I Learned Photorealism so You Don't Have To (Blender Tips)
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- Опубликовано: 19 июл 2024
- In this video I will be showing my best tips to get photorealism in my renders
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Yep! I came here from the discord notification..
Can Anyone Checkout my channel?
Product photographer here getting into blender because:
1. No more spending $$$$$$ on Lens with no chromatic aberration
2. No more focus stacking 10+ shots from each angle
3. No more Carpal tunnel syndrome from retouching imperfection
Understanding the quality of light produced by different types of light modifier helps
knowing how to use/mix hard/soft light on glossy/matt textures is very important.
hey i's love to talk to you about photography and lighting if you have some time.i can show you some of my work.
meanwhile blender users adds chromatic aberration to their render
@@thedevil9442 the irony, lol
photoshop gives you the option to hide abberations with one click.
I'm interested on your wrokflow. specially how you manage to get your products into blender.
I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips
Love Peter
That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following :
You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal.
Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.
@@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.
@@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community
@@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!
"I Learned Photorealism so You Don't Have To"
Are we talking here abut a direct transfer of consciousness, like Vulcan meld?
Yes
@@TheDucky3D can I book an appointment?
Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!
Feel like this video needed more visual examples such as the volumetrics detail
+
As always, love the videos Ducky! Awesome info on making renders look photorealistic!
In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.
1:58 - in photography It's most about camera sensor not lens in terms of noise.
You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise.
It's camera sensor.
"Expensive" lens can only alow more light to enter sensor.
You can make almost noiseless photos with a tripod and 50 usd lens :D...
I almost expected you to say that the nice mic was 3D and added with chroma key!
Lol that would be great
Full CGMatters move
Yea that would be cool, the mic does look like that though
@@AMTunLimited Mmmm...CGMatters is a master in editing and procedural editing but not a big modeler.
@@pile333 no but he's been doing a lot of compositing and 3D tracking.
Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.
Thank you man!
0:17 is a bit messed up
Thankyou for this, some seem so obvious that its barely thought of but this was such a good reminder and helped a lot.
Ooh photorenew👏🏽👏🏽
I'm big about surface imperfections when it comes to realism.
I actually thought, you used procedural textures for the render you showed in your example.
Me too mate
I actually manage to make most of my render realistic with proper material and lighting this morning, this video will help me further. Thanks
Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.
Every tip was very helpful! Thank you very much Ducky3D!
Excellent tips. And that render looks awesome!
Thank you for all you do, you’ve helped this n00b a lot.
Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.
Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.
Great tips on photorealism. Thanks for sharing!
Rocking that winter hat!!
This'll definitely be helpful. Thanks as always!
Thanks for an amazing tutorial man. Learned a lot. Photorealism is some hard stuff.
whoa thank you so much, very useful information!
Best title ever seen. Love u mate
a pure exact information everybody should follow that for every software!!!
Dude the new intro is FIRE🔥🔥
Nice vid. Thanks. These same ingredients work well for photorealistic artwork too.
Great advice man🙌🏻
Thank you very much for your tips! :)
++ One important thing to take into account when using filmic log, is to have your output as a 16 bit image, and not 8.
Why? What's the difference?
Great tips for Photorealism! I felt like I fail in each one of them. Thank you!
Just keep at it man!
Great tutorial as always!
thank your wonderfull tips this is very very useful
Dear Ducky.
Thank you for your videos. You are good at explaining things !
Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏
Great tips 💪
I’m very excited to watch this video
Thank you so much...
Please keep inspiring us.....
Awesome new intro !!
Thanks for this very helpful Blender Tips and happy blending with Blender.
I’m glad you liked it
I agree with what you said very good tutorial.
thanks for useful information
Great tips!
Some damn good advice 👌
Thanks very helpful
thanks dude!
Nice!!
Iam glad am on this channel I should be better in blender only with your way of making tutorials
Ahhhhh love the intro
Thank you for the great summary!!!
... Hurt when you said it takes days 🙃
Bro, u missed the "3" in your Description.
Thank you!
great advice
Thanks bro
He is the best🔥❤️
There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.
David Mason I never thought about that, but it makes a whole lot of sense, it’s not like you can change the power of the sun in real life
There's a part of Filmic that's called false color, it shows you where it's blown out. Very healpful
coolest intro ever !
Ducky 3d, I Owe you A lot bro!
while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.
Good video!
You are the only one who helped me learn Blender from scratch
I’m glad to hear that man
any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?
Blender taught me that perfection is imperfection.
Thank you
Awesomeeeeee
new intro is the best :)
One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that
Thas a nice mike,
Mike.
I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hour film...
If it’s a live action one, then you need Ian Hubert.
Basically what I got out of this is "You can't be lazy dude". true, true
I really like the new logo animation
Nice Video!
This is the video I needed....
thank you very much .....for the color management I use ACES is very very deference with the color ... i don't see anything like that
Tips: Ctrl+shift+T woth node wrangler to use Principled BSDF with img
Nicee
Finally....🎉😁
Not sure you mentioned it, but real world scale is also important for photo realism.
Can you make soft body and rigid body simulation tutorial video
Looks better than real life
I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!
Yesterday, I was playing HyperScape and your logo showed up in game, I was wondering where have I saw this...?
LOL
3:26 Poliigon is mostly procedural textures made within Substance Designer? You are 100% able to make photorealistic procedural textures.
My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic
@@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures
You Can make a video for a smoke simulation please make that
i am joing your patreon like rn
Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.
C4d was where I came from before blender
@@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things
Adding bevels and surface imperfections make a huge difference... And this also applies to models not just texturing.
I love you lol.
About time RUclips notification came......either way discord is better.
Wow
👑👑👑👑
Early gang here
Add chromatic aberration 😂 every single professional photographer tries their best to get rid of chromatic aberration when shooting product/commercial photography. There is a reason some lenses cost 5,000 plus. Not to have chromatic aberration.
Indeed - using chromatic aberration in 3D rendering is not actually making something more realistic, but it adds the strong perception that what you see is a (cheaper lens) photo - which translates in the brain into "it is a photo of something, as a result the subject in the photo is real". So almost all things (except the imperfections) is more about to create a look of photos that translates into believability based on the viewer standard experience. A bit like getting the "film" look we learned for ages vs. the high quality TV "soap" look that has a different feeling. With expensive lenses the thing is that you do not need to fake stuff, as it is real - much like you can still spot the fake from the AI mobile cameras vs. a really nice DoF from a fast lens. :-) - What I am more interested in is how you layer the effects and in which order.
Acually on poliigon you find some procedutal textures too, couse they made some in substance designer. :)
I’m pretty sure he meant Blender’s procedural texture generation, it’s not exactly the best, but SD has been working on that for years and years
You forgot the most important one: fresnel reflections on everything. With the correct amount for every object.
That should be accounted for with a principled shader
what is on 5:24 , i mean.. where u get that compositing ?
That is Photoshop, you can also use Lightroom, but if you don’t want a subscription based software, I’d recommend Affinity Photo, it’s like the number 1 Photoshop competitor, I use it and it works just as amazing, it’s a paid software though, but at least it’s only a 1 time payment :)
Wait is there a new intro or did I come late
Nice