I Found 8 POWERFUL Blender Tips you've never heard of

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  • Опубликовано: 6 май 2024
  • The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241
    Episode 5 of Things You can Do in Blender. Make sure to share your own favorite Blender tips using the 🗿 emoji!
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    -----------------------------------------------------------------------------------------
    Chapters:
    00:00 Intro
    00:23 Combining 3D Models and Real Footage
    03:41 Blender's Most Powerful Addon
    05:34 Using the Lattice to deform high-poly meshes
    07:58 How To Beat Procrastination using Skillshare (Ad)
    09:24 Brushed Metal Material
    10:45 2 Easy ways to make Pipes in Blender
    12:45 Ultimate Glass Dispersion Material
    15:46 How to Make Stairs Fast
    16:57 How to Cut Holes in Different Types of Meshes
    19:43 Comment your Favorite Tips with 🗿
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Комментарии • 276

  • @KaizenTutorials
    @KaizenTutorials  Месяц назад +12

    Want to learn a new skill or learn how to organize your time better? The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241

    • @blackswan6386
      @blackswan6386 Месяц назад +1

      thank you Sir ! Awesome Video. Epic and easy to do Brushed Metal Material. Thank you ! thats really amazing. have a nice day.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      @@blackswan6386 Thank you for the kind words, glad you liked it!

  • @Smeaf
    @Smeaf Месяц назад +29

    These tips go hard, I think i'll have to screenshot

  • @HarnaiDigital
    @HarnaiDigital Месяц назад +17

    The Glass shader is a massive life saver Kaizen. Finally someone explained how to properly use Refraction Nodes.

  • @AlexCarby
    @AlexCarby Месяц назад +18

    That step technique was pretty impressive 🗿

  • @Kram1032
    @Kram1032 Месяц назад +12

    The curve based pipe is probably actually better done with a simple geometry setup:
    Convert Mesh To Curve ->
    Curve modifier
    Then, in Edit Mode, you always work with a mesh, but it gets converted into a curve as needed.

  • @blenderconch
    @blenderconch Месяц назад +49

    That lattice-shrinkwrap technique is fire! 🔥I've been using Blender for almost 4 years, and I don't think I've seen that one before.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +6

      Niiice happy that there's still stuff I can teach to veterans!

    • @carltonquine9277
      @carltonquine9277 Месяц назад +7

      I think he saw this from Aryan

    • @emii6199
      @emii6199 Месяц назад

      @@carltonquine9277yep

    • @fableorb
      @fableorb Месяц назад +1

      it's my third time when I see this in few days, it's still very handy tho.

    • @TalismanFables
      @TalismanFables Месяц назад

      @@carltonquine9277100%
      Aryan is the first youtuber who showed this. His ebook talked about this also.

  • @FlickerJab
    @FlickerJab Месяц назад +5

    one of the most packed blender tutorials I've seen! Appreciate your work man.

  • @eledesign0923
    @eledesign0923 Месяц назад +2

    These tips are awesome!! Really appreciate this series!! 🔥

  • @digitalslacker9206
    @digitalslacker9206 Месяц назад +3

    Great tips! I hope to do some camera tracking soon. Trivial note about the uvw/xyz thing. the uv coordinates indicate you're dealing with a 2D surface or image (the w is for rotation), while xyz are spatial coordinates. Since the objects intersect at 2d mesh, uv space is used.

    • @digitalslacker9206
      @digitalslacker9206 Месяц назад +2

      And to undermine what I just wrote, lol, uvw are sometimes used as alternatives for xyz, to distinguish that space from the usual global or local space, which is probably what is going on here.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      haha thanks for that info! Didn't know that. I guess it makes somewhat sense, but also not really lol

  • @optiphonic_
    @optiphonic_ Месяц назад +2

    I've struggled to understand the glass & refraction nodes, I found your example helpful to see how it can be used, cheers!

  • @silvertube52
    @silvertube52 Месяц назад +2

    A focal length of 26mm on a APS-C (cropped) sensor camera, such as a Sony ILCE-6400, is not that same as a 26mm focal length in a traditional full frame 35mm film camera. Blender assumes a full frame sensor. Focal length is sensor size dependent and Blender, like most software, default to full frame (36mm x 24mm sensor area). To be accurate, in the camera settings in Blender, you would need to set the 'size' to 23.6mm (sensor width of a Sony APS-C) instead of the default 36mm. It doesn't make a noticeable difference in your example, but in different or more complex scenes it might.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      You're 100% right and I never really thought about that. Great info and tip, thanks!

  • @fuego09esmeralda
    @fuego09esmeralda Месяц назад +2

    12:45. The glass dispersion material is awesome...!!!

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Glad you like it! Once I realized how easy it is to setup I was very excited haha

  • @LimeBall_Animations
    @LimeBall_Animations Месяц назад +6

    Tip: if you have a SVG, you can make a logo with it using SVG import and Boolean.🗿

  • @jamesriley5057
    @jamesriley5057 26 дней назад

    wow I just realized how cool the Tissue add-on was earlier today, and you had it right here! I wanna look into a bit more, but your review was perfect. thanks Kaizen

    • @KaizenTutorials
      @KaizenTutorials  25 дней назад

      Awesome! Yeah its quite versatile and unique

  • @retrosunforgotable1608
    @retrosunforgotable1608 Месяц назад +26

    0:10 For personal use 🌚 hnnn hnnn 😜

  • @420bobby69
    @420bobby69 Месяц назад +1

    Love the step bevels. I've never seen those custom profiles used before. Can be used for way more than steps too. Things like crown molding, or really any on-edge carved surface effects.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Yes! Absolutely so. You can use it for tons of things!

  • @SebKrafts
    @SebKrafts Месяц назад +2

    You can add an 'active keying Set' in the timeline and then go to keying. Whenever you add a keyframe, it will only add the keyframe types that you have specified. For example, Location or Rotation or other. To keep you timeline and graph editor more clean and tidy. 🗿🗿🗿🗿

  • @norm_olsen
    @norm_olsen Месяц назад +1

    Love these kind of videos! Very informative, and the comments are yet another layer of treasure to unearth! Regarding the lattice setup, there is a quicker way! Once you have the lattice in position with the high res mesh you wish to deform, start by selecting the mesh, then Shift click the lattice. Then press Ctrl + P (to bring up the Set Parent To popup), and choose Lattice Deform. Voila! This automatically adds the lattice modifier to the mesh and you are ready to go from there (saving you a few extra steps in the process)!
    Regarding curves and beveling points, no need to convert to mesh to bevel corner verts.... As a curve, go into vertex mode and select the corner vertices you wish to bevel, press N to bring up the right-hand side viewport tabs, click on the Edit tab, and from within the Curve Edit panel, there is a fillet/chamfer button. Click this and play with the Radius and Round values from the Bezier Points Fillet popup in the lower left hand corner of the viewport (here you can also toggle between Round or Chamfer)! 🗿

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Glad you like it, thanks! And also thanks for providing your own useful tips. Super nice and I didn't know both of those!

    • @norm_olsen
      @norm_olsen Месяц назад

      @@KaizenTutorials You're welcome! :)

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Месяц назад +1

    15:55 I think the fastest stairs, with the most versatility to adjust to the constraints of the scene, is add plane>rotate x90>delete bottom and a side edge>add array mod 1 or -1 on x or y, 1 on z, apply mod, merge by distance, extrude the top stair down vertex and bottom stair vertex across using snapping to make a perfect 90 angle, join them, fill the face, extrude the face.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      It might be mathematically perfect, but that’s definitely more work than the bevel method!

    • @fableorb
      @fableorb Месяц назад +2

      To be honest with stairs I would go with Archimesh addon from Blender, you have more control of what stairs you want to make and quite easy you can get any stairs you want.

  • @FARMERDANNNNN
    @FARMERDANNNNN Месяц назад +2

    11:50 You can also get a vertex by spawning a cube in and pressing m+1 which merges all the verts together into the center of the object, to get the vert to the center of the project press shift c (aligning the cursor to the center of the project, it wont do anything if its already at the center) then shift s whale selecting the vert and selecting [Selection to cursor] (aka the top one).

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Nice one and correct, that’s another way of doing this! 🙏🏻

  • @jeffdavies2824
    @jeffdavies2824 27 дней назад +1

    The tissue addon was new for me. Look like there is a fair bit to it! Thank you.

    • @KaizenTutorials
      @KaizenTutorials  27 дней назад

      Yeah it’s actually pretty intricate and allows for tons of cool stuff. Also for archviz or cool organic models.

  • @FuyuEterniya
    @FuyuEterniya Месяц назад

    Here's a lighting tip I use : select your light, check 'use nodes' then add two value nodes join them with mix node to emission strength output
    then add a math greater than node to factor of mix node and a light path node which will drive value of math node using 'ray length'. then just play with values

  • @keithkool
    @keithkool Месяц назад +3

    As always very helpful!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 20 дней назад +1

    Your video editing is really good man, you have taste (which is a rare quality in a world divided between stagnant, stiff images or a hyperkinetic "change everything every 12 frames" approach). It's both relaxing and dynamic, cool.

    • @KaizenTutorials
      @KaizenTutorials  7 дней назад

      Eyy thanks! I don't get many compliments on my editing and it takes a ton of time so I really appreciate this!

  • @lonewolf_studio
    @lonewolf_studio Месяц назад +2

    Easily explained. You are wonderful ❤

  • @bradenpintar
    @bradenpintar Месяц назад

    Thanks for this. Your explanation about how to combine 3D stuff with actual footage was beneficial.

  • @domin6168
    @domin6168 Месяц назад +1

    Very nice tips, it's great that you made another episode of this wonderful series

  • @olewisse7686
    @olewisse7686 Месяц назад +3

    My favorite blender trick is watching kaizens videos 🗿

  • @spearcy
    @spearcy 17 дней назад +1

    For the first tip, I think it's better to track your scene first and then add your object.

    • @KaizenTutorials
      @KaizenTutorials  7 дней назад

      you're right if it's a moving shot definitely track it first!

  • @stedbenj
    @stedbenj Месяц назад +1

    So good, man, thank you so much!!

  • @beedz3d
    @beedz3d Месяц назад +1

    thank you Kaizen and thank you guys for the amazing tips

  • @chiaratringali9707
    @chiaratringali9707 Месяц назад +1

    these are so good! such a perfect video to reference when you go "wait, how do I do that one thing?". Thank you so much!

  • @jkyoo8330
    @jkyoo8330 21 день назад +1

    Thank u so much for sharing your brilliant skills~!!

  • @glitamichal
    @glitamichal Месяц назад +1

    Great video, I didn`t know some of your tips. Btw. for pipes I always use skin modifier instead of bevel, works for most cases. If you try it, use ctrl+a to adjust the size of each section.

  • @PrinceEagle
    @PrinceEagle Месяц назад +1

    Love the stairs method!

  • @framex_media
    @framex_media Месяц назад +1

    Excelent job, as always, thanks

  • @AllThingsFilm1
    @AllThingsFilm1 Месяц назад +1

    I'm still very new to Blender, so these tips are extremely helpful. Thank you. Subscribed.

  • @TOAKSuriFox
    @TOAKSuriFox Месяц назад +1

    This video actually taught me alot of things"I didn't know" this time 👍Cool
    10/10!

  • @EnzoGarro
    @EnzoGarro 17 дней назад +1

    That was pretty good .
    Nice simple tips.

  • @maaz4354
    @maaz4354 Месяц назад

    This is great! I'll certainly use these. My tip that someone might find useful: Use geo nodes - set position - Combine xyz on the offset - noise texture on the z axis - on a subdivided plane for quick terrain

  • @mahirshahriarhussain5756
    @mahirshahriarhussain5756 Месяц назад +1

    Dude these are awesome tips. I wanna thank you because I learned tons from you.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Thanks! Glad to hear these were useful to you!

  • @ventiladordesuco
    @ventiladordesuco Месяц назад

    There's a third and a fourth method to create pipes. Third would be using the skin modifier with the single vertex extrusion, this way you don't need to convert to curves back and forth, you can control the resolution with a subdiv and you can specify the thickness of each vertex inside the transform menu (N key) in edit mode, this way you have a cool benefit that is you can also branch a vertex and create Y connections on your pipes. Fourth would be doing your method but using geometry nodes to convert to and from curves.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Yes! I personally never got a decent result using the Skin modifier, but GN is absolutely a valid and super flexible option!

  • @thatsdeathshot
    @thatsdeathshot Месяц назад +2

    Tip to apply modifiers like a pro :
    just over the modifier n press ctrl + a
    much faster then normal way
    makes you look cooler then others👍

  • @NeonCodes
    @NeonCodes Месяц назад +1

    this guy is seriously underrated.

  • @psy3d_
    @psy3d_ Месяц назад +1

    You can bevel curve using curvemachine addon, really handy, also thank you for the tips!

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Nice one, and you're welcome. Glad you like them!

  • @Chap-CG
    @Chap-CG Месяц назад +1

    Didn't know about that Tissue Addon, looks super interesting, thanks! ✌

  • @BBAWAAL_GAMER
    @BBAWAAL_GAMER Месяц назад +3

    Always wait for your video ❤❤😊

  • @GinoZump
    @GinoZump Месяц назад +1

    16:00 I actually use two array modifiers for stairs

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      That's a good one if you don't want the stairs to go down to the floor on each step yeah :-)

  • @Christian_Heinze
    @Christian_Heinze Месяц назад +1

    Very good tips. Thank you very much!

  • @SalemFU
    @SalemFU 20 дней назад +1

    lol that RoyalSkies shot was fully memeworthy

  • @CGSTUDENT15
    @CGSTUDENT15 Месяц назад +1

    Ur videos are really great
    Instead of using a single vertex u can add the curve-path then u can bevel it to give it the thickness for making pipe

  • @Lo_vid
    @Lo_vid Месяц назад +1

    This video prompted me to create a Playlist named "blender tips". well done!

  • @FuzzballStudios
    @FuzzballStudios Месяц назад

    You should try using a float curve instead of a colour ramp if you’re not actually working with colour values. Float curve is a lot faster to evaluate in a complex render.

  • @WheelchairDrift
    @WheelchairDrift Месяц назад +1

    15:53 i use extra object add-on for the stairs 🙂.... anyways, Quality content as always!
    Thank you *sensei* !!!

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Niiiice! That’s a great option too. Thanks for the kind words 🧡

  • @jamesooi3269
    @jamesooi3269 Месяц назад +1

    Sony A6400 is APSC censor, you might need to multiply with your focal length of 26mm with 1.5 crop factor.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Yep, you're right! Should've accounted for that.

  • @kings_10240
    @kings_10240 Месяц назад

    ngl the title of this video definitely suits the content , tysm

  • @curiousity271
    @curiousity271 Месяц назад +1

    Awesome❤

  • @sauzeefy
    @sauzeefy Месяц назад +2

    Nice video, however, the first tip did not go into detail about moving video footage.
    I was hoping to learn about actually tracking your 3D objects to the environment in a moving video.
    Still, plenty of helpful tips here! Thank you for the high quality and valuable contributions to this website!

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Thank you for the kind words! Actually the process for video would be identical with one major change; you need to track the footage first to make sure you're objects and plane 'stick' to the video. It's a bit old, but I have a video on how to do motion tracking in Blender here; ruclips.net/video/prT_Ht9coHE/видео.html

  • @soirema
    @soirema Месяц назад +1

    6:15 i know this is not what video is about but I bought a conform objects addon for that absolutly worth it!

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Nice, yeah for most things there's a handy addon available! I like to show that it's all possible inside of Blender too though :-)

  • @ventiladordesuco
    @ventiladordesuco Месяц назад

    @6:49 UVW are the coordinates used on the 2.5D space. This is why you UV unwrap your model, you're unwrapping it in UV+W coordinate system, specially when using normals or displacements as the 3rd dimension. Btw, it's in alphabetical order UVW...XYZ.

  • @user-hj3fk9kk9f
    @user-hj3fk9kk9f Месяц назад +5

    i love you....

  • @donatasbitaitis
    @donatasbitaitis Месяц назад +1

    Increase the glossy and transmission passes for Cycles in order to get a more realistic glass!🗿

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      good tip, thanks! Although a sidenote; this does mean slower renders :-)

  • @MrMandarin20
    @MrMandarin20 Месяц назад +1

    Thanks!

  • @user-uk3nl5bc7e
    @user-uk3nl5bc7e Месяц назад

    I found a quick solution to add bevel to any object especially complex by using a subd modifier set as simple and after that add anther one set as the default

  • @firous9909
    @firous9909 Месяц назад +2

    Tips to add decals to the models

  • @mrezaaff2431
    @mrezaaff2431 Месяц назад +1

    Fire🔥🔥🔥

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL Месяц назад +1

    💎 such a gem

  • @soirema
    @soirema Месяц назад +1

    4:35 WHAT!! okay title accurste I didnt know it can do that, rofl, gues I SHOULD be using it lol

  • @himanshubaria3337
    @himanshubaria3337 13 дней назад +1

    Book marked. Thanks a bunch..

  • @jamesc5801
    @jamesc5801 Месяц назад +1

    dang I had no idea you could add modifiers to a lattice lol

  • @dmnsound1211
    @dmnsound1211 Месяц назад +1

    Hi.
    For tip nuber one - can You recommend any application, witch can calculate information from picture, like focal length or fstop etc.? fSpy often can't calculate this things correctly

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      I don’t know any other tool than Fspy no 😅

  • @Epictacotime
    @Epictacotime Месяц назад +1

    0:10
    DAS ROYAL SKIES
    :OOOOOOOOOO

  • @Iamzohaib47
    @Iamzohaib47 Месяц назад

    That brushed metal material tip was amazing. Can we change the colors of anisotropy? Just like the anisotropy on CD drive

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      Glad you like it! I'm not sure you can easily change them. There's some tutorials on creating a CD style material though, so you're probably best of checking those out.

  • @rul_pk
    @rul_pk Месяц назад +1

    🔥🔥🔥

  • @heimskr2881
    @heimskr2881 Месяц назад +1

    Bro did NOT go over the jiggle physics tip 😭

  • @Just_DeX
    @Just_DeX Месяц назад +1

    fspy is great for matching real photos to 3d cameras

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Yes it really is, especially if you don't know the setup of the camera etc!

  • @user-no7id2gl6u
    @user-no7id2gl6u Месяц назад +1

    why did you use that noise texture in the brushed metal (why not wave texture or something) and what does distance do in the bump node (cant you just change the strength?)

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      I use the noise to create a more random pattern. By then using the vector math we can create a more random pattern and also it works on any surface, instead of the wave texture which you need to specify an axis for.

  • @soirema
    @soirema Месяц назад +1

    Yeah, 3:50 it looks awesome but I have never fpund myself actually using it, lol

  • @MartKart8
    @MartKart8 Месяц назад +1

    Did you make a video before on Link the hero of winds and the octopus character from Animal Crossing in the Great Sea, near Dragon Roost Island?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      I did not! But it's one of my favorite games, so I wish I did haha

  • @HTM167
    @HTM167 Месяц назад +1

    Big Follower Mr kaizen

  • @SoulofStorm333
    @SoulofStorm333 4 дня назад

    The first tip lacks the reflection of the character on the table tho

    • @KaizenTutorials
      @KaizenTutorials  3 дня назад

      Maybe it does a little. The table is a pretty matte bamboo material, so it doesn't necessarily need it.

    • @SoulofStorm333
      @SoulofStorm333 3 дня назад

      @@KaizenTutorials I say that because you can see the reflection of the poll behind the character, probably the angle + light

  • @briantriesart
    @briantriesart Месяц назад +1

    lovely

  • @AlRad-AlMof7em
    @AlRad-AlMof7em Месяц назад +1

    Sora ai will replace 3rd artists
    Have a happy holiday

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Nah it wont. It can never make what's inside my head!

  • @Prism_Animations
    @Prism_Animations Месяц назад

    One question, in the first tip i see that your desk is a bit reflective so shouldn't it reflect the model as well. Is there a way to do that?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      My desk is not reflective enough to capture reflections. It seems like it because of the angle, but it's not. However capturing reflections is really important if a surface is reflective enough, for sure! Here's an amazing tutorial on how to do that and combine it in compositing; ruclips.net/video/PVSVVUChRP0/видео.html

  • @thomas7726
    @thomas7726 25 дней назад

    amazingggggg

  • @leosuttner4562
    @leosuttner4562 Месяц назад +1

    How did you move the Kamera for the animation on the Image. When i move IT the picture moves with it

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      The camera animation you're seeing was done in my editing software. It's just a simple camera shake and a zoom in Davinci Resolve.

  • @AlRad-AlMof7em
    @AlRad-AlMof7em Месяц назад

    I started to learn blender
    and the development of Sora Ai's ability is scary,
    Do you advise me to continue learning, or should I stop?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      I get it's scary but it wont replace humans for a long time. Do what you love and if that's blender, keep at it!

  • @rehanminhas7677
    @rehanminhas7677 Месяц назад +1

    I can see you have improved your time management skills as you have been replying to everyone here 😅.

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Haha I try to reply every comment on every video! Sometimes I let 'm stack up though cus of being busy ;-)

  • @MrIssa2021
    @MrIssa2021 29 дней назад +3

    "Personal use" 💀

  • @Thecuriosityexplorer
    @Thecuriosityexplorer Месяц назад

    Sir can you please make a easier series of blender for people like us
    1. explain the enterface of blender
    2 .all the functions of blender
    3.all the sections of blender
    4.all the adding feauters which help to improve the system
    5.all the shortcuts and many other feauters one by one in series but slowly it will help a lot my people's thank you if you notice my comment please pain me on your comment section ❤

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Maybe I'll do a Day 1 Blender video at some point!

  • @senior4153
    @senior4153 Месяц назад +1

    but how to fix topology after boolean? or the only way is to manually connect and align stuff

  • @BasicKnowlageBoso
    @BasicKnowlageBoso Месяц назад

    You found out things alot of what are covered in the blender documentation kinda funny how you found that huh

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      Gotta find the intel somewhere right? But in this case none of this came from blender documentation actually.

  • @The_T-Bone
    @The_T-Bone Месяц назад

    Howdy! so I want to sell a low poly asset pack what kind of materials should I use? at first I made materials with dark edges and it gave a cool cartoon look, but I've been told to use a texture atlas, what should I do?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      I think a texture atlas could work if you're planning on doing tons of assets. However if you want a more artistic and custom approach continue as you were.

    • @The_T-Bone
      @The_T-Bone Месяц назад

      Awesome! Ill go with atlas, thank you@@KaizenTutorials

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Месяц назад +1

    huh I've never used the tissue aka mad-maxerizer addon

  • @MikkoRantalainen
    @MikkoRantalainen Месяц назад +1

    19:35 Can somebody explain why having two booleans with "exact" solver results in incorrect output?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      I don't know why and it's also not 100% always the case. But often it creates issues and setting them to fast fixes it...

  • @troublecast5.65
    @troublecast5.65 Месяц назад +1

    hey kaizen can you make a video on NVidia omniverse

  • @TheMonsterShow1717
    @TheMonsterShow1717 Месяц назад +1

    Ramadan Mubarik to All

  • @sayrith
    @sayrith Месяц назад +1

    0:55 why not use fspy?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад

      You could yes, but you don't always need it. For simpler stuff where you know the camera specs you can just do it manually too!

  • @MrK_87
    @MrK_87 Месяц назад +1

    Where is that Wind Waker clip from?

    • @KaizenTutorials
      @KaizenTutorials  Месяц назад +1

      It's actually a 3D scene on Sketchfab by Tyler Soo that I recorded and gave a Blender UI overlay :-)

  • @user-yn6cc1rw8t
    @user-yn6cc1rw8t Месяц назад +1

    Is that sokka from netflix avatar , in your thumbnail?