Cinematic Bokeh Effect in Blender! | Blender 3.5 Tutorial

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  • Опубликовано: 18 окт 2024

Комментарии • 72

  • @arkadiuszm.j.wernicki7345
    @arkadiuszm.j.wernicki7345 Год назад +6

    I mean - it makes sense if you know how the depth of field is done in cycles.
    Thumbs up for putting it to use.
    👀🍿❤️

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +2

      Arkadiusz, what I find so amazing and... elegant about ray-tracing is that the depth of field is simulated in a physically plausible way across all engines, and it works really similar to the real-world photography indeed. This universality across media is just inspiring. :)

    • @arkadiuszm.j.wernicki7345
      @arkadiuszm.j.wernicki7345 Год назад +1

      @@GlebAlexandrov Indeed! ❤️

  • @vortexdigital19
    @vortexdigital19 Год назад +4

    I always waiting for your new videos, I grew up watching your videos, you're one of the blender legends

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +2

      I'm not THAT old though... Am I? :0

    • @vortexdigital19
      @vortexdigital19 Год назад

      @@GlebAlexandrov LOL, I watch your tutorial since I was in high school 9 years ago

  • @DanielGrovePhoto
    @DanielGrovePhoto Год назад

    Wow! As a photographer this amazes me because this works with real cameras! had no idea Cycles was that thorough with optics simulation

    • @GlebAlexandrov
      @GlebAlexandrov  9 месяцев назад

      I was simply shocked when learning that it works in path-traced render engines the same way basically as it works in real optics.

  • @luciox2919
    @luciox2919 Год назад

    unbelievable... never found someone like u who uses blender to a professional level.. your creativity is amazing

  • @ВиталийЛевкович
    @ВиталийЛевкович Год назад +3

    Such a beautiful result! You can really make you render stand out with this.

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Should be used with caution, as it's quite a *spicy* effect for sure, it would better fit the overall aesthetics of the shot, but yeah I share that sentiment for sure :)

  • @drabodows
    @drabodows Год назад +7

    Great tutorial on custom bokeh's, thanks. FYI, if you want to animate your camera don't forget to parent your bokeh images to the camera!

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +2

      Oh yes for sure, that's a good tip actually! Fortunately that's really easy to do, shouldn't be much of a problem.

  • @SerMattzio
    @SerMattzio Год назад +7

    Love your tutorials Gleb. Looking forward to finishing the excellent photoscanning and night lighting courses when I have time. Keep up the good work :)

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      It seems that the content did pile up a bit, hehe. Let me know which one of the two was smoother to watch. I crave feedback in any form.

  • @MrGpg62
    @MrGpg62 Год назад

    Following your tutorials
    is always a pleasure and a source for creativity. And as you know you do really deserve the title of "Genius of the light".

  • @TripTilt
    @TripTilt Год назад +1

    thanks a lot. I need to play around with the swirling effect, didn't know about that :)

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      Not sure about the actual physics of the swirling bokeh (I think the specific look of Helios 44-2 is the result of the error in the manufacturing process), but It's uncanny how the effect made with a simple cutout in Blender resembles the real vintage lenses. At least to my eye.

  • @Fairesure
    @Fairesure Год назад +1

    Turbo nice, thanks Gleb! Great and simple technique \m/

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      I like this type of the techniques that are both a) simple, b) alter the vibe quite dramatically and c) are based on a real photographic technique!

  • @bububirb
    @bububirb Год назад

    Your tutorials always leave a smile on my face, thank you for sharing this mesmerizing technique. :D

  • @ksepastremenos
    @ksepastremenos Год назад +3

    Great technique. I still wish that stuff like this (custom bokeh shape, bokeh density, etc) will be hard coded and optimised some day

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Of course, alongside with the true anamorphic optics simulations!
      Btw, Jack Toth does some really interesting experiments in this field, with Blender: www.youtube.com/@JackToth

    • @RomboutVersluijs
      @RomboutVersluijs День назад

      ​@@GlebAlexandrov how about lens-breathihg. By I believe we need anamorphic for that

  • @feba10
    @feba10 Год назад +1

    awesome!

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Thanks Felipe, the bokehlicious renders gonna stick out! :)

  • @TheYollob
    @TheYollob Год назад

    Powerful Tutorial Thanks Gleb, can't wait to see how my renders will change😉

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Geofrey, don't expect too much though, it's a seasoning that doesn't *always* make it better) Start by checking the RUclips videos where the lenses with the swirly or weird bokeh are showcased, the reviews specifically, like this one: ruclips.net/video/wgSp9-AMXOk/видео.html&ab_channel=PavSZ

  • @fisherman10101
    @fisherman10101 6 месяцев назад

    great tutorial Gleb, thank you, very grateful

  • @Jaimeal99
    @Jaimeal99 Год назад

    Amazing tutorial, thank you for doing this!

  • @NedimOnurAkay
    @NedimOnurAkay Год назад +1

    thanksssss

  • @ginescap
    @ginescap Год назад

    wow, incredible and beautiful tricks :)

  • @irismuddyhehe
    @irismuddyhehe Год назад

    wow, thank you! love thiss

  • @TheMrLeoniasty
    @TheMrLeoniasty Год назад +2

    It's a shame that blender still didnt implement this technique into the camera settings.

  • @Raccoonov
    @Raccoonov Год назад

    Спасибо!

  • @KAZAIK3D
    @KAZAIK3D Год назад

    Thanks very much this is it

  • @fergadelics
    @fergadelics 9 месяцев назад

    i revisited this video, as one does with nice things. i have that B3dsdf toolkit. Combining that with a switch group i made of various grunge and dirt textures. i put those through a mixer. ive got so many bokeh shape/ texture options i have to change my pants. way more options than is useful or legal i think

  • @rendericeib4513
    @rendericeib4513 11 месяцев назад

    Great 👍

  • @owenjenkinsofficial
    @owenjenkinsofficial Год назад +1

    I think you could easily mitigate the Bokeh and Aperature issue with a driver from the camera aperature driving the bokeh shape scale. My assumption is that would solve the issues. Plus if some experimentation found that distance from the camera origin positively affected the bokeh fringe and quality, you could link the same aperature driver to the local z axiz of the bokeh shape plane! I haven't tested this, but it seemes like it would in my head! I might try it. If I do, I can post how I did it.

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      That's a great idea, Owen, I think the driver affecting the bokeh object scale would work (not sure about animating it though, but probably would work as well?). Linking it to the distance from the camera (z axis) - also an interesting thought. Please share your results if you test this!

    • @owenjenkinsofficial
      @owenjenkinsofficial Год назад

      @@GlebAlexandrov I will, and I'll credit you and shout you out to make sure people know where the idea came from. I might drop William Landgrens stuff in too cuz hes got a similar setup, but in Add-on form. I love the new lighing content, its gonna help so many new people getting into blender or looking to level up!

  • @dekonstrukcija
    @dekonstrukcija Год назад +1

    This is a great and simple solution. I personally use photographers addon for custom bokeh when I need this kind of an aesthetics, but the price you are paying with that is much longer render times. Can you tell us what are the render times with this technique applied, compared without the bokeh plane? Does this add more to the render times?

  • @Begalov
    @Begalov Год назад +1

    You able to select objects with an eyedropper directly from the outliner

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      I didn't understand your question, I think. Can you explain a bit more plz?

  • @CharlieKnottFilms
    @CharlieKnottFilms Год назад

    The techniques used here in Blender are similar to the way a DoP will shim cutout filters with custom shapes near the rear/mount of the lens. The same effect can be done on set, in-camera with a mattebox filter. Going even deeper with this concept conceptually, netting is often used in the back of a lens to act as negative fill through the optics, condensing the light based on the material density of the fabric. It would be fascinating to see what you could pull off in Blender for a similar effect, or even to try and replicate lens diffusion (i.e., Black Promist, Tiffen Black Diffusion, etc.)

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      "netting is often used in the back of a lens to act as negative fill through the optics, condensing the light based on the material density of the fabric" - oh that sounds interesting, I've never heard about it. Would you mind pointing me out in this direction by sharing a link perhaps?
      p.s. As for imitating the Black Promist filter etc in Blender, I think Jack Toth came closest to it, with his anamorphic lens simulations (which also includes the 'naturally' occurring lens flares and so on): www.youtube.com/@JackToth

    • @CharlieKnottFilms
      @CharlieKnottFilms Год назад

      @@GlebAlexandrov Here’s an example of how it’s done, just keep in mind black netting will create the most contrasted, tonal look ruclips.net/user/shortsaZIQOX6TJKk?feature=share

  • @lociobello
    @lociobello Год назад

    thanks man!

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      You're always welcome Lorenzo, it's my pleasure!

  • @Benn25
    @Benn25 3 месяца назад

    I tried a similar method, but I had weird results in animation when the camera moves with motion blur. do you notice something unexpected in that case or was I wrong with my settings?

  • @begalooloo
    @begalooloo Год назад +1

    Gleb please how to match live action lighting ....best gift ever you can give us.....

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +3

      O, that's a question for a dissertation :D Or for a series of videos. Matching the live action lighting boils down to a few things:
      * Matching the lighting via capturing a spherical hdri on location (for example. that's just one possible technique)
      * Matching the rgb color primaries of the live footage & Blender rendering (via a color checker, X-Rite ColorChecker Passport or other)
      * Matching the white balance (temperature and tint) across the media
      * Make the 3d geometry cast shadows onto the live footage (via shadow catchers and other tricks)
      * Make sure you converted the live action footage to a linear scene-referred .exr first (so all matching is happening in the scene-referred 32-bit space so to speak. That's the part that is hardest to wrap your head around, but it's the most fruitful as well)
      These 5 things are probably most important when matching live action with 3d. :)

    • @begalooloo
      @begalooloo Год назад

      @@GlebAlexandrov that will be the best gift of my life if you can give us series of video to match live action ...but thanks for the tip...please try if you can thanks in advance ...

    • @begalooloo
      @begalooloo Год назад +1

      @@GlebAlexandrov best gift to all of us a video series for live action matching...please gleb....

  • @HubertKnoblauch3DContentOnline

    Amazing Gleb, but how would one create the anamorphic lens streaks in camera, think JJ Abrams/Star trek. Not really bokeh related, but camera related. Like the renders from technouveau linked here. Would love a tutorial on this!!
    www.youtube.com/@technouveau9584

  • @RomboutVersluijs
    @RomboutVersluijs Год назад

    I remember you showing this trick many blender versions ago.
    I wonder if we add a light guide right in front of. Normally helps with interiors, could it help with this to make it brighter?

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Rombout, what do you mean by the light guide? I don't think I got it :)
      Generally the way I make it brighter after adding the bokeh cutout is by amplifying the white point in the color ramp node following the bokeh texture (to 5, 8, whatever).

    • @RomboutVersluijs
      @RomboutVersluijs Год назад

      @@GlebAlexandrov i meant a light portal. Not sure it will help, it's more for interiors. But who knows

  • @DigitalCapeTown
    @DigitalCapeTown Год назад +1

    Skip the tutwaffle - 8:00

  • @fretstain
    @fretstain Год назад

    I thought the way you got the swirl was interesting, but shouldn't it effect the outer edges, not the centre?

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      The warping effect is (or should be) more pronounced near the edges, you're right. That being said, depending on the 'amount' of the warping, the effect could be quite pronounced near the central portion of the image too. In other words, it's a feature, not a bug, at least as I see it.
      p.s. This video, "This Weird Lens Is The Swirly Bokeh Emperor" has some good examples: ruclips.net/video/E8glc_jdNBw/видео.html&ab_channel=MathieuStern

  • @WisdomFromScratch
    @WisdomFromScratch Год назад +1

    First🎉

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Jhush, hereby I present to you your achievement icon: ☕, hot beverage emoji, could be coffee, could be not.

  • @fullyleaded
    @fullyleaded Год назад

    Does it work with Blender 3.3?

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад

      Yes. Maybe except the last bit about fisheye polinomial lens, correct me if I'm wrong though.

    • @Deezsirrer
      @Deezsirrer Год назад

      Didnt 3.5 stable just released? There no problem running on my weakass 2015 Processor component during the alpha why bother using 3.3. . .

    • @fullyleaded
      @fullyleaded Год назад

      @@Deezsirrer because all my add-ons definitely work with 3.3 😋🤪

  • @jagz888
    @jagz888 Год назад

    how to make a 3-minute tutorial nearly 30 mins...

    • @GlebAlexandrov
      @GlebAlexandrov  Год назад +1

      haha right)) i'm getting a bit talkative with age 🤭