Two Really Important Things i forgot to mention in the video: 1) Matching the shadows of the cg element and the video footage is really important. The color of the shadow, the opacity of the shadow, the sharpness of the shadow. everything. keep this in mind. i forgot to put it in the video coz i am dumb 2) Also, you can use the image/video you're using in the bg as the hdri as well to get accurate colors, and highlights and shadows. it doesn't always work, but it's still worth a try. 3) you can uv project from view from the camera to map the photo to the camera perspective very easily. Don't have to do it manually. More Notes: - when i said in the video/title that this is a fresh new workflow, i meant it was new for me . I thought i worded it well. But i think it's still a lil confusing and misleading. So apologies. I'd love a better suggestion for the title if you have one. - a lot of ppl have also been saying - "isn't this what the vfx industry has been doing for ages". yes! of course it is. i definitely didn't mean to claim that i just discovered vfx in this video 😅. the title 'a new way to approach photo realism' is to say that ppl do this everyday but not to achieve photo realism. this video is just to say, hey why don't you mix cg and photos where a lot of the heavy lifting is done by the photograph itself. and you just have to focus on blending the cg element into the photograph (instead of trying to make everything photo realistic like in a full on 3d render)
It's it still the case that shadow catcher is easy in evee but not cycles or visa versa? I remember having to do an extra step. Also an extra step to get the image to render as it was only the bg of the camera which didn't render. I think I ended up actually filling the camera view with geometry and use using the projected textures then making a extra camera that I animated motion to. Anyways hope all that was a thing of the past, because I lost hours troubleshooting.
how od I change the colour of the shadow? I tried changing the colour of the shadow catcher but nothing changed. Same in compositing, the cg object changes colour but not the shadow...
😨 Wtf. Pwnisher! I'm having a moment dude! Don't just casually come here and drop a nice lil comment like it's nothing 😂 I've been a huge fan of you and your content for a long long time. So I appreciate you saying that man! Means the world! Hyped for the Boss fight challenge 🤩 Can't wait to see what PPL make! ❤️
QUICK TIP: For a perfect UV alignment to project the texture of your picture. First, go to the camera view and select an object from the environment. Then, enter edit mode and press "U" on your keyboard. Click on "Project from view" option. This will provide a PERFECT projection of the scene onto your objects and get great reflections(add some subdivision if you get destorted projetion)
You know what, i tried that. But I'm a 100% sure i was doing something wrong coz the projection weren't working at all. I've done it several times before but i couldn't this time for some reason. I don't know if it was me, the photo or blender. But thanks for dropping the comment. Will definitely help out others. I'd like to add it to my pinned comment too if you don't mind.
Dude. I'm not so sure. Coz i tried to do it in a different project and it worked out fine. I think it was just that instace. Maybe the model had weird normals or scaling issues. I don't know what happened.
The best trick I learned for color matching is to do a single color channel at a time. View the red channel of the composite in grayscale and match the black, white, and midtones of the red channel of your render with a levels tool. Repeat for blue and green. You'll probably still need to tweak things a bit when switching back to full color, but it gets you 95% of the way there super fast.
That Failure:Success weighting is true You can do everything right but that never teaches you to push the science/art/vision and ngl that statement alone won you another sub just now. So true
This is actually incredible, I've been looking for tutorials like this and i have not succeeded, however I managed to get a great Fspy shot after a lot of failed shots, but this is just next level, I will definitely start and try VFX based on your video. Thanks a lot!
Hey, I never comment on a video, but this time I had to : first time seeing one of your videos, I interpreted the title wrong and didn't expect a tutorial, rather a kind of "thought" video on 3d and photorealisme in general. But I ended up watching it nevertheless. Honestly, as a professional VFX artist with for the past 10 years or so, I really enjoyed watching the video. I don't think I could have summed up what a VFX artist does as well as you did. You kept it simple, organised, you narrate really well and it is pleasant to follow. Sure, things where oversimplified, but that's what made it so clear. And you took this nearly naive approche, I mean that as a compliment, as if you discovered VFX by yourself, as a tool to your "full 3D" skills. That's strange to me and I never thought of the fact that some people took the opposite way to how I learned. You deserve way more recognition from youtube. Keep up what you do, I'm gonna watch another video of yours, you have a new subscriber :)
Don't know how this is a new way. This vid should be titled "Beginner Steps to Getting Somewhat Acceptable Photorealism" But maybe this video wasn't for me with a decade of experience, I'll blame RUclips recommendations
THAT was the best video I've seen in a REALLY long time, the way you speak, the way you explain and the part about photorealism and storytelling was where i really connected. This was an amazing experience 😌. Good job 😁
A 21 minute video, and I spent a day and a half watching it. But man the results are incredible, I don't think that I was this invested into anything I have done in Blender before (mostly done Photorealistic Product Renders and Environment Renders before) Now I basically can do the same thing but instead of having to model the whole interior I can use an image and insert my product there, AND I can put my models into videos! Thank you so much
ah shit... here we go again, just when i thought blender is all about modelling and stuff, u make me realise that its all about fun, u always surprise me with new content, man , i completely owe it to you for having me engaged in this 3D cinamatography world, really i mean it, no other youtuber has made me feel that way, truly, thank you man.
I've already asked this somewhere else, but got no answer. How do I make a shadow catcher actually just a shadow catcher, and to not be able to cast shadows on itself. You can even see when he made the cement flower pot a shadow catcher - now the cement pot has a shadow from the clip, but now another shadow goes over that and it's not really accurate that way. It's a huge problem when there's shadows casting on the shadow side of the shadow catcher, as you would need to eyeball mask it for it to be useful. Setting self shadow off, doesn't fix this as this just turns off shadows casting on different object, and with a node based shadow catcher, you would have to have light everywhere in the scene, and then the shadow wouldn't be accurate + possibly casting multiple shadows...
There’s a trick if you’re working with multiple sources of lighting and it’s too complicated to do yourself. Simply do your best to match the lighting and when you’ve reached the end image composition you want, run it through an image to image AI program like stable diffusion. You can use positive prompts like “photography” and “picture” etc along with negative prompts like “photoshop”, “fake”, “edited”, and “bad lighting”. The results in SD can be unpredictable, but it’s easy to get many of them to choose from. You’d also want to change the settings so that the output image is strongly biased towards matching the input image since you’re only trying to make minor improvements to the lighting.
@@ViciousTuna2012 I've heard all the arguments for and against AI art at this point. Can it be trained on artists images of other people's work without consent? Sure, and this is bad. But describing the use of image diffusion software that's only touching up an image you created as being "a copy of other people's work" is absurd and only makes you look ignorant of how the technology works. Or perhaps you meant "a copy of other people's _talent"_ which would be a bit more accurate. But personally, if the end product is something new with artistic merit that you envisioned before starting the creation process, I couldn't care less _how_ you made it. The fact that you're able to and that no one else has done it before is what makes someone an artist. (caveat being that models trained on art without consent is a morally and legal dark grey zone)
You could probably use the shadows from the real image to align the lighting like drawing a point from a shadows corner to the object the shadow is cast from.
I thought the facebuilder was really cool! I've been trying to do it but can't seem to get it right. Could you maybe help me point out what I'm doing wrong? Basically there is a seam between the 3d face model and the actual background image.
Can we please get uploads higher than 1080p? Cycles have a lot of noise, and the yt encoder gets crazy at these 1080p bitrates. It would help a lot with video clarity! You're crushing it!!!
Aww man. I know. The zoomed in shots and the rendered mode shots suck. But i can't afford a new 4k monitor right now. And i obviously can't upscale my current 1080p footages coz my monitor maxes out at 1080p. But I have taken a note of what you mean. And will be working towards it. Thanks for letting me know. 🤝🏻
Im not a Blender guy, I am more on Archicad / Vectorworks - Unreal Engine.. but his video make me want to watch, because alongside with tutorial, the way he presented make it look so entertaining and fun. His accent sound like Piximpect lol. Subscribed & like.
NVIDIA has a software that can create 360 HDRIs is from photographs, which would be super useful for something like this. I think it's part of their Omniverse suite, would be even handier if it was implemented into blender (or FSPY, I suppose).
Again, it can be done but it would be really hard to blend it all together. You will have to match all the distortions. Can it be done? Yes. Will it be easy? Not at all
There are night hdris. And also, just don't use an hdri. Use blender default lights. I'm not saying it'll be easy. But it can be done. Don't you think?
this video is very well made and gives excellent tips about this workflow but the title is really misleading in my opinion. I don't get how it's a new approach to photorealism where it's more or less the kind of thing that the entire vfx industry has always been working to do since the beggining ? (to integrate seemlessly 3D objects in real pictures) I don't see how framing it like it is a new approach makes it useful for people who want a specific tutorial on this subject (and those are the people that the video seems to be made for) and it misleads people like me who clicked because they thought it was going to be a more general talk about making CGI
You've been clickbaited. I mean not intentionally. I thought a lot about the title and this is the best I could come up with that works well as a RUclips title and justifies my video. But I understand what u mean. I Apologise. And will take a better title suggestion 😅
I feel like I'm doing something wrong- my shadow catcher and object are the only things visible in my export, the image background never shows and the shadow catcher is permanently visible. Any suggestions?
I don't think you setup up the compositor right if your bg image is not visible. Same with the shadow catcher, if you set it up as a shadow catcher it should only catch shadows and not show the shadow catcher object itself
In other news... Ive tried the cam tracking loads in blender, and it never works for me. Get a solve rate of 0.1, no probs, then as soon as i try to set the ground, its like 90°, half way up a wall or something. Every ... single... time
Have u tried using the set floor and set origin buttons. They're what's gonna help you with the orientation shit. And also, don't shy away from just rotating the camera and trackers manually to a more pleasing angle where it lines with the grid floor!
@stache_obj yeah, those are the buttons I be using... I have followed many tutorials, even a paid one(which gave me a few other great tips) and do exactly what they do, but after selecting 3 tracks, as they do, blender responds with 🖕. I keep going back to trying it, my phone is filled with vids I think yeah, this'll work...., then blender reminds me that I'm its bitch and not the other way around
@stache_obj wait... just ..move... and.. rotate..the... Omg... *points at self* fuckwit alert, numpty right here.... 🤦♂️ why didn't that occur to me, possibly cause in my head I'm camera tracking and therefore.... twat. I'm off to do some tracking,, again....
Two Really Important Things i forgot to mention in the video:
1) Matching the shadows of the cg element and the video footage is really important. The color of the shadow, the opacity of the shadow, the sharpness of the shadow. everything. keep this in mind. i forgot to put it in the video coz i am dumb
2) Also, you can use the image/video you're using in the bg as the hdri as well to get accurate colors, and highlights and shadows. it doesn't always work, but it's still worth a try.
3) you can uv project from view from the camera to map the photo to the camera perspective very easily. Don't have to do it manually.
More Notes:
- when i said in the video/title that this is a fresh new workflow, i meant it was new for me . I thought i worded it well. But i think it's still a lil confusing and misleading. So apologies. I'd love a better suggestion for the title if you have one.
- a lot of ppl have also been saying - "isn't this what the vfx industry has been doing for ages". yes! of course it is. i definitely didn't mean to claim that i just discovered vfx in this video 😅.
the title 'a new way to approach photo realism' is to say that ppl do this everyday but not to achieve photo realism. this video is just to say, hey why don't you mix cg and photos where a lot of the heavy lifting is done by the photograph itself. and you just have to focus on blending the cg element into the photograph (instead of trying to make everything photo realistic like in a full on 3d render)
Thank you for sharing you hard work and experienced talent..inspiring! Blessings
It's it still the case that shadow catcher is easy in evee but not cycles or visa versa? I remember having to do an extra step. Also an extra step to get the image to render as it was only the bg of the camera which didn't render. I think I ended up actually filling the camera view with geometry and use using the projected textures then making a extra camera that I animated motion to. Anyways hope all that was a thing of the past, because I lost hours troubleshooting.
how od I change the colour of the shadow? I tried changing the colour of the shadow catcher but nothing changed. Same in compositing, the cg object changes colour but not the shadow...
@kholwayd9839 do it in the compositor. Give the shadows a blue tint there
Solid video man! I love the simple and easy-to-understand approach.
😨 Wtf. Pwnisher!
I'm having a moment dude!
Don't just casually come here and drop a nice lil comment like it's nothing 😂
I've been a huge fan of you and your content for a long long time.
So I appreciate you saying that man!
Means the world!
Hyped for the Boss fight challenge 🤩
Can't wait to see what PPL make! ❤️
aww
QUICK TIP: For a perfect UV alignment to project the texture of your picture. First, go to the camera view and select an object from the environment. Then, enter edit mode and press "U" on your keyboard. Click on "Project from view" option. This will provide a PERFECT projection of the scene onto your objects and get great reflections(add some subdivision if you get destorted projetion)
You know what, i tried that. But I'm a 100% sure i was doing something wrong coz the projection weren't working at all. I've done it several times before but i couldn't this time for some reason. I don't know if it was me, the photo or blender. But thanks for dropping the comment. Will definitely help out others. I'd like to add it to my pinned comment too if you don't mind.
@@stache_obj yeah sure you can pin the comment. What went wrong with your projection?
Dude. I'm not so sure. Coz i tried to do it in a different project and it worked out fine. I think it was just that instace. Maybe the model had weird normals or scaling issues. I don't know what happened.
@@stache_objyou need a certain amount of faces/mesh before it works. You might not have had enough.
I think that was the problem. Let me check
The best trick I learned for color matching is to do a single color channel at a time. View the red channel of the composite in grayscale and match the black, white, and midtones of the red channel of your render with a levels tool. Repeat for blue and green. You'll probably still need to tweak things a bit when switching back to full color, but it gets you 95% of the way there super fast.
That's a great tip. Gonna definitely try it out
Wow man. This was a really superb tutorial. Explained in depth yet simply with fun applications and examples. Keep it up !
Thanks man. Appreciate you saying that
That Failure:Success weighting is true
You can do everything right but that never teaches you to push the science/art/vision and ngl that statement alone won you another sub just now. So true
This is actually incredible, I've been looking for tutorials like this and i have not succeeded, however I managed to get a great Fspy shot after a lot of failed shots, but this is just next level, I will definitely start and try VFX based on your video. Thanks a lot!
Hell yeah man. If u make something, you send me it on instagram. I'd love to see
@@stache_obj For sure man! I just gave you a follow there also! Love your videos
Hey, I never comment on a video, but this time I had to : first time seeing one of your videos, I interpreted the title wrong and didn't expect a tutorial, rather a kind of "thought" video on 3d and photorealisme in general. But I ended up watching it nevertheless. Honestly, as a professional VFX artist with for the past 10 years or so, I really enjoyed watching the video. I don't think I could have summed up what a VFX artist does as well as you did. You kept it simple, organised, you narrate really well and it is pleasant to follow. Sure, things where oversimplified, but that's what made it so clear. And you took this nearly naive approche, I mean that as a compliment, as if you discovered VFX by yourself, as a tool to your "full 3D" skills. That's strange to me and I never thought of the fact that some people took the opposite way to how I learned. You deserve way more recognition from youtube. Keep up what you do, I'm gonna watch another video of yours, you have a new subscriber :)
Means a lot man. Coming from a veteran 😁 especially. Thanks for taking the time out to leave a lovely comment. Appreciate it.
I never comment on videos, but you are just so cool smart and helpful, and a really great teacher. Thank you for sharing some excellent knowledge!
I'm so delighted to hear that. Thanks mate
Don't know how this is a new way. This vid should be titled "Beginner Steps to Getting Somewhat Acceptable Photorealism"
But maybe this video wasn't for me with a decade of experience, I'll blame RUclips recommendations
THAT was the best video I've seen in a REALLY long time, the way you speak, the way you explain and the part about photorealism and storytelling was where i really connected. This was an amazing experience 😌. Good job 😁
Appreciate it my brother. Glad you liked it
Nice approach. I'm definitely going to try this approach. Thanks a lot for your great tutorial.
that human you captured humaning was magnificent... the wonders of nature.
Magnificent is right!
A 21 minute video, and I spent a day and a half watching it. But man the results are incredible, I don't think that I was this invested into anything I have done in Blender before (mostly done Photorealistic Product Renders and Environment Renders before) Now I basically can do the same thing but instead of having to model the whole interior I can use an image and insert my product there, AND I can put my models into videos! Thank you so much
Hell yeah. If you do make something. Send it to me on instagram. I'd love to take a look
Omg, my city! Amazing to see Białystok here by complete chance!
Really. It looks like a beautiful city
2.5 minutes in and you've got me so hyped. Great content man, thank you!
Glad you liked it man. Love it when PPL get hyped even before the video has actually started ❤️
ah shit... here we go again,
just when i thought blender is all about modelling and stuff, u make me realise that its all about fun, u always surprise me with new content, man , i completely owe it to you for having me engaged in this 3D cinamatography world, really i mean it, no other youtuber has made me feel that way,
truly, thank you man.
Too kind my friend. Hurts. Too kind. Hurts my soul. It's too kind. Somebody help me. I'm dying. It's too kind. The comment.
@@stache_obj cmon man dont die on me i need u 😂
so concise and jam packed with info- great video!
Glad you liked it!
Yeah, like it, Picasso! I like the cut of your jib sir!
I've already asked this somewhere else, but got no answer. How do I make a shadow catcher actually just a shadow catcher, and to not be able to cast shadows on itself. You can even see when he made the cement flower pot a shadow catcher - now the cement pot has a shadow from the clip, but now another shadow goes over that and it's not really accurate that way. It's a huge problem when there's shadows casting on the shadow side of the shadow catcher, as you would need to eyeball mask it for it to be useful.
Setting self shadow off, doesn't fix this as this just turns off shadows casting on different object, and with a node based shadow catcher, you would have to have light everywhere in the scene, and then the shadow wouldn't be accurate + possibly casting multiple shadows...
There’s a trick if you’re working with multiple sources of lighting and it’s too complicated to do yourself. Simply do your best to match the lighting and when you’ve reached the end image composition you want, run it through an image to image AI program like stable diffusion. You can use positive prompts like “photography” and “picture” etc along with negative prompts like “photoshop”, “fake”, “edited”, and “bad lighting”. The results in SD can be unpredictable, but it’s easy to get many of them to choose from. You’d also want to change the settings so that the output image is strongly biased towards matching the input image since you’re only trying to make minor improvements to the lighting.
Yeah, but then it's not really your work anymore is it? It's a copy of other people's work.
@@ViciousTuna2012 I've heard all the arguments for and against AI art at this point. Can it be trained on artists images of other people's work without consent? Sure, and this is bad. But describing the use of image diffusion software that's only touching up an image you created as being "a copy of other people's work" is absurd and only makes you look ignorant of how the technology works.
Or perhaps you meant "a copy of other people's _talent"_ which would be a bit more accurate. But personally, if the end product is something new with artistic merit that you envisioned before starting the creation process, I couldn't care less _how_ you made it. The fact that you're able to and that no one else has done it before is what makes someone an artist.
(caveat being that models trained on art without consent is a morally and legal dark grey zone)
@@nemonomen3340 Sorry dude but you aren't an artist. You're a thief.
Damn!!!! Thank you for this video. I've been thinking how to present my models. 5 minutes into the video and my mind was just continuously blown!
Glad u had fun man
dude, fantastic vibes on this channel!
Thanks man. That's a new compliment. Fantastic vibes. Gonna save that one up for later
This video and your way of teaching resembles InlightVFX, loved it mmaaan!
I love that guy
you covered everything just... like.. wow
You could use texture projection from view for a 3d representation of the city street
I NEEDED THISSS THANK U
You could probably use the shadows from the real image to align the lighting like drawing a point from a shadows corner to the object the shadow is cast from.
I have 2000 hrs in blender but this video is so good that I still managed to learn stuff. QUALITY!!
Appreciate it man. Especially coming from a 2000hr legend
we can also use Real Sky Addon , If we know the location of the image ... and blend both HDRI and the addon for more refined look
Oh that's a great idea joban bhai..
new stache upload? LETS GOOOOOOOOOO
The real question is... when's the next atti video
@@stache_obj No fucking idea :D
I thought the facebuilder was really cool! I've been trying to do it but can't seem to get it right. Could you maybe help me point out what I'm doing wrong? Basically there is a seam between the 3d face model and the actual background image.
you've got to be kidding me.
that's really helpful, ty!!
Glad i could help
Our stache will make us nerd in photorealism 🧐 lol but great content
literally got me going DAYYYYUUUUM out loud man
Dayyyuuummmm..thanks man
Can we please get uploads higher than 1080p? Cycles have a lot of noise, and the yt encoder gets crazy at these 1080p bitrates. It would help a lot with video clarity! You're crushing it!!!
Aww man. I know. The zoomed in shots and the rendered mode shots suck. But i can't afford a new 4k monitor right now. And i obviously can't upscale my current 1080p footages coz my monitor maxes out at 1080p. But I have taken a note of what you mean. And will be working towards it. Thanks for letting me know. 🤝🏻
Presentation was lit
Im not a Blender guy, I am more on Archicad / Vectorworks - Unreal Engine.. but his video make me want to watch, because alongside with tutorial, the way he presented make it look so entertaining and fun. His accent sound like Piximpect lol. Subscribed & like.
I do sound like piximperfect, don't i? Every Indian sounds the same you mean?
Amazing video sirrr! 🙇🏻♂️
your character is adorable 😭🙌
I meant it to be hardcore and oppressive and negative. You have completely ruined it man. C'mon
you forgot about tint of shadow. sky too has effect to floor scene
That's why I had it in a pinned comment
NVIDIA has a software that can create 360 HDRIs is from photographs, which would be super useful for something like this. I think it's part of their Omniverse suite, would be even handier if it was implemented into blender (or FSPY, I suppose).
Ohh yeah gotta give that a try
What happens if the image is distorted or curved? Can you still use the tool? Is it possible to compensate the distortions?
Again, it can be done but it would be really hard to blend it all together. You will have to match all the distortions. Can it be done? Yes.
Will it be easy? Not at all
@@stache_obj Thank you.
Fantastic video! I love your pace and attitude, and finally joined the Patreon because of this one!
Awesome. Thanks for the support man. Means the world
This is a really interesting approach and one i have never thought about! Amazing video as always!!
Thanks baeac. Waiting for your next upload too 😄
@@stache_obj I have to come up with good video ideas like you lol,,
Is it ok to add this video to my Big Inspiration playlist? :)
😂😂😂 I'd be obliged
So glad i found your channel, these videos are awesome
love the editing man! Best wishes to you
Appreciate it brother
Damn amazing video
3:00 hey that's city i live in :D
A lot of PPL commented from the same city. Lots of blender users there I think
This is amazing! Awesome work
this video is fucking awesome. subbed.
You are a treasure, thanks for another awesome video!
very inspirational video. gonna save me lots of times. thanks for share mate!
Happy to help Johne doe!
me : whats is the best way to judge the matching of colors correction cgi shots
Stache : Your Eyes
Oh yeah. Worth way more than any AI tool 😂
This was a really cool video Stache! Great job!
Thanks man. Glad you like it
Instant sub! I love the way you teach
On the video clips you showed, it seems like the shadows are sliding. Are shadows supposed to do that
I don't know what you mean. Can you elaborate a little
Great video man....thank you sir.
No thank you sir
man you made it so interesting to watch .. Great job
Glad you enjoyed it!
Here's a probably dumb question: anyone know how to have the fspy image appear in a render?
1 more thing I'd like to add, render the objects separately in EXR format, that way you wouldn't lose the dynamic range of the image. Cheers!!
Oh hell yeah.
Good stuff.
Oh my! Great job!
Really enjoyed this one. Been a long time I did some vfx .
Time to get back to it then..chop chop
Amazing vid!
Great Video!!
But how to do this in night scene?
There are night hdris. And also, just don't use an hdri. Use blender default lights. I'm not saying it'll be easy. But it can be done. Don't you think?
@@stache_obj yeah
Sometimes the shadow color's wrong - how can we colorise the shadow?
You can very easily do that in resolve
this video is very well made and gives excellent tips about this workflow but the title is really misleading in my opinion. I don't get how it's a new approach to photorealism where it's more or less the kind of thing that the entire vfx industry has always been working to do since the beggining ? (to integrate seemlessly 3D objects in real pictures)
I don't see how framing it like it is a new approach makes it useful for people who want a specific tutorial on this subject (and those are the people that the video seems to be made for) and it misleads people like me who clicked because they thought it was going to be a more general talk about making CGI
You've been clickbaited.
I mean not intentionally. I thought a lot about the title and this is the best I could come up with that works well as a RUclips title and justifies my video. But I understand what u mean. I Apologise. And will take a better title suggestion 😅
outstanding invention i would say :0
I feel like I'm doing something wrong- my shadow catcher and object are the only things visible in my export, the image background never shows and the shadow catcher is permanently visible. Any suggestions?
I don't think you setup up the compositor right if your bg image is not visible.
Same with the shadow catcher, if you set it up as a shadow catcher it should only catch shadows and not show the shadow catcher object itself
@@stache_obj thank you!
Yes please.
Awesome video.
Awesome!
I been using Maya for years- it’s been down hill’s since autodesk bought it. Seems like blender is the way to go now
We'd be happy to have you
Bro you are inspiration
Bro, YOU, are too kind!
Dude 🙏🏻🙏🏻🙏🏻
great video
3:00 I literally live on that street in a building on the right wtf I thought I'm going crazy when wathing that vid
No fkn way. Seriously 😂. That is one crazy coincidence man.
Great place to live in tho. Looks beautiful.
@@stache_obj I know, but how on earth did you get that exact photo lol? I saw it's from Tomek Baginski (we come from the same city) but.. just why 🤣
😂. It was all planned. Tomek and I planned it all together to spook the shit Outta you.
It's crazy what a huge coincidence this is 😂
This is scary damn
whats the color grading plugin/software being used at 9:05?
Lightroom
@@stache_obj Thanks, i guess i have been using a much older version till now :)
Time to upgrade!
bro have double 4090s
I wish
Excellent video!
Very good 👍
Yes.
Great video😃. Very helpful👍 can tell me in which software do you edit?
Resolve
In visibility I don’t see shadow Catcher on my end 4:33 can someone help me
Did u turn on transparent under the film tab?
@@stache_obj I don’t think i did I will check thanks for the reply
awesome content
No. Awesome comment
@@stache_obj keep it up! 🔥
0:23 let me know name of the sound effect :(
Glitch.wav
nice
does fspy works on 3.5+ version? i cant install it
It did for me. If you have an older version installed, make sure you remove that. But it did for me. With no issues
@@stache_obj you are using 3.5 right?
3.5.1 actually.
another like👍 and another subscriber💥, thanks for your effort, and don't give up doing this amazing content.
Thanks man 😊
4:31 o polsza
In other news...
Ive tried the cam tracking loads in blender, and it never works for me. Get a solve rate of 0.1, no probs, then as soon as i try to set the ground, its like 90°, half way up a wall or something. Every ... single... time
Have u tried using the set floor and set origin buttons. They're what's gonna help you with the orientation shit. And also, don't shy away from just rotating the camera and trackers manually to a more pleasing angle where it lines with the grid floor!
@stache_obj yeah, those are the buttons I be using... I have followed many tutorials, even a paid one(which gave me a few other great tips) and do exactly what they do, but after selecting 3 tracks, as they do, blender responds with 🖕. I keep going back to trying it, my phone is filled with vids I think yeah, this'll work...., then blender reminds me that I'm its bitch and not the other way around
@stache_obj wait... just ..move... and.. rotate..the...
Omg...
*points at self* fuckwit alert, numpty right here....
🤦♂️ why didn't that occur to me, possibly cause in my head I'm camera tracking and therefore.... twat.
I'm off to do some tracking,, again....
Send me the source file if you'd like me to check it out for you. I can try and help for sure.
Do you use evee
Nope cycles
Did you buy a new PC? 😁
GREAT CONTENT BTW! Love your Channel!
I didn't. What makes u say so 😂?
Thanks for the caps lock compliment. Always love those!
@@stache_obj The Speed of your viewport drastically got boosted that's why 😁
That's editing magic. I just cut the rendering part 😂
Spider verse photo realism 🤤
this man just invented cgi
no fr this is super cool tho
14:00 its not "Turbine", not even Engine
Teach us my lord. Don't just point out the mistake
@@stache_obj I do teach, dear podovan, just open your mind
What???
Its🔥🔥🔥🔥
No ur 🔥
"use photographic textures"?
Did I say that 😂. I must've meant photograph textures