Using Blender's Light Path Node for Cycles

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  • Опубликовано: 9 ноя 2024

Комментарии • 97

  • @blenderguru
    @blenderguru 11 лет назад +13

    Awesome explanation on one of Cycles most difficult to understand nodes. Thanks Bartek! You have a really clear of explaining things :)

    • @juliasmallwood4703
      @juliasmallwood4703 4 года назад +2

      OH SHIT! This guy helped me carve my future and then the guy the STARTED my future commented

  • @OtiShow
    @OtiShow 11 лет назад

    Very well explained, Bartek. Not a single hesitation in your speech. No "um", "er" or "ah" during the whole tutorial. RECORD!

  • @fabriziolorito
    @fabriziolorito 2 года назад

    Old tutorial, but I found it only now. One of the best explanation of raytracing I have ever seen. Awsome!

  • @tommyagnew
    @tommyagnew 10 лет назад +3

    Brilliant! Thank you for exposing much needed "light" on this topic. Any additional tutorials on using the ray length output would also be warmly welcomed.

  • @blenderrender9222
    @blenderrender9222 5 лет назад +10

    Everything is so organized wow. Even in 2019 it is still very useful

  • @filmproduktion-rhein-main
    @filmproduktion-rhein-main 9 лет назад +2

    A W E S O M E! Should calling this tutorial: "It is gettin' clearer as clear!". Thanks a lot for this contribution!

  • @PoMkAc27
    @PoMkAc27 4 года назад

    I`ve never seen such a detailed lesson about nodes in Blender. Great teacher!!! Tnahk you very much! If all lessons about nodes would be like this one...

  • @BabyChokoRabbit
    @BabyChokoRabbit 4 года назад

    I first found this video when I was in high school. At that time, "this content will be useful someday," I thought.
    I didn't learn this in depth and just remember that Blender has a node called light path.
    5 years later, I'm working at CG Studio and have come back to this video because I need to take advantage of the light path.
    7 years have passed since the video was published, but it's still useful in 2020 !!

  • @domedorn
    @domedorn 4 года назад

    This is by far the best explanation for the Light Path node. It's still valid for the year 2020, and I guess still for 2030. Thanks for this!

  • @kythi3530
    @kythi3530 3 года назад

    It's 2021 and this video is still very useful. Thank you!

  • @blender1927
    @blender1927 3 года назад

    Thanks for your tutorial, you helped me understand the very ambiguous part of shading. At least now there is a sense of this node in my brain.

  • @Killadey
    @Killadey 11 лет назад

    You are the node king, if only you could render cycles inside your brain, it'd probably run in real-time.

  • @gameprojectX
    @gameprojectX 11 лет назад +1

    Tip: 'Greater Than' and 'Less Than' math operations work also well for what is sought after from 27:00 onwards.
    A great tutorial.

  • @tastybrains
    @tastybrains 6 лет назад

    this is fantastically clear explanation. CG Cookie huh, if this is the quality of your courses i may have to take a look at your site..

  • @jay27flow
    @jay27flow 11 лет назад

    you are the best bartek, it is not a question at all

  • @ArabicNostalgy
    @ArabicNostalgy 11 лет назад

    You are a crazy man playing with crazy stuff, great tutorial on Blender with great teaching skills, thank you Doctor !

  • @brotherlu
    @brotherlu 11 лет назад

    Best tutorial on this channel. Extremely informative.

  • @IJustLoveStories
    @IJustLoveStories 11 лет назад

    I don't think I've ever enjoyed a tutorial so much :D

  • @GSTPD
    @GSTPD 8 лет назад +2

    Thank you very much,Very well explained!!!
    I feel like I understood at least MOST of what you said, and gained a lot of understanding of how renders analyse a scene.
    Tim

  • @pablo321123
    @pablo321123 9 лет назад

    Nice concise explanation. Not a bad pace either, only had to watch it at 1.5x.

  • @DorinMocan
    @DorinMocan 9 лет назад +2

    Finally, someone who can actually explains it .
    Tnx!

  • @dddmemaybe
    @dddmemaybe 8 лет назад +1

    Dang, this gave me a really strong node foundation. ty man

  • @bigboss97
    @bigboss97 11 лет назад

    Very good demonstration scene, well explained, thanks.

  • @copypaste3526
    @copypaste3526 5 лет назад

    Intense Voice dude. This Node VSauces my brain. Thanks.

  • @netcommercial
    @netcommercial 10 лет назад

    Thank you for the tutorial. Very detailed. I downloaded to revisit it. The info was great about Global light, and in particular the Light Path Node and How to use it.
    This has facts and how to details on using the Light Path Node

  • @HostileCapybara69
    @HostileCapybara69 4 года назад

    what an awesome fin tutorial I understood everything clearly af!!

  • @QuantumFractal
    @QuantumFractal 10 лет назад +1

    Great coverage of this TOTALLY WICKED node :)

  • @izaradesigncom
    @izaradesigncom 11 лет назад

    very nice description! thanks a lot. never understood it :)

  • @stash1142
    @stash1142 11 лет назад

    27:33 "Well, it seems like subtract isn't the best operation in this case." Why is that?
    It's simple, with 1 node you remove the singular ray from the glossy ray. Instead you invert the singular ray and then multiply it with the glossy ray. As I see, the result got the same, but doing it with only the subtract node was much simpler. Why wasn't only the subtract node a good solution? Awesome tutorial by the way! :D

  • @Atwa12
    @Atwa12 11 лет назад

    I feel enlightened! Thx man!

  • @MrRollie51
    @MrRollie51 11 лет назад

    How did you display the point light rays?? I'm new to this I guess.
    marvelous tutorial!
    Thanks again for your expertize.
    Rollie

  • @Onyx2525
    @Onyx2525 11 лет назад

    Jak zawsze pełen profesjonalizm....

  • @jeremybaker5205
    @jeremybaker5205 11 лет назад

    Awesome tutorial!

  • @Mr.Thompson
    @Mr.Thompson 11 лет назад

    Ok with this explanation its fairly simple to understand the behavior of this node - thx for that.
    But now I'm asking my myself what it is good for and where I could need this? :)

  • @sklatord818
    @sklatord818 Год назад

    it s better than all the new tutorial.

  • @davidmcsween
    @davidmcsween 11 лет назад

    Wow! Ray tracing is compute heavy... Great tutorial Bartek.

  • @TreadTheNet
    @TreadTheNet 10 лет назад

    Awesome contribution...Thank You!

  • @docwaritsaladraws
    @docwaritsaladraws 6 лет назад

    This is an amazing explanation.. Thank you so much

  • @hanthonypiano
    @hanthonypiano 2 года назад

    superb explanation. thx

  • @taiinhuc
    @taiinhuc 10 лет назад

    great clip , your english voice was clear i'm Vietnamese thank a lots thank blender 3d foundation

  • @JBHMEDIA
    @JBHMEDIA 6 лет назад +3

    Thank you very much! One question. Any idea how I would make a material that emits light based on how much light hits it from a lamp in the scene?

  • @nikitikoakan
    @nikitikoakan 11 лет назад

    Birdy Nam Nam - jazz it at home soundtrack recommend to this video. It's cool!

  • @gear1100
    @gear1100 6 лет назад

    Mind => Blown. Thanks - very informative.

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад

    super tuto ! thanks !

  • @jostv.2726
    @jostv.2726 10 лет назад

    Very cool video :) Thank you

  • @xaviervicens5217
    @xaviervicens5217 4 года назад

    Wow, thank you so much.

  • @I-did-not-ask-for-a-handle
    @I-did-not-ask-for-a-handle 11 лет назад

    there's a max bounce amount so you'd probably get a black box when you're facing it orthogonal.
    It's something cool to check though.

  • @jeanmahe8657
    @jeanmahe8657 2 года назад

    well explained however took me a while to understand that a sharp transmission ray is included in the glossy category. I thought glossy meant ''like mirror'' kind of rays. The glossy ray goes through the glass which is weird.

  • @spec24
    @spec24 11 лет назад

    This is great!

  • @falconPLx
    @falconPLx 11 лет назад

    GREAT tutorial THANKS!!!!!

  • @MordeaniisChaos
    @MordeaniisChaos 11 лет назад +1

    I think this node is the trick to something I want to do, but 'm not sure how or even if I can accomplish the effect with this node (or any technique). What I'd like to do is have an object that has a different material based on being in or out of a shadow. Is this at all possible? I don't want it's own selfshadowing to do this, only the shadows of other objects.

  • @Wzxxx
    @Wzxxx 7 лет назад

    What a great work. Perfectly presented, in deep, in such understandable way. I am new to blender. Thank You for your time Sir!

  • @220696xXx
    @220696xXx 11 лет назад

    YES! THIS IS CRAZY

  • @WillFalcon-b7l
    @WillFalcon-b7l 9 лет назад

    Very nice!

  • @HamacekS
    @HamacekS 11 лет назад

    Wow, great piece of explaining. Hope to check out more of your tuts, as this was very enlightening. Just hope you can get a better microphone setup though ;)

  • @wirewheely1
    @wirewheely1 10 лет назад +1

    I was really trying to pay attention then you started to describe the crazy material at the end and lost me dude. wow. complex lengths in blender that I still don't understand.

  • @viktoralferov2874
    @viktoralferov2874 11 лет назад

    All the best.

  • @JufBoeliewoelie
    @JufBoeliewoelie 7 лет назад

    THANK YOU!!

  • @KacperLubisz
    @KacperLubisz 11 лет назад

    Good to know:)

  • @MubarakMarafa
    @MubarakMarafa 11 лет назад

    This is awesome thanks! XD

  • @MartianStories
    @MartianStories 11 лет назад

    I LOVE SKORUPA!!!!!!!!!!!

  • @videofountain
    @videofountain 10 лет назад

    Thanks.

  • @torikenyon
    @torikenyon 9 лет назад

    Your voice is awesome

  • @naoyukisasanami
    @naoyukisasanami 7 лет назад

    This is must understanding in case clients claim an irrational color change

  • @jajojejeje
    @jajojejeje 11 лет назад

    Eexcellent tutorial!
    Intresting for me is listen man from my country in english. :D
    Pozdrawiam.

  • @ZorlacSkater
    @ZorlacSkater 10 лет назад

    How did you created the material for the magnifying glass ? 7:20 does not work for me. And what are the settings for the mirrors at the ground ?
    Edit: ok, you have to set it to "Refraction BSDF" with IOR value of 1

  • @TimTylor
    @TimTylor 10 лет назад

    I'm trying the examples with the latest official Blender version, 2.7. The "multiply Glossy by One minus Singular" wouldn't work for me; maybe the behavior's changed in the current version (or else I'm just messing up somewhere). I did get the right effect if I subtracted Singular from Glossy with one math node and then plugged the result into a second math node and subtracted Transmission.

  • @denczy_kiss
    @denczy_kiss 6 лет назад

    Can u make same render but without background panels?

  • @stash1142
    @stash1142 11 лет назад

    Now I see that the color of the red ball gets a bit darker with the second way you did it, but why is that?

  • @Wzxxx
    @Wzxxx 7 лет назад

    comin back here once again and once again-thx for the explanation.

  • @euclois
    @euclois 2 года назад

    Could this get an updated version. it's already 9 years old

  • @hidgik
    @hidgik 4 года назад

    We need a 3 year post graduate course for understanding this node.

  • @ccmcgaugh
    @ccmcgaugh Год назад

    Thanks for this excellent tutorial! 👍😜👍
    FYI, the CG Cookie link gives "404 Page Not Found".

  • @1998Hagis
    @1998Hagis 11 лет назад

    My name is Piotrek Skorupa. Jest jakaś szansa, że w przyszłości będą jakieś poradniki w języku polskim ze strony Blendercookie? Jest kilka osób w internecie prowadzących tutoriale z tej dziedziny po polsku, ale w porównaniu z ilością (i niekiedy jakością) angielski jest to nadal malutko :(

  • @darking006
    @darking006 10 лет назад

    is there a way to make one of those glossy panes transparent but it still show the balls reflection. like i want to see the ball and its reflection but not the planes. can that be done?

  • @DavionSobek
    @DavionSobek 10 лет назад +1

    Does anyone know how to make a texture invisible until struck by a direct light from a specific source(s)?

  • @vBlackVFX
    @vBlackVFX 11 лет назад

    Is it really true that the shadowray is calculated after is is tested to hit a light source?
    Doesn't seam logic to me...
    Just wondering

  • @nikitikoakan
    @nikitikoakan 11 лет назад

    Боюсь, что реально дело в количестве народа, кроме того, в популярности блендера в Польше. Есть переводы на русский, но конечно тебе не подходит.
    Отличные видеоуроки, Piotrek.

  • @raffaelelungarella4449
    @raffaelelungarella4449 3 года назад

    love u

  • @TheNoChimpsBus
    @TheNoChimpsBus 10 лет назад

    27:37 No worky in 2.7. It should be renamed to the HACKER'S PARADISE node. But if you don't live in that paradise, then it will probably be renamed to the F-THIS-SH node. In general, though, this tutorial gave me a clearer understanding of the Light Path node.
    We want:
    Is Glossy Ray = True = 1
    Is Singular Ray = False = 0
    If these two are true (Result = 1), give it the blue color. Assume Is Glossy Ray = True = 1, then,
    Result = True = Is Glossy Ray * (1 - Is Singular Ray) = 1 * (1 - 0) = 1
    Result = False = Is Glossy Ray * (1 - Is Singular Ray) = 1 * (1 - 1) = 0.
    So that should work when plugged into the Fac of the Mix Shader. But it doesn't in 2.7.
    Plugging in just Is Singular Ray into the Fac of the Mix Shader reveals that BOTH of the glossy planes are NOT SINGULAR RAY, and so we get a result of True for both glossy planes. But we want just the glossy plane WITH roughness to get the blue color. Select the plane with Roughness of 0.0 (on the left). Change the distribution of its Glossy BSDF node to Sharp. AH HA WORKS!!! That changed the glossy plane with roughness = 0 to Singular Ray.

    • @wirewheely1
      @wirewheely1 10 лет назад

      It works in 2.71 fine. Also, big thank you to the tutorial people who set this up. I needed to see this video 2 years ago. Complicated program and decisions made later referring to the seriousness of education twords the program. After downloading 3ds max and learning from tuts, I see blender is very competitive in comparison. Since I have used blender since 2008. I believe most excellent renderings in max or blender use photoshop for the refinements.

    • @ZorlacSkater
      @ZorlacSkater 10 лет назад

      Rick Enbody no it does not work in 2.71, you have to change the order of glossy and diffuse since 2.7

  • @videofountain
    @videofountain 6 лет назад

    In 2018 the light path now more sockets than in the tutorial.

  • @LordOdin
    @LordOdin 11 лет назад

    not if the bounces are turned down.... it will only go as far as the bounces tell it

  • @sams_3d_stuff
    @sams_3d_stuff 6 лет назад

    0:02 did I hear Blender cookie dot com ?:D
    Great video though.

  • @maldoraf7
    @maldoraf7 11 лет назад

    im sure there's a technical explanation for it.

  • @odfjgjgoegtweg
    @odfjgjgoegtweg 11 лет назад

    Bartosz Skorupa :)

  • @Abscomputerservice
    @Abscomputerservice 10 лет назад +1

    Bartek,
    Thank you for a clear, concise tutorial - my only dire concern is like others have mentioned, does it work correctly in 2.7 ? . I can’t afford to learn two different versions of any major application. I will get confused, and give up on the whole arena.
    I ask this with the utmost importance, because when I follow a tutorial, if it does not work I assume I have done something wrong and end up spending far more time than I can afford trying to do the impossible, and usually lose grasp of what the tutorial was supposed to teach me.
    More than 50% of the tutorials / tips I try to follow don’t work properly with 2.7 + cycles, based on my personal experience.
    If we only need a few changes for this to be accurate in 2.7, please let me know before I try to follow this. Even a notated image of the noodles will suffice for me.
    I also posted this on cgcookie.com/blender/2013/02/26/blender-cycles-light-path-node
    Thank You
    Craig

  • @Varaughe
    @Varaughe 6 лет назад

    bravo , prezentarea pare sa fi fost facuta de un roman (dupa accent)

  • @josephisip460
    @josephisip460 4 года назад

    24:20

  • @philipfong4800
    @philipfong4800 7 лет назад

    Only the first half is useful, the rest are very rarely use.

  • @OsamaFouda
    @OsamaFouda 10 лет назад

    I don't know how to thank you. (Y).

    • @nikoglogle2203
      @nikoglogle2203 9 лет назад

      All youtubers like when you leave a like and sub.

  • @JohnnysaidWhat
    @JohnnysaidWhat 11 лет назад

    in mother russian materials diffuse you!

  • @220696xXx
    @220696xXx 11 лет назад +2

    haha you should relax yourself.. each time I see your video, you hear so nervous. oh and then turn off the echo.