I Learned Photorealism so You Don't Have To (Blender Tips)

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  • Опубликовано: 19 июл 2024
  • In this video I will be showing my best tips to get photorealism in my renders
    Patreon - www.patreon.com/user?u=901111...
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    website - www.ducky3d.com

Комментарии • 220

  • @Pain-st8uz
    @Pain-st8uz 3 года назад +173

    Discord notifications better than RUclips now

    • @TheDucky3D
      @TheDucky3D  3 года назад +19

      Add link in the description

    • @hencydsouza
      @hencydsouza 3 года назад +5

      Yep! I came here from the discord notification..

    • @3Dpants
      @3Dpants 3 года назад +2

      Can Anyone Checkout my channel?

  • @jwu122
    @jwu122 3 года назад +122

    Product photographer here getting into blender because:
    1. No more spending $$$$$$ on Lens with no chromatic aberration
    2. No more focus stacking 10+ shots from each angle
    3. No more Carpal tunnel syndrome from retouching imperfection
    Understanding the quality of light produced by different types of light modifier helps
    knowing how to use/mix hard/soft light on glossy/matt textures is very important.

    • @taylorreess435
      @taylorreess435 3 года назад +2

      hey i's love to talk to you about photography and lighting if you have some time.i can show you some of my work.

    • @thedevil9442
      @thedevil9442 3 года назад +10

      meanwhile blender users adds chromatic aberration to their render

    • @ArunKumar-dv8zw
      @ArunKumar-dv8zw 3 года назад +5

      @@thedevil9442 the irony, lol

    • @Jan-fj4ns
      @Jan-fj4ns 2 года назад

      photoshop gives you the option to hide abberations with one click.

    • @Alaguapatos02
      @Alaguapatos02 2 года назад

      I'm interested on your wrokflow. specially how you manage to get your products into blender.

  • @onerawartist
    @onerawartist 3 года назад +78

    I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips

    • @TheDucky3D
      @TheDucky3D  3 года назад +5

      Love Peter

    • @IronLordFitness
      @IronLordFitness 2 года назад +2

      That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following :
      You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal.
      Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.

    • @onerawartist
      @onerawartist 2 года назад +1

      @@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.

    • @onerawartist
      @onerawartist 2 года назад

      @@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community

    • @IronLordFitness
      @IronLordFitness 2 года назад +1

      @@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!

  • @HappyPrometheus
    @HappyPrometheus 3 года назад +87

    "I Learned Photorealism so You Don't Have To"
    Are we talking here abut a direct transfer of consciousness, like Vulcan meld?

    • @TheDucky3D
      @TheDucky3D  3 года назад +21

      Yes

    • @IyeViking
      @IyeViking 3 года назад +4

      @@TheDucky3D can I book an appointment?

  • @Peter-gk1fr
    @Peter-gk1fr 3 года назад +2

    Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!

  • @sourdonkeyjuice
    @sourdonkeyjuice 3 года назад +36

    Feel like this video needed more visual examples such as the volumetrics detail

  • @guinness11
    @guinness11 3 года назад

    As always, love the videos Ducky! Awesome info on making renders look photorealistic!

  • @brunoberger9490
    @brunoberger9490 3 года назад +13

    In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.

  • @pd5156
    @pd5156 3 года назад +13

    1:58 - in photography It's most about camera sensor not lens in terms of noise.
    You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise.
    It's camera sensor.
    "Expensive" lens can only alow more light to enter sensor.
    You can make almost noiseless photos with a tripod and 50 usd lens :D...

  • @pile333
    @pile333 3 года назад +70

    I almost expected you to say that the nice mic was 3D and added with chroma key!

    • @TheDucky3D
      @TheDucky3D  3 года назад +16

      Lol that would be great

    • @AMTunLimited
      @AMTunLimited 3 года назад +4

      Full CGMatters move

    • @335haan5
      @335haan5 3 года назад +1

      Yea that would be cool, the mic does look like that though

    • @pile333
      @pile333 3 года назад

      @@AMTunLimited Mmmm...CGMatters is a master in editing and procedural editing but not a big modeler.

    • @AMTunLimited
      @AMTunLimited 3 года назад

      @@pile333 no but he's been doing a lot of compositing and 3D tracking.

  • @mridulsarmah5974
    @mridulsarmah5974 3 года назад +1

    Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.

  • @warren3910
    @warren3910 3 года назад +19

    0:17 is a bit messed up

  • @cosmaura7476
    @cosmaura7476 3 года назад

    Thankyou for this, some seem so obvious that its barely thought of but this was such a good reminder and helped a lot.

  • @braziliandutchy6170
    @braziliandutchy6170 3 года назад +14

    Ooh photorenew👏🏽👏🏽
    I'm big about surface imperfections when it comes to realism.
    I actually thought, you used procedural textures for the render you showed in your example.

  • @iceseic
    @iceseic 3 года назад

    I actually manage to make most of my render realistic with proper material and lighting this morning, this video will help me further. Thanks

  • @Abmotsad
    @Abmotsad 2 года назад

    Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.

  • @hemantkokate5768
    @hemantkokate5768 3 года назад

    Every tip was very helpful! Thank you very much Ducky3D!

  • @bgtubber
    @bgtubber 3 года назад

    Excellent tips. And that render looks awesome!

  • @Problembeing
    @Problembeing 3 года назад

    Thank you for all you do, you’ve helped this n00b a lot.

  • @KevBinge
    @KevBinge 3 года назад

    Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.

  • @SadistRaddist
    @SadistRaddist 3 года назад

    Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.

  • @CBSuper
    @CBSuper 3 года назад +1

    Great tips on photorealism. Thanks for sharing!

  • @pricklyprickle
    @pricklyprickle 3 года назад +2

    Rocking that winter hat!!

  • @jamesrodriguez8899
    @jamesrodriguez8899 3 года назад

    This'll definitely be helpful. Thanks as always!

  • @DenzelTheGriffin
    @DenzelTheGriffin 3 года назад

    Thanks for an amazing tutorial man. Learned a lot. Photorealism is some hard stuff.

  • @michaelkubista3292
    @michaelkubista3292 Год назад

    whoa thank you so much, very useful information!

  • @shetkar911
    @shetkar911 3 года назад

    Best title ever seen. Love u mate

  • @suraj_3d
    @suraj_3d 2 года назад

    a pure exact information everybody should follow that for every software!!!

  • @Centreus
    @Centreus 3 года назад +1

    Dude the new intro is FIRE🔥🔥

  • @tommullinerart
    @tommullinerart 3 года назад

    Nice vid. Thanks. These same ingredients work well for photorealistic artwork too.

  • @Tarang3D
    @Tarang3D 3 года назад

    Great advice man🙌🏻

  • @andersondallmann
    @andersondallmann 3 года назад

    Thank you very much for your tips! :)

  • @RunTheTape
    @RunTheTape 3 года назад +5

    ++ One important thing to take into account when using filmic log, is to have your output as a 16 bit image, and not 8.

  • @josenaveiro
    @josenaveiro 3 года назад +5

    Great tips for Photorealism! I felt like I fail in each one of them. Thank you!

  • @AB3D-tutorials
    @AB3D-tutorials 3 года назад

    Great tutorial as always!

  • @awsomeplayz
    @awsomeplayz 3 года назад

    thank your wonderfull tips this is very very useful

  • @DeformCreativity
    @DeformCreativity 3 года назад

    Dear Ducky.
    Thank you for your videos. You are good at explaining things !
    Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏

  • @Flux_One
    @Flux_One Год назад

    Great tips 💪

  • @danielmurray4104
    @danielmurray4104 3 года назад

    I’m very excited to watch this video

  • @stan6217
    @stan6217 3 года назад

    Thank you so much...
    Please keep inspiring us.....

  • @gregovchinnikov1046
    @gregovchinnikov1046 3 года назад

    Awesome new intro !!

  • @BlenderFan
    @BlenderFan 3 года назад

    Thanks for this very helpful Blender Tips and happy blending with Blender.

  • @omarwael83
    @omarwael83 3 года назад

    I agree with what you said very good tutorial.

  • @darhanbrat9525
    @darhanbrat9525 3 года назад

    thanks for useful information

  • @Lucas72928
    @Lucas72928 3 года назад

    Great tips!

  • @scottcombs3882
    @scottcombs3882 3 года назад

    Some damn good advice 👌

  • @mroovek3778
    @mroovek3778 2 года назад

    Thanks very helpful

  • @spo0ds152
    @spo0ds152 3 года назад

    thanks dude!

  • @himanshunagnure4771
    @himanshunagnure4771 3 года назад +1

    Nice!!

  • @popoka10
    @popoka10 3 года назад

    Iam glad am on this channel I should be better in blender only with your way of making tutorials

  • @huggingpuppy2613
    @huggingpuppy2613 3 года назад

    Ahhhhh love the intro

  • @Rafael-xr7ou
    @Rafael-xr7ou 3 года назад

    Thank you for the great summary!!!
    ... Hurt when you said it takes days 🙃

  • @metaltrooper8947
    @metaltrooper8947 3 года назад +13

    Bro, u missed the "3" in your Description.

  • @gamedevstanislove
    @gamedevstanislove 3 года назад

    Thank you!

  • @supremebeme
    @supremebeme 3 года назад

    great advice

  • @valtabohm
    @valtabohm 2 года назад

    Thanks bro

  • @nidhinravindran4223
    @nidhinravindran4223 3 года назад

    He is the best🔥❤️

  • @dpm2213
    @dpm2213 3 года назад

    There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.

    • @technotechmusic
      @technotechmusic 3 года назад +1

      David Mason I never thought about that, but it makes a whole lot of sense, it’s not like you can change the power of the sun in real life

  • @thefreshest2379
    @thefreshest2379 3 года назад

    There's a part of Filmic that's called false color, it shows you where it's blown out. Very healpful

  • @siyathniduwara
    @siyathniduwara 3 года назад

    coolest intro ever !

  • @loluniverse216
    @loluniverse216 3 года назад

    Ducky 3d, I Owe you A lot bro!

  • @7ens3nButt0n
    @7ens3nButt0n 3 года назад +2

    while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.

  • @scoutymcscoutface2957
    @scoutymcscoutface2957 3 года назад

    Good video!

  • @anishroy243
    @anishroy243 3 года назад

    You are the only one who helped me learn Blender from scratch

    • @TheDucky3D
      @TheDucky3D  3 года назад

      I’m glad to hear that man

  • @tazegamer05
    @tazegamer05 3 года назад +1

    any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?

  • @213SmokeyBadazz
    @213SmokeyBadazz 2 года назад +1

    Blender taught me that perfection is imperfection.

  • @alexdib3915
    @alexdib3915 2 года назад

    Thank you

  • @ullaskunder
    @ullaskunder 3 года назад

    Awesomeeeeee

  • @suhaisstorrorarmy8780
    @suhaisstorrorarmy8780 3 года назад

    new intro is the best :)

  • @spitfirekryloff744
    @spitfirekryloff744 Год назад

    One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that

  • @juglansregia1433
    @juglansregia1433 3 года назад

    Thas a nice mike,
    Mike.

  • @baykus790
    @baykus790 3 года назад +2

    I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hour film...

    • @IyeViking
      @IyeViking 3 года назад +1

      If it’s a live action one, then you need Ian Hubert.

  • @jonathansgarden9128
    @jonathansgarden9128 3 года назад +1

    Basically what I got out of this is "You can't be lazy dude". true, true

  • @xaviersouri8727
    @xaviersouri8727 3 года назад

    I really like the new logo animation

  • @chengmichael
    @chengmichael 3 года назад

    Nice Video!

  • @valaysalve2388
    @valaysalve2388 3 года назад

    This is the video I needed....

  • @AmineLatrech
    @AmineLatrech 3 года назад

    thank you very much .....for the color management I use ACES is very very deference with the color ... i don't see anything like that

  • @rdtrmb.8782
    @rdtrmb.8782 2 года назад

    Tips: Ctrl+shift+T woth node wrangler to use Principled BSDF with img

  • @MayKayy
    @MayKayy 3 года назад

    Nicee

  • @ullaskunder
    @ullaskunder 3 года назад

    Finally....🎉😁

  • @brilliantbastard6900
    @brilliantbastard6900 3 года назад +1

    Not sure you mentioned it, but real world scale is also important for photo realism.

  • @sauravmistry4904
    @sauravmistry4904 3 года назад

    Can you make soft body and rigid body simulation tutorial video

  • @AN-ry8ee
    @AN-ry8ee 3 года назад

    Looks better than real life

  • @amannin1
    @amannin1 3 года назад

    I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!

  • @AnxulJyoti
    @AnxulJyoti 3 года назад

    Yesterday, I was playing HyperScape and your logo showed up in game, I was wondering where have I saw this...?
    LOL

  • @bobross9370
    @bobross9370 3 года назад +5

    3:26 Poliigon is mostly procedural textures made within Substance Designer? You are 100% able to make photorealistic procedural textures.

    • @TheDucky3D
      @TheDucky3D  3 года назад +1

      My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic

    • @IyeViking
      @IyeViking 3 года назад

      @@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures

  • @sumitubale9783
    @sumitubale9783 3 года назад +1

    You Can make a video for a smoke simulation please make that

  • @perryberry923
    @perryberry923 3 года назад

    i am joing your patreon like rn

  • @toriigatedigital
    @toriigatedigital 3 года назад

    Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.

    • @TheDucky3D
      @TheDucky3D  3 года назад +1

      C4d was where I came from before blender

    • @IyeViking
      @IyeViking 3 года назад

      @@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things

  • @johnaart
    @johnaart 3 года назад +2

    Adding bevels and surface imperfections make a huge difference... And this also applies to models not just texturing.

  • @r.i.p.4485
    @r.i.p.4485 2 года назад +1

    I love you lol.

  • @mr.bun-bunny8830
    @mr.bun-bunny8830 3 года назад

    About time RUclips notification came......either way discord is better.

  • @simple...5681
    @simple...5681 3 года назад

    Wow

  • @director_unknown9
    @director_unknown9 11 месяцев назад

    👑👑👑👑

  • @funky09
    @funky09 3 года назад +4

    Early gang here

  • @Jrfeimst2
    @Jrfeimst2 3 года назад +6

    Add chromatic aberration 😂 every single professional photographer tries their best to get rid of chromatic aberration when shooting product/commercial photography. There is a reason some lenses cost 5,000 plus. Not to have chromatic aberration.

    • @eknight2904
      @eknight2904 3 года назад +3

      Indeed - using chromatic aberration in 3D rendering is not actually making something more realistic, but it adds the strong perception that what you see is a (cheaper lens) photo - which translates in the brain into "it is a photo of something, as a result the subject in the photo is real". So almost all things (except the imperfections) is more about to create a look of photos that translates into believability based on the viewer standard experience. A bit like getting the "film" look we learned for ages vs. the high quality TV "soap" look that has a different feeling. With expensive lenses the thing is that you do not need to fake stuff, as it is real - much like you can still spot the fake from the AI mobile cameras vs. a really nice DoF from a fast lens. :-) - What I am more interested in is how you layer the effects and in which order.

  • @zsoltoravecz1815
    @zsoltoravecz1815 3 года назад

    Acually on poliigon you find some procedutal textures too, couse they made some in substance designer. :)

    • @IyeViking
      @IyeViking 3 года назад +1

      I’m pretty sure he meant Blender’s procedural texture generation, it’s not exactly the best, but SD has been working on that for years and years

  • @jmbbao
    @jmbbao 2 года назад

    You forgot the most important one: fresnel reflections on everything. With the correct amount for every object.

    • @Ahlg1990
      @Ahlg1990 2 года назад

      That should be accounted for with a principled shader

  • @WibuSableng
    @WibuSableng 3 года назад

    what is on 5:24 , i mean.. where u get that compositing ?

    • @IyeViking
      @IyeViking 3 года назад

      That is Photoshop, you can also use Lightroom, but if you don’t want a subscription based software, I’d recommend Affinity Photo, it’s like the number 1 Photoshop competitor, I use it and it works just as amazing, it’s a paid software though, but at least it’s only a 1 time payment :)

  • @groundbowl6670
    @groundbowl6670 3 года назад

    Wait is there a new intro or did I come late
    Nice