This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!
Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice! Hopefully they also add some GeoNode presets for ease of use.
Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.
This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!
I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol
i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!
With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.
Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you
I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).
Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;
The Grease Pencil To Mesh feature looks like it could be useful in making more natural stop motion inspired animations.
This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!
2:24 Man just created the *smoothest* smear frames from a *keyboard and mouse* and refused to elaborate.
haha thanks. I got lucky. I also used flash with a mouse back in highschool
@@JoeyCarlino KB&M Flash animators, represent! I made all my Whirled avatars this way. The hand cramps were legendary.
what a good year to learn blender
Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice!
Hopefully they also add some GeoNode presets for ease of use.
I am happy they adding new stuff to the grease pencil. Because my potato pc can barely render in cycles.
I've been eagerly awaiting this feature and seeing it in action like this makes me happy, this has so much potential!
Really cool video!! Thank you for it!!
The grease pencil could definitely be used to draw grass for scenes now instead of using the hair modifier! 👀
Possibly, that sounds very laggy though, compared to the hair system that uses GPU instancing, at least depending on how you do it.
Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.
This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!
WoW. Blender make geo nodes more and more powerful, feels incredible
I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol
i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!
Wow, imagine a spooky autumn scene with this hair technique for rustling leaves and gusts of wind through the branches... really inspiring!
You do be an ingenious fella
Makes me think about wirey substances that Aren't hair, like bundles of wires or maybe even a venom symbiote
Thanks!
We have been waiting
I'm excited for this!!
Wow, this is REALLY cool.
The hair-thing is amazing!
Grease Pencil to Mesh is crazy. With Grease Pencil VR in development, the combo could be straight up revolutionary.
Nice!
KEWL !!!
holy crap man
I wanted it for so long I forgot what I wanted it for..
i feal this would go crazy in VR
Dude, Next Labs is already developing a VR set up for Grease Pencil! Should be compatible with 4.3.
@@VioFax I think VR was massively overhyped, but it does have utility. This is a good example of it being useful.
With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.
Absolutely, grease pencil can be rigged too, if you want a typical 3D animation workflow
It's high time I got into GP!
Noodles, guts, grass
That's what I had for breakfast
@@JoeyCarlino yum hope it was spicy! Also this was exciting to watch, been on Blender burnout lately and need a new process to explore!
my dream is that they will improve the amount of vertces you can us on the program
sound like your using a tyoewriter lol love the idea
Joey Goatlino
Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you
You can rig grease pencil with an armature and if that is possible then lattice and mesh deform modifiers probably work too, you should test it out
now i feel a bit bad for buying the humble bundle blender bundle
you could use this to make rubber hose limbs
I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).
nice
Cool Stuff
Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;
I'm still on Blender 3.0. I'm a dinosaur.
non-obvious blockblender update teaser??
Can you tell me how to make each layer a seperate curve ?
if you go into edit mode, you can press p to separate by layer and material, I believe
22 minutes aog
30 minutes aog
At this point you're seriously hampering yourself if you don't learn Geometry Nodes as a Blender user
what