Blender 4.3 is almost out! Awesome new render features overview.

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  • Опубликовано: 5 ноя 2024

Комментарии • 60

  • @dainjah
    @dainjah 7 часов назад +1

    that metallic node... thank you blender devs :)

  • @NotSoMuchFrankly
    @NotSoMuchFrankly День назад +56

    Your before/after examples show what features do when they are used the way they are _supposed_ to be used. I can't thank you enough for that. I see a lot of otherwise great Blender content providers that can not touch that clarity of illustration.TYSVM!

  • @webinatic216
    @webinatic216 День назад +11

    The clouds comparison was amazing.

  • @GlebAlexandrov
    @GlebAlexandrov День назад +17

    Thanks for this overview, Christopher, everything straight to the point, I loved it.

  • @Thousand00
    @Thousand00 7 часов назад +1

    White Balance is game changer

  • @andreheynes4646
    @andreheynes4646 День назад +3

    Out of all the channels I am subscribed to, I look forward to these videos the most

  • @nikolagojkovic9361
    @nikolagojkovic9361 4 часа назад

    On every "how" or "where" question I get, I forward people to your videos. Also, nice to see sponsor recognition.

  • @Jonah_Anthony
    @Jonah_Anthony 11 часов назад +1

    Happy to see you getting some sponsorship recognition! Rock on dude. Love your videos

  • @AirmanCS
    @AirmanCS 19 часов назад +1

    This is the best blender channel out there no comparison. Your explanation and knowledge of blender is god send. This is stuff I would have to read for an hour or more, compressed in a handy perfect video thanks

  • @gabrielmoro3d
    @gabrielmoro3d День назад +3

    Render times have gone down by half on some projects I'm working on. It's wild how they managed that.

  • @maotao2441
    @maotao2441 День назад +2

    Don't know the reason, I finish watching your video until the end every single time. Your content is pretty much about technical stuff but it's just having some magic to keep people staying and watching.

    • @mytube001
      @mytube001 День назад

      It helps that there is no fluff at the end, unlike content from almost everyone else.

  • @eriklensherr998
    @eriklensherr998 20 часов назад

    Great video. I've been waiting for years to get this kind of updates towards more physicaly base rendering in Cycles.

  • @SilverwingVFX
    @SilverwingVFX День назад +1

    I always love watching your videos. So well done.
    Thank you for putting your time and resources into those 🙏

  • @superkaboose1066
    @superkaboose1066 День назад

    An in depth video on the new volume scatters could be cool, but great examples already!

  • @doomshroom8975
    @doomshroom8975 День назад

    CANT WAIT FOR ALL BLENDER 4.0 TUTORIALS TO BE OUT OF DATE AFTER THIS !

  • @that3dguy119
    @that3dguy119 День назад

    Amazing compilation! An more in depth breakdown for the volume scatter modes like you did for the others would be lovely !

    • @christopher3d475
      @christopher3d475  День назад +1

      I couldn't find any good source files for interstellar dust clouds unfortunately.

  • @minozemstan
    @minozemstan День назад

    Amazing video. Thank you for the summary.

  • @matchdance
    @matchdance День назад

    Great information as always

  • @michaelbuddy
    @michaelbuddy День назад

    great video, no fluff or cringe

  • @FancyFun3433
    @FancyFun3433 День назад

    Love this guy ❤

  • @iceseic
    @iceseic День назад

    We are eating good with this one

  • @Teteerck
    @Teteerck День назад

    nice!!! god i wish just the cycles had a nice displacement like octane T_T

  • @janebalmy
    @janebalmy День назад

    Can you make a video on how to use volume scatter functions? On your examples it looks like magic.

  • @artffan5413
    @artffan5413 8 часов назад

    Any thoughts about path-guiding for GPU?

  • @ak24789
    @ak24789 День назад

    thank you for this

    • @christopher3d475
      @christopher3d475  День назад +1

      It's a slider, so you can use it like any other parameter. Watch my video specifically on it in the 4.3 playlist.

  • @Skovidesign
    @Skovidesign День назад

    With the volume scatter based on this video at least, I don't feel like the new one is better than the old, it just produced a different result?

    • @christopher3d475
      @christopher3d475  День назад

      Like I showed in the examples, it depends on the context.

  • @jmm1233
    @jmm1233 День назад

    omg so cool

  • @wix001HD
    @wix001HD День назад

    Most valuavle content and comparsion! Thank you a lot for these in-depth reviews and tutorials!

  • @bgtubber
    @bgtubber День назад

    Is Blender good for architectural visualization now or is 3ds Max still preffered?

    • @christopher3d475
      @christopher3d475  23 часа назад

      Plenty of people use it for architecture.

    • @bgtubber
      @bgtubber 23 часа назад

      ​@@christopher3d475 Good to hear! I tried it a few years ago and found the snapping feature very lacking back then. Maybe I need to check it out again.

  • @nepo10ball
    @nepo10ball День назад

    What your gpu ?

  • @hasanmotiurrahman8105
    @hasanmotiurrahman8105 День назад

    It still frequently crashes in EEVEE which was introduced with Blender 4.2 update. 😔 😢

    • @keterbinah3091
      @keterbinah3091 День назад

      i feel u , im sticking with 3.6.2 had to ditch 4 series , i do want to use the white balance though

    • @Beryesa.
      @Beryesa. День назад

      Please try to report bugs you catch!

    • @christopher3d475
      @christopher3d475  День назад

      The only way those bug will get fixed is if you report them.

  • @leonidaltman
    @leonidaltman День назад +1

    Being 40, and for personal reasons, I still can't bring myself to enjoy TikTok-type content, which is why I hit the like button here so quickly.

  • @abdelkarimbenaouda4768
    @abdelkarimbenaouda4768 19 часов назад

    bro these names tho ...

  • @thirdofherne9232
    @thirdofherne9232 День назад +5

    Why do they have to name these things with nonsensical, fancy names and not just call them 'Sky', 'water', 'clouds' etc? They seem to be determined to make it as awkward as possible for people to learn!!

    • @leonidaltman
      @leonidaltman День назад +5

      Actually, the names of the algorithms make a lot of sense, as that’s exactly what they are. But you can always hover over anything in Blender to bring up a description explaining what it is and what it’s for.

    • @Rockhopper1
      @Rockhopper1 День назад +4

      because they are named after the physic scientists and are attributed to the white papers they have written, its to differentiate what algorithm is being used, also they are historical reverence to the scientists who developed them, for example Ed Catmull, and suchlike

    • @keterbinah3091
      @keterbinah3091 День назад

      i agree the names should be "Onomatopoeia" (which means words sound like the thing it represents) like poo & piss , or Bang or sniff ( not amazing examples by me ) most writers and authors on this planet will agree with you. ...me 12 yrs using blender its a pet hate youve pointed out , also stop using latin words to impress your Bosses , i see right through your ego actions for convoluted names .... GRRRRRRRRR

    • @Rockhopper1
      @Rockhopper1 День назад

      @@keterbinah3091 just explained that Catmull, Phong, Oren Nayer, and etc are named after the people that developed that algorithm, if you google the names it explains how it works within your render. They are definitely not latin, but I am looking forward to a physics expert called Poo inventing something,

    • @DeGrey
      @DeGrey День назад +5

      It's why I named my kids Child.001 and Child.002 rather than giving them names I have to remember.

  • @binyaminbass
    @binyaminbass День назад

    Why make the new diffuse as a slider instead of a drop down menu?

    • @exmello
      @exmello День назад +1

      So you can create a mask the same way you can with the metallic slider. It really should be labeled better though. I don't see many people understanding what it is for outside viewers of this channel and the developers themselves.

    • @binyaminbass
      @binyaminbass День назад

      @@exmello ah, that makes sense. But how useful is a mask going from the old diffuse to the new?

    • @Arjjacks
      @Arjjacks День назад +1

      @@binyaminbass So you can have control over where you need the extra diffuse roughness. Diffuse roughness simulates microfaceted "pores" and overhang. Basically microscopic "damage", if you like, to a surface, making it extra rough and trapping more light within the miniature crevices. But if you've got a surface that isn't necessarily this rough all over, then you'll want to control that with a mask.

    • @christopher3d475
      @christopher3d475  23 часа назад

      Because you can transition from one algorithm to the other. It's a smart way to implement it.