A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.
funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.
This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.
It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.
Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)
That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)
@@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)
Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?
@@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)
But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two
@@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)
why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?
Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there
I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff
@@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.
the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses
A way to understand f stop is to understand that it's a fraction. Specifically a fraction of your focal length that is open to light. 1/2.8 is bigger than 1/22.
Perfect way to put it.
funnily enough, fractions are really unintuitive for people. There was a competitor for MacDonalds who tried to sell a 1/3 pounder as a competitor to the quarterpounder but people thought that was a smaller burger than the quarterpounder.
@@veraw.9044Fractions aren't unintuitive for people. You just forgot to mention which country they tried this in.
This was the clearest and most understandable explaination of the camera in Blender and specifically F stop. Your explaination using the infinet F's analogy just blew my mind, you made it make sense to me. Thanks so much.
Glad I could help man
I really like the way you explained the f-stop could never really get my head around it till you explained it
It‘s really important not to use a shallow depth of field in wide angle landscape renders etc. as this will look like a miniature. Whatever scene you have - just google for comparable photos and analyze the depth of field.
Yep. Exactly! Thanks for pointing it out just in case it wasn't clear from the video!
great idea!
Those renders look SOOO REAL!!
Great video! One misconception - it's not the focal length size that creates the distortion; it's the position of the camera. (But with a small focal length, you need to position the camera closer to the subject to get the same general framing.)
Wow really great video! Very clear on a confusing topic. I honestly barely paid little attention to bokeh before this..
Glad it helped
That's, if you askme, one of the best explanation tut of camera I've seen, many thanks, I've subscribed to your channel without thinking twice, many thanks :)
Thanks a lot man. 😁
Ah, finally, now I understand how all those other options work! Great explanation!
I work with wire which also has the same concept as the f-stops (smaller number means bigger wire), so this made sense straight away.
that was the best explanation of Fstop I've ever heard
Nice explanation brother. Great channel. Your work looks fantastic!
Thanks. Means a lot.
that moment of my ego went bye when i said to myslef "of course i know what is depth of field " xD Good video... Again.
Haaa. Ikr. I didn't know any of this either before I researched fit this video 😂.
Glad you found some use in it
you made it clear and easy to understand thank you!
You are just amazing, makes things so easy and besides that love to watch your videos wish you were one of my real life friend 😅
No real life blender friends i assume, hun buddy?
@@stache_obj Ya kind of blender friends but not exactly, because I love people like you and would love to hangout and have fun too with you coz I feel my vibes matches with you (PS. I love people who are into this industry, people who are creative, people who have much higher knowledge then me. And you are kinda cool)
@@darpanpatel1013 appreciate it man. Means a lot. I do have an Instagram if you ever feel like having a chat. Cheers 🥂
Two questions: Is there any way to render out all the angles at once, in one mp4? My second question is, what do you do if you want to animate one camera shot, but not the others?
Forget depth of field, talk to me about that gorgeous vegetation
It's the free version of Gscatter. It's got some excellent grass collection.
Mushrooms are from somewhere else tho. 👀. Somewhere questionable!
Very useful video, thanks !
Quick question: What do you do, if you want static camera shots, where the camera angles don't move into one another?
Sorry didn't get you. Could you give me an example
awesome video! what assets did you use for that stump & grass in the mushroom scene? thanks!
Buixel qridge 👀
@@stache_obj thice, nanks
Great lesson, thank you!
I liked the number of "f's analogy.
Bro can u make sperate video macro angle on blender plzz
thanks much for keeping the tuts short and without humour
Without humour 😂. Did i read that right?
@@stache_obj haha yes, that's right! sometime humour is too far and I can't focus much on the class. (had a mixed feeling of watching a stand-up comedy and teaching 🤣)
@@vivekr2597 i get you! i'll try and find a good balance of both. i promise!
Amazing tutorial
Thanks!!!
Very good!
you can turn on depth of field in the viewport just click it in one of the top drop down menus
But I've seen that that is not accurate. It doesn't match with the final render's dof. I don't know if it was bug then or i did something wrong, but i constantly saw a discrepancy between the two
@@stache_obj for me it has always been fairly accurate, obviously there’s no light effects like bokeh etc but I find it’s a very good approximation. Just thought it was worth mentioning:)
Make a video on basic camera handling.
im happy if i see you have a next viedo up :D
How do you ensure the proper real life scale when importing...let's say a mesh of an average male? Is there a ruler somewhere?
I have a human model that i know is 5foot8. In case you want it too, i got it from an Andrew price video - ruclips.net/video/DJRBv917CI0/видео.html
One Blender unit equals 1 meter. If you scale in object mode, make sure to hit Ctrl+A and choose 'Scale' from the pop-up menu afterwards.
I don't understand blade concept and can't see traingle and square in 5:35
Pretty useful tips!!!
Glad you found it useful
Can we use this camera settings in evee?
Most of them yes. Shouldn't be a problem
why your render get blur and noise, cause of a low resolution or this is what we used to see, when I watch some professional photo render it look like 4k high resolution then I zoom in my render I didn't satisfy, is this happen to you the same, or is this a 3d rendering software can handle the image?
I have no idea what you're talking about man. Could you explain a lil more elaborately. Sorry.
better alt tab or cam-fx dude?
I love cam fx
and 1 more alternatif, camfx or photografer 5@@stache_obj
What a brilliant video. Thanks so much for the tutorial. I tell you this though.... I will never photograph an owl again!!! 😂
😂
Also you can right click on your focus object and go to set origin > origin to geometry and Blender will automatically place the origin where it determines the center of the geometry of you object is. This will at least put your origin point in the vicinity and you can adjust manually from there
instant sub to the channel
Welcome, my brother
soooo goood
this blender tip was not told to me by a mustachioed default cube, therefore it is invalid.
He's celebrating Christmas. He'll be back😂
At the beginning what was your definition of “bad”. I have so much more to learn T.T, my stuff looks much worse T.T
I have totally forgotten what I said in this video. But I get what you mean. And I know for a fact you'll get where you want to be if you just keep making more and more stuff
@@stache_obj thanks ^_^. I want to try getting good at blender and 3D in general and these tutorials and tips on youtube have been a huge help so, thanks.
❤❤❤❤
the fstop stuff is incorrect. almost nobody talkd about the fact that an fstop lower than 1 is impossible and an fstop lower than 1.8 is extremely rare and expensive in real lenses
bro you really think an owl can kill you?
I think an owl can kill my whole family if it wants