OMG! You're right! It never occurred to me that you could do that. That's just way more elegant and convinient! I love it when things make sense ;) Thank you very much!
@@rsher_digital-art Sure, everything is the same up until adding the empty. On the Texture Coordinate node, click on the textbox field labeled "Object:" (same place they selected the empty from). In that dropdown, you will see the light you are currently editing. You can select that light so the material will reference the scale of the light it is attached to. Basically, instead of creating an empty and referencing its texture coordinates, you are just referencing the texture coordinates of the light itself. Hopefully that makes sense.
Not just beginners, i've been using blender for 2 years. But i've never delved into how to use math etc as masks. I've allready learned sooo much from this, but i can't for the heck of me get gradient lighting haha
As a beginner who's been using Blender during a couple of months, I can see that my 3D learning journey just got miles longer, which is fun thanks to people like you and the beautiful Blender community!
I remember seeing the "Light Paths" node first demonstrated in an old BlenderGuru video to optimize a glass material to let more light through it. But I didn't even think that it could be used on the lights itself. Great insight.
thats one of these things i miss so much since i started using eevee only. simple things, like blackbody or ies textures. so easy to use yet sooooo good. and the fake caustics, thats always fun to mess around. when i was doing archviz for an indoor pool it made my scene go from 0 to 100 in few simple nodes
I just clicked on this video because it looked cool, but I actually ended up finding how to make a rainbow light gradient. The other day I was going all through the tutorials I could find and none of them gave me the answer I needed. I guess sometimes that is how RUclips works! Great video, I'll be sticking around for more videos.
Finally someone that speaks like how I watch my videos... 1.5x speed -- Yes, most videos (where talking is involved), I have to speed up to 1.5 because generally people don't talk fast. You, however, "Pau Homs" (if that's your real name ;-)), actually speak that quickly!
Brilliant content, been binging it and its been very insightful. Wonder how you've been enjoying Light Linking in Blender since you haven't posted in a while! I feel like its a huge game changer for stylized rendering in Blender and has helped a lot of setups that before required crazy node setups and compositing hacks.
I have actually used this lol. But it's because I'm a crazy person who likes to go into the nodes for a black body color temperature node pretty often. I'm also a big fan of cheating the light falloff once in a while. IES lamps also a gamechanger.
I like to use OSL. Then I found that IES texture nodes don’t work if you enable OSL. So I wrote a Python script to translate any given IES file into OSL.
I've used nodes with lights myself, it's a dream! One way I use it is with normal coordinates, I set up a noise texture as a mask and animate it, it looks like a tree in front of your light source, creating shadows of its leaves
3:55 The story of Blender, and Open Source software in general: with no expensive advertising campaign to tell people how wonderful the stuff is, they don’t realize.
Oh my! It's such an honour that you've even seen my video. Thank you so much! I'm a super fan of the work you do! Super focused on what helps rather than what sells. Thank you so much!
@@homspau You're welcome! But you know, these days I think maybe I should have done a mechanical arms tutorial. Would be nice you have 24M views... I could buy a new car... :-)
Here’s a feature you didn’t mention: the “Light Falloff” node. Have you tried using that? Because the physically-accurate inverse-square falloff often looks harsh (and boring), but the other options can often add interest. What _doesn’t_ work is trying to do arithmetic with multiple light-falloff nodes so you get other powers besides inverse-square, inverse-linear and constant. Sigh.
Yeah! Thanks for your comment! As I mention, when I need a fallof different from the quadratic, I essentially make my own from the Ray Length and some math :)
I figured out a way to do custom light falloff: use the Light Falloff node to set a Constant light strength. But take the Ray Length output from the Light Path node, subject it to a negative power, multiply that by some factor (to set the overall strength), then feed that to the Strength input on the Light Falloff node. For example, if the power is -3, you get inverse-cube falloff. If you try something more extreme like -10, you can see how it only lights up nearby things, and sheds almost no light on objects further away.
Very charismatic! subscribed in the first minute of the video, love the way you present thing and the humor as well. But a bit TOO fast to catch thing, maybe it’s me leaning towards a beginner artist maybe it’s my English. But a more in depth, slower paused video would be amazing!!!
Сheerfully! this is the most cool opening, which gives flexibility in setting up the artistic imagery of the picture. I would love to look at the in-depth material)) thanks)
Well sr.. well done, another new suscriptor! Love the video (I usually use the nodes in the lamps, but I have to admit that I never give it the proper atention that it deserves)
Great tutorial, Blender is supa-powerful so many misconceptions and misunderstandings from people that comes from others software, Thanks Pau you need to make more of those :)
Absolutely wonderful video -- I really love your narration / writing style! It's entertaining and your enthusiasm is contagious. Been in a bit of a creative slump lately, not feeling like messing with 3D. I think this might have gotten me out. 😄
Impressive! I had already used it in the shader, but in a totally experimental way, without knowing what I was doing. My conscience just expanded hahahaha 🤯🤯🤯 As we say in Brazil: This makes the ahole fall from ass. 👏👏👏
4:14 Can't wait to know how you did those godrays. I was expecting something like the volume cube will be emissive if the ray depth executed is less than 1 and transparent if not, so there won't be like density everywhere which cause the noise and smudge
Hey! Thanks for your interest. For the scenes I showcase, the only thing I'm using nodes for is to make the volume cube, as you said, limited to a single bounce for control and performance. Also I'm using images to drive the color of the area light. But there's way more that can be done! I'm writing a script for a video on lighting with volumetric in Cycles. These's so much more on the subject!
awesome video ! thanks :) would love in depth video as well if possible cause as you said almost nobody talks about this :P (Curtis holt did, but that doesn't disproove the point that this subject needs more of informative / educational content) Also one question! How render heavy / scene heavy are these nodes (I get that this varies with node tree complexity but I would love some comparisons to let's say other node systems we have or some content to get an idea of this cause that info can shape a decision of weather this system should be used on particular production or not) PS: sorry for long post and keep up the good work! :)
Thank you so much for your comment! The truth is that I don't know. I haven't compared the render times with this nor explored all the possibilities that I know should be possible. There is much more experimentation to be done and I wanted to get the conversation started to hopefully not be the only person interested in this topic. I'm here to learn too, so if you find something out, please let me know! ;)
Wow! Very impressive tutorial!!!! Wow! Love your video........................ Slow down when you explain node structures. It's too fast. I am a beginner. Please share more videos on "Lights" with use cases. I appreciate.
Hi awesome video man! You have any tips on how you did the godray’s on2:20? Is it just lighting with a volumetric box or also something with notes and shaders? Thansk! :)
btw I think noise does do something even without fancy texture stuff. I changed the W value for a 4d noise texture node and it did seem to shift the shadow around as if the light was moving.
Man, the indirect light control is such a reliever!! Unfortunately though, it doesnt seem to work over here.. Could you do an in depth tut on it please? 🙏
Just a heads up! You can actually select the object the material is on in the texture coordinates node. This means no need for an empty!
OMG! You're right! It never occurred to me that you could do that. That's just way more elegant and convinient! I love it when things make sense ;) Thank you very much!
Cole, would you explain the step by step for accomplishing this step. Thank you.
@@rsher_digital-art Sure, everything is the same up until adding the empty. On the Texture Coordinate node, click on the textbox field labeled "Object:" (same place they selected the empty from). In that dropdown, you will see the light you are currently editing. You can select that light so the material will reference the scale of the light it is attached to. Basically, instead of creating an empty and referencing its texture coordinates, you are just referencing the texture coordinates of the light itself. Hopefully that makes sense.
@@fiveoneecho Yep, it sure does, thanks so much!
@@fiveoneecho u could privatley message Pau instead of publically putting him on blast like this
WE NEED A IN-DEPTH TUTORIAL!!!
especially for beginners like myself it would be great ✨
Agreed! The possibilities are fascinating, but a little overwhelming and I really don't know where to start haha
Stick around! I may cover more in depth applications for this as well as other lighting related topics ;)
Pun intended???
Not just beginners, i've been using blender for 2 years. But i've never delved into how to use math etc as masks.
I've allready learned sooo much from this, but i can't for the heck of me get gradient lighting haha
This video is like having my eyes opened for the first time, incredible
Nice to hear! Thanks for the comment!
As a beginner who's been using Blender during a couple of months, I can see that my 3D learning journey just got miles longer, which is fun thanks to people like you and the beautiful Blender community!
Thanks for the message! It really helps a lot! And the fun thing about learning is that the journey does never end. Hurray! Cheers!
I honestly think that every time we learn something new, the journey gets longer! It's just the way it is!
I remember seeing the "Light Paths" node first demonstrated in an old BlenderGuru video to optimize a glass material to let more light through it. But I didn't even think that it could be used on the lights itself. Great insight.
thats one of these things i miss so much since i started using eevee only. simple things, like blackbody or ies textures. so easy to use yet sooooo good. and the fake caustics, thats always fun to mess around. when i was doing archviz for an indoor pool it made my scene go from 0 to 100 in few simple nodes
I'm so greatful for your efforts with lighting!! Thank you and Please make more videos/tutorials on this important discovery.
I just clicked on this video because it looked cool, but I actually ended up finding how to make a rainbow light gradient. The other day I was going all through the tutorials I could find and none of them gave me the answer I needed. I guess sometimes that is how RUclips works! Great video, I'll be sticking around for more videos.
Thank you for the message! A pleasure ;)
This is the best Tutorials for Light I've ever gotten.
Lots of great information.
Thank you! It means a lot coming from you! :D
PLEASE keep making tutorials this was incredible
love the subtitles
Finally someone that speaks like how I watch my videos... 1.5x speed -- Yes, most videos (where talking is involved), I have to speed up to 1.5 because generally people don't talk fast. You, however, "Pau Homs" (if that's your real name ;-)), actually speak that quickly!
Hahahhaha, thanks, I guess! ;)
@@homspau - Good information though, so I subbed!
Nice video and love your energy!
Thank you very much! I love your work. Uh! And almost forgot! The demo scene in the video is using your Pro Lens 2 Addon. It's pretty neat! ;)
Brilliant content, been binging it and its been very insightful. Wonder how you've been enjoying Light Linking in Blender since you haven't posted in a while! I feel like its a huge game changer for stylized rendering in Blender and has helped a lot of setups that before required crazy node setups and compositing hacks.
I didn't think this was THAT helpful a feature-but your giddiness convinced me otherwise! I'm genuinely excited to try this out now!
that video is a gem, I didn't expect that! this is amazing work. Stylized lighting god damn ,that's huge!!!
I have actually used this lol.
But it's because I'm a crazy person who likes to go into the nodes for a black body color temperature node pretty often.
I'm also a big fan of cheating the light falloff once in a while. IES lamps also a gamechanger.
I like to use OSL. Then I found that IES texture nodes don’t work if you enable OSL. So I wrote a Python script to translate any given IES file into OSL.
What a great tutorial! Thank you so much!
Thank you, for your comments and for your tips!
Yess! Give your lights some love. Haha great video! Looking forward to using this to play around with light nodes more! Thanks for the tips.
Just watching you talk about lights has gotten me excited!
You give it my need
You just changed my life. Thank you
Got sent here from one of Blender Bob’s videos. Nice work! I just subscribed. Looking forward to seeing what else you put out!
Holy shit this is way too underrated. I always wondered what I could do with nodes for light. This is awesome!
I definitely need a Pro Lightining Course on Blender !
Subscribed.. waiting for indepth tutorials
I've used nodes with lights myself, it's a dream! One way I use it is with normal coordinates, I set up a noise texture as a mask and animate it, it looks like a tree in front of your light source, creating shadows of its leaves
3:55 The story of Blender, and Open Source software in general: with no expensive advertising campaign to tell people how wonderful the stuff is, they don’t realize.
More please!
Your content is fire, Keep it up!
Just found out about this on the Blender's vod and ended up on your own channel, it was a great talk! I should have worked on that donut..
This was very interesting!
Holy shit, this video is amazing, pls need a more detailed tutorial for lightpath node uses pls!! 🔥
Saving for future use
Excellent - subscribed.
This is amazing
NEED MORE IN DEPTH STUFF, THANKS!
part 2, 3, 4 and 5 please
Stick arround ;)
Absolutely awesome video! Only 212 subs? Let me help you with that. Community power!
Oh my! It's such an honour that you've even seen my video. Thank you so much! I'm a super fan of the work you do! Super focused on what helps rather than what sells. Thank you so much!
@@homspau You're welcome! But you know, these days I think maybe I should have done a mechanical arms tutorial. Would be nice you have 24M views... I could buy a new car... :-)
@@BlenderBob Hahahahahaha. You're not alone on this...
WOW! Awesome!
Wow! Who knew such powerful features were so hidden, great tutorial Pau :)
Thank you very much!
More lighting tips please.
I think thats where most tutorials lack.
Thank you! I think that too! I'm working on more stuff, stay tuned ;)
Qué máquina!! Gracias por el tutorial express !
Many thanks, I've moved from other programs to blender and have been wanting to make gobos, so this is great.
Here’s a feature you didn’t mention: the “Light Falloff” node. Have you tried using that? Because the physically-accurate inverse-square falloff often looks harsh (and boring), but the other options can often add interest.
What _doesn’t_ work is trying to do arithmetic with multiple light-falloff nodes so you get other powers besides inverse-square, inverse-linear and constant. Sigh.
Ah, I see you mention Light Falloff in your later video, though you can’t think of a way to use it.
Yeah! Thanks for your comment! As I mention, when I need a fallof different from the quadratic, I essentially make my own from the Ray Length and some math :)
I figured out a way to do custom light falloff: use the Light Falloff node to set a Constant light strength. But take the Ray Length output from the Light Path node, subject it to a negative power, multiply that by some factor (to set the overall strength), then feed that to the Strength input on the Light Falloff node.
For example, if the power is -3, you get inverse-cube falloff. If you try something more extreme like -10, you can see how it only lights up nearby things, and sheds almost no light on objects further away.
I use light paths all the time especially for making magical effects in my cycles videos
This was put together so well, I have to sub!
Thank you! :)
OMG! this channel have lot of things to learn from.
Thank you teaching, and looking for such more .
Accidentally learned how to create gobos 👌
3:02 I use “Is Camera Ray” for that: 1 for direct to camera, 0 for bounces.
Very charismatic! subscribed in the first minute of the video, love the way you present thing and the humor as well. But a bit TOO fast to catch thing, maybe it’s me leaning towards a beginner artist maybe it’s my English. But a more in depth, slower paused video would be amazing!!!
Сheerfully! this is the most cool opening, which gives flexibility in setting up the artistic imagery of the picture. I would love to look at the in-depth material)) thanks)
For textures, you can use the "Normal" option on the texture coordinate node. If I recall correctly, this should account for the size of the light
Please full video❤️❤️
Well sr.. well done, another new suscriptor! Love the video (I usually use the nodes in the lamps, but I have to admit that I never give it the proper atention that it deserves)
You just earned another subscriber
Thank you!
I love this video man,nice music.:)
Fantastic video.
that's an amazing video!
I've just subbed, looking forward for more videos!!
Vaya crack. Comentando antes de que tengas 100 mil suscriptores :D
Hahahaha muchas gracias! ;)
Subscribed to your enthusiasm 😆👌
This is so interesting, thank you!
Great tutorial, Blender is supa-powerful so many misconceptions and misunderstandings from people that comes from others software, Thanks Pau you need to make more of those :)
Thanks for the support, Lluc!
This is so good! Really we explained and has helped me a lot! Definitely subscribing!
Absolutely wonderful video -- I really love your narration / writing style! It's entertaining and your enthusiasm is contagious.
Been in a bit of a creative slump lately, not feeling like messing with 3D. I think this might have gotten me out. 😄
Thank you so much! ;)
Impressive! I had already used it in the shader, but in a totally experimental way, without knowing what I was doing.
My conscience just expanded hahahaha
🤯🤯🤯
As we say in Brazil: This makes the ahole fall from ass.
👏👏👏
Such an important topic, please share some more x) thanks 😘
Thank you! I will! Stick arround if you want to ;)
Me ha molado ver el fondo del vídeo, jajaja.
This is how we use to fake caustics before cycles got caustics XD but you do are pushing it to a new level
I knew about the use nodes box, but I only used it for adding blackbodies to my lamps lol.
4:14 Can't wait to know how you did those godrays. I was expecting something like the volume cube will be emissive if the ray depth executed is less than 1 and transparent if not, so there won't be like density everywhere which cause the noise and smudge
was wondering if that's what you did here as well at 2:21
Hey! Thanks for your interest. For the scenes I showcase, the only thing I'm using nodes for is to make the volume cube, as you said, limited to a single bounce for control and performance. Also I'm using images to drive the color of the area light. But there's way more that can be done! I'm writing a script for a video on lighting with volumetric in Cycles. These's so much more on the subject!
aaaaaaaaa this is so cool aaa
Hahaha thanks!
Subbed! You got me in the first minute, keep it up!
spend november in (even more) delightful isolation
how to achieve this effect
🤔
Thank you and i love the energy that you have keep going ♥
Thank you!
so underrated! Thanks man
Amazing!!
Absolutely amazing! Didn’t know this was a thing. Subscribed!
Thank you! :)
Glad I found your channel :) super informative
Maravilloso video Pau!
Please, make in-depth tutorial!! Please!!!
Thank you for the video. I only used this ones and never used it before 😅. Will definitely try to incorporate this in my render
BLOWING MY MIND! :D
I wash this would work in eevee finally
pretty cool
awesome video ! thanks :) would love in depth video as well if possible cause as you said almost nobody talks about this :P (Curtis holt did, but that doesn't disproove the point that this subject needs more of informative / educational content)
Also one question! How render heavy / scene heavy are these nodes (I get that this varies with node tree complexity but I would love some comparisons to let's say other node systems we have or some content to get an idea of this cause that info can shape a decision of weather this system should be used on particular production or not)
PS: sorry for long post and keep up the good work! :)
Thank you so much for your comment! The truth is that I don't know. I haven't compared the render times with this nor explored all the possibilities that I know should be possible. There is much more experimentation to be done and I wanted to get the conversation started to hopefully not be the only person interested in this topic. I'm here to learn too, so if you find something out, please let me know! ;)
Passion for 3D restored
Please, please explain how you did the godrays I would love to know
Wow! Very impressive tutorial!!!! Wow! Love your video........................
Slow down when you explain node structures. It's too fast. I am a beginner.
Please share more videos on "Lights" with use cases. I appreciate.
Plz make a tutorial on this..
Hi awesome video man! You have any tips on how you did the godray’s on2:20? Is it just lighting with a volumetric box or also something with notes and shaders? Thansk! :)
Need more tuts about this.
Thanks for creating this!
btw I think noise does do something even without fancy texture stuff. I changed the W value for a 4d noise texture node and it did seem to shift the shadow around as if the light was moving.
Great video. Would love to learn more about light nodes
what nodes did you use at 2:20?
I used the ones shown in 2:25! Sorry that I go so fast. It's just a quick way to setup som UV coordinates for an image texture. I hope it helps! ;)
Man, the indirect light control is such a reliever!! Unfortunately though, it doesnt seem to work over here..
Could you do an in depth tut on it please? 🙏
Awesome video 👌👌
Thank you! Cheers!
You got my Sub...great content..loved your style of explanation lol...
Thanks, m8!
i would like to watch about god rays lights