Camera Tips and Trick in Blender

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  • Опубликовано: 27 дек 2022
  • Join the Patreon for In-depth Tutorials - / stache770
    In this video, we'll be talking about the checkbox we all know about but never really efficiently use it.
    Depth of field is a great way to make any render look great. so in this video, i'll be teaching you all the ins and outs of depth of field in blender.
    topics covered -
    depth of field in blender
    dof in blender
    bokeh in blender
    pro lens 2 addon use in blender
    camfx addon use in blender
    Useful links below -
    Instagram - / stache_obj
    Pro Lens 2 Addon - blendermarket.com/products/pr...
    Camfx Addon - blendermarket.com/products/camfx
    Anamorphic Lens Tutorial - • ANAMORPHIC LOOK IN 3D ...
    Models:
    Owl Model - sketchfab.com/3d-models/barn-...
    Wood Planks - sketchfab.com/3d-models/decay...
    Army Helmet - sketchfab.com/3d-models/frenc...
    Lego Car - sketchfab.com/3d-models/lego-...

Комментарии • 78

  • @_S_P_A_C_E_M_A_N_
    @_S_P_A_C_E_M_A_N_ Год назад +69

    A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.

    • @stache_obj
      @stache_obj  Год назад +10

      Perfect way to put it.

    • @veraw.9044
      @veraw.9044 Год назад +6

      funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.

    • @johnjohnson3681
      @johnjohnson3681 Год назад +15

      ​@@veraw.9044Fractions aren't unintuitive for people. You just forgot to mention which country they tried this in.

  • @IglooCrafter1
    @IglooCrafter1 10 месяцев назад +2

    I really like the way you explained the f-stop could never really get my head around it till you explained it

  • @BiNDiViSUAL
    @BiNDiViSUAL 11 месяцев назад +3

    This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.

    • @stache_obj
      @stache_obj  11 месяцев назад

      Glad I could help man

  • @marcotronic
    @marcotronic Год назад +22

    It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.

    • @stache_obj
      @stache_obj  Год назад +1

      Yep. Exactly! Thanks for pointing it out just in case it wasn't clear from the video!

    • @Sandra-hc4vo
      @Sandra-hc4vo Год назад

      great idea!

  • @MikePouch
    @MikePouch 11 месяцев назад +4

    Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)

  • @JacobHalton
    @JacobHalton 7 месяцев назад

    Ah, finally, now I understand how all those other options work! Great explanation!

  • @Sandra-hc4vo
    @Sandra-hc4vo Год назад +5

    Wow really great video! Very clear on a confusing topic. I honestly barely paid little attention to bokeh before this..

  • @mcgoose258
    @mcgoose258 Год назад

    that was the best explanation of Fstop I've ever heard

  • @DavidMKyalo-it1ok
    @DavidMKyalo-it1ok 8 месяцев назад +1

    Those renders look SOOO REAL!!

  • @SkarosArt
    @SkarosArt Год назад +1

    Very useful video, thanks !

  • @j.jj.j4283
    @j.jj.j4283 3 месяца назад

    you made it clear and easy to understand thank you!

  • @user-wf8cs2wl3l
    @user-wf8cs2wl3l 4 месяца назад

    Great lesson, thank you!

  • @ginescap
    @ginescap Год назад +1

    That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)

  • @Smooth_Shading
    @Smooth_Shading Год назад +2

    Nice explanation brother. Great channel. Your work looks fantastic!

  • @unnamedsidecharacter889
    @unnamedsidecharacter889 Год назад +4

    Forget depth of field, talk to me about that gorgeous vegetation

    • @stache_obj
      @stache_obj  Год назад +4

      It's the free version of Gscatter. It's got some excellent grass collection.
      Mushrooms are from somewhere else tho. 👀. Somewhere questionable!

  • @_alfredjerry
    @_alfredjerry Год назад

    Pretty useful tips!!!

  • @gismoo152
    @gismoo152 Год назад

    im happy if i see you have a next viedo up :D

  • @narciliocosta
    @narciliocosta 14 дней назад

    Very good!

  • @kalmdown
    @kalmdown Год назад +1

    I liked the number of "f's analogy.

  • @sadteens9231
    @sadteens9231 Год назад

    Bro can u make sperate video macro angle on blender plzz

  • @darpanpatel1013
    @darpanpatel1013 Год назад +1

    You are just amazing, makes things so easy and besides that love to watch your videos wish you were one of my real life friend 😅

    • @stache_obj
      @stache_obj  Год назад

      No real life blender friends i assume, hun buddy?

    • @darpanpatel1013
      @darpanpatel1013 Год назад

      @@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)

    • @stache_obj
      @stache_obj  Год назад

      @@darpanpatel1013 appreciate it man. Means a lot. I do have an Instagram if you ever feel like having a chat. Cheers 🥂

  • @Ac_showww
    @Ac_showww Месяц назад

    Make a video on basic camera handling.

  • @dubblesnup4457
    @dubblesnup4457 Год назад +1

    awesome video! what assets did you use for that stump & grass in the mushroom scene? thanks!

  • @LittleCaira
    @LittleCaira Год назад

    that moment of my ego went bye when i said to myslef "of course i know what is depth of field " xD Good video... Again.

    • @stache_obj
      @stache_obj  Год назад +1

      Haaa. Ikr. I didn't know any of this either before I researched fit this video 😂.
      Glad you found some use in it

  • @Vcr.10
    @Vcr.10 5 месяцев назад

    soooo goood

  • @alwaysyash
    @alwaysyash Год назад

    instant sub to the channel

  • @jabarcole
    @jabarcole Месяц назад

    Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?

  • @vivekr2597
    @vivekr2597 Год назад

    thanks much for keeping the tuts short and without humour

    • @stache_obj
      @stache_obj  Год назад

      Without humour 😂. Did i read that right?

    • @vivekr2597
      @vivekr2597 Год назад

      @@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)

    • @stache_obj
      @stache_obj  Год назад +1

      @@vivekr2597 i get you! i'll try and find a good balance of both. i promise!

  • @3dmonkeybizz
    @3dmonkeybizz 9 месяцев назад

    What a brilliant video. Thanks so much for the tutorial. I tell you this though.... I will never photograph an owl again!!! 😂

  • @conorsvfx
    @conorsvfx Год назад

    you can turn on depth of field in the viewport just click it in one of the top drop down menus

    • @stache_obj
      @stache_obj  Год назад +1

      But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two

    • @conorsvfx
      @conorsvfx Год назад

      @@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)

  • @jabarcole
    @jabarcole Месяц назад

    Quick question: What do you do, if you want static camera shots, where the camera angles don't move into one another?

    • @stache_obj
      @stache_obj  Месяц назад

      Sorry didn't get you. Could you give me an example

  • @QuantayPeoples
    @QuantayPeoples Год назад

    How do you ensure the proper real life scale when importing...let's say a mesh of an average male? Is there a ruler somewhere?

    • @stache_obj
      @stache_obj  Год назад

      I have a human model that i know is 5foot8. In case you want it too, i got it from an Andrew price video - ruclips.net/video/DJRBv917CI0/видео.html

    • @NotSoMuchFrankly
      @NotSoMuchFrankly Год назад

      One Blender unit equals 1 meter. If you scale in object mode, make sure to hit Ctrl+A and choose 'Scale' from the pop-up menu afterwards.

  • @S_u_pr_i_yo
    @S_u_pr_i_yo 10 месяцев назад

    ❤❤❤❤

  • @GreenHero-sm6kf
    @GreenHero-sm6kf 10 месяцев назад

    Can we use this camera settings in evee?

    • @stache_obj
      @stache_obj  10 месяцев назад

      Most of them yes. Shouldn't be a problem

  • @alimators
    @alimators 10 месяцев назад +1

    better alt tab or cam-fx dude?

    • @stache_obj
      @stache_obj  10 месяцев назад +1

      I love cam fx

    • @alimators
      @alimators 10 месяцев назад

      and 1 more alternatif, camfx or photografer 5@@stache_obj

  • @neakybrown6088
    @neakybrown6088 9 месяцев назад

    why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?

    • @stache_obj
      @stache_obj  9 месяцев назад

      I have no idea what you're talking about man. Could you explain a lil more elaborately. Sorry.

  • @fearofaflatearth
    @fearofaflatearth Год назад

    Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there

  • @drawnimo
    @drawnimo Год назад +2

    this blender tip was not told to me by a mustachioed default cube, therefore it is invalid.

    • @stache_obj
      @stache_obj  Год назад +3

      He's celebrating Christmas. He'll be back😂

  • @therock2985
    @therock2985 10 месяцев назад

    I don't understand blade concept and can't see traingle and square in 5:35

  • @fusion1203
    @fusion1203 11 месяцев назад

    At the beginning what was your definition of “bad”. I have so much more to learn T.T, my stuff looks much worse T.T

    • @stache_obj
      @stache_obj  11 месяцев назад

      I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff

    • @fusion1203
      @fusion1203 11 месяцев назад

      @@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.

  • @jamess.7811
    @jamess.7811 10 месяцев назад

    the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses

  • @reuelchinthala
    @reuelchinthala 2 месяца назад

    bro you really think an owl can kill you?

    • @stache_obj
      @stache_obj  2 месяца назад +2

      I think an owl can kill my whole family if it wants