I tried the multilayer denoise in blender, but I noticed that it took like FOREVER to render a single frame compared to a single denoise on the beauty pass. even with the denoise node set to fast, it is still between 1 and 2 sec per pass to denoise! I think I would be better off (timewise) for a similar quality by denoising the beauty pass with just more samples. What do you think? at the end, I just recreated in blender compositor the 3 main passes (final glossy, final diffuse and final transmit), then denoised only those 3... but I am not even sure I gained on quality compared to a simple beauty pass denoise. I think there is a sweet spot in render time vs quality about that. I would love to see a video putting that to the test.
I wouldn't have even considered multi layer denoising so thank you. I do have one suggestion if you haven't edited the next video yet. Can you increase the audio levels? I was at max on the phone and it was listenable but still had to focus more. Maybe I'm just going deaf.
Hey when you have the file output at around 10:40 how do you get the alpha and other nine yellow node connectors to change those colors, when ever I add a input it just makes it yellow with no option to change it to anything else, will this mess stuff up? (Still watching the vid, havnt even used nuke before yet ) also on 4.1 rn
This was really helpful. I wanted to composite in Fusion, but I don''t have the Studio license yet, I still want to practice before I decide to buy it and the free version doesn't hve a good denoiser for 3D renders (not that I could find anyway). I was thinking of do the compositing in Fusion and then bring back to Blender denoise i, but it would be a dumb workflow. But no, being able to denoise it before in Blender and then go to Fusion solve my problem. Thank you!
Very cool video! but How come you said 5:21 the compositor uses only CPU if you can go to render properties then go to "performance" and select GPU device for the compositor? doesnt that works or im missing someting?
can I make node preset and use it across all projects? cause I see it is time consuming process. also would be great to optimize render time and combine this workflow with light groups to use them all together. anyway thanks for sharing this video.
Direct and indirect are different. You add them and then multiply by the colour to get them to look normal, there’s a blender wiki page about it for a more advanced description 👌🏻
@@ethdavis right, but you put the output from one single add node into both inputs of another add node. If I’m seeing this correctly, you multiplied the direct and indirect by the color, then added them together, then added that output to itself
@@SeeYouInBluffington Yeah, so after you multiply the colour, you need to add both passes together.And do that untill you have the final output. If you're curious why, just set up a scene and try it out :)
Awesome method and great video Ethan :) I am a blender & after effects user and have been for a while. But I learned on Nuke in school, but for my side it soooo expensive. I see that people have already told you about the audio levels. Still a great video tho!
Thanks! Yeah nuke is definitely expensive, I am an avid fusion user before switching so maybe try out that if you want a similar experience? It’s not as good but definitely good for the money! And yeah haha, thanks anything though :)
I know that I can extract the denoised passes after checking the compositing box in the property. Is there no way to skip the output in the property and extract only the file output in the compositing tab?
Nice, but on the multipass version you just need to denoise what's needed. Color, emission and environment passes regurlary doesn't need the denoise operation
Thanks Eduardo! Whilst that may be the case for most scenes, you need to take it as a case by case basis. Complex albedos and materials using emission textures will benefit from denoising for sure. Not so environments, but this can help bring everything into the same ball park of noise to add your grain after the fact.
Im trying to follow along.. but i cant find nuke script in desc. Could you please share it with us. Thank you for uploading this video. Looking forward for more of your content.
You could do it right at the very end by plugging the final mix into the glare node. You could also just plug the emission into the glare node and then add that by using screen at the end .)
@ethdavis Okay thank you, I guess the second option is better because I am rendering singles passes to export in davinci, so basically i connect the emission to glare, glare to mix screen and mix screen to the emission input of the output node?
Dumb Question…. So this seems amazing but if I don’t use volumes or translucency in a specific project for example, should I exclude those from this process, to save on performance?
I have a question, i render my animations with low samples , like 40-80, and then increase quality with topaz but it gives me a lot of flickering and weird artifacts expecially in the dark area like shadows, how can i fix this?
When you are still in Blender you put all the layer passes through denoise nodes. So they are denoised. But then when you're in Nuke and you do the temporal denoise. Does that mean you're denoising twice?
Nah, in nuke it’s blending the different noise patterns together so it stops the ‘flickering’ if you want to do the temporal denoise in blender, I reccomend watching the other videos I linked. I don’t use it because you can’t do the multi layer components
Oh I see, so when you output for Nuke you bypass the denoise nodes in Blender? In the Statix VFX video at 8 minutes he says that you can take the mulitpass version and feed it into the temporal average setup but he doesnt show the setup and so its not clear if he bypasses the noise in the multipass...
So essentially when I use Nuke. Everything is Denoised already in blender and I’m using the denoised layers in Nuke. The thing with the temporal denoising in blender, it only denoises the main image. So you lose the ability to rebuild the image back with the main layers. You can add them on top, but nothing else (like change the density of the fog
Yeah thats what I mean. Everything is denoised already in Blender and then when you take it into Nuke you do a temporal denoise on it. So its denoised a second time? Or am I missing something? Sorry if I'm coming across thick if I am missing something. 🤔
Hahah, no not quite. So what I’m doing is a form of “temporal denoising” which is blending the denoise patterns. I’m using a “vectorframleblend” node inside Nuke which is a bit different, it just blends frames together rather than denoising again. So it keeps all the same detail, just stops the flickering :) if you need any help with something, pop me a dm and I can help ya out
@ethdavis I sadly enough am not at my main pc for the weekend so wouldn't be able to right now. If you figure out the case with sev before then id like to know :D. Though even without it it already looks much better (and I can just apply the ao layer separately through editing software), great tutorial. 👍
Great tutorial but what if i want to output each pass to their own image to edit them later in Photoshop I tried to plug each denoised pass in to an output node but it didn't work
Finally Found A Good Explained Video About Blender In A Very Long Time. But Your Audio Is Too Low. Try To Set Your Audio Level To -3 to -6db. It Will Preserve Loudness. Keep lt Up Brother 💪
Interesting denoising workflow. I just used a single denoise node and rendered with a higher sample rate if necessary. Will try this out 👍🏻 But is it also the same render time including processing? I thought it takes very long with so many denoise nodes?
I am doing excactly as you are showing for the combined denoise but the outcome looks washed out . Is there anything that i might doing wrong ? I am also using my AO.
AO shouldn’t be added on. It is used to add more contact shadow so you would ‘multiply’ it. But you don’t need AO to rebuild the image, it’s an added extra
@@ethdavis Thank you so much for the help . I tried multipling it with the combine and actually got a good result but as soon as i added it to the whole composite the result came out noisy on some parts and i think it is because i used both combine and all the other inputs (diff . trans , gloss...)
love this video I use Turbo Tools Addon for temporal denoising in blender, but side note what headphones are U wearing ? they look like it fit nice and mines just broke apart like 2 days ago lmao
Awesome tutorial thanks. I need help. All my EXR files are completely black. I am using blender 4.0 could you please guys help me? i followed the same settings as shown on this video :(
@@ethdavis hey , i am making an animation and i would like to add it to After Effects and when i do render in PNG i have the final render but using EXR, is everything black. Nuke, fusion i fo not have it unfortunately. 🙏🏾
Are you rendering in multi-layer? Sometimes if the software doesn’t know how to read them it may just be reading a layer in there that is completely black. There’s multiple files in a single EXR so that’s probably why. You could do your export as individual EXR files which should solve the issue but I don’t know after effects unfortunately. But definitely use EXR over PNG, so much better
@@ethdavis yeah when it does render i see the image . But when it is saved and let’s say i would like to open the exr file in Blender itself, the image is completely black and it is the same thing in After Effects
@@ethdavis When compositing with multilayer denoise, the transparent background is removed, it becomes black, because I render in png sequence RBGA, and I need to return transparency
My scene is over 1gb large and I'm rendering a 300 frame animation. Still flickering and noisy at 50 samples What can i do now? Scene has over 15 human characters and noisiness isnt an option
@@ethdavis No! Thank you :) One more thing ^^ Could you maybe, if you have time for that, show how you would do that all with your workflow on da vinci resolve fusion? :)
@@ethdavis thank you a lot ! I would like to have your opinion, i have a scene with a camera animation and a lot of plants that have animation too. Do you think it’s a good idea to use multi layer denoising?
I’ve been using this method for a while, it does add a ton of render time unfortunately. The compositor is working hard with all the denoisers but it is the best way.
@@ethdavis I have i9/4090 setup don’t think hardware issue Try rendering the same scene with “use nodes” on and off in the compositor. The compositing stage takes some time since it has to do a lot of extra denoising. The compositing stage doesn’t even happen if use nodes aren’t checked which makes the output much faster. I’m hoping I’m wrong and they’ve improved it, I’m still using 3.6 due to stability/ addon compatibility
Any compositing is going to be slower for sure, but it doesn’t add to the render time. If you compare the nodes without the denoise and with it doesn’t really effect it, maybe 3 seconds if anything? In my test. I’m also using an I9/4090 setup. This is 4.0 so maybe it’s changed? And HOPEFULLY when compositing becomes gpu based it will be rapid? We can only hope hahah
You took Blender's internals and split them surgically. This is amazing, I will try Blender just because of this.
how it going so far?
I made it ! and now it's in my default startup file and it's waaaaaay better than normal Denoise!! thank you .
Glad to hear it! :)
my startup files doesn't save :/
There will be a mother button after you click save startup file. It’s a bit finicky
i want to make this my default as well, any tips on how to do that?
Thanks! this video was really helpful!:) keep on going
I tried the multilayer denoise in blender, but I noticed that it took like FOREVER to render a single frame compared to a single denoise on the beauty pass. even with the denoise node set to fast, it is still between 1 and 2 sec per pass to denoise! I think I would be better off (timewise) for a similar quality by denoising the beauty pass with just more samples. What do you think?
at the end, I just recreated in blender compositor the 3 main passes (final glossy, final diffuse and final transmit), then denoised only those 3... but I am not even sure I gained on quality compared to a simple beauty pass denoise. I think there is a sweet spot in render time vs quality about that. I would love to see a video putting that to the test.
Wow! You should be charging for this wisdom! Thank you sharing❤
Thanks so much!
This was very helpful! Keep up the good work! More Nuke and Blender tutorials haha!
thanks so much!
You are a legend mate 🔥
Thanks dude!
thanks Ethan. I loved the explanations
I wouldn't have even considered multi layer denoising so thank you.
I do have one suggestion if you haven't edited the next video yet. Can you increase the audio levels? I was at max on the phone and it was listenable but still had to focus more. Maybe I'm just going deaf.
I can do yeah! Had a few people say that.. It sounds so loud on my end 🫣 thanks for watching :)
very cool video thank you!,
could you also do a video on how to optimize scenes for better render times ?
I'll add it to my to do list :)
Great Video, thank you for sharing
Hey when you have the file output at around 10:40 how do you get the alpha and other nine yellow node connectors to change those colors, when ever I add a input it just makes it yellow with no option to change it to anything else, will this mess stuff up? (Still watching the vid, havnt even used nuke before yet ) also on 4.1 rn
Thanks for sharing your knowledge!
Thanks you very much for the denoiser 👍
thanks for watching !
This was really helpful. I wanted to composite in Fusion, but I don''t have the Studio license yet, I still want to practice before I decide to buy it and the free version doesn't hve a good denoiser for 3D renders (not that I could find anyway). I was thinking of do the compositing in Fusion and then bring back to Blender denoise i, but it would be a dumb workflow. But no, being able to denoise it before in Blender and then go to Fusion solve my problem. Thank you!
No worries! glad it helped :)
just perfect ..i will do glass images in few days ,so it maybe very usefull...thank you
thanks for watching! It's definitely good for glass, stops all those fireflies from happening :D
@@ethdavis if you want i can share with you when it will be done.. i will do glass images for shower company
Good work ❤
thanks so mcuh!
Very cool video! but How come you said 5:21 the compositor uses only CPU if you can go to render properties then go to "performance" and select GPU device for the compositor? doesnt that works or im missing someting?
This video was filmed before that came out 👍🏻
@ethdavis cool thanks
can I make node preset and use it across all projects? cause I see it is time consuming process. also would be great to optimize render time and combine this workflow with light groups to use them all together. anyway thanks for sharing this video.
Best way is to make it and make it a default setup :)
Thank you! I can finally do this without using superimagedenoiser 😄
No worries! Glad it helped 🙌🏻
This is gold!
thanks :)
Great vid, but why did you add the translucency to itself at 7:45?
Direct and indirect are different. You add them and then multiply by the colour to get them to look normal, there’s a blender wiki page about it for a more advanced description 👌🏻
@@ethdavis right, but you put the output from one single add node into both inputs of another add node.
If I’m seeing this correctly, you multiplied the direct and indirect by the color, then added them together, then added that output to itself
@@SeeYouInBluffington Yeah, so after you multiply the colour, you need to add both passes together.And do that untill you have the final output. If you're curious why, just set up a scene and try it out :)
I rendered the muit layer, but after when i checked my exr, it was still nosiy
Awesome method and great video Ethan :) I am a blender & after effects user and have been for a while. But I learned on Nuke in school, but for my side it soooo expensive.
I see that people have already told you about the audio levels. Still a great video tho!
Thanks! Yeah nuke is definitely expensive, I am an avid fusion user before switching so maybe try out that if you want a similar experience? It’s not as good but definitely good for the money!
And yeah haha, thanks anything though :)
I have 1 question, how to use your script?
I know that I can extract the denoised passes after checking the compositing box in the property.
Is there no way to skip the output in the property and extract only the file output in the compositing tab?
Nice, but on the multipass version you just need to denoise what's needed. Color, emission and environment passes regurlary doesn't need the denoise operation
Thanks Eduardo! Whilst that may be the case for most scenes, you need to take it as a case by case basis. Complex albedos and materials using emission textures will benefit from denoising for sure. Not so environments, but this can help bring everything into the same ball park of noise to add your grain after the fact.
Im trying to follow along.. but i cant find nuke script in desc. Could you please share it with us. Thank you for uploading this video. Looking forward for more of your content.
Ah sorry! Posted it in the description now :)
@@ethdavis thank you !
Ehy I came back to this video to understand better and i was wondering, if I have a glare in the composition, how do i render it in each pass?
You could do it right at the very end by plugging the final mix into the glare node. You could also just plug the emission into the glare node and then add that by using screen at the end .)
@ethdavis Okay thank you, I guess the second option is better because I am rendering singles passes to export in davinci, so basically i connect the emission to glare, glare to mix screen and mix screen to the emission input of the output node?
Dumb Question…. So this seems amazing but if I don’t use volumes or translucency in a specific project for example, should I exclude those from this process, to save on performance?
Yeah absolutely :)
@@ethdavis thanks a lot man!
Hey mate can you show us other two denoising method? please
I've linked the two videos below that explain it really well :)
I have a question, i render my animations with low samples , like 40-80, and then increase quality with topaz but it gives me a lot of flickering and weird artifacts expecially in the dark area like shadows, how can i fix this?
More samples 👍🏻
@@ethdavis okay, can you please do a tutorial about temporal denoise with blender - davinci?
Never used that so I probably won’t, I’m sure there’s some on RUclips though
When you are still in Blender you put all the layer passes through denoise nodes. So they are denoised. But then when you're in Nuke and you do the temporal denoise. Does that mean you're denoising twice?
Nah, in nuke it’s blending the different noise patterns together so it stops the ‘flickering’ if you want to do the temporal denoise in blender, I reccomend watching the other videos I linked. I don’t use it because you can’t do the multi layer components
Oh I see, so when you output for Nuke you bypass the denoise nodes in Blender?
In the Statix VFX video at 8 minutes he says that you can take the mulitpass version and feed it into the temporal average setup but he doesnt show the setup and so its not clear if he bypasses the noise in the multipass...
So essentially when I use Nuke. Everything is Denoised already in blender and I’m using the denoised layers in Nuke.
The thing with the temporal denoising in blender, it only denoises the main image. So you lose the ability to rebuild the image back with the main layers. You can add them on top, but nothing else (like change the density of the fog
Yeah thats what I mean. Everything is denoised already in Blender and then when you take it into Nuke you do a temporal denoise on it. So its denoised a second time? Or am I missing something? Sorry if I'm coming across thick if I am missing something. 🤔
Hahah, no not quite. So what I’m doing is a form of “temporal denoising” which is blending the denoise patterns. I’m using a “vectorframleblend” node inside Nuke which is a bit different, it just blends frames together rather than denoising again. So it keeps all the same detail, just stops the flickering :) if you need any help with something, pop me a dm and I can help ya out
For some reason when using the AO layer it becomes mostly black and white, with just a faint bit of color, what would cause this?
An AO layer with colour is pretty odd, could you pop a screenshot in my discord and I can help?discord.gg/ZY7dBcu9
@@ethdavis Hi! Thanks for the video. I faced the same problem. Can you tell me the solution here?
Hi Sev, I still don’t know why. If you could put. Screenshot of your setup in the discord I can help 🙌🏻
@ethdavis I sadly enough am not at my main pc for the weekend so wouldn't be able to right now. If you figure out the case with sev before then id like to know :D. Though even without it it already looks much better (and I can just apply the ao layer separately through editing software), great tutorial. 👍
Do I need to activate denoiser in the reender settings if I use a denoise node in the compositing? Do I need both?
Nah, that’s for the “beauty” node which is basically everything put together. So no you don’t need to
@@ethdavis Thanks man!
possible to have this as a download link?
Great tutorial
but what if i want to output each pass to their own image to edit them later in Photoshop
I tried to plug each denoised pass in to an output node but it didn't work
Just follow what I did, the method into nuke is exactly what you’re asking for :)
Does multilayer and single layer de nosing take the same time ?
think it depends on hardware, I hardly notice a difference but some said they have. This was before GPU compositing though.
@@ethdavis ok man
hey currently in 4.2 using this workflow for multilayer but none of my layers other than the combined layer are getting denoised. any ideas??
Do you have “use nodes” selected?
Finally Found A Good Explained Video About Blender In A Very Long Time. But Your Audio Is Too Low. Try To Set Your Audio Level To -3 to -6db. It Will Preserve Loudness. Keep lt Up Brother 💪
Will be sure to crank the volume next time! Cheers
Interesting denoising workflow. I just used a single denoise node and rendered with a higher sample rate if necessary. Will try this out 👍🏻
But is it also the same render time including processing? I thought it takes very long with so many denoise nodes?
It’s definitely better! I’ve noticed a 3 second processing time difference between the two
@@ethdavis 3 Seconds for 1080p or higher? 3 Seconds doesn't sound that bad.
3 second difference for this Porsche scene at 4k, but I’m using an i914900 and 4090 so not sure if that’s hardware based
How did I miss this?
I am doing excactly as you are showing for the combined denoise but the outcome looks washed out . Is there anything that i might doing wrong ? I am also using my AO.
AO shouldn’t be added on. It is used to add more contact shadow so you would ‘multiply’ it.
But you don’t need AO to rebuild the image, it’s an added extra
@@ethdavis Thank you so much for the help . I tried multipling it with the combine and actually got a good result but as soon as i added it to the whole composite the result came out noisy on some parts and i think it is because i used both combine and all the other inputs (diff . trans , gloss...)
Based on what you explained, how much do you Rate the addon (Turbo Tools) ?
Is it well packaged to do the best denoising ever?
Not worth it imo, better to just do it yourself. It’s the same thing at the end of the day
love this video I use Turbo Tools Addon for temporal denoising in blender, but side note what headphones are U wearing ? they look like it fit nice and mines just broke apart like 2 days ago lmao
Bose QC ii - highly recommend! Had these 4 years I think? Not heavy and super comfy / good audio
Awesome tutorial thanks. I need help. All my EXR files are completely black. I am using blender 4.0 could you please guys help me? i followed the same settings as shown on this video :(
Hey! How are you trying to preview them? Nuke, fusion, photoshop?
@@ethdavis hey , i am making an animation and i would like to add it to After Effects and when i do render in PNG i have the final render but using EXR, is everything black. Nuke, fusion i fo not have it unfortunately. 🙏🏾
Are you rendering in multi-layer? Sometimes if the software doesn’t know how to read them it may just be reading a layer in there that is completely black. There’s multiple files in a single EXR so that’s probably why. You could do your export as individual EXR files which should solve the issue but I don’t know after effects unfortunately. But definitely use EXR over PNG, so much better
@@ethdavis yeah when it does render i see the image . But when it is saved and let’s say i would like to open the exr file in Blender itself, the image is completely black and it is the same thing in After Effects
How else do I use the alpha channel if I'm making a composition with no background (RGBA)?
what do you mean?
@@ethdavis When compositing with multilayer denoise, the transparent background is removed, it becomes black, because I render in png sequence RBGA, and I need to return transparency
Don’t attach the alpha input and you should be okay :)
fantastic
thanks Tim!
My scene is over 1gb large and I'm rendering a 300 frame animation. Still flickering and noisy at 50 samples
What can i do now?
Scene has over 15 human characters and noisiness isnt an option
Increase the samples
I'm doing 4 minute per frame already imagine if I increase samples...
Well if I have to.. how many samples should I go for
That’s just the beast that is 3D. Some renders take 80+ hours a frame.
I wouldn’t know personally what you need, just play untill you’re happy with it
Should've done the Ui/Ux thingy then
I genuinely appreciate your vids, but could you turn up your volume a bit? :P :D
And thanks for that amazing tutorial again!
hahah thanks, I will next time for sure! Thanks :)
@@ethdavis No! Thank you :) One more thing ^^ Could you maybe, if you have time for that, show how you would do that all with your workflow on da vinci resolve fusion? :)
Could provide me the link of the porche car model plz
You can buy it at hkvstudios.com :)
@@ethdavis thx mate 👍
Hi, could you share me the name or link of the nuke community denoiser, so i can download it and try it .
here it is! www.nukepedia.com/gizmos/time/vectorframeblend
@@ethdavis thank you a lot ! I would like to have your opinion, i have a scene with a camera animation and a lot of plants that have animation too. Do you think it’s a good idea to use multi layer denoising?
Yeah I use it for everything, just make sure you’re still using enough samples :)
@@ethdavis I'm so sorry to be such a beginner, could you explain me how to install your py script into the toolset of nuke ?
Just copy paste the text and paste it into nuke when it’s open :)
I’ve been using this method for a while, it does add a ton of render time unfortunately. The compositor is working hard with all the denoisers but it is the best way.
Interesting, I haven't had any different render times on my end. Maybe some crashes but never longer times. Maybe its hardware related?
@@ethdavis I have i9/4090 setup don’t think hardware issue
Try rendering the same scene with “use nodes” on and off in the compositor.
The compositing stage takes some time since it has to do a lot of extra denoising. The compositing stage doesn’t even happen if use nodes aren’t checked which makes the output much faster.
I’m hoping I’m wrong and they’ve improved it, I’m still using 3.6 due to stability/ addon compatibility
Any compositing is going to be slower for sure, but it doesn’t add to the render time. If you compare the nodes without the denoise and with it doesn’t really effect it, maybe 3 seconds if anything? In my test. I’m also using an I9/4090 setup.
This is 4.0 so maybe it’s changed? And HOPEFULLY when compositing becomes gpu based it will be rapid? We can only hope hahah
there is a addon that creates the setup automatically
I said that in the video, just a different interface. Same denoise method.
@@ethdavis sorry, must have missed that. its about how it works anyway.
No probs 😁
Great Tutorial!
p.s. the sound volume is way too low on your video
thanks! and yeah will crank it up in the future, cheers :)
♨️💪💪💯💯
Bro your audio is super duper low. I had to crank my tv volume much higher to hear you
So weird, I'll crank it for the next video! Cheers
@@ethdavis appreciate the tutorial regardless. I always rush to watch your videos lol
@@dialac1 thanks so much! be better if you could hear me 🤣
@dialac1 audio sounds perfect on my phone man
I know this is unrelated but give the Quran a read
he’s better off reading the Bible