Hey nerds! If you guys are looking to snag yourself a copy of Metro Exodus on PC, getting it from my GOG.com link will kick back a bit of your purchase to me. Metro 2033 - af.gog.com/game/metro_2033_redux?as=1672895661 Metro Last Light - af.gog.com/game/metro_last_light_redux?as=1672895661 Metro Exodus - af.gog.com/game/metro_exodus?as=1672895661
you should've picked up an xbox series x/s... even on the S this game looks soooo much better. but other than that, look forward to seeing more future content.
As for your problem with the boat, if you never go in that first train car with Ana asking you to check it out, i have had that soft lock my own game, which the simple fix was just going through the train car. If that doesn't help.. im not sure what happened. i mean... it is playstation after all.
It’s worth saying at the beginning he doesn’t take that round of 7.62 to the face he actually gets shot right in the chest where he has Hunter’s SPARTA badge that he gives you in the beginning of metro 2033 so it’s a nice call back when Hunter’s badge actually saves your life
there is also the fact that all bullets manufactued post war is far inferior. it is likely that the bullet used on him is made post war thus weak and is unable to penetrate hunter's tags.
Fun thing about Exodus is also how after 4 years, it is still one of the best looking and graphically most impressive games. It's still in all the GForce 4000 and RX 7000 Series test videos and a staple for modern graphics. Like it looks so damn good. Even after 4 years barely any games managed to look this impressive, even not AAA studios. Kinda an insane feat if you think about it.
this is what happens when you have a team that is allowed to keep making product and can upgrade their engine. AAA studios get shut down after ONE game so often nowadays (mostly because its a money laundering scam for investors, like movies)
the ending where keeping everyone there through your choices playing into giving you blood transfusions is honestly one of the best in any game ive ever played.
Been waiting for this one, Finished 2033, Last Light and Metro Exodus all in the last 5 weeks and am now plying through Enhanced Edition cuz im so addicted to the world
Something I love about this that's pretty underrated is that the game rewards you for remembering stuff from the first two games. Like holding still and keeping a slight distance from Electric Anomalies will keep you safe while they chase down anything that moves. You can use this to your advantage at night in the first open area. Or avoiding animals like in Last Light, just keeping a respectable distance and angle so they're wary of you but won't pursue as long as you don't put your back to them. This helps save a lot of ammo. Or that suppressors still barely muffle your noise and that you're better off with the Tihar or crossbow if you want close to actual silence. Or how to efficiently handle Spiderbugs, even if it's just the muscle memory.
To be honest while I played through all the games multiple times (except exodus, only 1 time but soon a new run with me going for the bad ending) I still don't know how to deal with spider bugs efficiently. It's either me staying in one corner being scared for the whole time and trying to bait them around corner or me saying fuck it and pushing them down till all of them are finally dead. Should be Obvious the latter gets me killed 8/10 times.
Seeing your and Raycevik's videos back-to-back just highlights how polarizing this game can be (he was bit more critical of some gameplay changes, levels and some parts of story). One thing's for sure, *Developers put absolute passion into it.* Feels more worthwhile to play than many other AAA games.
This game series particularly Exodus really captured something special the dirt the grime the radiation the increasingly disturbing monsters and beautiful locales made this game such a treat never before had I wanted to hunker down in a dilapidated building and take refuge from the storm like I had in this game The environmental weather effects are simply out of this world
My only 3 issues with this game: The Moscow section feels rushed and awkward. Artyom not talking feels... Wrong. So many sections would feel better if he wasn't silent. The zombies were overused. I wish there were more mutant types and less zombies.
I agree on the first and mixed on the second. But the zombies feel overused because they're the main enemy in the Caspian level, which is easily one quarter of the game. I don't even remember zombies being in the taiga or novosibirsk.
@@playmsbk Zombies are the main enemy of Caspian and a large part of Volga. I would have preferred less of them as I did not find them fun to fight. Still loved the game. Easily in my top 10 favorites of all time.
@@huntclanhunt9697 I agree, my angle is that since they're very common in the open world areas, it feels like the devs spammed them. They're interesting at first coming from the previous games, but throwing knives at dead bodies and checking behind every wall gets old pretty fast.
Agreed so much about Artyom not talking, in the whole series. Especially stupid that diary notes were still voiced by him during loading, so it's not like Gordon Freeman at all. And so many situations where he really needed to say something.
I know I'm two years late, but I think it's worth mentioning that not only is Anna as a single character much more believable, but so is her and Artyom's relationship. They really feel like a loving relationship between two younger but mature people.
Romance in 99% of games seems like it was written by someone who's never been in a relationship lol. It's always forced or unbelievable or cliche. In metro the relationship feels real. As do the non romantic relationships too. It's all really well written
Just a bit of note: the initial plan of using a train to evacuate people from the Metro to a less irradiated area seems like what a possible Metro 4 would play as. Possibly even with us wandering through the tunnels from station to station with news of the outside world being habitable.
@@rebd113 That sounds like a primary gameplay loop that would take it too far from the feel of a Metro game. A real time strategy or Civilization game rather than an exploration immersive experiential shooter.
@@johnnyjones9601 I get what you’re saying but I don’t mean it in like a crafting and base building way, just that that would be the main idea of the story.
RUclips has gotten to a point where if a video is 10-15 minutes I get disappointed because it feels too short. I love these kinds of longer videos, this was great
It's one of those games I wished would never end. It got me so invested in it's story and it's people that it hit me emotionally in the end. Can't do anything about that tears when I hear the soundtrack now.
There's always the DLC's. "The Two Colonels" was a great look at how the Colonel saved Artyom, and "Sam's Story" is a great DLC side story. Even the ones From 2033/Last Light were kind of cool.
The hold button is built for console, since the interact button is the same as the reload button if it was just press for everything then we'd have console players picking up guns while they're trying to reload, and you don't leave the gun you drop on the ground so it would force the player back to the aurora to reequip their gun every time that happened
Won't be watching til night-time as I like to listen to these in bed, just wanted to voice before I forget: the final mission of Exodus, with Artyom and Miller going into the Dead City, felt like such a homage to Metro 2033's final mission and I love that they closed the trilogy with the two men who started it all working together one last time. I recently 100%'d the whole series, and though 2033 just barely eclipses Last Light as my favourite, I have to concede the final mission of Exodus and the emotions I felt by the end (I luckily got the good ending where Artyom lives), makes it the best mission in the series. Random aside, though: Humanimals are stupid and you could sense the Fallout 4 influence on Exodus. They're straight up Feral Ghouls from 4, even in attacks and behaviours.
I wouldn’t have minded the humanimals much if they weren’t so overused, but in the Caspian especially, they make up what feels like 90% of combat encounters and they’re the first enemies you fight on that level.
@@hikenjeager8874 Caspian was definitely my least favorite area in terms of gameplay and interactions. Still, it was a cool and interesting place to explore.
Same I can't get enough of this series. Sometimes it feels almost like the Metro has become a part of you, like as if it breaths and thinks with each event that occurs and you, the player, become more and more set into Artyom's place and situation. Maybe its because the world is just so immersive and believable?
Metro Exodus had the 3 most memorable moments I had in games during the last couple of years. 1. Got surprised by the night in one of the remote areas in the Volga. I had very little ammo and was too far from a safe house. I decided to wait the night in of the ruins. So it was pitch black dark while I had my gun pointing at the door for the entire night. For the whole night, I was hearing footsteps and growling, but nothing came through the door. 2. Riding under the pipeline during a sandstorm and getting ambushed by bandits. 3. Getting to Jamantau. The buildup and atmosphere were just great.
I think the boat bug affects all versions of the game. When I was in the boat in the dead city level my boat also did not want to move. I reloaded and it only want to go forward not left and right. It took restarting the level from the chapter menu to get the boat working.
How did you feel about the movement in metro: Exodus? There was something about the movement that hurts immersion for me (and apparently many other players). Also... I appreciate that you know what a rifle with a glowing barrel looks like. :D
Exodus was so fun for me, I got the platnum trophy for this one on PS4. Even though it has some issues (infrequent crashes, which is an issue on Ranger Hardcore with no manual saves, simplistic AI, and less open world enviroments than I expected) it's still so atmospheric and immersive with the crew on the Aurora and the environment weather effects make it a joy to explore.
re: sprinting @ 37:27 funnily enough, jumping doesn't deplete the stamina and while you're in the air you get to keep the speed from running even if you don't hold the button, so you can hop around the map like a complete lunatic :D
Exodus was certainly a good game, although it left me craving for an "open world" Metro game that actually takes place in Moscow's metro, as fully realized as manageable. The story and the open areas were really nifty to see, but... it did not really *feel* like Metro since we weren't *in* the Metro. Another thing that keeps bugging me is the morality system where the only way to get the good ending is to have the least amount of fun with all the toys available to you. Good boy points are usually earned through nonlethal combat, so if you want the good ending you are more-or-less forced to go sneeki breeki against human opponents, save for a few exceptions. Mutants are at least fair game, but... I wanna have intense and knife's edge firefights in cramped and treacherous, musty corridors of old metro tunnels, and not necessarily worry about "hmm will the game punish me for playing the FPS game like an FPS game?".
The morality system is the easiest in the entire series. Don't kill the Fanatics, the Slaves/Tribal or the Pioneers, bandits and Pirates you can kill in any way you feel like.
I hate that boat. Until you realize how to pedal and control it properly, you're gonna lose it. And im not even gonna start about the car. I literally got lost in the Dead City. If Millers life depended on me he would die 15 times before i found my way out.
Exodus was such a shock for me when it first came out. I was in the camp of not liking it before it even came out due to the drastic changes, but I'm so glad I gave it a fair shake. The cannibal part genuinely gave me shivers. The first two games had their fair share of creepy moments but this part took the cake for me
The fact this game took such a turn and kept super fans like me into it is one hell of an achievement. Doing something new and the same is not an easy task. This did it in spades.
I greatly enjoyed the game. On PC standard version I would rarely have the stuck boat thing too. Never at the first port like you but after getting out of it to explore one of the flooded homes and a few other places. If I had to guess, some invisible geometry clips into a part of the boat and locks it here. But it was rare and I otherwise didnt have any problems, at least none I can remember.
I've played exodus 3 times, and the dlc on PS4 I might add, With my most recent playthrough being done 2 days ago. it's been my favorite of the metro series, going away from the Metro tunnel setting to explore other areas, I enjoyed the story and artyoms journey I look forward to the next game.
Dude I bought Exodus on sale and you’re the first review I looked up. I love Metro 2033 (I’ve bought but haven’t played the second one) and I love your reviews so much, your opinion is the first I sought out. Big Ups! A fan since the beginning of the pandemic.
Agreed, but i kind of like that you got such a variety of gameplay types. Open world, strict stealth and then the more traditional Metro style at the end.
Dude following up the last mission Dead City with the dlc 2 Colonels was genuinely one of the best experiences I've had in a video game in my life, it was done so well and the environment and atmosphere felt so much like OG Metro.
I'm just hoping gsc will manage to pull off a miracle like 4a did with exodus and make stalker 2 be a true stalker game at its core as much as exodus is a metro game
Can not tell you how much I enjoy your retrospectives man. They are always the perfect blend of story information, personal opinion and version comparison. I truly do look forward to every new video regardless the topic.
I played EE with an RTX 2080 and R5 5600X. At 1440p I used Ultra quality and Ultra ray tracing, but also DLSS Quality mode. This net me 70-100fps everywhere in the game, which for a single player shooter felt absolutely fine. And damn did it look gorgeous. I also found Digital Foundry's video on the enhanced edition really cool. They went kind of behind the scenes to show how different the process for the lighting designer is with traditional lighting vs ray tracing. With traditional lighting, the lighting artist has to add tons of secondary lights for light bounces manually, giving each a different intensity and colour. With ray traced global illumination, the artist just plops in the actual light sources, and then the game uses information on the angles, colours and materials of the game's surfaces to calculate where and how it should reflect. It looks like a massive difference in how a game's lighting is made.
I'm not sure, but i vaguely remember (if i haven't dreamt it) that Moscow had anti missile protection to save the government. It intercepted some of the nukes. But Novosibirsk didnt have it and got hit much harder.
I miss the bleak hostile world of 2033 and 2034. Gasmask is pretty much gone. Storywise it doesnt make sense for the People and their leaders to stay in the metro devoid of sunlight, surviving on a diet of pigmeat and mushrooms. While Just outside Moscow living outside with more possebillity fot farming is in reach.
The two greatest stories feats in this game for me is the emotionally Charged ending {Good} And when you sit down and talk with the admiral and then start to play Dawn of Hope on the guitar while he talks about how you and the other should stay in the valley whilst going off on the mushroom/Marijauna Tea to this day that is my favourite optimal Metro moment ever and now the song is what i link Exodus to
29:01 actually, the flying demons sleep at night so if those things are a problem and you don't want to constantly check the skies, nighttime is the way to go. Plus you can kill them while they are asleep in their nests.
One of my absolute favorite things about Exodus is how it approached the open world. Breaking up the areas to explore into separate smaller open areas (smaller meaning compared to just a giant open world). That’s something that I feel a LOT of games going for an RPG/open world style of game could benefit from, considering how games are becoming way too over with nothing engaging filling up the world
I really liked the Dead city part its back into the tunnels and it shows you what happened in another place after the war of 2013 but the greatest thing Exodus does is keep the feeling of hopelessness and desperation just like the first game do...
Also about the section in the dead city will all the monke. You dont have to do stealth. The first time I did because I wasn’t sure but the second time because I select a huge amount of time going through every last little area noon and cranny in the game I hade a monopoly of stuff and before exiting the train I suited up for a slaughter. Fully upgraded auto shotgun the heavy machine gun and the fully upgraded pellet gun which did change into the gauss rifle gun the kid gave you and I went in and killed everything every single mutant and big monke there. Slaughtered them good.
Too many great things to say about this game, even as someone who stupidly put off playing the originals, and this one too! Shoutout to Game Makers Toolkit for talking me into this game! I loved the transitions between the liner gameplay and smaller open world sections, I wish more games would do that. The Volga section legit spooked me at times, I would hide in the small safe houses watching groups of mutants through cracks in the walls migrate during the night time! The only thing I would of loved to see is Artyom speak during certain times, this game has such a cinematic and character driven story, Artyom having no emotion at times took me out of the story! Still of one of my games of the year!
The Volga at night is so damn creepy!!! Those electric anomalies lighting up the night and hearing watchmen roaring in the background. Fucking perfection.
Yep, Ural Mountain Range - you got it right, very close to the russian pronounciation. We just tend to put accent on the second syllable, not the first. And you' ve nailed the Novosibirsk :) GJ, just played metro recently, enjoying your coverage of the series.
I tried Exodus for a few hours but just couldn't stand the open world parts. I was so disappointed in this game and it's the first Metro game I haven't finished or played through multiple times.
Metro: Exodos is one of the few games where I genuinely explored an entire map before doing anything story wise. It has lots of charm and feels so different to 2033 and Last Light. I liked the different regions Artyom explored as each area actually has variety to its environments and themes so much so that on a first playthrough, you genuinley don't know what to expect. I don't think there will be a Metro 4, I personally don't want to see one as I feel that this is the perfect send off to the franchise as a whole.
I really hated this one to be honest. I saw it and the DLC on sale and rushed to buy it and eventually had to force myself to finish it. It just all felt incredibly generic to me, every section felt like something I'd already played in a dozen other games but more janky. I played it on a harder difficulty as well and...good God what a pain in the ass it was. Expanding it all so much was a bad move in my eyes, the gameplay mechanics just hadn't evolved enough for the story to have advanced so far. These mechanics just don't work for big open spaces. Particularly the gunplay. Again I played on a harder mode but good lord if enemies ever spot you from far away you're fucked. In the desert map I got ambushed at that tower place at night and even though it was midnight and I zip-lined away it took me a dozen retries to survive that encounter, I ziplined to some shack miles away and thought oh that's probably nice and safe...nope, enemies can shoot you with pinpoint accuracy from like 400m away in the dark. The gameplay just felt so by-the-numbers for me. Nothing really took me by surprise, it was always so predictable how things would go down. The DLC was just painfully boring too. The Commanders one was kinda okay I guess but sweet Jesus those fucking mines in Sam's Story.
we're finally here, I played exodus enhanced edition, and it's probably the most immersive game I've played in a long time. I can't quite say they completely hit the mark, but I dare say whatever game (or another metro) they decide to use this engine with will be something to behold.
The Admiral...I've never felt something so profound from.a video game until I I lulled this poor guy to sleep with his guitar...I cried for like 10 minutes bro.
My one gripe with this game was the generic and soulless zombies appearing throughout the whole game. Really could've done with more enemy variety. Zombies have been done to death and the ones in Metro Exodus really aren't anything special, and they completely lack that whole mutant feel. Wish they could've gone for more unique enemies in more areas. The blind ones, the shrimps and some of the other new and recurring enemies were great, and they should've come up with more like that in the desert. Like ... mutant snakes in the desert make alot of sense. Mutant vultures or whatever counterpart they have in Russia. Stuff like that.
This is my biggest complaint about this amazing game. I got so sick and tired of these zombies. The metro games have such great mutants that they could have used. The demons actively hunting you down was great. The watchmen were great improved. They feel like actual animals. They don’t just throw themselves upon you, they hunt you down and surround you. They even flee if you go up to an unreachable spot or kill enough of them. All this effort went into all these mutants, but for what feels like half the game you just fight zombies. The least interesting enemy in the game.
@@jasonrapp5209 while I did appreciate that aspect of Sam’s story. It was still annoying to fight them so often since you fight watchmen once, spiders once, shrimp only sporadically and there are no roaming demons to deal with.
@@Rokaize yeah they're definitely cannon fodder I just appreciated getting to see the world interact with itself without any outside interaction I'd argue that while Sam's story felt like a solid stand alone dlc the short and sweet nature of the two colonels was where metro exodus really shined through and felt like a lost chapter in the metro verse while being refreshing and new
@@jasonrapp5209 Two colonels was great. I thought it was a bit lacking on gameplay. No real weapon variety and few chances for interesting unique gameplay. But, the story was excellent. Probably one of the best pieces of lore in the Metro universe in my opinion. The voice acting and writing was really well done. Having a voiced protagonist was done very well. Hopefully Artyom in the next game gets a voice during gameplay. He has a likable and relatable personality on the novel so it was always a bit annoying he was totally silent in gameplay.
I’m surprised to hear you have trouble running enhanced edition. I have similar hardware to you, just a ryzen 7 instead of 9. Maybe because I was playing at 4k + gsync so any frame drops were less abrasive? And RE: the enhanced edition not being built on ray tracing, Digital Foundry has a 40 minute piece on this with dev footage and the lighting is definitely is rebuilt from the ground up for ray tracing.
Same. I actually can't run the original game at a stable 60fps 1440p Ultra o RT on my RTX 2060 because i can't enable DLSS (1.0 is literally cancer for the eyes), and yet Enhanced Edition works great and looks better with DLSS Balanced, the shit's literally miraculous.
Sadly I've seen many articles saying 4A are making a Metro Multiplayer game. I feel like the soul of the series lies within its single player, so this doesn't sound exciting for me personally.
@@m_56782 I'm a single player mode gamer myself but if they do create a multiplayer game within the metro universe it will be interesting to see what they do with it, one of the multiplayer modes I did enjoy was the factions multiplayer in the last of us so hopefully it won't just be another competitive first person shooter in a metro skin.
@Camarade Toff "Dmitry Glukhovsky has started writing dialogues for the next game" Hope he does a better job than the 2035 book. 4A definitely handles the overarching narrative better than he does imo.
I'm curious to see if he ends up writing another book Metro 2036 will it take elements from Metro Exodus and actually show the Journey through the books and what will the next game look like outside of the multiplayer game.
Never noticed the throwing knives appearing mid air, now I can't stop seeing it. Exodus is maybe my favorite adventure game ever. Sounds weird but it reminds of a Final Fantasy game.
For me on the ps4 version, I only remember having issues on Caspian. My game would crash often and checking my map in the car would mess up my view until I got out and then back in the van. On the ps5 upgrade version I only ran into the good ending trophy and not dying to the bat trophy not unlocking in the dlc. Speaking of dlc, did you not get to play Sam's dlc? it was one of the best dlc packs I've played in a long time.
I also played on ps4, had the same issues with Capsian except for checking my map would sometimes fix my view in the car. Caspian became my least favorite section because of it. Also, did you have issues being able to see outside of the car in caspian? I could hardly see ahead of me sometimes.
Exodus is still the best use of RT we’ve had this gen. It’s transformative from the old version, RT global illumination was absolutely the right call, and the managed to get it running at dynamic 4K 60 fps on console on top of it, which is a modern miracle. Amazing series and enjoyed the vid.
I ran into the exact same boat glitch, but it happened towards the end during the Taiga section. In my case though, there was a sort of reasonable explanation. There was a guy standing at the pier, and I knocked him out, causing him to fall ONTO the boat. This guy must have weighed a ton, because when I got onto the boat and tried to paddle away, I just couldn't break free, and it took me forever to realize that the guy's body was anchoring me to the pier. I almost quit the game (which would have been devastating considering I had spent the past 2 weeks playing through all the Metro games) but somehow by just frantically moving the boat from left to right for 5 minutes (by that point my boat had already sunk to the bottom of the river, but thankfully the game doesn't have a drowning mechanic) I was finally able to free myself and get out of there. This happened to me while playing the original PC version from GOG, and I have my fingers crossed it won't happen again in my current Ranger Hardcore playthrough which has so far been completely bug-free.
Also regarding the kind of sliding-around type of movement. Not sure yet if it was mentioned in the video, but walking, crouching, and sprinting with guns 'holstered' is faster. I kinda liked the idea a bit, but it also negates the visibility of your watch. The latter of which has a bit of a stealth problem. It can light up with the use of night-vision, meaning you can be spotted. And in general the light level calculations might be a little off. Night-vision also makes it very tough to see whether your light indicator is going off or not. And some of the gear upgrades could easily have been combined to work together instead of having to pick one. A couple of the gear pieces also seemingly do not function at all. Just some stuff I noticed after rigorously playing through the game in both regular and Enhanced Edition(the RTX one).
@@AvalancheReviews I believe it also added some artifacts on the sides of the screen. Although I might be a bit fuzzy on that at the moment. At least it was the case, when manually changing the FOV in the OG version. Not a huge problem regardless, since I was more or less used to the stealth sections. In Metro 2033, night-vision also included your light levels(from black to green/orange/red), which was super nice. I hope they'll bring back different outfits that the game also included(stealth suit and armoured suit). Regardless of those, I loved all of the Metro games. Here's to see if they'll make the next one a bit more open-world exploration, even in the metro tunnels.
Dang the shooting looks super satisfying in this game. I’m going to have to give this one a try when possible, thanks for the great content as always Jared! 🤘🤘
It isn't, the sound mixing ruins a lot of the shooting but also other actions in the game. Guns and misc actions will change their volume at random. I don't know how this isn't a bigger issue mentioned but holy shit it was bad.
The boat thing happened me too, it’s the controls, not a bug. I literally tried everything too until I press the driving button button and it worked! They should had made a better explanation lol
@@AvalancheReviews Don’t feel bad, I read online too that so many people were confused by this. I had changed the shooting to R1/L1 from the default R2/L2 and the game hint screens never changed to show that. When you get on the boat it ended up showing the wrong buttons and it took me 15 mins to think that maybe the hint screen is wrong
I loved Exodus honestly,the open world felt a bit odd but its only in Volga and Caspian so i guess its just a touch of open world so its fine in my books,after that it goes back to its linear story driven origins and i love that. I did however hated the fact that you can change your weapons on the go,i get your point and you explained it very well but at the same time Artyom no longer felt like a survivor using whatever he had at his disposal like making decisions rather oyu use that attachment or not because if you do you may do less dmg but be concealed but if you don't you do more dmg but expose your position plus you never know wheny ou get another chance at getting that attachment,he in Exodus due to having all those modifications and such on him felt like a character in a Fallout game with about 2 tons worth of inventory space all of it full of every single piece of tech or weapon in the goddamn game,it felt like he had literally an entire arsenal in his backpack and that took away alot of the realism and hardcore element Metro used to have aswel as a huge huge chunk of the gameplay enjoyment in my case. Another thing i hated was the guns getting dirty,sure i get the mechanic and i like the idea behind it Far Cry 2 had that same thing aswel in which guns slowly broke down,but in Exodus you can have the cleanest motherfucking gun in existence if you take a dip in the water the gun is unuseable and does half of its dmg if that,they just get dirty too fast which i guess is realistic since a gun dipped in water or mud can hardly even shoot again but at the same time its a game so stopping and ruining the gameplay with such a mechanic that triggers often just doesn't work man again back on Far Cry 2's break down mechanic it was there and you could lose guns one after the other BUT it took quite a bit of time to trigger,so you knew you need to keep an eye on the weapon's status but at the same time you also didn't had to be goddamn obssessed with keeping the damn thing clean every 20-30 seconds -_-. Last thing i didn't like was the fact that you had way way too many resources,by that i mean all those chemicals and spare parts and stuff you find around its just way way too abundant,you find that shit everywhere which again took away the "survival" part of the Metro game,i never felt short on resources or anything when i played through Exodus,literally never,i always had ammo for days and resources to build weapons and ammo for an entire army,in Last Light and 2033 if you chose the right settings you could for the most part of the game barely afford anything to shoot with which was good,in Exodus tho when you got the ball bearing gun at the start of Volga i think it was,you already have infinite ammo,you can craft ammo for that thing and its cheap as chips plus you can craft it using your backpack so anytime anywhere,which means you never run out of ammo you never feel in danger you never feel like a survivor,you again feel like a Master Chief invincible mofo with infinite ammo and resources and with an infinite inventory full of every single thing existent in the game,the usual superhero most games have which Metro never had and which kept Metro from being another copy of the "norm".
Absolutely love this game, and the previous titles as well; all have an amazing story and the additional lore you pick up in the DLCs are simply perfect. I mean, after playing all the game both in free for fall, guns firing, monster slaying and non violent, silent takedowns only runs, I found the audio book of the original story and it does add more informations and lore of the games Also Steve Blum character being the only American in Russia metro is pretty cool as well.
3 Things.... Muzzle Flash Shadows, SAMS STORY and THE TWO COLONELS... Also, the other Metro 2033/Last Light DLC's aren't too shabby either... Regardless, great vid like always. Keep the Train "Aurora" movin. (The Snowplow Train was EPIC)
The little details in this game are amazing. The menu will show how many miles you have travelled, and that area will be in the background. You have to physically open up your backback. This is one of the few games that puts effort into everything. It absolutely masters oppression. Buy it!
I think the last part of the game where you're down in the Metro where it's more open and just you and the map is where the game really, really shines. Plus the Two Colonels dlc. Just a shame it takes so long to get there.
I absolutely love exodus. I played through it on my ps4 pro, and had no issue's other then a crash or two. And it's not just you. The aiming as always been crap with these games on console. It's just somthing you expect at this point with the series on console lol... Man, it's criminal how underrated you are. Damn near to the point of frustration. I have been watching you're vids for year's, and it's always cool to see you doing you're thing man. I really hope you get the recognition you deserve some day.
While I haven't had game breaking boats in my physical copy of ps4 metro exodus, I always dread having to get on one. They are the #2 spot where I always die in the game and it grinds my gears. My #1 spot you ask? That cluster of buildings near the aurora in Caspian. For whatever reason despite knowing where the enemies are I always die there and have to loot it all over again. With my stubbornness getting me into trouble I always end up in a one our of gameplay loop. I loot, either die in or nearby those buildings, then do it all over again until I finally throw my hands up in frustration having simply given up but not really learning my lesson.
DLSS does not dynamically change the resolution. It has 4 different settings (Ultra Quality, Quality, Performance, and Ultra Performance). Each setting will internally render the game at a specific resolution. So for a 4K screen it renders at these resolutions Ultra Quality = 1800/1620p then upscaled to 4K via an A.I algorithm. Quality = 1440p then upscaled to 4K via an A.I algorithm. Performance = 1080p then upscaled to 4K via an A.I algorithm. Ultra Performance = 720p then upscaled to 4K via an A.I algorithm. These numbers change depending on the native resolution of your monitor. So a 1080p native monitor and using DLSS Ultra Performance will actually internally render a game at something insane like 540p LOL. Nvidia have just released (or they are about too) a new DLSS technology called DLDSR which is Deep Learning Dynamic Super Resolution. This will dynamically increase your resolution of games to improve image quality. This is mainly for older games that struggle to push a modern GPU. But I expect this new DLDSR will also get an update later down the line so it can also dynamically lower the resolution too.
Yeah that's the one part i don't agree with him on. I use DLSS quality with a 3080 on a 4k OLED and it looks just as good if not better than native resolution. He was probably rendering the game at a low resolution when he turned it on.
@@copperypuddle3858 thanks bro! What about balanced? And do you know if these resolutions apply to every game or is it different depending on the game?
@@darkhaven9119 Some games it’s different. In some games ultra quality isn’t an option so if you use DLSS quality it’ll render at 1400p. I’m not sure about balanced, it’ll be one of the bottom two resolutions I listed or in between. It’s overly complicated, that’s why I appreciate games that show the DLSS render resolution like the most recent Modern Warfare
i haven't had the boat issue with the PS4 port, but i've had some other bugs or glitches, the bear locked me on some part of the scenery on the first fight, i've died many times and more annoyingly in iron mode due to some weird stuff, yesterdayi was playing the caspian level and the bukhanka fell like half a meter into a crater and suddenly i died, over halfway through the level
What I loved about the Metro series is how well they are optimized. You can play them on a potato. I played 2033 and LastLight on a 3.2Ghz dual core, 4GB of ram and a GT430 graphics card. Of course, I had to turn down the settings but the games still looked great and the frame rate was reasonable even when there was a lot of action. I played EXODUS on a 10 yo Q9550 and a GTX1060 6Gb and 8GB ddr2. I could feel that the machine was pushed to its limits, barely holding on, but the game experience was not impacted.
My only mahor gripe with Exodus is the aiming, on console even with max sensitivity its really slow to move the reticle and it has this weird effect where diagonal movement of the reticle is so slow that its almost un-useable, you have to move the reticle only up-down-left-right, its like when you try to draw a circle with reticle it forces you to draw a box, metro games are the only fps games I have ever come around this effect and in hectic situations with some mutant fights its really frustrating and annoying.. other than that, I really love this game..
Great video bro! this was the first metro i ever played, and lets say im glad i got the redux bundle, its amazing! on another note it would be awesome if did reviews for fallout :) just throwing it out there.. thanks for the content, your channel is now one of my favorites
Ok so I have had the same issue with that boat. Are you sure you're pushing the button to move, because you need to hold the r2 button to paddle and move the boat
Hey nerds! If you guys are looking to snag yourself a copy of Metro Exodus on PC, getting it from my GOG.com link will kick back a bit of your purchase to me.
Metro 2033 - af.gog.com/game/metro_2033_redux?as=1672895661
Metro Last Light - af.gog.com/game/metro_last_light_redux?as=1672895661
Metro Exodus - af.gog.com/game/metro_exodus?as=1672895661
Avalanche you can sprint much longer if you holster your weapons
Tysm for covering Metro, S.t.a.l.k.e.r., and other great game series!! ^^
you should've picked up an xbox series x/s... even on the S this game looks soooo much better. but other than that, look forward to seeing more future content.
As for your problem with the boat, if you never go in that first train car with Ana asking you to check it out, i have had that soft lock my own game, which the simple fix was just going through the train car. If that doesn't help.. im not sure what happened. i mean... it is playstation after all.
Talk about railroading the player
It’s worth saying at the beginning he doesn’t take that round of 7.62 to the face he actually gets shot right in the chest where he has Hunter’s SPARTA badge that he gives you in the beginning of metro 2033 so it’s a nice call back when Hunter’s badge actually saves your life
Also it's a 5.45. So it's a fair bit more believable than 7.62x39 being stopped by a bit of metal
Still annoys me since it's an ancient action cliche. Same thing happens in Far Cry 3 too.
@@ThePsychoRenegade I don't think it's supposed to be taken seriously, but yeah, definitely cliche although funny
there is also the fact that all bullets manufactued post war is far inferior. it is likely that the bullet used on him is made post war thus weak and is unable to penetrate hunter's tags.
@@wancelemuel6633 those tags are usually made of reinforced steel and the bullets are likely cheaply made copper or lead.
Fun thing about Exodus is also how after 4 years, it is still one of the best looking and graphically most impressive games. It's still in all the GForce 4000 and RX 7000 Series test videos and a staple for modern graphics. Like it looks so damn good. Even after 4 years barely any games managed to look this impressive, even not AAA studios. Kinda an insane feat if you think about it.
this is what happens when you have a team that is allowed to keep making product and can upgrade their engine. AAA studios get shut down after ONE game so often nowadays (mostly because its a money laundering scam for investors, like movies)
the ending where keeping everyone there through your choices playing into giving you blood transfusions is honestly one of the best in any game ive ever played.
That's probably the best change of morality system they could have and they nailed it. I wish he would touch on it in the spoiler section.
dude that ending was the biggest roller coaster of emotion a game has ever put me through
This ending ended me
Been waiting for this one, Finished 2033, Last Light and Metro Exodus all in the last 5 weeks and am now plying through Enhanced Edition cuz im so addicted to the world
I don't believe you. I bet you don't even own the games.
I'm currently playing Metro 2033 Redux n Ranger mode
@@victors4786 Ranger Mode? Good luck
@@ghostwarrior3878 My bad, ranger mode*. Is it really that difficult? I started yesterday and played about 40min only.
@@victors4786 props dude cuz I’m generally mehh at games these days so I beat all 3 on the lowest difficulty.
"you don't have to kill them, they are just kids..."
Throws knife
I find most situations can be solved by throwing a knife.
Something I love about this that's pretty underrated is that the game rewards you for remembering stuff from the first two games.
Like holding still and keeping a slight distance from Electric Anomalies will keep you safe while they chase down anything that moves. You can use this to your advantage at night in the first open area.
Or avoiding animals like in Last Light, just keeping a respectable distance and angle so they're wary of you but won't pursue as long as you don't put your back to them. This helps save a lot of ammo.
Or that suppressors still barely muffle your noise and that you're better off with the Tihar or crossbow if you want close to actual silence.
Or how to efficiently handle Spiderbugs, even if it's just the muscle memory.
Funny how all those things just came naturally.
To be honest while I played through all the games multiple times (except exodus, only 1 time but soon a new run with me going for the bad ending) I still don't know how to deal with spider bugs efficiently. It's either me staying in one corner being scared for the whole time and trying to bait them around corner or me saying fuck it and pushing them down till all of them are finally dead. Should be Obvious the latter gets me killed 8/10 times.
Seeing your and Raycevik's videos back-to-back just highlights how polarizing this game can be (he was bit more critical of some gameplay changes, levels and some parts of story).
One thing's for sure, *Developers put absolute passion into it.* Feels more worthwhile to play than many other AAA games.
I did the same thing. I wouldn't mind hearing Mandalore's thoughts on the Metro series.
Why? what did Rav say? Something stupid?
I really hope he covers the dlc it was top notch. Definitely fixed the humanimal problem.
Raycevik is always critical though. Don't get me wrong, I like the dude and his effort is amazing, but he has tendency to poke holes.
Yes, it's not a AAA game. It's a 4A game 😂😂
Love all the games ❤
This game series particularly Exodus really captured something special the dirt the grime the radiation the increasingly disturbing monsters and beautiful locales made this game such a treat never before had I wanted to hunker down in a dilapidated building and take refuge from the storm like I had in this game
The environmental weather effects are simply out of this world
My only 3 issues with this game:
The Moscow section feels rushed and awkward.
Artyom not talking feels... Wrong. So many sections would feel better if he wasn't silent.
The zombies were overused. I wish there were more mutant types and less zombies.
Yah on the mutants at least
I agree on the first and mixed on the second. But the zombies feel overused because they're the main enemy in the Caspian level, which is easily one quarter of the game. I don't even remember zombies being in the taiga or novosibirsk.
@@playmsbk Zombies are the main enemy of Caspian and a large part of Volga. I would have preferred less of them as I did not find them fun to fight. Still loved the game. Easily in my top 10 favorites of all time.
@@huntclanhunt9697 I agree, my angle is that since they're very common in the open world areas, it feels like the devs spammed them. They're interesting at first coming from the previous games, but throwing knives at dead bodies and checking behind every wall gets old pretty fast.
Agreed so much about Artyom not talking, in the whole series. Especially stupid that diary notes were still voiced by him during loading, so it's not like Gordon Freeman at all. And so many situations where he really needed to say something.
I know I'm two years late, but I think it's worth mentioning that not only is Anna as a single character much more believable, but so is her and Artyom's relationship. They really feel like a loving relationship between two younger but mature people.
Romance in 99% of games seems like it was written by someone who's never been in a relationship lol. It's always forced or unbelievable or cliche. In metro the relationship feels real. As do the non romantic relationships too. It's all really well written
Just a bit of note: the initial plan of using a train to evacuate people from the Metro to a less irradiated area seems like what a possible Metro 4 would play as. Possibly even with us wandering through the tunnels from station to station with news of the outside world being habitable.
That seems to be what they were hinting at at the end.
Or something like expanding on their newly settle land or defending it from outside threats and growing the community
@@rebd113 That sounds like a primary gameplay loop that would take it too far from the feel of a Metro game. A real time strategy or Civilization game rather than an exploration immersive experiential shooter.
@@johnnyjones9601 I get what you’re saying but I don’t mean it in like a crafting and base building way, just that that would be the main idea of the story.
RUclips has gotten to a point where if a video is 10-15 minutes I get disappointed because it feels too short. I love these kinds of longer videos, this was great
I love this game so much. Re-playing it myself atm and I have to say it was seeing your series on the games that spurred me to re-play.
It's one of those games I wished would never end. It got me so invested in it's story and it's people that it hit me emotionally in the end. Can't do anything about that tears when I hear the soundtrack now.
There's always the DLC's. "The Two Colonels" was a great look at how the Colonel saved Artyom, and "Sam's Story" is a great DLC side story. Even the ones From 2033/Last Light were kind of cool.
The hold button is built for console, since the interact button is the same as the reload button if it was just press for everything then we'd have console players picking up guns while they're trying to reload, and you don't leave the gun you drop on the ground so it would force the player back to the aurora to reequip their gun every time that happened
Won't be watching til night-time as I like to listen to these in bed, just wanted to voice before I forget: the final mission of Exodus, with Artyom and Miller going into the Dead City, felt like such a homage to Metro 2033's final mission and I love that they closed the trilogy with the two men who started it all working together one last time. I recently 100%'d the whole series, and though 2033 just barely eclipses Last Light as my favourite, I have to concede the final mission of Exodus and the emotions I felt by the end (I luckily got the good ending where Artyom lives), makes it the best mission in the series.
Random aside, though: Humanimals are stupid and you could sense the Fallout 4 influence on Exodus. They're straight up Feral Ghouls from 4, even in attacks and behaviours.
I wouldn’t have minded the humanimals much if they weren’t so overused, but in the Caspian especially, they make up what feels like 90% of combat encounters and they’re the first enemies you fight on that level.
@@hikenjeager8874 Caspian was definitely my least favorite area in terms of gameplay and interactions. Still, it was a cool and interesting place to explore.
36:00 you can change that in the options menu, from a long hold to a one press button
I feel like I should ask that you try the dlcs, they actually really well made, especially Sam's Story, either way great vid!
Funny thing, I just finished binge watching the last two metro videos. Excited to see what you think about exodus. Keep it up
Same I can't get enough of this series. Sometimes it feels almost like the Metro has become a part of you, like as if it breaths and thinks with each event that occurs and you, the player, become more and more set into Artyom's place and situation. Maybe its because the world is just so immersive and believable?
@@MTeee3 indeed. Metro is one of the only games that I care to read through every journal entry and notes scattered around the game
@@herrmiseria Same
Metro Exodus had the 3 most memorable moments I had in games during the last couple of years.
1. Got surprised by the night in one of the remote areas in the Volga. I had very little ammo and was too far from a safe house. I decided to wait the night in of the ruins. So it was pitch black dark while I had my gun pointing at the door for the entire night. For the whole night, I was hearing footsteps and growling, but nothing came through the door.
2. Riding under the pipeline during a sandstorm and getting ambushed by bandits.
3. Getting to Jamantau. The buildup and atmosphere were just great.
*Me deciding to knife the anomaly*
I think the boat bug affects all versions of the game. When I was in the boat in the dead city level my boat also did not want to move. I reloaded and it only want to go forward not left and right. It took restarting the level from the chapter menu to get the boat working.
How did you feel about the movement in metro: Exodus? There was something about the movement that hurts immersion for me (and apparently many other players).
Also... I appreciate that you know what a rifle with a glowing barrel looks like. :D
Exodus was so fun for me, I got the platnum trophy for this one on PS4. Even though it has some issues (infrequent crashes, which is an issue on Ranger Hardcore with no manual saves, simplistic AI, and less open world enviroments than I expected) it's still so atmospheric and immersive with the crew on the Aurora and the environment weather effects make it a joy to explore.
re: sprinting @ 37:27
funnily enough, jumping doesn't deplete the stamina and while you're in the air you get to keep the speed from running even if you don't hold the button, so you can hop around the map like a complete lunatic :D
Exodus was certainly a good game, although it left me craving for an "open world" Metro game that actually takes place in Moscow's metro, as fully realized as manageable. The story and the open areas were really nifty to see, but... it did not really *feel* like Metro since we weren't *in* the Metro.
Another thing that keeps bugging me is the morality system where the only way to get the good ending is to have the least amount of fun with all the toys available to you. Good boy points are usually earned through nonlethal combat, so if you want the good ending you are more-or-less forced to go sneeki breeki against human opponents, save for a few exceptions.
Mutants are at least fair game, but... I wanna have intense and knife's edge firefights in cramped and treacherous, musty corridors of old metro tunnels, and not necessarily worry about "hmm will the game punish me for playing the FPS game like an FPS game?".
The morality system is the easiest in the entire series. Don't kill the Fanatics, the Slaves/Tribal or the Pioneers, bandits and Pirates you can kill in any way you feel like.
@@Thfoxpz agree, I played through the majority of the game guns blazing, but I was killimg only those who I felt okay killing and got good ending
instantly fell in love with exodus when you Artyom and Stepan have a guitar duo holy fuck was that amazing when i first experienced it
Only mr Jared San could give in-depth information I like it. And will be requesting a copy now.
I hate that boat. Until you realize how to pedal and control it properly, you're gonna lose it. And im not even gonna start about the car. I literally got lost in the Dead City. If Millers life depended on me he would die 15 times before i found my way out.
Exodus was such a shock for me when it first came out. I was in the camp of not liking it before it even came out due to the drastic changes, but I'm so glad I gave it a fair shake. The cannibal part genuinely gave me shivers. The first two games had their fair share of creepy moments but this part took the cake for me
The fact this game took such a turn and kept super fans like me into it is one hell of an achievement. Doing something new and the same is not an easy task. This did it in spades.
I greatly enjoyed the game. On PC standard version I would rarely have the stuck boat thing too. Never at the first port like you but after getting out of it to explore one of the flooded homes and a few other places. If I had to guess, some invisible geometry clips into a part of the boat and locks it here. But it was rare and I otherwise didnt have any problems, at least none I can remember.
I've played exodus 3 times, and the dlc on PS4 I might add,
With my most recent playthrough being done 2 days ago. it's been my favorite of the metro series, going away from the Metro tunnel setting to explore other areas, I enjoyed the story and artyoms journey I look forward to the next game.
This game was marred with some really bad dead zones and delay on the right on the PS4 version when it first launched, making aiming feel so bad
Damn dude I got work meetings and your dropping heat this early in the day!
Dude I bought Exodus on sale and you’re the first review I looked up. I love Metro 2033 (I’ve bought but haven’t played the second one) and I love your reviews so much, your opinion is the first I sought out. Big Ups! A fan since the beginning of the pandemic.
I wish the taïga section had been more open. Everything felt rushed after the Caspian sea
Agreed, but i kind of like that you got such a variety of gameplay types. Open world, strict stealth and then the more traditional Metro style at the end.
Let's Go!!!!! Just finished my two playthroughs for both endings along with the DLC. Can't wait to hear your thoughts.
Dude following up the last mission Dead City with the dlc 2 Colonels was genuinely one of the best experiences I've had in a video game in my life, it was done so well and the environment and atmosphere felt so much like OG Metro.
@@MTeee3 Agreed.
I'm just hoping gsc will manage to pull off a miracle like 4a did with exodus and make stalker 2 be a true stalker game at its core as much as exodus is a metro game
God I hope they do!!!!
I'm surprised that you didn't cover the DLC. The Two Colonels DLC is one of the best pieces of Metro content out there.
Can not tell you how much I enjoy your retrospectives man. They are always the perfect blend of story information, personal opinion and version comparison. I truly do look forward to every new video regardless the topic.
I played EE with an RTX 2080 and R5 5600X. At 1440p I used Ultra quality and Ultra ray tracing, but also DLSS Quality mode. This net me 70-100fps everywhere in the game, which for a single player shooter felt absolutely fine. And damn did it look gorgeous.
I also found Digital Foundry's video on the enhanced edition really cool. They went kind of behind the scenes to show how different the process for the lighting designer is with traditional lighting vs ray tracing. With traditional lighting, the lighting artist has to add tons of secondary lights for light bounces manually, giving each a different intensity and colour. With ray traced global illumination, the artist just plops in the actual light sources, and then the game uses information on the angles, colours and materials of the game's surfaces to calculate where and how it should reflect. It looks like a massive difference in how a game's lighting is made.
Everyone should play and, if they like it, support this game as much as possible. Its a really rare gem in todays AAA jungle.
I'm not sure, but i vaguely remember (if i haven't dreamt it) that Moscow had anti missile protection to save the government. It intercepted some of the nukes. But Novosibirsk didnt have it and got hit much harder.
I miss the bleak hostile world of 2033 and 2034. Gasmask is pretty much gone. Storywise it doesnt make sense for the People and their leaders to stay in the metro devoid of sunlight, surviving on a diet of pigmeat and mushrooms. While Just outside Moscow living outside with more possebillity fot farming is in reach.
Hold R2 to propel the boat. That’s it lol. Doesn’t feel natural, but that’s it.
PS5 version is incredible. Lighting is mad for console
The two greatest stories feats in this game for me is the emotionally Charged ending {Good}
And when you sit down and talk with the admiral and then start to play Dawn of Hope on the guitar while he talks about how you and the other should stay in the valley whilst going off on the mushroom/Marijauna Tea to this day that is my favourite optimal Metro moment ever and now the song is what i link Exodus to
29:01 actually, the flying demons sleep at night so if those things are a problem and you don't want to constantly check the skies, nighttime is the way to go. Plus you can kill them while they are asleep in their nests.
One of my absolute favorite things about Exodus is how it approached the open world. Breaking up the areas to explore into separate smaller open areas (smaller meaning compared to just a giant open world). That’s something that I feel a LOT of games going for an RPG/open world style of game could benefit from, considering how games are becoming way too over with nothing engaging filling up the world
I really liked the Dead city part its back into the tunnels and it shows you what happened in another place after the war of 2013 but the greatest thing Exodus does is keep the feeling of hopelessness and desperation just like the first game do...
The boat not moving on PlayStation is no bug! You have to press R2 to make it move, not forward on the analog stick. Please check that again.
4:17 *Lines up perfect shot, fires, still misses.*
Oh Artyom what’s In that canteen you drink before bed?
Did anyone else have issues with the enhanced edition crashing a lot on pc? I had to switch to the regular one to be able to play it.
Also about the section in the dead city will all the monke. You dont have to do stealth. The first time I did because I wasn’t sure but the second time because I select a huge amount of time going through every last little area noon and cranny in the game I hade a monopoly of stuff and before exiting the train I suited up for a slaughter. Fully upgraded auto shotgun the heavy machine gun and the fully upgraded pellet gun which did change into the gauss rifle gun the kid gave you and I went in and killed everything every single mutant and big monke there. Slaughtered them good.
Too many great things to say about this game, even as someone who stupidly put off playing the originals, and this one too! Shoutout to Game Makers Toolkit for talking me into this game! I loved the transitions between the liner gameplay and smaller open world sections, I wish more games would do that. The Volga section legit spooked me at times, I would hide in the small safe houses watching groups of mutants through cracks in the walls migrate during the night time! The only thing I would of loved to see is Artyom speak during certain times, this game has such a cinematic and character driven story, Artyom having no emotion at times took me out of the story! Still of one of my games of the year!
The Volga at night is so damn creepy!!! Those electric anomalies lighting up the night and hearing watchmen roaring in the background. Fucking perfection.
Yep, Ural Mountain Range - you got it right, very close to the russian pronounciation. We just tend to put accent on the second syllable, not the first.
And you' ve nailed the Novosibirsk :)
GJ, just played metro recently, enjoying your coverage of the series.
I tried Exodus for a few hours but just couldn't stand the open world parts. I was so disappointed in this game and it's the first Metro game I haven't finished or played through multiple times.
Metro: Exodos is one of the few games where I genuinely explored an entire map before doing anything story wise. It has lots of charm and feels so different to 2033 and Last Light. I liked the different regions Artyom explored as each area actually has variety to its environments and themes so much so that on a first playthrough, you genuinley don't know what to expect. I don't think there will be a Metro 4, I personally don't want to see one as I feel that this is the perfect send off to the franchise as a whole.
I really hated this one to be honest. I saw it and the DLC on sale and rushed to buy it and eventually had to force myself to finish it.
It just all felt incredibly generic to me, every section felt like something I'd already played in a dozen other games but more janky. I played it on a harder difficulty as well and...good God what a pain in the ass it was.
Expanding it all so much was a bad move in my eyes, the gameplay mechanics just hadn't evolved enough for the story to have advanced so far. These mechanics just don't work for big open spaces.
Particularly the gunplay. Again I played on a harder mode but good lord if enemies ever spot you from far away you're fucked.
In the desert map I got ambushed at that tower place at night and even though it was midnight and I zip-lined away it took me a dozen retries to survive that encounter, I ziplined to some shack miles away and thought oh that's probably nice and safe...nope, enemies can shoot you with pinpoint accuracy from like 400m away in the dark.
The gameplay just felt so by-the-numbers for me. Nothing really took me by surprise, it was always so predictable how things would go down.
The DLC was just painfully boring too. The Commanders one was kinda okay I guess but sweet Jesus those fucking mines in Sam's Story.
Really loved this game. I use your videos as sleep aid (the resi series retros were a godsend)
we're finally here, I played exodus enhanced edition, and it's probably the most immersive game I've played in a long time. I can't quite say they completely hit the mark, but I dare say whatever game (or another metro) they decide to use this engine with will be something to behold.
"stalkers, welcome to the metro" awesome intro. Already like it, just from that homage to stalker fans
Hell yeah!
The savage dig at games journalists pleased me greatly.
Oh, and your retrospectives are just on another level.
Thanks man! Glad you like em!
The Admiral...I've never felt something so profound from.a video game until I I lulled this poor guy to sleep with his guitar...I cried for like 10 minutes bro.
My one gripe with this game was the generic and soulless zombies appearing throughout the whole game. Really could've done with more enemy variety. Zombies have been done to death and the ones in Metro Exodus really aren't anything special, and they completely lack that whole mutant feel. Wish they could've gone for more unique enemies in more areas. The blind ones, the shrimps and some of the other new and recurring enemies were great, and they should've come up with more like that in the desert. Like ... mutant snakes in the desert make alot of sense. Mutant vultures or whatever counterpart they have in Russia. Stuff like that.
The zombie style enemies get easier to appreciate after Sam's story when you get to see how people interact with them outside of the player character
This is my biggest complaint about this amazing game. I got so sick and tired of these zombies.
The metro games have such great mutants that they could have used. The demons actively hunting you down was great. The watchmen were great improved. They feel like actual animals. They don’t just throw themselves upon you, they hunt you down and surround you. They even flee if you go up to an unreachable spot or kill enough of them.
All this effort went into all these mutants, but for what feels like half the game you just fight zombies. The least interesting enemy in the game.
@@jasonrapp5209 while I did appreciate that aspect of Sam’s story. It was still annoying to fight them so often since you fight watchmen once, spiders once, shrimp only sporadically and there are no roaming demons to deal with.
@@Rokaize yeah they're definitely cannon fodder I just appreciated getting to see the world interact with itself without any outside interaction I'd argue that while Sam's story felt like a solid stand alone dlc the short and sweet nature of the two colonels was where metro exodus really shined through and felt like a lost chapter in the metro verse while being refreshing and new
@@jasonrapp5209 Two colonels was great. I thought it was a bit lacking on gameplay. No real weapon variety and few chances for interesting unique gameplay.
But, the story was excellent. Probably one of the best pieces of lore in the Metro universe in my opinion. The voice acting and writing was really well done. Having a voiced protagonist was done very well.
Hopefully Artyom in the next game gets a voice during gameplay. He has a likable and relatable personality on the novel so it was always a bit annoying he was totally silent in gameplay.
I’m surprised to hear you have trouble running enhanced edition. I have similar hardware to you, just a ryzen 7 instead of 9. Maybe because I was playing at 4k + gsync so any frame drops were less abrasive?
And RE: the enhanced edition not being built on ray tracing, Digital Foundry has a 40 minute piece on this with dev footage and the lighting is definitely is rebuilt from the ground up for ray tracing.
I 100% have the same experience as you. I have no idea what is going on at his end.
Same here.
Same. I actually can't run the original game at a stable 60fps 1440p Ultra
o RT on my RTX 2060 because i can't enable DLSS (1.0 is literally cancer for the eyes), and yet Enhanced Edition works great and looks better with DLSS Balanced, the shit's literally miraculous.
I just bought this on ps5 for about £6.50
Can't wait to get into it
never got the no damage bug you mentioned, so it's either fixed or only on specific configurations
It's interesting to see what they will develop next, will they give metro a break and create something completely new or carry on the story.
Sadly I've seen many articles saying 4A are making a Metro Multiplayer game.
I feel like the soul of the series lies within its single player, so this doesn't sound exciting for me personally.
@@m_56782 I'm a single player mode gamer myself but if they do create a multiplayer game within the metro universe it will be interesting to see what they do with it, one of the multiplayer modes I did enjoy was the factions multiplayer in the last of us so hopefully it won't just be another competitive first person shooter in a metro skin.
@Camarade Toff "Dmitry Glukhovsky has started writing dialogues for the next game"
Hope he does a better job than the 2035 book. 4A definitely handles the overarching narrative better than he does imo.
I'm curious to see if he ends up writing another book Metro 2036 will it take elements from Metro Exodus and actually show the Journey through the books and what will the next game look like outside of the multiplayer game.
@@m_56782 Interesting you say this considering Dmitry wrote the story + dialogue of all the games.
Never noticed the throwing knives appearing mid air, now I can't stop seeing it. Exodus is maybe my favorite adventure game ever. Sounds weird but it reminds of a Final Fantasy game.
For me on the ps4 version, I only remember having issues on Caspian. My game would crash often and checking my map in the car would mess up my view until I got out and then back in the van. On the ps5 upgrade version I only ran into the good ending trophy and not dying to the bat trophy not unlocking in the dlc. Speaking of dlc, did you not get to play Sam's dlc? it was one of the best dlc packs I've played in a long time.
I also played on ps4, had the same issues with Capsian except for checking my map would sometimes fix my view in the car. Caspian became my least favorite section because of it. Also, did you have issues being able to see outside of the car in caspian? I could hardly see ahead of me sometimes.
Exodus is still the best use of RT we’ve had this gen. It’s transformative from the old version, RT global illumination was absolutely the right call, and the managed to get it running at dynamic 4K 60 fps on console on top of it, which is a modern miracle. Amazing series and enjoyed the vid.
I got the van completely stuck in the desert with absolutely no way to move it and gave up on Exodus. I'll try again one day.
I ran into the exact same boat glitch, but it happened towards the end during the Taiga section. In my case though, there was a sort of reasonable explanation. There was a guy standing at the pier, and I knocked him out, causing him to fall ONTO the boat. This guy must have weighed a ton, because when I got onto the boat and tried to paddle away, I just couldn't break free, and it took me forever to realize that the guy's body was anchoring me to the pier. I almost quit the game (which would have been devastating considering I had spent the past 2 weeks playing through all the Metro games) but somehow by just frantically moving the boat from left to right for 5 minutes (by that point my boat had already sunk to the bottom of the river, but thankfully the game doesn't have a drowning mechanic) I was finally able to free myself and get out of there. This happened to me while playing the original PC version from GOG, and I have my fingers crossed it won't happen again in my current Ranger Hardcore playthrough which has so far been completely bug-free.
Also regarding the kind of sliding-around type of movement. Not sure yet if it was mentioned in the video, but walking, crouching, and sprinting with guns 'holstered' is faster. I kinda liked the idea a bit, but it also negates the visibility of your watch. The latter of which has a bit of a stealth problem. It can light up with the use of night-vision, meaning you can be spotted. And in general the light level calculations might be a little off. Night-vision also makes it very tough to see whether your light indicator is going off or not. And some of the gear upgrades could easily have been combined to work together instead of having to pick one. A couple of the gear pieces also seemingly do not function at all.
Just some stuff I noticed after rigorously playing through the game in both regular and Enhanced Edition(the RTX one).
If you max out the FOV in the enhanced edition, you can see your watch while your gun's "holstered". It helps so much!!!
@@AvalancheReviews I believe it also added some artifacts on the sides of the screen. Although I might be a bit fuzzy on that at the moment. At least it was the case, when manually changing the FOV in the OG version. Not a huge problem regardless, since I was more or less used to the stealth sections. In Metro 2033, night-vision also included your light levels(from black to green/orange/red), which was super nice. I hope they'll bring back different outfits that the game also included(stealth suit and armoured suit). Regardless of those, I loved all of the Metro games. Here's to see if they'll make the next one a bit more open-world exploration, even in the metro tunnels.
Anna is not suffering from radioactivity but the chemicals that are connected to the artillery shells
Dang the shooting looks super satisfying in this game. I’m going to have to give this one a try when possible, thanks for the great content as always Jared! 🤘🤘
It isn't, the sound mixing ruins a lot of the shooting but also other actions in the game. Guns and misc actions will change their volume at random. I don't know how this isn't a bigger issue mentioned but holy shit it was bad.
@@Poroner cool man, I guess I’ll find out when I get to it.
The boat thing happened me too, it’s the controls, not a bug. I literally tried everything too until I press the driving button button and it worked! They should had made a better explanation lol
Well now I feel dumb. HAA!
@@AvalancheReviews Don’t feel bad, I read online too that so many people were confused by this. I had changed the shooting to R1/L1 from the default R2/L2 and the game hint screens never changed to show that. When you get on the boat it ended up showing the wrong buttons and it took me 15 mins to think that maybe the hint screen is wrong
Great vid! I love this series, despite it's occasional bugs and quirkiness. I've finished all 3 and got the ps4 platinum on 2033 Redux last night!
Have to say by the last quarter of the game...things get really good...but overall...i spected more
I loved Exodus honestly,the open world felt a bit odd but its only in Volga and Caspian so i guess its just a touch of open world so its fine in my books,after that it goes back to its linear story driven origins and i love that.
I did however hated the fact that you can change your weapons on the go,i get your point and you explained it very well but at the same time Artyom no longer felt like a survivor using whatever he had at his disposal like making decisions rather oyu use that attachment or not because if you do you may do less dmg but be concealed but if you don't you do more dmg but expose your position plus you never know wheny ou get another chance at getting that attachment,he in Exodus due to having all those modifications and such on him felt like a character in a Fallout game with about 2 tons worth of inventory space all of it full of every single piece of tech or weapon in the goddamn game,it felt like he had literally an entire arsenal in his backpack and that took away alot of the realism and hardcore element Metro used to have aswel as a huge huge chunk of the gameplay enjoyment in my case.
Another thing i hated was the guns getting dirty,sure i get the mechanic and i like the idea behind it Far Cry 2 had that same thing aswel in which guns slowly broke down,but in Exodus you can have the cleanest motherfucking gun in existence if you take a dip in the water the gun is unuseable and does half of its dmg if that,they just get dirty too fast which i guess is realistic since a gun dipped in water or mud can hardly even shoot again but at the same time its a game so stopping and ruining the gameplay with such a mechanic that triggers often just doesn't work man again back on Far Cry 2's break down mechanic it was there and you could lose guns one after the other BUT it took quite a bit of time to trigger,so you knew you need to keep an eye on the weapon's status but at the same time you also didn't had to be goddamn obssessed with keeping the damn thing clean every 20-30 seconds -_-.
Last thing i didn't like was the fact that you had way way too many resources,by that i mean all those chemicals and spare parts and stuff you find around its just way way too abundant,you find that shit everywhere which again took away the "survival" part of the Metro game,i never felt short on resources or anything when i played through Exodus,literally never,i always had ammo for days and resources to build weapons and ammo for an entire army,in Last Light and 2033 if you chose the right settings you could for the most part of the game barely afford anything to shoot with which was good,in Exodus tho when you got the ball bearing gun at the start of Volga i think it was,you already have infinite ammo,you can craft ammo for that thing and its cheap as chips plus you can craft it using your backpack so anytime anywhere,which means you never run out of ammo you never feel in danger you never feel like a survivor,you again feel like a Master Chief invincible mofo with infinite ammo and resources and with an infinite inventory full of every single thing existent in the game,the usual superhero most games have which Metro never had and which kept Metro from being another copy of the "norm".
Absolutely love this game, and the previous titles as well; all have an amazing story and the additional lore you pick up in the DLCs are simply perfect. I mean, after playing all the game both in free for fall, guns firing, monster slaying and non violent, silent takedowns only runs, I found the audio book of the original story and it does add more informations and lore of the games
Also Steve Blum character being the only American in Russia metro is pretty cool as well.
The Dead City mission is iconic. The whole time I did not want it to end
I do remember hearing that Glukhovskii did help at least with Last Light.
3 Things.... Muzzle Flash Shadows, SAMS STORY and THE TWO COLONELS... Also, the other Metro 2033/Last Light DLC's aren't too shabby either... Regardless, great vid like always. Keep the Train "Aurora" movin. (The Snowplow Train was EPIC)
Haha, that "RAYTRACED REFLECTIONS!" which weren't there and no-one noticed. What an irony.
Pronunciation of Novosibirsk is almost perfect, but Ural has emphasis on A.
The little details in this game are amazing. The menu will show how many miles you have travelled, and that area will be in the background. You have to physically open up your backback.
This is one of the few games that puts effort into everything.
It absolutely masters oppression. Buy it!
I think the last part of the game where you're down in the Metro where it's more open and just you and the map is where the game really, really shines. Plus the Two Colonels dlc. Just a shame it takes so long to get there.
I absolutely love exodus. I played through it on my ps4 pro, and had no issue's other then a crash or two. And it's not just you. The aiming as always been crap with these games on console. It's just somthing you expect at this point with the series on console lol...
Man, it's criminal how underrated you are. Damn near to the point of frustration. I have been watching you're vids for year's, and it's always cool to see you doing you're thing man. I really hope you get the recognition you deserve some day.
While I haven't had game breaking boats in my physical copy of ps4 metro exodus, I always dread having to get on one. They are the #2 spot where I always die in the game and it grinds my gears. My #1 spot you ask? That cluster of buildings near the aurora in Caspian. For whatever reason despite knowing where the enemies are I always die there and have to loot it all over again. With my stubbornness getting me into trouble I always end up in a one our of gameplay loop. I loot, either die in or nearby those buildings, then do it all over again until I finally throw my hands up in frustration having simply given up but not really learning my lesson.
one of my favorite out of all the metro series, I played them all back to back
33:00 Ha! I see what you did there! 😂
Hello from Novosibirsk. Yes, you said it right.
DLSS does not dynamically change the resolution. It has 4 different settings (Ultra Quality, Quality, Performance, and Ultra Performance).
Each setting will internally render the game at a specific resolution.
So for a 4K screen it renders at these resolutions
Ultra Quality = 1800/1620p then upscaled to 4K via an A.I algorithm.
Quality = 1440p then upscaled to 4K via an A.I algorithm.
Performance = 1080p then upscaled to 4K via an A.I algorithm.
Ultra Performance = 720p then upscaled to 4K via an A.I algorithm.
These numbers change depending on the native resolution of your monitor. So a 1080p native monitor and using DLSS Ultra Performance will actually internally render a game at something insane like 540p LOL.
Nvidia have just released (or they are about too) a new DLSS technology called DLDSR which is Deep Learning Dynamic Super Resolution. This will dynamically increase your resolution of games to improve image quality. This is mainly for older games that struggle to push a modern GPU. But I expect this new DLDSR will also get an update later down the line so it can also dynamically lower the resolution too.
What resolutions does 1440p render at with the 4 settings bro? Do you know?
Yeah that's the one part i don't agree with him on. I use DLSS quality with a 3080 on a 4k OLED and it looks just as good if not better than native resolution. He was probably rendering the game at a low resolution when he turned it on.
@@darkhaven9119 Ultra Quality is 1080p
Quality is 820p
performance is 720p
these are for 1440p
@@copperypuddle3858 thanks bro! What about balanced? And do you know if these resolutions apply to every game or is it different depending on the game?
@@darkhaven9119 Some games it’s different. In some games ultra quality isn’t an option so if you use DLSS quality it’ll render at 1400p. I’m not sure about balanced, it’ll be one of the bottom two resolutions I listed or in between. It’s overly complicated, that’s why I appreciate games that show the DLSS render resolution like the most recent Modern Warfare
i haven't had the boat issue with the PS4 port, but i've had some other bugs or glitches, the bear locked me on some part of the scenery on the first fight, i've died many times and more annoyingly in iron mode due to some weird stuff, yesterdayi was playing the caspian level and the bukhanka fell like half a meter into a crater and suddenly i died, over halfway through the level
What I loved about the Metro series is how well they are optimized. You can play them on a potato. I played 2033 and LastLight on a 3.2Ghz dual core, 4GB of ram and a GT430 graphics card. Of course, I had to turn down the settings but the games still looked great and the frame rate was reasonable even when there was a lot of action. I played EXODUS on a 10 yo Q9550 and a GTX1060 6Gb and 8GB ddr2. I could feel that the machine was pushed to its limits, barely holding on, but the game experience was not impacted.
My only mahor gripe with Exodus is the aiming, on console even with max sensitivity its really slow to move the reticle and it has this weird effect where diagonal movement of the reticle is so slow that its almost un-useable, you have to move the reticle only up-down-left-right, its like when you try to draw a circle with reticle it forces you to draw a box, metro games are the only fps games I have ever come around this effect and in hectic situations with some mutant fights its really frustrating and annoying.. other than that, I really love this game..
Great video bro! this was the first metro i ever played, and lets say im glad i got the redux bundle, its amazing! on another note it would be awesome if did reviews for fallout :) just throwing it out there.. thanks for the content, your channel is now one of my favorites
Thanks man! I think I'll eventually get around to Fallout.
Ok so I have had the same issue with that boat. Are you sure you're pushing the button to move, because you need to hold the r2 button to paddle and move the boat