Take your Blender Cinematography to the Next Level!

Поделиться
HTML-код
  • Опубликовано: 9 янв 2025

Комментарии • 281

  • @KaizenTutorials
    @KaizenTutorials  Год назад +46

    ⁉ Can I still beat Smeaf in a race to 100K? Donate your RUclips soul to the cause (subscribe) and help me get that sweet sweet victory! 🏆

    • @Smeaf
      @Smeaf Год назад +7

      RUclips can't handle my reply 🤷‍♂
      (Its in the "Held for review" section but we all know it can't be denied)

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Haha I don’t have any in there tho 😩

    • @Smeaf
      @Smeaf Год назад +3

      @@KaizenTutorials Damn, it's lost to the sands of time then 😅

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      @random7629 hahaha thanks

    • @whereismyweb5513
      @whereismyweb5513 Год назад +1

      Thank you sir!

  • @rubyrude.infinite
    @rubyrude.infinite Год назад +262

    For motion blur, to get a specific shutter speed, take your framerate and divide it by the shutter speed. For example 48FPS with a 282* shutter (which is what RED recomends for flicker free lighting at that framerate, and for motion blur sake). 282 degrees is 1/61.215380364255324. So now take 47.952/61.215 = 0.7833374173. Now you can have the exact value to use for the shutter setting. The default value is .5. Which is for 24FPS at 180* or 1/48s. So 24/48=.5. This is the default value, as for 24FPS a 180*/1/48s shutter is the norm and is typically what is used.

  • @N.E.U.R.O
    @N.E.U.R.O Год назад +67

    Another HUGE tip if you're doing action or found footage type stuff is to think of the camera operator being an imperfect human, so following a car chase for example, it would be encouraged to lose sight of your subject for a moment and maybe lose focus of it, or if the subject is going fast you could put a second of delay in your camera movements because a real human can't predict everything a fast chaotic subject would do, also treat your camera like it weighs 30 pounds or so

  • @slipperynickels
    @slipperynickels Год назад +11

    my favorite thing about blender is how all of these are very intuitive solutions once you discover using empties in your workflow. i’m still learning, and i already use empties as camera targets, so these new applications are going in my toolbox. the applications and versatility already make perfect sense. great video.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      Totally agree, I think once things 'click' in Blender it's very intuitive generally speaking! Glad you like the vid.

  • @CEntertainArt
    @CEntertainArt Год назад +16

    On the point with the empty alignment:
    I personally found it to be much more useful having a "track to" constraint set to the empty.
    That way, the camera dynamically rotates to the empty and the empty does not have to be touched.
    This makes for easier direct repositioning of the camera and removes the limitation of only being able to do rotation easily.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +4

      Hmm yeah, i get what you mean. For me the track to constraint behaves weirdly when rotating so I don’t like it for that purpose. But yeah otherwise for just moving it along it’s definitely a good way to do it with the constraint

  • @fadhil4008
    @fadhil4008 Год назад +39

    I think the Continuation of Motion is something that has been neglected in every 3D Animation Tutorials I've seen. It's something that I've been looking for, I will start studying at this matter as this is what makes Animation interesting to look at

    • @KaizenTutorials
      @KaizenTutorials  Год назад +4

      It's a very good trick to help almost ANY animation! Good luck and happy Blending!

    • @drumboarder1
      @drumboarder1 Год назад +1

      I didn't expect to learn anything from this but watched anyway and continuation/opposed are why I'm glad I did

  • @yuvaraj8492
    @yuvaraj8492 Год назад +26

    thanks for that "camera shakify"

  • @omermagen824
    @omermagen824 Год назад +5

    Another trick I like to use is when panning between moving objects, instead of painstakingly animating the camera to match the objects, use tracking constraits and animate their influence. For really long single shots with many points of interest you can combine this method with a follow path constraint to get some really complex yet smooth moves!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Good one! Tracking constraints are awesome for smooth and 'fancy' looking shots!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      Don’t forget also, if you want to switch between cameras, the timeline is the place to do it.

    • @omermagen824
      @omermagen824 Год назад +1

      @@lawrencedoliveiro9104 When I learned this it absolutely blew my mind. Being able to render the same scene from multiple cameras in sequence. I used to just bind camera markers but this is 10x more powerful!

  • @shanedk
    @shanedk Год назад +13

    8:20 - You can make elongated bokeh shapes with the "Ratio" option just under "Rotation." 2 is a traditional anamorphic lens, or 1.33 to simulate shooting 16:9 video on a 4:3 sensor.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Nice! Good tip 🙌🏻

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      The “Bokeh Blur” filter in the Compositor gives you a few more options, like a custom bokeh image. I think this is how you would get effects like pointed stars.

  • @shabihahoqsneha7029
    @shabihahoqsneha7029 Год назад +4

    Another day with another master piece ♥️

  • @Alfenium
    @Alfenium Год назад +5

    That Empty Camera Control is pretty legit

  • @kipchickensout
    @kipchickensout Год назад +2

    9:03 imo this shake still gives away that it's not a video, because IRL it would've been stabilized, the movie that one guy did which you showed at 8:28 also suffers from that

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      I get what you mean, however stylistically it doesn't have to be stabilized. I mean just look at the entire Bourne movie series haha

    • @kipchickensout
      @kipchickensout Год назад

      @@KaizenTutorials yeah true, i remember watching bourne identity and I remember the camera movement as fairly stabilized with sometimes subtle rotation in it

  • @mfrazeehvacc5012
    @mfrazeehvacc5012 Год назад +1

    Another Super Excellent Tutorial! Thanks for taking the time to create it.

  • @HarnaiDigital
    @HarnaiDigital Год назад +7

    IT was actually a pretty great tutorial to be honest. Camera Control is the most important thing in blender. I would have loved to see about camera following the objects location. Well I will send you the sample in your server. Thanks man.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thanks and glad you like it! I’ll try and respond to it tomorrow.

  • @GaryParris
    @GaryParris Год назад +4

    FYI at 1min you can see the following. There is censor size with the lens focal length changes the factor and operation of the FOV, the option is in the camera setting i choose APS-C as i have an APS-C so that i can set to my needs, it's located in the what looks like a menu icon ":=" to the right of "> Camera", nice explanation and video though, well done

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Great addition! Thanks for sharing.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      Sensor size is part of how real-world cameras relate focal length to field of view. But in Blender, I find it easier to work directly in terms of field of view, and forget about sensor sizes and focal lengths altogether.

  • @nemam83
    @nemam83 Год назад +2

    youtube tutorials have simultaneously made me better at blender and made me hate crapspace for being pushed in my face in every other one

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Hmm, yeah I can understand that ads can be annoying. But Squarespace is pretty good in my experience for my needs!

  • @littlehibiscus8118
    @littlehibiscus8118 Год назад

    I've begun to watch tutorials like this for entertainment just as much as I do for learning. This has broadened my horizon and I can't wait to use these skills!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      That's awesome! Glad to be seen as entertainment, besides informational. That's something I'm aiming for, so glad to hear people to interpret my videos like it.

  • @jakepeuser4512
    @jakepeuser4512 Год назад +1

    absolutley amazing tutorial, who needs film school anymore?

  • @PrinceEagle
    @PrinceEagle Год назад +4

    Nice, clean and straight to the point.
    Awesome like always!

  • @adeniyanayomide7828
    @adeniyanayomide7828 Год назад

    I love your tutorials especially the way you brake important information down

  • @Vision-Studio-official
    @Vision-Studio-official 10 месяцев назад +1

    Huge Fan Bro, I love to watch your tutorials, and make my portfolio, you are amazing

  • @antoonsorg
    @antoonsorg Год назад +1

    Thanks for this blender camera explanation

  • @mr.shgamingguy
    @mr.shgamingguy Год назад +2

    As a real cameraman it’s basically good for your health and also the camera inside up on your house as well as in your computer it has lens.

  • @RETROPRIME2001
    @RETROPRIME2001 Год назад +2

    Doing a great job with great info isn't an easy thing.

  • @kevinelement9383
    @kevinelement9383 Год назад +1

    Amazing tutorial. Quick...informative and beautifully crafted. Thank you.

  • @FoxHoundUnit89
    @FoxHoundUnit89 Год назад +2

    You don't need an apostrophe every time you end a word with an s.

  • @MrDebkumarbasu
    @MrDebkumarbasu Год назад

    For ages i was looking for a video on this matter. Finally i got here. And so
    Hi, i am a new subscriber!

  • @khobitang
    @khobitang Год назад

    In case someone new to blender:
    at 3:19 Kaizen was grabbing the object steady, by using G + Shift Z
    I believe this could be very useful. i was curious asf at first, cuz i only know how to grab, but it keeps going up or downward, not steady.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Good tip! Indeed moving things along an axis (slowly) can be very convenient! Holding shift will ensure slow movement and typing in any axis will specificy on which axis to move (X, Y, Z).

    • @dessindenfer1253
      @dessindenfer1253 Год назад +1

      thanks for the tip

  • @c016smith52
    @c016smith52 6 месяцев назад

    Thanks, I've been wondering the name of 'Dolly Zoom' technique for a long time, and also now plan to use it in Blender now that I know how it works! :)

  • @stephanalbrecht7889
    @stephanalbrecht7889 Год назад

    Thanks for the great tips. The Photographer Add On is a great way to emulate real camera settings as well. Can’t recommend it enough.

  • @alejandroschubert1597
    @alejandroschubert1597 Год назад +1

    Awesome video! You answered a lot of questions I didn't know I had

  • @Radheradhe13338
    @Radheradhe13338 Год назад +1

    Great explanation of camera function and uses in blender function 👌👌👌👌👌 👍

  • @pixelatl
    @pixelatl Год назад

    Great information universally applicable to 3D applications

  • @man_art_man
    @man_art_man Год назад +1

    6:36 is the best here ) Thanks a lot!

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Not Important Studio makes some amazing art for sure!

    • @man_art_man
      @man_art_man Год назад

      @@KaizenTutorials your studio ;)? Is it your work for Chanel?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      No It's from someone I know and he let me use the works.

    • @man_art_man
      @man_art_man Год назад +1

      @@KaizenTutorials ahhh okay, got it! Love your tutorials! Keep going 👍🏻👍🏻👍🏻 maybe I will join your club of Tutorials creators 😅😅 still very shy 🙈😎😅😅😅

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thank you. Just do it, it's awesome ;-)

  • @FeRoOOo71
    @FeRoOOo71 Год назад

    nothing can replace a real camera shooting a real thing

  • @pryanex7793
    @pryanex7793 Год назад +1

    Great video as always. Thx for this information❤️‍🔥

  • @valtabohm
    @valtabohm Год назад +1

    I'm a simple man, I see a Kaizen new tutorial, I click.

  • @revertfpv2928
    @revertfpv2928 Год назад +1

    Really cool and informative videos, keep it up

  • @anajan1748
    @anajan1748 Год назад +1

    A good tool is also Alt Tab’s new camera addon update :) covers alot of this!

  • @PaulaMarinho-in6io
    @PaulaMarinho-in6io Год назад +1

    Great tutorial! Thank you!

  • @nathanarditti9793
    @nathanarditti9793 Год назад

    I can’t find the « not important studio » they make really good looking stuff !
    Great video by the way 👍

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      There’s a link to their website in the video description! Their work is amazing indeed 💪🏻

  • @hynol
    @hynol Год назад +1

    With rack focus, you should have some lens breathing - you can see it very well in Django. Scene with skeleton would look much better with it.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Agree it could've been executed a little bit better yeah!

    • @kevinbillington9773
      @kevinbillington9773 Год назад

      Lens breathing compensation has been added to new sony cameras as it is an undesirable effect of lenses.

  • @brandonjacksoon
    @brandonjacksoon Год назад +1

    Thanks man! Liked and subscribed!

  • @RobinGething
    @RobinGething Год назад

    Should say T-stops not F-stops at 1:32 f-stops are iris size in relation to sensor. T-Stops are measured in dynamic range

  • @samuelgarama8310
    @samuelgarama8310 Год назад +1

    Awesome content bro

  • @arupdeb69
    @arupdeb69 Год назад +2

    These product animations look dope 9:16. Where can I find the full length videos of them.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      www.behance.net/gallery/126933725/KEYS?tracking_source=search_projects%7Cproduct+animation
      www.behance.net/gallery/160874699/Mutant-Bikes-Product-Film-2022?tracking_source=search_projects%7Cproduct+animation
      www.behance.net/gallery/162926601/Manscaped-Beard-Hedger?tracking_source=search_projects%7Cproduct+animation

  • @FenssneF
    @FenssneF Год назад +1

    Увидев переход на 0:08 - 0:10 я сразу понял что смотрю профессионала и ему точно можно доверять

  • @DatYouTubeGuy
    @DatYouTubeGuy Год назад +3

    If you're doing NPR style renders please use standard rendering. This will make it so whatever color you set will actually render that way which is essential to not having your NPR renders look washed out.

  • @baril3d
    @baril3d Год назад +1

    Loved the video!
    (Never thought I would see my spark plug model being used by someone ;) )

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Haha awesome! It;s a fun little model which was perfect for my shot. Thanks!

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    thx....great reminder & help...
    the important knowleadge of ,,no go's , biggest misstakes" Film & camera shots would benalso cool for blender..thx..

  • @daniellee6912
    @daniellee6912 Год назад +2

    3:06 so random to see my models from blenderkit in the wild

  • @alexandrearaujo4256
    @alexandrearaujo4256 Год назад

    greetings from Brasil. Nice video, very handy. I learned a lot of things. Thank´s so much.

  • @DadicekCz
    @DadicekCz Год назад +2

    The shakify addon may save me some time, I'm tired of constantly adding and tweaking noise modifiers for each individual Axis of rotaion of each individual camera 😅

  • @prso5587
    @prso5587 Год назад +1

    Thx you explain some interesting notion

  • @ghazi1832
    @ghazi1832 Год назад +1

    Dive into Tips = Dive into water video xD nice Edits, i watches your video for fun. ..

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Glad you like them and great to hear you can even watch them for fun!

  • @sudaygupta9300
    @sudaygupta9300 Год назад +1

    Question regarding the camera shakify add on, we can create that using the graph editor and adding noise in the modifier tab of it so why this addon like does it do anything extra??

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      It doesn't really do anything extra besides automation and simplyfying the process and controls you get. Plus it's 100% free anyways so win-win right?

  • @freewaytf
    @freewaytf Год назад +5

    Just a heads up, plurals in english don't need apostrophes, you don't write apostrophe's or plural's, or in this case, cameras not camera's
    I've been seeing this error come up everywhere lately, felt like 9/10 people mess this up with stuff like NFTs being spelled NFT's, etc.
    The apostrophe followed by an S is used for genitive, which indicates ownership/possession. eg: Jack's car = the car belonging to jack
    If the name of the person/thing owning the subject ends with an S already, then you put the apostrophe AFTER the S. eg: Cactus' spikes

    • @KaizenTutorials
      @KaizenTutorials  Год назад +3

      Damn, yeah I actually know this. But somehow intuitively I always seem to add that ' anyways. Not sure why but yeah... Thanks for explaining the grammatical rules behind it though!

    • @blankcanvas8717
      @blankcanvas8717 Год назад +1

      Agreed. I see this everyday and it rivals the incessant use of "your" when "you're" is intended.

  • @Grand_Works
    @Grand_Works Год назад

    So typically in at least U.S. film, we call a "dolly/zoom" either a "push/pull" or a "pull/push" depending on if the dolly is moving in or out, and the lens is zooming in or out.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Aah good to know! I've heard the term before but didn't know it was similar to a dolly zoom.

  • @MAKAAN_films
    @MAKAAN_films Год назад +1

    bro you can use constrains to track an object through camera instead of parenting empty
    BTW really helpful information

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Yep! I just think this is a little easier and more functional. But thanks for the tip and kind words!

  • @Cam_Anim3D
    @Cam_Anim3D Год назад +2

    Great tutorial! Have you tried using default blender camera rigs? Those are cool for complex camera movements :)

  • @13thnotehifireviews7
    @13thnotehifireviews7 Год назад +1

    Good one Jesse, watched it now - sorry you already included the beach dolly zoom scene! I’ll be trying out those techniques. I suppose it calls on the right backgrounds and placing video screen in the background for simple product animations so you can use lens blur, depth of field, and night shots with bokeh blur lighting. Wish I could have nearly 100k subs but hifi reviews are niche so try harder at 13th note.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Thanks Simon! I actually thought you watched the vid when you commented on Patreon haha. But yeah you’re right. These are basics and still require tweaking to get things to look beautiful!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Год назад

      Depth of field is something you already get by default in Blender and other CG software. You have to actually take it away as an effect. The result is something called “shallow focus”.

  •  Год назад +1

    Filmic have a little problem, it clamp a lot high value, I prefer to work with ACES because all color range is more preserved, but it's my personnal preference.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      I prefer ACES aswell but it’s not available by default in Blender!

    •  Год назад +1

      @@KaizenTutorials Yes, I know, my OCIO config take me sometime to match all my software and also automatically setup my images node.

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      I did hear it might be coming to Blender in the future though, just as another color management option.

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Год назад

    2:30 You forgot depth of field, which in a real lens is tied very much to the numerical aperture.

  • @sam_division4620
    @sam_division4620 Год назад +2

    I love 3d❤❤❤

  • @mukamatmuslikin595
    @mukamatmuslikin595 Год назад +1

    Nice!, but could u explain regarding sensor on blender please

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      The sensor setting in Blender is just there so you can copy real camera’s. But you don’t need to use it basically. You can use it to e.g. copy a camera with a 32mm sensor and then use the focal length as you use on an actual lens of e.g. 50mm. This way if you want to match your blender camera (tracking and vfx stuff) to the real one you can do it like this.

  • @YotamGuttman
    @YotamGuttman Год назад

    why is it better to use the camera depth of field feature, rather than render a z-depth channel and apply a focus node in the composer?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      I’m probably not the right person to answer that. But composer blur is limited as is, i’d say results will definitely be better when using the camera DoF.

  • @lastbefore4488
    @lastbefore4488 Год назад +2

    How to make wormhole effect in blender

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Like the star wars thing? You could do that by keyframing the focal length of the camera aswell. Just make it very small slowly and then keyframe it going back to normal fast after, to get a sort of Star Wars like warp speed effect.

  • @Aydmain
    @Aydmain Год назад +1

    yo bro. this video is good

  • @limmbow
    @limmbow Год назад +1

    8:28 who made this?

  • @BrendanHenry
    @BrendanHenry Год назад

    Is there actually a solid camera rig for blender though? My studio has built one for VR (with a human head as the camera 😂) but I would love something that actually has correct controls for shutter, stop, iso, and white balance all in one place. I know they're all accessible, just not in one correct panel

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Well there's ofcourse several Camera related addons, but no as afaik there's not something to do just that!

  • @bjornstrandberg8146
    @bjornstrandberg8146 Месяц назад +1

    FIVE STARS!!!⭐⭐⭐⭐⭐

  • @rickwalters8553
    @rickwalters8553 Год назад

    Pretty new to Blender, but am I correct in assuming that Blender f-stops don’t involve the same exposure vs depth-of-field trade-off as real cameras do? (I.e., I could render a dimly lit scene at f22) Is there an equivalent to ISO in Blender?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Ah yeah no light is not involved in those things. Its just DoF! Theres also no ISO in Blender. Youll just have to use manual exposure with eg gamma settings or add lights etc.

  • @ArtOfDavidAmos
    @ArtOfDavidAmos 10 месяцев назад +1

    Why do you have to place an empty for focus, cant you simply focus on the actual object?

    • @KaizenTutorials
      @KaizenTutorials  9 месяцев назад

      You can, but then you can't move the focal point without actually moving the object. So if you want to rack focus from one object to another it's impossible!

  • @rjwh67220
    @rjwh67220 Год назад

    Shakify: suppose my camera is looking out through a window. I want to have the object we’re looking at-outside the window-to be shaky, but the interior (the room that the camera’s in and the window frame) to be steady. Do you have any tips or suggestions? PS: yet another superlative vid! Thanks again.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Well shakify adds motion to your camera and isn't able to add shaky motion to objects. Instead you'd want to select the object, add a position keyframe with I and then go to the Graph Editor. In here make sure your object is selected and then press N to open up additional options. Then add a noise modifier and it will create shaky motion. You can then tweak the parameters!

  • @dissonanceparadiddle
    @dissonanceparadiddle Год назад

    Is it possible to rig a virtual camera to an object that is representing the real camera and a VR headset to do something similar to what they did on tango

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      I'm not sure I understand what you mean!

    • @dissonanceparadiddle
      @dissonanceparadiddle Год назад +1

      @@KaizenTutorials sorry let me explain. Basically you have a monitor that you can move around and it shows the scene in blender and when you move that monitor it moves in the scene as though you're operating the camera in that scene. The VR goggles aren't really needed now that i think about it

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      @@dissonanceparadiddle ooh that’s probably not easy to do. I would render the scene without it once and then add the setup and put the pre-rendered scene in the frame.

  • @fals_volks3127
    @fals_volks3127 Год назад +1

    finally.......

  • @jjjadon5142
    @jjjadon5142 11 месяцев назад

    is blender a good skill for videographers ? for editing music videos and what not

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад

      It does do editing, but honestly if you want to edit video in a free software I would absolutely use something like DaVinci Resolve.

  • @DonaldDrennan
    @DonaldDrennan 11 месяцев назад

    Where is the focal plane of the camera? Where the camera sensor would be.

    • @KaizenTutorials
      @KaizenTutorials  11 месяцев назад

      You can find the camera sensor size in the camera settings as well!

    • @DonaldDrennan
      @DonaldDrennan 11 месяцев назад

      @KaizenTutorials sorry, what I meant was, the camera in Blender is represented by a pyramid shape. Where in that representation would the actual sensor be? In my scene, the camera is super stretched out. I'm trying to determine the camera position, but that representation is useless to me. I need to know where the Canon DSLR is.

  • @yash_mohan
    @yash_mohan Год назад +1

    Why there is no tutorial for continuity of motion😢, if someone know any tutorial please recommend

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Good idea! I might do that.

    • @yash_mohan
      @yash_mohan Год назад +1

      Please make one, it will definitely help beginners like me😅
      And love your content, all the tips and tricks you suggest is helping me develop this skill smoothly✨☺️

  • @CaritasGothKaraoke
    @CaritasGothKaraoke Год назад

    You don’t use an apostrophe to pluralise, genius.

  • @Gost-0099
    @Gost-0099 Год назад +1

    its cool.

  • @Earthlover7373
    @Earthlover7373 Год назад

    Hello how are you? I love your content and this video . But what if you want to mimic human eyesight . Is that possible besides a camera ?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Hi! Doing just fine. Thanks! If you want to mimic eyesight it's going to be a bunch of camera keyframing, depth of field changes and motion blur since our eyes are very dynamic. It's not easy to mimic eyesight and besides using camera's theres no way I know of.

  • @dossd520
    @dossd520 Год назад

    0:48 apeture sounds familiar F STOPS PORTALL BETA?????

  • @kishorekaliyugahumanity
    @kishorekaliyugahumanity Год назад

    Is it possible to create my own virtual world which can be installed in PC and also should be able to connect to my friends I wish to play.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Uhm you could build a world in Blender and then take it into Unity or Unreal and create a playable world there. But it might be easier to just do all of it in those game engines! You can still use Blender to create assets for your world though.

    • @kishorekaliyugahumanity
      @kishorekaliyugahumanity Год назад

      @@KaizenTutorials I am worried about privacy putting my virtual world in other third party game engines or domains or platforms, and also I need my space as my home when I open my laptop and feel proud about my own creation too, i know it's best only for me or few well wishers of mine.

  • @tobiasribisch712
    @tobiasribisch712 Год назад +1

    4:32 whats this from?

  • @sawkawmoosoe9751
    @sawkawmoosoe9751 Год назад +1

    Hello sir, I wanna learn animation I don’t know how to start , could you suggest and do you have course to learn ?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      It depends on what type of animation you want. If you just want to learn the basics of animation I would advise you to check out the CG Boost Blender Launch Pad or Cubic worlds here; academy.cgboost.com/courses?affcode=206256_j6pb_qyw. But if you want to learn Character animation specifically you should defnitely check out the courses from P2 Design Academy here; www.p2design-academy.com/?affcode=1114550_byoulomg. Good luck and hope this helps!

    • @sawkawmoosoe9751
      @sawkawmoosoe9751 Год назад

      @@KaizenTutorials Thank for you kindness sir . If I have questions I will ask you sie..

  • @arismarcati
    @arismarcati Месяц назад

    I'm searching for the keyboard animation, does anyone have a link to it ?

  • @devsingh6405
    @devsingh6405 Год назад

    I am finding online animation course so can you pls talk me where should I do cinema animator course

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Not sure there is one in particular… your best off trying some animation related courses I think

  • @RamzanB0RZ
    @RamzanB0RZ 10 месяцев назад

    What about sonyericsson mobile cybershot camera?

  • @domminney
    @domminney Год назад

    Why the apostrophes in cameras?

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Because... uhm... well... you know... 😅 oops!

  • @DRS659
    @DRS659 Год назад

    filmic doesn't have 25 stops of dynamic range (I wish it did)...not sure anything has been created yet that can match the human eye

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      AgX is alot better already, but yeah creating something that could truly mimic the human eye is the dream.

    • @DRS659
      @DRS659 Год назад

      @@KaizenTutorials yeah and agx is like 16 stops of range and still doesn't match the human eye

  • @pkplayz7711
    @pkplayz7711 Год назад +2

    I own a IMAX 70MM camera!
    In 3Ds MAX

  • @ИльсурГареев-э2ж
    @ИльсурГареев-э2ж Год назад +1

    Anyone no how create anamorphic bokeh? I mean replicate physically correct anamorpic lens?

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      That's definitely not easy without an addon. There are ways, but the Photographer addon is probably the easiest!

  • @fabien5779
    @fabien5779 Год назад +1

    Nice video! Have you tried my add-on Photographer by any chance? I know it's not free so you don't want to force your viewers into buying it, but I think it would be useful for many 3d cinematographers. I'm open to any suggestions to improve artists workflow.

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Thank you! No I haven't tried it yet, but I know of it and heard good things. Feel free to get in touch about it via email. You can reach me at business@kaizen3d.com.

  • @malblend5129
    @malblend5129 Год назад

    how to install the add on ,please share

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Camera Shakify you mean? ruclips.net/video/5guSZWG6UFw/видео.html

  • @notimportantstudio
    @notimportantstudio Год назад +1

    🎉🎉🎉

  • @NikAndres_
    @NikAndres_ Год назад +1

    "Something that an actual camera can produce": proceeds with a 0.7 f stop
    I mean, yeah, it's possible... just so unusual that even the real result from such an extreme lens seems fake

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      Lol yeah, to be fair I made the scene too small so a 1.4, which is common didn't really sell the whole DoF effect haha. So I cranked it down a little further.

  • @PatricksPlayTime
    @PatricksPlayTime Год назад

    How many months take to become pro in blender as a beginner

    • @KaizenTutorials
      @KaizenTutorials  Год назад +2

      A pro? Well it depends on how quick you can pick up and how well versed you are in everything that comes with it. But I'd say 1 year at least!

    • @valovanonym
      @valovanonym Год назад +2

      @@KaizenTutorials Yes 1 year of daily practice is enough to get started I think

    • @PatricksPlayTime
      @PatricksPlayTime Год назад +1

      @@KaizenTutorials okaay👋💙

    • @COPISSTORM
      @COPISSTORM Год назад +2

      All life

  • @DisgruntledPigumon
    @DisgruntledPigumon Год назад

    3D Cameras, Real Cameras. NO APOSTROPHE. --> ‘

    • @KaizenTutorials
      @KaizenTutorials  Год назад +1

      Your name befits this comment hahah. But yeah you're right! I did an oopsie here.

    • @DisgruntledPigumon
      @DisgruntledPigumon Год назад

      @@KaizenTutorials if only I could become happy pigumon… until then …

  • @roadtoenviromentartist
    @roadtoenviromentartist Год назад

    ZDeprh always in compo... exr multilayer 32 bits

    • @KaizenTutorials
      @KaizenTutorials  Год назад

      True, but it's good to show you can do it without comp as well I think.