
    @AsyncLight 5 месяцев назад +1

    Best things ever man!

    • @deayanstudios
      @deayanstudios  5 месяцев назад

      Thank you so much!
      There's quite a few more demystifying videos coming up, so stay tuned :)

  • @marioCazares
    @marioCazares Месяц назад +1

    Superb video thank you!

  • @fahimjaowad8717
    @fahimjaowad8717 9 месяцев назад +1

    Amazing video, thanks!

    • @deayanstudios
      @deayanstudios  9 месяцев назад

      Thank you so much! I'm glad you liked it:)

  • @ukaszenki2367
    @ukaszenki2367 10 месяцев назад +1

    Thanks a lot. Do more deep explanation of other staff. Very good job.

    • @deayanstudios
      @deayanstudios  10 месяцев назад

      Thank you so much!! I really appreciate it :)

  • @halafradrimx
    @halafradrimx 9 дней назад

    Very well explained.

  • @harshaeranda3321
    @harshaeranda3321 7 месяцев назад +1

    Thanks for this ❤

    • @deayanstudios
      @deayanstudios  7 месяцев назад

      Thank you for watching! I'm glad it helped :)

  • @user-fk8pp6yy5s
    @user-fk8pp6yy5s 11 месяцев назад +1

    Very informative, every time i watch i learn new things. Please explain about baking light, texture, material on object for fast render animation

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!
      I'll definitely try to make a video on that someday soon as I am sure it would help out a lot of people! Thank you for the idea!

  • @DanielMAraya
    @DanielMAraya 11 месяцев назад +1

    This is an amazing breakdown!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I really appreciate it :)

  • @RySome
    @RySome 11 месяцев назад +1

    goated video. TY!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!! I'm glad it was useful!

  • @Pyjam899
    @Pyjam899 11 месяцев назад +1

    You are a hero I really needed this info!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I am really glad that it helped you at the right time :)

  • @chrismartinartist
    @chrismartinartist 4 месяца назад

    Excellent expanations, thank you.

    • @deayanstudios
      @deayanstudios  4 месяца назад

      Thank you so much! I'm glad you like them :)

  • @004307ec
    @004307ec 11 месяцев назад +1

    super useful❤

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you! I'm really glad it was useful :)

  • @mtscott44
    @mtscott44 11 месяцев назад +1

    Holly shit dude, that was awesome. Thank you!

    • @mtscott44
      @mtscott44 11 месяцев назад +1

      Could this be useful for rendering out reflections only? For example, like a shadow catcher, but a "reflection catcher"?

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!
      This could definitely be used as a reflection catcher.
      The is camera ray could ensure its transparent to the camera, but an is reflection ray could make sure the reflection remains.

    • @mtscott44
      @mtscott44 11 месяцев назад +1

      Amazing, thanks again. @@deayanstudios

  • @izsomeszaros4807
    @izsomeszaros4807 10 месяцев назад +1

    Thanks for the quality content!

    • @deayanstudios
      @deayanstudios  10 месяцев назад +1

      Thank you so much!
      I'm glad you found the video to be useful :)

  • @MarbleHercules
    @MarbleHercules 11 месяцев назад +1

    Great info clearly presented.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I'm glad you think so :)

  • @SergeBelkin
    @SergeBelkin 11 месяцев назад +1

    Very well made. Thanks!

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you! I really appreciate it and I'm glad it was helpful :)

  • @Tridev_Roy
    @Tridev_Roy 2 месяца назад +1

    Explaining more depth another parts

    • @deayanstudios
      @deayanstudios  2 месяца назад

      Definitely. I have quite a few demystifying deep dive videos and I'll definitely be making many many more in the near future. So stay tuned :)

  • @LewistLedix
    @LewistLedix 4 месяца назад

    Nice video!

  • @k.wrennn
    @k.wrennn 11 месяцев назад +1

    underrated Video

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much! Means a lot :)

    • @k.wrennn
      @k.wrennn 11 месяцев назад +1

      @@deayanstudios I understood every single thing bro, and the way you explain and switch to the next topic is flawless, Subbed

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you!! I really appreciate it!

  • @MasumCGI
    @MasumCGI 11 месяцев назад +2

    Awesome video; Subbed

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you!!
      I really appreciate it.

  • @youness957
    @youness957 9 месяцев назад +1

    i love you!!!

  • @GaryParris
    @GaryParris 11 месяцев назад +1

    excellent video.

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I really appreciate the motivation :)

  • @anzaklaynimation
    @anzaklaynimation 11 месяцев назад +5

    Very nice explanation. also use lubuntu instead of debyan, it is much faster and lightweight.

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thank you so much!
      I'll definitely try using other operating systems sometime. Thanks for the suggestion!

    • @iluvpandas2755
      @iluvpandas2755 11 месяцев назад +1

      I personally prefer Manjaro.

  • @ArpitGameplays
    @ArpitGameplays 11 месяцев назад +1

    great

  • @yashgoyal5215
    @yashgoyal5215 11 месяцев назад +1

    Wow, how do you learn blender in that much depth?

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Thanks!
      It always starts with reading the blender manual and documentation.
      From that point on if you still wonder about how things are done, you can always search up various research papers and articles that often explain all the algorithms in very good detail.

  • @bram_gunst
    @bram_gunst 11 месяцев назад +1

    Good explenation

  • @MawdyDev
    @MawdyDev 11 месяцев назад +1

    Huh, I always thought that ray tracing worked the same as actual light physics, where photons bounce off of materials and the ones that hit the camera are the ones we see in the scene

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      I had the same misconception when I first started blender. However, that would be an extremely inefficient algorithm.
      The light sources would not know which direction light is to be emitted and hence there would be hundreds of thousands of rays that are calculated, but never reach the camera. Considering that each ray could have multiple bounces as well, it ends up being very impractical for the computer to handle. Which is why we back trace the rays, resulting in the same outcome, but just far more efficiently.

  • @PamelaMarquez-s9q
    @PamelaMarquez-s9q 9 месяцев назад +1

    Great video, thank you! But I still don't understand the example with background in evee. How exactly we get different results if in evee all rays are going to the camera? I'm talking about making two background nodes so that object get lit in one color and background get another color. IF all the rays in evee are camera rays than everything sholud be in the colour from the second background node, right?

    • @deayanstudios
      @deayanstudios  9 месяцев назад

      Hi, thanks!
      Not all rays are camera rays in eevee. Rays that do not come from a diffuse, glossy or transparent objects are camera rays. If they originate from a diffuse/glossy/transparent object, they will not be considered camera rays.
      I hope that makes sense and clarifies your question.

    • @PamelaMarquez-s9q
      @PamelaMarquez-s9q 9 месяцев назад

      Thank you! @@deayanstudios

  • @qu765
    @qu765 11 месяцев назад +1

    i am very sad to inform, but you can not use light path in combo with displacement
    (it wasn't mentioned in the video, but it would be cool)

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Ah yes... It's definitely sad that the combination of those don't gel together.
      The displacement in cycles caused by a parallax method, which essentially would be very hard for the light path node to calculate. Maybe some day in a future update?

  • @ahiro7639
    @ahiro7639 11 месяцев назад +1

    Why don't I have any nodes for the lights or why is it not possible to put them in nodes?

    • @deayanstudios
      @deayanstudios  11 месяцев назад +1

      Nodes for the light shaders is possible only in cycles.
      It'll allow you to create custom light profiles and gobos, but you'll need to check the use nodes button within the shader editor, with a light selected while in Cycles.
      I'll definitely make a video on this technique later on in a few weeks.
      Till then, I hope this explanation helped.

  • @PamelaMarquez-s9q
    @PamelaMarquez-s9q 9 месяцев назад +1

    Does this node affect the light rays coming from some light source? for example from lamp in the scene?

    • @deayanstudios
      @deayanstudios  8 месяцев назад

      Not directly. The light coming from the lamps will remain the same. However the way the light appears after interacting with certain objects can be changed using this node.

  • @PamelaMarquez-s9q
    @PamelaMarquez-s9q 9 месяцев назад +1

    how can i know the number of how much time the ray was reflected when it comes to ray depth?

    • @deayanstudios
      @deayanstudios  8 месяцев назад

      So the ray depth is used generally when you want all the rays of a specific number of bounces to be changed. If you don't know exactly how many bounces a ray is undergoing, you'll need to use trial and error until the desired ready is affected.

  • @wernerlang3115
    @wernerlang3115 11 месяцев назад +1

    👏👏👏

  • @osa7696
    @osa7696 3 месяца назад +1

    ❤‍🔥❤‍🔥❤‍🔥

  • @johansmas453
    @johansmas453 6 месяцев назад +1

    Why did you remove the "save" option?

    • @deayanstudios
      @deayanstudios  6 месяцев назад

      Hi, I didn't play around with any of the default RUclips settings.
      Was it possible to save the video before, but not possible anymore? I'm not sure why that might have happened. I'll take a look at it.

  • @TheOnlyBlockchainDE-jc5wd
    @TheOnlyBlockchainDE-jc5wd 28 дней назад +1

    It looks quite interesting, but can anybody tell me some creative use case? Am I stupid?

    • @deayanstudios
      @deayanstudios  16 дней назад

      Thanks!
      Honestly, I feel like the use cases are only limited by one's imagination. However, the most common use case is where we allow the scene to be lit by an HDRI, while having the actual background be just a solid color. Works great for things like greenscreens videos.
      Apart from that, using the other options, you can remove certain reflections, which usually would be used for artistic preferences.
      However, I will soon maybe make a video where I just practically use all of the different options to create stylistic renders. Hopefully uploading that will give a few ideas on how else this node can be used :)

    • @TheOnlyBlockchainDE-jc5wd
      @TheOnlyBlockchainDE-jc5wd 15 дней назад

      @@deayanstudios man, I love how you give such a passionate answer. Looking forward to the video. Feels like this is some high level skill for visual aesthetics, loving it

  • @sebbosebbo9794
    @sebbosebbo9794 11 месяцев назад +1

    Danke . thx . merci
    💪💥🗯💭💨❤🕊

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      You're welcome 😊
      Thanks for the comment!

  • @sidekick3rida
    @sidekick3rida 2 месяца назад +1

    Slow down

    • @deayanstudios
      @deayanstudios  2 месяца назад

      I'll definitely try to go a bit slower in future videos.

  • @josefDiepold
    @josefDiepold Месяц назад +1

    Langsam und deutlich sprechen

    • @deayanstudios
      @deayanstudios  Месяц назад

      Will definitely do so in future videos :)

  • @artlab_one
    @artlab_one 11 месяцев назад +1

    Great content but ... speak slower

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much!
      I will definitely try my best to slow down to make it more accessible to everyone.
      Thanks for the advice :)

  • @liweilin6649
    @liweilin6649 11 месяцев назад +1

    Amazing video! finally a detailed video talks about the light path node, but can you show us some tricks using each light path node? Only theory is a bit too abstract.🥸

    • @deayanstudios
      @deayanstudios  11 месяцев назад

      Thank you so much! I'm glad you enjoyed it!
      I'll definitely be using the node in practical examples in future tutorials, once I start making things using the Cycles render engine.
      But thanks for letting me know. I'll try to add some practical examples in future demystifying videos. Thanks!

  • @quad-studio
    @quad-studio 10 месяцев назад +1

    incredible video - Thanks!

    • @deayanstudios
      @deayanstudios  10 месяцев назад

      Thank you so much!!
      I really appreciate it :)