How I Rendered a Disney Style Animation in Blender - Behind the render

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  • Опубликовано: 22 май 2024
  • I want to share some of the lessons I learnt the hard way while lighting an animated shot by the Character Animator Josep "Vel" Castaño.
    Follow the animator Josep "Vel" Castaño Riera on Linkedin: www.linkedin.com/in/theendisr...
    Find me here! ;)
    - Artstation: www.artstation.com/homspau
    - Instagram: / homspau
    - Twitter: / homspau
    - Linkedin: / pau-homs-6a40611bb
    Timestamps
    00:00 - Introduction
    00:44 - Objectives
    02:20 - Lessons from the first attempt
    07:34 - Trying to get there
    11:10 - Reevaluating references
    12:06 - Character light roles
    14:14 - Final result analysis
    20:56 - The end
    Further reading:
    chrisbrejon.com/cg-cinematogr... - CG Cinematography Book by Chris Brejon. If you like analysis of lighting in animation, he does them better!
    studio.blender.org/blog/Sprit... - Lighting Blog from the Blender Studio. I used the same technique to make all the volumetrics!
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Комментарии • 127

  • @matissCG
    @matissCG 5 месяцев назад +4

    One of few youtube tutorials where you can tell this is a true professional.

  • @guksack
    @guksack Год назад +48

    This is exactly the kind of video I've been looking for! Someone that can explain both the technical side of Blender alongside the language of film. Most videos seem to be one or the other. Great stuff!

    • @homspau
      @homspau  Год назад +3

      Thank you! So glad it helps! And welcome to the niche ;)

    • @ReverseFlash-jr5ti
      @ReverseFlash-jr5ti 8 месяцев назад +2

      ​@@homspaucan you show the actual final result animation

  • @BuckwheatV
    @BuckwheatV Год назад +15

    OMG your tutorials are not even gold, they are brilliant! So so much valuable, please keep going with 3D lighting tuts, we appreciate it so much!

    • @homspau
      @homspau  Год назад +1

      Thanks for your comment! I'm on my way!

  • @Spammy151
    @Spammy151 5 месяцев назад

    Beautiful breakdown, thank you so much for this!

  • @TheFrozenMonkeyKing
    @TheFrozenMonkeyKing Год назад +1

    Really good video! Thanks a lot for sharing your progress!

  • @Prabhakaraan
    @Prabhakaraan Год назад +2

    Great video with so much information. Thanks for sharing. Much appreciated!

  • @marker1055
    @marker1055 10 месяцев назад

    Love it Pau, thanks you for this!!

  • @UnknownMakes
    @UnknownMakes 5 месяцев назад

    This is super Helpful!!!

  • @jeremypajotart
    @jeremypajotart 9 месяцев назад +2

    Thank you very much for sharing your thought process and upgrades on this cool project. If i may, i think that it would have been awesome to see your scenes directly in viewport to showcase the lighting setup 😉🙏✌️

  • @varadparmar5178
    @varadparmar5178 6 месяцев назад

    Oh... Wow. It's very nice. !🎉

  • @Ollacigi
    @Ollacigi 10 месяцев назад

    thanks for the tutorial pau,,this is what i lookin for!!

  • @kritzstudio
    @kritzstudio Год назад +1

    Excellent!, very good video tutorial, thank you very much for sharing your experience

  • @simonmueck
    @simonmueck Год назад

    amazing video bro! keep it up!

  • @lightsout7443
    @lightsout7443 Год назад +6

    Thank you for the breakdown Pau
    Really helpful, lots of knowledge.
    And the final result looks amazing.
    Great work

  • @yersultanblender2256
    @yersultanblender2256 Год назад +4

    Thank you for the breakdown Pau,It's Amazing.

    • @homspau
      @homspau  Год назад +1

      Thank you for your comment!

  • @jorake3d
    @jorake3d Год назад +2

    Increíble análisis! Gracias Pau!

    • @homspau
      @homspau  Год назад

      A ti por tu mensaje!

  • @Wa_Animation
    @Wa_Animation Год назад

    Amazing work! Thank you for your selfless sharing!非常实用的经验分享,希望更多人能看到这个视频,值得大火!!!

  • @gonpoTV
    @gonpoTV 6 месяцев назад +1

    On behalf of all the viewers and comment sections, I would like to thank you for expanding our brain with this master piece.

    • @homspau
      @homspau  6 месяцев назад

      On behalf of myself, thanks for the comment. It really cheers me up!

  • @AutodidactAnimotions
    @AutodidactAnimotions Год назад +3

    Excellent work very cinematic animation!!

    • @homspau
      @homspau  Год назад

      Thank you for your comment!

  • @DiedSora
    @DiedSora Год назад +1

    Brutal como siempre

    • @homspau
      @homspau  Год назад +1

      Muchas gracias!

  • @ageneral007
    @ageneral007 Год назад +1

    Beautiful! 😍

  • @johnray1956
    @johnray1956 Год назад +1

    I should have found your channel years ago. This style has become Tradition. Its a good starting point.

    • @homspau
      @homspau  Год назад +1

      Lucky you I've been in RUclips for under a year! Thanks for the comment!

  • @jamesgodspower7734
    @jamesgodspower7734 Год назад +1

    Great. 🔥

  • @lumiin3d
    @lumiin3d 6 месяцев назад +1

    Super useful, loved it! Can you do a video talking about landing your first job?

  • @artofsumit
    @artofsumit 6 месяцев назад

    This helped me a lot, I hope I can make these effects too. thanks :)

  • @nextos
    @nextos Год назад +1

    Great video. Nice job man

    • @homspau
      @homspau  Год назад +1

      Thank you so much!

  • @trevorsoh2130
    @trevorsoh2130 Год назад +1

    Awesome teaching thanks!

    • @homspau
      @homspau  Год назад

      Thank you!! I hope it helps

  • @TE_R77
    @TE_R77 Год назад +1

    Love your video. Thank you

  • @bassemb
    @bassemb 6 месяцев назад +1

    Thanks for this excellent breakdown!
    I'm curious to hear how the new feature of light linking and shadow linking in Blender 4 will affect your workflow!

    • @homspau
      @homspau  6 месяцев назад +1

      The most major way in which it impacts is that I no longer need to split the eyes into a separate layer to clean their reflections. I can just remove lights from them and add exclusive ones right away and render them with the character.
      Aside from that I try to keep my setup as natural as possible by having lights affect everything

  • @Losjo4093
    @Losjo4093 Год назад +1

    Amazing

  • @matejivi
    @matejivi Год назад +1

    thanks, this was realy helpfull!

    • @homspau
      @homspau  Год назад

      Thank you for your comment!

  • @JoshWhelchel
    @JoshWhelchel Год назад +1

    ... you are amazing.

    • @homspau
      @homspau  Год назад

      Thanks! You too!!

  • @GoGo-ze1mq
    @GoGo-ze1mq Год назад +2

    Hey man great video! You will make more of them, right? Cuz I can't wait!

    • @homspau
      @homspau  Год назад +1

      Yes! Lots of ideas but little time because of new professional projects. Glad there's people still around :)
      Thanks!

  • @tamilorejoseph4704
    @tamilorejoseph4704 Год назад +5

    I think it also depends on the form and also texture like subsurface scattering but regardless u were able to achieve a very good lighting seamlessly

    • @homspau
      @homspau  Год назад +1

      ABSOLUTELY. Shading plays a huge role on lighting. Finding out the shader for the skin as well as the shader for the mesh hair was a lot of tweaking. Thanks for pointing that out! And for your comment :)

    • @SiteMan.
      @SiteMan. Год назад +1

      @@homspau could you take us through that Sir

    • @homspau
      @homspau  Год назад +1

      @@SiteMan. I'm not planning on making a tutorial about that in the near future. But mainly it's eyeballing stuff. The only interesting thing I did is to add some sheen to simulate the small hairs on the skin, which give nicer rim lights.

  • @Losjo4093
    @Losjo4093 Год назад +1

    The before and after is like how videogames are made from beta to full release

    • @homspau
      @homspau  Год назад

      Hahaha indeed! Lighting ends up being the last thing to be done ;)

  • @pro_rookie_gamedev
    @pro_rookie_gamedev 6 месяцев назад +1

    Hi. I watched your BCon23 talk and came here.

  • @JohnMervinChocolateThunder
    @JohnMervinChocolateThunder Год назад +3

    Awesome stuff! How did you get the anamorphic bokeh? Is the DOF done in post or is there a cycles way to achieve that?

    • @homspau
      @homspau  Год назад +1

      A bit of both! The first and third shot have the DOF rendered in Cycles and the second, since it has some very defined bokehs, it's made in Nuke. In cycles it's just a matter of tweaking the ratio of the DOF and in Nuke I used a Bokeh image for more detail.

  • @kevin_forster
    @kevin_forster Год назад +3

    Amazing video! Very rich content that you are sharing, thank you so much for that. I have a question for the volumetric light, do you render the volumetric light in a different layer or in the same as the other lights? And for that volumetric effect, do you use the volume material to get this amazing atmosphere or do you use another technique?

    • @homspau
      @homspau  Год назад +2

      Hey! Thank you very much! Finding out the best way to make volumetrics in Cycles was a challenge. I ended up making a variation on the technique used for lighting sprite fright (blogpost linked in the description).
      It consists on using an em missive material on a cube for the volume and generating shapes that act as fake volumetric lights using vector math. It's hard to explain but it isn't that complicated.
      I'm writing a tutorial on this as we speak!

    • @nitinsharmax129
      @nitinsharmax129 Год назад

      @@homspau so you are basically creating a emission gradient in volumetric cube?

    • @kevin_forster
      @kevin_forster Год назад

      @@homspau Awesome! I read the blogpost about sprit, amazing stuff there!
      Thank you for your reply, can't wait for the tutorial :)

  • @vinicimmm
    @vinicimmm 4 месяца назад

    obrigado.

  • @Spittoon
    @Spittoon Год назад

    I look forward to seeing more animations, Perhaps a tutorial.

  • @binyaminbass
    @binyaminbass Год назад +1

    This is fantastic. And so daunting. I'm open to learn more. Any suggested books or methods?

    • @binyaminbass
      @binyaminbass Год назад

      @@homspau I have never heard of Chris Brejon before. I just opened his book and I am astounded! Thank you for this link. I am going to dive in right away.

  • @tomatoyaaaaa
    @tomatoyaaaaa 11 месяцев назад +1

    Really good video!!!
    also, i got a question, if i set the light correctly for one frame, like rim light, key light, shadow light so on, when the animation going the character moving, is that any light need be changing? like make the top light follow the character? or make some back light always keep between character and camera?or just stay in place? help pls!

    • @homspau
      @homspau  11 месяцев назад +1

      Good question!! Clever placing of the lights should get you a very long way without moving them, but constraining them to the chatacter can also be done. Whatever fits your image best!
      If in doubt, one thing you can always do is to go for the most "grounded" solution, the one that involves less "cheating". That would be to think of how sets are illuminated in live action photography and do the CG equivalent of that

  • @nandi1110
    @nandi1110 Месяц назад +1

    Sorry, I was wondering what the labeling software was in the video, thank you so much for your response~

    • @homspau
      @homspau  Месяц назад

      It's Blender's VSE!

  • @babaksobhani1307
    @babaksobhani1307 Год назад +1

    That was so interesting but why you are not working with shaders and sub surface scatter on your character ?

    • @homspau
      @homspau  Год назад +1

      I am! The shaders on her took a lot of time to get right

  • @OGwitcher
    @OGwitcher Год назад +1

    nice work, one question though from where did you get the girl model and if you made it yourself, can you please make a quick tutorial or maybe a timelapse

    • @homspau
      @homspau  Год назад +1

      Hey! The character is a rig property of Animschool. I did not make it. This animation is an assignment from Josep "Vel" Castaño from one of their courses. Sorry to disappoint you! ;)

  • @ryotaakabane8495
    @ryotaakabane8495 Год назад +2

    Amazing work,did you use Cycle for the rendering?Beginer here.

    • @homspau
      @homspau  Год назад

      Hey! Yes I did! Cycles for the whole thing.

  • @beyondblender
    @beyondblender 4 месяца назад +1

    Hi, Pau - I just found your channel, and I'm very much enjoying the content, thanks! This is incredibly interesting, and I have a question for you now that we have Light & Shadow Linking in Blender. If you had these new features on this wonderful animation, would it have been a huge benefit for you? I'm gonna guess... yes! :) Would love to hear your thoughts on this.

    • @homspau
      @homspau  4 месяца назад +1

      Thanks for the comment! Light linking is a big thing, but actually, it doesn't make that much of a difference. I like lights, whenever possible, to affect all the objects in the scene - set and characters - the same way. It helps keeping everything grounded when doing this kind of PBR "naturalistic" style.
      Only exception to that being eyes. I do a lot of work on eyes to remove ugly reflections and create new, cleaner reflections exclusively for eyes. That's where I would use light linking. At the moment of recording this video I had to do a separate view layer for eyes with its separate lights and then comp them one on top of the other.
      Thanks again! :)

  • @Elyakim_binenstock
    @Elyakim_binenstock Год назад +1

    Thanks for the breakdown, a small question, how many samples did u used

    • @homspau
      @homspau  Год назад +1

      Thank you! It depends on the layer & shot, but mostly at a noise threshold of 0.03 max 4096.

  • @gart2922
    @gart2922 Год назад +3

    Thank you for the breakdown Pau, Can I ask how do you stack all the layer for composite? Did you split all the light layer on the model and mix it back or you render out all at once? I kind of understand about splitting the bg and character, but a more clear explenation on compositing would really help.

    • @homspau
      @homspau  Год назад +2

      Hi there! I rendered, as I said, 4 layers per shot. The comp was made in Nuke, but it could have been made in Blender simply using an "alpha over" node. Separating the layers helps setting different diferent sampling per layer which results in optimized rendering, most of the time, and also let's me change the intensity of the volumetrics slightly in comp.

    • @gart2922
      @gart2922 Год назад +2

      @@homspau thank you fpr the answer. But I am still a bit confused. In you video you did explain that you split the bg and character. Can you specify the 4 layer you used?

    • @homspau
      @homspau  Год назад +1

      No problem! I used separate layers for characters, environments, eyes & volumetrics. This isn't always what you should do, you could need more or less layers depending on the project. Hope it helps!

    • @gart2922
      @gart2922 Год назад +2

      @@homspau Thank you so much. This helps a lot. So the lighthing role you explained is done all together then on the model. You use exr for the export I guess?

    • @homspau
      @homspau  Год назад +2

      Yes! Multilayer EXR indeed

  • @herumartio4225
    @herumartio4225 Год назад +1

    Excellent work bro.
    i still confous about render in seperate layer. how to get bounce from the background, how to get shadow to envy . the third shoot i realy counfused if you using seperate render layer for render. i hope you can make premium tutorial for that :) .
    because for now i just use render beauty, so i little bit hard to get nice rim light to character without broken the envy with much shadow
    sory for bad english :)

    • @Losjo4093
      @Losjo4093 Год назад

      Your english is amazing"really good"

  • @PurXion_777
    @PurXion_777 Год назад +1

    I am completely new to blender and I am planning on trying out something like this, like a pixar/illumination style animation process. I am well aware of the fact that it's not going to be easy, especially considering I'm new, but I am still willing. What tips do you personally have for someone like me?

    • @homspau
      @homspau  Год назад +1

      Hey! Congrats for starting! There's a lot to learn but if I had to pick a tip would be to finish projects. This has a lot to do with the scope of them do not embark on gigantic projects right away, do small stuff that you can finish, share, and be proud of. Even if you're not super sure about them: looking back to your old work will make you feel great about your progress.
      Also, when you feel you can handle bigger projects, remember to do also small stuff. A project made and finished in a day or an afternoon can be very fun and refreshing. Those are my medicine for art block.
      Hope it helps!

  • @user-yh5id5lz7y
    @user-yh5id5lz7y 6 месяцев назад

    do you have fast lighting video ? which you explain here!

  • @traderz13
    @traderz13 Год назад

    When you say its a different sun (character by envo) so diff softness but same intensity. What does that mean? What settings are different versus the same?
    Can you do a video where you show us exact lighting settings for this? Things u changed to give the effects?

    • @homspau
      @homspau  Год назад

      Hi! Thanks for your comment!
      It means that both the color and power are the same, but the "angle" changes. The bigger the angle, the softer the shadows

  • @romulocastilho6506
    @romulocastilho6506 2 месяца назад

    porque na hora de controlar os personagem fica tao lento o blender baixei um personagem ele e mega pesado nao consigo usar

  • @romulocastilho6506
    @romulocastilho6506 2 месяца назад

    eu queria aprender como fazer animações de voos de super herói nao acho um tutorial sobre no youtube

  • @raghavendra4633
    @raghavendra4633 Год назад +1

    Hi can you add a small little video tutorial from blender or Maya software, and about how to add gradient light on a character, for example using area or spot light, as said from 19:31 ..I am also getting hard edges, not smooth gradient edges.Thanks and would be very helpful for everyone learning

    • @homspau
      @homspau  Год назад +1

      It all depends on the size of the light! The bigger the light source the softer the shadows

  • @neironxanimation925
    @neironxanimation925 Год назад +2

    Wow Bro ! Its so cool , How long time you make it?

    • @homspau
      @homspau  Год назад +1

      Thank you! It's a hard question to ask since I never really worked on this project full time, it's something I did between other projects and I used it as a place to experiment. But quite a long time

    • @neironxanimation925
      @neironxanimation925 Год назад +1

      @@homspau Thanks Man!
      I wish you great success! :D

  • @tamilorejoseph4704
    @tamilorejoseph4704 Год назад +1

    Did u also parent the light to the character ? :)

    • @homspau
      @homspau  Год назад

      No, there aren't any lights parented to the character, although I made tests that had some. If you're asking about the eye specs (or eye dots) they are a shader hahahaa
      Simply adding an emission shader on top of the transmission limited by a gradient. Did the trick

  • @koa3680
    @koa3680 Год назад +1

    Please can you do a video about how you textured the skin in blender

    • @homspau
      @homspau  Год назад

      I'm not that experienced on texturing, so I won't, at least for now. For this model I was given the albedo & roughness passes and I painted masks for adding sss and also a bit of sheen to emulate the tiny hairs on the face

  • @BangBang-zb8sf
    @BangBang-zb8sf 8 месяцев назад

    00:03 i saw something else which was huge too

  • @syntaxandRender
    @syntaxandRender Год назад +1

    How would you redo this now that blender will be getting light linking?

    • @homspau
      @homspau  Год назад +1

      Great question! The only thing that will be optimizer with that is the render layer setup. There will no longer be the need for setting up a separate lauer for the eyes. Instead, you can exclude ugly lights from the eyes and include some art directed ones.
      Thanks!

  • @neakybrown6088
    @neakybrown6088 Год назад +1

    How about your clothe,is that simulation or just a basic rig clothe

    • @homspau
      @homspau  Год назад

      The character (which is property of Animschool) had rigged clothes already

  • @Aharon_I
    @Aharon_I Год назад +1

    Thank you for the breakdown
    Do the animator have a youtube chanel?

    • @homspau
      @homspau  Год назад

      I'm afraid not! But make sure to follow him on LinkedIn ;)

  • @shankarlearnstovlog
    @shankarlearnstovlog Год назад +1

    Hi is this the free rig from blender ?

    • @homspau
      @homspau  Год назад

      It isn't! The free rig you might have in mind is called "Rain" by the Blender Studio. This one is a proprietary rig from Animschool, since the animation was made by one of his students.

  • @indecentparodies
    @indecentparodies 10 месяцев назад +1

    3:32 is better than my projects after trying them for months. And you call it not good enough? 😢

    • @homspau
      @homspau  10 месяцев назад

      Everything is good enough if you feel like you've tried your best! Specially if when looking back you feel like you've improved your skills.
      I try to push MYself, but I hope it doesn't make you feel worse abouy YOUr progress. We all have different journeys! I hope something in it helped yourse and you keep enjoying art for as long as you want to! :)

  • @Losjo4093
    @Losjo4093 Год назад +1

    Was this made in cycles or renderman?

    • @homspau
      @homspau  Год назад

      It's simple and plain cycles! From Blender 3.2 ;)

    • @Losjo4093
      @Losjo4093 11 месяцев назад

      @@homspau okay thanks

  • @the2ndperson309
    @the2ndperson309 10 месяцев назад +1

    you create a tutorial this animation?

    • @homspau
      @homspau  10 месяцев назад

      I don't because the animation was not made by me!

  • @Mbg-tech
    @Mbg-tech Год назад

    Shiw us the scene maybe.this makes it hard to grasp

  • @Marco-ut6ll
    @Marco-ut6ll Год назад +1

    ρгό𝔪σŞm 😳