![Pau Homs](/img/default-banner.jpg)
- Видео 11
- Просмотров 256 969
Pau Homs
Испания
Добавлен 21 окт 2011
3D nerd. Passionate about CG lighting, art, and FOSS. Welcome! :D
How Are Eyes Made in Animated Movies? | Blender Tutorial
Eyes are the most powerful aspect of an image and with great power comes great responsibility.
The artwork for the miniature is heavily inspired by various frames of Pixar's Lightyear and features the free "Rain" character rig by the Blender Studio with a modified lookdev as well as some assets from Ian Hubert's Patreon.
Find me here! ;)
- Artstation: www.artstation.com/homspau
- Instagram: homspau
- Twitter: homspau
- Linkedin: www.linkedin.com/in/pau-homs-6a40611bb/
Check out my short on eyes: ruclips.net/user/shortsE2dcs3sxOZQ
Download the "Rain" rig from the Blender Studio: studio.blender.org/characters/5f1ed640e9115ed35ea4b3fb/v2/
Learn more interesting things ...
The artwork for the miniature is heavily inspired by various frames of Pixar's Lightyear and features the free "Rain" character rig by the Blender Studio with a modified lookdev as well as some assets from Ian Hubert's Patreon.
Find me here! ;)
- Artstation: www.artstation.com/homspau
- Instagram: homspau
- Twitter: homspau
- Linkedin: www.linkedin.com/in/pau-homs-6a40611bb/
Check out my short on eyes: ruclips.net/user/shortsE2dcs3sxOZQ
Download the "Rain" rig from the Blender Studio: studio.blender.org/characters/5f1ed640e9115ed35ea4b3fb/v2/
Learn more interesting things ...
Просмотров: 20 927
Видео
CYCLES LIGHT COMPONENT SLIDERS! (yay!)
Просмотров 3,4 тыс.Год назад
Download my "Light Components" node on Gumroad FOR FREE: 2181114176999.gumroad.com/l/ukctb Tweaking a light's components separately can help a ton with fine tuning a render!
Pau Homs i Farré - Lighting & Compositing Demo Reel 2022
Просмотров 4,7 тыс.Год назад
Hello! Pau here! Hello! I'm so proud to present my lighting demo reel after finishing my degree in Animation & VFX. I'm very excited to begin my journey in animation! I hope you like it :) It includes works from: "I'm A Star", an animation by Josep "Vel" Castaño Riera for which I modeled the set, was in charge of the lookdev, the lighting and the compositing. It was rendered in Blender Cycles a...
How I Rendered a Disney Style Animation in Blender - Behind the render
Просмотров 39 тыс.Год назад
I want to share some of the lessons I learnt the hard way while lighting an animated shot by the Character Animator Josep "Vel" Castaño. Follow the animator Josep "Vel" Castaño Riera on Linkedin: www.linkedin.com/in/theendisrenewal/?originalSubdomain=es Find me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau - Linkedin: www.lin...
"I'm a Star" - Animation Lighting by Pau Homs
Просмотров 8 тыс.Год назад
Hello! I was trusted by the Character Animator Josep "Vel" Castaño Riera to take care of the lighting, compositing, set modeling & lookdev for of this piece. It has been a very challenging project but I'm super happy with the result! The 3D side of things has been done with Blender and Cycles, that allowed me to work in a very fast and flexible way. The compositing was made in Nuke. Follow Jose...
ALL THINGS (I know) Light Decays in Blender
Просмотров 17 тыс.2 года назад
Bend physics! Customize your decays! Have fun with your lights! Stalk me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau The featured character designs are made by the amazing Lara Carrasco: - Portfolio: larasoak.wixsite.com/portfolio - Instagram: larasoak?hl=en UPDATES FROM THE FUTURE Whatever you add to the con...
Blender’s AMAZING (not so new) feature! | Cycles Light Nodes in 5 minutes
Просмотров 109 тыс.2 года назад
Lighting is much more important that people usually think, and Blender has some secret gems to make you achieve exactly the renders you want. Find me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau UPDATES FROM THE FUTURE - It turns out you don't need the whole constrained empty thing! As pointed out by Cole Smith, you can simp...
"This is Audrey II" Fan animation by Pau Homs
Просмотров 4,7 тыс.2 года назад
Made with Blender EEVEE Find me here! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau
My video for Blender's "Blender is..." montage
Просмотров 2,3 тыс.2 года назад
Hi there! This the video i made to appear in the "Blender is..." video from the Blender Foundation. It kinda sums up who I am quite fast, so I'll leave it here! Check out the full montage: ruclips.net/video/rJ48-SYY1sQ/видео.html And check out my work! ;) - Artstation: www.artstation.com/homspau - Instagram: homspau - Twitter: homspau
i would like to watch about god rays lights
learned a lot from your progress! Thanks for sharing!
I'm so glad! Happy lighting!
This video is like having my eyes opened for the first time, incredible
Nice to hear! Thanks for the comment!
I've been using Maya and I'm also studying the blender. The lighting setting of the blender was too simplified compared to Maya, so I had a lot of thoughts about how to light up the indirect light. I think this video should become more and more famous. You're a genius!
Thanks for the comment! I'm glad it helped!
Can you provide the blend file please ❤
A year late to this but it is still a great tutorial... guide... thing? Firstly, using the UVs to make one texture instead of the three that others like to use allows you to save a lot of space digitally. This is an awesome way to build an eye for a human character. Non humans, however, will have a harder time with things as their pupils are not always round. While that node trick with the area light is useful, you can also go into the data info part of the light, (Where you adjust the size and power of the light) and change the shape from a square to a disk. You have a different type of control at this point so, it might not work for what you'll end up going for, but having another option can't really hurt. Gobos. What you built is called a Gobo. Not a correction, just cluing you into something that has been in the filming industry for YEARS. They are not only used in eye tricks but also casting shadows of things that aren't actually there.
Thanks for the comment! Agree on everything! Appreciate it!
…is there any chance you take commissions?
I'm afraid not at the moment, but thanks for asking!
Brilliant content, been binging it and its been very insightful. Wonder how you've been enjoying Light Linking in Blender since you haven't posted in a while! I feel like its a huge game changer for stylized rendering in Blender and has helped a lot of setups that before required crazy node setups and compositing hacks.
i did use nodes for couple of years because i needed it for ies
How does something like this work in a game engine? Im working in ue5 atm
My biggest doubt is how to applicate the eyes in the head
Why does every blender tutorial start with "what if i told you" lol
Sorry, I was wondering what the labeling software was in the video, thank you so much for your response~
It's Blender's VSE!
how did you animate the camera? using key frames?
Uhh I am not flash to see 50 frames per second
eu queria aprender como fazer animações de voos de super herói nao acho um tutorial sobre no youtube
porque na hora de controlar os personagem fica tao lento o blender baixei um personagem ele e mega pesado nao consigo usar
Hey Pau Thanks for the video, by the way do you know how to control shadow opacity directly from the light in Cycles ?
Good question! I'm not sure to be honest! I know you can do it on a per material base with the light path node. But from the light? I don't know! If I would need to do a 50% opacity on the shadow of a light and had no time to fiddle with the light settings, I would do the following: Reduce the light's power by half, then duplicate it. In the duplicated light, disable shadows. You get the idea? That being said I can't imagine of a situation where I would need this. Usually I'd go on a per object basis
@@homspau thanks for the input Pau, nice idea, will try to do it, I was in the project where the art director is asking to reduce the shadow opacity on the sun light by half and tint it towards purple a bit because he can do it in maya redshift 😃
in some cases when i make only one opening (window) in interior design lighting only with hdri is not enough even though i dont want to add more lighting. Does using light ray can fill the scene with light nodes
Te amo, gracias
Wow just found this and it amazing idea 💡 thanks. Just wanted to know is do you have a hack like this to change material specular color to something of choice
Sure! Not sure why you would need that but Chech out the node: there's a mask for which rays are specular, you could use that mask to drive a mix color node. It shouldn't be super hard to reverse engineer, let me know if you need anything tho
@@homspau 1st off thank for quick reply , and will surely chk this out
0:01
So I'm on the Math node portion and I'm not seeing subsurface color on my BSDF, do you use some add-on or do you have a specific setup? and if so, how would I go about setting it up like yours?
how would you go about oval shaped eyes?
I'm trying really really hard to follow this tutorial- I've got a question, and I've tried looking this up. How did you get the pupil from a cone to a flat surface? I have no idea what tool, control or command would even get me close to that. Thank you, I'm really looking forward to finishing my model with this style of eye <3
you need to scroll down to reduce to only one face or, in the Bevel menu on the left bottom slect Affect= Vertices and Segments= 1. Change the width if needed
It was my an first attempt in shaders and it's impossible to do it for me. 51sec of tuto and i wasted 2h for trying to do it
why don't I have such a sclera shader?
Dude you’re going way too quick
Awesome. Not too complicated and looks awesome for animation.
obrigado.
Hi, Pau - I just found your channel, and I'm very much enjoying the content, thanks! This is incredibly interesting, and I have a question for you now that we have Light & Shadow Linking in Blender. If you had these new features on this wonderful animation, would it have been a huge benefit for you? I'm gonna guess... yes! :) Would love to hear your thoughts on this.
Thanks for the comment! Light linking is a big thing, but actually, it doesn't make that much of a difference. I like lights, whenever possible, to affect all the objects in the scene - set and characters - the same way. It helps keeping everything grounded when doing this kind of PBR "naturalistic" style. Only exception to that being eyes. I do a lot of work on eyes to remove ugly reflections and create new, cleaner reflections exclusively for eyes. That's where I would use light linking. At the moment of recording this video I had to do a separate view layer for eyes with its separate lights and then comp them one on top of the other. Thanks again! :)
One of few youtube tutorials where you can tell this is a true professional.
This is super Helpful!!!
Beautiful breakdown, thank you so much for this!
download the reel bros, no other way
get good with explaining things
Thank you! can you do a tutorial on how to make eyebrows and hair, and also how to render like you did in the thumbnail render?
can you show a video on how you make your skin shaders? your characters are the closest to a disney/pixar like character made using blender
do you have fast lighting video ? which you explain here!
Oh... Wow. It's very nice. !🎉
more of a flex than a tutorial, but thanks
Saving for future use
wait! what scorcery happens at 0:16. how did it suddenly bcome that!!??
While you have helped me in modeling the eyeball, your shading tutorial, if it can be called that, is so scattershot and lacking of an actual step by step breakdown, that I cannot find any use for it. If you were to make a step by step breakdown, I would gladly follow it. As it is now, I feel better served elsewhere.
Hi. I watched your BCon23 talk and came here.
Thanks for this excellent breakdown! I'm curious to hear how the new feature of light linking and shadow linking in Blender 4 will affect your workflow!
The most major way in which it impacts is that I no longer need to split the eyes into a separate layer to clean their reflections. I can just remove lights from them and add exclusive ones right away and render them with the character. Aside from that I try to keep my setup as natural as possible by having lights affect everything
BLOWING MY MIND! :D
Hello! where to connect the pupil node?
Raly Raly Raly Raly Coooooollll
I love how Miku is not real