New in Rhino 8 - texture mapping and UV mapping

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  • Опубликовано: 30 сен 2024
  • Join Brian James in a comprehensive workshop on how to use the new UV mapping and editing tools in Rhino 8. If you have struggled with UV mapping in the past, this is a must see video!

Комментарии • 26

  • @lentantillo1208
    @lentantillo1208 5 месяцев назад +5

    Really helpful and very well presented as well. Thank you.

  • @matthewthomas954
    @matthewthomas954 7 месяцев назад +4

    Hi, you are missing the "r" in rhino 😊

    • @Rhinoceros3d
      @Rhinoceros3d  7 месяцев назад +1

      DERP! - fixed.. thanks

    • @matthewthomas954
      @matthewthomas954 7 месяцев назад +1

      We appreciate all you do! @@Rhinoceros3d

  • @polka23dot70
    @polka23dot70 7 месяцев назад +1

    Some day McNeel will replace this hopeless complexity with volumetric texture mapping. In the volumetric texture mapping you adjust scale and direction only. Everything else is automatic.

  • @guilhermeweber973
    @guilhermeweber973 Месяц назад

    Okay, perfect. But how do I plan these textures and print them? I work with inflatables and have difficulty flattening an applied texture.

  • @HiHeat
    @HiHeat Месяц назад

    i have "failed to unwrap UV texture coordinates" - i have a problem....

  • @JasonGillmanJr
    @JasonGillmanJr 7 месяцев назад +1

    This video is huge for me! I've always been weak with texturing, and since a significant portion of Rhino is for modeling 3d printed parts, it hasn't been a huge issue. The rest of the time I've just been able to get away with solid materials.
    I've experimented with the unwrap and UV editor, exported the object, and then used 3D Coat Textura to build an image, but never realized it was possible to edit the curves in the editor.
    Thanks!

  • @ReneMedel
    @ReneMedel 7 месяцев назад +1

    This is awesome! Well explained. Thank you Brian

  • @ImFastrnU
    @ImFastrnU 5 месяцев назад +1

    Thank you! Big help

  • @ab8jeh
    @ab8jeh Месяц назад

    Lots to do, but nice to see such a clear tutorial and McNeel going in the right direction with this in Rhino 8. Definitely necessary to avoid a mass migration to Blender!

  • @hausbootbader6127
    @hausbootbader6127 4 месяца назад

    It reminds me of setting up a dot matrix printer in the 1980s. Trying day and night until it finally printed. Compared to Rhino mapping and texturing, it was child's play.

  • @skaa9217
    @skaa9217 5 месяцев назад

    Good information, lots under the hood in render settings. Look forward to learning more.

  • @kalpit3d934
    @kalpit3d934 5 месяцев назад

    The border edges are fixed using pin method but what about the inside topology flow. How we will fix it. The uv workflow should be more like polygon/mesh modelling software to fix UV islands.

    • @Rhinoceros3d
      @Rhinoceros3d  5 месяцев назад

      Agreed, this workflow is in ongoing development, and will continue to improve.

  • @meny1isi
    @meny1isi 5 месяцев назад

    It's sad because I had to learn 3ds max to do this last year.

  • @rhinoXlab
    @rhinoXlab 3 месяца назад

    Magician Brian, thanks for the tutorial.

  • @mhammedmojahid1540
    @mhammedmojahid1540 4 месяца назад

    work very good please files

  • @kikuru3
    @kikuru3 7 месяцев назад

    Unfortunately, copying my curve into the UV editor doesn't work for me; I'm using a Mac. Could this be related to that?

    • @AHackOfAllTrades
      @AHackOfAllTrades 7 месяцев назад

      I also can't get this to work and also on Mac. He also mentions that you can draw curves in the UV Editor but I do not see that feature either.

    • @kikuru3
      @kikuru3 6 месяцев назад

      @@AHackOfAllTrades did you manage to make this work?

    • @AHackOfAllTrades
      @AHackOfAllTrades 6 месяцев назад +1

      @@kikuru3 yes - I posted on Rhino Forums and Brian and others responded. Firstly, Rhino on Mac does not currently allow drag and drop of the vectors into the UV Editor. That was opened as a bug. Another member recommended that copy and paste would be a great feature so they added that as a feature request. Meanwhile, you can actually draw the vectors in the UV Editor. It's a little non-intuitive in that you use the drawing tools in the main modeling window palette but you draw in the UV Editor window. But I did get this to work. There was one other issue I had on Mac which resulted in the image being inverted (not rotated 180°) and that was filed as a bug. The fix was to re-unwrap in the Top view and go from there. Top view seems to be important.

    • @kikuru3
      @kikuru3 6 месяцев назад

      @@AHackOfAllTrades Thank you very much!

  • @kalpit3d934
    @kalpit3d934 5 месяцев назад

    7:55, is this or similar feature available in rhino 7

    • @Rhinoceros3d
      @Rhinoceros3d  5 месяцев назад

      No, this is new for rhino 8

  • @wiista
    @wiista 7 месяцев назад

    Super!!!