For motion blur, to get a specific shutter speed, take your framerate and divide it by the shutter speed. For example 48FPS with a 282* shutter (which is what RED recomends for flicker free lighting at that framerate, and for motion blur sake). 282 degrees is 1/61.215380364255324. So now take 47.952/61.215 = 0.7833374173. Now you can have the exact value to use for the shutter setting. The default value is .5. Which is for 24FPS at 180* or 1/48s. So 24/48=.5. This is the default value, as for 24FPS a 180*/1/48s shutter is the norm and is typically what is used.
Another HUGE tip if you're doing action or found footage type stuff is to think of the camera operator being an imperfect human, so following a car chase for example, it would be encouraged to lose sight of your subject for a moment and maybe lose focus of it, or if the subject is going fast you could put a second of delay in your camera movements because a real human can't predict everything a fast chaotic subject would do, also treat your camera like it weighs 30 pounds or so
my favorite thing about blender is how all of these are very intuitive solutions once you discover using empties in your workflow. i’m still learning, and i already use empties as camera targets, so these new applications are going in my toolbox. the applications and versatility already make perfect sense. great video.
On the point with the empty alignment: I personally found it to be much more useful having a "track to" constraint set to the empty. That way, the camera dynamically rotates to the empty and the empty does not have to be touched. This makes for easier direct repositioning of the camera and removes the limitation of only being able to do rotation easily.
Hmm yeah, i get what you mean. For me the track to constraint behaves weirdly when rotating so I don’t like it for that purpose. But yeah otherwise for just moving it along it’s definitely a good way to do it with the constraint
I think the Continuation of Motion is something that has been neglected in every 3D Animation Tutorials I've seen. It's something that I've been looking for, I will start studying at this matter as this is what makes Animation interesting to look at
Another trick I like to use is when panning between moving objects, instead of painstakingly animating the camera to match the objects, use tracking constraits and animate their influence. For really long single shots with many points of interest you can combine this method with a follow path constraint to get some really complex yet smooth moves!
@@lawrencedoliveiro9104 When I learned this it absolutely blew my mind. Being able to render the same scene from multiple cameras in sequence. I used to just bind camera markers but this is 10x more powerful!
8:20 - You can make elongated bokeh shapes with the "Ratio" option just under "Rotation." 2 is a traditional anamorphic lens, or 1.33 to simulate shooting 16:9 video on a 4:3 sensor.
The “Bokeh Blur” filter in the Compositor gives you a few more options, like a custom bokeh image. I think this is how you would get effects like pointed stars.
9:03 imo this shake still gives away that it's not a video, because IRL it would've been stabilized, the movie that one guy did which you showed at 8:28 also suffers from that
@@KaizenTutorials yeah true, i remember watching bourne identity and I remember the camera movement as fairly stabilized with sometimes subtle rotation in it
IT was actually a pretty great tutorial to be honest. Camera Control is the most important thing in blender. I would have loved to see about camera following the objects location. Well I will send you the sample in your server. Thanks man.
FYI at 1min you can see the following. There is censor size with the lens focal length changes the factor and operation of the FOV, the option is in the camera setting i choose APS-C as i have an APS-C so that i can set to my needs, it's located in the what looks like a menu icon ":=" to the right of "> Camera", nice explanation and video though, well done
Sensor size is part of how real-world cameras relate focal length to field of view. But in Blender, I find it easier to work directly in terms of field of view, and forget about sensor sizes and focal lengths altogether.
I've begun to watch tutorials like this for entertainment just as much as I do for learning. This has broadened my horizon and I can't wait to use these skills!
That's awesome! Glad to be seen as entertainment, besides informational. That's something I'm aiming for, so glad to hear people to interpret my videos like it.
In case someone new to blender: at 3:19 Kaizen was grabbing the object steady, by using G + Shift Z I believe this could be very useful. i was curious asf at first, cuz i only know how to grab, but it keeps going up or downward, not steady.
Good tip! Indeed moving things along an axis (slowly) can be very convenient! Holding shift will ensure slow movement and typing in any axis will specificy on which axis to move (X, Y, Z).
Thanks, I've been wondering the name of 'Dolly Zoom' technique for a long time, and also now plan to use it in Blender now that I know how it works! :)
If you're doing NPR style renders please use standard rendering. This will make it so whatever color you set will actually render that way which is essential to not having your NPR renders look washed out.
The shakify addon may save me some time, I'm tired of constantly adding and tweaking noise modifiers for each individual Axis of rotaion of each individual camera 😅
Question regarding the camera shakify add on, we can create that using the graph editor and adding noise in the modifier tab of it so why this addon like does it do anything extra??
Just a heads up, plurals in english don't need apostrophes, you don't write apostrophe's or plural's, or in this case, cameras not camera's I've been seeing this error come up everywhere lately, felt like 9/10 people mess this up with stuff like NFTs being spelled NFT's, etc. The apostrophe followed by an S is used for genitive, which indicates ownership/possession. eg: Jack's car = the car belonging to jack If the name of the person/thing owning the subject ends with an S already, then you put the apostrophe AFTER the S. eg: Cactus' spikes
Damn, yeah I actually know this. But somehow intuitively I always seem to add that ' anyways. Not sure why but yeah... Thanks for explaining the grammatical rules behind it though!
So typically in at least U.S. film, we call a "dolly/zoom" either a "push/pull" or a "pull/push" depending on if the dolly is moving in or out, and the lens is zooming in or out.
Good one Jesse, watched it now - sorry you already included the beach dolly zoom scene! I’ll be trying out those techniques. I suppose it calls on the right backgrounds and placing video screen in the background for simple product animations so you can use lens blur, depth of field, and night shots with bokeh blur lighting. Wish I could have nearly 100k subs but hifi reviews are niche so try harder at 13th note.
Thanks Simon! I actually thought you watched the vid when you commented on Patreon haha. But yeah you’re right. These are basics and still require tweaking to get things to look beautiful!
Depth of field is something you already get by default in Blender and other CG software. You have to actually take it away as an effect. The result is something called “shallow focus”.
Год назад+1
Filmic have a little problem, it clamp a lot high value, I prefer to work with ACES because all color range is more preserved, but it's my personnal preference.
The sensor setting in Blender is just there so you can copy real camera’s. But you don’t need to use it basically. You can use it to e.g. copy a camera with a 32mm sensor and then use the focal length as you use on an actual lens of e.g. 50mm. This way if you want to match your blender camera (tracking and vfx stuff) to the real one you can do it like this.
I’m probably not the right person to answer that. But composer blur is limited as is, i’d say results will definitely be better when using the camera DoF.
Like the star wars thing? You could do that by keyframing the focal length of the camera aswell. Just make it very small slowly and then keyframe it going back to normal fast after, to get a sort of Star Wars like warp speed effect.
Is there actually a solid camera rig for blender though? My studio has built one for VR (with a human head as the camera 😂) but I would love something that actually has correct controls for shutter, stop, iso, and white balance all in one place. I know they're all accessible, just not in one correct panel
Pretty new to Blender, but am I correct in assuming that Blender f-stops don’t involve the same exposure vs depth-of-field trade-off as real cameras do? (I.e., I could render a dimly lit scene at f22) Is there an equivalent to ISO in Blender?
Ah yeah no light is not involved in those things. Its just DoF! Theres also no ISO in Blender. Youll just have to use manual exposure with eg gamma settings or add lights etc.
You can, but then you can't move the focal point without actually moving the object. So if you want to rack focus from one object to another it's impossible!
Shakify: suppose my camera is looking out through a window. I want to have the object we’re looking at-outside the window-to be shaky, but the interior (the room that the camera’s in and the window frame) to be steady. Do you have any tips or suggestions? PS: yet another superlative vid! Thanks again.
Well shakify adds motion to your camera and isn't able to add shaky motion to objects. Instead you'd want to select the object, add a position keyframe with I and then go to the Graph Editor. In here make sure your object is selected and then press N to open up additional options. Then add a noise modifier and it will create shaky motion. You can then tweak the parameters!
Is it possible to rig a virtual camera to an object that is representing the real camera and a VR headset to do something similar to what they did on tango
@@KaizenTutorials sorry let me explain. Basically you have a monitor that you can move around and it shows the scene in blender and when you move that monitor it moves in the scene as though you're operating the camera in that scene. The VR goggles aren't really needed now that i think about it
@@dissonanceparadiddle ooh that’s probably not easy to do. I would render the scene without it once and then add the setup and put the pre-rendered scene in the frame.
@KaizenTutorials sorry, what I meant was, the camera in Blender is represented by a pyramid shape. Where in that representation would the actual sensor be? In my scene, the camera is super stretched out. I'm trying to determine the camera position, but that representation is useless to me. I need to know where the Canon DSLR is.
Please make one, it will definitely help beginners like me😅 And love your content, all the tips and tricks you suggest is helping me develop this skill smoothly✨☺️
Hi! Doing just fine. Thanks! If you want to mimic eyesight it's going to be a bunch of camera keyframing, depth of field changes and motion blur since our eyes are very dynamic. It's not easy to mimic eyesight and besides using camera's theres no way I know of.
Uhm you could build a world in Blender and then take it into Unity or Unreal and create a playable world there. But it might be easier to just do all of it in those game engines! You can still use Blender to create assets for your world though.
@@KaizenTutorials I am worried about privacy putting my virtual world in other third party game engines or domains or platforms, and also I need my space as my home when I open my laptop and feel proud about my own creation too, i know it's best only for me or few well wishers of mine.
It depends on what type of animation you want. If you just want to learn the basics of animation I would advise you to check out the CG Boost Blender Launch Pad or Cubic worlds here; academy.cgboost.com/courses?affcode=206256_j6pb_qyw. But if you want to learn Character animation specifically you should defnitely check out the courses from P2 Design Academy here; www.p2design-academy.com/?affcode=1114550_byoulomg. Good luck and hope this helps!
Nice video! Have you tried my add-on Photographer by any chance? I know it's not free so you don't want to force your viewers into buying it, but I think it would be useful for many 3d cinematographers. I'm open to any suggestions to improve artists workflow.
Thank you! No I haven't tried it yet, but I know of it and heard good things. Feel free to get in touch about it via email. You can reach me at business@kaizen3d.com.
"Something that an actual camera can produce": proceeds with a 0.7 f stop I mean, yeah, it's possible... just so unusual that even the real result from such an extreme lens seems fake
Lol yeah, to be fair I made the scene too small so a 1.4, which is common didn't really sell the whole DoF effect haha. So I cranked it down a little further.
⁉ Can I still beat Smeaf in a race to 100K? Donate your RUclips soul to the cause (subscribe) and help me get that sweet sweet victory! 🏆
RUclips can't handle my reply 🤷♂
(Its in the "Held for review" section but we all know it can't be denied)
Haha I don’t have any in there tho 😩
@@KaizenTutorials Damn, it's lost to the sands of time then 😅
@random7629 hahaha thanks
Thank you sir!
For motion blur, to get a specific shutter speed, take your framerate and divide it by the shutter speed. For example 48FPS with a 282* shutter (which is what RED recomends for flicker free lighting at that framerate, and for motion blur sake). 282 degrees is 1/61.215380364255324. So now take 47.952/61.215 = 0.7833374173. Now you can have the exact value to use for the shutter setting. The default value is .5. Which is for 24FPS at 180* or 1/48s. So 24/48=.5. This is the default value, as for 24FPS a 180*/1/48s shutter is the norm and is typically what is used.
Great tip and info here! Matching real world camera's is KEY in realistic results!
Awesome. Thanks!
Huh, neat
Another HUGE tip if you're doing action or found footage type stuff is to think of the camera operator being an imperfect human, so following a car chase for example, it would be encouraged to lose sight of your subject for a moment and maybe lose focus of it, or if the subject is going fast you could put a second of delay in your camera movements because a real human can't predict everything a fast chaotic subject would do, also treat your camera like it weighs 30 pounds or so
Great tips, thanks for sharing!
my favorite thing about blender is how all of these are very intuitive solutions once you discover using empties in your workflow. i’m still learning, and i already use empties as camera targets, so these new applications are going in my toolbox. the applications and versatility already make perfect sense. great video.
Totally agree, I think once things 'click' in Blender it's very intuitive generally speaking! Glad you like the vid.
On the point with the empty alignment:
I personally found it to be much more useful having a "track to" constraint set to the empty.
That way, the camera dynamically rotates to the empty and the empty does not have to be touched.
This makes for easier direct repositioning of the camera and removes the limitation of only being able to do rotation easily.
Hmm yeah, i get what you mean. For me the track to constraint behaves weirdly when rotating so I don’t like it for that purpose. But yeah otherwise for just moving it along it’s definitely a good way to do it with the constraint
I think the Continuation of Motion is something that has been neglected in every 3D Animation Tutorials I've seen. It's something that I've been looking for, I will start studying at this matter as this is what makes Animation interesting to look at
It's a very good trick to help almost ANY animation! Good luck and happy Blending!
I didn't expect to learn anything from this but watched anyway and continuation/opposed are why I'm glad I did
thanks for that "camera shakify"
No problem!
Another trick I like to use is when panning between moving objects, instead of painstakingly animating the camera to match the objects, use tracking constraits and animate their influence. For really long single shots with many points of interest you can combine this method with a follow path constraint to get some really complex yet smooth moves!
Good one! Tracking constraints are awesome for smooth and 'fancy' looking shots!
Don’t forget also, if you want to switch between cameras, the timeline is the place to do it.
@@lawrencedoliveiro9104 When I learned this it absolutely blew my mind. Being able to render the same scene from multiple cameras in sequence. I used to just bind camera markers but this is 10x more powerful!
8:20 - You can make elongated bokeh shapes with the "Ratio" option just under "Rotation." 2 is a traditional anamorphic lens, or 1.33 to simulate shooting 16:9 video on a 4:3 sensor.
Nice! Good tip 🙌🏻
The “Bokeh Blur” filter in the Compositor gives you a few more options, like a custom bokeh image. I think this is how you would get effects like pointed stars.
Another day with another master piece ♥️
Thanks a lot!
That Empty Camera Control is pretty legit
Yeah it's a neat trick!
9:03 imo this shake still gives away that it's not a video, because IRL it would've been stabilized, the movie that one guy did which you showed at 8:28 also suffers from that
I get what you mean, however stylistically it doesn't have to be stabilized. I mean just look at the entire Bourne movie series haha
@@KaizenTutorials yeah true, i remember watching bourne identity and I remember the camera movement as fairly stabilized with sometimes subtle rotation in it
Another Super Excellent Tutorial! Thanks for taking the time to create it.
Glad you liked it!
IT was actually a pretty great tutorial to be honest. Camera Control is the most important thing in blender. I would have loved to see about camera following the objects location. Well I will send you the sample in your server. Thanks man.
Thanks and glad you like it! I’ll try and respond to it tomorrow.
FYI at 1min you can see the following. There is censor size with the lens focal length changes the factor and operation of the FOV, the option is in the camera setting i choose APS-C as i have an APS-C so that i can set to my needs, it's located in the what looks like a menu icon ":=" to the right of "> Camera", nice explanation and video though, well done
Great addition! Thanks for sharing.
Sensor size is part of how real-world cameras relate focal length to field of view. But in Blender, I find it easier to work directly in terms of field of view, and forget about sensor sizes and focal lengths altogether.
youtube tutorials have simultaneously made me better at blender and made me hate crapspace for being pushed in my face in every other one
Hmm, yeah I can understand that ads can be annoying. But Squarespace is pretty good in my experience for my needs!
I've begun to watch tutorials like this for entertainment just as much as I do for learning. This has broadened my horizon and I can't wait to use these skills!
That's awesome! Glad to be seen as entertainment, besides informational. That's something I'm aiming for, so glad to hear people to interpret my videos like it.
absolutley amazing tutorial, who needs film school anymore?
Haha thanks! 😎💪🏻
Nice, clean and straight to the point.
Awesome like always!
Thanks a lot my friend!
I love your tutorials especially the way you brake important information down
I appreciate that, thanks!
Huge Fan Bro, I love to watch your tutorials, and make my portfolio, you are amazing
Thank you so much 😀
Thanks for this blender camera explanation
My pleasure 😊
As a real cameraman it’s basically good for your health and also the camera inside up on your house as well as in your computer it has lens.
Yeah!
Doing a great job with great info isn't an easy thing.
Thanks!
Amazing tutorial. Quick...informative and beautifully crafted. Thank you.
Thank you so much!
You don't need an apostrophe every time you end a word with an s.
So I’ve learned haha
For ages i was looking for a video on this matter. Finally i got here. And so
Hi, i am a new subscriber!
Awesome, thanks for subbing!
In case someone new to blender:
at 3:19 Kaizen was grabbing the object steady, by using G + Shift Z
I believe this could be very useful. i was curious asf at first, cuz i only know how to grab, but it keeps going up or downward, not steady.
Good tip! Indeed moving things along an axis (slowly) can be very convenient! Holding shift will ensure slow movement and typing in any axis will specificy on which axis to move (X, Y, Z).
thanks for the tip
Thanks, I've been wondering the name of 'Dolly Zoom' technique for a long time, and also now plan to use it in Blender now that I know how it works! :)
Thanks for the great tips. The Photographer Add On is a great way to emulate real camera settings as well. Can’t recommend it enough.
Thanks for sharing your recommendation!
Awesome video! You answered a lot of questions I didn't know I had
Thanks, that's awesome to hear!
Great explanation of camera function and uses in blender function 👌👌👌👌👌 👍
Thanks a lot 😊
Great information universally applicable to 3D applications
True, this goes for any 3D software!
6:36 is the best here ) Thanks a lot!
Not Important Studio makes some amazing art for sure!
@@KaizenTutorials your studio ;)? Is it your work for Chanel?
No It's from someone I know and he let me use the works.
@@KaizenTutorials ahhh okay, got it! Love your tutorials! Keep going 👍🏻👍🏻👍🏻 maybe I will join your club of Tutorials creators 😅😅 still very shy 🙈😎😅😅😅
Thank you. Just do it, it's awesome ;-)
nothing can replace a real camera shooting a real thing
True, but we can get pretty darn close!
Great video as always. Thx for this information❤️🔥
My pleasure!
I'm a simple man, I see a Kaizen new tutorial, I click.
Eyooo ❤🙌
Really cool and informative videos, keep it up
Thanks, will do!
A good tool is also Alt Tab’s new camera addon update :) covers alot of this!
Cool, is it free by any chance?
Great tutorial! Thank you!
Glad you enjoyed it!
I can’t find the « not important studio » they make really good looking stuff !
Great video by the way 👍
There’s a link to their website in the video description! Their work is amazing indeed 💪🏻
With rack focus, you should have some lens breathing - you can see it very well in Django. Scene with skeleton would look much better with it.
Agree it could've been executed a little bit better yeah!
Lens breathing compensation has been added to new sony cameras as it is an undesirable effect of lenses.
Thanks man! Liked and subscribed!
Thanks for the sub! 👍🏻
Should say T-stops not F-stops at 1:32 f-stops are iris size in relation to sensor. T-Stops are measured in dynamic range
Aah ok, good to know! Thanks!
Awesome content bro
Glad you like it, thanks!
These product animations look dope 9:16. Where can I find the full length videos of them.
www.behance.net/gallery/126933725/KEYS?tracking_source=search_projects%7Cproduct+animation
www.behance.net/gallery/160874699/Mutant-Bikes-Product-Film-2022?tracking_source=search_projects%7Cproduct+animation
www.behance.net/gallery/162926601/Manscaped-Beard-Hedger?tracking_source=search_projects%7Cproduct+animation
Увидев переход на 0:08 - 0:10 я сразу понял что смотрю профессионала и ему точно можно доверять
If you're doing NPR style renders please use standard rendering. This will make it so whatever color you set will actually render that way which is essential to not having your NPR renders look washed out.
Very true! Great tip. Thanks!
Loved the video!
(Never thought I would see my spark plug model being used by someone ;) )
Haha awesome! It;s a fun little model which was perfect for my shot. Thanks!
thx....great reminder & help...
the important knowleadge of ,,no go's , biggest misstakes" Film & camera shots would benalso cool for blender..thx..
Good idea, thanks!
3:06 so random to see my models from blenderkit in the wild
Hahah they're cool models!
greetings from Brasil. Nice video, very handy. I learned a lot of things. Thank´s so much.
Greetings from 🇳🇱! Thanks!
The shakify addon may save me some time, I'm tired of constantly adding and tweaking noise modifiers for each individual Axis of rotaion of each individual camera 😅
Yeah it's a huge timesaver!
Thx you explain some interesting notion
Thanks!
Dive into Tips = Dive into water video xD nice Edits, i watches your video for fun. ..
Glad you like them and great to hear you can even watch them for fun!
Question regarding the camera shakify add on, we can create that using the graph editor and adding noise in the modifier tab of it so why this addon like does it do anything extra??
It doesn't really do anything extra besides automation and simplyfying the process and controls you get. Plus it's 100% free anyways so win-win right?
Just a heads up, plurals in english don't need apostrophes, you don't write apostrophe's or plural's, or in this case, cameras not camera's
I've been seeing this error come up everywhere lately, felt like 9/10 people mess this up with stuff like NFTs being spelled NFT's, etc.
The apostrophe followed by an S is used for genitive, which indicates ownership/possession. eg: Jack's car = the car belonging to jack
If the name of the person/thing owning the subject ends with an S already, then you put the apostrophe AFTER the S. eg: Cactus' spikes
Damn, yeah I actually know this. But somehow intuitively I always seem to add that ' anyways. Not sure why but yeah... Thanks for explaining the grammatical rules behind it though!
Agreed. I see this everyday and it rivals the incessant use of "your" when "you're" is intended.
So typically in at least U.S. film, we call a "dolly/zoom" either a "push/pull" or a "pull/push" depending on if the dolly is moving in or out, and the lens is zooming in or out.
Aah good to know! I've heard the term before but didn't know it was similar to a dolly zoom.
bro you can use constrains to track an object through camera instead of parenting empty
BTW really helpful information
Yep! I just think this is a little easier and more functional. But thanks for the tip and kind words!
Great tutorial! Have you tried using default blender camera rigs? Those are cool for complex camera movements :)
Yeah they're cool!
Good one Jesse, watched it now - sorry you already included the beach dolly zoom scene! I’ll be trying out those techniques. I suppose it calls on the right backgrounds and placing video screen in the background for simple product animations so you can use lens blur, depth of field, and night shots with bokeh blur lighting. Wish I could have nearly 100k subs but hifi reviews are niche so try harder at 13th note.
Thanks Simon! I actually thought you watched the vid when you commented on Patreon haha. But yeah you’re right. These are basics and still require tweaking to get things to look beautiful!
Depth of field is something you already get by default in Blender and other CG software. You have to actually take it away as an effect. The result is something called “shallow focus”.
Filmic have a little problem, it clamp a lot high value, I prefer to work with ACES because all color range is more preserved, but it's my personnal preference.
I prefer ACES aswell but it’s not available by default in Blender!
@@KaizenTutorials Yes, I know, my OCIO config take me sometime to match all my software and also automatically setup my images node.
I did hear it might be coming to Blender in the future though, just as another color management option.
2:30 You forgot depth of field, which in a real lens is tied very much to the numerical aperture.
Oh yeah good one!
I love 3d❤❤❤
We all do!
Nice!, but could u explain regarding sensor on blender please
The sensor setting in Blender is just there so you can copy real camera’s. But you don’t need to use it basically. You can use it to e.g. copy a camera with a 32mm sensor and then use the focal length as you use on an actual lens of e.g. 50mm. This way if you want to match your blender camera (tracking and vfx stuff) to the real one you can do it like this.
why is it better to use the camera depth of field feature, rather than render a z-depth channel and apply a focus node in the composer?
I’m probably not the right person to answer that. But composer blur is limited as is, i’d say results will definitely be better when using the camera DoF.
How to make wormhole effect in blender
Like the star wars thing? You could do that by keyframing the focal length of the camera aswell. Just make it very small slowly and then keyframe it going back to normal fast after, to get a sort of Star Wars like warp speed effect.
yo bro. this video is good
Thanks dude!
8:28 who made this?
The master Ian Hubert himself!
Is there actually a solid camera rig for blender though? My studio has built one for VR (with a human head as the camera 😂) but I would love something that actually has correct controls for shutter, stop, iso, and white balance all in one place. I know they're all accessible, just not in one correct panel
Well there's ofcourse several Camera related addons, but no as afaik there's not something to do just that!
FIVE STARS!!!⭐⭐⭐⭐⭐
I'll take 'm, thanks!
Pretty new to Blender, but am I correct in assuming that Blender f-stops don’t involve the same exposure vs depth-of-field trade-off as real cameras do? (I.e., I could render a dimly lit scene at f22) Is there an equivalent to ISO in Blender?
Ah yeah no light is not involved in those things. Its just DoF! Theres also no ISO in Blender. Youll just have to use manual exposure with eg gamma settings or add lights etc.
Why do you have to place an empty for focus, cant you simply focus on the actual object?
You can, but then you can't move the focal point without actually moving the object. So if you want to rack focus from one object to another it's impossible!
Shakify: suppose my camera is looking out through a window. I want to have the object we’re looking at-outside the window-to be shaky, but the interior (the room that the camera’s in and the window frame) to be steady. Do you have any tips or suggestions? PS: yet another superlative vid! Thanks again.
Well shakify adds motion to your camera and isn't able to add shaky motion to objects. Instead you'd want to select the object, add a position keyframe with I and then go to the Graph Editor. In here make sure your object is selected and then press N to open up additional options. Then add a noise modifier and it will create shaky motion. You can then tweak the parameters!
Is it possible to rig a virtual camera to an object that is representing the real camera and a VR headset to do something similar to what they did on tango
I'm not sure I understand what you mean!
@@KaizenTutorials sorry let me explain. Basically you have a monitor that you can move around and it shows the scene in blender and when you move that monitor it moves in the scene as though you're operating the camera in that scene. The VR goggles aren't really needed now that i think about it
@@dissonanceparadiddle ooh that’s probably not easy to do. I would render the scene without it once and then add the setup and put the pre-rendered scene in the frame.
finally.......
🙌❤
is blender a good skill for videographers ? for editing music videos and what not
It does do editing, but honestly if you want to edit video in a free software I would absolutely use something like DaVinci Resolve.
Where is the focal plane of the camera? Where the camera sensor would be.
You can find the camera sensor size in the camera settings as well!
@KaizenTutorials sorry, what I meant was, the camera in Blender is represented by a pyramid shape. Where in that representation would the actual sensor be? In my scene, the camera is super stretched out. I'm trying to determine the camera position, but that representation is useless to me. I need to know where the Canon DSLR is.
Why there is no tutorial for continuity of motion😢, if someone know any tutorial please recommend
Good idea! I might do that.
Please make one, it will definitely help beginners like me😅
And love your content, all the tips and tricks you suggest is helping me develop this skill smoothly✨☺️
You don’t use an apostrophe to pluralise, genius.
Thanks for the info fellow genius!🤓
its cool.
Thanks!
Hello how are you? I love your content and this video . But what if you want to mimic human eyesight . Is that possible besides a camera ?
Hi! Doing just fine. Thanks! If you want to mimic eyesight it's going to be a bunch of camera keyframing, depth of field changes and motion blur since our eyes are very dynamic. It's not easy to mimic eyesight and besides using camera's theres no way I know of.
0:48 apeture sounds familiar F STOPS PORTALL BETA?????
I dont follow 😅
Is it possible to create my own virtual world which can be installed in PC and also should be able to connect to my friends I wish to play.
Uhm you could build a world in Blender and then take it into Unity or Unreal and create a playable world there. But it might be easier to just do all of it in those game engines! You can still use Blender to create assets for your world though.
@@KaizenTutorials I am worried about privacy putting my virtual world in other third party game engines or domains or platforms, and also I need my space as my home when I open my laptop and feel proud about my own creation too, i know it's best only for me or few well wishers of mine.
4:32 whats this from?
A shot by Ian Hubert from one of his videos!
@@KaizenTutorials thank you so much!
Hello sir, I wanna learn animation I don’t know how to start , could you suggest and do you have course to learn ?
It depends on what type of animation you want. If you just want to learn the basics of animation I would advise you to check out the CG Boost Blender Launch Pad or Cubic worlds here; academy.cgboost.com/courses?affcode=206256_j6pb_qyw. But if you want to learn Character animation specifically you should defnitely check out the courses from P2 Design Academy here; www.p2design-academy.com/?affcode=1114550_byoulomg. Good luck and hope this helps!
@@KaizenTutorials Thank for you kindness sir . If I have questions I will ask you sie..
I'm searching for the keyboard animation, does anyone have a link to it ?
I forgot where i found it, sorry!
I am finding online animation course so can you pls talk me where should I do cinema animator course
Not sure there is one in particular… your best off trying some animation related courses I think
What about sonyericsson mobile cybershot camera?
mimicing that look you mean?
Why the apostrophes in cameras?
Because... uhm... well... you know... 😅 oops!
filmic doesn't have 25 stops of dynamic range (I wish it did)...not sure anything has been created yet that can match the human eye
AgX is alot better already, but yeah creating something that could truly mimic the human eye is the dream.
@@KaizenTutorials yeah and agx is like 16 stops of range and still doesn't match the human eye
I own a IMAX 70MM camera!
In 3Ds MAX
Lol 😂
Anyone no how create anamorphic bokeh? I mean replicate physically correct anamorpic lens?
That's definitely not easy without an addon. There are ways, but the Photographer addon is probably the easiest!
Nice video! Have you tried my add-on Photographer by any chance? I know it's not free so you don't want to force your viewers into buying it, but I think it would be useful for many 3d cinematographers. I'm open to any suggestions to improve artists workflow.
Thank you! No I haven't tried it yet, but I know of it and heard good things. Feel free to get in touch about it via email. You can reach me at business@kaizen3d.com.
how to install the add on ,please share
Camera Shakify you mean? ruclips.net/video/5guSZWG6UFw/видео.html
🎉🎉🎉
🥳🥳
"Something that an actual camera can produce": proceeds with a 0.7 f stop
I mean, yeah, it's possible... just so unusual that even the real result from such an extreme lens seems fake
Lol yeah, to be fair I made the scene too small so a 1.4, which is common didn't really sell the whole DoF effect haha. So I cranked it down a little further.
How many months take to become pro in blender as a beginner
A pro? Well it depends on how quick you can pick up and how well versed you are in everything that comes with it. But I'd say 1 year at least!
@@KaizenTutorials Yes 1 year of daily practice is enough to get started I think
@@KaizenTutorials okaay👋💙
All life
3D Cameras, Real Cameras. NO APOSTROPHE. --> ‘
Your name befits this comment hahah. But yeah you're right! I did an oopsie here.
@@KaizenTutorials if only I could become happy pigumon… until then …
ZDeprh always in compo... exr multilayer 32 bits
True, but it's good to show you can do it without comp as well I think.