I've been searching for depth of field in post for so long, Thank you for this ! Also, a tip for anyone who's reading this, if you've already rendered stuff without the passes, set the sample size to something like 1( but DO NOT change the resolution) then in the compositor, hook up the passes from the render layers node as the inputs for the vector blur or whatever, while keeping the image sequence input from the folder you rendered out to. I have used it for a couple of effects but just ensure that it works for what you want by rendering out a frame or so, if you're using this method.
Thanks! I find that the better compositing packages allow for faster DOF and motion blur than doing it in camera, and often give you more leverage later on.
WOW! What a treasure chest. Thank you! Considering how much of a beginner I still am, this will keep me happily chewing for quite a while. With greetings from Cape Town...
In the early '70s I took a photography class where the instructor included the "Rule of Thirds" 4:38 topic and attributed it to Ansel Adams. I don't know if Adams invented this "rule" but the lesson stuck with me. Whenever I am taking a landscape photo I am: choosing where I stand, pre-cropping my composition, and picking between landscape and portrait mode - all driven by the Rule of Thirds. For new photographers: if you realize your sky and your land/water are each a vertical 50% of the shot just adjust to make one either one-third or two-thirds. When you've mastered the vertical, check your horizontal - e.g. - a tree, a building edge, or a person can define a third. One can also think of it as a (3x3) rule of ninths.
I'm making an add-on that places commonly used camera settings into the Tools panel. I may add some of your settings as presets later ;) Thank you for taking the time to make this video :)
Better tip than the whole "Lock Camera to View" thing; just press "shift+f" while in camera view, and you'll enter a kind of FPS styled no-clip mode (called "fly view"), where you can just use WSAD to move the camera around and use mouselook to point it. You can also use it outside of the camera view to get exactly where you want when modelling (super useful when panning/orbiting/zooming just doesn't cut it). I find it way more useful than locking the camera to the view and doing the same orbits and movements that you're already doing, because it ends up looking "too cg" with how the camera is placed because you've just orbited around the object. Fly view is a much more natural way of pointing the camera, and positioning it in a believable manner. Though now that I've got a 3d mouse, I find myself using the lock camera more since I can just use that to point the camera instantly where I want.
HEYYYY!!! THIS TUTORIAL HELPED IN THE LAST 2 MINS OF MY PROJECT! at 3:09.. That's what I was looking for. I thought I could set "focus of object" to ANY object to change the focus, but it's actually the EMPTY that helps! EMPTY - may sound "empty" but such a powerful tool! Lol
Pound for pound, this is the most helpful tutorial I’ve seen in a while. I like all your videos but this one is triple bookmark with a hearted star helpful. I’ve spent I don’t know how hours/ days on this short animation and it’s time to not make the camera look like it’s not a stiff unnaturally keyframed POS. Man, this to the point video just... just thank you, sincerely. Made my day. You killed it. I mean, you didn’t kill my day. It’s better now. Yay
I came real close to asking why Blender made camera operations so bloody hard to get to grips with, and by the end of this video, finally becoming good with camera work, and picking up real tricks I never intended or thought of. Cheers!
Loved your simple jib crane rig very effectiv thanks. My contribution : add "lock camera to view" into "quick menus" by right clicking on it and say add to quick menus. Saves space & pressing N Tab everytime with on little screen. Press Q to acess it.
Thanks! I almost didn’t include it because I was like, “really... who’s going to care about this...”, but I got so many questions about it and realized maybe it’s worth putting in lol!
Many thanks, I have been looking for these camera settings for a long time. great explained. didn't even know that we have these camera rigs inside blender, great
thank you for the awesome tutorial Kev! I would really appreciate it if you made a video on free plugins that helps in hard surface modeling or tips about hard surface modeling.
Great content...! It's very rare for me to subscribe after watching a single video. But your content is really good. I've been using blender for a while now and I didn't know many of these things.
That’s awesome! Thank you 😀. There are some really cool features in this software that aren’t immediately noticeable. I find lots of things by accident haha!
@@KevBinge Well accidents are good. I found you by accident. 😄 Keep making great videos. I really like how it is to the point. No bullshit. 15 new things in 14 minutes. Who wouldn't want that? I don't know how much time you are giving to your channel, but if I may suggest, for videos like these you can have time-title (00:17-Resolution Settings) in the description. So that people can easily jump to the topic they want. Because I will come back to this video again later to revisit these when I'm working on my next project.
Congrats on your channel! I can tell you as a complete noob in blender and designs in general these tips have been superuseful! If you could help me with a small non-related" question (that I assume it will be super easy), I would be very thankful. The idea is simple: I want to create an object (for example a cube) and save it as a 3D that you can rotate the observation angle (like panoramic). The idea is to explain the concept of tomographies and those technologies to students. regards and congrats!
Awesome! Thank you for this! :D Very helpful. In addition to this, I recommend Photographer addon - even more options to set your camera real-life-like in blender.
@@KevBinge Heh, i just watched video from developer of Photographer addon, and from what he says, it'll be probably implemented into Blender core in near future. How cool is that? :D Open-source software is amazing.
Thanks again Kev! Great job. This video has me thinking now.... I want to create a dogfight scene in which a human fighter is engaging and destroying an alien bomber. At first I started with a path curve, but now am wondering if using the camera instead of the path would be easier for me and yield better results at the end. Cheers amigo!
Good points. I'll offer a minor quibble that doesn't change anything you said, but is a more accurate way of thinking about focal length... Using the term "compression" to describe the difference between wide angle and telephoto is somewhat misleading, although everybody does it. The images are actually the same, but the telephoto is simply a magnified portion of the wide angle image, and the same compression between near and distant objects exists in both images. To say that the telephoto image is more compressed suggests that there is a change in perspective, which there is not, as long as the camera position has not changed. All that the telephoto lens is doing is magnifying the image in front of the image-plane, and the aperture or sensor is simply cropping a portion of the total image. If you cropped the wide-angle image from the same viewpoint - as would happen if you used a smaller sensor - you would have the same telephoto image, except that it would have less resolution.
Very true, and you would know! It is a misrepresentation to say that, as it’s really just an illusion. It’s a magnified image hitting the film back, or sensor now. Thanks for the clarification. I usually hit publish after taking forever to make a video and always realize I didn’t say something quite the right way lol!! That’s something you can immediately address in a live session or class.
Super tips !
A timeline : 2:13 Bouddha 3:37 Hitchcock effect 5:23 lock camera to view 7:28 track 7:29 camera rig 9:01 driver 10:33 triangle of exposure 12:16 node render background image render node 13:37 covid corona virus animation ++++++
Thanks Peter!!!
@@KevBinge You are welcome ! Life to knowledge sharing. Thank you.
"For people who really wanna learn, and be here."
😀😀
I've been searching for depth of field in post for so long, Thank you for this ! Also, a tip for anyone who's reading this, if you've already rendered stuff without the passes, set the sample size to something like 1( but DO NOT change the resolution) then in the compositor, hook up the passes from the render layers node as the inputs for the vector blur or whatever, while keeping the image sequence input from the folder you rendered out to. I have used it for a couple of effects but just ensure that it works for what you want by rendering out a frame or so, if you're using this method.
Nice addition! You’re welcome as well. It’s powerful 😀
I can't believe I just learned so many things I wanted to know for my current animation. So much knowledge in almost 14 minutes. Thank you.
Awesome! You’re welcome.
Me too
Now don’t forget it.
This just made me appreciate blender even more (it was already well appreciated)
Thanks!! It’s a great program that keeps getting better 😀
Learned a S**t load from your site. Your suggestions pop up when I'm trying something and I just refer to your tuts.
Thanks mate !!!
Awesome to hear! Thanks man!!
"Zero out your camera by hitting Alt+G then Alt+R"
Single most helpful tip I personally got out of this.
Thank you so much.
You’re welcome 😀
Stayed to the end. Did not regret it. Node based DoF and motion blur in compositing... that's awesome. Did not know that.
Thanks! I find that the better compositing packages allow for faster DOF and motion blur than doing it in camera, and often give you more leverage later on.
@@KevBinge Yeah, like when you decide that's not enough motion blur, but don't have to re-render the whole dang thing.
Exactly! You can always get “more cowbell!” 😀
Awesome! Great stuff kev/blender binge
Thanks Daniel/Daniel lol! Always looking forward to your videos as well!!
Hey...good seeing you here....love your work...would you do a render engine comparison for your next video...?
Vray, Arnold, Mantra, Redshift, Cycles, EEVEE, Karma, and Lightwave. Pick one and run with it. They all rock!!
Amazing video, dude! I’m falling more and more in love with blender, and I can’t wait to try out these camera techniques!!
Thanks! Go for it, it’s fun!
blenderBinge oh baby I will! ❤️
you must be god level now
Gold. Timeless. Thank you! Really cool summary of inspiring camera tips!
Glad you enjoyed it!
WOW! What a treasure chest. Thank you! Considering how much of a beginner I still am, this will keep me happily chewing for quite a while. With greetings from Cape Town...
Thanks! I’m glad it helps! Cape Town SA, cool!
In the early '70s I took a photography class where the instructor included the "Rule of Thirds" 4:38 topic and attributed it to Ansel Adams. I don't know if Adams invented this "rule" but the lesson stuck with me.
Whenever I am taking a landscape photo I am: choosing where I stand, pre-cropping my composition, and picking between landscape and portrait mode - all driven by the Rule of Thirds.
For new photographers: if you realize your sky and your land/water are each a vertical 50% of the shot just adjust to make one either one-third or two-thirds. When you've mastered the vertical, check your horizontal - e.g. - a tree, a building edge, or a person can define a third.
One can also think of it as a (3x3) rule of ninths.
That’s GREAT advice! Thanks for sharing.
Just a quick tweak: HD is 720P, FHD or Full HD is 1080P.
Well, true 😀
And 2k is 2048 height. Depending on aspect ratio you have 1998x1080 or 2058x858 for 1.85:1 and 2.39:1 respectively.
RUclips don't think 720p is HD...
to be exact:
720p --- "HD-Ready"
1080p --- "Full HD"
and the fun one I do actually sometimes need to remember:
640x480 --- VGA
WOW!!!Bro its very nice tutorial!This is what I was looking for!Many thanks!
I'm making an add-on that places commonly used camera settings into the Tools panel. I may add some of your settings as presets later ;) Thank you for taking the time to make this video :)
Awesome!! I’d love to see it whenever you finish it.
Now that's a video. Heaps of on point info at pace.
Thank you!!
@@KevBinge You inspired me to have a go. So thank you.
ruclips.net/video/LUPT4SengpI/видео.html
Better tip than the whole "Lock Camera to View" thing; just press "shift+f" while in camera view, and you'll enter a kind of FPS styled no-clip mode (called "fly view"), where you can just use WSAD to move the camera around and use mouselook to point it. You can also use it outside of the camera view to get exactly where you want when modelling (super useful when panning/orbiting/zooming just doesn't cut it). I find it way more useful than locking the camera to the view and doing the same orbits and movements that you're already doing, because it ends up looking "too cg" with how the camera is placed because you've just orbited around the object. Fly view is a much more natural way of pointing the camera, and positioning it in a believable manner.
Though now that I've got a 3d mouse, I find myself using the lock camera more since I can just use that to point the camera instantly where I want.
You’re right, I should have addressed that too. I often forget that Blender has that functionality.
I can believe how crazy good this video is one of the best I’ve seen yet thank you so much you’re a goat 🙏🙏🙏
Thank you so much Jorge. I really liked making this one.
Probably the single most concise video on YT on this matter..... bloody awesome!!!
Thank you!! I don’t know why this comment was stuck in limbo. I’m glad it helps 😀
Sir very useful information about cameras thax dear ....
You’re welcome Sir!
Everything you need about Blender Camera, GREAT VIDEO!
Thanks!! It’s not everything, but things I use. 😀😀
Very very useful and practical tutorial. Thanks a lot for making it!
You’re welcome, I hope it helps!
Thank You So Much...
You’re welcome.
Crazy helpful and needed tutoral giving more depth to already known one and some new camera tricks. Good job and big thanks!
Thank you!
TLDR: Learning about real photography will help you produce better digital photography.
Pretty much lol!!
@@KevBinge Although the stuff on the end about rigging was new to me.
Absolutely bloody brilliant guide to Blender Camera pwnage - you rule, thank you so much!
Thanks Gruffy!
A fantastic info dump and so, so useful. Good camera work can make average scenes pump. Many thanks :-)
Thanks David, it sure can!!
HEYYYY!!! THIS TUTORIAL HELPED IN THE LAST 2 MINS OF MY PROJECT!
at 3:09.. That's what I was looking for. I thought I could set "focus of object" to ANY object to change the focus, but it's actually the EMPTY that helps! EMPTY - may sound "empty" but such a powerful tool! Lol
That’s so awesome Sofia!!
@@KevBinge Thank you! and you are legend!
Excellently done, Well done! And yes more 3D and digital artists should learn photography and visual arts to give you more understanding.
Thanks!! Learning things off the computer has really helped me on the computer 😀
Thanks a lot!!! This tutorial is awesome!!!
You’re welcome! Thanks!!
That's a really handy video.
Thanks DECODED!! These take me forever to make and I always still end up wishing I’d added more haha!!
@@KevBinge I know the feeling.
Pound for pound, this is the most helpful tutorial I’ve seen in a while. I like all your videos but this one is triple bookmark with a hearted star helpful. I’ve spent I don’t know how hours/ days on this short animation and it’s time to not make the camera look like it’s not a stiff unnaturally keyframed POS. Man, this to the point video just... just thank you, sincerely. Made my day. You killed it. I mean, you didn’t kill my day. It’s better now. Yay
I’m very happy that I could help Jason! I learned many of these the hard way and still don’t listen to myself half the time 🤣🤣. Thanks!!
Great tips!
Thanks - very useful indeed!
You’re welcome. Thanks!
✨ *Great tutorial* ✨
Thank you! 😀
@@KevBinge 👍
wonderful. Thanks.
You’re welcome!
This is awesome! Thank you!
You're welcome, and thank you!!
I came real close to asking why Blender made camera operations so bloody hard to get to grips with, and by the end of this video, finally becoming good with camera work, and picking up real tricks I never intended or thought of. Cheers!
Thanks Dave! I learn from some really good people, and stand on the shoulders of actual giants 😁😁
Thing are just unnecessarily complicated in Blender
That's a top notch list mate. Really thorough explanations too. And of course your trademark delivery. Thanks for sharing.
Thank you! I love it that I may have a trademark delivery 😀😀
🔥 thanks for subtitles
You’re welcome!
This is awesome!
Thanks, it helped me a lot.
You’re welcome.
Super helpful!, thanks.
You’re welcome 😀
thanks a lot !
Loved your simple jib crane rig very effectiv thanks. My contribution : add "lock camera to view" into "quick menus" by right clicking on it and say add to quick menus. Saves space & pressing N Tab everytime with on little screen. Press Q to acess it.
Very true!! I do that in other videos and should have added that here too. Thanks!!
Grate ideas 💡. Thank u.
You’re welcome.
Thank you
You’re welcome.
This is the most fun Blender tutorial I watched so far! Love it :-)
Thanks!!
Thank You!!!
You’re welcome 😀
your tutorials are the besttt, thank you for the insane amount of very useful information along with a warm, supportive and inspiring attitude!
Thanks Alice! I try sometimes 😊
Love this video
Thanks!!
very userful and informative video!
Thanks!
interesting tips! Thanks!
You’re welcome 😀
Great video, too much LUUUUVE
Thank you Mr. Steve!
This vid is packed with useful knowledge. Thanks for doing this! Bookmarked!
Thank you so much! I tried and hopefully didn’t leave too much out on this level lol.
最高です!!!めっちゃ勉強になります!!!!
日本語知らないからせんせんわからない
THANKS!!
You’re welcome 😀
Thank you for the video, I learned new tricks from it.
You’re welcome 😀
Well made brother.
Thank you!!!!
#9 Active Camera - wow, thanks for that! Super useful!
Thanks! I almost didn’t include it because I was like, “really... who’s going to care about this...”, but I got so many questions about it and realized maybe it’s worth putting in lol!
I was subbed from so long, but i had no idea that some of the most useful thing I needed to know was right here :D Thanks!!
That’s awesome!
Many thanks, I have been looking for these camera settings for a long time. great explained. didn't even know that we have these camera rigs inside blender, great
You’re welcome 😀. They are nice to have for some things.
Nice tips!!
Thanks!!
good tips, thanks!
You’re welcome, thanks!
Omg, this tutorial is so useful! I wish I had seen this before
Thanks!
Thanks lots. This has been very helpful.
You’re welcome 😀😀. Thanks!!
Thanks a lot for this tutorial! ;)
You’re welcome 😀
I want to learn blender for this EXACT reason. I want to practice composition and photography in general in blender.
That’s a solid reason to learn it, definitely!
7:03 enabling Follow Curve works too
is freaking awesome!
Thanks Pavel!
Fantastic tutorial. Thanks, man!
You’re welcome, and thank you!
this video is great and funny XD thank you!
You’re welcome, and thanks!!
Great tips, thank you so much.
You’re welcome 😀😀
Thank you. :)
You’re welcome.
SUPER useful! , thanks a lot!
Awesome! You’re welcome 😀
excellent, thanks Kev!
You’re most welcome Will! 😀
Thanks, Kev. I so needed this!
Awesome Katy! You’re welcome 😀
Thank you!
You’re welcome 😀
Great thank you dude for this video!
You’re welcome, and thanks!!!
Thanks Binge, lots of great info.
You’re welcome 😀
Those are some really cool tricks. I'll be using that moving focus for my current project^^
Awesome!! Good luck. It’s fun 😀
Wow, cool stuff. Thank you so much!
Thanks, and you’re welcome!
Mind blowing tips!👍
Thanks!!
THIS SO SO GREAT! THANK YOU!!
Thanks!!
thank you for the awesome tutorial Kev!
I would really appreciate it if you made a video on free plugins that helps in hard surface modeling or tips about hard surface modeling.
I may go down that road at some point. Thanks!!
Very, very, very interesting thank you.
Thank you!! 😀
Awesome!
Thanks!
@@KevBinge No, I have to thank you!
So helpful! Thank you. #Blender #3danimation #3dcameras
Great content...! It's very rare for me to subscribe after watching a single video. But your content is really good. I've been using blender for a while now and I didn't know many of these things.
That’s awesome! Thank you 😀. There are some really cool features in this software that aren’t immediately noticeable. I find lots of things by accident haha!
@@KevBinge Well accidents are good. I found you by accident. 😄
Keep making great videos. I really like how it is to the point. No bullshit. 15 new things in 14 minutes. Who wouldn't want that?
I don't know how much time you are giving to your channel, but if I may suggest, for videos like these you can have time-title (00:17-Resolution Settings) in the description. So that people can easily jump to the topic they want. Because I will come back to this video again later to revisit these when I'm working on my next project.
Amazing!! Subscribed.
Thank you! Welcome 😀
Congrats on your channel! I can tell you as a complete noob in blender and designs in general these tips have been superuseful!
If you could help me with a small non-related" question (that I assume it will be super easy), I would be very thankful.
The idea is simple: I want to create an object (for example a cube) and save it as a 3D that you can rotate the observation angle (like panoramic). The idea is to explain the concept of tomographies and those technologies to students.
regards and congrats!
You save my life
I’m very happy to hear that!
Awesome! Thank you for this! :D Very helpful. In addition to this, I recommend Photographer addon - even more options to set your camera real-life-like in blender.
I’ve seen that. I’ll probably pick it up. Thanks!!!
@@KevBinge Heh, i just watched video from developer of Photographer addon, and from what he says, it'll be probably implemented into Blender core in near future. How cool is that? :D Open-source software is amazing.
I'm a huge fan of rack focus 😉
Me too! I love it when people use it to enhance narrative.
Please do more on this, Sir. I want to learn cinematography in Blender
Sure!! Thanks!!
Super-duper helpful, thanks (:
You’re welcome, and thank you!
Awesome👍
Thanks Arun!
Thanks again Kev! Great job. This video has me thinking now.... I want to create a dogfight scene in which a human fighter is engaging and destroying an alien bomber. At first I started with a path curve, but now am wondering if using the camera instead of the path would be easier for me and yield better results at the end. Cheers amigo!
Awesome! I’d give it a try and see. Sounds like a cool shot 😀
Good points. I'll offer a minor quibble that doesn't change anything you said, but is a more accurate way of thinking about focal length... Using the term "compression" to describe the difference between wide angle and telephoto is somewhat misleading, although everybody does it. The images are actually the same, but the telephoto is simply a magnified portion of the wide angle image, and the same compression between near and distant objects exists in both images. To say that the telephoto image is more compressed suggests that there is a change in perspective, which there is not, as long as the camera position has not changed. All that the telephoto lens is doing is magnifying the image in front of the image-plane, and the aperture or sensor is simply cropping a portion of the total image. If you cropped the wide-angle image from the same viewpoint - as would happen if you used a smaller sensor - you would have the same telephoto image, except that it would have less resolution.
Very true, and you would know! It is a misrepresentation to say that, as it’s really just an illusion. It’s a magnified image hitting the film back, or sensor now. Thanks for the clarification. I usually hit publish after taking forever to make a video and always realize I didn’t say something quite the right way lol!! That’s something you can immediately address in a live session or class.