Hey man! Wow. Really, appreciate you dropping a comment. I'm so glad to hear that someone with your design chops have found my tutorials helpful! Cheers!
Complex topic on a robust KS tool-you covered a lot of ground in a reasonable amount of time and made things that were fuzzy before very clear. Excellent tutorial, Will. Really great!
I'm so appreciative of you going deep here Will. This is the kind of info I've been needing. Sharing your thought processes as you go, really helps me start to get a handle on all the parameters. I too don't mind long tutorials, so please don't hold back because of time. Big thumbs up here!
very impressive, the wood texture is one of the most complex procedural map that keyshot have but on the other hand, it takes a lot of time to configure each time. that's why in most cases I rather use image textures haha. really cool video. I always enjoy your videos because you show the real potential of each tool in real cases.
Valid points. I’m not saying one way is better than the other, bit those who want to keep it procedural and not have to mess with true photo realism, this would hopefully help. Thanks for the comment!
Hi Will, it's an awesome tutorial for woodworker/designer like me! I'm searching a tutorial like this since 5 years! It's difficult to understand every things when you don't speak very well in English but your tutorial is very complet! Thanks a lot and continue like this! 💪💪
Hi Will! I just met your channel and your tutorials! I must say that you are a very good teacher! thanks to help me a lot to improving my skills on keyshot! greetings from Italy!
One of my favorite tutorials, although a bit difficult for a beginner like me. Especially when I tried to repeat the procedure on my own spatula model. It took me a few tries to get a satisfying result. The UV map of my spatula model is not as uniform as yours so the final rendering still lacks some details. Hopefully it will get better in time. Thanks for your help!
Awesome Awesome and even more Awesome 😉 ive never had the balls to even attempt the procedural wood cus I kinda figured it was just a mind field! and you've proved me right 🤣 but at the same time this is proper inspiring and I cant wait to see how I get on with it! I might have said it before but its worth saying again and again Sir you are a legend 👍
Great tutorial as usual. I'm looking forward to doing other MoM tutorials. I have done maybe a dozen renderings of this spatula and I still can't get the knot to look realistic. I just get a black or brown smear that stands out in the finished render.
I'm sorry to hear that. I am not sure why that is. Most often, I find that simply trial and error and a few attempts gets me better results. I will admit that at the end of the day, there's only so much the procedural texture can do.
I might get into that eventually. Next week's video is already done, but I promise to do some videos on rendering eventually. Till then, thanks for your patients and for the comment!
Thank you very much for this video - very helpful. I am very new with Keyshot, and have been struggling to learn how to prop my final product on a table or even just a colored cube (in this particular instance, this is what I am looking for, actually). However, I can't seem to find any videos that explain how to do this... maybe I am searching for the wrong keywords? Any help or direction would be greatly appreciated.
You can move your model using the move tool. Select your model in the scene tree. Underneath that, click on the 'position' sub-tab. Click move. You will then need to manually move it into position. I hope that helps.
Hello ! it is really incredible what can be achieved .. thank you very much for this tutorial and your time .. I would like to consult you ... is it possible to make a procedural material that looks and behaves like a plywood?
Thanks for the compliment! I have done a plywood, but it depends if you're speaking about the laminated (layered) side view or the face of a sheet of plywood, which I think would be quite difficult to achieve procedurally.
@@WillGibbons Thanks Wibbons 😉.. I was following other tutorials of yours and they are very helpful .. although they show that to start from scratch and create a material with that level of realism and detail, it requires a very broad knowledge of the software tools .. Perform some tests creating a plywood material with Tri Planar, but the truth does not convince me the level of realism of the same .. also that it looks very uniform .. I do not know if KeyShot will be the right tool for what I intend .. Well I think this is not the medium for this type of talk so I do not want to blur the subject .. if there is a place where I can comment and work on this I thank you ..
Why do you skip the "seasons" colour adjustment and go to a colour adjustment node? Why not adjust directly in the wood advanced panel? Can you explain this seasons adjustment?
hej Will, im trying to make a Scandinavian wooden material myself, can Ibfollow the same process as this graph as this and then attach texture nodes to the summer and winter of the wooden advanced
Hey, not exactly. You can use a 2d procedural texture (like mesh or weave) and set it to UV mapping. If the model is created correctly with UVs, the texture WILL follow the edge. But in this case, as Wood and many of other KeyShot procedural textures are 3D procedurals, they will NOT follow UVs.
Hi again. Do you know if it's possible to bake KeyShot's procedural wood to textures and then apply those to a uv-mapped piece of wood to achieve the desired effect?
Another GREAT Material Graph Monday. Hey, how about challenging people to develop their own material before you post your creation process? Example: You post this week episode (Wood) and at the end of the video you ask us to develop a dirty glass for 2 week ahead. We make our attempts and post them on Instagram with the hashtag #MaterialGraphMonday. So we tried it for ourselves before seeing your video showing how you do it, it would also bring more visibility to your channel. So you keep having one new episode every week, and asking for samples for 2 episodes ahead, giving you time to review our renders.
Dang. This is a super idea. It would require a bit more planning on my part, but would probably be worth it. I'll see if I can pull it off. Thanks for the suggestion. I do think it would be fun to get people involved.
HI, I struggle with matching color in Advanced Wood. There's Winter/Spring/Summer/Fall color. I find real image of Ash wood then Pick color from it. Not good. Do you have any tips to match color with real wood. Thank
The color picker is pretty accurate. Not sure why you're having trouble with it. I'm not sure I can tell what exactly is the issue from your description alone. Sorry. I find that often times using over-saturated color can make materials look bad. Have you tried removing some of the saturation from the colors?
@@WillGibbons In manual, they said: "New wood formed in a tree during spring and summer is light in color. Toward the end of a growing season, new cells formed are smaller and have darker, thicker walls." I pick lighter area for spring and summer and darker for fall and winter. Still not good. Could you please try it.
@@WillGibbons could you please make video about picking color and match color of wood from real wood photo. It's difficult to control Spring/Summer/Fall/Winter color. thank
Hi Will! It appears that the download link for the project files isn't working, and that your website appears to be down? Just wanted to let you know since I was eager to give this a whirl :)
This is how KeyShot treats displacement. If you have fillets/chamfers making your surfaces continuous, this shouldn't happen. If it does, you can try using the offset value in KeyShot to push the surfaces back together.
Bro. Bro, bro... I appreciate the request, but there are plenty of tutorials on modeling (not something I'm focused on at the moment). As for an animation tutorial, there have been lots of requests, so eventually I'll do an animation tutorial.
Thank you for the tutorial Will but you pass very fast. You press sth on your keyboard and something changes. So please tell slower for us to understand what you did. Thank you again..
@@WillGibbons of course! Loving the videos, will hopefully invest in the course sooner or later… i know my uni is certainly interested in it??? The discord is a helpful idea too!
The KeyShot Rendering Masterclass is now available! courses.willgibbons.com/keyshot-rendering-masterclass
I don’t mind long tutorials. Specially if they’re go deep on details like you do. Learning tons from you and I have not enough words to thank you. 😊
Hey man! Wow. Really, appreciate you dropping a comment. I'm so glad to hear that someone with your design chops have found my tutorials helpful! Cheers!
Complex topic on a robust KS tool-you covered a lot of ground in a reasonable amount of time and made things that were fuzzy before very clear. Excellent tutorial, Will. Really great!
Many thanks! I appreciate the comment.
I'm so appreciative of you going deep here Will. This is the kind of info I've been needing. Sharing your thought processes as you go, really helps me start to get a handle on all the parameters. I too don't mind long tutorials, so please don't hold back because of time. Big thumbs up here!
Thanks Yonder, glad you think so. I'll definitely keep it in mind for future videos.
very impressive, the wood texture is one of the most complex procedural map that keyshot have but on the other hand, it takes a lot of time to configure each time. that's why in most cases I rather use image textures haha. really cool video. I always enjoy your videos because you show the real potential of each tool in real cases.
Valid points. I’m not saying one way is better than the other, bit those who want to keep it procedural and not have to mess with true photo realism, this would hopefully help. Thanks for the comment!
Hi Will, it's an awesome tutorial for woodworker/designer like me! I'm searching a tutorial like this since 5 years! It's difficult to understand every things when you don't speak very well in English but your tutorial is very complet! Thanks a lot and continue like this! 💪💪
You're very welcome! Thank you for the comment!
I'm puzzled with the material graph. It gets so complex and it is so interesting! Thanks so much for the tutorials, they are so helpful.
Thanks for the comment! Drive right in :) I'm hoping that by watching a few of my tutorials, you'll find it not so intimidating.
Just WOW 😳.Thank you so much for this amazing tutorial. Easy to follow for a beginner and deep enough for a everybody else 👏
That's always the goal, to strike that balance. Thank you!
It’s very useful ! I have learned a lot form these. Thank you for your tutorials!
Happy to hear that!
Hi Will! I just met your channel and your tutorials! I must say that you are a very good teacher! thanks to help me a lot to improving my skills on keyshot! greetings from Italy!
Thanks! That comment means a lot to me. I'm hoping to help out as much as I can.
Thank you, I learned a lot! It was my first Keyshot tutorial and I think it was a bit advance :)
Yes. I would point you to my intro to KeyShot 8 tutorial with the hot gluegun for a more beginner tutorial.
I cant find any words to say thank you. Very very good ....awesoooooome.
Thanks Hamed! Really appreciate you letting me know. Thanks and have a great week!
Great tutorial Will! Nice to see such great results being made with procedurals.
Thanks heaps Magnus!
Thank you. I learned a lot.
Please make a second part with more end grain.
Not sure how to!
One of my favorite tutorials, although a bit difficult for a beginner like me. Especially when I tried to repeat the procedure on my own spatula model. It took me a few tries to get a satisfying result. The UV map of my spatula model is not as uniform as yours so the final rendering still lacks some details. Hopefully it will get better in time. Thanks for your help!
Yeah, it takes some practice. It's not the easiest thing to create... the realistic looking wood. Even my attempt is only okay. Thanks for trying!
Awesome Awesome and even more Awesome 😉 ive never had the balls to even attempt the procedural wood cus I kinda figured it was just a mind field! and you've proved me right 🤣 but at the same time this is proper inspiring and I cant wait to see how I get on with it! I might have said it before but its worth saying again and again Sir you are a legend 👍
Way too kind of you! I'm hoping my videos encourage you to roll up the sleeves and get dirty. Nothing bad cam come out of trying! :)
great stuff. love the in depth tutorials.
Glad to hear it!
thanks for the great tutorial man. you really helped me out
Thanks! Glad to hear it.
Amazing Tutorials Will. Thank you for your help
You're welcome!
Super, thanks a lot! Great tutorial!
You're welcome! Thanks Daniel.
Perfect timing, thanks so much !
Not sure if it's your real last name, but the coincidence isn't lost on me! :)
@@WillGibbons It's definately my real name. Fantastic tutorial, this has really helped me. Now to make some scaffold board materials !
Great tutorial as usual. I'm looking forward to doing other MoM tutorials. I have done maybe a dozen renderings of this spatula and I still can't get the knot to look realistic. I just get a black or brown smear that stands out in the finished render.
I'm sorry to hear that. I am not sure why that is. Most often, I find that simply trial and error and a few attempts gets me better results. I will admit that at the end of the day, there's only so much the procedural texture can do.
Love it! Hope you keep sharing your knowledge
That's the plan!
that's really cool tutorial
Thanks for telling me!
Amazing!! Thank you!
You're welcome!
Thanks for sharing this video
You're welcome!
Great Job! Can you do the render process next week?
I might get into that eventually. Next week's video is already done, but I promise to do some videos on rendering eventually. Till then, thanks for your patients and for the comment!
Sorry, I guess I'm late to this one.
Thank you very much for this video - very helpful. I am very new with Keyshot, and have been struggling to learn how to prop my final product on a table or even just a colored cube (in this particular instance, this is what I am looking for, actually). However, I can't seem to find any videos that explain how to do this... maybe I am searching for the wrong keywords? Any help or direction would be greatly appreciated.
You can move your model using the move tool. Select your model in the scene tree. Underneath that, click on the 'position' sub-tab. Click move. You will then need to manually move it into position. I hope that helps.
@@WillGibbons thank you!
Hello ! it is really incredible what can be achieved .. thank you very much for this tutorial and your time ..
I would like to consult you ... is it possible to make a procedural material that looks and behaves like a plywood?
Thanks for the compliment! I have done a plywood, but it depends if you're speaking about the laminated (layered) side view or the face of a sheet of plywood, which I think would be quite difficult to achieve procedurally.
@@WillGibbons Thanks Wibbons 😉.. I was following other tutorials of yours and they are very helpful .. although they show that to start from scratch and create a material with that level of realism and detail, it requires a very broad knowledge of the software tools ..
Perform some tests creating a plywood material with Tri Planar, but the truth does not convince me the level of realism of the same .. also that it looks very uniform .. I do not know if KeyShot will be the right tool for what I intend ..
Well I think this is not the medium for this type of talk so I do not want to blur the subject .. if there is a place where I can comment and work on this I thank you ..
The best! 👏
Thanks!
thanks!
You bet!
Does the same tutorial applies if i need to have at the end the look of walnut wood texture for example !
Not sure... give it a shot and let me know!
Great thx!!!
You're welcome!
Please make a tutorial ror lamp render
Good idea. I like this request. I have a good lamp model I could use. Thanks for the suggestion.
Why do you skip the "seasons" colour adjustment and go to a colour adjustment node? Why not adjust directly in the wood advanced panel? Can you explain this seasons adjustment?
Man. I'd have to go back and watch. Probably because using a node allows me to to control this more quickly? Not sure. Sorry.
@@WillGibbons no prob. Kinda figured it out
hej Will, im trying to make a Scandinavian wooden material myself, can Ibfollow the same process as this graph as this and then attach texture nodes to the summer and winter of the wooden advanced
Hi Rohan, I'm not completely sure. You can try! It's always worth trying. If you wish, you can use image textures in the material graph.
Awesooome!!! Tnxx
Cheers!
Is it possible to bend the procedural wood texture to make it follow the overall shape of wooden component (to simulate let's say steam-bent wood)?
Hey, not exactly. You can use a 2d procedural texture (like mesh or weave) and set it to UV mapping. If the model is created correctly with UVs, the texture WILL follow the edge. But in this case, as Wood and many of other KeyShot procedural textures are 3D procedurals, they will NOT follow UVs.
@@WillGibbons That was what I suspected. Keyshot's procedural wood is really, really good imho. A shame the "wood fibre" can't be bent...
Hi again. Do you know if it's possible to bake KeyShot's procedural wood to textures and then apply those to a uv-mapped piece of wood to achieve the desired effect?
Another GREAT Material Graph Monday. Hey, how about challenging people to develop their own material before you post your creation process?
Example: You post this week episode (Wood) and at the end of the video you ask us to develop a dirty glass for 2 week ahead. We make our attempts and post them on Instagram with the hashtag #MaterialGraphMonday. So we tried it for ourselves before seeing your video showing how you do it, it would also bring more visibility to your channel. So you keep having one new episode every week, and asking for samples for 2 episodes ahead, giving you time to review our renders.
Dang. This is a super idea. It would require a bit more planning on my part, but would probably be worth it. I'll see if I can pull it off. Thanks for the suggestion. I do think it would be fun to get people involved.
Hi, i got to 17:30 in and realised my plastic doesnt have the roughness mode, how do i fix or change this? Followed everything else right. Thanks!
If you drag a node connector over the plastic node and release your mouse button, you'll see the option for roughness
will 3070 ti graphic card support key short 10.1??
You can learn more about that here: www.keyshot.com/system-requirements/
You may need to update the GPU driver.
amazing work but can not catch up the material map.....😫
Thanks. Try watching it at a slower speed, or pausing when you need to!
Will Gibbons I’ve been rendering for a project of a course, your videos and website really help a lot. 😊
HI, I struggle with matching color in Advanced Wood. There's Winter/Spring/Summer/Fall color. I find real image of Ash wood then Pick color from it. Not good. Do you have any tips to match color with real wood. Thank
The color picker is pretty accurate. Not sure why you're having trouble with it. I'm not sure I can tell what exactly is the issue from your description alone. Sorry. I find that often times using over-saturated color can make materials look bad. Have you tried removing some of the saturation from the colors?
@@WillGibbons In manual, they said: "New wood formed in a tree during spring and summer is light in color. Toward the end of a growing season, new cells formed are smaller and have darker, thicker walls." I pick lighter area for spring and summer and darker for fall and winter. Still not good. Could you please try it.
@@WillGibbons could you please make video about picking color and match color of wood from real wood photo. It's difficult to control Spring/Summer/Fall/Winter color. thank
Hi Will! It appears that the download link for the project files isn't working, and that your website appears to be down? Just wanted to let you know since I was eager to give this a whirl :)
Hi Dave, can you try again? I tested this morning and had no issue. Can you tell me what browser you’re using and are you in the U.S.?
Dave, so sorry. I realized I had a bad URL. willgibbons.com/downloads will take you to the right place.
@@WillGibbons Just tried it now, and there's no issue :) Thanks!
@@davekaye5483 Awesome! Thanks :)
Hey, my model gets exploded from the joints when I apply the displacement map, don't know what's wrong
This is how KeyShot treats displacement. If you have fillets/chamfers making your surfaces continuous, this shouldn't happen. If it does, you can try using the offset value in KeyShot to push the surfaces back together.
Hi Will I have a Challenge for you :
How to make an hologram or holographic material to use as certification label. I'm trying but I couldn't yet haha
ooh! This sounds tough. I think I've seen it done. Let me look around and see if I can find a way to make it look good.
Bro can you make smartphone modeling and animation
Bro. Bro, bro... I appreciate the request, but there are plenty of tutorials on modeling (not something I'm focused on at the moment). As for an animation tutorial, there have been lots of requests, so eventually I'll do an animation tutorial.
🤯🤯🤯
Hope it helped!
🙌🙌🙌🙌🙌🙌
:)
Thank you for the tutorial Will but you pass very fast. You press sth on your keyboard and something changes. So please tell slower for us to understand what you did.
Thank you again..
You can always watch the tutorial at a slower speed! Sorry about that.
Typed in 1000 into the ‘max triangles’ and his execute… wouldn’t recommend lol. Great video though
That's because if you read on that feature, it's in 'millions'. 1,000 million triangles is = 1 billion. That's kind of a lot...
@@WillGibbons of course! Loving the videos, will hopefully invest in the course sooner or later… i know my uni is certainly interested in it??? The discord is a helpful idea too!
I have done very similar with Woodglut designs.
Nice!