Hey sorry guys, I made a bit of a mistake in this video by not showing how to save the passes out. Essentially you DON'T want to do the compositing in your 3D scene but rather render your 3D directly to "OpenEXR Multi Layer" format (in the output settings). If you're not using Cryptomatte then you can set it to "Float (Half)" Then you would do your compositing in another scene or blender file and bring your render in to the comp using Image nodes rather than the Render Layer nodes. The Image nodes will have all the same pass outputs as long as you render OpenEXR MultiLayer from your 3D scene. I will do another video to explain but I'm not going to get a chance until next week.
Thanks for clarifying that! I've done that mistake in the past and my initial render got rendered twice (first from the main file output and then from the file output in the compositor)
alright, if you could now tell me which node I use to add in the shadow layer then everything's perfect and just a little side question: is it possible to use the denoise node on just the shadow layer or will that break things? because I made a teddy bear with hair particles and the shadow's are a bit too noisy in my opinion but when I add the denoise node to the whole image it treats all the hair like noise and blurs it to the point where I could have just used a flat surface. then I remembered you had this tutorial about render passes so I figured I might ask you about it
@@pierregagne1998 hello brother I have a question if you can help me, I want to save the passes in exr file or multiple png files which contains direct difuse glossy z depth and id or mask object ... How to save passes to do the compositing on after effect ?
@@imad3d536 Use Cryptomatte to output OpenEXR Multilayer with the Cycles render engine. "ruclips.net/video/Ml1Kic4VopA/видео.html". Then in the Passes, just enable everything (Direct, Indirect, Color) and check all the tick boxes you need. It is going to give you a bigger file size but everything will be included. For Cryptomatte setup, enable "Object", "Material" and "Asset" and leave the "Cryptomatte Levels" untouched. Press "CTRL + F12" to render the animation(s) after you made a specific folder location for the frames output. To save time install "www.exr-io.com/". See the tutorials here "www.exr-io.com/learning/" to output your sequence of frames without getting a huge cobweb in the Blender's Compositor tab. I haven't figured out yet how to get the Subsurface Scattering to work with Cryptomatte, but my guess is that you need to assign a texture in the shading network in Blender. Just enable RGBA if you decide to use PNG instead of Multilayers Open EXR files. Finally, open the images sequences in After Effects or in Blender's Compositor if you prefer. There is a course on www.chocofur.com "Interior Visualization Blender 2.80 Course" (Check Learning resources). It is worth every penny since it is an invaluable tool to have everything tied together in a structured fashion instead of scurrying around RUclips. Let me know if that helped! Happy Blendering !
Hey guys, hope you enjoy my latest tutorial. This was a request from a friend who's learning Blender and he couldn't find much info on render passes. Is there anything you're struggling with in Blender that you haven't been able to find much info on? Let me know in the comments and and I'll look into doing a video about it.
The animation tools, especially the NLA editor and how to blend one animation into another like and idle into a walk into a run, and some kind of controller, controlling drivers to make it all work
One thing you didn’t mention that’s super important is that to save passes to a file you have to use OpenEXR multilayer, otherwise all the pass info will be lost as soon as you close Blender.
Hey Dylan, really good tutorial - thank you! I'm still struggling with the comping of those passes in Fusion. Unfortunately I can't recreate the look of the beauty pass and apparently the alpha channel seems to get lost during export (channel is ticked in blender and in fusion as alpha selected, but in fusion it's simply black). Sorry for this somewhat vague question. Maybe you got some tips on hand :)
I've watched a ton of videos on this subject but yours is the first that really showed me how to get control of those damn nodes and all the spaghetti!
I really appreciate this tutorial especially for the part when you mix passes with cryptomatte node! Hope I didn't duplicate anybody's comment. Just two tips: 1. You can save this setup in your startup file so that you don't have to repeat all these steps each time you do a project for a client, or save it in a file and append it (after enabling all the passes you need in the settings). 2. If your render takes 3 days to complete, you can save the output file as an EXR and later edit this file. Or enable the "save temporary render" switch (if I'm not wrong) in render preferences, in order to force blender to save them automatically as .exr: handy with animations...
This is a very informative video. I would be interested in a follow-up video about saving each pass as image files and how to put them together in programs like Gimp, Photoshop and After Effects.
It would be great if you shot a video about shader nodes and working with them, because there are few videos on RUclips that explain how to work with them, how to compose them correctly. Or explain all the mix shader modes. Thank you for your awesome content!
Mind blown. I'm more of a modeler but I've been meaning to get into rendering a bit deeper. Your tutorial has really opened my eyes to Render Passes...Thanks!
Just want to say THANK YOU for taking the time to make this video. After watching this, I will always render out passes. So much flexibility for the composite stage.
Thank you for putting this up, especially pointing out the hotkeys and basic mouse gestures to do the small stuff in the node editor. As a blender noob here, I appreciate those comments.
Thanks so much for the straight forward explanation and demonstration of purpose. I've been looking at the render passes section for years wondering what to really use it for and just ignoring it.
First video I’m seeing of yours. I really appreciate you sharing your knowledge. Good explanation abd great example of how to make changes and what the gotchas might be. I’ll be following.
I believe this is one of the most informative videos on blender, Thank you for sharing the knowledge, honestly, I didn't figure out till the very end of the video why all of this deconstruction and reconstruction, but the cryptomatt is really worth it... still the benefits are most for videos, images can be fixed in image editors. The only drawback is that mixing to be done but it worth saving the render time and electricity. Thank you.
I will go the Ian Hubert lazy way and simply change the color of the ball inside the material editor. x)))))))) Very good tuts though I have to say. You have clarity in your explanations it's awesome to follow your tuts because of that since you don't just skip over details yet you keep adding side hints which are often overlooked.
Really insightful mate. Thanks! I've worked with Blender for years now and render passes is one of those areas I've not done too much with. The odd bit of glare on lights, fog, or adjustments that could be done in most decent image editors. This is a whole new dimension though. Very useful indeed.
This was a fantastic video thank you so much. I always had trouble with fog glow on emission objects but now with the emission pass I'll be able to hone in on my craft. Cheers mate!
Fantastic tut. everything you wanted to know about passes but were afraid to ask coz you thought everyone was smarter than you.......except this guy really is smart.......so watch and pay attention
One of the developers was asked about this at the Blender Conference and he was saying because of the way Eevee works splitting out stuff like specular, diffuse etc is not straightforward. I just wish they'd hurry up and add object motion blur!
Hey Dylan, thanks for the great content! I think one of the biggest things I struggle with is UV's. I worked through your moving image video and thought it was awesome, but if you could produce a video that takes a thorough look at UV's and projection methods, I know I would appreciate it!
Auto-liked at the Cryptomatte part) P.S. "Gallop around Europe" about simulation types (fire, smoke, fluid and etc), force fields and particle/hair system - can be good idea for a series "simply about hard things". Touching curves also appreciated)
Theres a custom build with them in but they don't support splitting the light pass into diffuse/glossy etc yet. I'm guessing the patch should make it into 2.82 or 83
Thanks! The old Object Index and Material Index passes don't support anti-aliasing or motion blur and have essentially been replaced by cryptomatte. I wouldn't be surprised if they are removed from a future version of Blender.
Wow! I had no idea this kind of stuff was available. Great stuff. Can't wait to see what other great tuts you have or will do so I subscribed. As a suggestion, I have been having the worst time rendering fire in Eevee with Film transparency enabled for a Alpha background. Any light you can shed there would be fantastic!
Awesome video. Would like to see your thoughts on how to export/save the passes to disk and then reload them into compositor from separate files. As it stands, those passes would only be in memory right after a render. Or am I missing something?
If you set your render output to OpenEXR Multilayer then the passes get saved into that. At the moment separating them out into separate files is a bit of a pain (you need to use the "File Output" node in the compositor and hook them all up) But I'm working on making that process A LOT easier.
in your professional work do you use blender or after effects for composition? im not sure what option its better. great information here, the cryptomatte can be very useful for future projects
I use Nuke mostly, or sometimes either Digital Fusion or Blender compositor for simple stuff. After Effects is great for design/motion graphics but not so good for visual effects and 3D compositing.
Good tutor, thanks! I have some issues with combining passes in figma and photoshop because of different color spaces I think. Would you please make some sort of tutor video about how to post process blender passes in other soft )
hey great video - was just wondering is there way to render out the normal (digital multicoloured) render pass in layout mode? would like to easily get this effect!
This is a great video, thank you for sharing. Maybe you can answer a situation I continuously run into. When previewing each of my passes before export, Ambient Occlusion is either true white or true black. It does not appear to have any of the grey values that I really need from an Ambient Occlusion pass. It currently looks more like a mask between objects and world / transparent. This issue does not appear to be associated to the Ambient Occlusion material node; when adding, it has no effects to the Ambient Occlusion pass and only adds to the material itself. The AO pass remains true white / black. What am I doing wrong here?
Hey Dylan, is it possible to render these passes individually? So that I can remake the final render without the Combined layer, as you can imagine I am asking this to see if I can create a shot with Cycles, break it down in passes and render out an animation.
If you mean render each pass into it's own file rather than all into the multilayer exr then it is possible but a bit annoying to set up. In the compositor you need to connect each pass into a "File Output" node. You can set where each pass is saved in this node
If you export a multiexr with those options checked it should include all those ones directly, isn't it? oh, and thanks for all your tuts... and for not using annoying music, sound effects and colorfull presentations... just information :)
Yeah if you set the output to multi layer exr then you will get all the passes in the file. You would then do your comping in a separate scene or blend file or some other software.
Is there any reason you would NOT enable render passes? As I understand they don't significantly increase render time. P.S. Brilliant and thoughtful demonstration.
Hey Dylan - Great Tut. When you close a blender file and re-open, the passes are gone. Can you save them (preferably in the .blend) so that you always have the passes and cryptos for when the client wants that pink ball :)
Hey sorry guys, I made a bit of a mistake in this video by not showing how to save the passes out.
Essentially you DON'T want to do the compositing in your 3D scene but rather render your 3D directly to "OpenEXR Multi Layer" format (in the output settings). If you're not using Cryptomatte then you can set it to "Float (Half)"
Then you would do your compositing in another scene or blender file and bring your render in to the comp using Image nodes rather than the Render Layer nodes. The Image nodes will have all the same pass outputs as long as you render OpenEXR MultiLayer from your 3D scene.
I will do another video to explain but I'm not going to get a chance until next week.
Thanks for clarifying that! I've done that mistake in the past and my initial render got rendered twice (first from the main file output and then from the file output in the compositor)
Great videos Dylan! Thanks for sharing your knowledge, I've subscribed to your channel.
alright, if you could now tell me which node I use to add in the shadow layer then everything's perfect
and just a little side question: is it possible to use the denoise node on just the shadow layer or will that break things? because I made a teddy bear with hair particles and the shadow's are a bit too noisy in my opinion but when I add the denoise node to the whole image it treats all the hair like noise and blurs it to the point where I could have just used a flat surface. then I remembered you had this tutorial about render passes so I figured I might ask you about it
@@pierregagne1998 hello brother
I have a question if you can help me, I want to save the passes in exr file or multiple png files which contains direct difuse glossy z depth and id or mask object ...
How to save passes to do the compositing on after effect ?
@@imad3d536 Use Cryptomatte to output OpenEXR Multilayer with the Cycles render engine. "ruclips.net/video/Ml1Kic4VopA/видео.html".
Then in the Passes, just enable everything (Direct, Indirect, Color) and check all the tick boxes you need. It is going to give you a bigger file size but everything will be included.
For Cryptomatte setup, enable "Object", "Material" and "Asset" and leave the "Cryptomatte Levels" untouched.
Press "CTRL + F12" to render the animation(s) after you made a specific folder location for the frames output.
To save time install "www.exr-io.com/".
See the tutorials here "www.exr-io.com/learning/" to output your sequence of frames without getting a huge cobweb in the Blender's Compositor tab.
I haven't figured out yet how to get the Subsurface Scattering to work with Cryptomatte, but my guess is that you need to assign a texture in the shading network in Blender.
Just enable RGBA if you decide to use PNG instead of Multilayers Open EXR files.
Finally, open the images sequences in After Effects or in Blender's Compositor if you prefer.
There is a course on www.chocofur.com "Interior Visualization Blender 2.80 Course" (Check Learning resources).
It is worth every penny since it is an invaluable tool to have everything tied together in a structured fashion instead of scurrying around RUclips.
Let me know if that helped! Happy Blendering !
Hey guys, hope you enjoy my latest tutorial. This was a request from a friend who's learning Blender and he couldn't find much info on render passes. Is there anything you're struggling with in Blender that you haven't been able to find much info on? Let me know in the comments and and I'll look into doing a video about it.
The animation tools, especially the NLA editor and how to blend one animation into another like and idle into a walk into a run, and some kind of controller, controlling drivers to make it all work
Great tut! Easy to understand. Thank you very much.
Such a headache with compositing. Everything about this topic is gold mine to me.
One thing you didn’t mention that’s super important is that to save passes to a file you have to use OpenEXR multilayer, otherwise all the pass info will be lost as soon as you close Blender.
Hey Dylan, really good tutorial - thank you! I'm still struggling with the comping of those passes in Fusion. Unfortunately I can't recreate the look of the beauty pass and apparently the alpha channel seems to get lost during export (channel is ticked in blender and in fusion as alpha selected, but in fusion it's simply black). Sorry for this somewhat vague question. Maybe you got some tips on hand :)
Specifically shadows, shadow catchers, shadow passes, compositing with shadows etc.
You're one of the few people who actually explains kinda industry workflows and I love it, keep it up man
I've watched a ton of videos on this subject but yours is the first that really showed me how to get control of those damn nodes and all the spaghetti!
I really appreciate this tutorial especially for the part when you mix passes with cryptomatte node!
Hope I didn't duplicate anybody's comment. Just two tips:
1. You can save this setup in your startup file so that you don't have to repeat all these steps each time you do a project for a client, or save it in a file and append it (after enabling all the passes you need in the settings).
2. If your render takes 3 days to complete, you can save the output file as an EXR and later edit this file. Or enable the "save temporary render" switch (if I'm not wrong) in render preferences, in order to force blender to save them automatically as .exr: handy with animations...
Good tips!
This is a very informative video.
I would be interested in a follow-up video about saving each pass as image files and how to put them together in programs like Gimp, Photoshop and After Effects.
You have exr io for photoshop and another similar to gimp, than can read exr multilayer files
It would be great if you shot a video about shader nodes and working with them, because there are few videos on RUclips that explain how to work with them, how to compose them correctly. Or explain all the mix shader modes.
Thank you for your awesome content!
Yeah OK that sounds like a good idea!
Mind blown. I'm more of a modeler but I've been meaning to get into rendering a bit deeper. Your tutorial has really opened my eyes to Render Passes...Thanks!
3 years later this video is still very useful! thank you
Just want to say THANK YOU for taking the time to make this video. After watching this, I will always render out passes. So much flexibility for the composite stage.
The best clear tutorial to explain pass ,expect more tutorial
I was just looking this up and there you appear, thanks.
haha same here
And your comment here helped me discover your works.
This would've helped me a lot months ago, but I'm thankful for this as now I can reference a good thorough tutorial on passes.
Thank you for putting this up, especially pointing out the hotkeys and basic mouse gestures to do the small stuff in the node editor. As a blender noob here, I appreciate those comments.
Answering the “why would I need this?” questions was great. Thanks.
amazing walkthrough, thanks for this friendly informative lecturing style
Thank you for the tutorial. There isn't a lot of information about compositing in Blender it seems like a solid compositing package.
This was very helpful even without the saving step. Thank you!
The numbering of the cryptomatte output sockets of the "Render Layers" node has been fixed for 2.82.
Oh thats great!
2.82 just released 2days ago, and I will definitely try this!
Thanks so much for the straight forward explanation and demonstration of purpose. I've been looking at the render passes section for years wondering what to really use it for and just ignoring it.
i love the way you explained
First video I’m seeing of yours. I really appreciate you sharing your knowledge. Good explanation abd great example of how to make changes and what the gotchas might be. I’ll be following.
Just the right amount of info. not more, not less. this is a perfect video.
Great tutorial! Thanks for taking your time and sharing your knowledge. Happy Blending for all!
Very useful tutorial. Thumbs up for even showing how to arrange the nodes in a way that makes it easier to deal with the complexity.
Thank you! :)
I believe this is one of the most informative videos on blender, Thank you for sharing the knowledge, honestly, I didn't figure out till the very end of the video why all of this deconstruction and reconstruction, but the cryptomatt is really worth it... still the benefits are most for videos, images can be fixed in image editors.
The only drawback is that mixing to be done but it worth saving the render time and electricity.
Thank you.
I will go the Ian Hubert lazy way and simply change the color of the ball inside the material editor. x))))))))
Very good tuts though I have to say. You have clarity in your explanations it's awesome to follow your tuts because of that since you don't just skip over details yet you keep adding side hints which are often overlooked.
Thank you so much for this! Love these technical videos that many dont talk about.
You simplified this and it made more sense to me than ever! Thank you so much
You are the man, so much info, so much knowledge, so much love for the community!
Keep them coming. I always learn tons. Thanks!
Really insightful mate. Thanks! I've worked with Blender for years now and render passes is one of those areas I've not done too much with. The odd bit of glare on lights, fog, or adjustments that could be done in most decent image editors. This is a whole new dimension though. Very useful indeed.
very helpful - great short-cut tips - thank you !!
This was a fantastic video thank you so much. I always had trouble with fog glow on emission objects but now with the emission pass I'll be able to hone in on my craft. Cheers mate!
Thank you so much for explaining this in depth. Subscribed!
The best tutorial on Render Passes...
Fantastic tut. everything you wanted to know about passes but were afraid to ask coz you thought everyone was smarter than you.......except this guy really is smart.......so watch and pay attention
Great video; thanks. Now I finally understand what cryptomatte can do.
Very nice, easy to follow tutorial! Thanks!
I never knew about cryptomatte, but it is awesome!
amazing this is so good loving those tuts more please from the compositor
Thank you! Hope they would add some more passes for Eevee either in the future!
One of the developers was asked about this at the Blender Conference and he was saying because of the way Eevee works splitting out stuff like specular, diffuse etc is not straightforward. I just wish they'd hurry up and add object motion blur!
@@DylanNeill3D oh, that's pain! ))
Bro, this is INVALUABLE! Hats off!
I always learn so much from your high quality tutorials. Thank you!
Wow, exatcly what i was looking for, thank you soo much, very clear and very usefull
This feature is so good, especially when there are tiny things you want to change
Hey Dylan, thanks for the great content! I think one of the biggest things I struggle with is UV's. I worked through your moving image video and thought it was awesome, but if you could produce a video that takes a thorough look at UV's and projection methods, I know I would appreciate it!
that was very helpful for me . thanks for making such a good video
As always, awesome explanations!!
Thanks Dylan!
best vid on render passes I've seen thus far. kudos
Love it, clear and consise, thank you!
I really appreciate this tutorial because i'm look for a tutorial like this Thanks
Super helpful, thank you for this awesome tutorial~~
This helped me with my homework. Thank you very much
Loved it absolutely! Most difficult thing in Blender made simple and easy. Thanks
great video, great presentation. explained a lot of information fast and efficiently. kudos.
very clear bout render passes. now i understand. thanksss man
Auto-liked at the Cryptomatte part)
P.S. "Gallop around Europe" about simulation types (fire, smoke, fluid and etc), force fields and particle/hair system - can be good idea for a series "simply about hard things".
Touching curves also appreciated)
Manta flow will be replacing all the current fluid stuff in a future version of Blender so I'm looking into doing some videos about that soon.
Very informative - thank you
Thanks a ton! Very good explaination.
Great video, thank you!
Excellent tutorial. Many thanks!
Really useful info. I might start using this strategy...
Wow nice,but anyway did blender have light pass?
Theres a custom build with them in but they don't support splitting the light pass into diffuse/glossy etc yet. I'm guessing the patch should make it into 2.82 or 83
@@DylanNeill3D thank's man
Thank you, I have been looking for this a little while. I love your channel.
Could you make a tutorial on material ID and Object ID, please?
Thanks! The old Object Index and Material Index passes don't support anti-aliasing or motion blur and have essentially been replaced by cryptomatte. I wouldn't be surprised if they are removed from a future version of Blender.
Thank you very much for this tutorial! It's really helpful
Awesome tut :)
That is a great explanation video. Thank you a lot!
Wow! I had no idea this kind of stuff was available. Great stuff. Can't wait to see what other great tuts you have or will do so I subscribed. As a suggestion, I have been having the worst time rendering fire in Eevee with Film transparency enabled for a Alpha background. Any light you can shed there would be fantastic!
Very helpful video man, thank you!
great one, thanks a lot
Awesome video. Would like to see your thoughts on how to export/save the passes to disk and then reload them into compositor from separate files.
As it stands, those passes would only be in memory right after a render. Or am I missing something?
If you set your render output to OpenEXR Multilayer then the passes get saved into that. At the moment separating them out into separate files is a bit of a pain (you need to use the "File Output" node in the compositor and hook them all up) But I'm working on making that process A LOT easier.
A really good video. Thanks.
this is so educative thanks
in your professional work do you use blender or after effects for composition? im not sure what option its better. great information here, the cryptomatte can be very useful for future projects
I use Nuke mostly, or sometimes either Digital Fusion or Blender compositor for simple stuff. After Effects is great for design/motion graphics but not so good for visual effects and 3D compositing.
Great Tut. Definitely hitting that subscribe! Cheers
Good tutor, thanks! I have some issues with combining passes in figma and photoshop because of different color spaces I think. Would you please make some sort of tutor video about how to post process blender passes in other soft )
You are the best. Thank you!
hey great video - was just wondering is there way to render out the normal (digital multicoloured) render pass in layout mode? would like to easily get this effect!
Now I know something about Compositing .. :D
Lovely. Thanks man !!
This is a great video, thank you for sharing. Maybe you can answer a situation I continuously run into. When previewing each of my passes before export, Ambient Occlusion is either true white or true black. It does not appear to have any of the grey values that I really need from an Ambient Occlusion pass. It currently looks more like a mask between objects and world / transparent. This issue does not appear to be associated to the Ambient Occlusion material node; when adding, it has no effects to the Ambient Occlusion pass and only adds to the material itself. The AO pass remains true white / black. What am I doing wrong here?
Awesome tutorial
Thank you for this Video !!
Great video!
This is so useful and well-explained!! Thank you.
thats cool. What i need) but how to render all passes? Can blender to render all passes animation shot without my directing?
thats what i needed
Hey Dylan, is it possible to render these passes individually? So that I can remake the final render without the Combined layer, as you can imagine I am asking this to see if I can create a shot with Cycles, break it down in passes and render out an animation.
If you mean render each pass into it's own file rather than all into the multilayer exr then it is possible but a bit annoying to set up. In the compositor you need to connect each pass into a "File Output" node. You can set where each pass is saved in this node
this is freeeaking awesome!!!!! thanks!.
If you export a multiexr with those options checked it should include all those ones directly, isn't it?
oh, and thanks for all your tuts... and for not using annoying music, sound effects and colorfull presentations... just information :)
Yeah if you set the output to multi layer exr then you will get all the passes in the file. You would then do your comping in a separate scene or blend file or some other software.
Is there any reason you would NOT enable render passes? As I understand they don't significantly increase render time.
P.S.
Brilliant and thoughtful demonstration.
Awesome. Thank you so much...❤️❤️
Dude! Solid Solid Solid
so useful ,thanks
Subbed. Great video.
great video thank you sm
Great video
Thanks! 👍
Hey Dylan - Great Tut. When you close a blender file and re-open, the passes are gone. Can you save them (preferably in the .blend) so that you always have the passes and cryptos for when the client wants that pink ball :)
Hey yeah I should have covered this. I've added some more info to a pinned comment at the top.