3 Easy Tips for Making Cycles Look Better

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  • Опубликовано: 20 окт 2024

Комментарии • 54

  • @FeRReTNS
    @FeRReTNS 2 дня назад +33

    HDRIs are great, but "Sky Texture" is underrated AF.

    • @Coolgamergabriel2014
      @Coolgamergabriel2014 День назад

      What’s the difference?

    • @marcd7332
      @marcd7332 День назад +2

      Not as good as an HDRI unfortunately, PSA is better than both but it's expensive.

  • @TheDucky3D
    @TheDucky3D 2 дня назад +15

    my favorite title ive seen all year

  • @theodorefredrick7058
    @theodorefredrick7058 День назад +3

    that bounce card thing is definitely new to me, thank you so much!

  • @bDwS27
    @bDwS27 3 дня назад +4

    A long time ago i thought about trying higher resolution low samples and messed around with it for a day and just figured it probably wasn't useful.
    But after seeing this and knowing it can be viable in some situations is super helpful!

    • @hasselhoff3379
      @hasselhoff3379 2 дня назад

      It really depends on what you want to do. If you just put in an HDRI, it often looks ugly. A good reference is youtube cinematographa videos that recreate shots from movies. You'll rarely see anything lit with just natural ambient light, but you'll also have a lot of bounce from the environment.

  • @trevorwilliams401
    @trevorwilliams401 3 дня назад +2

    Thank you for these tips! Your work is amazing.

  • @nathitappan
    @nathitappan 4 дня назад +4

    Ha! I can't believe I never used the colors on my collections before. So much more organized! A tip within your tips, thank you!
    Great vid! Thanks for sharing the tips... looking forward to the future content here!

  • @marckunstek3979
    @marckunstek3979 2 дня назад +2

    Great Video! Informativ and fun to watch.
    You definitely got me excited for the next week!!

  • @NathanRitchie
    @NathanRitchie 2 дня назад +4

    Denoise in the compositor using the actual denoising data for better results.

  • @timcameron9023
    @timcameron9023 2 дня назад +1

    I'd been moving away from HDRI lighting on the suggestion of another Blender user and was semi-aware that I've not been getting as good a result, so thanks for making the case for how happy cycles is with an HDRI setup

  • @ade_gwu6501
    @ade_gwu6501 2 дня назад +2

    So helpful, especially light bouncing.

  • @markonar140
    @markonar140 2 дня назад +2

    Thanks for these Great Tip and Tricks!!! 👍😁

  • @DalB245
    @DalB245 2 дня назад +2

    Underrated. Seriously. Very helpful tips packed neatly into a seven minute video

  • @JosiahBout
    @JosiahBout 3 дня назад +2

    Had no idea you could make an entire collection set to be hidden from camera but still reflect in the scene with the "indirect only" toggle. Super useful! Honestly an entire video just on those restriction toggles is a good idea. That's either a video suggestion for you or a note to myself to make one! 😅

  • @Nickel3D
    @Nickel3D День назад

    Instant sub! Will start using these on my channel! Thanks for sharing Elijah : )

  • @littlenotlarge
    @littlenotlarge 3 дня назад +2

    Great video, also the "Indirect Only" combined with view layers + hold outs + cryptomattes can be a life saver on complex client projects. You can set up very custom render outputs into various layers, mattes, combined, subtracted, all managed and output via the compositor - super flexible. Especially since you can render a single view layer at once if needed - like if you just wanted to update one subject or do a single layer with much higher samples than the rest (I did this for a vdb smoke pass).
    I also came from C4D + Redshift, definitely don't miss C4D (though mograph is much more artist friendly than geonodes). I really like the look of Cycles and how easy it is - but I miss how fast RS was with interiors (Cycles' biggest weakness by far).
    That said, I'm just amazed how stable Blender + Cycles is, I had crash anxiety in my last year with C4D + RS with how often it'd die while the viewport preview was running. Yet in Cycles I've done silly things like rendering in 3 viewports and it doesn't even slow down 😅

  • @Reklaimart
    @Reklaimart 2 дня назад +3

    4.2 Alpha had a great default HDRI in Cycles but got rid of it in full release. I managed to find it and set it as default in 4.2

  • @AD-Dom
    @AD-Dom День назад +1

    Personally use PSA + HDRis because unfortunately in architecture a sun must be present at the right physical position for the rendering to be legit. It’s a step up from the base lamp sun that doesn’t work with real world values. Great tips!

  • @hasselhoff3379
    @hasselhoff3379 2 дня назад +2

    One thing that should be mentioned is that not all HDRs are created equal and some lack dynamic range. This results in a low intensity sun which can be combated by using a sunlight. There are tons of beginner renders that have a hard shadow but lack light contrast because of that. And not everything needs an hdri. It really depends.

    • @sweetboy.motion
      @sweetboy.motion  День назад +1

      @@hasselhoff3379 so true! Good footnote. Despite HDR literally meaning high dynamic range, there are some LEMONS of HDRIs out there 💀💀

  • @UncleBurrito15
    @UncleBurrito15 2 дня назад +1

    Wouldn't a low energy area light be a better option for creating "bounce cards". Less noise, and more control.

  • @Sujal-ow7cj
    @Sujal-ow7cj Час назад

    Great work bro, gone to some fundamentals 👍🙃

  • @rasdasa
    @rasdasa 2 дня назад +1

    Good work, though I wish you had a bit of a better solution in the end with that bounce card, with how it has a direct line where the bounce cast/shadow start.

    • @sweetboy.motion
      @sweetboy.motion  День назад +1

      @@rasdasa wish I could resolve that better! But light be bouncing yk? Could probably fight it with light linking, but that’s for another day

    • @rasdasa
      @rasdasa День назад +1

      @@sweetboy.motion yeah, I know that feeling. Anyways, great work regardless, subscribed after that vid!

  • @barralgabriel
    @barralgabriel 2 дня назад +1

    great tips, great channel!

  • @dagobject
    @dagobject 2 дня назад +1

    I've been using arnold (mtoa) for years in film production setting and have couple of years of experience with redshift in houdini and I can't say that renders in cycles look any worse if the scene is the same. yes it lacks some options but the image is totally fine imo. and lighting prosess in blender is my favorite even compaired to solaris.

    • @sweetboy.motion
      @sweetboy.motion  День назад

      @@dagobject huh! Interesting. I’ve had different experiences - especially when you get into caustics, glass stuff, or even just indirect lights, I miss redshift a lot. Thanks for sharing!

  • @VisualistAyush07
    @VisualistAyush07 2 дня назад +1

    Amazing

  • @PeterisTenisons
    @PeterisTenisons 4 часа назад

    Great content !!

  • @wheepee
    @wheepee 2 дня назад +1

    incredible thumbnail

  • @xanzuls
    @xanzuls 2 дня назад +4

    cool video but i've never heard anyone say cycles doesn't look as good as arnold lol. cycles was made by one of the lead devs of arnold based on the things he didn't like in arnold.

    • @sweetboy.motion
      @sweetboy.motion  День назад +2

      @@xanzuls I came up on Arnold and really loved its photo real light and glass. It’s a totally fair point, just a matter of preference. But cycles is CRAZY fast and much more simple to navigate for sure

  • @razern420
    @razern420 2 дня назад +1

    already usse this baby

  • @punmije
    @punmije 19 часов назад

    Have you tried redshift for blender?

  • @justbasil7308
    @justbasil7308 2 дня назад +1

    Good video mate!

  • @graphikeye
    @graphikeye 3 часа назад

    Ok, but what about the sky texture?

  • @carpattestudios
    @carpattestudios 2 дня назад

    These are some great tips! Those bounce cards really do make a difference! Y'all... Write that down! haha

  • @kidgeorgegreenery
    @kidgeorgegreenery 2 дня назад +1

    Wow, looks like I found a new one

  • @adamross2208
    @adamross2208 3 дня назад +1

    I'm surprised you didn't switch to Octane as an x C4D user. There is a free version available to blender too through there prime tier. It limits you to one card, though if you have an 4090 you'll be set for most jobs and Drop and Render is there for the big boy jobs.

    • @sweetboy.motion
      @sweetboy.motion  3 дня назад

      @@adamross2208 great idea. I need to try it out with blender.

  • @blingmoney
    @blingmoney 3 дня назад +1

    i forgot about the bouncies entirely wow

  • @V_C_C
    @V_C_C День назад +1

    I am your 501th Subscriber

  • @Sujal-ow7cj
    @Sujal-ow7cj 2 часа назад

    Blender do support redshift

  • @wattux
    @wattux 2 дня назад +4

    cycles is good out of the box you just have a skill issue frl your video is literally a nothing burger