Blender 4.3 is Here! Top New Features You Need to Know

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  • Опубликовано: 7 ноя 2024

Комментарии • 129

  • @DECODEDVFX
    @DECODEDVFX  6 дней назад +4

    Flash Sale Ends November 8th!
    Save 20% on my new course using the code LAUNCH, and save 40% on all my other courses with the code FLASH. Links in the description.

    • @eddiexx
      @eddiexx 6 дней назад +1

      im amazed that after all these years, we still cant do basic stuff like setting the radius of a cylinder in edit mode. we cant alter it or show what the radius is, all size related is a nightmare. and the only dismissive answer one gets is "blender is not cad".. cmon its a freaking modeling software...

    • @Arjjacks
      @Arjjacks 5 дней назад

      @@eddiexx Because setting the radius of the whole object is an object level transformation, so you do it in object mode. The radius is half the orthogonal dimensions of its length/height (X and Y by default). If you want to see the radius of the top and/or bottom face/s in edit mode, either make sure the Cap Fill Type is set to Triangle Fan when you first add the cylinder or otherwise "poke" the ngon/s (alt p) and turn on edge length in the overlays.

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад +1

      @@eddiexx you can. Just open the edit panel and change the X and y dimensions.

    • @eddiexx
      @eddiexx 5 дней назад +1

      @@DECODEDVFX hi, why not display it as what it is radius, double click input the size you want, layers "show on screen" etc

    • @eddiexx
      @eddiexx 5 дней назад +1

      @@Arjjacks hi there, thanks for that clarification. your description really makes the case im talking about, how incredible it is that a 3d modeling software cant do that in a intuitive, simple way. because Its not meant to be done. you should be able to simply double click the edge ring of a circle and input the diameter, and also display it if wanted. Is it too much to ask of Blender? Blender is not used for only visual fx, the base is much larger than that

  • @glenn_r_frank_author
    @glenn_r_frank_author 6 дней назад +24

    Love what they did with the window split options! long needed

  • @vbjoker
    @vbjoker 6 дней назад +74

    It feels like the blender team just cranking the versions out like Willy Wonka.

    • @neuvatn
      @neuvatn 6 дней назад +8

      Or just life speeding up

    • @fergadelics
      @fergadelics 6 дней назад +5

      They’ve reduced the schedule down to 3 a year from 4

    • @basspig
      @basspig 6 дней назад +1

      yup, and not fixing any of the issues I've been documenting for years.

    • @fergadelics
      @fergadelics 6 дней назад

      @@basspig im hoping 4.3 has a bunch of maintenance going on. 4 has been a rough ride for me. 3.6 felt like it could take a punch

    • @wolvAUS
      @wolvAUS 6 дней назад +7

      @@basspigthen donate so that they can hire more engineers. It’s not intentional.

  • @bobogus7559
    @bobogus7559 6 дней назад +20

    The Gabor texture is an interesting one. I can already see three really good use cases: procedural sand, fake water caustics, better waves on fake water, and procedural camo patterns.

    • @cowbless
      @cowbless 5 дней назад +5

      as well as fabric, it really has this interweaving pattern over/under that's kinda tricky to do with other texture nodes

    • @vipmet
      @vipmet 5 дней назад +3

      I think if manipulated correctly it can cut a lot of corners with procedural wood materials because it offers a way to do the grain and also the cut wood surfaces at both ends of the grain

  • @OctaveIndustries
    @OctaveIndustries 6 дней назад +67

    ...interesting choice of demo model there.

    • @DECODEDVFX
      @DECODEDVFX  6 дней назад +23

      It's a character I'm working on for an animation project.

    • @JIVETURKEY600
      @JIVETURKEY600 5 дней назад +5

      Most Men would appreciate it. lol

    • @saaddudin7163
      @saaddudin7163 5 дней назад +1

      It's early November.

    • @stuartfury3390
      @stuartfury3390 5 дней назад

      What a useless comment

    • @frizzledphoenix6670
      @frizzledphoenix6670 5 дней назад

      Right?! We all know what animation project he's working on ;). I'll see myself out. But for real love your content! I bought your topology series and it's helped me alot!

  • @Nacreous01
    @Nacreous01 5 дней назад +7

    The Gabor Texture looks interesting for wood and procedural scratches, very interesting

  • @SFE-Viz
    @SFE-Viz 6 дней назад +7

    Out of all the fancy and great new features the ability to throw the outliner out of my direct view onto the second monitor to get a bigger work area is my absolute favourite. That and the diffuse roughness - will make working with dirt and concrete a lot better.

    • @Blentux
      @Blentux 5 дней назад +1

      You could do this before (putting a window on the second monitor), what's new is that you now get this edge displayed while splitting the interface and you can move a specific window around easily now :)

    • @SFE-Viz
      @SFE-Viz 5 дней назад

      Thanks. How did I miss this all this time? lol

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад +1

      Because it was hidden and only accessible via a stupid shortcut. Like many other Blender features.

    • @SFE-Viz
      @SFE-Viz 5 дней назад

      Very true, that’s probably it.

  • @NekoSamaIru
    @NekoSamaIru 6 дней назад +17

    The new window dividing UI and the image preview look like they will actually make my work easier. Dividing Blender windows so far has been known to make adult men cry!
    I really wish blender had a bake (or cache) node for procedural materials to speed things up. And, also a blur node that can use a black and white mask.

    • @samuelrowe7
      @samuelrowe7 6 дней назад +1

      blur node would actually go so crazy

    • @proceduralcoffee
      @proceduralcoffee 5 дней назад

      it's still not up to industry standard with docking and tearing off panels. Blender is still the only 3D app that don't have proper support for that. You still can't customize Blender's UI with buttons for commands, addons and so on. You also can't have floating or docked addons. Blender's nPanel is a dinosaur in the industry.

    • @RomboutVersluijs
      @RomboutVersluijs 5 дней назад

      What you mean blur node can only do color images, that's sound quite weird

    • @RomboutVersluijs
      @RomboutVersluijs 5 дней назад

      ​@@proceduralcoffeeyes you can, how do you think all those addons add there panels. With python you can change everything you want in the UI.
      Ps you can have floating addon. If you make a new window and put the addon there. A new window could already be made before 2.8

    • @RomboutVersluijs
      @RomboutVersluijs 4 дня назад

      ​@@proceduralcoffeeps industry standard, hahaha sorry but undocking has not Todo with industry standard. It actually more annoying than useful. If I see for instance 3ax or Maya, those are constantly grabbing and moving those floating windows be cause they are always some how in the way

  • @agyab3d
    @agyab3d День назад

    that's UI splitting feature is a game changer.. love it soo much

  • @Dantti
    @Dantti 6 дней назад +10

    Grease Pencil finally supports GeoNodes! Let's gooooo

  • @Benn25
    @Benn25 5 дней назад +2

    The IU updates are very welcome!

  • @blenderheadxyz2418
    @blenderheadxyz2418 6 дней назад +4

    The image preview is something i have been dying to get ! Finally you can see

  • @bobogus7559
    @bobogus7559 6 дней назад +2

    I really like that they have so many different algorithm options for the Volume Scatter node now (particularly the ability to separately create Rayleigh and Mie scattering). Lately I've been working on quite a few different planet renders and have had some difficulty recreating certain atmospheres. The default algorithm (which appears to mainly simulate Rayleigh scattering) works great for an Earth-like atmosphere when viewed from a distance, or from the surface at daytime and nighttime, but isn't as great for surface sunsets because it doesn't cause a strong enough color shift. It also isn't quite as great at simulating Martian or Venusian atmospheres, mainly because those atmospheres are dominated more by Mie scattering than Raleigh scattering due to the high amount of dust in those atmospheres. Being able to separately control these different scatter types will likely lead to more realistic procedural atmospheres, as well as allowing direct control over things like the amount of dust in the atmosphere.
    Clouds are also a bit tricky since I couldn't get them to look quite right in all circumstances in Earth-like planet renders, mainly because to get proper shadows and Sun blockage, clouds had to be made too dense and ended up looking really dark when backlit. Effectively simulating them with pure Mie scattering might theoretically yield more physically accurate results. I guess we'll just have to see.
    Also, it appears that these new phase functions are currently only going to be available in Cycles.

  • @cwgochris71
    @cwgochris71 5 дней назад +1

    Creating new windows/viewports was always difficult. Glad to see that I will finally be able to model using two angles because it will be easier to create and delete viewports.
    The re-working of the sculpt interface and Grease Pencil brushes is also very welcome.

  • @markonar140
    @markonar140 5 дней назад +2

    Thanks for this Great Review!!! 👍😎

  • @Songbearer
    @Songbearer 5 дней назад +2

    Worth it just for the easy unwrapping of hands honestly

  • @JIVETURKEY600
    @JIVETURKEY600 5 дней назад +2

    Thanks for this Video.

  • @juancarlosuribe
    @juancarlosuribe 5 дней назад +1

    Rob, I love your videos they are always very informative and useful, thanks for sharing your knowledge!

  • @vargheseantonyv.b.2265
    @vargheseantonyv.b.2265 5 дней назад +1

    new floating window split 😍😍

  • @jimmysgameclips
    @jimmysgameclips 6 дней назад +2

    Superb update. I'm oddly excited about the UV unwrap tidbit lol

  • @Zev_Reef
    @Zev_Reef 5 дней назад +1

    Had no idea about the Minimal Stretch UV Unwrap, fingers were always a problem but glad that's fixed

  • @OmniTAF
    @OmniTAF 2 дня назад

    nice. might have to get into sculpting now

  • @William-nw4sk
    @William-nw4sk 2 дня назад

    Undocking always existed. I'm just glad that it isn't ridiculously hidden.

  •  5 дней назад +1

    Alll features are good !!!

  • @JCGCompositions
    @JCGCompositions 5 дней назад +1

    That new Gabor Texture node makes me think of both water and fabrics.

  • @yokipop9467
    @yokipop9467 5 дней назад +1

    good update

  • @TheMetalFreshTiger
    @TheMetalFreshTiger 6 дней назад +1

    UI changes are always the most important

  • @daniellee6912
    @daniellee6912 4 дня назад

    Great content as always, just wish they would upgrade the glass bsdf node so we don't need to jerry rig our own node setup to make it work in a realistic way

  • @GaryAus
    @GaryAus 5 дней назад

    If you hate scrolling to look for your brush, you might want to try the sculpt bar add-on by Bracer Jack, no icons, no scrolling, just text on a thin floating draggable bar.
    I love the volume scatter options, but I wish they did what you did, saying which is better for which scene like underwater and stuff instead of those cryptic useless names no one cares about.

  • @КонстантинСоколов-я9ц

    My peers be like: "Wow, a new character in brawl stars!"
    Me: "Yeah, baby! We've got new volume scatter and metal BSDF shaders in blender"

  • @KG_BM
    @KG_BM 6 дней назад +1

    Undocking windows is game changing. Actually makes multi display or TV displays waaaaay more functional

    • @Blentux
      @Blentux 5 дней назад +2

      You could undock windows before and put them on another monitor. Reading the comments here, I feel like many didn't know this? What's new is that you can move a window around more easily now and get this edge displayed when splitting the interface :)

    • @AlexisRivera3D
      @AlexisRivera3D 5 дней назад

      You can do this already but manually creating a new window and moving into a second monitor.

  • @RomboutVersluijs
    @RomboutVersluijs 4 дня назад

    Ibactually found the okd oabel more usefull. You could easily extend it by dragging it to right so you would see the brush names. Now you need to wait for the tooltip, if they are actually activated.

  • @FlynTie
    @FlynTie 6 дней назад +1

    Detachable windows?! Is Christmas coming early this year?

  • @Dingle.Donger
    @Dingle.Donger 6 дней назад +3

    Hopefully they fixed the insane lag from 4.2. I had to roll back to 4.1 because 4.2 Blender always froze while navigating. Even on a brand new default cube.
    I also want to point out that we had sculpt tool names for a long time. All you had to do was click and drag the edge of the panel to reveal the names.

    • @DECODEDVFX
      @DECODEDVFX  6 дней назад +1

      I've been using 4.3 beta for a few weeks without noticing any lag.

  • @hadarnesher
    @hadarnesher 6 дней назад +1

    There are some good features added to geo nodes

  • @mipe7755
    @mipe7755 5 дней назад

    Is there a performance difference between these new volume scatter algorithms?

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад

      @@mipe7755 not that I've noticed, but I haven't extensively tested them yet.

  • @wingflanagan
    @wingflanagan 6 дней назад +2

    fantastic! I can’t wait to download the new version. But when are we going to get the Sweet Baby Ray's node...?

  • @RomboutVersluijs
    @RomboutVersluijs 4 дня назад

    There has been an addon called extra image list. Ive used it since 2.77 or 2.78 orso. Uve actually uodates it and also added to shaded node window. It can show inages in list or in thukbnail oreview. Especially when working in the shader node window its auper useful. Together with extra material listm which allows you to select change and oreview naterials while shader editor is open

    • @RomboutVersluijs
      @RomboutVersluijs 4 дня назад

      For those interested, it's free and in my GitHub. Let me know if your interested

  • @AD-Dom
    @AD-Dom 4 дня назад

    Not to be nitpicking.. but you said 3.4 at the end. Backwards in time! 🎉 great rundown.

  • @kyle-carpio
    @kyle-carpio 5 дней назад

    Have they reverted any of the UI feature changes that 4.0 had such as Auto Smooth from Modifiers back to Object Data?

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад +2

      Yes. the terrible auto-crease smoothing thing has been reverted. That happened in 4.2.

  • @2006jakebob
    @2006jakebob 4 дня назад

    Any news as to where we can aquire that model?

    • @DECODEDVFX
      @DECODEDVFX  4 дня назад

      The Twi'lek girl? It isn't finished yet. I doubt it'll ever be put up for sale because it's based on a human asset from the human generator addon.

  • @OmniTAF
    @OmniTAF 2 дня назад

    im definately gonna buy a second monitor

  • @vanushhaa
    @vanushhaa 3 дня назад

    Hello, please tell me, I load the obj file into blender, and it opens like a dot. The object is visible through 3D viewing tools. I need to rewrite the file in .dae format
    Why does the model open as a dot?

  • @BigAl444
    @BigAl444 6 дней назад +1

    Blender 4.3 is here! Well, in a couple of weeks anyway.

    • @DECODEDVFX
      @DECODEDVFX  6 дней назад +1

      @@BigAl444 the release date is the 12th. The beta build that you can download now should be basically identical to the final release.

  • @RomboutVersluijs
    @RomboutVersluijs 4 дня назад

    When you hivered over that metallic color @6:13 innoticed a tooltip with color swarch and values. Never seen that. Is that also new?

    • @DECODEDVFX
      @DECODEDVFX  4 дня назад +1

      @@RomboutVersluijs yes!

    • @RomboutVersluijs
      @RomboutVersluijs 4 дня назад

      @DECODEDVFX ah that's cool! You didn't mention it. You kept the list pretty small, normally they have a huge list. It going so fast I can keep up. Haven't tried 4.2 yet. Kinda hate that extension method and how it's implemented

  • @Vospi
    @Vospi 5 дней назад

    11:25 A feature of 3.4 that you've missed is that it is 4.3. ;)
    Thanks for the video.

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад

      @@Vospi yeah I noticed that after I uploaded the video. 🤷‍♂️

  • @CrispyGFX
    @CrispyGFX 6 дней назад +1

    Having two separate roughness sliders is a bit puzzling. Will need to read into which you would use for certain situations and why.

    • @DECODEDVFX
      @DECODEDVFX  6 дней назад +2

      I might have to make a more in-depth video talking about that.

  • @Gary_Hun
    @Gary_Hun 5 дней назад

    I shouted in the middle of the forest the other day, and i'twas a game changer.

  • @RomboutVersluijs
    @RomboutVersluijs 4 дня назад

    I find having 2 roughness sliders actually counterintuitive. Every ither engine has just a single roughness, its works together with reflextion or soecularity. Thats just hiw ut works. Why make 2 roughness slider. Roughness cant have an effect in something if there is no soecularity.

  • @RBFILMS
    @RBFILMS 2 дня назад

    ahh looks nice.... I just switched to 4.3 :| hate reinstalling stuff.. but these changes look too good not to.

  • @hpr895
    @hpr895 2 дня назад

    1:57 - Women of the Future

  • @1polar_pl
    @1polar_pl 5 дней назад

    Anyone else smiling every time he says Blender 3.4? 🤭

  • @Zev_Reef
    @Zev_Reef 6 дней назад +3

    I wont be using 4.2 or 4.3 probably if Eevee will continue to take 5 min to compile all the shaders in my scenes, sticking to 3.6

    • @muneebkhaki
      @muneebkhaki 6 дней назад

      Go to preferences > System > Memory & Limits > Max Shader Compilation Subprocess > Increase it to max number of threads supported by your CPU
      This may help with the compilation time

    • @Zev_Reef
      @Zev_Reef 6 дней назад +1

      @muneebkhaki its set to 20, still had to wait 5 min to load a scene

    • @sonisudhanshu85
      @sonisudhanshu85 6 дней назад

      He might be using Fastest EEVEE on Planet😂

    • @bolteddisenoindustrial-rg4bi
      @bolteddisenoindustrial-rg4bi 6 дней назад +1

      eevee in 4.0 its fine, but 4.2 i have the same problem, is way way slower

    • @Shooha_Babe
      @Shooha_Babe 6 дней назад +1

      I'm still on 4.0.2, Idk what there smoking other there in Amsterdamn doing dumb UI changes like Normals/Auto smooth.
      As a game artist I see no point in upgrading the versions, only thing which I liked in this video is the scatter volumne for renderings, but I also switched to Unreal for renderings as it's much more powerful imo.
      Also UV unwrapping changes sown here still isn't that great to merit a change, Packmaster and Zen UV paired with manual unwrapping is still the way to go.

  • @AlexandrPhilippov
    @AlexandrPhilippov 5 дней назад

    Клёво!

  • @RoboThePanda
    @RoboThePanda 4 дня назад

    5 seconds into the video and 4.0 WAS A YEAR AGO?

    • @DECODEDVFX
      @DECODEDVFX  3 дня назад

      November 14th 2023. I don't get it either.

  • @psy237
    @psy237 4 дня назад

    So if you say "Blender 4.3 is Here" you actually mean "Blender 4.3 is not yet here"?

    • @DECODEDVFX
      @DECODEDVFX  4 дня назад

      @@psy237 it's now in release candidate mode. The version you can download right now is functionally identical to the final release.

    • @psy237
      @psy237 4 дня назад

      @@DECODEDVFX I'm aware it's in BETA, but your title literally suggests otherwise, so i criticized it.

  • @InTheMindOfficial
    @InTheMindOfficial 6 дней назад

    First :)

  • @mastersullivan
    @mastersullivan 5 дней назад

    I think it’s version after version just too quick. I update to version 4.0 and before I can get used to it there’s version 4.1 then 4.2 now it’s 4.3. For crying out loud….. slow down and let us get used to it first.

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад

      The release rate has halved in the last year. You don't have to download the latest builds, but it's just more to learn once you do finally upgrade.

  • @furkancankaya2233
    @furkancankaya2233 8 часов назад

    if you have money donate something they really need support.. only %0.01 people support them.. imagine what could they do if people support blender more

  • @TheElephantRoom1
    @TheElephantRoom1 6 дней назад +1

    Gee, I hope they completely change everything.....again.

  • @o1ecypher
    @o1ecypher 5 дней назад +1

    soon we will integrate AI into Blender and we can ask blender to create tools and automate many tasks like creating brushes, like a dynamic brush that knows what its touching. do i have ideas lol yes many

  • @SaishiYT
    @SaishiYT 5 дней назад

    Oh that new sculpt brushes layout is gross 😭

    • @kullenberg
      @kullenberg 5 дней назад +1

      Never liked having the brushes on the left as a right handed person. In ZBrush I have my favorite brushes on the bottom as well. Best thing would be a customizable pie menu, but I don't know if that's possible

    • @DECODEDVFX
      @DECODEDVFX  5 дней назад

      I much prefer it.

  • @GinoZump
    @GinoZump 6 дней назад

    No, it's not out yet, it's still in beta. Bye

    • @DECODEDVFX
      @DECODEDVFX  6 дней назад

      @@GinoZump the official release is on the 12th. The release candidate can be downloaded right now.

  • @RoN43wwq
    @RoN43wwq 5 дней назад

    so stupid updates last 2 years. Blender looks like Autodesk team. Great updates have a Cinema 4D.