I was being all very cocky thinking "I'd have done the same" until you added the wet shader to the wood. Lovely touch and there's no way I would have thought of it. Good job.
why am i watching this video i dont even have blender Edit: thanks everyone for the advice, I have now downloaded blender, and I've successfuly completed this tutorial, among many others.
tryed it once, as well as UE4, but they are too hard for me to use. I did some renders tho, but my knowledge is so simple I am barely able to follow this kind tutorials, but they wont stop getting recommended lol. Also, great work with the render
Im a complete noob to blender after only working with it for about a month. Thats all it takes to start to know enough of what hes talking about to follow along. Give it a try!
@@jesperjee he's basically saying he doesn't understand a thing the guy said because he doesn't know blender (i can relate, i know nothing about blender either) but it was very entertaining to watch
First I thought this is another boring long tutorial but after 5 minutes I realize how professional this tutorial are , this stuff people pays money to get it .
I really like this format. Shows all the steps necessary, but doesn't get bogged down with detailed click by click instructions. I found this very helpful and instructive provided you have a beginner+ understanding of the fundamentals of blender. Nicely done.
Quick tip: The way to make physically accurate bubbles in a fluid in Blender is either to give them a glass shader with an IOR of 0, or give them the same material as the liquid but make sure that their normals are reversed. The way you've done them looks kinda weird when you think about how bubbles are actually formed -- it just looks like dots of lighter colored beer, rather than a bubble.
What does reversing the normals do? Seems like that would be like a ‘glitch’, or at least making use of something you don’t want 99% of the time. Also I’m sure a glass shader looks good on bubbles up close, but a punch of particles emulating bubbles rising inside of a darker liquid like beer probably doesn’t need to be that realistic, no?
@@callum6224 Think about how bubbles are. They're little "gaps" of air within the liquid. Now think about how normals work. Normals show the direction each polygon is facing. In the case of a bubble, all the polygons would be facing inward, much like if you were to model, like, a hollow glass box. So join your bubbles with the beer, making them part of the same model, and make sure that their normals are facing inward, that way the refraction shader interacts the same way real light would.
@@littlesnowflakepunk855 wouldn’t the glass bsdf shader, which he used, do the same thing? Or are you saying the refraction shader doesn’t work the same way if you use flipped normals? I should just try it, but I’m also not understanding how what you described doesn’t apply to the method using bubbles with the normals oriented ‘correctly’, but using a glass shader. Thank you for the explanation to a reply 2 years after your initial comment btw lol. Re reading this reply and my previous reply it kinda sounds like I’m doubting your method but I’m actually just genuinely curious, as I’ve never heard of anyone utilizing flipped normals, ever.
@@callum6224 Using the glass shader with normals oriented correctly, you don't get the shift in IOR that you get between a high-IOR fluid and zero-IOR air, so the refraction through the bubbles looks wrong. Also, due to the way internal reflection works in Blender (it doesn't, really,) the reflections that you'd get on the inside of the bubbles are incorrect.
This tutorial is so good! I don't usually watch tutorials longer than 10 minutes but this one is actually pleasing to watch. You somehow fit a lot of topics into 16 minutes without being too quick. Great job!
One of the best tutorials I've seen . So many little tricks in lots of different areas that work well together . Absolutely loved it! Gonna recreate it asap.
I don't have blender, use blender or even really understand what it is. This is in my recommended for some reason and I'm glad I watched it. Very cool!
Not too fast not too slow. It can go just one bit slower but it you know blender well. You know what he is doing. I GIVE IT 10+ great tutorial. Am going to give this a go. Thanks you. Cheers!
I'm a bit drunk so apologies for this comment. The glass used as the reference in your video is a "sleeve" glass. This is what I would use for a real ale or smooth flow bitter and not something fizzy like a lager or pale ale (the beer would go flat almost instantly and the cream/head will vanish shortly) . A reasonably modern lager glass (in the UK at least) has something called a "widget" in the bottom (an etched out brand logo or random patterns etched on the bottom of a glass) which preserves and makes bubbles or fizz in the glass (somehow). Guinness glasses or similar shaped glasses are called tulips...….dont put fizzy shit in the those also. Most breweries have there own branded glasses with unique shaped glasses. Never of them will be the same shape but they're designed to keep the look and quality of the beer intact for a while. Cannot fault the tutorial any other way. incredibly talented and I wish to learn more. Kind regards, A man who wanted to be an animator so badly but ended up a functioning alcoholic barman. good video man. :)
Most pubs have a supply of generic pint glasses for when the branded glasses are in the wash. I chose to use one of those on purpose. If I used a branded glass, the comments would inevitably end up full of beer snobs complaining about whichever beer I chose.
Very, very cool. That’s a cool technique for controlling wetness. I usually do that procedurally but this way is a nice control, which is way better in some respects.
DECODED I agree. It’s fun but sometimes you just want to put a wet spot where a wet spot should be lol!! This is great man. The shot is solid and the procedural roughness on the glass at that distance totally works. I dig your stuff, and you’re right, I’ve shot pictures of beer with good cameras under good lighting and you don’t see much of the bubbles (head) or breakup.
Hey!! Just wanted to pop in and say this tutorial still rocks and holds up today. I remember watching this tutorial years ago when it first came out and I was very impressed with how you were able to make the beer look so realistic and good. It just popped again today on my feed, and I noticed that even though blender has changed a bit, and Geo Nodes has taken over a bit of the proceduralism, two things are for certain. #1 - The ideas and techniques displayed in this tutorial still hold up strong. And #2 it still makes me thirsty for a cold beer or 2. 🍻 great video dude!
This is a nice elegant tutorial. It uses relatively simple objects in terms of modeling/texturing while still including some other techniques to build a better scene (lighting/particles/sculpting). We get a glimpse of how a more skilled artist would knock this out from top to bottom which is helpful. I probably wouldn't have thought to do a wetmap under the glass and I dig the workflow around the foam head. Please get yourself a real pint for this brother.
For anyone stuck at 2:05 unable to select the inner surface make sure you apply the modifier. To do this do ctrl + a in object mode (cmd + a macOS) Alternativley you can click apply by hitting the downwards triangle in the solidify modifier card.
I'm not familiar with 3D rendering, but I'm a photographer and I miss some caustics. Would definitely use a lamp to shine directly through the liquid to give it some lighting effects to spice it up.
The cycles renderer is absolutely terrible when it comes to caustics, as in it produces a noisy mess even on very high sample counts last time I tried. So no caustics yet
this vid made me feel really chilled out and relaxed. i just really wish you added a background that aligned with the perspective of the table!! :0 really great modelling and material work
I've been using Blender for 5 days, and you've got me thinking I can achieve photorealistic items already. Less than a week ago, I didn't understand a single freaking word of these types of tutorials - and today, I was watching with rapt attention. Thank you.
Not really. The only difference is pressing / also changes the camera to local perspective. But lots of my viewers use laptops to I try to avoid numpad commands where possible.
never used a blender but super interested to learn I wanted to know what I was going myself into before I did that and this video showed me exactly that!
Although I Have Know Idea How I Got Here, Understand Any Of What You So Eloquently Explained, Watching You Do That Thing That You Did Was Amazing! Thank You, I Didn't know How Much I Needed To See This!
I think for making bubbles inside a liquid you just have to make the bubble model have the same index of refraction as the liquid, and invert the normals of the bubble model so it's inside-out (assuming those are bubbles of air, or some other substance of similar enough index of refraction).
@@DECODEDVFX Thanks! I've almost completed it, i'm a little lost on the section where the wetness is put onto the table (i'm fairly new to blender)... I can't get the nodes the way you have it on yours. Is there any chance you could put a link that shows your final nodes settings on the table? If you can't, no worries... still enjoying the new techniques I've learned here! Thanks again
Sure. The nodes on the left are the wood textures files. The two nodes at the top left are just color adjustments, you don't need to worry about those. The important nodes for the wetness are the ones in the middle. Two mix nodes (one set to overlay) and an invert node. i.imgur.com/5MXAWob.png
@@DECODEDVFX Brilliant! Thank you -- I was very close (my overlay mix was not connected correctly). Thanks for taking the time to help me out! I appreciate it
Modeling the Cup that way seems better than the way i usually do it, by drawing a bezier curve to follow one side and then spin it around the z axis to create a Spin Mesh.
It's nice to see a tutorial that cares about scale. I'm always super uneasy when doing tutorials where the final object should be only a few centimeters tall yet is several meters because the person making the tutorial didn't give a crap about scale.
If you look at an actual glass of liquid, you usually can't see any thickness below the liquid line due to refraction. It's a wired optical illusion bit it's something that happens in real life.
Enjoyed your video. You have a really good pacing. Didn't feel like I needed to pause it to understand what was happening or speed it up. You're also clear and can be fucking hilarious ("cold pint of piss" lol). And the end result was photo-realistic. Great stuff.
If you want quad topology on your top and bottom spherical faces, after insetting a little: -Make sure you are in edit mode and have the included blender addon "F2" turned on. - Delete the centremost face - Press 1 to go to vertex mode (if you aren't already) -Select two vertex points that are next to each other -Make sure your mouse is on the side of the selection that you want the faces to be created (they will create towards the mouse cursor direction) -Press "F" and a new face will automatically fill the next two vertices on the plane, -Continue pressing "F" until the face is complete, you know have full quad topology.
A quick tip about when you shoved the un-used icosphere up out of the camera view. Sometimes this can cause unsightly and unexplained shadows in the final render in some cases, so it can be just as easy to make practice of pushing it down below the camera view, if applicable, to prevent interference in those cases, or even better, render hide in the outliner if possible.
when you have time can you do an idiots guide to starting blender? I want to learn it for when I retire? I just cant seem to understand how parts are joined together to make a full model
How did you pull the vertices of the droplets @ 10:44, I pressed g to grab it but that just moved the entire object instead of pulling the object into a teardrop shape?
The node wrangler shortcut to open textures is Ctrl+Shift+T. You can stop sending me messages now...
😂😂
Lmao
i just leave it here docs.blender.org/manual/en/dev/addons/node/node_wrangler.html
i do not want to like the comment, just because the 256 number.....
What buttons was it now again? XD (sry couldn't resist!)
Awesome- the best thing about this tutorial is that it relates a lot of different topics in a short amount of time.
Yeah, this is a bit longer than my usual video, but I tried to cram in as many little tricks as possible.
I was being all very cocky thinking "I'd have done the same" until you added the wet shader to the wood. Lovely touch and there's no way I would have thought of it. Good job.
I too was very cocky thinking "I'd just add a real glass of beer" and had been able to drink it after the shoot ;)
why am i watching this video i dont even have blender
Edit: thanks everyone for the advice, I have now downloaded blender, and I've successfuly completed this tutorial, among many others.
why not?
tryed it once, as well as UE4, but they are too hard for me to use. I did some renders tho, but my knowledge is so simple I am barely able to follow this kind tutorials, but they wont stop getting recommended lol. Also, great work with the render
@@klaus9356 its nothing really that hard,just need some passion
@@klaus9356 there are blender tutorials for complete noobs also do you mean the renders on my channel?
No, I just discovered your channel
This may as well have been in Chinese for me but it's very entertaining to watch.
It’s not??
Im a complete noob to blender after only working with it for about a month. Thats all it takes to start to know enough of what hes talking about to follow along. Give it a try!
@@jesperjee he's basically saying he doesn't understand a thing the guy said because he doesn't know blender (i can relate, i know nothing about blender either) but it was very entertaining to watch
@@itsprobablyrobin well then hes an idiot!
Lmaoooooo dawg
i’m sorry but “a cold pint of piss” 😂😂 08:21
thanks for the laugh and awesome tutorial lmao
JARATE !
that made me laugh, too
Bombs away!
This would have been fine if you were creating an image of Fosters 😂
I literally felt it looked like piss😂😂
First I thought this is another boring long tutorial but after 5 minutes I realize how professional this tutorial are , this stuff people pays money to get it .
RUclips: Human, you wanna watch a CGI professional render a glass of beer.
Me: No, I don't. Wtf.
RUclips: Yes, you do.
Me: Yes, I do, master.
I really like this format. Shows all the steps necessary, but doesn't get bogged down with detailed click by click instructions. I found this very helpful and instructive provided you have a beginner+ understanding of the fundamentals of blender. Nicely done.
Thanks. I don't really do click-by-click tutorials until I can cover the whole topic in less than 5-6 minutes.
Quick tip: The way to make physically accurate bubbles in a fluid in Blender is either to give them a glass shader with an IOR of 0, or give them the same material as the liquid but make sure that their normals are reversed. The way you've done them looks kinda weird when you think about how bubbles are actually formed -- it just looks like dots of lighter colored beer, rather than a bubble.
@@lagranpatata-qj5qy After hitting CTRL+B use the scroll wheel to add more segments.
What does reversing the normals do? Seems like that would be like a ‘glitch’, or at least making use of something you don’t want 99% of the time. Also I’m sure a glass shader looks good on bubbles up close, but a punch of particles emulating bubbles rising inside of a darker liquid like beer probably doesn’t need to be that realistic, no?
@@callum6224 Think about how bubbles are. They're little "gaps" of air within the liquid. Now think about how normals work. Normals show the direction each polygon is facing. In the case of a bubble, all the polygons would be facing inward, much like if you were to model, like, a hollow glass box.
So join your bubbles with the beer, making them part of the same model, and make sure that their normals are facing inward, that way the refraction shader interacts the same way real light would.
@@littlesnowflakepunk855 wouldn’t the glass bsdf shader, which he used, do the same thing? Or are you saying the refraction shader doesn’t work the same way if you use flipped normals? I should just try it, but I’m also not understanding how what you described doesn’t apply to the method using bubbles with the normals oriented ‘correctly’, but using a glass shader. Thank you for the explanation to a reply 2 years after your initial comment btw lol. Re reading this reply and my previous reply it kinda sounds like I’m doubting your method but I’m actually just genuinely curious, as I’ve never heard of anyone utilizing flipped normals, ever.
@@callum6224 Using the glass shader with normals oriented correctly, you don't get the shift in IOR that you get between a high-IOR fluid and zero-IOR air, so the refraction through the bubbles looks wrong. Also, due to the way internal reflection works in Blender (it doesn't, really,) the reflections that you'd get on the inside of the bubbles are incorrect.
This has to be the best tutorial video ever!
I really needed to learn about bubble effects…
This tutorial is so good! I don't usually watch tutorials longer than 10 minutes but this one is actually pleasing to watch. You somehow fit a lot of topics into 16 minutes without being too quick. Great job!
Thank you so much!
Super modeling! Thanks for the video.
the amount of creativity and technical knowledge applied in the making of this video is astounding!
This is literally better then every "How to start in Blender" tutorial. Will definitely be using this tutorial sometime in the future. Thanks.
Thank you!
didnt understand a single word you said in this video, but the final result, and even just the models are amazing. good job
One of the best tutorials I've seen .
So many little tricks in lots of different areas that work well together .
Absolutely loved it!
Gonna recreate it asap.
Awesome, thank you!
I don't have blender, use blender or even really understand what it is. This is in my recommended for some reason and I'm glad I watched it. Very cool!
I just happened to model exactly the same looking pint yesterday and was wondering how to create the foam on top, this tutorial came in clutch :)
I love how you guys are so casually getting things right out of thin air. I'm watching this and my mind = blown. (1 week with Blender so far).
Keep at it. It will make sense eventually!
@@DECODEDVFX It makes sense for sure, it's just the know-how and why that takes time to master.
Not too fast not too slow. It can go just one bit slower but it you know blender well. You know what he is doing.
I GIVE IT 10+ great tutorial. Am going to give this a go. Thanks you.
Cheers!
I'm a bit drunk so apologies for this comment.
The glass used as the reference in your video is a "sleeve" glass. This is what I would use for a real ale or smooth flow bitter and not something fizzy like a lager or pale ale (the beer would go flat almost instantly and the cream/head will vanish shortly) .
A reasonably modern lager glass (in the UK at least) has something called a "widget" in the bottom (an etched out brand logo or random patterns etched on the bottom of a glass) which preserves and makes bubbles or fizz in the glass (somehow).
Guinness glasses or similar shaped glasses are called tulips...….dont put fizzy shit in the those also.
Most breweries have there own branded glasses with unique shaped glasses. Never of them will be the same shape but they're designed to keep the look and quality of the beer intact for a while.
Cannot fault the tutorial any other way. incredibly talented and I wish to learn more.
Kind regards,
A man who wanted to be an animator so badly but ended up a functioning alcoholic barman.
good video man. :)
Most pubs have a supply of generic pint glasses for when the branded glasses are in the wash. I chose to use one of those on purpose. If I used a branded glass, the comments would inevitably end up full of beer snobs complaining about whichever beer I chose.
@@DECODEDVFX thats fair man. Looks awesome anyway. Apologies for being a weirdo. Keep it up man.
Pubs in Scotland don't give a fuck what glass they use.
I like this kind of photorealism
“Let’s be honest, it looks a little bit like a cold pint of piss”
My new favorite saying.
Very, very cool. That’s a cool technique for controlling wetness. I usually do that procedurally but this way is a nice control, which is way better in some respects.
Thanks. I try to keep things procedural as much as possible, but I think it's more effort than it's worth sometimes.
DECODED I agree. It’s fun but sometimes you just want to put a wet spot where a wet spot should be lol!! This is great man. The shot is solid and the procedural roughness on the glass at that distance totally works. I dig your stuff, and you’re right, I’ve shot pictures of beer with good cameras under good lighting and you don’t see much of the bubbles (head) or breakup.
This just made me thristy....for knowledge.
Hey!! Just wanted to pop in and say this tutorial still rocks and holds up today. I remember watching this tutorial years ago when it first came out and I was very impressed with how you were able to make the beer look so realistic and good. It just popped again today on my feed, and I noticed that even though blender has changed a bit, and Geo Nodes has taken over a bit of the proceduralism, two things are for certain. #1 - The ideas and techniques displayed in this tutorial still hold up strong. And #2 it still makes me thirsty for a cold beer or 2. 🍻 great video dude!
@@FruitZeus thank you
This is a nice elegant tutorial. It uses relatively simple objects in terms of modeling/texturing while still including some other techniques to build a better scene (lighting/particles/sculpting). We get a glimpse of how a more skilled artist would knock this out from top to bottom which is helpful. I probably wouldn't have thought to do a wetmap under the glass and I dig the workflow around the foam head. Please get yourself a real pint for this brother.
This looks very close to an irl photo, impressive job
I know it's a little weird comment to the blender tutorial video, but your accent is just incredibly satisfying.. or whatever. I love your accent.
Thanks
For anyone stuck at 2:05 unable to select the inner surface make sure you apply the modifier.
To do this do ctrl + a in object mode (cmd + a macOS)
Alternativley you can click apply by hitting the downwards triangle in the solidify modifier card.
congrats, best tutorial I found !
I'm not familiar with 3D rendering, but I'm a photographer and I miss some caustics. Would definitely use a lamp to shine directly through the liquid to give it some lighting effects to spice it up.
The cycles renderer is absolutely terrible when it comes to caustics, as in it produces a noisy mess even on very high sample counts last time I tried. So no caustics yet
@@MrMoon-hy6pn free luxcore is great in that area tho
@@MrMoon-hy6pn u can fake caustics
Blender dev team must've read your comment. Because they've added realistic caustics since this video was made.
this vid made me feel really chilled out and relaxed. i just really wish you added a background that aligned with the perspective of the table!! :0 really great modelling and material work
Good no nonsense tutorial. A refreshing style.
Its like the donut tutorial,but then with beer and faster, I enjoyed it
Out-Friggin-Standing! Thank you sir! New tricks learned today!
Thanks!
I've been using Blender for 5 days, and you've got me thinking I can achieve photorealistic items already. Less than a week ago, I didn't understand a single freaking word of these types of tutorials - and today, I was watching with rapt attention. Thank you.
Great to hear!
"Any five year old can do it! With twenty years of practice!"
Thank god I wont need to learn this software, I can just enjoy the ride. Unlike any other tutorial I ever watch.
Thank you!
I found for myself many useful tricks from every stage of this tutorial, thank you very much!
"add some chromatic aberration to make it look more like a real photo"
Lens makers: *visibly offended
Love the depth of field!
16:39 "If you're not a member of my patreon, well then you're shit out of luck" nice
the subtitles write "you should have a look"
3:59 Out of curiosity, is there any reason to press Shift+H instead of the slash on the number pad?
Not really. The only difference is pressing / also changes the camera to local perspective. But lots of my viewers use laptops to I try to avoid numpad commands where possible.
@@DECODEDVFX but i have numpad on my laptop (?)
@@hipersonicc9736 Some laptops have them. Some don't.
DECODED some just have TKL keyboards, me included, i just dont like numpad. Thx for video
@@hipersonicc9736 lol I just discovered my laptop has \ on it
never used a blender but super interested to learn I wanted to know what I was going myself into before I did that and this video showed me exactly that!
Great video! Thank you!
Looking at the final result, I thought it would be harder. A sign of a good tutorial!
Although I Have Know Idea How I Got Here, Understand Any Of What You So Eloquently Explained,
Watching You Do That Thing That You Did Was Amazing!
Thank You, I Didn't know How Much I Needed To See This!
This tutorial is GOLD! Thanks man!
Glad you liked it!
I think for making bubbles inside a liquid you just have to make the bubble model have the same index of refraction as the liquid, and invert the normals of the bubble model so it's inside-out (assuming those are bubbles of air, or some other substance of similar enough index of refraction).
Excellent tutorial! Thanks Decoded, can't wait to attempt this one.
Hope you enjoy it!
@@DECODEDVFX Thanks! I've almost completed it, i'm a little lost on the section where the wetness is put onto the table (i'm fairly new to blender)... I can't get the nodes the way you have it on yours. Is there any chance you could put a link that shows your final nodes settings on the table? If you can't, no worries... still enjoying the new techniques I've learned here! Thanks again
Sure. The nodes on the left are the wood textures files. The two nodes at the top left are just color adjustments, you don't need to worry about those. The important nodes for the wetness are the ones in the middle. Two mix nodes (one set to overlay) and an invert node. i.imgur.com/5MXAWob.png
@@DECODEDVFX Brilliant! Thank you -- I was very close (my overlay mix was not connected correctly). Thanks for taking the time to help me out! I appreciate it
@@keithlewis255 No problem!
The wetness trick was very new. Thanks!
That is bloody awesome. Thank you.
You have such wonderful videos, your voice over is perfect with all the shortcuts, thanks for making these!
Modeling the Cup that way seems better than the way i usually do it, by drawing a bezier curve to follow one side and then spin it around the z axis to create a Spin Mesh.
the tutorial shows me something new, thankyou so much!!
It's nice to see a tutorial that cares about scale. I'm always super uneasy when doing tutorials where the final object should be only a few centimeters tall yet is several meters because the person making the tutorial didn't give a crap about scale.
Try CG Boost
Great tutorial, very thorough
Bloody marvellous tutorial. thanks
Someday I will own the cpu needed for this. I will be ready thanks to you.
Thank you for appreciating my time. Speedy and comprehensive. Great work.
Your tutorials were so cool...❤️
Thank you so much 😀
Wow I like it, simple and very realistic!
Bro, i f**ing love this tutorial
can you animate it with bubble bubbling up from the bottom?
Click this link to be magically transported to the first version of this video. ruclips.net/video/awCI9PE-UKw/видео.html
Thanks for this tutorial. Nicely done.
Glad you enjoyed it!
Somehow the final render looks to me like a piece of frozen beer due to the missing thickness of the glass
lol yeah, he said 1-3mm thickness then proceeds to make a paper-thin glass XD
@@WilliumBobCole I used 1.5mm of thickness.
If you look at an actual glass of liquid, you usually can't see any thickness below the liquid line due to refraction. It's a wired optical illusion bit it's something that happens in real life.
@@DECODEDVFX ? but everytime i use a glass i always see it
@Thu Nell Ⓥ you shouldnt drink a Bear, could be dangerous!
Enjoyed your video. You have a really good pacing. Didn't feel like I needed to pause it to understand what was happening or speed it up. You're also clear and can be fucking hilarious ("cold pint of piss" lol). And the end result was photo-realistic. Great stuff.
Thank you!
Amazing work. Tutorial is very clear and concise. Thank you.
Thanks Noah.
If you want quad topology on your top and bottom spherical faces, after insetting a little:
-Make sure you are in edit mode and have the included blender addon "F2" turned on.
- Delete the centremost face
- Press 1 to go to vertex mode (if you aren't already)
-Select two vertex points that are next to each other
-Make sure your mouse is on the side of the selection that you want the faces to be created (they will create towards the mouse cursor direction)
-Press "F" and a new face will automatically fill the next two vertices on the plane,
-Continue pressing "F" until the face is complete, you know have full quad topology.
2019: * Takes pictures in real life *
2020: Takes pictures on a computer
Screenshots?
Got some great tips from this dude. Thanks!
i dont even use blender and i still enjoyed the video! keep it up.
Thanks!
these are insane skills man !
Thanks!
Looks great mate, keep up the top notch work :)
A quick tip about when you shoved the un-used icosphere up out of the camera view. Sometimes this can cause unsightly and unexplained shadows in the final render in some cases, so it can be just as easy to make practice of pushing it down below the camera view, if applicable, to prevent interference in those cases, or even better, render hide in the outliner if possible.
How do you extrude the edge towards the center?
E to extrude, S to scale.
That's a really nice tutorial. I'm really getting into this blender world, it's amazing.
when you have time can you do an idiots guide to starting blender? I want to learn it for when I retire? I just cant seem to understand how parts are joined together to make a full model
I've been thinking about making a beginner series for a while. It's on my to-do list.
BlenderGuru has a very beginner friendly approach. Check his tutorials.
0:47 didn’t expect hitman to make a cameo
Just realized time stamp is also related to it XD
This is not a tutorial, it is an accelerated presentation of what can be done in the blender. But also good!
You should have a million subs already
wow so many tips in this tutorial. Thank you
this was awesome bro keep it up
The perfect tutorial. Cant get better. Cheers
Jeeez that was fast! Great techinque, and great job (obviously)!
So incredibly detailed. Very professional. I already loved the first video and subscribed based on that one, but this is 10 times better
It's funny because you're super professional but then throw in "looks like piss" kinda comments.
Thanks. I don't feel particularly professional.
This is excellent. Thank you so much. I'm going to give it a go.
Very realistic!!! Impressive!
Really good tutorial. Clear and to the point(s).
Question at 4:00 how to extrude the edge loop inwards?
also fantastic alt + E was an eyeopener too :)
thank you
Pressing I is supposed to. I couldn't. But you can press F instead. Worked for me.
sick video thanks dude
How did you pull the vertices of the droplets @ 10:44, I pressed g to grab it but that just moved the entire object instead of pulling the object into a teardrop shape?
You need to turn the effect of the proportional editing down by scrolling the mouse wheel.
Master at work, wow!
When you're moving that bottom face using proportional editing, you can use the mouse wheel to choose the size of the influence.
I just watched a 17 minute video of a dude making a computer generated frosty glass of piss, and i feel okay about this.
Great job. Lots of great info for a moderate user. Thanks.
Well done mate!