- Видео 10
- Просмотров 158 206
Ethan Davis
Великобритания
Добавлен 2 мар 2018
3D Artist and Photographer
How to add DUST to your objects | Blender Tutorial
Got a random bit of inspiration for this video, I wanted to see how dusty I could make objects and it turned out pretty cool i think.
Gumroad: ethandavis.gumroad.com/
See the previous posts on my discord: discord.gg/AMmQpuZHxK
Geo-Scatter: blendermarket.com/products/scatter?ref=1508
Dust Texture: static1.squarespace.com/static/58586fa5ebbd1a60e7d76d3e/t/5914384e15cf7db9454dd1da/1494497537471/dust_dl.png
Blender Guru Video: ruclips.net/video/ZmrCoGj9m2Y/видео.html
#b3d #blender #3d #cgi #duet #photorealism #vfx
Gumroad: ethandavis.gumroad.com/
See the previous posts on my discord: discord.gg/AMmQpuZHxK
Geo-Scatter: blendermarket.com/products/scatter?ref=1508
Dust Texture: static1.squarespace.com/static/58586fa5ebbd1a60e7d76d3e/t/5914384e15cf7db9454dd1da/1494497537471/dust_dl.png
Blender Guru Video: ruclips.net/video/ZmrCoGj9m2Y/видео.html
#b3d #blender #3d #cgi #duet #photorealism #vfx
Просмотров: 21 760
Видео
How to create a BURNOUT in Blender | Blender Tutorial
Просмотров 11 тыс.4 месяца назад
Hey Everyone! I've seen so many requests for burnouts and all thinks smoke related in the automotive community and thought I'd share how I'd go about making my smoke sim. This isn't a step by step but I will be giving the file for FREE on my discord server, link below! Discord: discord.gg/AMmQpuZHxK Launch Control: blendermarket.com/products/launch-control auto-rig-for-vehicles?ref=1508 GeoScat...
Creating Blade Runner 2049 in Blender | Blender Breakdown
Просмотров 21 тыс.4 месяца назад
Hey everyone! Got a long video about how I created this Blade Runner 2049 clip, entirely in Blender. It's a long one so grab your popcorn and enjoy! If anyone has any questions, please feel free to ask away and I'll get back to you! Discord: discord.gg/AMmQpuZHxK GarageFarm: garagefarm.net/blender-render-farm? GeoScatter: blendermarket.com/products/scatter?ref=1508 Launch Control: blendermarket...
How To Composite A 3D Car On A Photograph | Blender Tutorial
Просмотров 6 тыс.7 месяцев назад
Hey everyone! Had a few questions and discussions with people on how to place 3D Cars on Backplates, or in other words photographs and thought I'd do a deep dive into how to it! The video will show everything from getting the perspective into blender all the way to a finished product! Thanks Discord: discord.gg/AMmQpuZHxK Geo-Scatter blendermarket.com/products/scatter?ref=1508 Launch-Control bl...
The ULTIMATE guide to denoising in Blender | Blender Tutorial
Просмотров 16 тыс.8 месяцев назад
Hey everyone! I have been trialing for the past few weeks the best methods for denoising and this seems to be the best one. I've tried all the add-ons and tried other denoisers but this one seems to make the most sense and best results. I hope you all enjoy the video and take this into your own projects! Other videos talking about blender temporal denoise: ruclips.net/video/NsR0UybO-PY/видео.ht...
How I made this 100% CGI Car Shot | Blender Breakdown
Просмотров 5 тыс.9 месяцев назад
Had a lot of questions about how I achieved this neon futuristic look on my last car project, so i thought I'd showcase exactly what went on to achieve the final result! Quick note to say thank you to everyone who has subscribed and liked my recent videos. i didn't expect it at all and it means a lot! Add-ons Used: GeoScatter Addon - blendermarket.com/products/scatter maground.com/ @maground_co...
How To Make REALISTIC Car Paint | Blender Tutorial
Просмотров 20 тыс.9 месяцев назад
Hey everyone! Wanted to share my car paint that I use all the time, apart from one secret in the recipe! Of course this is just a base material, so any texture painting, imperfections and more, come after this. But this base provides you with a great starting point to get your car projects off the start line. Drop a comment if you need any help. Model: www.hkv-studios.com/ Geo-Scatter blenderma...
How I made this 100% CGI Car Shot | Blender
Просмотров 48 тыс.9 месяцев назад
This is a long awaited video about this CGI shot I made last year and I've finally got round to showing it! Thanks so much to everyone who has liked and subscribed to my channel in the past week, slowly learning but hoping to bring some cool and interesting 3D related videos to your screens. Discord: discord.gg/AMmQpuZHxK Geo-Scatter blendermarket.com/products/scatter?ref=1508 Launch-Control bl...
How to MASTER Car Studio Lighting in Blender
Просмотров 8 тыс.9 месяцев назад
Had a few questions asking how I lit these images and thought I'd go through everything I used! Hopefully you found this interesting and maybe I can do more in the future! Any questions, pop them in the comments and ill get back to you :) Website: ethandavis.co.uk Instagram: ethdavis PC Specs: GPU: RTX 4090 CPU: Intel I9-14900k RAM: 64gb DDR5 5200MHz PSU: 1000w #cgi #blender #lig...
how to make where the car stands and let's say the cube where it is filmed
How do you set up the gradient lights so that the planes don't show up in the render? Amazing video btw, I'm loving your work🔥
how can i hire you to finish a model for our commercial
How can I create a Ball light image in Photoshop ?
Amazing, Thank you for the video
The scratches are a bit too much, look too deep and thick for a clean studio car shoot. Car paint is not that scratchy. And maybe not all over. Only on doorhandles etc.
The whole point of scratches were to achieve them, wasn’t really focused on if they were there for that specific shot but thanks for the comment :)
Hey when you have the file output at around 10:40 how do you get the alpha and other nine yellow node connectors to change those colors, when ever I add a input it just makes it yellow with no option to change it to anything else, will this mess stuff up? (Still watching the vid, havnt even used nuke before yet ) also on 4.1 rn
Hey, I like the video but, how did you made the background ?
It’s a plane with a blue colour in it, that’s it
@ethdavis I know (thanks for the info) but what about the lighting
@ just an area light :)
Amazing
Thankyou!
Could you do 1 for Tires material? It's always problematic for me, cheers!
Great ❤
Thanks!
can I make node preset and use it across all projects? cause I see it is time consuming process. also would be great to optimize render time and combine this workflow with light groups to use them all together. anyway thanks for sharing this video.
Best way is to make it and make it a default setup :)
Are you using cycles or octane in blender?
Cycles
bruh the car is awd
The more you know ha
@@ethdavis just some constructtive critisism didnt mean any offence😇otherwise an amazing animation
@@ArshanArmughan oh yeah none taken! I genuinely didn't know :)
Photographers: Nah this product is so dusty. Gotta do lots of photo retouching here. 3D artists: How to add DUST to your objects | Blender Tutorial
Games the game 👌🏻
tnxxxxxxxxxxxxxxxxxxxx
Thanks! this video was really helpful!:) keep on going
possible to have this as a download link?
Very cool video! but How come you said 5:21 the compositor uses only CPU if you can go to render properties then go to "performance" and select GPU device for the compositor? doesnt that works or im missing someting?
This video was filmed before that came out 👍🏻
@ethdavis cool thanks
That car is SO dang sick. People should watch some vidoes about it. Sadly the driver, the famous guy, passed away last year i believe with Snowscooter accident
Ah really 😞 I only just started watching him too!
@@ethdavis Yeah, he flipped the scooter and it landed on top of him. He was byhimself. Kinda of a freak accident
You are insane , great video ❤❤👌👌
Ehy I came back to this video to understand better and i was wondering, if I have a glare in the composition, how do i render it in each pass?
You could do it right at the very end by plugging the final mix into the glare node. You could also just plug the emission into the glare node and then add that by using screen at the end .)
@ethdavis Okay thank you, I guess the second option is better because I am rendering singles passes to export in davinci, so basically i connect the emission to glare, glare to mix screen and mix screen to the emission input of the output node?
I know that I can extract the denoised passes after checking the compositing box in the property. Is there no way to skip the output in the property and extract only the file output in the compositing tab?
My scene is over 1gb large and I'm rendering a 300 frame animation. Still flickering and noisy at 50 samples What can i do now? Scene has over 15 human characters and noisiness isnt an option
Increase the samples
I'm doing 4 minute per frame already imagine if I increase samples... Well if I have to.. how many samples should I go for
That’s just the beast that is 3D. Some renders take 80+ hours a frame. I wouldn’t know personally what you need, just play untill you’re happy with it
Should've done the Ui/Ux thingy then
Thanks I am going to try these .
Incredible breakdown, so good, thanks for all your efforts, really useful man! Especially loved the color grading and composition phase.
Glad you enjoyed it!
Ethan what should i possibly search to get that rain splashes Dirt passes Smoke passes Water droplets passes Many other things If possible can you share these passes on discord of yours
Being a 3D artist and retoucher requires you to be pretty nifty at researching and finding things online; references, materials and more. There isn’t a particular thing you search, you just have to search random things and know what you’re looking for :) hope this helps!
@@ethdavis sadly maximum things on internet are paid 😥
- All the things you mentioned are free jpg’s from google search :)
I actually think that brake light looked more hot in the center because of how cameras capture light. Most times hot, very bright, get blown out. In real life it's not that exaggerated
Dang that inspiration from Steffen is on another lever. Hooy smokes. What he did in comp is insane. He showed a raw render frame. Pretty baffling
I also find tours pretty sick. The look is totally different, less minimal and more popping and heavier contrast. Super nice
Yeah he is super talented. There’s definitely a reason he works at ILM 😁
It looks nicer but the physics of the smoke feel off. Shouldn't smoke shoot out at the bottom and top of the wheels. Now it's simply going up slow. There is no momentum of it being push to the back
Thanks for the comment :)) so I actually tried to hit a reference which was very much upwards rather than outwards, but I do agree this felt a bit off and blobby. Plan to redo this and also in Houdini to see if I can get a simple method that works for all :-)
VectorFrameBlend is outrageously great plugin, I just used it and I couldn't believe it, insane and fantastic, Thank you Ethan, Thumb up
I have a question, i render my animations with low samples , like 40-80, and then increase quality with topaz but it gives me a lot of flickering and weird artifacts expecially in the dark area like shadows, how can i fix this?
More samples 👍🏻
@@ethdavis okay, can you please do a tutorial about temporal denoise with blender - davinci?
Never used that so I probably won’t, I’m sure there’s some on RUclips though
skipped the entire process showing you adding the shapes, when i add the shape it doesnt show..
If it doesn’t show, apply scale should work, or increase instances 👌🏻
i made a dirty car in blender and it looked like a game like a 2024 game aaa but still dont know why it wasnt real with dirt and dust. but clean cars are somewhat more realistic than making car with dirt and dust. dont know why..... cant sleep
hey currently in 4.2 using this workflow for multilayer but none of my layers other than the combined layer are getting denoised. any ideas??
Do you have “use nodes” selected?
Thank you, this improves render a whole lot!
I used to work with element 3d, c4d but am trying to shift to blender, how hard is it as a beginner to work with cars, roads and animations
Brother can you give free blend file of this video ruclips.net/video/5m6SZlYtSa0/видео.htmlfeature=shared
Thanks for this. I ended up using Blender's free object scatter add-on as I only needed it for a one off project, but this tutorial was a great jumping off point.
Glad to hear it :)
I am doing excactly as you are showing for the combined denoise but the outcome looks washed out . Is there anything that i might doing wrong ? I am also using my AO.
AO shouldn’t be added on. It is used to add more contact shadow so you would ‘multiply’ it. But you don’t need AO to rebuild the image, it’s an added extra
@@ethdavis Thank you so much for the help . I tried multipling it with the combine and actually got a good result but as soon as i added it to the whole composite the result came out noisy on some parts and i think it is because i used both combine and all the other inputs (diff . trans , gloss...)
Did u find where u got the trees from?
Not sure mate, don’t think they were free though. Think it was someone’s gumroad
@@ethdavis thanks bro your own render is so good man I wanna be like you when I grow up
Look ! This is outstanding! But after the latest update 4.2 ! I’m asking you to do a scene like that With eevee render ! What do you think?!
It would definitely be possible, lots of people do amazing work using Eevee :) but I have no experience with it and don’t plan to use it unfortunately!
@@ethdavis thank you 🙏🏻
🔥🔥🔥
audio is low
This is awesome!
Thanks Kenny!
amazing... bro whats your email?
On my website mate
Thank you very much.
I have an even more ultimate guide than yours. It goes something like this: Take 50$, invest them in Turbo Tools addon. Best money ever spent.
I ´ll call you Ethan Dusty from now on
💀
Great Tut