Truly innovative FPS games

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  • Опубликовано: 24 окт 2024

Комментарии • 692

  • @riloegaming
    @riloegaming  2 дня назад +26

    Play War Thunder for FREE today on PC or Console and get a huge free bonus pack with vehicles, boosters, and more ➡ playwt.link/riloegaming

    • @AnotherOtherMan-alive
      @AnotherOtherMan-alive 2 дня назад

      I think you already covered it: GZW specifically the implementation of terminal ballistics. Flight ballistics is the easiest to implement of the three (launch, flight, terminal). Though the next stage in this would be launch/barrel ballistics. Though I doubt those engines will get published due to ITAR restrictions.

    • @lanmandragoran8337
      @lanmandragoran8337 2 дня назад

      Ender's Game reference. Lets go.
      You know it took almost a decade to find out that Ender's Game was a full series and not just 1 book for me? Have read all of the series several times now =)

    • @Tman2bard
      @Tman2bard 2 дня назад +6

      Nah, don't give this game your time people. Hella long grind with barely any rewards and some of the worst balance in the business. I got 502 hours in it. Don't do what I did

    • @EvanLikesCars312
      @EvanLikesCars312 2 дня назад

      No thanks

    • @Mysteriesman-y3s
      @Mysteriesman-y3s 21 час назад

      Hey theres 1 mobile game that blends slomo and doom what a weird mix but addictive movement though

  • @nick_XIII
    @nick_XIII 2 дня назад +795

    I'm still so disappointed at how Boundary was handled..it's such a solid game run by an incompetent company.

    • @Montauk110
      @Montauk110 2 дня назад +59

      the beta(or alpha? don't remember) was so much fun. Never got concrete figures but they changed the movement and how guns pushed you a lot on release, it took so much out of the game.

    • @nick_XIII
      @nick_XIII 2 дня назад +34

      @@Montauk110 I played a ton in the betas, but as soon as the game launched and it took 10 minutes to find a match, and the match had to be padded with bots cause it will fill, I knew I was a fast sinking ship..

    • @DualWieldedEggrolls
      @DualWieldedEggrolls 2 дня назад +36

      It's a shame too, because I like the art direction of the game too. If you're willing to maintain a suspension of disbelief of how space combat would work, it genuinely felt like the space could be a new front of warfare in the near future or so.

    • @Montauk110
      @Montauk110 2 дня назад +11

      @@DualWieldedEggrolls agreed. The art direction was stunning, to this day I stumble across concept art from it and I'm always astounded by it. As Riloe said, hopefully someone else picks up on it because it's too good to die now.

    • @eli3998
      @eli3998 2 дня назад +6

      Man i was just starting to get hyped about living my enders game fantasy😢

  • @mollamba
    @mollamba 2 дня назад +168

    my professor was telling us how when he was working at a studio and halo released with a 1 button press for grenades, everyone in the industry was dumbfounded

    • @jesusofbullets
      @jesusofbullets День назад +13

      My late uncle was a beta tester for Halo 1. The sniper scope apparently had an extra zoom and the pistol never had one in the build he played.

  • @edelmeister.
    @edelmeister. 2 дня назад +324

    The VR hype train is long gone, but playing HL: Alyx was the sort of child-like wonder experience you talked about, imo. I'm still convinced that one day VR will be the norm, but only when someone figures out how to make using a VR headset as effortless as using a mouse, keyboard and screen.
    Thanks for the great video!

    • @802Garage
      @802Garage 2 дня назад +21

      If the tech can become light weight and performant enough to basically be put on like a pair of glasses or swimming goggles, suddenly it will feel much less cumbersome.

    • @floydhopkins7901
      @floydhopkins7901 2 дня назад +22

      ​@@802Garageit's not just that, it's the price point and quality of the content. There's only a few vr games that really feel like they're worth playing.

    • @802Garage
      @802Garage 2 дня назад +12

      @@floydhopkins7901 Oh fair enough for sure. That's because a studio or publisher has to deem it worthy of sinking a AAA budget into a game with such a limited audience. Such a game would attract more buyers. Catch 22 type deal.

    • @Axunen
      @Axunen День назад

      @@floydhopkins7901 It's a snake eating its own tail. Cant have good games if there aren't people to buy them. There are no people to buy them because there are no good games. Yes, there are A LOT of good games, the audience just cant see how EARLY stages vr actually is and demand higher quality than is feasible for the market share of the platform. The platform being a SUPER NICHE and novel does not help it either. PC gaming became a thing because people used PCs already. Console gaming became a thing because it was plug and play.

    • @Greasy322
      @Greasy322 День назад +2

      give it 10 years trust

  • @PretendCoding
    @PretendCoding 2 дня назад +429

    SUPERHOT is the most innovative shooter I've played in years!

    • @riloegaming
      @riloegaming  2 дня назад +139

      Superhot is amazing! It’s mechanics are almost SO unique that I they become their own category of game itself- same reason I didn’t cover my favorite game of all time, Portal

    • @minepro2929
      @minepro2929 2 дня назад +21

      @@riloegaming I love portal. I just can't descript how much I love portal with the 2k character limit on youtube lol.

    • @thicc_vic
      @thicc_vic 2 дня назад

      Superhot is an absolut banger but im still dissapointed at how short it was, with those mechanics and all the different ideas they threw in the mix (+ some new ones) they could have easily made the game 3-4x its lenght
      the game just left me hungry for WAY more

    • @harry_kaiser
      @harry_kaiser 2 дня назад +4

      it amazes me that next to no other game (except maybe clustertruck) ripped that game off

    • @SandreXen
      @SandreXen 2 дня назад +3

      @@harry_kaiser i suppose it's so specific that it's hard to take the idea from it and not do something so similar that you would be seen as a rip off.

  • @jansvoboda4293
    @jansvoboda4293 2 дня назад +127

    7:22 Yeah Ender's game came to mind just before you said it. "Enemy gate is down."

    • @Aodhan45
      @Aodhan45 2 дня назад +4

      I kind of wish he brought up Echo Arena on Oculus because the battle mode was pretty much exactly the Ender's game one.

    • @PacdemonStudios1
      @PacdemonStudios1 11 часов назад +1

      Bean was a real one for that

  • @mcgusto5123
    @mcgusto5123 2 дня назад +91

    Damn all that heartbreaking early Boundary footage. Somewhere on another timeline, It's the biggest fps to launch in the last 5 years and is PACKED with players.

    • @Dia.dromes
      @Dia.dromes 2 дня назад +8

      don't give me a time machine or I'll waste it on fixing that game

    • @scottwatrous
      @scottwatrous 2 дня назад +5

      It was fun when I played the demo, I thought it was still being worked on, damn.

    • @gun_gaming1666
      @gun_gaming1666 День назад +3

      Yeah the demo was crazy! I remember showing my friends the game but they didn't play it sadly

    • @Scroolewse
      @Scroolewse День назад +2

      That's how I feel about Lawbreakers tbh. It wasn't particularly innovative, it just perfected basically everything that makes a hero shooter fun. Particularly maps, movement and game modes.

  • @Pilps
    @Pilps 2 дня назад +392

    Subway order just arrived, perfect timing

    • @Thlormby
      @Thlormby 2 дня назад +10

      The meal is ready

    • @troppix14
      @troppix14 2 дня назад +11

      @@Thlormby da bluetoof device is ready to connect

    • @garl2000
      @garl2000 2 дня назад +11

      hope the order was good dude :p

    • @meeplymoon8391
      @meeplymoon8391 2 дня назад +3

      can i have some

    • @pyeitme508
      @pyeitme508 2 дня назад +2

      Wow

  • @minimanbeast1014
    @minimanbeast1014 2 дня назад +58

    Hyper demon makes me want to vomit every time i play it, i love it

  • @JBHurtmann
    @JBHurtmann 2 дня назад +147

    3:58 Mirror's Edge used Unreal 3, if any game were to be called Frostbite's benchmark, it would probably be the first Bad Company.

    • @ChaoticKatana
      @ChaoticKatana День назад +2

      There is also a certain BGM to use for that part, and it wasn't the Halo Covenant Dance.

    • @BackwardsPancake
      @BackwardsPancake 18 часов назад

      This.
      If memory serves, they only transitioned to using Frostbite for the sequel/soft reboot, Catalyst - And this change was partially blamed for why that game was kind of disjointed and not as good.

  • @chlochlo_the_T_BAG
    @chlochlo_the_T_BAG 2 дня назад +74

    just stayed up all night working on my 3d modeling skills thank you this is perfect for the background

    • @FroggWizzard
      @FroggWizzard 2 дня назад +2

      thats so real. booting up rn after reading this

    • @Vedgy
      @Vedgy День назад +3

      Stayed up all night to work on 3d modelling, watches video saying the future is not having 3d models

  • @MFKitten
    @MFKitten 2 дня назад +42

    Voxels are used right now in AAA games, just not for the actual rendered models. Voxels are used for volumetric lighting/fog a bunch. The smoke grenades in Counter-Strike 2 are voxels behind the scene, with the more complex rendered smoke effect rendered in it's place. The voxels tells the smoke where to go.
    UE5 uses voxel based volumetric fog that isn't just a constant around you, but that can be thicker and thinner, can have clearings, etc
    Teardown is a great example of how voxels can be used behind the scenes in future games, especially with the the pre-release physics that were scaled back before it came out. Games have been using intelligent destruction physics to organically and procedurally cut models up into individual pieces before. With voxels "informing" that process, you could have more "affordable" destruction physics in games on a huge scale. Hell, we have seen this in some way in games already!
    Personslly I miss Rainbow Six Siege from when that game was at its peak. GOD the destruction physics as an integral part of the gameplay is SO good. The game diverged in the opposite direction from where I wanted it to, and felt wrong to me eventually, but man. The physics in that game changes how you think, and I have yet to see anything replicate that.

    • @riloegaming
      @riloegaming  2 дня назад +10

      @@MFKitten Rainbow Six is a good example of where things could go as far as destruction actually having a purpose in gameplay!
      And yes CS2’s smoke is a good example of volumetric voxel tech being used in a mainstream game currently

    • @h2o848
      @h2o848 2 дня назад

      whoa i never considered how destructible environments worked this is amazing

    • @Go_Coup
      @Go_Coup 2 дня назад

      Is Bluedrake or someone making a voxel-based shooter with a lot of destruction?

    • @scottwatrous
      @scottwatrous 2 дня назад +1

      Yeah an engine that can use voxels and some kind of light/path/photon tracing, and then process it with a fuckload of generative graphics over top to blend it into something natural that is consistent and fast: that's probably going to be how things evolve.

    • @Scroolewse
      @Scroolewse День назад

      Teardown level destruction with proper physics sounds cool but I'm just not so sure it would actually be fun tbh. Bad Company 2 and certain Battlefield 3/4 maps showed me that destruction is sometimes plain annoying (I still love these three games, don't get me wrong).

  • @almacsutka09
    @almacsutka09 2 дня назад +35

    It might not be that ground breaking but to me The Finals still felt/feels like a breath of fresh air in the fps genre. It didn't invent anything new, just put a bunch of cool stuff together and it works so perfectly! You have the basic fps guns and weapons but you also have a bunch of different gadgets, props around the map, destructible environment and a heavy focus on movement and of course, team work and all these things add up to a pretty unique blend that i just absolutely love!

    • @NPNGPhotography
      @NPNGPhotography День назад +5

      Agreed! It really just allows you to get creative. I’ve been hooked to the Finals lately

    • @honoredgolem219
      @honoredgolem219 День назад +4

      I would describe the finals as the ultimate fps right now. Its built upon all previous fps evolution, and then expands on each in its own right

    • @Stonecargo21
      @Stonecargo21 День назад +1

      man the shmoovment gets so fast once you tack on a million little tricks to up your speed. Light dashing into a jump pad, jumping off of ziplines before the end, sliding after a vault, jumping through windows building to building, its so good

    • @Gravitycrazy
      @Gravitycrazy День назад +1

      It's probably one on the best f2p games out there at the moment

  • @Lynxi_
    @Lynxi_ 2 дня назад +13

    Im really surprised that THE FINALS by Embark Studios wasnt covered in this, the completely destructible maps and environment is the core of the game and really adds a layer of depth and skill expression that really cant be compared to other first person shooters

    • @Clatgineer
      @Clatgineer День назад +1

      It was shown but not discussed, which is unfortunate

    • @Sp4rkofD4rk
      @Sp4rkofD4rk День назад

      I think this is because they didn't invent any of those things but just implement them. (Very well executed of course)

    • @Lynxi_
      @Lynxi_ День назад

      @@Sp4rkofD4rk I believe they created new systems over the course of 3 years to get the full-level destruction functioning properly and with the level of optimization that it has

  • @ZeGermanFox
    @ZeGermanFox 2 дня назад +48

    I’ve been thinking this same thing for a while now. A lot of games lately seem to focus on just having really good graphics with ray tracing, shadows, etc. but the gameplay still feels like something that came out in 2010. Battlefield 2042 for example tried to push these weather effects and everything meanwhile Bad Company 2 still looks and feels better to play.
    The next step for games in my opinion is to make the games more interactive and reactive to players‘ actions. Think Bad Company 2 but with voxel tech on basically everything so no building is destroyed the exact same way and the ruins of the building remain on the map for the rest of the match, potentially blocking off routes and denying roof camping spots in a way that never feels scripted or repetitive

    • @de-ment
      @de-ment 2 дня назад +5

      Games like The Finals already tackles this really well (whaddaya know, they're ex bad company/mirrors edge devs) without voxel tech.
      Perhaps the only game right now that tackles voxel based destruction in a grounded theme is Teardown but that on its own has proven many shortcomings in detailed simulation and contexts linked to building materials beyond just "flammable or not" or "fragile or not"; things get real finnicky when you have to work with smaller and smaller sections with less and less voxel counts; similar to how you need a minimum resolution to be able to convey something in pixel art; Or with larger and larger parts as the game simply isn't made that way.
      Voxels are also already not easy to render in comparison to polygons n such, best examples being performance drops introduced with CS2's voxel smokes, or how volumetric (hidden voxel) fog in MANY games just eats up your frames without really adding much of a difference.
      Although it's a massive feat to have voxels look as good as a modern AAA, it's not a solution by any means, maybe at most a standard for the far future but absolutely not now nor the next decade.

    • @bootchoo96
      @bootchoo96 2 дня назад

      BC2 does not feel better for movement... You can't even sprint in diagonal or vault

  • @rickwatts7998
    @rickwatts7998 2 дня назад +6

    Mirrors Edge was not frostbite
    Shoulda mentioned Alien Resurrection (PS1) for being the first game to ship with the modern dual analog aiming setup as it's default control mode. Was knocked back at the time and considered weird!

  • @colbyboucher6391
    @colbyboucher6391 2 дня назад +2

    FYI Marathon was only the first to do "mouselook" in the sensr of aiming up and down. Doom had a control scheme for aiming with the mouse and encouraged people to try it right in it's manual.

  • @TofuRabbit
    @TofuRabbit 2 дня назад +27

    From the start i knew you were gonna mention Hyper Demon, i love that game so much. It's SO sick, but my brain gets messed up by it lol, constant full FOV combined with its psychedelic visuals is a complete sensory overload for me, i am completely garbage at it. Hands down one of the coolest and most unique experiences in FPS as a whole.

  • @jaggoff6949
    @jaggoff6949 2 дня назад +39

    3:37 smooth af transition

  • @hammer8771
    @hammer8771 2 дня назад +9

    7:25 i IMMEDIATELY said "its enders game!" when u first started talking abt zero g combat and im glad u actually brought the book up because that book always struck me as a great video game idea

  • @bonechovah
    @bonechovah 2 дня назад +28

    loved this video, not a second of it wasted during it's runtime. you're becoming one of my favorite creators every new upload.

  • @IWearShoes31
    @IWearShoes31 2 дня назад +16

    I actually had a blast playing brink when it came out lived the parkour combat.
    Cheers!

    • @riloegaming
      @riloegaming  2 дня назад +7

      Haha Brink was one of my first games on 360! Still have the hardcopy 😄

    • @joshuaandrewson3091
      @joshuaandrewson3091 2 дня назад +2

      I still wish the Game actually had a genuine and proper Campaign mode instead of a bunch of missions with AI battle on it. It definitely has some potential.

    • @IWearShoes31
      @IWearShoes31 2 дня назад +1

      @@riloegaming Same, not my first 360 game but I still have my copy

  • @the_ginjaninja2377
    @the_ginjaninja2377 2 дня назад +5

    I feel like the most innovative game on the market right now would be the finals with its insane destruction and graphics fidelity. It takes tear down’s destruction and puts it into an arena fps that is just so much fun to play because the destruction is insane and the movement and gameplay feel fantastic too

    • @UK_IN_US
      @UK_IN_US 17 часов назад

      The Finals isn’t innovative, it’s derivative, and you just made the case yourself. Yes, it’s very polished, yes, it’s got fabulous graphical fidelity, but none of it is *new*. It puts a bunch of elements together in a way that works really well. But none of those elements are unique, new, or different.

  • @spinnenente
    @spinnenente День назад +2

    the finals has been the most refreshing pvp shooter i've played in many years. Bad company 2 might have invented full scale destruction but the finals uses it as a core game element like no other game before.

    • @9999crazymonkey
      @9999crazymonkey День назад +1

      The ability to move the objective with destruction is really what makes the Finals great.

  • @MrOwl1591
    @MrOwl1591 2 дня назад +23

    Could I suggest music for your next topic? Games such as Payday 2, ULTRAKILL or Warframe stand out in such department. Payday 2, for example, uses music not just to enhance the experience but also functions as a mechanic with its dynamic music system to help the player know in which phase the assault is from stealth, control, anticipation to assault, whereas ULTRAKILL enables you to feel and hear the power that V1 carries with them and finally in Warframe the rare times you hear the music you feel as if you're a part of the world that you're playing in that its not just pixels on the screen but lives and planets are at risk or have been destroyed. Other than that, thank you for making these types of videos that have so much passion behind them in this sometimes fake world. Keep up the good work.

  • @kcompanyiteration1
    @kcompanyiteration1 2 дня назад +5

    Just want say thank you for making videos like these, you inspired me to start my own channel to talk about things I find interesting and cool. Please keep up the videos much love!

  • @Civilized.Spartan
    @Civilized.Spartan 2 дня назад +56

    Sadly the world is too dumb to appreciate the shear brilliance of Riloe's in depth/educational video style. Truly the David Attenborough of gaming RUclips video Creators. You'll be entertained while being educated and won't even realize it. - Bravo good sir, bravo. 👏👏

    • @fanofgaming8403
      @fanofgaming8403 2 дня назад +10

      I see him on par with other gaming essayists like Jacob Geller or Razbuten. They never talk about recent controversy or board the "woke is bad" train. These videos leave you with something more to think about in your spare time. And videos like this are the reason why I subscribed to him.

    • @Civilized.Spartan
      @Civilized.Spartan 2 дня назад +5

      Cheers

    • @3123對
      @3123對 2 дня назад +1

      @@fanofgaming8403 It`s just difference of making a video out of love, or for views. Ppl like syntheticman makes their video controversial just to stay relevant.

    • @dezalt
      @dezalt 2 дня назад

      Wome IS bad, but agree with rest of the statement.​@@fanofgaming8403

  • @WaywardNomad-c3p
    @WaywardNomad-c3p 2 дня назад +2

    In terms of voxel-based fps games, there have been two in the past (both dead sadly), called Ace of Spades and Sectors Edge. Both games had fully destructible maps, plenty of game modes, and building mechanics (with sectors edge even allowing you to make presets). People would tunnel through the map to get to objectives or carve out huge chunks to rearrange everything. Hopefully, in the future, someone will take up the task of making a truly groundbreaking voxel fps.

  • @joedear2359
    @joedear2359 2 дня назад +1

    Tribes ascend still one of the goat games imo, very original mechanics and playstyle. It also had vehicles and gadgets and different utilities.

  • @ClearSkiesGM
    @ClearSkiesGM 2 дня назад +8

    I would say Rise of the Triad had a look ability and then there is also Decent series that gave us the idea of a 0-G world.

    • @ShoulinCSS
      @ShoulinCSS 2 дня назад +2

      I was going to bring up Descent and it's ground breaking 6 degree of movement at the time. Just not sure you would consider it an "FPS" 🤔

    • @ClearSkiesGM
      @ClearSkiesGM 2 дня назад

      @@ShoulinCSS I fill it fits, because it isn't a flight sim perse. It has us moving through corridors, and you moved like a character, not so much a ship such as the classic Wing Commander! Plus I fondly enjoyed that game for not somehow messing with my vision!

  • @hardtailgang
    @hardtailgang 2 дня назад +2

    Great roundup! I know Tribes got a brief mention as a predecessor to the modern movement shooter, but I think it deserves a deeper dive.
    - Came out in 1998, same year as Delta Force, with huge sprawling outdoor maps just like Delta Force.
    - Multiplayer matches with up to 128 players, including single and multi-person vehicles. Tribes 2 (2001) iterates on vehicles making a full scale combined arms game with tanks, bombers, and mobile point bases.
    - Destructible base infrastructure to disrupt enemy defenses AND player-deployable base assets like forcefields, turrets, and resupply stations.
    - The first multiplayer FPS to truly and effectively utilize the z-axis as a viable space to play in, with projectilie-based (vs hitscan) weapons that required leading your target flying through a 3d space.
    - HUGE modding communities spitting out a ton of creative ideas. This wasn't unique for the time, but just also worth mentioning.
    There's a lot to love about the original two Tribes games. Modern attempts at reboots have all been small scale "arena shooter with jetpack" and if that's all you've played, it completely misses the mark on what made the original series great.

  • @danielquintonvo
    @danielquintonvo 2 дня назад +4

    I will always be ecstatic about any mention of Hyper Demon!
    Truly an absolute master class in game design. I legitimately think any person who wants to understand game design *has* to play it.

  • @ElDaumo
    @ElDaumo 2 дня назад +3

    Descent and Forsaken did the whole omnidirectional shooter thing decades ago and were Mainstream hits at the time

    • @NULL_SIGNAL
      @NULL_SIGNAL День назад

      Came here to say this. Descent did it in 1995. There aren't a ton of 6DOF games over the years but they exist.

  • @Narc0YT
    @Narc0YT 2 дня назад +8

    A nice innovation would be SCALE - some games tried to do this with BF doing large player servers but it's still not there or smooth enough yet

    • @635574
      @635574 2 дня назад

      Maybe star citizen can truly handle the scale thing

    • @Narc0YT
      @Narc0YT 2 дня назад

      @@635574 agree for what star citizen is, but it's not really an fps

    • @dezalt
      @dezalt 2 дня назад

      Smoothness is one thing, Dice's problem by making the larger maps almost empty for the most part which makes it super boring and a total chore to travel across one objective to another.

    • @scottwatrous
      @scottwatrous 2 дня назад

      Scale by and large depends on context, and also is mostly a backend technology thing. I think the aspect of scale that is interesting in this video's context would be mechanics that work with and package a large increase in scale to make a whole new sort of game or paradigm of interaction. In the same way Halo adding a recharging shield or a grenade button streamlined combat, or how Half Life 2 added a gravity gun, what sort of mechanics will work with that scale to change how we think of a large scale game?
      Star Citizen with its sort of seamless blending of servers and worlds and everything is a cool technology and might be a case of 'no mechanic is the mechanic' as there certainly is an argument that developing tech to the point that previous game mechanics are simply obsolete is its own sort of game changer. But beyond that it's how the game is designed to work with that technology that will be interesting to explore. Because if you go too big with the scope of a mechanic it just becomes a game idea.

    • @Narc0YT
      @Narc0YT День назад

      @@scottwatrous I think it's both adding the backend tech to support insane scale and then using it creatively. While not a great example think of just an absolutely massive sword game where you can recreate things like huge armies fighting eachother with both armies being players. It could just be a single server on the game that people join and fight in. That's quite a boring example and I agree thinking of mechanics that might be suitable for scale is a tough question but I trust in some indie company finding a way to be creative.

  • @visual_chris
    @visual_chris День назад +1

    boumdary was so sad to watch, hope the finals stay longer

  • @ogPunkcln
    @ogPunkcln 2 дня назад +2

    What I find fascinating is the idea of pushing the concepts of 3D, 4D, augmented reality and virtual reality. VR has been around for quite a while now, but it is still not mainstream. I can imagine one day every house will own VR headsets like they're game consoles, and then every game takes place in a virtual 3D environment where you can walk around with your actual feet and grab stuffs with your actual hands. It's not the graphics or the twists in game mechanics, it's about the technology and the way we interface with the games themselves that will introduce significant change, or at least that what I think will happen.

  • @ConceptualMythos
    @ConceptualMythos 2 дня назад +7

    Yeah I really wish specter divide did better it goes to show people don’t want a new thing just a reskin of what they are used to

    • @s1mp_licity38
      @s1mp_licity38 2 дня назад

      Idk if that's necessarily the case. There are a lot of factors. Marketing for it has been near non-existent. I know about it because I played the early access playtests before it even had a name, which is also where I found, it just doesn't click with me well. It's hard to really say exactly what it is, but something about the maps, the guns, the economy systems, just doesn't click that well for me personally, and from what I hear, many others as well. I like Valorant and CS, and play other more tactical shooters like r6 and even Tarkov and such, so it definitely isn't a genre thing, it's a game specific thing. Meanwhile, Fragpunk looks absolutely amazing and exciting and interesting, while being in the same genre and doing many things differently than it's contemporaries. There are a lot of reasons Spectre Divide hasn't found success, and it definitely is not because people don't want a new thing

    • @haiperbus
      @haiperbus День назад

      @@s1mp_licity38 the maps are a big factor, they are all very samey. A large part of CS map design is that every area is unique in it's look. Spectre clutters the map with boxes that are similar sizes and colors.

    • @s1mp_licity38
      @s1mp_licity38 День назад

      @haiperbus That probably definitely plays a part. The whole look of the game is also weirdly generic, while being unique. It's unique because its a ton of generic looking visuals smashed together so it feels familiar, but also not. Same with the gunplay and movement. It feels like cs to move around, but somehow slower still, and then the gunplay looks closer to something like siege, but then feels more similar to value not in a good way either because it feels like a combination of the two with the ads. The guns themselves feel weird and the pairings pretty much always force you into using a gun you don't like very much, or are just kind of strange. And ik you can go through a list to get the pairing you want basically, but it makes the buy menu so much more cluttered and hard to work through while also needing to get you and your spectre placed before the round starts while you have the click teleports. Pre-round feels WAY too busy, and then mid-round is confusing and plays weird, gunfights feel off. It's like it can't decide between being a smooth play experience more similar to siege with smoother movement and mobile shooting, or more tactical like cs with immobile shooting and slower player speeds

  • @1chopsticks
    @1chopsticks 2 дня назад +2

    the second i saw Delta Force, i knew i was in for a treat. used to play DF2 so much with my dad growing up.

  • @Sicari42
    @Sicari42 2 дня назад +3

    Shattered Horizon is GOAT. It's a big reason I got into the video game industry and I've championed it's merits for well over a decade now. So glad to see others talking about it in the wild.

    • @rinzevant6120
      @rinzevant6120 2 дня назад

      It’s so rare to see it mentioned

  • @9999crazymonkey
    @9999crazymonkey День назад +1

    I'd love videos on the origins of genres of games. Like how Battle royals started as Minecraft and Arma mods.
    Or extraction shooters with Division 1 Darkzone.

  • @Alpha.Phenix
    @Alpha.Phenix 2 дня назад +4

    I wouldn't say I am into ''NASApunk'' and tend to jump between neutral, and dislike for sci-fi. Watching this though I feel like I missed out not having played Boundary.
    Warframe has these things called archwings, strap some on your lower back to become a jet plane, in space. The controls used to include rotating yourself any way you want...used to.
    Missions where you fly with them aren't very popular, or common; somewhat recently I thought I would play one, remind myself what they felt like...off, felt very off, flying in zero gravity without the ability to spiiiiiiiiiiiiiiiiiin in every direction. I miss it.

  • @abookishdragon4691
    @abookishdragon4691 2 дня назад +6

    Riloe in the middle of breakfast again! Truly, the best time for uploads. Thanks again man!

  • @AbyssalGaze5
    @AbyssalGaze5 2 дня назад +3

    SUPERHOT is the most innovative shooter I've played in years! No plot, no anything. Just killing red guys!

    • @brentogara
      @brentogara 2 дня назад +1

      ... *SUPERHOT* has no plot? I wonder if we were playing the same game... _my_ experience of *SUPERHOT* was a dystopian hellscape where gamers/hackers were tricked, and then coerced into acting as killers-for-hire by shadowy government/corporate forces on pain of death. But maybe _your_ *SUPERHOT* was different?

  • @paperbag4213
    @paperbag4213 2 дня назад +6

    Marathon is actually supposed to be coming back soon and I’m so excited

    • @SirPwnington
      @SirPwnington 2 дня назад +3

      As an extraction shooter

    • @borb5353
      @borb5353 2 дня назад

      i love extraction shooters, just not when they are online multiplayer

    • @killingmoon6974
      @killingmoon6974 2 дня назад

      ​​@@SirPwnington Hunt:Showdown is an extraction shooter and it's fucking amazing. The best game I've ever played

    • @EnforcerKid
      @EnforcerKid 2 дня назад

      love that game but i am a lit wored about how thay will handel it

  • @tristanfarmer9031
    @tristanfarmer9031 2 дня назад +1

    I am a VR enthusiast and will continue to have hope. It will go mainstream the same way PCs did one day!

  • @aunderiskerensky2304
    @aunderiskerensky2304 2 дня назад

    Spectre Divide playtest was actually hella fun. Gunplay felt crispy, weapons are easy to understand and do what you think they should, and the skill ceiling is pretty high. Everything i hoped Valorant would be as far as gunplay. Well done Shroud and team!

  • @CRDubU
    @CRDubU 2 дня назад +1

    Honestly, I think you're right on the dot of voxels being the future. Yeah, it's just blocky aesthetics right now, but given what the games I grew up with became as time went on, I really do see voxels as the future. Not even just for gaming, but for any display technology in general. Virtual reality, ARG googles, scientific simulations, any visual media will be dramatically effected once they become high enough resolution to be functioning similar to actual physics as opposed to 3D art.

  • @mikecapson1845
    @mikecapson1845 2 дня назад +1

    "Son, what u wanna for Christmas?"
    "Neuralink, so I can play videogames with my chipped friends, please."

  • @doggieboo
    @doggieboo 2 дня назад +2

    Amazing video, i didn't realise how many games there are out there that have such interesting mechanics. I was really hoping you would have mentioned at some point the finals as having a fully destructible world really add a whole new level of strategy.
    Outside of that, I really feel like VR must also have plenty of ways of playing that haven't been imagined yet. Playing half life alyx for example made me realise that the mundane aspects of rummaging through drawers or moving around boxes to find things feels so good. I can't wait for those mechanics to get developed and maybe find their way in pvp games too.

  • @mitwhitgaming7722
    @mitwhitgaming7722 2 дня назад +14

    Now I want a null g shooter where your weapon recoil is actually taken into account.
    Fire a shotgun, and you are just sent spinning. 😂

    • @635574
      @635574 2 дня назад +1

      Realism stops at the point it breaks fun. Imagine why hardcore sims where each body part takes damage or gets disabled arent popular. But if yhe recpil just pushed you back that could still work ok, the problem here is its too much learning for casual aufience thetefore any 3d shooter thats not a spafeshipgamr will be too much for most. I remember the zero G ship section grom crysis 1 because it wad frustrating until you learn to let it center to the default orientation.

    • @mitwhitgaming7722
      @mitwhitgaming7722 2 дня назад +5

      @635574 on no, in first person, it would be horrible. But imagine a more comedic third-person space shooter in a similar vein to Screen Cheat.

    • @jad05
      @jad05 2 дня назад +2

      I could see that working decently well as a VR type game, as you could position your shots in a way to propel yourself across the map, acting as both a movement mechanic AND a puzzling negative feedback. It would certainly require its own shooting style to account for Center of Gravity

    • @riloegaming
      @riloegaming  2 дня назад +5

      When you fired in boundary you actually did start floating backwards, it was pretty severe with the high powered rifles

    • @Flesh_Wizard
      @Flesh_Wizard День назад

      >acquires minigun
      >new propulsion method discovered

  • @SPECREY
    @SPECREY 2 дня назад

    Swear to God, I allways hated subcribing too many channels at youtube and expecting something unique but also dealing with same copy paste content that made me hate watching video essays, you are deffinitly not one of them, loved your video, great job

  • @Atropos148
    @Atropos148 День назад

    3:38 that scope change was so smooth i had to watch it twice to realize when the game changes
    I would love to see a combination of Teardown and Prey 2017. A whole space station with simulated water pipes, gas pipes and power cables in the walls where you choose which hallways will be flooded. Maybe you can even completely detach a part of the station and that affects the ending? It would have to have very loose story to make that work tho.
    In general, i hope voxels are the future, and raytracing can easily be a part of that. Almost any game can be better or at least more interactive by having a voxel world.

  • @awsomebot1
    @awsomebot1 2 дня назад +2

    In chapter 1 you avoided saying "X was first to do Y", but nonetheless I think it's important to note that indeed most of the time those games weren't the "first".
    -Halo wasn't the first game with it's control scheme (I assume you mean dual joystick for aim+movement). Golden Eye technically supported it with 2 gamepads, however most people seem to think the first proper twin stick game was Alien Resurrection. IIRC reviewers really didn't like the twin stick controls at the time.
    -Doom supported mouselook before Marathon. While it didn't allow up-down aiming, it certainly was the precursor to the keyboard+mouse scheme we're used to now which seems to be what you emphasise. With up-down aiming in mind, the first first-person game with freelook would likely be Magic Carpet.
    -Medal of Honor wasn't an innovator in regards to aiming down sights. There had been several games between the Allied Assault (first MoH game with ADS) and Golden Eye. Operation Flashpoint, Delta Force, Hidden & Dangerous, etc. Technically Golden Eye isn't the first game with ADS either with Virtua Cop games predating it; however those are light-gun shooters so maybe they shouldn't count.
    -This has been pointed out before but Mirror's Edge is on Unreal, with the first Frostbite game being Bad Company

    • @scottwatrous
      @scottwatrous 2 дня назад

      I don't even consider Goldeneye to be ADS. It and Perfect Dark has a detail aim mode that is basically just extra zoom and nuanced aim reticle, but it doesn't try to imply sights at all, the gun is still just held at the hip. It's not really any different than what Half Life and other games had already accomplished (the crossbow and so-on) but in a way that works specifically with the janky N64 controller. It was games like Call of Duty where you actually have animations where the weapon is 'shouldered' to use the actual iron sight model that we get true ADS in any sort of mainstream sense.

  • @seeranos
    @seeranos 2 дня назад

    One of the main things that has defined modern games as a whole has been realism, and that had both gameplay and graphical ramifications, and it originated from technological advancements and restrictions. Slow methodical gameplay is particularly necessary in games where the load speed off a disk is the main restriction. Current gen consoles attempted to supersede this restriction with ssds, but didn’t fully kill the disk or fully transition to installation disks over disk streaming. Once that shift happens, I believe we will see games get faster and have more experiences that span broad distances. Apex Legends is already doing this and that’s because it doesn’t get sold on a disk.

  • @ryanduffy5549
    @ryanduffy5549 День назад

    I love the use of one of the iconic battlefield bad company 2 OST for background music. Good memories

  • @ktkace
    @ktkace 2 дня назад +1

    cheers!
    there was this backlight game that was on pc where u get xray vision so no one can camp... that was innovative af too imho

    • @riloegaming
      @riloegaming  2 дня назад +1

      Blacklight! They were also one of the earliest games with DEEP weapon customization, and invented the idea of weapon charms 😄

    • @ktkace
      @ktkace 2 дня назад

      @@riloegaming pity you can only play on the playstation platform atm... damn i missed the days i can play blacklight on pc!

  • @rifleman22
    @rifleman22 День назад +1

    dude how am i just finding this guy??? hes like history channel for video games!

  • @Montykrajta
    @Montykrajta 2 дня назад +2

    Cheers! Love this channel so much

  • @setrouf
    @setrouf 2 дня назад +3

    HYPER DEMON MENTIONED RAAAAAAH

  • @EspyMelly
    @EspyMelly 14 часов назад +1

    Innovative ideas that actually stick around are usually those that are either highly accessible or make something else more accessible, without exactly dumbing it down. The reason omnidirectional FPS's struggle is because they're really hard for the casual audience to get into. Similar to current VR games, there's issues with disorientation and nausea, on top of how hard it is to let go of your built-in biological biases about what is up or down. It would take some very ingenious design to make something like that mainstream.

  • @diegoperafan2768
    @diegoperafan2768 2 дня назад +1

    There was an FPS called Quantum League, that you played with time and quantum doubles of yourself, It was fun and I think very innovative

  • @animationmann6612
    @animationmann6612 День назад

    I am simply impressed researching Gaming as a Hobby for many Years and seeing the most Important parts clicked on the Thumbnail because i saw Hyper Death.
    There are more Techniques for example the Interaction between Guns like Ultrakill.

  • @thepablyko
    @thepablyko 2 дня назад +1

    you deserve to be huge in youtube man just keep going

  • @SINW
    @SINW День назад

    I'm really interested in how LLMs can be leveraged to take RPGs to the next level. Where dialogue options are truly based on your choices and not just out of the box responses. For example, you meet a character named Wren early in act 2 and you give her a health potion and some gear as she was alone in the forest. When you see her in act 3, she remembers your encounter, or you overhear someone talking about Wren and you don't choose a dialogue preset, you literally select to talk to them and type out what you want to say and through AI/LLMs the game takes into account things like your tone (a sentiment analysis) and adjusts the game accordingly responds. I think that would be a true NEXT level childlike wonder level of gaming.

  • @ultra_kapiszon
    @ultra_kapiszon 2 дня назад

    HYPER DEMON is literally one of the best games i've ever played, and i have been a gamer for almost 20 years now

  • @DDUCK3R
    @DDUCK3R 2 дня назад +1

    You should make a separate video on innovations in video games as a whole. A game I think went above and beyond was cyberpunk. With the uniqueness of every build and the never before seen mechanics like the cyberdeck, Or options for combat like cutting up your arm and replacing them with a literal hand cannon or blades. I think it is a very interesting space that hasn’t been coven into very much

  • @bennyboiii1196
    @bennyboiii1196 2 дня назад +1

    I’m surprising you didn’t mention Descent when mentioning boundary. It was definitely inspired by the former. Also MARATHON MENTIONED WHAT THE FUCK IS AN ALIVE BOB

  • @jonternk
    @jonternk 2 дня назад +2

    When I saw those birds at 8:13 🥲

  • @YMilkshake
    @YMilkshake День назад

    Glad you covered Hyper Demon. Though it's definitely not for most people, I absolutely adore how obscure yet iconic it is. It's probably my favorite game aesthetically speaking ^^

  • @MisterBoooom
    @MisterBoooom 2 дня назад +1

    You should totally check out Out of Action, it's being developed by D0ku, he designed, modeled and implemented cosmetics in a MMOFPS called Planetside 2, which I still play to this day, since the scale of the battle is way more of what new games can offer.

  • @802Garage
    @802Garage 2 дня назад

    Awesome rundown. Destructible environments themselves were a pretty big mechanic as well.

  • @bottled_leviathan9376
    @bottled_leviathan9376 День назад

    I'm incredibly interested in how the input methods have shaped fps and gaming as a whole and vice versa. From minesweeper and solitare being used to teach people how to use a mouse and keyboard, to halo creating the 2 weapon system to accommodate a controllers lack of scroll wheels etc. It's a really fascinating topic with a lot of future implications.

  • @prodlexii4945
    @prodlexii4945 2 дня назад +5

    Thank u for the videos Riloe ❤ ❤

  • @Twiggstube
    @Twiggstube День назад

    Love this video, there is one game that wasn't mentioned I am really sad for shutting down: Quantum League. Basically the gameplay loop is a 1v1 round-based fps gameplay. Your movements from last round transfers over to the subsequent rounds, basically making a psuedo strategy game. Predict your opponents movement, shoot where the future opponent would be to to eliminate the previous persons movement etc etc.
    If you know corridor digital, its basically CLOCK BLOCKERS - A Mind Bending Gunfight.

  • @ReekPeak
    @ReekPeak 2 дня назад

    Brink… I’m so glad you brought that up. That game had so much potential.. the graphics were great for the time the story was interesting the ideas were all there. It was just executed terribly, customization was AMAZING I miss that game so much and wish it would get a remaster or something

  • @SimplyToad
    @SimplyToad 2 дня назад

    I work as a QA tester and tend to play and keep track with upcoming games a lot, personally the thing that i find really intriguing for the future of gaming is : Server meshing. Star Citizen is currently working on it. but it could be a innovation that changes the way online games are played forever.

    • @da_mikkel7052
      @da_mikkel7052 2 дня назад +2

      just in 2 years since 2014. But yeah it would kinda fit the 20 year time schedual

  • @ruussell3923
    @ruussell3923 2 дня назад +2

    Riloe, I’ve gotta know, do you watch Jacob Geller? this video reminds me of his recent video talking about the history of fidelity in Gaming, and I’ve gotta say I am here for it. I really love the analytical angle you’ve been taking in your content, and think you would really benefit from branching into new spaces beyond comprehensive looks at specific titles. hope to see more content like it in the future!

    • @Zel-Veraan
      @Zel-Veraan 2 дня назад

      Now that you mention it, yeah. They do share a similar narration style. And, if you like both of them, please do yourself a favor and check out Jam2go.

    • @riloegaming
      @riloegaming  2 дня назад +3

      I actually don’t really watch gaming youtube videos at all, just movie based stuff here and there! My all time favorite gaming youtuber is Noah Caldwell Gervais.

    • @TibbyLTP
      @TibbyLTP 2 дня назад +1

      @@riloegaming Jacob Geller is more "media critique/video essay" than strictly video games. He talks a lot about video games, but he has done movies, art, books and more. He mostly talks about games, but he generally does so as a jumping off point or to use it to discuss ideas, much like what you do in some of your videos! I would recommend checking him out, especially if you Like Noah Caldwell Gervais.

  • @NeoAphelion
    @NeoAphelion 2 дня назад

    I feel like this kind of describes why I its been hard to find games as appealing or exciting as they used to be.
    Great video!

  • @bridelime
    @bridelime День назад

    360 degree fov is oldschool tech, sweaty Quake players used to do that. Sorath are surely building on that legacy

  • @Chasemo
    @Chasemo День назад

    Apparently "HLX" (Half-Life 3) is going to basically do things similar to what you start talking about at 12:44 Destructible environments, geometry having various behaviors based on what material its made out of (wood, steel, concrete, etc.), surfaces having different heat conductivity and flash points, alot of player interactivity with all of this which will cause emergent gameplay, etc. Tyler McVicker talks about this, specifically in his latest video.

  • @RLVRT
    @RLVRT День назад

    You, good sir, are not just a video essayist, you are also a forward thinker and have a skill in seeing patterns many of us might not be able to.

  • @Jayjustjay343
    @Jayjustjay343 2 дня назад

    Boundary, spectre divide, and due process deserved more love. I will miss them.

  • @recycled_trash2062
    @recycled_trash2062 2 дня назад

    Never seen this much passion in a youtube channel before

  • @alexs5814
    @alexs5814 День назад

    I cheer for your ability to show some really interesting ideas and make us think about the games we play in a different light.

  • @3isr3g3n
    @3isr3g3n 2 дня назад

    Man. I preordered Titanfall and got a VPN for Vietnam to download it as early as possible at launch. What a blast tjat game was.

  • @wille4986
    @wille4986 2 дня назад

    Ghaddamn you make a first year of youtubing look like a decade of finessing and refining a story-telling craft! Congratulations mate, looking forward to the next year of anything you put your talented focus on 🎉

  • @tangero3462
    @tangero3462 2 дня назад

    I just hope creativity can win over market pressures in the coming years for the genre. I'm excited to see people still innovating and I hope they're able to survive in a world governed by the desire to generate shareholder equity

  • @Paperclip_Tank
    @Paperclip_Tank 2 дня назад +1

    Surprised you didn't go with the Descent series when talking about "no gravity"

  • @kestrelzer
    @kestrelzer 2 дня назад

    I thing that I found interesting, is how Due Process did its maps. Basically it used to have 20 new maps every weeks or so which would make the game fresh to play for both veteran players and new since they wouldn't be abused for their lack of map knowledge. Obviously the maps belong to 5/6 tileset with somehow different ways to play them. The maps were randomly generated at first with level designers that would fix any mistake and make the map have sense and have a better level design to fit the game. Too bad the game died because I could see it become the future for competitive tactical games

  • @mightymaster8752
    @mightymaster8752 2 дня назад +1

    I really want to make an Enders Game-inspired game. I read that book, and it changed my brain chemistry.

  • @Streetsvillainy
    @Streetsvillainy 2 дня назад

    Whoa moments for me in gaming: the station falling into the gas giant in Halo2. My first time loading into DayZ and it being pitch black nighttime on the server, with the sound of ocean waves on my right.

  • @OOO_1248
    @OOO_1248 11 часов назад

    Never ceases to astound with the quality ❤❤

  • @FlanderJam
    @FlanderJam 2 дня назад

    Boundary looks so good, and this is the first time I've heard of it. I can't help but think that game struggled from a marketing crisis before it ever died.

  • @C2RW
    @C2RW 2 дня назад +1

    goddamn that 3:36 was smooth

  • @alex0088800
    @alex0088800 2 дня назад

    I see the future of a game physics not in voxels but in internal structures and bonds, like it's done in BeamNG Drive. It's physics works so good that real car companies use it's engine for simulation of their new concepts

  • @AtlascityGG
    @AtlascityGG 2 дня назад

    Congrats on 200k Riloe, you deserved it!

  • @marrickvillian
    @marrickvillian День назад

    We have come a long way from the first time I played a video game. (PONG)
    The biggest leap forward was around the era of Quake 2, online multilayer, mods, proper 3D graphics, good times.

  • @thegibbehhh9430
    @thegibbehhh9430 День назад

    I think you should take a look at Bodycam. It's a game that is probably the closest to realistic shooting mechanics with sight misalignment, alternative aiming mechanics, etc. I'm not really sure how to describe it. It's kind of like VR but on MnK, and just as realistic. Even the body physics are really well done.

  • @jakubgronski1605
    @jakubgronski1605 2 дня назад

    cheers, i love your videos, binged watched all of them. such a big fan now and made me try and love games i never knew existed and would never try without you putting a spot light on them

  • @baxterdevin
    @baxterdevin 2 дня назад

    7:18 "The enemy's gate is down"