Here’s a list of some of the Blender films you can see in this video. Check them out! From Blender Animation Studios: Agent 327: Operation Barbershop ruclips.net/video/mN0zPOpADL4/видео.html Sintel ruclips.net/video/eRsGyueVLvQ/видео.html Big Buck Bunny ruclips.net/video/YE7VzlLtp-4/видео.html The Daily Dweebs ruclips.net/video/RJnKaAtBPhA/видео.html
Trust me, rendering something like agent 327 will still take weeks on a normal PC. And even with blender 2.8 and eevee, a 1h 30min film will still not be as good as a Pixar if you won't use cycles. Trust me, I've been using the blender 2.8 beta a lot lately, and eevee doesn't look as good as a proper raytracing engine like cycles. I'm very excited for blender 2.8, but you'll never be able to render a proper film on your pc and compare it to Pixar. These guys will always be ahead of us home producers. You make it look like 3d design/animation is easy, but it's not. It's still a very time consuming hobby. Without a very expensive server farm, it's pretty much impossible to produce high quality movies. Actually, I find this video kinda insulting, because it is so hard to learn 3d animation and modeling and you're saying that it's super easy. I'm using Blender for years now, and there's still a lot to learn for me.
Finally, my dream of creating a feature length version of "Johnny Johnny Yes Papa" can come true. My screenplay on the expanded Johnny universe has been in the works for *years!*
@@JAYDEEEEEEEEEE Still an interesting vid. But, yeah, it was an ad. Wish he went more into giving advice for someone getting into 3D animation for the first time.
I picked my Imac out of the trash. Had a bad HDD. I'm sure the Apple store was going to charge the guy hundreds to fix it. Threw a SSD in it and we're in business :D
The good thing about this information is that it means that anyon can become an animator. The bad thing about this is that... well, _anyone_ can become an animator. One of the major barriers of entry, however, is the amount of hours you want to put in to develop the necessary level of skill that people expect from animation these days. I'm majoring in animation and design and I can tell you that for many of my peers that has been the toughest thing to face in this industry. So brace youself!
Odd absolutely. The same could be said about any career path. Most people will think it's easy and then quit when the going gets tough 🙃 That's always a good way to find out who is truly determined though!
Odd Good thing most are kids with no talent or aptitude who just use blender at a low level. But their is some really actually talented people out their
@@The3DSMaxinator Ya Its to reduce the stretching and warping around the bending areas. So if the arms go up, down, forward, back... T pose is right in the middle. Not that you have to start with a T pose tho as the warping can be fixed with shape keys
Animation student here. I've been learning how to model and animate in Maya for a couple years now and I've fallen in love. I've been teaching myself how to rig recently and I can't stop. Really excited to start making my own animations.
@@ProjetoAnimaJam That doesn't really teach you how to make stuff. That teaches more about the workflow. I'd recommend checking out Andrew Price's tutorials.
@@TheSpyrexian Also will make more terrible movies soon it'll be like steam. i actually am very interested in what machine learning may bring to the table to the 3d industry in games and movies.
Machine learning in games will probably mostly be used to make AI more difficult to battle - we've already seen deep learning applied to first person games making the AI on the same level or better than top competitive players.
@@voidofspaceandtime4684 I don't see that as a general purpose use. Ai in games are built to be at a certain difficulty level. They could make Ai that are better than players easily but they don't. You wouldn't use deep learning Ai to directly make your enemies unless it is some sort of competitive game. Now what you could see deep learning used for is maybe research and match making. could learn the best people to match players to each other that keeps players playing the longest (this i wouldn't be too fond of because quantity over quality) but another. BUT there are applications to art for deep learning Ai. there is an Ai that can recreated famous painters art styles and remake pictures in those art styles. Has fooled some art historians into thinking they where looking at real paintings. Now imagine you created an art style of your own and you could put it into a machine that can copy it and you can convert and update old work to a new art style. This is really just a fraction of the possibilities and many programs that are out there. Its possible that most of the grunt work handled on art teams will be handled with Ai in the future.
As an animator, here's how he's wrong: 1) Pixar has hundreds of high talent workers and hundred of millions of dollars. No one person can compete. 2) Assuming you know everything about animation and have all the hardware required, it would take 100 years to complete a film of Pixar quality. 3) As technology improves, yes amateurs have more access to CGI but the standards are higher than ever. Evolution never stops. 4) Using pre-made animations (random dances)? No...
Using animation packages that are pre-made is so limiting, It feels almost robotic. Same with the models as well. Some people want it hyperreal, some want it cartoony, but it's better to learn to model yourself.
Common sense says that if it was so easy, youtube would be flooded with 3d animations the way it is with presentations of someone drawing on a whiteboard at 10x speed.
Well youtube is flooded with more and more indie shorts. Technology has made much of the work easier and limitations are pushed every year. Some skills will be hard to replce thou
That's a very poor logic. By same logic, Target and Walmart had billions of dollars and thousands of employees. Si Amazon shouldn't have existed. Or Pixar itself because major studios already had billions of dollars and thousands of people
Me and my friend are working on an animated short that is going to be around 2 minutes long, it's taken about 2 months of work so far and around a month left, so say 3 months of work for 2 minutes of final footage for 2 people working pretty much every day, to make a feature length film would take forever, this is why these companies exist and why they're top of their game, they have all the tools and all the people that know how to use them, no single person or a few people can compete.
I’ll be really excited when technology gets to the point that anyone can create and render an animated feature film! But, keep in mind that no level of advanced software and hardware can save a film from poor storytelling or a lack of experience and/or care... nor can it save you from hours of frustration and mistakes, retries and rewrites, and failures! Responsibility, collaboration, determination... we can only hope to do and have what it takes ^^;
Sunspot Mill I mean sometimes they've actually tried and it's been good, like with Spider-Man or Charlie Brown, but illumination... like Despicable Me was about the only good one they've made years ago, and since then they've always wanted to put cutesy marketable animation above everything else. I think they'll get better eventually with the story, but man it always feels so corporate and fake whenever they make a movie compared with some of the other movies those companies you listed have made. Also true, those companies also aren't fully trusted for me, and I bet Sony Animation ain't doing too well money wise and used the Emoji movie as a desperate bid for profit.
@@tomo4977 Thanks for your input. Well, I also feel that Illumination actually tired half of the times as well than given credit for. But arguably speaking, all three studios are a mixed bag when it comes to movies and that their distributors at times may have some influence there-- for better or worse (Fox, Uni, Sony). It feels that Illumination mostly faced minion related fatigue, much like how Blue Sky faced a fatigue over the Ice Age sequels, and Sony Animation for the Hotel Transylvania franchise and other things. But the potentials are still there. I also think Illumination will get better eventually overtime like how Blue Sky first did too. This actually kind of reminds me of how Dreamworks had to recover from their mid-2000s slump before. Sony Animation is kind of a different story for me. While I do like a few of their movies so far, especially Surf's Up, I'm not too impressed by the corporate feel of their movies lately funny enough and The Emoji Movie is the worst epitome of that case. They're almost no different than regular Sony Pictures at this point when it comes to making blockbuster franchises that mostly gets them nowhere (Ghostbusters reboot, Venom, Pixels, Dark Tower, etc). I do think Spiderverse could become Sony Pictures Animation's big break though, but at this point, how many times is Sony going to make a franchise out of Spider-Man? They still got a Tom Holland version running at the same time and whatever they planing to launch with the Spider-Man villains like Venom. But at least they're all still better off compare to what Lionsgate or Open Road are trying to do with animated movies like "Norm of the North" or "The Nut Job" imo.
@Jyswoo I honestly disagree. I thought the video was well made and almost even inspirational. I personally have not much interest in becoming a 3D animator but at the very least it was informative.
Joseph Persaud I mean I don't mind as long as the sponsor is related to the video and not the other way around (a bit confusing ik), but y'know it doesn't mean austin didn't wanted to talk about this very topic in the first place Most of the time it's sponsors that meet videomakers I assume, and the video in itself was interesting
I don't understand why people were so mad at this guy. Sure, making a 3D animation is hard, but he's just saying that the tools are available. I'd even use my own channel as proof of that. I'm not good at animating in 3D but I certainly can access it
It most certainly can be done. What one must have is the passion & determination to do it. I started my journey into animation with Windows Movie Maker 1995 edition. By drawing each frame by frame by hand. Followed by scanning them into the computer & then adding them into the software one by one. Using the magnifying glass bar to zoom in & correct each placement of every frame. Now I am teaching myself Blender to model & animate my projects. Never give up on this journey if you wish to make animations. There are so many sources & help put out there. And if some joe smo adequate artist like me can do it. Than there is no excuse why you can't.
I took me 6 months to learn how to model, animate, and edit my own 7 minute short film from complete scratch back in 2014/15 in blender... sheepit render farm saved my life during that project. Looking back at it now, its almost laughable how the 2 months of rendering I did can now be compressed into just a few days and a lot of the workflow processes I did are so simplified and easy to do now.
And even easier 3 years after, denoising is so powerful now, cycles viewport feels like realtime and 100 samples looks like a thousand. Cycles x renders at half the time of normal cycles. I can't wait to see what the future holds.
Just like any other DIY on RUclips, 1st Day: _OK! I'm gonna do it tomorrow!_ 2nd Day _I guess, This isn't the right time!_ 3rd Day _Hmmm. (Grabs a paper to get ideas)_ 4th Day _That Sucked (And Continues RUclips)_
I can't say "no" to animation. I mean if Pixar's Cars inspired me, than I say I'm ready to test my skills. I'll love to do animation...I just don't want it in cinemas. But besides that, I'm still working on becoming an animator no matter what happens. It is my dream goal: Being an animator for Pixar.
I’m yet to start. I’ve installed FlipaClip a while back and I’ve done some testing. But once I have the time, I’ll work on more “time-took” animation. And why on Earth would I want attention? I don’t ever intend on having attention in the first place.
Kareem... Screenshot 📺 this message, frame 🖼 it and hold onto your dream. Imagine yourself as if it has already happened. Repeat the words... “I am a Pixar Animator” Close your eyes and see yourself say there at the Pixar studios, look around at all the posters of Pixar classics, look at your desk and all the great gear at your fingertips... But hold that feeling of accomplishment in your heart, knowing that you’ve finally made it. Then come back to RUclips, show us your achievements and that framed screenshot of how your dream started, and that holding onto your dream was important. Your here to inspire others like you. It’s time to create the life that you feel in your heart, and live your dreams. 😁✨✨🙌🏾💯🙌🏾✨✨😁
If the Incredibles 3 wasn’t just leaked on the “badigtoy” instag-ram profile today I’d say I’d make it myself on my phone, so I’ll just make the Incredibles 4 baby.
As someone who actively does cg animation in blender, I can already tell you it would take you over a decade to render it. Even if you did all the creation process in a day.
Austin your videos really give me hope as an aspiring content creator. You get me excited about the future while teaching me about the past. Your videos have really made me realize I live in a golden age of content creation, and it emboldens me to make more. Thank you.
@@austinmcconnell You sold them a bill of goods. You no less just told them that with free drawing software and an affordable tablet you too can be the next Bob Ross. You left out all the art disciplines out of the whole thing that without it people just end up making garbage.
@Sasha Kammakitz-Jen I think its because cgi is about using exact computer programs to portray 3d shapes on a 2d plane whereas in 2d animation stylization and a bunch of shortcuts are used to portray movement and character. but I do agree a lot of the big company animations look pretty samezy I'm hoping we might see more stylization in the future I mean cel shading allows for a bit of that at least.
@Sasha Kammakitz-Jen I think its simply because these Production Companies are using the same Concept Artists over and Over again. But i don't think anyone is ever using the same Artistic Style as Shrek, since, you know, it Hideous. But what must be Remembered is that 3D Animation is a Tool, of many, to tell a Story. There's a Reason why those Big companies Choose to do Big Screen Movies in 3D animation instead of 2D, and its because 2D doesn't scale up for those Big screens. 3D animation allows you to take advantage of the Big Screen to enhance the experience. For the small screen in the other hand, i do agree the 2D animation is preferable, since the Production time constraints make 3D animation in Tv-series look Subpar.
I learned after effects pretty much exclusively via Reddit and RUclips The guy who made agent 47 is active on Reddit, and made me realize how accessible what he did. The communities are ready to be used.
It would be interesting if there was an app or website where thousands of random users could work on a movie at the same time, see what they come up with.
Can we appreciate the clever but subtle editing of the words at 0:49 People should really appreciate it, it makes all the difference when a video is so well edited. The text following the camera shake, the slight blur, the mask all takes time and it came out perfectly. Great video Austin.
I watched this 2 years ago when it first came out and I was like, cool but I probably won’t ever do that. Now 2 years later I’m already well on my 3D journey and I got this video recommended to me again.
I'm a major in 3D animation and I agree that having all these resources are amazing. Even with the training from my teachers, making my own 3d animated movie by myself would stress me out so much with all the steps you have to do to make a quality movie
Next-Gen, a feature-length animated movie on Netflix, was made almost ENTIRELY with Blender. Blender is FREE. Skillshare plugs aside, this video makes me so freakin' excited. It is truly easier than ever to make your own CG animated stuff, and a future where we have 'indie' CG filmmakers breaking into the industry with golden-age-Pixar-quality work is a future I definitely want to live in. But remember Sturgeon's law: 90% of it will be crap. It's the 10% that we should be looking out for. *And seriously, if you want to get started with this stuff, learn Blender. It is rendering, animation, video editing, compositing, sculpting, and texture painting, all in one. Incredible piece of software.
Jonothan Kolberg Lol it is far from industry standard. They haven’t and won’t integrate blender because what works for kids learning cg things doesn’t work for a studio who needs industry standard programs at every point in the pipeline. If you think learning one complex program is hard imaging having to learn many.
@Jonothan Kolberg Indeed, they are not there yet. We have seen the same with editing software - there is a lot of free software around, but in the end it still comes down to Final Cut, Avid and Premiere whenever the workflow has to be kept compatible. And there it is not even open source trying to break into the market but well positioned companies like Blackmagic Design, and still they fail to deliver. But it is undeniable that free software fails at a much higher level now and if you are willing to deal with the quirks, you can create a blender-fusion-renderman pipeline producing something impressive entirely free.
You'd know this if you watched the Blender Con 18 presentation by Tangent Animation ( ruclips.net/video/iZn3kCsw5D8/видео.html ) but... It WASN'T made "ENTIRELY" in Blender. the animation and modelling, layout, lighting and render was done in blender. They used Substance Designer and a bit of blender for textures, Houdini for the water effects, fume fx for some particulate effects and a bit of Golem for some of the directed crowd work.
dude why are you such a gold youtuber. why havent you already passed 1 million subs? this stuff is mind blowing and you explain it so easily, like a 6 year old could understand it. amazing work, ill keep watching your videos!
This is so inspirational to me! Back in 2014, I dreamt of animating films, but it felt impossible to learn on my own. I think I'm gonna start learning again!
As a person working in the industry, I’d say some of this is true but my opinion I couldn’t help but disagree with a lot of this. Then to top it off it’s just one big sponsored video💀
@@shabarish2727 mocap and facecap aren't going to help much when you're trying to get around the uncanny valley by using abstract characters as Pixar or DreamWorks do. Then you're going to need a fuckload of assets that match the art style of your movie, which will be impossible for a single creator. Thus, you'd be stuck with a rather realistic art style, otherwise, you just won't find enough third-party assets to really bring your movie to life. This will make it extremely difficult to navigate around the uncanny valley thus increase the cost even further. I'd say with a small team it is totally doable to produce something like boss baby or other shows where you could reuse a lot of the assets and not need such boatload of them like for a feature-length movie. A one-man team could probably produce something like Unity's Adam demo, which is amazing, but not even close to what the big studios do these days. Pixar is pretty much using cutting edge technology, so if it was possible in some way for a single guy to pull this off, they'd be the first to do it - it's just not possible and won't be for a long time. We're totally going to see a rise of beautiful cutscenes for games made by a single developer, this has definitely become possible with the rise of cheap mocap solutions like XSens (I own one of their suits and it's amazing what you can do with it). As far as actual movies go, I'd say we'll probably see smaller teams producing feature-length movies or Netflix shows, but not even close to a single developer.
Last year in highschool I got the chance to mess around with Blender models and animation and let me tell you, you have to put a lot of work into it and "fail" a lot to succeed but once you get that perfect donut with sprinkles next to a coffee mug model rendered its truly beautiful :')
"now a days the average American walks around with a phone in their pockets" you do realize that like so many other countries have smart phones. So many other races, not just Americans.
You’re right. Keep in mind that when I released this video originally, I had a very small, almost entirely American audience. Thanks for watching and giving me some feedback! Take care.
The sad thing is that if everybody makes a movie, nobody will watch any of them, cause they're busy hoping that someone in the world is watching. Anyway, never mind! This is great!
I go to animation school and I really doubt there'll be a time when anyone can make a Pixar quality film by themselves. Teamwork is essential for the creation process
@@noteem5726 No. Teamwork for projects like that is genuinely necessary. You can make decent stuff by yourself. And you can incrementally improve. But there's a point where you're never gonna get too far beyond that. Teamwork is essential. Go to school please instead of pretending to know things that you don't.
I was in animation school too and for years I’ve watched technology break barriers. It will not surprise me at all if people will be able to make their own movies.
Blender is awesome. It's a great piece of 3D animation software, that has multiple uses including regular video editing. I myself became aware of it after watching the short film Agent 327 on their RUclips channel. It's a great piece of software and I highly recommend checking it out to anyone just starting out in 3D animation or, as mentioned above, video editing. Though some editors consider Blender inefficient for video editing given it was designed from the beginning to be first and foremost a 3D animation tool, so I'd try it out for yourself just to be safe.
Caleb Richardson Blender is inefficient at a lot of things because it just takes what it sees in many m better softwares and bastardizes it for free on their own software. It’s ok for kids learning but for anyone who wants a job in the industry at a high level studio I’d recommend getting actual programs.
@@bazonga9085 you dont know what you talking about... at this point alot of studios are talking about and considering changing to blender cuz its NOT FUCKING BUGY as MAYA ! and it is way better than maya can ever do at this point examples have already made on YT using blender with a PROFESSIONAL QUALITY you just butt hurt since you might be a maya fan boy get out of here
Dream High Animation They are most certainly not considered moving to blender they have thousands of dollars poured into custom plugins and years of pipeline development under their belt. The fact that you would lie as if you know what the industry is thinking of makes the rest of what you say instantly bullshit. Go back to box modeling some crap I’m blender kid.
My sister wants to get into 3D animation for game development. I myself, am more fond of 2d since I can draw every frame and make an animation! Edit: I realise that I accidentally wrote WANs somehow, wtf autocorrect?!
As a graduated animation major. To an extent. Sure it's possible. The resources available today are incredible. But also it takes years of training to get to a professional level in just ONE of the many skills required to create an animated short film. Not to mention that even with a team of people you are very limited in scope regarding the length of your film, the ammount of environments and characters, and if you want any special vfx it gets really complicated really quickly. And using a bunch of pre-made assets isn't going to cut it, and might look like a stylistic mess. While I agree with main point that it's possible, the video is a bit idealistic about what it really takes to create a quality 3D animated short from start to finish.
I'm almost there! started with Blender 4 months ago and started in 3D in general a year ago around this time. Animation is my next digital nut to crack. I got this!! Oh and dope video bro. We got this ;)
Or get a graphic tablet, clipt studio paint ex and do it digital with the advantages of both traditional and digital (layers, timeline animation preview, every color you want, ...) Btw, technology has reached a point where it's possible to emulate a real pencil digitally - Even brushes, mixing paint and watercolors is already totally possible.
Honestly, this is one of the video I hv longed been wanting see with so many useful info about animation. This is just fantastic to watch. Thank you so much Austinmcconnell. It's now time to strive further in my world of animation.. Wish me luck guys..
The technology is available for all, but the vast amount of time and effort it takes to create a feature length animated film is why there aren't many indie animation studios
Here’s a list of some of the Blender films you can see in this video. Check them out!
From Blender Animation Studios:
Agent 327: Operation Barbershop
ruclips.net/video/mN0zPOpADL4/видео.html
Sintel
ruclips.net/video/eRsGyueVLvQ/видео.html
Big Buck Bunny
ruclips.net/video/YE7VzlLtp-4/видео.html
The Daily Dweebs
ruclips.net/video/RJnKaAtBPhA/видео.html
Nothing by an independent person?
Trust me, rendering something like agent 327 will still take weeks on a normal PC. And even with blender 2.8 and eevee, a 1h 30min film will still not be as good as a Pixar if you won't use cycles. Trust me, I've been using the blender 2.8 beta a lot lately, and eevee doesn't look as good as a proper raytracing engine like cycles. I'm very excited for blender 2.8, but you'll never be able to render a proper film on your pc and compare it to Pixar. These guys will always be ahead of us home producers. You make it look like 3d design/animation is easy, but it's not. It's still a very time consuming hobby. Without a very expensive server farm, it's pretty much impossible to produce high quality movies. Actually, I find this video kinda insulting, because it is so hard to learn 3d animation and modeling and you're saying that it's super easy. I'm using Blender for years now, and there's still a lot to learn for me.
You give us premium class for 2 month are you serious we can master it with 2 month
austinmcconnell n m
And NEXT GEN on Netflix was animated in Blender as well!
This is the longest skillshare ad I've ever seen
@Hans Bauer and where does skillshare get money from?
Kiko Ferdinand us! The audience that signs up for it
@@aphr0d it's not that much comparing to the youtubers they sponsored
Man this got laughing...👌
Kiko Ferdinand skillshare is a great way to learn
Finally, my dream of creating a feature length version of "Johnny Johnny Yes Papa" can come true. My screenplay on the expanded Johnny universe has been in the works for *years!*
**You feel like you're going to have a bad time*
the cinematic JOHNNYVERSE
Lindsay Daly oh gosh... 😂😂😂
@@lowerjawnew3864 where do I get tickets!!
Johnnytale and Paparune. I have no humour.
2 minutes in, I guarantee this is going to be sponsored by Skill Share
I literally was about to comment this
wesleysull yup at 8:02
seems like this video only exists for skillshare
@@JAYDEEEEEEEEEE Still an interesting vid. But, yeah, it was an ad. Wish he went more into giving advice for someone getting into 3D animation for the first time.
wesleysull, yeah - me too! 😂
Absolutely nobody:
Schools in 2069: Ok so y’all will have to make a Shrek 32 at home and bring it here, don’t forget that’s due next week.
Hello long lost sister
@monika is best girl no
Lmao I am literally watching this to make a shrek project for school (we have an option to learn about anything every term)
I love comment
They'd probably use an old version, like Shrek 5.
"*AFFORDABLE*" shows an iMac
Lol
Lol, exactly
Well, relatively
There are even cheaper machines with the same computational power
Ya not the best example of affordable but the 'non affordable' computers are well over 10x the cost
I picked my Imac out of the trash. Had a bad HDD. I'm sure the Apple store was going to charge the guy hundreds to fix it. Threw a SSD in it and we're in business :D
please austin, you dont need to tell me how far animation has come after all the overwatch smut ive seen
Hey, who doesnt wanna see mercy pounded by doomfist?
Oh so this is what fallout speedrunners do in their free time
On purpose or nah?
@@ROCKRAJA969 Literally anyone who plays Mercy
Right! Like, Jesus! The animation quality in SFM porn is insane!
3D animation in 2040 is going to be nuts.
3D animations won't exist by then...
@@NotoLumen It will be in the *fourth dimension*
Just wait it will be in 6D
Everything on earth will be gone by then
That is, if 3D animations are still around by then...
The good thing about this information is that it means that anyon can become an animator.
The bad thing about this is that... well, _anyone_ can become an animator.
One of the major barriers of entry, however, is the amount of hours you want to put in to develop the necessary level of skill that people expect from animation these days. I'm majoring in animation and design and I can tell you that for many of my peers that has been the toughest thing to face in this industry. So brace youself!
agreed
Odd absolutely. The same could be said about any career path. Most people will think it's easy and then quit when the going gets tough 🙃
That's always a good way to find out who is truly determined though!
@@Kevintendo Ask them if they read the survival kit
Odd
Good thing most are kids with no talent or aptitude who just use blender at a low level. But their is some really actually talented people out their
Anyone can be an animator but not professionally
Scary fact:
Every *new* 3D character are created. The first thing they do is t posing
its to make it easier for animators to rig the model.
@@supremeleaderkimjongun5332 Yup. The skeleton is always t-pose ready before the model is placed over it. lol
@@The3DSMaxinator Ya Its to reduce the stretching and warping around the bending areas. So if the arms go up, down, forward, back... T pose is right in the middle. Not that you have to start with a T pose tho as the warping can be fixed with shape keys
@Kim Jong Un please don't nuke me
REEEEEEEEEE
Animation student here. I've been learning how to model and animate in Maya for a couple years now and I've fallen in love. I've been teaching myself how to rig recently and I can't stop. Really excited to start making my own animations.
Good luck with your journey!
3D animation it's very harsh sometimes, but it's very rewarding to see your short finished in the end
hii
Sounds fun, is your school requiring u to use Maya or is that by choice (cus blender really sweet jus saying)
what is maya
@@WonderZmith 3d design and animation software. I think it does simulations to
And then there is the Shrek Remake project coming up! Crowdsourced! Meme style!
Someone should spear-head an Oscar campaign.
do not ever fucking say the phrase "meme style" again
No one can control cultural expression, not the indie excluding Oscars or a commenter demanding proper meme grammar.
just because you can does *not* mean you should
Liliputian07 jeez you seem offended by that
Short answer: yes
Long answer: yes but no
All you need to do is look at Lucas the Spider
i refuse to look
art garfunkel you missing out on one of the best channels on RUclips
2min videos. And they take months to make.
Or could you just refuse to look? You get no! (You get no!) You get No! You get no commercials!!!!
I swear to good if this is a skillshare ad...
Edit: good damn, i knew it
yep
You can try Pixar in a Box, from Khan Academy, if you want
It's completely free :)
@@ProjetoAnimaJam That doesn't really teach you how to make stuff. That teaches more about the workflow. I'd recommend checking out Andrew Price's tutorials.
@@mshuman true, Andrew's channel is awesome for Blender stuff
@@mshuman there are hub dress of channels that will teach you blender , just search it up on you tube , seriously.
Should I agree? I do! :)
Oh hello there
Shrek • Hi Shrek
Hi Shrek •
Monshiee i
@@Shrek_Now_go_away are you getting a movie new are you?
well technology is available but not the hard work and experience .....
Hard work and experience are available but it will take a long time to achieve
Yep true
Who needs courses? The software is simple and intuitive. Very easy to just pick up and use. Surprising more people aren't using it.
@@Fren69420 Depends. If software is intuitive, then why do most boomers have a hard time using smartphones?
That comes from doing
This is the story... of how Austin McConnell put thousands of people out of a job
Nahhh theyll just make more quality movies
@@NicitoStaAna no shit sherlock
@@TheSpyrexian Also will make more terrible movies soon it'll be like steam.
i actually am very interested in what machine learning may bring to the table to the 3d industry in games and movies.
Machine learning in games will probably mostly be used to make AI more difficult to battle - we've already seen deep learning applied to first person games making the AI on the same level or better than top competitive players.
@@voidofspaceandtime4684 I don't see that as a general purpose use. Ai in games are built to be at a certain difficulty level. They could make Ai that are better than players easily but they don't. You wouldn't use deep learning Ai to directly make your enemies unless it is some sort of competitive game. Now what you could see deep learning used for is maybe research and match making. could learn the best people to match players to each other that keeps players playing the longest (this i wouldn't be too fond of because quantity over quality) but another.
BUT there are applications to art for deep learning Ai. there is an Ai that can recreated famous painters art styles and remake pictures in those art styles. Has fooled some art historians into thinking they where looking at real paintings. Now imagine you created an art style of your own and you could put it into a machine that can copy it and you can convert and update old work to a new art style. This is really just a fraction of the possibilities and many programs that are out there. Its possible that most of the grunt work handled on art teams will be handled with Ai in the future.
blender's users where are you
right here and ps its not as easy as this guy makes it out to be.
DON'T YOU SEE ME?
Hey blender is much gr8 now
Hello
Here I'm
As an animator, here's how he's wrong:
1) Pixar has hundreds of high talent workers and hundred of millions of dollars. No one person can compete.
2) Assuming you know everything about animation and have all the hardware required, it would take 100 years to complete a film of Pixar quality.
3) As technology improves, yes amateurs have more access to CGI but the standards are higher than ever. Evolution never stops.
4) Using pre-made animations (random dances)? No...
Using animation packages that are pre-made is so limiting, It feels almost robotic. Same with the models as well. Some people want it hyperreal, some want it cartoony, but it's better to learn to model yourself.
Common sense says that if it was so easy, youtube would be flooded with 3d animations the way it is with presentations of someone drawing on a whiteboard at 10x speed.
Well youtube is flooded with more and more indie shorts. Technology has made much of the work easier and limitations are pushed every year. Some skills will be hard to replce thou
That's a very poor logic. By same logic, Target and Walmart had billions of dollars and thousands of employees. Si Amazon shouldn't have existed. Or Pixar itself because major studios already had billions of dollars and thousands of people
Me and my friend are working on an animated short that is going to be around 2 minutes long, it's taken about 2 months of work so far and around a month left, so say 3 months of work for 2 minutes of final footage for 2 people working pretty much every day, to make a feature length film would take forever, this is why these companies exist and why they're top of their game, they have all the tools and all the people that know how to use them, no single person or a few people can compete.
I’ll be really excited when technology gets to the point that anyone can create and render an animated feature film! But, keep in mind that no level of advanced software and hardware can save a film from poor storytelling or a lack of experience and/or care... nor can it save you from hours of frustration and mistakes, retries and rewrites, and failures! Responsibility, collaboration, determination... we can only hope to do and have what it takes ^^;
Oh also, time is money man... time is money!
Thanks Sherlock 😃
Illumination learned animation this way and then tossed out good storytelling
What about Sony Animation (asides the upcoming Spider-Man) or Blue Sky that are around a bit longer than Illumination?
their entire business plan is to make mediocre movies that appeal to as many people as possible
And my question is getting ignored here because....?
Sunspot Mill I mean sometimes they've actually tried and it's been good, like with Spider-Man or Charlie Brown, but illumination... like Despicable Me was about the only good one they've made years ago, and since then they've always wanted to put cutesy marketable animation above everything else.
I think they'll get better eventually with the story, but man it always feels so corporate and fake whenever they make a movie compared with some of the other movies those companies you listed have made.
Also true, those companies also aren't fully trusted for me, and I bet Sony Animation ain't doing too well money wise and used the Emoji movie as a desperate bid for profit.
@@tomo4977 Thanks for your input. Well, I also feel that Illumination actually tired half of the times as well than given credit for. But arguably speaking, all three studios are a mixed bag when it comes to movies and that their distributors at times may have some influence there-- for better or worse (Fox, Uni, Sony). It feels that Illumination mostly faced minion related fatigue, much like how Blue Sky faced a fatigue over the Ice Age sequels, and Sony Animation for the Hotel Transylvania franchise and other things. But the potentials are still there. I also think Illumination will get better eventually overtime like how Blue Sky first did too. This actually kind of reminds me of how Dreamworks had to recover from their mid-2000s slump before.
Sony Animation is kind of a different story for me. While I do like a few of their movies so far, especially Surf's Up, I'm not too impressed by the corporate feel of their movies lately funny enough and The Emoji Movie is the worst epitome of that case. They're almost no different than regular Sony Pictures at this point when it comes to making blockbuster franchises that mostly gets them nowhere (Ghostbusters reboot, Venom, Pixels, Dark Tower, etc). I do think Spiderverse could become Sony Pictures Animation's big break though, but at this point, how many times is Sony going to make a franchise out of Spider-Man? They still got a Tom Holland version running at the same time and whatever they planing to launch with the Spider-Man villains like Venom.
But at least they're all still better off compare to what Lionsgate or Open Road are trying to do with animated movies like "Norm of the North" or "The Nut Job" imo.
Wait hold the phone, does Austin classify Despicable Me with Pixar classics?
He just said "successful" lol
Despicable Me itself is, ironically, despicable
Let's just not pretend we heard that...
Exactly what I was thinking
Pretty sure he said "pixar style" film but yeah a piece of me still died when i saw that
Milla Saunders we have the same profile picture. That is rare fore me
Is this a skillshare ad?
Yup.
P much
Nope, Tide ad.
@Jyswoo I honestly disagree. I thought the video was well made and almost even inspirational. I personally have not much interest in becoming a 3D animator but at the very least it was informative.
Joseph Persaud I mean I don't mind as long as the sponsor is related to the video and not the other way around (a bit confusing ik), but y'know it doesn't mean austin didn't wanted to talk about this very topic in the first place
Most of the time it's sponsors that meet videomakers I assume, and the video in itself was interesting
I don't understand why people were so mad at this guy. Sure, making a 3D animation is hard, but he's just saying that the tools are available. I'd even use my own channel as proof of that. I'm not good at animating in 3D but I certainly can access it
I cant see many people mad here at this guy
@@JaKlaro This video was made in response to the comments on another video he made
@@orangesplatanimations ah lol ok
Except you know, despicable me is illumination
*Minion voice*
No
GTX XTG No u
@@testinghub8720 No
GTX XTG No u
I was ready for you to say "here is my Do it yourself cgi movie...it was terrible"
"Not so good ones"
*Shows shark tale*
Wow, Austin, just wow. I thought you had good taste.
well it was kinda shitty
Tyler sweatman - how dare you say that!
Bslazekan5 😂😂😂
I actually like rewatching that movie as a kid
Shark Tale looks like Citizen Kane if you watch Foodfight
It most certainly can be done. What one must have is the passion & determination to do it.
I started my journey into animation with Windows Movie Maker 1995 edition. By drawing each frame by frame by hand. Followed by scanning them into the computer & then adding them into the software one by one.
Using the magnifying glass bar to zoom in & correct each placement of every frame. Now I am teaching myself Blender to model & animate my projects.
Never give up on this journey if you wish to make animations. There are so many sources & help put out there. And if some joe smo adequate artist like me can do it. Than there is no excuse why you can't.
@@brandaro_ I hope to see some of your art in the future.
I wanna do
Respect.
Is there anything I can see?
I started with windows movie maker too and now I'm trying Blender
I started with windows movie maker too and now I'm trying Blender
Him: starting is easy.
My laptop: pardon sir could you gimme more rams?
download ram
Apapa
This man just predicted AI animation before it was a thing
Every RUclipsr is sponsored by either Squarespace, Skillshare, or Brilliant
Or nordvpn
Better than "better help"
Quidd
@@Substantial-hf1rm good point.
You forgot every mobile game with Vikings in it.
I took me 6 months to learn how to model, animate, and edit my own 7 minute short film from complete scratch back in 2014/15 in blender... sheepit render farm saved my life during that project. Looking back at it now, its almost laughable how the 2 months of rendering I did can now be compressed into just a few days and a lot of the workflow processes I did are so simplified and easy to do now.
And even easier 3 years after, denoising is so powerful now, cycles viewport feels like realtime and 100 samples looks like a thousand. Cycles x renders at half the time of normal cycles. I can't wait to see what the future holds.
Just like any other DIY on RUclips,
1st Day: _OK! I'm gonna do it tomorrow!_
2nd Day _I guess, This isn't the right time!_
3rd Day _Hmmm. (Grabs a paper to get ideas)_
4th Day _That Sucked (And Continues RUclips)_
Welp 😂😂😂😂
Lol
True lol
I can't say "no" to animation. I mean if Pixar's Cars inspired me, than I say I'm ready to test my skills. I'll love to do animation...I just don't want it in cinemas.
But besides that, I'm still working on becoming an animator no matter what happens. It is my dream goal: Being an animator for Pixar.
So did you became animator by now or was it just to get attention ?
I’m yet to start. I’ve installed FlipaClip a while back and I’ve done some testing. But once I have the time, I’ll work on more “time-took” animation.
And why on Earth would I want attention? I don’t ever intend on having attention in the first place.
Kareem...
Screenshot 📺 this message, frame 🖼 it and hold onto your dream.
Imagine yourself as if it has already happened.
Repeat the words...
“I am a Pixar Animator”
Close your eyes and see yourself say there at the Pixar studios, look around at all the posters of Pixar classics, look at your desk and all the great gear at your fingertips...
But hold that feeling of accomplishment in your heart, knowing that you’ve finally made it.
Then come back to RUclips, show us your achievements and that framed screenshot of how your dream started, and that holding onto your dream was important.
Your here to inspire others like you.
It’s time to create the life that you feel in your heart, and live your dreams.
😁✨✨🙌🏾💯🙌🏾✨✨😁
Wow, that’s some great words of wisdom. Cheers.
Forgetting that each Pixar movie is created by a team of hundreds...
If the Incredibles 3 wasn’t just leaked on the “badigtoy” instag-ram profile today I’d say I’d make it myself on my phone, so I’ll just make the Incredibles 4 baby.
people in 9018 be like
JoybuzzahzTV, I'm pretty sure KingMoe was joking.
As someone who actively does cg animation in blender, I can already tell you it would take you over a decade to render it. Even if you did all the creation process in a day.
Really, there's going to be an Incredibles 3?
@@foresthillwolf7998 eevee in 2.8 goes way faster, and for a kids movie who cares about global illumination?
Austin your videos really give me hope as an aspiring content creator. You get me excited about the future while teaching me about the past. Your videos have really made me realize I live in a golden age of content creation, and it emboldens me to make more. Thank you.
Thanks. These are the comments that put a smile on my face. 🙂
@@austinmcconnell You sold them a bill of goods. You no less just told them that with free drawing software and an affordable tablet you too can be the next Bob Ross. You left out all the art disciplines out of the whole thing that without it people just end up making garbage.
I want to learn make animation
I prefer 2D animation
Pfp proves point
Im a 3d and 2d animator and i can agree
i like combinations of 3d and 2d i'm thinking of the upcoming spiderverse movie and also treasure planet with it use of deep canvas
@Sasha Kammakitz-Jen I think its because cgi is about using exact computer programs to portray 3d shapes on a 2d plane whereas in 2d animation stylization and a bunch of shortcuts are used to portray movement and character. but I do agree a lot of the big company animations look pretty samezy I'm hoping we might see more stylization in the future I mean cel shading allows for a bit of that at least.
@Sasha Kammakitz-Jen I think its simply because these Production Companies are using the same Concept Artists over and Over again.
But i don't think anyone is ever using the same Artistic Style as Shrek, since, you know, it Hideous.
But what must be Remembered is that 3D Animation is a Tool, of many, to tell a Story.
There's a Reason why those Big companies Choose to do Big Screen Movies in 3D animation instead of 2D, and its because 2D doesn't scale up for those Big screens. 3D animation allows you to take advantage of the Big Screen to enhance the experience.
For the small screen in the other hand, i do agree the 2D animation is preferable, since the Production time constraints make 3D animation in Tv-series look Subpar.
Him : Making a rig takes time!
Sculpters who made the whole overwatch line up in a day : *Why arnt we hired yet?*
I learned after effects pretty much exclusively via Reddit and RUclips
The guy who made agent 47 is active on Reddit, and made me realize how accessible what he did. The communities are ready to be used.
Nate and Noah Try Life The creator of Agent 47? As in the protagonist in Hitman?
Nate and Noah Try Life Oh, I just got what you ment; you ment the blender film about the barber shop fight. My bad.
Joseph Docherty no worries! I’m also a fan of the hitman franchise.
Nate and Noah Try Life Haha thanks. Well, who isn't? Blood Money is like the best PS2 game ever! Haha, well see ya buddy best luck for the future.
Joseph Docherty cheers! Happy holidays if you’re in the states
Got any Thanksgiving plans?
Yes
My thanksgiving plan is being european
yea
Yep. Lots of potato and Mario party
us in Canada already had thanksgiving
*Rip pixar*
Kevintendo Whaat You watch Austin Mcconnell?
Kevintendo you'll steal its glory.
Nani you are here?
CasualChris hahaha hey Chris!!! Heck yeah man Austin makes the most high quality vids on RUclips 👌
Kiki Lord lol yup!!! Glad to see you supporting another awesome RUclipsr 🔥
Says computers are more powerful.
Shows photos of Macs
Good photos don't make it powerful, by the way, who takes photos on Mac?
Google industry standards. Mostly full of macs. Use your RGB pc to game my friend
Macs are computers.
I’d like your comment but you’re at 69 soo...
@@CanecoPooper ITS A JOKE
Austin: even the not so good ones
*shows shark tale*
Me: its treason then...
"Moore affordable" he says, whilst showing Apple products.
*Laughs in Windows*
3:11 *_shows imac_*
"affordable"
dont forget "powerful"
Poor kids still don't know Linux is a thing yet
@@lostrobotmusic I use it
"Affordable"
*shows apple product*
Underatted commet and also to years ago?
Thank God this artform is evolving past the problem of cost. I feel encouraged by this video.
It would be interesting if there was an app or website where thousands of random users could work on a movie at the same time, see what they come up with.
Can we appreciate the clever but subtle editing of the words at 0:49
People should really appreciate it, it makes all the difference when a video is so well edited. The text following the camera shake, the slight blur, the mask all takes time and it came out perfectly.
Great video Austin.
🙂
I watched this 2 years ago when it first came out and I was like, cool but I probably won’t ever do that. Now 2 years later I’m already well on my 3D journey and I got this video recommended to me again.
I'm a major in 3D animation and I agree that having all these resources are amazing. Even with the training from my teachers, making my own 3d animated movie by myself would stress me out so much with all the steps you have to do to make a quality movie
I didn't see a Shoutout for Killer Bean Forever.
Killer bean is back! Such an amazing indie classic!
All of them are Pixar except Dispicable Me. Lmao
Next-Gen, a feature-length animated movie on Netflix, was made almost ENTIRELY with Blender. Blender is FREE.
Skillshare plugs aside, this video makes me so freakin' excited. It is truly easier than ever to make your own CG animated stuff, and a future where we have 'indie' CG filmmakers breaking into the industry with golden-age-Pixar-quality work is a future I definitely want to live in. But remember Sturgeon's law: 90% of it will be crap. It's the 10% that we should be looking out for.
*And seriously, if you want to get started with this stuff, learn Blender. It is rendering, animation, video editing, compositing, sculpting, and texture painting, all in one. Incredible piece of software.
Next Gen is decent!
Jonothan Kolberg
Lol it is far from industry standard. They haven’t and won’t integrate blender because what works for kids learning cg things doesn’t work for a studio who needs industry standard programs at every point in the pipeline. If you think learning one complex program is hard imaging having to learn many.
@Jonothan Kolberg Indeed, they are not there yet. We have seen the same with editing software - there is a lot of free software around, but in the end it still comes down to Final Cut, Avid and Premiere whenever the workflow has to be kept compatible. And there it is not even open source trying to break into the market but well positioned companies like Blackmagic Design, and still they fail to deliver.
But it is undeniable that free software fails at a much higher level now and if you are willing to deal with the quirks, you can create a blender-fusion-renderman pipeline producing something impressive entirely free.
Oh, Next Gen? Isn't that the movie with the sentient self-cooking noodle bowls?
You'd know this if you watched the Blender Con 18 presentation by Tangent Animation ( ruclips.net/video/iZn3kCsw5D8/видео.html ) but... It WASN'T made "ENTIRELY" in Blender. the animation and modelling, layout, lighting and render was done in blender.
They used Substance Designer and a bit of blender for textures, Houdini for the water effects, fume fx for some particulate effects and a bit of Golem for some of the directed crowd work.
I love how you mentioned SFM.
Ive seen lot of those on porn sites
@@Mark-ll5lmwtf?
This felt like the entire video was an ad for skillshare
dude why are you such a gold youtuber. why havent you already passed 1 million subs? this stuff is mind blowing and you explain it so easily, like a 6 year old could understand it. amazing work, ill keep watching your videos!
This guy:3d animation is easy and free
Me:studied animation just to make a 2d bouncing ball
Fortunately, the principles of hand drawn animation are much the same for 3DCG animation.
This is so inspirational to me! Back in 2014, I dreamt of animating films, but it felt impossible to learn on my own. I think I'm gonna start learning again!
Go for it! Tons of free resources out there to get started today. :)
i hope you've done it
and if you haven't already or forgotten about that dream, i hope my comment makes you go out there and animate those movies
As a person working in the industry, I’d say some of this is true but my opinion I couldn’t help but disagree with a lot of this. Then to top it off it’s just one big sponsored video💀
elaborate
Agreed
@@shabarish2727 mocap and facecap aren't going to help much when you're trying to get around the uncanny valley by using abstract characters as Pixar or DreamWorks do. Then you're going to need a fuckload of assets that match the art style of your movie, which will be impossible for a single creator. Thus, you'd be stuck with a rather realistic art style, otherwise, you just won't find enough third-party assets to really bring your movie to life. This will make it extremely difficult to navigate around the uncanny valley thus increase the cost even further.
I'd say with a small team it is totally doable to produce something like boss baby or other shows where you could reuse a lot of the assets and not need such boatload of them like for a feature-length movie.
A one-man team could probably produce something like Unity's Adam demo, which is amazing, but not even close to what the big studios do these days.
Pixar is pretty much using cutting edge technology, so if it was possible in some way for a single guy to pull this off, they'd be the first to do it - it's just not possible and won't be for a long time. We're totally going to see a rise of beautiful cutscenes for games made by a single developer, this has definitely become possible with the rise of cheap mocap solutions like XSens (I own one of their suits and it's amazing what you can do with it). As far as actual movies go, I'd say we'll probably see smaller teams producing feature-length movies or Netflix shows, but not even close to a single developer.
JugglingBlog ya , true .
Thanks for elaborating ,
I agree, but he needs to eat man, let him get a sponsor
3:12 ”computers are becoming more powerful and more affordable”
*proceeds to show a bunch of MACs
Last year in highschool I got the chance to mess around with Blender models and animation and let me tell you, you have to put a lot of work into it and "fail" a lot to succeed but once you get that perfect donut with sprinkles next to a coffee mug model rendered its truly beautiful :')
"now a days the average American walks around with a phone in their pockets" you do realize that like so many other countries have smart phones. So many other races, not just Americans.
You’re right. Keep in mind that when I released this video originally, I had a very small, almost entirely American audience. Thanks for watching and giving me some feedback! Take care.
@@austinmcconnell it's ok. I didn't say that too be an asshole i just said that to let you know, not to be a jerk
>sfm
lol i can imagine someone completely removed from video games looking into it and being repulsed by memes
Pootis
Even if I can make an animated intro logo for production, it is a big achievement 😌
I can finally animate myself sucking Cheeto dust out of the carpet in 3D
I love how you give us a whole essay and tell us we have options on our phones. But never tell us what the apps are
The sad thing is that if everybody makes a movie, nobody will watch any of them, cause they're busy hoping that someone in the world is watching.
Anyway, never mind! This is great!
I go to animation school and I really doubt there'll be a time when anyone can make a Pixar quality film by themselves. Teamwork is essential for the creation process
And that's why you fail
@@noteem5726 No. Teamwork for projects like that is genuinely necessary. You can make decent stuff by yourself. And you can incrementally improve. But there's a point where you're never gonna get too far beyond that.
Teamwork is essential. Go to school please instead of pretending to know things that you don't.
I was in animation school too and for years I’ve watched technology break barriers. It will not surprise me at all if people will be able to make their own movies.
CLICKBAIT: This whiole thing was an ad for Skillshare.
This channel is awesome
Thanks!
So are you KingMoe!
4:50 blender mentionned i'm happy now
legend says, people are still making the donut
Blender is awesome. It's a great piece of 3D animation software, that has multiple uses including regular video editing. I myself became aware of it after watching the short film Agent 327 on their RUclips channel. It's a great piece of software and I highly recommend checking it out to anyone just starting out in 3D animation or, as mentioned above, video editing. Though some editors consider Blender inefficient for video editing given it was designed from the beginning to be first and foremost a 3D animation tool, so I'd try it out for yourself just to be safe.
Caleb Richardson
Blender is inefficient at a lot of things because it just takes what it sees in many m better softwares and bastardizes it for free on their own software. It’s ok for kids learning but for anyone who wants a job in the industry at a high level studio I’d recommend getting actual programs.
FiggerNaggot I do not want to spend $3000 to make a short film.
I’m 14 and am interested in learning basic 3D animation
Is blender an appropriate software
@@bazonga9085 you dont know what you talking about... at this point alot of studios are talking about and considering changing to blender cuz its NOT FUCKING BUGY as MAYA !
and it is way better than maya can ever do at this point
examples have already made on YT using blender with a PROFESSIONAL QUALITY
you just butt hurt since you might be a maya fan boy
get out of here
Dream High Animation
They are most certainly not considered moving to blender they have thousands of dollars poured into custom plugins and years of pipeline development under their belt. The fact that you would lie as if you know what the industry is thinking of makes the rest of what you say instantly bullshit. Go back to box modeling some crap I’m blender kid.
Bookworm Adventures Deluxe pixar moving coming soon?
Beef Stew what a fucking gamer bro
Yes its programmed for 1994
Beef Stew the legend himself
Beef Stew ahhhhhh it’s you
Oh my god i remember you you fucking legend
My sister wants to get into 3D animation for game development. I myself, am more fond of 2d since I can draw every frame and make an animation!
Edit: I realise that I accidentally wrote WANs somehow, wtf autocorrect?!
I usually get bored watching videos like this but you somehow make this video fun .
I'm most impressed with blender, it's such a powerful tool that is completely free.
Yes
Next gen movie is an example
*I sense Austin and more Pixar featured videos in the future..*
A lot of these 3D films are great, but I wish Disney and others would do more 2D.
that sense of community is beautiful.
As a graduated animation major. To an extent. Sure it's possible. The resources available today are incredible. But also it takes years of training to get to a professional level in just ONE of the many skills required to create an animated short film. Not to mention that even with a team of people you are very limited in scope regarding the length of your film, the ammount of environments and characters, and if you want any special vfx it gets really complicated really quickly. And using a bunch of pre-made assets isn't going to cut it, and might look like a stylistic mess. While I agree with main point that it's possible, the video is a bit idealistic about what it really takes to create a quality 3D animated short from start to finish.
I will never make a Pixar film by myself but will I still watch the video yes
You wouldn't make a Pixar film, you'd make *your* own film
Inb4 another Skillshare advertisement disguised as an authentic RUclips video
What makes an authentic RUclips video these days?
AzureAnie
One who’s entire purpose isn’t hidden and only shown in the end to be an item that can be purchased.
Maybe he also believes in what he's saying and it being a sponsored video doesn't change that.
@@Regnislash right, is it not possible to do both?
now i finally can make mary poppins: the 3D anime
She's an original character like Rickey Rouse or Monald Muck!
I'm almost there! started with Blender 4 months ago and started in 3D in general a year ago around this time. Animation is my next digital nut to crack. I got this!!
Oh and dope video bro. We got this ;)
Before seeing this I was sure I would have never been able to use Blender correctly but I dunno how you inspired me, that's sick, thanks
The videos on my channel are made with blender. It took me 6 months to learn how to go from cube to finished product. Just do it!
Oh, the possibility is even bigger when you consider the meme industry
Or Do-It-Yourself Traditional Animation with a free piece of paper and pencil.
Might take a bit longer. 😛
Or get a graphic tablet, clipt studio paint ex and do it digital with the advantages of both traditional and digital (layers, timeline animation preview, every color you want, ...)
Btw, technology has reached a point where it's possible to emulate a real pencil digitally - Even brushes, mixing paint and watercolors is already totally possible.
The best part is starting is free. It is accessible to anyone who wants to be a 3D animator.
I use Blender.
Honestly, this is one of the video I hv longed been wanting see with so many useful info about animation. This is just fantastic to watch. Thank you so much Austinmcconnell. It's now time to strive further in my world of animation.. Wish me luck guys..
1:17 Me: *Is anxious for this whole monologue wait for him to say “right? Well,-“*
1:57
Despicable Me is NOT Pixar!!!
This was done in 2009. Watch “Killer Bean Forever” by Jeff Lew.
This has honestly resurrected my childhood dream of being an animator and making cartoons. I'm genuinely emotional at the thought.
The technology is available for all, but the vast amount of time and effort it takes to create a feature length animated film is why there aren't many indie animation studios
3:11 “powerful and affordable”
*shows Mac*
Lol
Macs are powerful but definitely not affordable
For example Marvel edited their movies on Macs
"more powerful and *affordable* "
(Proceeds to show a mac computer that have been going up in price every time a new one gets released)