Best lessons I've learned about lighting. Thanks alot, Now I have learned 6 things that matter on this subject: 1. The aspect of the product I want to highlight using key light 2. Controlling shadows using fill light 3. Bringing out the product rim using backlighting 4. Choosing suitable backgrounds 5. Working with temperatures 6. Distance of the light source
I like how your contents were highlighting the technical aspects and the basic principles of industrial design in a balanced weight. as a mechanical engineer who just started working as a product designer, these give me a lot of insight!
The fact that your videos have taught me more about composition than my design college tells how devoted you are to making these videos. Thank you so much for these videos. They help me a lot.
This is some of the work I featured in my video. Check out their other work: Manvsmachine: instagram.com/man.vs.machine/ Renderweekly: instagram.com/renderweekly/ Tim Zarki: instagram.com/_zarki_/ Mark Serr: instagram.com/markserr.photo/ Katharina Staerck: instagram.com/staerck.katharina/ Will Gibbons: instagram.com/willgibbonsdesign/ Esben Oxholm: instagram.com/esbenoxholm/ James Connors: instagram.com/idrawonreceipts/ Nick Baker: instagram.com/nickpbaker/ Zoe Herring: instagram.com/zoe.herring/
Three-point lighting is always a good way to start a lighting scenario. Even one spotlight or area light is good. My preference I usually to use Hdr to give me base lighting. The HDR will be three-point lighting. Maybe light to add brightness. I'll add area lights for specular high lights on a product. Those help to bring a bit more attention to some areas that maybe look too flat. Your video is a good source for anyone using Keyshot.
Just one question I'm curious to know for months, but can't find the exact answer anywhere. *How much is the budget of this NIKE commercial ad video?* Please, I really want to know!
Which software I use for 3d bike designing or car design, I use solid works,catia v5 , autocad, autodesk sketch book pro,but I don't know how we made professional 3d design software
Awesome video, everything is very well explained! Just one question, did u create the planes to use as sources of light on the 3d model or you created them directly in Keyshot?
Thanks for video А чем marmoset превосходит keyshot в плане предметной визуализации? How is marmoset superior to keyshot in terms of object visualization?
I've learnt more from your videos than four years of design college, I love your videos, keep them coming :)
Funny you mention that, this video was actually made specifically for my students :) I'm glad you like them, though. More are coming soon.
Can confirm. I am about to enter my first job as a product designer in 2 weeks and i am sure i will still learn a lot from his vids
@@Design.Theory Same here, my university never taught us this until my final year! Keep up the great work!
I hope you learned something. Thanks for checking it out, as always :)
Thanks George, I appreciate that! I'll be posting more content soon :)
Best lessons I've learned about lighting. Thanks alot, Now I have learned 6 things that matter on this subject:
1. The aspect of the product I want to highlight using key light
2. Controlling shadows using fill light
3. Bringing out the product rim using backlighting
4. Choosing suitable backgrounds
5. Working with temperatures
6. Distance of the light source
Thanks Randa!
I like how your contents were highlighting the technical aspects and the basic principles of industrial design in a balanced weight. as a mechanical engineer who just started working as a product designer, these give me a lot of insight!
The fact that your videos have taught me more about composition than my design college tells how devoted you are to making these videos. Thank you so much for these videos. They help me a lot.
I'm sad to hear that your design college isn't doing what you need, but I'm happy to hear that I was able to help :D
This is some of the work I featured in my video. Check out their other work:
Manvsmachine: instagram.com/man.vs.machine/
Renderweekly: instagram.com/renderweekly/
Tim Zarki: instagram.com/_zarki_/
Mark Serr: instagram.com/markserr.photo/
Katharina Staerck: instagram.com/staerck.katharina/
Will Gibbons: instagram.com/willgibbonsdesign/
Esben Oxholm: instagram.com/esbenoxholm/
James Connors: instagram.com/idrawonreceipts/
Nick Baker: instagram.com/nickpbaker/
Zoe Herring: instagram.com/zoe.herring/
Just got my first rendering job, this really helped describe some of my lighting and artistic choises to my boss much better!
Three-point lighting is always a good way to start a lighting scenario. Even one spotlight or area light is good. My preference I usually to use Hdr to give me base lighting. The HDR will be three-point lighting. Maybe light to add brightness. I'll add area lights for specular high lights on a product. Those help to bring a bit more attention to some areas that maybe look too flat. Your video is a good source for anyone using Keyshot.
Agree. Thanks for checking out the vid :)
Theory + practical examples ! Best explanatory approach !
learnt so much about lights and setups! thanks so much!!
Great video, nice balance in how far you went into explaining the details! Now lets go pro 😎
the best channel for design students, again, thank you👍👍
Wow, that's very nice of you to say. And THANK YOU for taking the time out of your busy day to watch my content.
i am amaking industrial design tuts using blender , but you provided many new ideas
Thank you for the amazing video! Helped me a lot to clearly understand lighting things.
Glad it helped!
Very helpful, thanks!
Learned a lot here, thanks.
I thought Ryan Kingslien is speaking. Useful tutorial by the way.
Man u r just awesome, i dont why there are less no. of likes and views
Thanks for checking it out :)
me too, i regret i didn't find your channel before i graduate
Amazing video! Keep going like this
Thank you. Your videos are really useful. Please keep it going
More coming soon!!
professional
That's awasome tips you shared. Definitely going to use them. Thank you😍
You are so welcome!
Just one question I'm curious to know for months, but can't find the exact answer anywhere. *How much is the budget of this NIKE commercial ad video?* Please, I really want to know!
thank you so much for these really useful advices !
You're so welcome!
Great video! Really informative - Thank you!
Thanks for checking it out, Matthew :)
Very informative. I like the way you explain things, earned a sub! :)
Thank you for subscribing! More content coming soon :)
Great insight, u are awesome
I appreciate that!
Which software I use for 3d bike designing or car design, I use solid works,catia v5 , autocad, autodesk sketch book pro,but I don't know how we made professional 3d design software
all those should work fine
This video serves the purpose of knowledge so well. Keep it up. Subbed you. :)
Thanks for the sub! I'm glad you found it helpful.
rất hay ạ
Awesome video, everything is very well explained! Just one question, did u create the planes to use as sources of light on the 3d model or you created them directly in Keyshot?
I created them directly in Keyshot. There are several simple geometric shapes under the "Library" tab in Keyshot
Thanks for video
А чем marmoset превосходит keyshot в плане предметной визуализации?
How is marmoset superior to keyshot in terms of object visualization?
marmoset? Never heard of it. Keyshot is great because it's got such a simple interface. That is its main advantage.
keyshot is pretty limited
yea for sure.