An animation renaissance is coming to Blender 4.3

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  • Опубликовано: 10 янв 2025

Комментарии •

  • @StarblazerTV
    @StarblazerTV 2 месяца назад +201

    The Grease Pencil To Mesh feature looks like it could be useful in making more natural stop motion inspired animations.

  • @TheCrazyCrabMan
    @TheCrazyCrabMan 2 месяца назад +133

    2:24 Man just created the *smoothest* smear frames from a *keyboard and mouse* and refused to elaborate.

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад +29

      haha thanks. I got lucky. I also used flash with a mouse back in highschool

    • @MoogieSRO
      @MoogieSRO 2 месяца назад +7

      @@JoeyCarlino KB&M Flash animators, represent! I made all my Whirled avatars this way. The hand cramps were legendary.

    • @BigAssBalls
      @BigAssBalls Месяц назад

      @@JoeyCarlinoMan I forgot about the whole drawing while the timeline's playing feature in flash

    • @kilojuliet4
      @kilojuliet4 Месяц назад +1

      "This is me drawing in real time" just to flex on us 💪

  • @citrinesanimations
    @citrinesanimations 2 месяца назад +112

    This feature is gonna be so powerful, I can’t wait. Ever since they revamped grease pencil all the way back in 3.0 I was hoping for something like this!

  • @thegeekclub8810
    @thegeekclub8810 2 месяца назад +63

    Grease Pencil to Mesh is crazy. With Grease Pencil VR in development, the combo could be straight up revolutionary.

    • @starless4693
      @starless4693 2 месяца назад +4

      That would be absolutely revolutionary

    • @Xashzaya0815
      @Xashzaya0815 2 месяца назад +5

      I can barely wait❤❤❤❤

  • @RogueAstro85
    @RogueAstro85 2 месяца назад +30

    This is excellent. I've been trying to animate a turd bouncing between two walls and now I can do it effortlessly

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад +14

      I had to double check to make sure you were talking about animation

  • @narutoninetails9
    @narutoninetails9 2 месяца назад +8

    Watching the ending bit for animating it, it would be really great for making the prey like mimics. The hair changing, reminds me of how they are always changing as an amorphous shape shifting thing. This video was very comfortable feeling just to watch and learn. Thank you Joey, for the nice education time.

  • @mattestela
    @mattestela 2 месяца назад +3

    Thanks!

  • @dimontouch
    @dimontouch 2 месяца назад +39

    what a good year to learn blender

  • @Sigmatoes
    @Sigmatoes 2 месяца назад +20

    I am happy they adding new stuff to the grease pencil. Because my potato pc can barely render in cycles.

  • @-Hermit_Crab-
    @-Hermit_Crab- 2 месяца назад +6

    We have been waiting

  • @kyoobot6827
    @kyoobot6827 2 месяца назад +3

    Really cool video!! Thank you for it!!

  • @within_the_sky2356
    @within_the_sky2356 2 месяца назад +5

    Grease Pencil to n-gon is actually huge, correct me if I'm wrong but there was no way to do the fancy material setups meshes can, this is even useful to those that wanna stick to 2d
    Personally I'm looking forward to hand drawn 3d vfx like smoke, lightening and other things that physically light up the scene, uses of the ray portal node to displace, liquid moving around (water being poured, blood splashing, goop oozing around), and even stop motion clay style gore on ordinary mesh-based characters (feels weird to type out but it has a silly charm to it)

  • @RADRICH199X
    @RADRICH199X 2 месяца назад

    I've been eagerly awaiting this feature and seeing it in action like this makes me happy, this has so much potential!

  • @jabberdoggy4444
    @jabberdoggy4444 2 месяца назад

    This is amazing stuff. I was messing with hair curves recently and wish I could make just a few and have it fill in the rest, and what you showed here seems to be exactly that. Now I am even more excited for 4.3. I've only messed with Grease Pencil a little bit, but for sure going to do some deeper dives now. Thanks for sharing this!

  • @robertpoole9707
    @robertpoole9707 2 месяца назад +3

    I definitely hope something here will get us another way of doing outlines on a model. I always want a simple but good-looking outline but most current methods don't really get what I want lol

  • @teneesh3376
    @teneesh3376 Месяц назад

    Before blender was a jack of all trades master of none. This changes everything. This makes blender a tool for a specific use case. I'm all for this

  • @SamSolomon47
    @SamSolomon47 2 месяца назад

    Wow, imagine a spooky autumn scene with this hair technique for rustling leaves and gusts of wind through the branches... really inspiring!

  • @justin7649
    @justin7649 2 месяца назад

    Great video, as per usual! Thanks for sharing!

  • @icycrybaby
    @icycrybaby 2 месяца назад +1

    i thought it just "another blender feature i will never use cuz its too complicated and manual", but then seeing what you made with the monke hair, it gave me hope!

  • @igorveyshtagin1586
    @igorveyshtagin1586 2 месяца назад

    Great, thank you man!

  • @Dantti
    @Dantti 2 месяца назад +15

    Good news is that devs are going to improve the excisting tools that are lacking in upcoming versions. Like Fill tool / boolean brush etc. Super nice!
    Hopefully they also add some GeoNode presets for ease of use.

  • @SuriFox45
    @SuriFox45 2 месяца назад

    I'm excited for this!!

  • @zoroproductions1152
    @zoroproductions1152 2 месяца назад

    The hair-thing is amazing!

  • @tjsnowow
    @tjsnowow 2 месяца назад

    Photoshop and its layer styles are essentially what grease pencil is becoming (but better, obviously). That means the things you can do with it will range from super gimmicky to genuinely useful workflows that may work better for you / everyone. The ability to populate hair in such a way without the need of addons is amazing - and the fact you can animate it too is a cherry on top. Especially if you can lock the length and animate the grease curves more traditionally. Like parenting them to wiggle / jiggle bones for dynamic secondary motion and skipping the entire skinning / topology / uvmapping steps to get functional realistic hair.
    It also means extremely fast hair customization that you may want to eventually do the normal workflow and convert it to a usable mesh for game engines.
    Let alone any kind of vegetation / moss / etc. creation by hand. Curves work but grease pencil works more like you'd expect an art program to function and definitely will feel better to use in any kind of creation process going forward. I highly appreciate this change, as using normal curves without being able to draw them and mess around with all the normal brush parameters is far less intuitive / more binary.

  • @edenlikesart
    @edenlikesart 2 месяца назад +3

    Makes me think about wirey substances that Aren't hair, like bundles of wires or maybe even a venom symbiote

  • @supremebeme
    @supremebeme Месяц назад

    holy smokes geometry nodes have come a long way

  • @fadepanther6224
    @fadepanther6224 2 месяца назад

    I've been having issues with having a texture put over "hair" so it lines up right, and when blender moves to 4.3 this might be how to solve that issue.
    The model in question has a texture that makes it look like each hair has a different color but in lines, (Think how a character has a strip of hair color in an anime but that strip of color never really changes place even as the hair does) and the material that is on the character right now is for a mesh, and because I took that mesh and added geo noded "hair" to it, the material is highly messed up. Particle hair fixes that, but then I lose the geo node hair options. : /

  • @KrazyKaiser
    @KrazyKaiser 2 месяца назад

    Wow, this is REALLY cool.

  • @Foxguyanimation
    @Foxguyanimation 2 месяца назад

    WoW. Blender make geo nodes more and more powerful, feels incredible

  • @DemsW
    @DemsW 2 месяца назад

    You do be an ingenious fella

  • @mikecu2249
    @mikecu2249 2 месяца назад

    this is crazy!

  • @SPQRxUSAxNUSA
    @SPQRxUSAxNUSA Месяц назад

    Well, that escalated quickly.

  • @midorifox
    @midorifox 2 месяца назад

    The npr nodes they showed with the car demo are also REALLY interesting.

  • @valleybrook
    @valleybrook 2 месяца назад

    Very interesting. Can you combine it with the already ready Blender Hair Geometry system?

  • @DonChups
    @DonChups 2 месяца назад

    La virgen santa, this is amazing and a bit scary.
    I can sink so so so many hours into this.

  • @whytophat
    @whytophat 2 месяца назад

    I was thinking of making a video with a 3d background (Ive already made it) and was gonna use grease pencil to animate a character on top with grease pencil, but I couldn't get it to feel right. This is probably gonna be how im gonna do it, super cool feature.

  • @insomniac_lemon
    @insomniac_lemon 2 месяца назад

    I've recently been tinkering with low-poly vertex-color-only models with Blender+Godot (and applying a set of Godot materials) and it seems to work fairly well*. So I'd like to see something in a similar vein, low-poly claylike models with a set base color and extra greasepencil layers(?) and other logic for additional colors.
    Animating the model itself would be top-tier if it is possible to export that into Godot, even without seems like it'd be an interesting workflow. Though I have not done much with even visual shaders (for Blender or Godot), so someone will likely do this before me.
    *=The new TextMesh is an option here too. Though my solution for coloring that is using a shader to set the albedo in the 1st pass which has some rendering quirks.

  • @windvex21
    @windvex21 2 месяца назад +13

    The grease pencil could definitely be used to draw grass for scenes now instead of using the hair modifier! 👀

    • @williamsmith6921
      @williamsmith6921 2 месяца назад +2

      Possibly, that sounds very laggy though, compared to the hair system that uses GPU instancing, at least depending on how you do it.

  • @YoYoBobbyJoe
    @YoYoBobbyJoe Месяц назад

    Fresh Grease!

  • @itsrobert0076
    @itsrobert0076 2 месяца назад

    can't wait for bad apple

  • @Kjetil_MB
    @Kjetil_MB 2 месяца назад

    Could you do a video explaining the Sonic mouth method? I can't get my head around it.

  • @EfraArt_Mix
    @EfraArt_Mix 2 месяца назад

    Grease Pencil Hair is a fking madness 🤯

  • @hardwire666too
    @hardwire666too 2 месяца назад

    Looks like a really interesting way to just do hair in general.

  • @dandelier
    @dandelier Месяц назад

    Amazing video! Also I'm surprised you know the term pompadour XD barely anyone I've seen knows that term lol

  • @SakuraHarumin
    @SakuraHarumin 2 месяца назад +1

    Unrelated for just if someone knows, does 4.3 have the same issue 4.2 has where if you have an old device with old drivers it crashes on texture view or did they found a way fo fix that? I been stuck on blender 3 because of that ;w;

  • @glipzcom
    @glipzcom Месяц назад

    This is awesome. Thanks for sharing, I imagine this is similar to the work being done with the ClayPencil by pepeland is also doing?

  • @revletter7
    @revletter7 2 месяца назад

    Gosh this is so cool. 🤩 And so helpfully explained!
    How long do you think it'll be before the NLA editor gets a revamp? (I imagine you probably keep up with that pretty closely and can't imagine a better content creator to ask.)

  • @P4TCH5S
    @P4TCH5S Месяц назад

    LIT!!!

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 2 месяца назад

    Grease pencil to mesh will be a source amazing for custom effects, it might even be better than using procedural effects 🤔

  • @guestc142
    @guestc142 2 месяца назад

    Are they going to fix the major shader compilation slowdown that was introduced in Blender 4.0 and onwards?

  • @darkvulpes4826
    @darkvulpes4826 2 месяца назад

    Blender is mind numbing, it becomes more and more awesome. And it scares me, the amount of stuff you have to learn to use it properly (not exactly optimally, but at least to not be a caveman that beats the rock with pc block) is kinda overwhelming.

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад

      It might seem overwhelming in the beginning but if you have a goal and are determined, you can learn a lot in a few months. And even if you talk to experts, most of them don't know 100% of blender, people tend to specialize.

    • @darkvulpes4826
      @darkvulpes4826 2 месяца назад

      @@JoeyCarlino yep, I understand it, Blender is way too big powerful by nos to just learn all appliances, it's just feels like sitting at the dashboard of space shuttle

  • @suop1234
    @suop1234 Месяц назад

    good day to be a blender user

  • @pindebraende
    @pindebraende 2 месяца назад

    Joey Blendino

  • @fabbrobbaf
    @fabbrobbaf 2 месяца назад +1

    It's high time I got into GP!

  • @TheHyBriD3I6
    @TheHyBriD3I6 2 месяца назад +1

    i feal this would go crazy in VR

    • @thegeekclub8810
      @thegeekclub8810 2 месяца назад +2

      Dude, Next Labs is already developing a VR set up for Grease Pencil! Should be compatible with 4.3.

    • @thegeekclub8810
      @thegeekclub8810 2 месяца назад +1

      @@VioFax I think VR was massively overhyped, but it does have utility. This is a good example of it being useful.

  • @gabrielmoro3d
    @gabrielmoro3d 2 месяца назад

    Nice!

  • @FrozenDozer
    @FrozenDozer 2 месяца назад +3

    At this point you're seriously hampering yourself if you don't learn Geometry Nodes as a Blender user

  • @lordepic6980
    @lordepic6980 2 месяца назад

    Cool Stuff

  • @makanansari144
    @makanansari144 Месяц назад

    If we turn the curves to SDF in Blender we can even make better smoother motions IMO!

  • @sobreaver
    @sobreaver 2 месяца назад

    KEWL !!!

  • @SmashtoonGamer
    @SmashtoonGamer 2 месяца назад

    Joey Goatlino

  • @theloob
    @theloob 2 месяца назад +2

    you could use this to make rubber hose limbs

    • @JimPAnimation
      @JimPAnimation 2 месяца назад

      I would hope so. right now you can do "rubber hose" limbs with grease pencil with a B-Bone armature. I am waiting for someone to explain how to use these geonodes to use a mesh object to distort a GP. (as a lattice would do but mesh has more functionality).

  • @heartlights
    @heartlights 2 месяца назад

    holy crap man

  • @LOC-Ness
    @LOC-Ness 2 месяца назад

    With 2.8 (current grease pencil and eevee) someone said blender became pencil and paper, and i think geometry nodes it's gonna become better than pencil and paper. I wonder how far you could push this approach. I wasn't sure why you'd go with grease pencil over the dedicated hair until i realized it looks almost as good and can be animated the same way you would in 2D, which is kind of the holy grail for 3D.

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад

      Absolutely, grease pencil can be rigged too, if you want a typical 3D animation workflow

  • @GinoZump
    @GinoZump 2 месяца назад

    Would the interpolate curve node setup also work with a normal curve? Then, you could use the drawing tool in edit mode to have the same result. Or am I wrong?

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад

      Yes, that should work too. The difference is that with grease pencil you can have a different curve per frame. It's also easier to rig grease pencil IMO

  • @WeaselOnaStick
    @WeaselOnaStick 2 месяца назад

    I wanted it for so long I forgot what I wanted it for..

  • @Beryesa.
    @Beryesa. Месяц назад

    7:38 can't you just apply the modifier 🤔

    • @JoeyCarlino
      @JoeyCarlino  Месяц назад

      No, I showed that it doesn't work properly

  • @o1ecypher
    @o1ecypher 2 месяца назад

    sound like your using a tyoewriter lol love the idea

  • @random_tantrum
    @random_tantrum 2 месяца назад +3

    Noodles, guts, grass

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад +3

      That's what I had for breakfast

    • @random_tantrum
      @random_tantrum 2 месяца назад

      @@JoeyCarlino yum hope it was spicy! Also this was exciting to watch, been on Blender burnout lately and need a new process to explore!

  • @kenseikc
    @kenseikc 2 месяца назад

    Can you tell me how to make each layer a seperate curve ?

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад

      if you go into edit mode, you can press p to separate by layer and material, I believe

  • @JimPAnimation
    @JimPAnimation 2 месяца назад

    Is Geonodes something that can reasonably be used to deform Grease pencil? (like a lattice can now, can you have a mesh object deform a GP?) This would be so valuable as you can have an armature- deform a mesh, which would deform a GP! Something i've been waiting for years without laboriously assigning GP vertices to armatures. Thank you

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад +1

      You can rig grease pencil with an armature and if that is possible then lattice and mesh deform modifiers probably work too, you should test it out

  • @WORLDofDarkness787
    @WORLDofDarkness787 2 месяца назад

    my dream is that they will improve the amount of vertces you can us on the program

  • @flipendernodesalexbakare-bb4dg
    @flipendernodesalexbakare-bb4dg 2 месяца назад

    nice

  • @Keenomutt
    @Keenomutt 2 месяца назад

    now i feel a bit bad for buying the humble bundle blender bundle

  • @luxterrae
    @luxterrae 2 месяца назад

    This is just grease pencil stroke, what about grease pencil fill?

    • @JoeyCarlino
      @JoeyCarlino  2 месяца назад +1

      That's why I showed how to fill it

  • @random.oddities
    @random.oddities 2 месяца назад

    I'm still on Blender 3.0. I'm a dinosaur.

  • @ChristopherBroomeBalt
    @ChristopherBroomeBalt 2 месяца назад

    While that's cool, what I'd really like is for the Grease Pencil fill tool to actually work...

  • @countvondutchessofwestmoor3974
    @countvondutchessofwestmoor3974 2 месяца назад

    non-obvious blockblender update teaser??

  • @stopmotionadventures4812
    @stopmotionadventures4812 2 месяца назад

    22 minutes aog

  • @ma_gician
    @ma_gician 2 месяца назад +1

    Blender when I stop using blender:

  • @MikeMike-wc8on
    @MikeMike-wc8on 2 месяца назад

    Nothing for modelling? Nothing for sculpt? Plus more issues, with old addons too. No need to go from 3.6 LTS.

  • @galvinvoltag
    @galvinvoltag 2 месяца назад

    WITCHCRAFT!!!

  • @Artu_Raga
    @Artu_Raga 2 месяца назад

    what

  • @correctopinion4708
    @correctopinion4708 2 месяца назад

    shame it's coming to blender and not good software

  • @keras1618
    @keras1618 2 месяца назад

    I would like to see improvements to existing tools such as the texture editor or addition of text-to-texture rendering support in the material editor. It seems like they would rather add than improve, which is bad for the overall experience.