KeyShot Material Study: Fabric (Google Daydream VR)
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- Опубликовано: 10 фев 2025
- KeyShot Material Study: Fabric (Google Daydream VR). In this KeyShot tutorial I'll walk you through the process of creating the look of the fabric on the Google Daydream VR. I'll be using a bump map sources from www.kvadrat.dk and procedural textures to create the gray color pattern.
1:30 : Fabric bump map
3:26 : Brushed procedural texture
5:08 : Camouflage procedural texture as color input
9:30 : Adding depth using the curvature texture and color composite node
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Full product rendering tutorial: esbenoxholm.dk/...
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More KeyShot learning resources at: esbenoxholm.dk/diy
Free KeyShot Scenes, PSD's, models and more: gumroad.com/es...
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Love the addition of curvature to pump up the bump map. I'm going to use that all the time now!
duuuude ... thank you so much! I'm working on a speaker project using Kvadrat's fabric and was thinking about how to render it realistically...then I found this! Thanks so much man, this was great. Always blown away by people who give their knowledge out for free
Awesome. Thanks for letting me know. Glad to help!
i am no longer single because i fell in love with this channel , Simply love it !!!!
Thank You So much for taking the time out of your day to make these tutorials! I'm an ID student and your video's help so much!!
No problem, James! Glad to hear. Makes it all worthwhile :)
Another wonderful tutorial. Digging how you used the camouflage utility to add noise. Very clever trick there! Thanks a lot
thank you, that's exactly what I need. Thank you so much!
Great work! Thx a ton, please please please do NOT stop doing what you are doing now, I love your vids
You're a wizard in Keyshot! Thanks for the tutorial, great stuff.
Thanks, man! Glad you like it.
Always helpful, interesting way to create this texture! i will try to create something with this for sure.
Thanks!!
you just saved my life!! thank you from the bottom of my heart!! :)
Ha, thank you. Never thought I would save lifes with these tutorials ;)
Thanks Esben wonderful tutorial again!
why this awesome guy doesn't have million or more subscribes ? u are really great
Thanks for your tutorial with great quality :)
Great tutorial. Thanks!
Thank you Esben, What you are showing is very deep. I see I have a lot to learn about combining materials, values, textures and on and on. You do a great job of explaining as you go. I plan on watching this many times to absorb it all. I wonder if you would be willing to show us how one would make believable cloud textures. When I try to search for Clouds and Keyshot it always takes me to articles about the Keyshot Cloud -- which is not what I'm looking for at all. :) I could use the kind of tips you show here for rendering the clouds that are up in the sky!
Hi Yonder. Thanks for asking. Ha, yeah, that is a tough one to search for :)
I think what you are asking is kinda out of the possibilities of KeyShot, but I would love to take a look at it. Do you have any reference image of the style/kind of clouds you are looking for?
Wonderful!!!! thank you so much...
awesome video!
Esben you are a beast!!!!! You also remind me of the guy who plays Wolverine :)
awesome tutorial
That's really interesting :)
you are awesome man. Thanks for tutorial
Thank you for the video, that was so helpful
its helpful more. Please make videos on metals, for example zinc coated, silver finished, metallic paint and how to make metals parts into realistic image. thank u lot making videos
Thanks from China , Bravo !
Excellent!)
You are awesome !!
Thanks!
Awesome tutorial! All your work is top notch. Could you maybe give some tips on rendering 'larger weaved' fabrics like cordura or other nylon fabrics? I have trouble finding good bump maps. Thanks!
Thanks, good suggestion!
That was an awesome tutorial! Thanks a lot! I still spend lots of time tweaking metal materials to make it look like nice bead blasted aluminum surfaces, like the material of a macbook housing, for example. I'm pretty sure the reality is not just a bump map that adds the noise on the surface, there are also white spots, gloss changes and reflectivity variations that I can't make right! Would you make a study about that also? =D
Thanks a bunch, Helder!
Yeah, I've actually thought about it. I've nailed it 100% myself as well. Would be a fun challenge to really get it right. It is added to the list :)
Hey! There's a Bead Blasted Aluminum Material Tutorial up now :)
ruclips.net/video/ouxIy_rfw4k/видео.html Hope it helps.
That's awesome man! Will take a look at that! 👍
amazing!
Thank you so much!
so good
Wow! Thanks a lot.................
Thank you.
Wow Esben. Incredibly helpful as usual. Actually can you tell me how you created the material for the white hairy what looks like leather tab?
awesome to learn about the material graphing (?) how can a beginner learn what each function. does and where to plug them into each other? is this material or others like it available for download so we can manipulate and learn?
As a starter you can check out the material graph in the manual. It explains briefly how it works and gives a description of all the nodes: luxion.atlassian.net/wiki/display/K6M/Material+Graph
I just uploaded this material to the cloud under the name 'daydream fabric'. It should be available soon.
Can you please do tutorial for Alcantara / Suede material ?
Great idea and definitely tricky. I'll see what I can do.
Thank you so much!
hi ¿! amazings tutorials, but i have a question. As you can see all the bump textures doesn,t have bump at the edges. For example, a cube. All the faces look good, with the bump the colour deep, etc, but the edges they are still without any bump, they looks like a rect line. Any suggestion?
Thanks! Yeah, that is the limitation of a bump map as there is no geometric change. To affect the outline and edges of the model you would need to use a displacement map. Something that KeyShot doesn't support yet. Cheers,
you can fix that by convertin bumb map to normal map using either photoshop nvidia filter or any normal mapping utility.. as normal map usesvector data to disperse lighting on surface. hence it works good on the edges.. Often a times people bake out the normal map of Chamfered beveled Box. and applies the normal on a simple cube and after the normal map the edges appears totally as if its actually a bevel.
Does this video be downloaded from an engineering file?
as you started playing with Daydream VR why don't you show up some VR rendering tutorials :)
Don't have the Daydream VR myself, so no VR tutorials in the pipeline :/
Esben Oxholm you misunderstood my request. you can give it a go on VR rendering on KEYSHOT I'm sure Luxion can give a demo pack add on to play with VR function.
love your share and you look so handsome hhh
In case someone also have issues with texture UV mapping, you should also check out this video. It was surprisingly useful. ruclips.net/video/lLaHZfr2PMQ/видео.html
how to download keyshort 8 with all commands
plz tell me
incorrect uv's
can someone please help me out with how can i download the material in the first place? I'm really struggling