How to Render Worn, Painted Steel Material in KeyShot 8

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  • Опубликовано: 5 сен 2024

Комментарии • 70

  • @saintdaniel6403
    @saintdaniel6403 Год назад +1

    I always follow through with your tutorials step by step and I love the hands on approach.
    p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅

    • @WillGibbons
      @WillGibbons  Год назад

      You're very welcome! I'm happy to hear that!

  • @its_how_it_should_be2822
    @its_how_it_should_be2822 4 года назад +2

    Man so far your tutorials been a great help! Thanks

  • @DiegoKrausebrc
    @DiegoKrausebrc 5 лет назад +3

    awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!

    • @WillGibbons
      @WillGibbons  5 лет назад +1

      Oh, cool! Yeah, I use the masking method quite a lot. I’m glad you found some value in this one. Thanks for the comment!

  • @a.n.6084
    @a.n.6084 4 года назад +1

    Amazing tutorial ! Thank you very much Will

  • @julianopajaro2005
    @julianopajaro2005 4 года назад +1

    Material Graph Monday. 💕

  • @noxix7641
    @noxix7641 5 лет назад +1

    These tuts look great, going step by step etc. Guess I know what I'm watching for the next few days...

    • @WillGibbons
      @WillGibbons  5 лет назад

      Haha! Awesome, I hope you enjoy!

  • @___tyleranderson
    @___tyleranderson 5 лет назад +1

    Will - awesome tutorial. You're crushing it!

    • @WillGibbons
      @WillGibbons  5 лет назад

      Thanks man! I’m glad you like it. Thanks for the kind comment!

  • @NwoRun
    @NwoRun Год назад

    Thank You

  • @Maxalomat
    @Maxalomat 3 года назад

    Отличный урок, спасибо за ваши видео, они мотивируют людей развиваться в творческом плане. Это один из любимых уроков!

  • @Mbert1111
    @Mbert1111 4 года назад +1

    Awesome tutorial! Been struggling to do solid metal finishes, this should help a lot!

  • @aditya.pratama
    @aditya.pratama Год назад

    Great tutorial.
    I use it to set material on handgun. It looks great.
    But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit.
    Thanks

    • @WillGibbons
      @WillGibbons  Год назад

      It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.

  • @adarshmalpeddiwar8297
    @adarshmalpeddiwar8297 4 года назад +1

    Awesome tutor, It would be very helpful if you make a video on bathroom tap rendering.

  • @sadsha
    @sadsha Год назад

    NICE TUTORIAL!!!

  • @wanashthegash
    @wanashthegash Год назад

    Thanks awesome tutorial!

  • @meatsheets
    @meatsheets 5 лет назад +2

    Hell yeah, great tutorial and Suicide Silence's first album was so good

    • @WillGibbons
      @WillGibbons  5 лет назад +1

      Thanks Jacob! Really appreciate it! 🤘🏼

  • @s.ananthnarayan3919
    @s.ananthnarayan3919 5 лет назад +1

    Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.

    • @WillGibbons
      @WillGibbons  5 лет назад

      Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!

  • @JamesLenane
    @JamesLenane 4 года назад +1

    New subscriber✌Good job.

  • @thadeucity
    @thadeucity 5 лет назад +1

    Thank you for another amazing tutorial, can you make one for furniture leather? Or wood floors?

    • @WillGibbons
      @WillGibbons  5 лет назад +1

      Hi Victor. Great questions I’ll add these to the list of requests and see. I will be doing some wood very soon, so hang tight!

  • @hosseinshargh7975
    @hosseinshargh7975 Год назад

    Would you please do a Tuscan Bronze finish on a door handle for instance? Thanks

  • @ncvisuals
    @ncvisuals 5 лет назад +1

    Nice tutorial! I still struggle to understand the difference between roughness and refractive index

    • @WillGibbons
      @WillGibbons  5 лет назад +1

      Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.

  • @mae2309
    @mae2309 5 лет назад +1

    Keyshot guru.. you have taken me to high grounds.. hahagahaha.
    Thank you Sensei guru..

    • @WillGibbons
      @WillGibbons  5 лет назад

      Hi Mae, haha! This made me laugh! Thanks for the comment.

  • @dome_node
    @dome_node 5 лет назад +1

    great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!

    • @WillGibbons
      @WillGibbons  5 лет назад

      This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.

  • @arnavgupta146
    @arnavgupta146 Год назад

    Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks

    • @WillGibbons
      @WillGibbons  Год назад

      Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.

  • @veziop
    @veziop 4 года назад +2

    I cant preview the curvature texture with the GPU mode! i do have a compatible RTX card in my laptop (2060)

    • @WillGibbons
      @WillGibbons  4 года назад +1

      This is because procedural textures aren't supported by GPU mode. Check Luxion's documentation on GPU limitations.

    • @veziop
      @veziop 4 года назад +1

      @@WillGibbons oh i see thanks for the explanation!

    • @WillGibbons
      @WillGibbons  4 года назад +1

      @@veziop Sure. I imagine they'll be fixing this soon.

  • @marcsardon4445
    @marcsardon4445 4 года назад +1

    Hello! Excellent tuto!
    Do you think we could be in touch for a serious project, regarding metal coating for a vehicle ?

    • @WillGibbons
      @WillGibbons  4 года назад

      Sure. I'll point you to my website. willgibbons.com where you can follow the instructions on how to work with me. Look forward to getting in touch!

  • @fernandolombardo663
    @fernandolombardo663 Год назад

    Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente.
    Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!

    • @WillGibbons
      @WillGibbons  Год назад

      Sorry, Spanish isn't my language.

  • @tanvirkhan81
    @tanvirkhan81 4 года назад +1

    hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.

    • @WillGibbons
      @WillGibbons  4 года назад

      Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!

    • @tanvirkhan81
      @tanvirkhan81 4 года назад +1

      @@WillGibbons wow..that was quick...thanx again... I will try that next time for sure.

    • @WillGibbons
      @WillGibbons  4 года назад

      @@tanvirkhan81 No prob!

  • @retroafro1
    @retroafro1 4 года назад +1

    like and subscribed :) i have 1 issue - i cant select re-tessellate?

    • @WillGibbons
      @WillGibbons  4 года назад

      Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.

    • @retroafro1
      @retroafro1 4 года назад

      @@WillGibbons cheers, i blazed through the tutorial :)

  • @nikhilnaik3184
    @nikhilnaik3184 4 года назад

    hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply

    • @WillGibbons
      @WillGibbons  4 года назад

      Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.

    • @nikhilnaik3184
      @nikhilnaik3184 4 года назад

      @@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem

    • @WillGibbons
      @WillGibbons  4 года назад

      @@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it

  • @blakemaurer5714
    @blakemaurer5714 5 лет назад

    Some heroes don't wear capes. This one wears over the ear headphones.

    • @WillGibbons
      @WillGibbons  5 лет назад +1

      This made me laugh! Amazing. Thanks man!

  • @user-wk1wz1sg8p
    @user-wk1wz1sg8p Год назад

    嗨,您的项目文件下载失败,可能太长了