Huge thanks for such a deep dive into the history of the game and development process. I worked in 4A since 2011 till late 2019 and many from the team including myself were always watching your videos!
@@Raycevick 23:20 Y'see that's why I love these passionate games. You say "Even the unskippable scenes like ... the whale" but you can actually completely avoid the tsarfish encounter by getting to land ASAP. Doing so means you never fall into the lake, you never get fished out by Duke (or was it Damir?). It also means that for the rest of the map, you don't know what the Tsarfish really looks like until you kill it in the station, which is also a thing that you might've completely missed. There is so much work put into things that players could completely not see, but that work is still worth it.
@@2KOOLURATOOLGaming It was Duke, and yea, you can actually skip lowering and getting in the boat entirely, and a lot of millers briefings in volga, if you just run to where you're supposed to go after the briefing miller just gives it to you over the radio while you run. Playable cutscenes make for fun speedrunning
Thank you and your teammates for such passionate and clearly hard work put into the Metro games sir! Big fan and hope you find continued success in whatever you pursue :)
During the portions of the game where you're on The Aurora in between the open world and linear segments of the game, no joke, I would spend one to three hours doing stuff like listening to the radio messages until they would loop, reading the notebook, spending time with the characters, taking a smoke break, taking a turn shoveling coal into the engine, I felt so invested in the game that I would actually roleplay Artyom's downtime with the people he cares about. Exodus manages to get me to spend literally hours on segments that I could have spent minutes and skipped on because I don't want to miss a single thing that the developers put in, and I can do nothing but hold it in high regard.
@@muskularchicken The train segments are mostly between levels, in which you can talk to characters at length, view npc interactions and so on. But you choose to leave and continue with the next mission/level etc
@@muskularchicken yeah, you just walk around as the train endlessly drives on through an environment, the environment also changes between levels, going from snowy, to bright and warm, to Fall time, only to loop back to snowy as you close in on a radioactive hotspot, going outside of the train makes you Geiger counter click too, in any case, there’s a map you use to travel to the next level though, you just interact and it loads. Meaning you can explore the interior and investigate all the little details, you’ll love it.
The supernatural actually occurs slightly more in-depth in Volga in the sunken house. When you get to the part with the note and the doctor, suddenly the silhouettes of ghosts will appear in your torchlight, and suddenly Artyom will start to suffocate. And when you realise this and put your mask on exiting the building and checking the time reveals that *six in-game hours* have passed, presumably consisting of Artyom lost in a trance in that last room. The timeskip thing seems inconsistent in terms of triggering, but I've seen it happen.
If the timeskip thing is intentional, I would honestly regard it as the best moment of the game. The doctor's journal itself is great and the ghostly visions and voices scared me. So having the time change rapidly afterwards (didn't happen for me) would have scared the fuck out of me. On a separate note, Volga seems to have more then just one "bottle area" that I highly regard. The shack under the train bridge where you can find that poker game turned into a shootout (which might I add was inspired by a similar scene in Tarantino's Inglorious Bastards) is also a really cool attraction to stumble across.
Even without the timeskip (I might've missed it because I found the house at twilight) It's among the spookiest things I've experienced in a game, even though I kinda knew what the sunken house was going to be when I found it (it being similar to the one shelter you find in last light). Moments and places like that are my favorite bits in the metro games.
I loved this game, but honestly the biggest missing piece of metro’s identity was the lack of the supernatural in exodus. That last level, the dead city, is honestly the highlight of the game for me. I remember playing the original 2 games and I always was very spooped during the supernatural segments, even though I knew they couldn’t hurt me in Last Light.
I agree. It could've helped the more linear sections of the game. Those also add a unique pacing that I wish they utilized, since it's a nice alternative from the stealth & shooting
Agree. I just wish 4A would make a most horror based game or expansion for metro again. The supernatural was always the best thing in the series for me
@@mangetsu8898 yeah I liked the concept of military grade ammo as a currency; it would still probably be common outside of the metro too so I don’t know why it wasn’t included.
Gotta love a game studio that is basically an underdog in the community with far less resources but still able to put out better games then EA or Activision. You can always tell when a studio truly cares about its game. Thank you 4A studios.
sad to see the intro become way more relevant currently now than ever but I appreciate you showing it and bringing attention to what's happening. one of my favorite vids of yours hands down
It just pisses me off even more. Ukrainians seem like such cool people and this idiot putin is over there killing em for no reason. I say let as many refugees from Ukraine come here as possible. They'll fit in fine here once they learn some english.
The disappointing part of the games is that Artyom in the books actually has a lot of character and personality. Lots of fears, and anxieties. He’s an inexperienced young man with a list for adventure and a strong sense of morals in a terrible world. And sometimes gets in way over his head. He’s extremely likable and complex. He’s one of my favorite protagonists in literature. The games just turn him into the typical silent protagonist and it’s a real shame. Because with a good writer and voice actor he could have been so much more.
Yeah I was disappointed they kept that trend in Exodus. You definitely get that sense of his personality if you read his diary, but because Exodus changed the way it works you now can only read it on the in-between train segments. Still, I'm glad they left it in at all.
I guess you guys weren't as inclined to read everything as I was. I found him to be a very well developed character in exodus even though I wish he was more like Sam and had dialog in the main portion of the game.
There is a very, very brief scene in the game, in the "Dead City" level that made me realize how much worldbuilding was put into the game: Kiril's dad, Klebnikov is basically older Artyom, and has a map of Russia with little sticky notes in certain locations, such as Moscow, Vladivostok and more ( I remember an eerie note in a place with which he made contact, saying something like "we would like for you to visit us"). It is basically told, through that map, that in the months it took the Aurora crew to reach the Dead City, he was basically looking and checking ALL the locations the crew went through. He is ultimately the reason the Aurora crew find Lake Baikal as a suitable home. I hoped so badly that the first DLC would be him basically looking for more and more maps, adding it to his bigger map of Russia, and trying to make radio contact, ultimately leading to his death and him finding the Lake Baikal green zone.
"we would like you to visit us" note is placed on Kolyma (currently Magadan region, Far East of Russia). "Уж лучше вы к нам" is a kind of russian proverb (not sure how to explain it correct but) -- means literally "Better you visit us!". Kolyma during Stalinera was a place with labour camps of GULag, a lot of people died here in inprisonment, so guess this adds a context for that sticker note. After WW3 it should be definitly hostile and unwelcoming place.
I remember that one of the times were Artyom is chilling in the Aurora you can actually listen to the radio (i don't remember which of the two) about some people referring to each others with trees names as codenames and if you play the dlc you can actually hear those codenames (birch, oak... i think) by the father of kirill. But don't trust me on my word, i've played the main story a long time ago (maybe april 2019) and thought this would be interesting.
@@hotbeans3141 Can confirm. IIRC you can also listen to conversations between bandits, "civilians", side characters etc. that clue you into what happened before or after getting to a location, for example the aftermath of the Baron's death and Ghyul's revolution, or the Pioneers' plan to survive the dam's collapse. This game was a huge departure from what made Metro great, but its quirks, attention to detail and world building were top notch and let the game carve its rightful place in the Metro universe.
I personally love the scene where Stefan asks you to "talk" Miller into letting his new wife wifu come on board the Aurora, But you go in there and sit down and don't say a single word and Miller talks himself into it. And when you come out, they thank you for "talking" Miller into letting them come. 😆 made me laugh
@@AIeNaz whats the point of going out of your way to be a dick to this guy? he was just sharing excitement and you shut him down for no god damn reason
38:30 strongly disagree on that point. I think the addition of surrendering is a great way to humanize the enemies. It's ridiculous how human enemies in most games will fight to the last man despite 30 of their buddies dying in front of their eyes and the fact they clearly stand no chance. This is fine if they're just an excuse to shoot stuff, but gets rather bizzarre if the game makes any attempt at discussing morality and ethics of your actions while the "human" enemies act like a zerg horde. It also adds a good middleground for the karma system: if you engage in firefights but spare surrendering people you're going to have a reputation for being a decent bloke, while most games with a karma system tend to only facilitate "unreasonably pacifistic saint" and "bloodthirsty monster" options. I do want to make sure you know I think you've made a great video and appreciate the effort you've put into it.
He isn't saying surrendering as a gameplay mechanic is inherently a bad design choice, he is saying that its properties could be adjusted. Too many enemies surrender too many times and too easily.
This would make sense if the game played like that but it doesn’t. It’s not 1 enemy surrenders after watching 30 comrades die. It’s 30 enemies surrender after 1 dies. And it happens all the time.
Honestly, I never saw the surrender mechanic more than 3 times on my playthrough.. -That was on Ranger Hardcore. Each time only happened after I had really blitzed through at least half of them. I even remember REALLY wishing they would do it more often, because I'd always die from the last few enemies 😭😭
What the... I don’t think that’s how the mechanic works at all. I’ve never seen multiple enemies surrender, I’m pretty sure it’s set so that only the last man surrenders. Maybe it’s a PC bug? Anyways, I still agree with you that it’s not a perfect mechanic. It should only kick in every once in a while.
Tbh you're totally wrong about Anya becoming sick instead of Artyom. I'm not sure how but the entire theme of the game and whats driving Artyom has eluded you. GUILT. The whole reason Artyon was looking for signals on the surface is because of the immense guilt he feels for being the one to eradicate the Datk Ones He feels like he doomed humanity and desperately wanted to find signs of life outside of Moscow as a way to save humanity. Anya becoming sick fits so well with this theme. Miller even guilt trips artyom by mentioning that she never would've got sick if Artyom hadn't led them out of the metro. That it was his selfish need to ease his own guilt that led them to Volga, and her into that hole And this isn't even just a different interpretation either btw. If you read Metro 2035 you would know this is the story. It's how it was written in the book and in the game
And the blood transfusion scene is guilt bring transferred to everyone else for artyom to relieve himself from the pain and live, though the death of you know who will be forever with him.
actually if you think about it artyom should have died in metro 2033, if you read book in the end after he realised what have he done he removes his mask on the tower it does not said that he died but it feels like that.
"If you read Metro 2035 you would know this is the story." THIS is the main issue!! If you need a separate piece of media to understand then that is a MASSIVE problem in your story. Everyone BUT Artyom is hinting at it. His hands and gestures only go so far at expressing his feelings about the events as they unfold.
One of the things I appreciated most about Metro is that in every place you visit, people do things for clearly identifiable reasons. Time after time in post-apocalyptic fiction we see writers create insane factions that do horribly evil things for no real reason. We've all been through at least one: psychotic, puppy-kicking bandits who expend way too much energy chasing two people in The Last Of Us; whatever the fuck Cerberus' whole deal is in Mass Effect 3; the insane antagonist forces of... Well, just about every modern Call Of Duty really. It leaves you scratching your head and going "Surely there must be a better way to do this." In Exodus, just about every faction I can remember from the game acts in ways you can clearly understand. Silantius' cult is mainly trying to live their lives: they don't go out looking for you, you have to go through them. If there had been another way over the Volga they would have just stood back and let you pass. The bandits in Volga are there for a clear purpose: domination of an incredibly important artery of trade, and to catch and sell slaves elsewhere. The Baron's not using the slaves for just any old purpose: he's using them to extract oil and gas that probably goes for a fortune on the post-war market. Even the psychos in Yamantau are so balls to the wall to get you because they're batshit insane and you're an incredibly precious food source: they either eat you or they don't eat at all. At no point when I was fighting these enemies did I think "Why am I fighting these guys again?" Every faction you encounter has certain nuances to them and a clear purpose for being where they are and doing what they're doing. It really helps to make the world feel alive, and make your own actions and interactions with these groups feel more meaningful, because you are not the sole rational actor in these stories you stumble into, and they will continue to play out after you are gone. There are a few particular standout examples of this: - Silantius' cultists run the gamut from true believers, to an old man trying to convince his son to loosen up and listen to some casettes, to the equivalent of a satanist you can just stumble upon during your escape from the Church who hilariously begs you to teach him to perform your dark sorcery. Even this, perhaps the most ideological of the groups you encounter, is not a monolith: there is still plenty of space for private doubts and youthful rebellion. - The Baron's men have created a means of social mobility for their slaves and instilled them with a sense of warrior pride to make them easier to control. The Baron himself is open to bargaining with you when you become a pain in the ass, even if it's only as a trick. The presence of his body double clearly reveals that there is more going on here than meets the eye. The Bad Karma radio messages in the Summer chapter do a brilliant job of building tension as we hear Giul and Damir's plans for a trap, with most bandits seeming to fall for it only for the final radio message to reveal that some bandits are suspicious and will be entering the fake meeting ready for trouble. -The Children of the Forest have their own tribal customs and court system. They are clearly masters of navigating their environment and have intuitive solutions to the threats they encounter. Their factionalism is a perfect mix of grown-up problems (interacting with the outside world, dealing with the slow death of the valley that sustains them) and childish games which perfectly captures their state of arrested development. -The people of Vladivostok using Humanimals as a labor source and caging shrimps for their oil is a brilliant example of the creatures in the game being more than enemies. Just like how the Shrimps in Metro Last Light are commercially fished and apparently "very good with beer", listening to the bandits and trappers in Vladivostok reveals the finer points of training a Humanimal for labor or fighting and the economic activity that springs up around animals which for us are twisted nightmares but for the inhabitants of the Metro's world are just like any other animal: sometimes a threat, sometimes a resource to profit from. -A final, personal favorite example: a note you can find in one of the bandit camps in Volga (the one talking about "respectable people") is written almost exactly like the sort of formal language traditionally used in messages between the vory v zakone: the "Thieves In Law" of the famous Russian mafiya. Even after nuclear war, the traditions of Russia's criminal underworld live on. It gives the bandits a far more professional air. All of this is what makes Metro's world so rich and interesting for me. It makes me yearn for a Mount And Blade sort of experience where you could trade with these groups and travel back and forth between them, get a better understanding of the relationships between them and form more lasting connections yourself with these places and people. Maybe someday. But for now, it's another impressive component of Exodus' worldbuilding and design.
You mean Cerberus, the group that got enthralled by the reapers, actively helping the reapers because of said enthrallment? Yeah, no clue why the Cerberus would be doing what it is in 3, couldn't even guess actually.
Adults only 🔞 baby-girls.id/angelina?cute-girl Megan: "Hotter" Hopi: "Sweeter" Joonie: "Cooler" Yoongi: "Butter" Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy . Köz karaş: ''Taŋ kaldım'' Erinder: ''Sezimdüü'' Jılmayuu: ''Tattuuraak'' Dene: ''Muzdak'' Jizn, kak krasivaya melodiya, tolko pesni pereputalis. Aç köz arstan Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon. Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan. Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
For once I thought this game was the full, uninterrupted power of 4A games. Finally seeing what they were capable without needing to slice back so much of what they had. I was beyond belief of what I played; it was truly amazing the feeling Exodus gave me despite it's rough edges here and there. To know that even Exodus was not free from severe complications, publisher restrictions and set backs is a complete shock to me. When the day comes that 4A is able to create a game to their full potential? I hope at last; all eyes on them.
It's necessary to have some level of oversight over any project because of the problem with the creators aiming for the stars and missing the moon entirely - Daikatana, sure Deus Ex turned into what it was because of the same treatment but that's the exception not the norm. But, yeah let's hope 4A gets to make something fit for their vision
Deep Silver are known for being incredibly possessive of their IP's, so it's no surprise they had a hissy fit when 4A wanted something they didn't. An open-world Metro game, set across hundreds of disused tunnels, tight corridors and the haunted, dead ruins of Moscow is a dream for me. It's what 2033 excelled at - the lonesomeness - the quiet. 2033 had an atmosphere that Last Light doesn't; which that game excelled in the gameplay itself. Deep Silver basically spat their dummy out and cried like a child because Homefront flopped - unsurprisingly - it was dull as fuck; and instead tried to gaslight the studio themselves. No wonder Dmitry Glukhovsky was pissed off when they moved from Steam to Epic. He's been calling people out left, right and centre for years now. There's a reason he's held in such high regards among the writing/video game industry. It wouldn't surprise me at all, if he told Deep Silver to "go fuck yourself" while they developed Metro 4.
To me it sounds like the dev team is a bit unbalanced. They clearly have the creative talent in spades but lack enough people who can keep things on track to balance out all that creative energy. Certainly did not help that the publisher screwed them over twice during the development.
Actually I don't mind the Yamantau level. After roaming the volga while managing ammo, being careful at every step around the river and all, the Yamantau level seemed like a change of pace and sense of relief too where we just go on a rampage without worrying about ammo. Maybe it's me. But a really impressive review regardless. Also that Valtteri Bottas dialogue was a treat
I just bought this a couple weeks ago on ps5 for less than $10 and you can tell the developers are super talented. Volga itself is a masterpiece of a level it's amazing.
It’s the most iconic Metro level, you can hardly find a video about Exodus that doesn’t include the Volga, it truly does give way to the apocalyptic Russia feel though, cool ass details in my opinion.
The atmosphere and attention to detail in Exodus are amazing, but what really won me over was the character interactions and small moments like the guitar duo with Stepan, Sam talking about his father and life in the military, Tokarev being passionate about weapons etc. Simple moments like these give these characters so much depth that it made me love them all the more. The crew of the Aurora might be one of my personal favorite casts in any game. They truly feel like one big family.
There is a lot of really well written character dialogue in the game. I just wish that the main protagonist wasn't (mostly) a mute and actually had a word in edgewise in a conversation.
@@BeastscopesCL I'm gonna be honest I don't think they were nearly as good as the other two listed, and I loved Witcher 3. While it did a great job at writing its characters, for some reason I never felt very connected to most of them except for your family (aka just Yen and Ciri.) It's really hard to describe why.
@@limonbattery I get what you mean, it's just the game structure, Geralt has these people but he never relies on anyone than himself and most of what you do is on your own. Also not everyone played all 3 Witcher games meaning they lost a lot of development with Triss especially
"That a single firearm gives away this is a Metro game implies how exceptional the art style is" Wow. I had never put this to words before but I've known it for so long. That idea is SO true. Metro has done such a good job crafting it's own style of firearms that I'll see things that are real (like the alofs shotgun- shown on the forgotten weapons channel) and think they fit and belong in the metro games.
The guns in these games are mastercrafts. They're apocalyptic, but somehow modern at the same time. Especially the Shambler; it's a shotgun that looks like it's been ripped straight out of a workshop in the 2060's, but has the aesthetic of something from the 1940's at the same time.
This is how post apocalyptic, homemade weapons should be. Bethesda should take a page from 4A weapon design for Fallout 5 instead of reusing any yellow lump they call Pipe weapons
23:20 Y'see that's why I love these passionate games. You say "Even the unskippable scenes like ... the whale" but you can actually completely avoid the tsarfish encounter by getting to land ASAP. Doing so means you never fall into the lake, you never get fished out by Duke (or was it Damir?). It also means that for the rest of the map, you don't know what the Tsarfish really looks like until you kill it in the station, which is also a thing that you might've completely missed. There is so much work put into things that players could completely not see, but that work is still worth it.
I just downloaded this game yesterday and i wanna go in blind. Now i see exactly the time i start playing metro exodus this video appears in my inbox? Should i watch it or are there important spoilers?
The DLC's of this game were actual DLCs with worthy content. Both made me cry, and the main game, of course. It's an emotional powerhouse, no thanks to that insanely crafted world that inmerses you really deep, of course.
I don't know what the HELL happened with the first DLC but it was so buggy. Missing sound effect, missing dialogue, missing music, missing so much more It felt like I was playing the alpha version. The character would punch someone HARD and you'd hear nothing, no impact, no grunt of pain, nothing
All that background on Metro Exodus reinforced why Metro is one of my favorite franchises and why 4A is the game developer I respect the most. Even Halo couldn't resist filling it's open world with checklist bullshit instead of personal marine stories, unique forerunner structures, and other interesting ideas. While hand crafting an open world like 4A did may be demonstrably hard and time consuming, Metro Exodus proves that it is the only way to make that world truly memorable. Great video man, can't wait for the next one.
I love exodus but halo focuses on an enterely different market and the game its about different things. Could they have had more variety on the game? sure, the game suffered from a lot of cut content and problems that they even had to seek help from the coalition devs to finish the game. That being said, halo infinite its more about the gameplay and they absolutely nailed it. The gameplay loop is really fun and dynamic with a lot of experimentation. About that "checklist bullshit" sort of agree. The game has optional objectives and while it doesn't vary a lot it offers good gameplay and fun ways to play and to me thats important. It also offers a bunch of optional lore in audio logs and conversations between the banished. And before you say im a fanboy, i do think the game isn't perfect and has A LOT of problems and stuff that could be better, but the game is fun and uses the operworld element as more of an enabler for fun gameplay than for its core focus. You can beat the whole game with just playing the main missions and it would have felt just like a regular halo game.
@@Elrealsodapop200 I always forget to word my comments better. I am a HUGE Halo fanboy, but the open world was kinda disappointing in it's variety but the gameplay and story are amazing. It's a really great game, but comparing it's open world to Metros is night and day. Been slaving away on a critique for the game and while I have a lot to say negatively, I love it overall!
@@jacksonx7251 well, to me metro is an amazing game too and i like it better, but even tho they are technically open World games they cant really be compared in a fair way. But i agree, infinite could have been better but like always, deadlines and overambitions are always things in game development
Adults only 🔞 baby-girls.id/angelina?cute-girl Megan: "Hotter" Hopi: "Sweeter" Joonie: "Cooler" Yoongi: "Butter" Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy . Köz karaş: ''Taŋ kaldım'' Erinder: ''Sezimdüü'' Jılmayuu: ''Tattuuraak'' Dene: ''Muzdak'' Jizn, kak krasivaya melodiya, tolko pesni pereputalis. Aç köz arstan Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon. Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan. Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
As sad as i am to learn about all the cut content i think ultimately the dev team made the best decisions for the final product, even if more could have been done, little needed to be removed from the final game. Well... maybe a few things they could have done without. Also wished you'd talked about the intro cutscene which is BY FAR the best opening cutscene to any entertainment ip ever. That opening train ride was the most perfect intro ever whether you've played the series before or never have.
I love how that particular cutscene does the transition between pre War, day of war, and then showing a glimpse of what's been happening since said day of war.
One of my all time favourite game. Still remember playing Metro: Exodus on hardcore difficulty in first playthrough. Never done that with the games i play. Meaning go straight to the hardest difficult but then again, those two previous Metro games are awesome games and i knew i had to crank up the difficulty to get the extra oomph on the first playthrough. What i got with this was one of my best experiences on playing video games because every encounter was intense with the few bullets you had which made it oh so rewarding. And when you entered Novosibirsk on your first playthrough, the intense meter went to the roof and the desperation of main character reflects heavily on you. That level became my favourite in the series instantly because i experienced it on hardcore difficulty on the first time.
Adults only 🔞 baby-girls.id/angelina?cute-girl Megan: "Hotter" Hopi: "Sweeter" Joonie: "Cooler" Yoongi: "Butter" Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy . Köz karaş: ''Taŋ kaldım'' Erinder: ''Sezimdüü'' Jılmayuu: ''Tattuuraak'' Dene: ''Muzdak'' Jizn, kak krasivaya melodiya, tolko pesni pereputalis. Aç köz arstan Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon. Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan. Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
26:06 that spot is leads to one of my favorite memories in game. I found it at night and an electric demon spawned and circled around the structure with all of us huddled scared. I legitimately turned off my flashlight and lowered my gun hoping that I wouldn't be killed just like the locals who were praying and we were able to survive huddled together.
That *ending* hit above its weight holy christ dude I'm about to tear up over here. You basically perfectly summed up why I love the metro series, you're cheating using that OST
See, I didn’t mind the fact Artyom is silent because he does show emotion visually through his hands, and I feel it did that rather well. Also did love the “you are a pirate” reference.
@@floreroafloreril1458 Dude same! It made me scared for a second for Artyom to check on Miller and when the body tilted I started tearing up at the full realization he was dead dead.
I'd rather have artyom silent and only voiced in loadscreens, it gives the game it's unique identity... not every game has to be the same, just like how Dark Souls tells it's story through item description and NPC dialogue.
@@Raycevick correction on the Crimea the people in the Crimean Peninsula to rejoin Russia since the vast majority of people who live on that Peninsula AR ethnically Russian. And those so-called protests against the Ukrainian government or little more than American red flag operations and the whole conflict in the Ukraine is just another American proxy war and Russia's so-called aggression towards NATO is perfectly justifiable after all how would you feel if one of your neighboring countries started placing mobile missile sites directly on your border doorstep this might come as a shock to you but the Russian people don't want a reenactment of operation Barbarossa
The dead city section, the only game section I never played twice because its just too good for me to handle. The dread, the environment, are just so good that I physically feel the worms that live attacking to the walls
3:25 Thank you, Raycevick. I lived in Ukraine for a decade and was there for the Orange Revolution as well. I still have friends who live in the country and I have to persistently make sure they are safe. The line you were able to strike between a deft hand, acknowledging the limited information about the subject, and calling the war what it is was really valuable to see. Especially in a piece of media that appeals to a group that doesn't normally engage with topics like this. I appreciate the care you showed in talking about the subject and acknowledging it as a factor for 4A games. I will always love your analytical content and appreciate the mind behind it. Thank you.
@@orgoon7697 , да если бы евроинтеграторы не задумали устроить карнавал на майдане, то больше половины нынешних бед и не случилось бы никогда. Но видимо всем очень нравится делать из каких-то выдуманных украинцев святош, а из русских чистых бесов
I genuinely think this is one of the greatest games of all time and I'm still shocked it wasn't even nominated for goty in 2019. To me it was the best that year by a mile. I think EGS really killed the conversation around this game because in reality, it's a masterpiece
The EGS fiasco sas all thanks to fucking deep silver, this game is easily up there with Half Life 2 in terms of immersion and fun gameplay, a shame 4A Games are stuck with such a shitty publisher. At least a new Metro game is in the works, so there's that.
@@metroided34 Did you play this on Ranger? Because if you didnt,the game shows its true, garbage form. Also in anything but Hard its a walk in the park,not exactly good or fun gameplay either.
i love how they portrayed the relationship between the player and the crew in here between levels. you can spend half an hour listening to them and they added depth to the relationship between anna and artyom which was underdeveloped in LL Also a good intro on the current situation between Russia and Ukraine. Especially the tragedy of the bloodbath and losses in the Donbas region
It’s insane how long those sections could be. You could easily breeze through it all or make it last as long as you want. It was nice to be in control of that.
True, those interlude segment, while you on train, and listening those dialog almost a houre, feels new, and interesting. But at the end i still cant feel the characters, despite the all what they are talk, it still feels like a begining of making a character. An it razer a stereotype, several main arhcetipe of russian fictional prose. But maaaan, chapter in Novisibirsk is the best.
i loved smoking with Krest most probably, but the intimacy with Anna was absolutely brilliant and i also really liked how playin guitar with Stepan kinda bridged the minor fascination Artyom has with music all throughout the series. among the first actions one can do in 2033 is strum a guitar and a balalaika that are in Exhibition station.
This was truly one of the best modern FPS games I've played in recent memory. It puts bigger AAA shooter franchises to shame. I only played Last Light Redux before Exodus and didn't finish, just thought it was too linear. What 4A achieved by experimenting with an open-world level format blew me away tho, and I'm most definitely excited for whatever project they tackle next. More importantly however, I hope Ukraine doesn't turn into a warzone again. War never changes... it's always absolute bullshit and ruins lives.
Unfortunately, whether Ukraine slips into a warzone or not, is not up to the Ukrainians. Putin has a "hard-on" for USSR v2.0 "by fire and sword". Watch carefully what is happening in Kazakhstan now which is facing russian occupation. Putin is planning to have another go at the USSR with captured resources and slaves this time just like last time with Stalin.
@@sergeontheloose Putin has next to no interest in annexing Ukraine or Kazakhastan lol. Much cheaper to simply try to influence them like always. Just check his latest list of demands - practically nothing about either nation. What Putin wants is to push NATO back. All his demands revolve around that. He doesn't want Ukraine in NATO, frankly he doesn't want anyone east of Poland in NATO. Cos NATO has missiles and men surrounding Russia, and they're getting closer every year.
@@ArawnOfAnnwn His demands are simple "give me back Ukraine!". He is in no position to decide whether Ukraine wants to join NATO or not. Everybody wants to join NATO because the ruskies are an existential threat to all its neighbors - always have been, always will.
@@sergeontheloose Lol have you even looked at the demands? Ukraine isn't the issue, NATO is. And NATO was set up as an explicitly anti-Russian alliance, so it makes sense that it'd be an issue for them. And whether Ukraine wants to join NATO or not, NATO doesn't have to accept them. You can't join NATO unless NATO says yes. And they weren't supposed to expand further east, but they did. Russia wasn't in a position to put a stop to that before, it seems now they've decided to.
@@ArawnOfAnnwn they weren't supposed to, but that was a promise to the UdSSR not to Russia. In the best way Imho the baltics should get their own treaty and exit Nato. This would make it a more robust buffer zone without direct us influence /troops)/infrastructure.
This is one of my favorite games in the past few years. The story is great, and actually provoked me to play the other metro games after this, because of how much I enjoyed it. The graphics are.. beautiful I don't have a super system (1060 6G, i5) but it's beautiful and runs damn near perfectly, rarely below 60fps on high settings. Render range is superb too. Honestly, if you mix the graphics and weapon systems of Metro Exodus with the Fallout New Vegas, you'd make my perfect game.
@@Reimastered I'm actually glad it disregards 2035, as the story after the first book goes downhill. One of the few times where the adaptation might actually be superior.
The one thing i would wholeheartedly disagree on in this is saying there was an "initial lack of direction", they knew the direction they wanted. They knew what kind of game they wanted this to be, getting to the finished product is another thing entirely. Every thing they added that took an amazing amount of time such as the bit about using your gun while on the rope, i am absolutely glad it's there because it adds little bits of character each and every time they do something like that. Most games could make the tight rope grapple rope thing(i cannot think of the name, damnit) could've made it a lazy cutscene where it's exactly the same each time but takes you out of the world just a bit instead you maintain your control in the world as you slide down the rope into the next area, allowing you to see things from a different angle each time you take that rope you can look around yourself. Additionally, many modern games struggle from being too strict with what they want from the game and lose vision of the world we are experiencing in favor of making the game more easily accessible to casual gamers. You can play Metro: Exodus like it was Splinter Cell: chaos theory if you wanted or go in guns ablazing and it affects how you experience the world and how you view the monsters in it. Games are art, and it takes time and renditions to make the best pieces.
I gotta say, The Dead City is probably my favorite level of the entire game. Sure, ending an open world game with a strictly linear level doesn't sound great, but the immersion and detail they poured on it really made me feel as if _I_ was there. Suddenly, stopping for loot or looking at the details seemed unnecessary - all that mattered was the final dash across the surface to, and through, the research hospital in which was your objective. A real sense of rush was there, compounded by the visions and the geiger counter blaring away in your ears. Only Artyom's luck, dedication, and help from the dark ones and his friends could result in success.
Hey there, I'm from Ukraine and I don't follow you and don't usually watch your videos, but my husband does. He just started watching this one and it struck us how you speak about the war in Ukraine and everything that was before it. I really want to thank you from the depths of my heart for bringing attention to this problem. I understand that you had to do some serious research on the matter. It's really important for my country to have this kind of attention and understanding of the challenges Ukrainians have to face every day for the past 8 years. Especially as now this situation is barely touched by the media in the 'outside world' and many people think things are resolved or at least stabilised here. They're not. People are still dying almost every day. It's not a rebellion or a civil war. It's Russia attacking our land, murdering our people and just blatantly lying about it all the time. I understand getting political on the video games channel is not a risk someone would like to take, but you took it nonetheless. And for that I'm extremely grateful. It means more than words can tell. Thank you and take care!
This is the kind of video that makes me watch RUclips. Not Shorts, or memes, nope: Just pure, insightful, meaningful content dripping with production values.
one of my favorite aspects of the game was how it was never afraid to slow down and really let you take a moment to reflect, or to simply enjoy the little moments. really solidifies its realism and immersion for me.
Even though I'm subscribed, and the bell is set to "all" I still often miss your updates unless I physically check your page, you're not the only content creator I'm having this issue with but it's still driving me mad, makes me worry that other people are having this issue and are missing out. Love the video and content mate, keep it up =) And have a great year, here's to a better one than the last 2!
Re: your first section on present day Ukraine. Thank you for acknowledging how terrible war is for the people actually living it, without turning it into a geopolitical blame game of everyone responsible. I had friends die in 2014/2015, and all the mainstream discourse since then has been terrible disrespectful to the people of Eastern Ukraine. It's not as simple as wishing for peace, it requires real empathy, and I think you did a great job.
I personally live in the states but had a couple of friends over in Ukraine I met online a few years ago before, one of which died around the same time.
I followed the crisis closely in 2013/2014. I followed it during midan, that first battle between seperatists and Ukranian forces over that beautiful newly built Donbass Airport. I was following hourly when Ukranian soldiers where almost encircled in Debaltseve Cauldron. It really was the turning point in my life when I started to distrust mainstream media. Like them constantly denying that seperatists controlled Donbass city was being hit by attillery even when it was happening right in front of their faces. Such as in that brief BBC clip in the video. Even Simon Ostrovsky who had no love for the separatists after how they tortured him couldn't deny the suffering going through the people of the DPR and that a at least some part of the seperatists movement was indeed local in nature.
The metro series is literally one of my favorites and i just finished playing all three this video is great timing. I hope the studio can make many more cause i love the games
You have no idea how confused I was pausing the video at the beginning of the story section, going to bed, then waking up and continuing the video only to hear Mandalore talking 47 minutes into a video. I thought I had auto played into some different video entirely.
I legit just bought these 3 games during the steam winter sale. Already finished the first 2 and watched your video on them finally and now I have another reason to finish Exodus sooner rather than later. Excited to come back and see what you have to say Edit: I've finished Exodus, it might just be my favourite of the 3 games. I'm beyond impressed how 4A has managed to evolve to such a marvel of a studio so quickly
For me it's must play. I recently re-played it, and despite remembering everything from my first playthrough, i was thrilled to visit all those places again. Exodus has some crazy emotional impact at least on me. It's also the only game that made me almost break my "W" key on my keyboard during THAT ONE driving sequence (you'll understand what i mean when you'll get there). But also consider this, Exodus feels the best when you play it slowly, methodically. Just don't rush. Basically play at similar pace as Artyom's walking speed, lol
Dude, coming from a Ukrainian, i thank you for spreading the info of what`s going on in Ukraine. I`m very surprised this video was done pre February before Russia started the full-on war, cause i though people all over the world didn`t care much. Really appreciated
I agree that it’s very thoughtful of him to have kept the war in mind, even before it escalated. That said, I’ve always been baffled by how carefully my friends who live in Ukraine avoid the topic whenever it comes up. Maybe it’s just an extension of the overall Eastern European aversion to discussing politics, but it’s always confused me regardless.
One of my favorite games of all time. The ending of this game, it's something else. I recommend to play it on extreme difficulty, without the hud this game is an amazing experience
Very interesting to hear about the development, Taiga felt abruptly more linear after the open worlds of Volga and Caspian and I could tell it had to be a cut content thing due to dev time, especially after going back and seeing that bigger map in the E3 trailer. It’s a shame publishers don’t give devs as much time as they need to realise the full potential. Fortunately the game still turned out incredible.
Yeah the first time I played I was on the traincar in the Taiga and was super pumped for another mini open world because the concept is so cool. Then I played it and was so confused lol
I love the references and tie ins with fellow creators that you guys do. This neat little community that has been tying itself together for a while is pretty wholesome.
Can't believe it's been 3 years already, I remember still being hyped for the trailer and now I got all the expansions and stuff. Anyway, it's great to see you back man, hope you're doing well and keep making these kinds of contents!
I'm sorry that basically the whole world just basically left your, and other countries and societies, to die. As a person who lives in a 3rd world country, the idea of the mayor powers actually helping, is long gone
@@strikeforce1500 its almost like the Czechoslovakians being betrayed by Western powers when Nazi Germany tried to get the Sudetenland and later all of Czechoslovakia
As an American, we are hoping for the best for your country. Unfortunately it would mean world war 3 if any large nation would become involved against Russia. Then metro would be reality. Some of the most creative minds and ideas come from the Ukraine in the video game industry. Back in the USSR days, it was said the highest quality submarines of the soviet fleet were built in your country. Its no surprise Russia wants such superior workmanship and craftsman back under their banner.
@@geronimo5537 I take it that Russias main issue is Ukraine becoming a Nato member or harboring Nato missiles etc. It is ironic how the us went balistic during the cold war when the UdSSR put missiles on Kuba, but this is somehow different. I don't want to take sides here, but geopolotics are difficult matters and are usually very much based on real things, but are presented to the people by the media as emotional issues which is imo a mistake.
Maybe I'm just blindfolding myself, but I was almost shocked hearing most of your criticisms... Coming directly from "last light", this one is just such an improvemnt in every aspect, the world feels even more real and insanely inventive, the movement and gunplay have a deliberate, cosequential feel to them, you and your foes trading potshots from a distance or flanking for an ambush, each shot missed and hit taken dwindeling your resouces, enemies surrendering makes them more human and spares you the chore of mop-up duty. Caspian had my jaw drop with it's crazy "russian-MadMax" setting and the irrational joy I'd get from driving my car through the gorgeous desert and soaking in the atmosphere. The Bear fights felt hugely improved from last light (as they didn't want to make me uninstall both the game and myself) giving you an actual strategy (shown to you some time prior) instead of just stupidly magdumping it... I loved getting lost in the little interludes aboard the Aurora, serving as beatiful little vignettes into the characters and their struggle, the rare optimism infecting me with glee in a series otherwise so realisticly grim... The game did feel noticably different in tone than the previous ones, but this was only appropriate, as the depressing, fatalistic tunnels of Moscow were left behind in for an actual promise of a future, and I for one felt it more than earned for both the characters and myself, after all we've been through... I have have tried, but ultimately cannot express in words how quickly and deeply I fell in love with this game. Still time for the ending to dissapoint me, as I haven't completed it yet, but even that won't outweigh the joy this game has brought me.
I hope the ending didn't disappoint. It brought me to tears most of the times I've experienced it, which is at least four times. For the good ending, at least.
this was incredibly well put together and it covered every issue i found myself. it was interesting to hear someone perfectly depict my feelings for this game.
I love that bit in the game where a bunch of the team convince the colonel to take the woman and her kid with the rest of the group, after basically every team member has their say and the colonel finally gives up, we all get to work and somehow I'm the one being thanked for convincing him even though I literally didn't say thing! (Being literally a silent protagonist)
Oh yeah, back at it in one of my favourite single player experiences of the generation. Exodus was the perfect ending and getting to see the good one, after all those years, I really felt complete. Excellent video, I'm blown away!
The most immersive breaking thing for me is whenever you are asked a question, and you just stand there silently while the person continues talking like everything is normal.
53:54 This is actually such a good criticism. I never realized how bad the character was written until now. Sure metro is one of my all time fav franchises ever, but it's hard to deny the absolute husk of a person Artyom is written as. I hope they really expand his character in the next game, just a bit.
In both the games and books Artyom's superpower seems to be getting knocked out or falling down. He feels like a blank slate fanfiction Self Insert character that somehow made his way into an awesome universe.
@@sevenshooter2987 considering the character interactions (using that loosely) you do get are just scripted dialogue you get with people rather than multiple choice that shapes your relationships with them over the course of the game, which works better for clean slate charcters for you to inhabit, it's one of the weakest points of the game when you do notice it, especially when artyom is his own person with particular ties to these characters, and it's a difficult sell to the viewer that his and anna's relationship is real and meaningful when she dialogue dumps and he sits there silent
it's such a shame too, the books were really enjoyable since artyom felt human throughout them and comparing it to the game it's found lacking in that department
One of my favorite game series ever made, really hope for the quality of the next games to reflect the previous ones. Great vid as always keep up the great work
Metro Exodus is one of my most favorite games of all time, and I appreciate it even more learning how much the devs went through to create it for us. Amazing work =)
In this game I didn't give a shit about projecting myself, I wanted a fleshed out Artyom. Only method of character expression I would have been okay with would have been how you approached combat and exploration.
I remember my first time playing this game, I got off the train in the Volga level and walked along the train tracks toward the bandit camp. The weather and light effects were unlike anything I've ever seen up to that point and it felt like I was really there. That moment will forever define this game for me, it's atmosphere and immersion is unparalleled. I pray 4A does not fall from their grace and continues to exploit bleeding edge technology of the time the way they did with this game.
I appreciate you letting everyone see the reality of the real world that Metro Exodus takes place in & how it wouldn’t take much to make it our reality as well. People have a duty to open their eyes & actually *SEE* what’s going on. Human rights & freedom are hard won & mustn’t be given away haphazardly....
I'm really sorry, but this is beyond ridiculous. Metro Exodus is a fun game, but to draw any paralels with reality is absolutely ridiculous and is pulling at straws. Metro games have general anti-war themes, but that's about it.
@@sujimayne No... To blatantly deny any parallels from the real world, to that which occurs in the game, simply because “it’s a game”; all based on individual speculation??? Y’see, now *THAT* is truly what’s utterly ridiculous.... especially when Metro in & of itself *IS* based on the factual reality that the Russian “Metro” lines/tunnels were built as bomb-shelters for the citizens to seek shelter if ever they were being bombed.... maybe do a little more homework before rolling out your impudent trolling.
@@raketny_hvost Yes, I’m fully aware of this. As for the novels, I’ve read through the first installment (Metro: 2033), & I’ve played all 3 main installments, & their corresponding DLC... however, that being said, I never claimed the game & the real world’s histories were linked or even connected. Just that it’s everyone’s *DUTY* to open their eyes & “SEE” what’s going on.... & how it really wouldn’t take much to have OUR world turned into a wasteland as well....
4A Games tweeted the following statement (25/02/2022): Dear fans, friends, partners and brothers and sisters from Ukraine. We apologize for not getting in touch earlier. We needed time to take care of our families and each other. There are no simple words to convey the horrors that happen in Ukraine at this very moment, in the country that is home to many of us. None of us has ever thought that the world of the 21st century can get to the borderline beyond which our game scenarios start resembling reality. We're neither politicians, nor superheroes - we're game developers. Our large family includes people from all over the world, and all of us want just one thing - for the horrors of war not to ever break out of imaginary worlds. But the war has already knocked on our doors. And now we can only do one thing - support Ukraine and each other. We bow to the courage of the Men and Women of the Armed Forces of Ukraine, who currently defend our country. Thank you for your support. Ukraine needs it too, so if you want to help, support the Armed Forces of Ukraine: UA843000010000000047330992708 Слава Україні! Glory to Ukraine!
Thanks for highlighting the problem of the war which was brought by Russia. It means a lot especially for me. I'm IDP from East Ukraine. Thank god I'm just lost my home, not my relatives. It's really important when we facing tons of propaganda and many would rather remain silent to prevent any reputation losses or a lot of dislikes
@@MP-ns3ci ah yes, it's probably Moldovian troops in Ukraine and even more of them near the border. And it was Moldovian people that applauded the occupation and went volunteering for the war. Sorry for cheering mad politicians, it wasn't innocent russia. My bad
Been waiting years for this review! Metro Exodus is probably one of the more underrated games of the last few years, and a lot of the amazing innovations made in this game (the semi-open worlds, polished gunplay, and just shipping a finished product on launch day) have not gotten the mainstream credit it deserves
Now that I think about it, it's a shame that shipping finished products on launch is an innovation for AAA games. Still, doesn't take away the merit from 4A.
Huge thanks for such a deep dive into the history of the game and development process. I worked in 4A since 2011 till late 2019 and many from the team including myself were always watching your videos!
I heard about the fifteen Andres, glad to see one of you here!
@@Raycevick Yeah, we had those times in the office when someone called for Andrii and at least six of us reacted :)
@@Raycevick 23:20
Y'see that's why I love these passionate games. You say "Even the unskippable scenes like ... the whale" but you can actually completely avoid the tsarfish encounter by getting to land ASAP. Doing so means you never fall into the lake, you never get fished out by Duke (or was it Damir?). It also means that for the rest of the map, you don't know what the Tsarfish really looks like until you kill it in the station, which is also a thing that you might've completely missed.
There is so much work put into things that players could completely not see, but that work is still worth it.
@@2KOOLURATOOLGaming It was Duke, and yea, you can actually skip lowering and getting in the boat entirely, and a lot of millers briefings in volga, if you just run to where you're supposed to go after the briefing miller just gives it to you over the radio while you run. Playable cutscenes make for fun speedrunning
Thank you and your teammates for such passionate and clearly hard work put into the Metro games sir! Big fan and hope you find continued success in whatever you pursue :)
Literally no other notification makes me happier than a Raycevick upload notification
I feel the same with your videos, Ralph. Glad to see you here.
Boooooo
Missed this week in gaming this week! Enjoy the holiday dude!
Guess I'll have to binge Raycevick if my favorite video game content creator vouches for him.
@@aidanpatterson7452 definitely man, he doesn't release often but his videos and takes are well researched and awesome
It took me a moment to realize this was actually released before the war and not after it started.
It was released after the war started. The war started in 2014, after the us backed coup. This video is just american propaganda.
Huge +, I was kinda shocked in the moment lol
The war has been going on for 8 years normie loser
You mean 8 years later of it's beginning?!
my guy the war has been going for longer than both world wars.
*Ahh well that's tonight's procrastination sorted*
Huh did not expect you here, want some -coffee- i mean tea?
Procrastination? We must remember to salute the Queen as we do every night!
with the kind of videos you put out, that's a good thing
37:03 you can knife these guys?
@@blakehansen5434he's british of course he can
During the portions of the game where you're on The Aurora in between the open world and linear segments of the game, no joke, I would spend one to three hours doing stuff like listening to the radio messages until they would loop, reading the notebook, spending time with the characters, taking a smoke break, taking a turn shoveling coal into the engine, I felt so invested in the game that I would actually roleplay Artyom's downtime with the people he cares about. Exodus manages to get me to spend literally hours on segments that I could have spent minutes and skipped on because I don't want to miss a single thing that the developers put in, and I can do nothing but hold it in high regard.
I aim to play the game, so tell me, please: Being on the train, you can stay there how much you want or after a while, cutscene and next level begins?
@@muskularchicken The train segments are mostly between levels, in which you can talk to characters at length, view npc interactions and so on. But you choose to leave and continue with the next mission/level etc
@@muskularchicken yeah, you just walk around as the train endlessly drives on through an environment, the environment also changes between levels, going from snowy, to bright and warm, to Fall time, only to loop back to snowy as you close in on a radioactive hotspot, going outside of the train makes you Geiger counter click too, in any case, there’s a map you use to travel to the next level though, you just interact and it loads.
Meaning you can explore the interior and investigate all the little details, you’ll love it.
@@bravepigster Awesome, thanks!
I did exactly the same, as a long time fan of metro. They ended the series off so well, Nobody could have done it better in my opinion.
The supernatural actually occurs slightly more in-depth in Volga in the sunken house. When you get to the part with the note and the doctor, suddenly the silhouettes of ghosts will appear in your torchlight, and suddenly Artyom will start to suffocate. And when you realise this and put your mask on exiting the building and checking the time reveals that *six in-game hours* have passed, presumably consisting of Artyom lost in a trance in that last room. The timeskip thing seems inconsistent in terms of triggering, but I've seen it happen.
If the timeskip thing is intentional, I would honestly regard it as the best moment of the game. The doctor's journal itself is great and the ghostly visions and voices scared me. So having the time change rapidly afterwards (didn't happen for me) would have scared the fuck out of me.
On a separate note, Volga seems to have more then just one "bottle area" that I highly regard. The shack under the train bridge where you can find that poker game turned into a shootout (which might I add was inspired by a similar scene in Tarantino's Inglorious Bastards) is also a really cool attraction to stumble across.
Even without the timeskip (I might've missed it because I found the house at twilight) It's among the spookiest things I've experienced in a game, even though I kinda knew what the sunken house was going to be when I found it (it being similar to the one shelter you find in last light).
Moments and places like that are my favorite bits in the metro games.
I loved this game, but honestly the biggest missing piece of metro’s identity was the lack of the supernatural in exodus. That last level, the dead city, is honestly the highlight of the game for me. I remember playing the original 2 games and I always was very spooped during the supernatural segments, even though I knew they couldn’t hurt me in Last Light.
I agree. It could've helped the more linear sections of the game. Those also add a unique pacing that I wish they utilized, since it's a nice alternative from the stealth & shooting
Agree. I just wish 4A would make a most horror based game or expansion for metro again. The supernatural was always the best thing in the series for me
Yeah, I also missed the stores where you sacrifice your special ammo
@@mangetsu8898 yeah I liked the concept of military grade ammo as a currency; it would still probably be common outside of the metro too so I don’t know why it wasn’t included.
You'll be pleased when the next title releases.
Gotta love a game studio that is basically an underdog in the community with far less resources but still able to put out better games then EA or Activision. You can always tell when a studio truly cares about its game. Thank you 4A studios.
Bureaucracy drags down those big companies immensely.
@@thegrayyernaut yup , deadlines ,scope , big wigs always messing with stuff
better optimization would be nice.
dying light studio are like that two
Granted it could use leaning and more fleshed out stealth... And polishing.
sad to see the intro become way more relevant currently now than ever but I appreciate you showing it and bringing attention to what's happening. one of my favorite vids of yours hands down
yeahhh
Oh man crazy how this unrevealed
Wait this was before the invasion
It just pisses me off even more. Ukrainians seem like such cool people and this idiot putin is over there killing em for no reason. I say let as many refugees from Ukraine come here as possible. They'll fit in fine here once they learn some english.
@@johnmurcott1273 you know what happened on March 24 2014?
The disappointing part of the games is that Artyom in the books actually has a lot of character and personality. Lots of fears, and anxieties. He’s an inexperienced young man with a list for adventure and a strong sense of morals in a terrible world. And sometimes gets in way over his head. He’s extremely likable and complex. He’s one of my favorite protagonists in literature.
The games just turn him into the typical silent protagonist and it’s a real shame. Because with a good writer and voice actor he could have been so much more.
Exactly.
Yeah I was disappointed they kept that trend in Exodus. You definitely get that sense of his personality if you read his diary, but because Exodus changed the way it works you now can only read it on the in-between train segments. Still, I'm glad they left it in at all.
He spoke in loading screens
I guess you guys weren't as inclined to read everything as I was. I found him to be a very well developed character in exodus even though I wish he was more like Sam and had dialog in the main portion of the game.
He isn't silent, he talks during chapter transitions and in his journal.
There is a very, very brief scene in the game, in the "Dead City" level that made me realize how much worldbuilding was put into the game: Kiril's dad, Klebnikov is basically older Artyom, and has a map of Russia with little sticky notes in certain locations, such as Moscow, Vladivostok and more ( I remember an eerie note in a place with which he made contact, saying something like "we would like for you to visit us"). It is basically told, through that map, that in the months it took the Aurora crew to reach the Dead City, he was basically looking and checking ALL the locations the crew went through. He is ultimately the reason the Aurora crew find Lake Baikal as a suitable home. I hoped so badly that the first DLC would be him basically looking for more and more maps, adding it to his bigger map of Russia, and trying to make radio contact, ultimately leading to his death and him finding the Lake Baikal green zone.
"we would like you to visit us" note is placed on Kolyma (currently Magadan region, Far East of Russia). "Уж лучше вы к нам" is a kind of russian proverb (not sure how to explain it correct but) -- means literally "Better you visit us!". Kolyma during Stalinera was a place with labour camps of GULag, a lot of people died here in inprisonment, so guess this adds a context for that sticker note. After WW3 it should be definitly hostile and unwelcoming place.
@@АвгустФайер oh shit that makes sense, thanks
I remember that one of the times were Artyom is chilling in the Aurora you can actually listen to the radio (i don't remember which of the two) about some people referring to each others with trees names as codenames and if you play the dlc you can actually hear those codenames (birch, oak... i think) by the father of kirill. But don't trust me on my word, i've played the main story a long time ago (maybe april 2019) and thought this would be interesting.
@@АвгустФайер Oook, then yeah, worldbuilding is even better than I thought.
@@hotbeans3141 Can confirm. IIRC you can also listen to conversations between bandits, "civilians", side characters etc. that clue you into what happened before or after getting to a location, for example the aftermath of the Baron's death and Ghyul's revolution, or the Pioneers' plan to survive the dam's collapse.
This game was a huge departure from what made Metro great, but its quirks, attention to detail and world building were top notch and let the game carve its rightful place in the Metro universe.
I personally love the scene where Stefan asks you to "talk" Miller into letting his new wife wifu come on board the Aurora, But you go in there and sit down and don't say a single word and Miller talks himself into it. And when you come out, they thank you for "talking" Miller into letting them come. 😆 made me laugh
They clearly intended to let the player fill in the blanks but it's pretty awkward
The length of this video makes me extremely happy.
@@AIeNaz you were born after 2004 100%
Same.
@@AIeNaz whats the point of going out of your way to be a dick to this guy? he was just sharing excitement and you shut him down for no god damn reason
@@AIeNaz not really, I asked.
The length of something else will make you happier
38:30 strongly disagree on that point. I think the addition of surrendering is a great way to humanize the enemies. It's ridiculous how human enemies in most games will fight to the last man despite 30 of their buddies dying in front of their eyes and the fact they clearly stand no chance. This is fine if they're just an excuse to shoot stuff, but gets rather bizzarre if the game makes any attempt at discussing morality and ethics of your actions while the "human" enemies act like a zerg horde.
It also adds a good middleground for the karma system: if you engage in firefights but spare surrendering people you're going to have a reputation for being a decent bloke, while most games with a karma system tend to only facilitate "unreasonably pacifistic saint" and "bloodthirsty monster" options.
I do want to make sure you know I think you've made a great video and appreciate the effort you've put into it.
brilliant
He isn't saying surrendering as a gameplay mechanic is inherently a bad design choice, he is saying that its properties could be adjusted. Too many enemies surrender too many times and too easily.
This would make sense if the game played like that but it doesn’t. It’s not 1 enemy surrenders after watching 30 comrades die. It’s 30 enemies surrender after 1 dies. And it happens all the time.
Honestly, I never saw the surrender mechanic more than 3 times on my playthrough.. -That was on Ranger Hardcore.
Each time only happened after I had really blitzed through at least half of them.
I even remember REALLY wishing they would do it more often, because I'd always die from the last few enemies 😭😭
What the... I don’t think that’s how the mechanic works at all.
I’ve never seen multiple enemies surrender, I’m pretty sure it’s set so that only the last man surrenders. Maybe it’s a PC bug?
Anyways, I still agree with you that it’s not a perfect mechanic. It should only kick in every once in a while.
Tbh you're totally wrong about Anya becoming sick instead of Artyom. I'm not sure how but the entire theme of the game and whats driving Artyom has eluded you. GUILT. The whole reason Artyon was looking for signals on the surface is because of the immense guilt he feels for being the one to eradicate the Datk Ones
He feels like he doomed humanity and desperately wanted to find signs of life outside of Moscow as a way to save humanity.
Anya becoming sick fits so well with this theme.
Miller even guilt trips artyom by mentioning that she never would've got sick if Artyom hadn't led them out of the metro. That it was his selfish need to ease his own guilt that led them to Volga, and her into that hole
And this isn't even just a different interpretation either btw. If you read Metro 2035 you would know this is the story. It's how it was written in the book and in the game
And the blood transfusion scene is guilt bring transferred to everyone else for artyom to relieve himself from the pain and live, though the death of you know who will be forever with him.
@@lasarousi the death made me so sad. As founder and leader, he never got to see the what he wanted, grandchildren.
actually if you think about it artyom should have died in metro 2033, if you read book in the end after he realised what have he done he removes his mask on the tower it does not said that he died but it feels like that.
Ayo chiiiilll
"If you read Metro 2035 you would know this is the story." THIS is the main issue!! If you need a separate piece of media to understand then that is a MASSIVE problem in your story. Everyone BUT Artyom is hinting at it. His hands and gestures only go so far at expressing his feelings about the events as they unfold.
One of the things I appreciated most about Metro is that in every place you visit, people do things for clearly identifiable reasons. Time after time in post-apocalyptic fiction we see writers create insane factions that do horribly evil things for no real reason. We've all been through at least one: psychotic, puppy-kicking bandits who expend way too much energy chasing two people in The Last Of Us; whatever the fuck Cerberus' whole deal is in Mass Effect 3; the insane antagonist forces of... Well, just about every modern Call Of Duty really. It leaves you scratching your head and going "Surely there must be a better way to do this."
In Exodus, just about every faction I can remember from the game acts in ways you can clearly understand. Silantius' cult is mainly trying to live their lives: they don't go out looking for you, you have to go through them. If there had been another way over the Volga they would have just stood back and let you pass. The bandits in Volga are there for a clear purpose: domination of an incredibly important artery of trade, and to catch and sell slaves elsewhere. The Baron's not using the slaves for just any old purpose: he's using them to extract oil and gas that probably goes for a fortune on the post-war market. Even the psychos in Yamantau are so balls to the wall to get you because they're batshit insane and you're an incredibly precious food source: they either eat you or they don't eat at all.
At no point when I was fighting these enemies did I think "Why am I fighting these guys again?" Every faction you encounter has certain nuances to them and a clear purpose for being where they are and doing what they're doing. It really helps to make the world feel alive, and make your own actions and interactions with these groups feel more meaningful, because you are not the sole rational actor in these stories you stumble into, and they will continue to play out after you are gone.
There are a few particular standout examples of this:
- Silantius' cultists run the gamut from true believers, to an old man trying to convince his son to loosen up and listen to some casettes, to the equivalent of a satanist you can just stumble upon during your escape from the Church who hilariously begs you to teach him to perform your dark sorcery. Even this, perhaps the most ideological of the groups you encounter, is not a monolith: there is still plenty of space for private doubts and youthful rebellion.
- The Baron's men have created a means of social mobility for their slaves and instilled them with a sense of warrior pride to make them easier to control. The Baron himself is open to bargaining with you when you become a pain in the ass, even if it's only as a trick. The presence of his body double clearly reveals that there is more going on here than meets the eye. The Bad Karma radio messages in the Summer chapter do a brilliant job of building tension as we hear Giul and Damir's plans for a trap, with most bandits seeming to fall for it only for the final radio message to reveal that some bandits are suspicious and will be entering the fake meeting ready for trouble.
-The Children of the Forest have their own tribal customs and court system. They are clearly masters of navigating their environment and have intuitive solutions to the threats they encounter. Their factionalism is a perfect mix of grown-up problems (interacting with the outside world, dealing with the slow death of the valley that sustains them) and childish games which perfectly captures their state of arrested development.
-The people of Vladivostok using Humanimals as a labor source and caging shrimps for their oil is a brilliant example of the creatures in the game being more than enemies. Just like how the Shrimps in Metro Last Light are commercially fished and apparently "very good with beer", listening to the bandits and trappers in Vladivostok reveals the finer points of training a Humanimal for labor or fighting and the economic activity that springs up around animals which for us are twisted nightmares but for the inhabitants of the Metro's world are just like any other animal: sometimes a threat, sometimes a resource to profit from.
-A final, personal favorite example: a note you can find in one of the bandit camps in Volga (the one talking about "respectable people") is written almost exactly like the sort of formal language traditionally used in messages between the vory v zakone: the "Thieves In Law" of the famous Russian mafiya. Even after nuclear war, the traditions of Russia's criminal underworld live on. It gives the bandits a far more professional air.
All of this is what makes Metro's world so rich and interesting for me. It makes me yearn for a Mount And Blade sort of experience where you could trade with these groups and travel back and forth between them, get a better understanding of the relationships between them and form more lasting connections yourself with these places and people. Maybe someday. But for now, it's another impressive component of Exodus' worldbuilding and design.
Yeesh, thats an essay and a half lol
You mean Cerberus, the group that got enthralled by the reapers, actively helping the reapers because of said enthrallment? Yeah, no clue why the Cerberus would be doing what it is in 3, couldn't even guess actually.
I love how they portray everyone in every different faction a little bit differently.
Adults only 🔞 baby-girls.id/angelina?cute-girl
Megan: "Hotter"
Hopi: "Sweeter"
Joonie: "Cooler"
Yoongi: "Butter"
Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy .
Köz karaş: ''Taŋ kaldım''
Erinder: ''Sezimdüü''
Jılmayuu: ''Tattuuraak''
Dene: ''Muzdak''
Jizn, kak krasivaya melodiya, tolko pesni pereputalis.
Aç köz arstan
Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon.
Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan.
Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
YEP this comment is underrated
For once I thought this game was the full, uninterrupted power of 4A games. Finally seeing what they were capable without needing to slice back so much of what they had. I was beyond belief of what I played; it was truly amazing the feeling Exodus gave me despite it's rough edges here and there.
To know that even Exodus was not free from severe complications, publisher restrictions and set backs is a complete shock to me.
When the day comes that 4A is able to create a game to their full potential? I hope at last; all eyes on them.
It's necessary to have some level of oversight over any project because of the problem with the creators aiming for the stars and missing the moon entirely - Daikatana, sure Deus Ex turned into what it was because of the same treatment but that's the exception not the norm.
But, yeah let's hope 4A gets to make something fit for their vision
Deep Silver are known for being incredibly possessive of their IP's, so it's no surprise they had a hissy fit when 4A wanted something they didn't.
An open-world Metro game, set across hundreds of disused tunnels, tight corridors and the haunted, dead ruins of Moscow is a dream for me.
It's what 2033 excelled at - the lonesomeness - the quiet. 2033 had an atmosphere that Last Light doesn't; which that game excelled in the gameplay itself.
Deep Silver basically spat their dummy out and cried like a child because Homefront flopped - unsurprisingly - it was dull as fuck; and instead tried to gaslight the studio themselves.
No wonder Dmitry Glukhovsky was pissed off when they moved from Steam to Epic. He's been calling people out left, right and centre for years now. There's a reason he's held in such high regards among the writing/video game industry.
It wouldn't surprise me at all, if he told Deep Silver to "go fuck yourself" while they developed Metro 4.
exodus is meh 2033 and last light are better games
@@SR-wm1kr I am disappointed in the lack of effort - but that is to be expected I guess, meh.
Try harder next time my dear homophobic troll.
To me it sounds like the dev team is a bit unbalanced. They clearly have the creative talent in spades but lack enough people who can keep things on track to balance out all that creative energy. Certainly did not help that the publisher screwed them over twice during the development.
Actually I don't mind the Yamantau level. After roaming the volga while managing ammo, being careful at every step around the river and all, the Yamantau level seemed like a change of pace and sense of relief too where we just go on a rampage without worrying about ammo. Maybe it's me. But a really impressive review regardless.
Also that Valtteri Bottas dialogue was a treat
I just bought this a couple weeks ago on ps5 for less than $10 and you can tell the developers are super talented. Volga itself is a masterpiece of a level it's amazing.
It’s the most iconic Metro level, you can hardly find a video about Exodus that doesn’t include the Volga, it truly does give way to the apocalyptic Russia feel though, cool ass details in my opinion.
I hate the boating part.
@@budiisnadi it’d be fine if the shrimp didn’t spit acid, that’s the big reason it sucks
Would you recommend it? Been looking at getting it while it's still $20
@@Nmille98 do it, one of the best open-world games, if you like Fallout you’ll love this
The atmosphere and attention to detail in Exodus are amazing, but what really won me over was the character interactions and small moments like the guitar duo with Stepan, Sam talking about his father and life in the military, Tokarev being passionate about weapons etc. Simple moments like these give these characters so much depth that it made me love them all the more. The crew of the Aurora might be one of my personal favorite casts in any game. They truly feel like one big family.
There is a lot of really well written character dialogue in the game. I just wish that the main protagonist wasn't (mostly) a mute and actually had a word in edgewise in a conversation.
The two great cast of characters I will always hold fondly to my heart:
- The Normandy crew from Mass Effect
- The Aurora gang from Metro Exodus
@@jonathanoriley8260 the defenders of Kaer Morhen in the Witcher 3?
@@BeastscopesCL I'm gonna be honest I don't think they were nearly as good as the other two listed, and I loved Witcher 3. While it did a great job at writing its characters, for some reason I never felt very connected to most of them except for your family (aka just Yen and Ciri.) It's really hard to describe why.
@@limonbattery I get what you mean, it's just the game structure, Geralt has these people but he never relies on anyone than himself and most of what you do is on your own. Also not everyone played all 3 Witcher games meaning they lost a lot of development with Triss especially
"That a single firearm gives away this is a Metro game implies how exceptional the art style is"
Wow. I had never put this to words before but I've known it for so long. That idea is SO true. Metro has done such a good job crafting it's own style of firearms that I'll see things that are real (like the alofs shotgun- shown on the forgotten weapons channel) and think they fit and belong in the metro games.
The guns in these games are mastercrafts.
They're apocalyptic, but somehow modern at the same time. Especially the Shambler; it's a shotgun that looks like it's been ripped straight out of a workshop in the 2060's, but has the aesthetic of something from the 1940's at the same time.
This is how post apocalyptic, homemade weapons should be. Bethesda should take a page from 4A weapon design for Fallout 5 instead of reusing any yellow lump they call Pipe weapons
23:20
Y'see that's why I love these passionate games. You say "Even the unskippable scenes like ... the whale" but you can actually completely avoid the tsarfish encounter by getting to land ASAP. Doing so means you never fall into the lake, you never get fished out by Duke (or was it Damir?). It also means that for the rest of the map, you don't know what the Tsarfish really looks like until you kill it in the station, which is also a thing that you might've completely missed.
There is so much work put into things that players could completely not see, but that work is still worth it.
Duke
I didnt even know you could kill the tsarfish until my second play through
I never saw the whale actually and was quite confused
i didnt know after a half a month of finishing metro exodus that duke can die on the last level of Valga
Highly expected video from you. One of my favourite games of all time because of immersion it creates - even with all possible flaws.
Nice to see you here, your level of expertise on top level too, Drewzaj!
possible flaws?
А вот и Дрю
I just downloaded this game yesterday and i wanna go in blind. Now i see exactly the time i start playing metro exodus this video appears in my inbox?
Should i watch it or are there important spoilers?
ебать внезапно
The DLC's of this game were actual DLCs with worthy content. Both made me cry, and the main game, of course. It's an emotional powerhouse, no thanks to that insanely crafted world that inmerses you really deep, of course.
I don't know what the HELL happened with the first DLC but it was so buggy. Missing sound effect, missing dialogue, missing music, missing so much more
It felt like I was playing the alpha version. The character would punch someone HARD and you'd hear nothing, no impact, no grunt of pain, nothing
@@zaer-ezartWell when I played I didn’t experience those bugs so I dunno what happened with your device or game💀
I play these games because they are not American. Inserting an American into them is horrible.
All that background on Metro Exodus reinforced why Metro is one of my favorite franchises and why 4A is the game developer I respect the most. Even Halo couldn't resist filling it's open world with checklist bullshit instead of personal marine stories, unique forerunner structures, and other interesting ideas. While hand crafting an open world like 4A did may be demonstrably hard and time consuming, Metro Exodus proves that it is the only way to make that world truly memorable. Great video man, can't wait for the next one.
Hard to expect anything truly unique from something that's no longer in the hands of its original creator. At least 4A still have their identity.
I love exodus but halo focuses on an enterely different market and the game its about different things.
Could they have had more variety on the game? sure, the game suffered from a lot of cut content and problems that they even had to seek help from the coalition devs to finish the game.
That being said, halo infinite its more about the gameplay and they absolutely nailed it. The gameplay loop is really fun and dynamic with a lot of experimentation.
About that "checklist bullshit" sort of agree. The game has optional objectives and while it doesn't vary a lot it offers good gameplay and fun ways to play and to me thats important.
It also offers a bunch of optional lore in audio logs and conversations between the banished.
And before you say im a fanboy, i do think the game isn't perfect and has A LOT of problems and stuff that could be better, but the game is fun and uses the operworld element as more of an enabler for fun gameplay than for its core focus. You can beat the whole game with just playing the main missions and it would have felt just like a regular halo game.
@@Elrealsodapop200 I always forget to word my comments better. I am a HUGE Halo fanboy, but the open world was kinda disappointing in it's variety but the gameplay and story are amazing. It's a really great game, but comparing it's open world to Metros is night and day. Been slaving away on a critique for the game and while I have a lot to say negatively, I love it overall!
@@jacksonx7251 well, to me metro is an amazing game too and i like it better, but even tho they are technically open World games they cant really be compared in a fair way.
But i agree, infinite could have been better but like always, deadlines and overambitions are always things in game development
Adults only 🔞 baby-girls.id/angelina?cute-girl
Megan: "Hotter"
Hopi: "Sweeter"
Joonie: "Cooler"
Yoongi: "Butter"
Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy .
Köz karaş: ''Taŋ kaldım''
Erinder: ''Sezimdüü''
Jılmayuu: ''Tattuuraak''
Dene: ''Muzdak''
Jizn, kak krasivaya melodiya, tolko pesni pereputalis.
Aç köz arstan
Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon.
Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan.
Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
Shit 3 years already?! This was my game of the year, absolutely loved every second of it, so down for whatever project these guys put out next
Yeah I remember buying it the day it launched on GoG
I very rarely finish games anymore, but Exodus is one of the few I did and I'm glad I did. Amazing from start to finish
I played it in lockdown and it was surprisingly fitting
Crazy to watch the intro now in 2024. A cruel world we live in
As sad as i am to learn about all the cut content i think ultimately the dev team made the best decisions for the final product, even if more could have been done, little needed to be removed from the final game.
Well... maybe a few things they could have done without.
Also wished you'd talked about the intro cutscene which is BY FAR the best opening cutscene to any entertainment ip ever. That opening train ride was the most perfect intro ever whether you've played the series before or never have.
I love how that particular cutscene does the transition between pre War, day of war, and then showing a glimpse of what's been happening since said day of war.
One of my all time favourite game. Still remember playing Metro: Exodus on hardcore difficulty in first playthrough. Never done that with the games i play. Meaning go straight to the hardest difficult but then again, those two previous Metro games are awesome games and i knew i had to crank up the difficulty to get the extra oomph on the first playthrough. What i got with this was one of my best experiences on playing video games because every encounter was intense with the few bullets you had which made it oh so rewarding. And when you entered Novosibirsk on your first playthrough, the intense meter went to the roof and the desperation of main character reflects heavily on you. That level became my favourite in the series instantly because i experienced it on hardcore difficulty on the first time.
Adults only 🔞 baby-girls.id/angelina?cute-girl
Megan: "Hotter"
Hopi: "Sweeter"
Joonie: "Cooler"
Yoongi: "Butter"
Asi con toy y sus mañas no se la lease que escriba bien mamon hay nomas pa ra reirse un rato y no estar triste y estresado.por la vida dura que se vive hoy .
Köz karaş: ''Taŋ kaldım''
Erinder: ''Sezimdüü''
Jılmayuu: ''Tattuuraak''
Dene: ''Muzdak''
Jizn, kak krasivaya melodiya, tolko pesni pereputalis.
Aç köz arstan
Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon.
Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu gana taba algan. Al bir az oylonboy koyondu karmadı. ''Bul koyon menin kursagımdı toyguza albayt'' dep oylodu arstan.
Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu.#垃圾
Hardcore isn't the hardest difficulty.
I remember fighting and killing those blind monke like I was i artyon's place
This video is without a doubt one of the best you've ever made. Keep up that good work
God damn man that intro. Well, now I have to watch the rest.
26:06 that spot is leads to one of my favorite memories in game. I found it at night and an electric demon spawned and circled around the structure with all of us huddled scared. I legitimately turned off my flashlight and lowered my gun hoping that I wouldn't be killed just like the locals who were praying and we were able to survive huddled together.
o.O was not expectng the intro
especially given current events. More relevant now more than ever.
That *ending* hit above its weight holy christ dude I'm about to tear up over here. You basically perfectly summed up why I love the metro series, you're cheating using that OST
See, I didn’t mind the fact Artyom is silent because he does show emotion visually through his hands, and I feel it did that rather well.
Also did love the “you are a pirate” reference.
Thank Hbomberguy for that one.
At the very end in the car when Artyom's hands were slightly shaking, that completely broke me.
@@floreroafloreril1458 Dude same! It made me scared for a second for Artyom to check on Miller and when the body tilted I started tearing up at the full realization he was dead dead.
I'd rather have artyom silent and only voiced in loadscreens, it gives the game it's unique identity... not every game has to be the same, just like how Dark Souls tells it's story through item description and NPC dialogue.
@@Raycevick correction on the Crimea the people in the Crimean Peninsula to rejoin Russia since the vast majority of people who live on that Peninsula AR ethnically Russian. And those so-called protests against the Ukrainian government or little more than American red flag operations and the whole conflict in the Ukraine is just another American proxy war and Russia's so-called aggression towards NATO is perfectly justifiable after all how would you feel if one of your neighboring countries started placing mobile missile sites directly on your border doorstep this might come as a shock to you but the Russian people don't want a reenactment of operation Barbarossa
The dead city section, the only game section I never played twice because its just too good for me to handle. The dread, the environment, are just so good that I physically feel the worms that live attacking to the walls
I have been watching the upload epopee on Twitter. Exhilarating!
Hehe, just glad it was only a day long saga.
Woah, didn't expect to see you here. Also, shouldn't you start the comment with "In 2019AD, on the Pontic Steppe of Europe...."
Kings!
3:25 Thank you, Raycevick. I lived in Ukraine for a decade and was there for the Orange Revolution as well. I still have friends who live in the country and I have to persistently make sure they are safe. The line you were able to strike between a deft hand, acknowledging the limited information about the subject, and calling the war what it is was really valuable to see. Especially in a piece of media that appeals to a group that doesn't normally engage with topics like this. I appreciate the care you showed in talking about the subject and acknowledging it as a factor for 4A games. I will always love your analytical content and appreciate the mind behind it. Thank you.
Опять русские виноваты
@@kommandantwunder6785 ну наше государство действительно отчасти виновато в некоторых проблемах Украины, странно это отрицать. Не либерал если что
@@orgoon7697 , да если бы евроинтеграторы не задумали устроить карнавал на майдане, то больше половины нынешних бед и не случилось бы никогда. Но видимо всем очень нравится делать из каких-то выдуманных украинцев святош, а из русских чистых бесов
@@kommandantwunder6785 Рейсевик и не делал, вроде. Да и чел который коммент оставил. Винить во всём одну сторону станет только совсем дурачок
@@orgoon7697"Russian separatists" - уже серьезно намекает на то, что имеет в виду автор.
I genuinely think this is one of the greatest games of all time and I'm still shocked it wasn't even nominated for goty in 2019. To me it was the best that year by a mile.
I think EGS really killed the conversation around this game because in reality, it's a masterpiece
This game was dogshit what do you mean lmao
The EGS fiasco sas all thanks to fucking deep silver, this game is easily up there with Half Life 2 in terms of immersion and fun gameplay, a shame 4A Games are stuck with such a shitty publisher.
At least a new Metro game is in the works, so there's that.
@@metroided34 Did you play this on Ranger? Because if you didnt,the game shows its true, garbage form. Also in anything but Hard its a walk in the park,not exactly good or fun gameplay either.
@@IlNamelessKinglI cry more, bitch boy
@@apollosinner garbage game. I can make a grocery list for how shit it is.
i love how they portrayed the relationship between the player and the crew in here between levels. you can spend half an hour listening to them and they added depth to the relationship between anna and artyom which was underdeveloped in LL
Also a good intro on the current situation between Russia and Ukraine. Especially the tragedy of the bloodbath and losses in the Donbas region
Yeah, you can sit there a serious half hour in quite a few spots and just listen. I did that quite a few times soaking in the atmosphere.
It’s insane how long those sections could be. You could easily breeze through it all or make it last as long as you want. It was nice to be in control of that.
True, those interlude segment, while you on train, and listening those dialog almost a houre, feels new, and interesting. But at the end i still cant feel the characters, despite the all what they are talk, it still feels like a begining of making a character. An it razer a stereotype, several main arhcetipe of russian fictional prose.
But maaaan, chapter in Novisibirsk is the best.
i loved smoking with Krest most probably, but the intimacy with Anna was absolutely brilliant and i also really liked how playin guitar with Stepan kinda bridged the minor fascination Artyom has with music all throughout the series. among the first actions one can do in 2033 is strum a guitar and a balalaika that are in Exhibition station.
I loved that
This was truly one of the best modern FPS games I've played in recent memory. It puts bigger AAA shooter franchises to shame. I only played Last Light Redux before Exodus and didn't finish, just thought it was too linear. What 4A achieved by experimenting with an open-world level format blew me away tho, and I'm most definitely excited for whatever project they tackle next. More importantly however, I hope Ukraine doesn't turn into a warzone again. War never changes... it's always absolute bullshit and ruins lives.
Unfortunately, whether Ukraine slips into a warzone or not, is not up to the Ukrainians. Putin has a "hard-on" for USSR v2.0 "by fire and sword". Watch carefully what is happening in Kazakhstan now which is facing russian occupation. Putin is planning to have another go at the USSR with captured resources and slaves this time just like last time with Stalin.
@@sergeontheloose Putin has next to no interest in annexing Ukraine or Kazakhastan lol. Much cheaper to simply try to influence them like always. Just check his latest list of demands - practically nothing about either nation. What Putin wants is to push NATO back. All his demands revolve around that. He doesn't want Ukraine in NATO, frankly he doesn't want anyone east of Poland in NATO. Cos NATO has missiles and men surrounding Russia, and they're getting closer every year.
@@ArawnOfAnnwn His demands are simple "give me back Ukraine!". He is in no position to decide whether Ukraine wants to join NATO or not. Everybody wants to join NATO because the ruskies are an existential threat to all its neighbors - always have been, always will.
@@sergeontheloose Lol have you even looked at the demands? Ukraine isn't the issue, NATO is. And NATO was set up as an explicitly anti-Russian alliance, so it makes sense that it'd be an issue for them. And whether Ukraine wants to join NATO or not, NATO doesn't have to accept them. You can't join NATO unless NATO says yes. And they weren't supposed to expand further east, but they did. Russia wasn't in a position to put a stop to that before, it seems now they've decided to.
@@ArawnOfAnnwn they weren't supposed to, but that was a promise to the UdSSR not to Russia.
In the best way Imho the baltics should get their own treaty and exit Nato. This would make it a more robust buffer zone without direct us influence /troops)/infrastructure.
This is one of my favorite games in the past few years. The story is great, and actually provoked me to play the other metro games after this, because of how much I enjoyed it.
The graphics are.. beautiful I don't have a super system (1060 6G, i5) but it's beautiful and runs damn near perfectly, rarely below 60fps on high settings. Render range is superb too.
Honestly, if you mix the graphics and weapon systems of Metro Exodus with the Fallout New Vegas, you'd make my perfect game.
The story is actually garbage though. Entirely disregards 2035 and begins and ends with cartoonish exposition dumps.
@@Reimastered I'm actually glad it disregards 2035, as the story after the first book goes downhill. One of the few times where the adaptation might actually be superior.
@@VladI998 🤨 Nigga what
@@Reimastered Nigga yes
Same here had a 1050TI and it still worked really damn well
The one thing i would wholeheartedly disagree on in this is saying there was an "initial lack of direction", they knew the direction they wanted. They knew what kind of game they wanted this to be, getting to the finished product is another thing entirely. Every thing they added that took an amazing amount of time such as the bit about using your gun while on the rope, i am absolutely glad it's there because it adds little bits of character each and every time they do something like that. Most games could make the tight rope grapple rope thing(i cannot think of the name, damnit) could've made it a lazy cutscene where it's exactly the same each time but takes you out of the world just a bit instead you maintain your control in the world as you slide down the rope into the next area, allowing you to see things from a different angle each time you take that rope you can look around yourself.
Additionally, many modern games struggle from being too strict with what they want from the game and lose vision of the world we are experiencing in favor of making the game more easily accessible to casual gamers. You can play Metro: Exodus like it was Splinter Cell: chaos theory if you wanted or go in guns ablazing and it affects how you experience the world and how you view the monsters in it.
Games are art, and it takes time and renditions to make the best pieces.
Honestly metro Exodus is one of my favorite games ever, just started replaying it yesterday, glad to see this video
I gotta say, The Dead City is probably my favorite level of the entire game. Sure, ending an open world game with a strictly linear level doesn't sound great, but the immersion and detail they poured on it really made me feel as if _I_ was there.
Suddenly, stopping for loot or looking at the details seemed unnecessary - all that mattered was the final dash across the surface to, and through, the research hospital in which was your objective. A real sense of rush was there, compounded by the visions and the geiger counter blaring away in your ears. Only Artyom's luck, dedication, and help from the dark ones and his friends could result in success.
Hey there, I'm from Ukraine and I don't follow you and don't usually watch your videos, but my husband does. He just started watching this one and it struck us how you speak about the war in Ukraine and everything that was before it. I really want to thank you from the depths of my heart for bringing attention to this problem. I understand that you had to do some serious research on the matter.
It's really important for my country to have this kind of attention and understanding of the challenges Ukrainians have to face every day for the past 8 years. Especially as now this situation is barely touched by the media in the 'outside world' and many people think things are resolved or at least stabilised here. They're not. People are still dying almost every day. It's not a rebellion or a civil war. It's Russia attacking our land, murdering our people and just blatantly lying about it all the time.
I understand getting political on the video games channel is not a risk someone would like to take, but you took it nonetheless. And for that I'm extremely grateful.
It means more than words can tell. Thank you and take care!
At least they are dying for a good cause!
Oh wait..
Stop lying stop spreading the lies
@Jahtzee Azov was portrayed as fascists by russian propaganda.
@@Einygmar , oh well, but if you actually care to look up even their page on fucking wiki says enough
@@kommandantwunder6785 Wiki says that some of its members were nationalists, not the majority and not battalion itself. The leaders say this as well.
This is the kind of video that makes me watch RUclips. Not Shorts, or memes, nope: Just pure, insightful, meaningful content dripping with production values.
one of my favorite aspects of the game was how it was never afraid to slow down and really let you take a moment to reflect, or to simply enjoy the little moments. really solidifies its realism and immersion for me.
Even though I'm subscribed, and the bell is set to "all" I still often miss your updates unless I physically check your page, you're not the only content creator I'm having this issue with but it's still driving me mad, makes me worry that other people are having this issue and are missing out.
Love the video and content mate, keep it up =)
And have a great year, here's to a better one than the last 2!
Which RUclips client do you use?
intro hitting different just a month later
It is insane how things have changed for the worse!
Re: your first section on present day Ukraine. Thank you for acknowledging how terrible war is for the people actually living it, without turning it into a geopolitical blame game of everyone responsible. I had friends die in 2014/2015, and all the mainstream discourse since then has been terrible disrespectful to the people of Eastern Ukraine.
It's not as simple as wishing for peace, it requires real empathy, and I think you did a great job.
I personally live in the states but had a couple of friends over in Ukraine I met online a few years ago before, one of which died around the same time.
I followed the crisis closely in 2013/2014. I followed it during midan, that first battle between seperatists and Ukranian forces over that beautiful newly built Donbass Airport. I was following hourly when Ukranian soldiers where almost encircled in Debaltseve Cauldron. It really was the turning point in my life when I started to distrust mainstream media.
Like them constantly denying that seperatists controlled Donbass city was being hit by attillery even when it was happening right in front of their faces. Such as in that brief BBC clip in the video.
Even Simon Ostrovsky who had no love for the separatists after how they tortured him couldn't deny the suffering going through the people of the DPR and that a at least some part of the seperatists movement was indeed local in nature.
You mean Western Russia
@@GaiusCaligula234 Oh, look, another vatnik.
The metro series is literally one of my favorites and i just finished playing all three this video is great timing. I hope the studio can make many more cause i love the games
You have no idea how confused I was pausing the video at the beginning of the story section, going to bed, then waking up and continuing the video only to hear Mandalore talking 47 minutes into a video. I thought I had auto played into some different video entirely.
I legit just bought these 3 games during the steam winter sale. Already finished the first 2 and watched your video on them finally and now I have another reason to finish Exodus sooner rather than later. Excited to come back and see what you have to say
Edit: I've finished Exodus, it might just be my favourite of the 3 games. I'm beyond impressed how 4A has managed to evolve to such a marvel of a studio so quickly
See you soon o7
For me it's must play. I recently re-played it, and despite remembering everything from my first playthrough, i was thrilled to visit all those places again. Exodus has some crazy emotional impact at least on me. It's also the only game that made me almost break my "W" key on my keyboard during THAT ONE driving sequence (you'll understand what i mean when you'll get there).
But also consider this, Exodus feels the best when you play it slowly, methodically. Just don't rush. Basically play at similar pace as Artyom's walking speed, lol
I freaking love this game regardless of flaws because of the extremely solid atmosphere. It kept me hooked in all of my playthroughs.
Dude, coming from a Ukrainian, i thank you for spreading the info of what`s going on in Ukraine. I`m very surprised this video was done pre February before Russia started the full-on war, cause i though people all over the world didn`t care much.
Really appreciated
I agree that it’s very thoughtful of him to have kept the war in mind, even before it escalated. That said, I’ve always been baffled by how carefully my friends who live in Ukraine avoid the topic whenever it comes up. Maybe it’s just an extension of the overall Eastern European aversion to discussing politics, but it’s always confused me regardless.
RIP Andre corzikin (metro exodus animator, passed away in the Ukraine battle)
Everyone. EVERYONE not familiar with how this all started should watch Winter on Fire. It's free on RUclips.
@@abhiraj4528nooooo 😢
@@Ed-ealmighty I can feel it bro, that's really sad..
4A Games just can't catch a break it seems. Kudos to them for pulling through and still delivering despite all they've faced.
Love when Raycevick uploads a whole movie lmao awesome stuff dude
You hate to see the intro become more relevant :'/
You are an event youtuber. Keep up the inspiring work!
One of my favorite games of all time. The ending of this game, it's something else. I recommend to play it on extreme difficulty, without the hud this game is an amazing experience
Even with its flaws Exodus felt better to me than most other recent games i've played în the last couple of years. Thank you for the great video!
Very interesting to hear about the development, Taiga felt abruptly more linear after the open worlds of Volga and Caspian and I could tell it had to be a cut content thing due to dev time, especially after going back and seeing that bigger map in the E3 trailer. It’s a shame publishers don’t give devs as much time as they need to realise the full potential. Fortunately the game still turned out incredible.
Yeah the first time I played I was on the traincar in the Taiga and was super pumped for another mini open world because the concept is so cool. Then I played it and was so confused lol
Another MandaloreGaming Crossover! Love it
Metro Exodus has been sitting in my library for the longest time. Can't wait to get playing after this weekend! Thank you Man
I love the references and tie ins with fellow creators that you guys do. This neat little community that has been tying itself together for a while is pretty wholesome.
Can't believe it's been 3 years already, I remember still being hyped for the trailer and now I got all the expansions and stuff.
Anyway, it's great to see you back man, hope you're doing well and keep making these kinds of contents!
2:55 this aged bad... really soon..
I finished this game two weeks ago,making sure I took my time and listened to all the dialogue. What a sweet gift this is!
As a Ukrainian - thank you for covering this topic and giving it justice.
I'm sorry that basically the whole world just basically left your, and other countries and societies, to die. As a person who lives in a 3rd world country, the idea of the mayor powers actually helping, is long gone
@@strikeforce1500 it's been like that forever my man ;(
@@strikeforce1500 its almost like the Czechoslovakians being betrayed by Western powers when Nazi Germany tried to get the Sudetenland and later all of Czechoslovakia
As an American, we are hoping for the best for your country. Unfortunately it would mean world war 3 if any large nation would become involved against Russia. Then metro would be reality. Some of the most creative minds and ideas come from the Ukraine in the video game industry. Back in the USSR days, it was said the highest quality submarines of the soviet fleet were built in your country. Its no surprise Russia wants such superior workmanship and craftsman back under their banner.
@@geronimo5537 I take it that Russias main issue is Ukraine becoming a Nato member or harboring Nato missiles etc.
It is ironic how the us went balistic during the cold war when the UdSSR put missiles on Kuba, but this is somehow different.
I don't want to take sides here, but geopolotics are difficult matters and are usually very much based on real things, but are presented to the people by the media as emotional issues which is imo a mistake.
Maybe I'm just blindfolding myself, but I was almost shocked hearing most of your criticisms...
Coming directly from "last light", this one is just such an improvemnt in every aspect, the world feels even more real and insanely inventive, the movement and gunplay have a deliberate, cosequential feel to them, you and your foes trading potshots from a distance or flanking for an ambush, each shot missed and hit taken dwindeling your resouces, enemies surrendering makes them more human and spares you the chore of mop-up duty.
Caspian had my jaw drop with it's crazy "russian-MadMax" setting and the irrational joy I'd get from driving my car through the gorgeous desert and soaking in the atmosphere.
The Bear fights felt hugely improved from last light (as they didn't want to make me uninstall both the game and myself) giving you an actual strategy (shown to you some time prior) instead of just stupidly magdumping it...
I loved getting lost in the little interludes aboard the Aurora, serving as beatiful little vignettes into the characters and their struggle, the rare optimism infecting me with glee in a series otherwise so realisticly grim...
The game did feel noticably different in tone than the previous ones, but this was only appropriate, as the depressing, fatalistic tunnels of Moscow were left behind in for an actual promise of a future, and I for one felt it more than earned for both the characters and myself, after all we've been through...
I have have tried, but ultimately cannot express in words how quickly and deeply I fell in love with this game.
Still time for the ending to dissapoint me, as I haven't completed it yet, but even that won't outweigh the joy this game has brought me.
neek
I hope the ending didn't disappoint. It brought me to tears most of the times I've experienced it, which is at least four times. For the good ending, at least.
The Caspian Level was in Kazakhstan, not Russia.
@@Disregardedinc *Central Asian
@@ia285 your right
That feeling when ray uploads. Today’s gonna be a good day
That “but my brain did,” RLM reference was incredible and made an already great video even better.
Don't email me a pizza roll.
this was incredibly well put together and it covered every issue i found myself. it was interesting to hear someone perfectly depict my feelings for this game.
Hour & 40 mins 👏🏻 👏🏻 👏🏻 thanks
I love that bit in the game where a bunch of the team convince the colonel to take the woman and her kid with the rest of the group, after basically every team member has their say and the colonel finally gives up, we all get to work and somehow I'm the one being thanked for convincing him even though I literally didn't say thing! (Being literally a silent protagonist)
I loved the structure of the dlc Sam's Story. Talking protagonist, small yet dense open world and...motor boats! No more paddling!
Oh yeah, back at it in one of my favourite single player experiences of the generation.
Exodus was the perfect ending and getting to see the good one, after all those years, I really felt complete.
Excellent video, I'm blown away!
Your video had me hooked from the start, well done! Seriously incredible work, like, unbelievably incredible work
The most immersive breaking thing for me is whenever you are asked a question, and you just stand there silently while the person continues talking like everything is normal.
53:54 This is actually such a good criticism. I never realized how bad the character was written until now. Sure metro is one of my all time fav franchises ever, but it's hard to deny the absolute husk of a person Artyom is written as. I hope they really expand his character in the next game, just a bit.
In both the games and books Artyom's superpower seems to be getting knocked out or falling down. He feels like a blank slate fanfiction Self Insert character that somehow made his way into an awesome universe.
@@BuckRodgers3 because you are playing as him, giving him a voice or character doesn't allow you to put yourself in his shoes
@@sevenshooter2987 I disagree. If anything the lack of voice pulls me out of the immersion because everyone else is so well portrayed
@@sevenshooter2987 considering the character interactions (using that loosely) you do get are just scripted dialogue you get with people rather than multiple choice that shapes your relationships with them over the course of the game, which works better for clean slate charcters for you to inhabit, it's one of the weakest points of the game when you do notice it, especially when artyom is his own person with particular ties to these characters, and it's a difficult sell to the viewer that his and anna's relationship is real and meaningful when she dialogue dumps and he sits there silent
it's such a shame too, the books were really enjoyable since artyom felt human throughout them and comparing it to the game it's found lacking in that department
Warren Spector to JCDenton's voice actor: "No! too much emotion"
JC: "A Bomb."
Warren: "I have created a monster"
One of my favorite game series ever made, really hope for the quality of the next games to reflect the previous ones. Great vid as always keep up the great work
The intros keep getting better and better
I wasn’t expecting to hear the Crosscode ost in this video, that just makes me so happy.
Metro Exodus is one of my most favorite games of all time, and I appreciate it even more learning how much the devs went through to create it for us. Amazing work =)
Wait it’s been 3 years? I just got around to playing finally this Christmas. Haven’t beaten it yet but it’s my favorite Metro game so far.
A lot of what you describe is why Exodus is a game that i love, but also can’t make myself replay. Thanks for putting it to words better than i could.
We need a DLC for this game called "Artyion's Voice Pack"
That would make this game 10x the masterpiece that it already is.
In this game I didn't give a shit about projecting myself, I wanted a fleshed out Artyom. Only method of character expression I would have been okay with would have been how you approached combat and exploration.
@@randalica92 Best thing in the game for me is getting out of the church without being seen and anna calls you a ninja.
I remember my first time playing this game, I got off the train in the Volga level and walked along the train tracks toward the bandit camp. The weather and light effects were unlike anything I've ever seen up to that point and it felt like I was really there. That moment will forever define this game for me, it's atmosphere and immersion is unparalleled.
I pray 4A does not fall from their grace and continues to exploit bleeding edge technology of the time the way they did with this game.
These really long videos are great to listen to at work
I appreciate you letting everyone see the reality of the real world that Metro Exodus takes place in & how it wouldn’t take much to make it our reality as well. People have a duty to open their eyes & actually *SEE* what’s going on. Human rights & freedom are hard won & mustn’t be given away haphazardly....
I'm really sorry, but this is beyond ridiculous. Metro Exodus is a fun game, but to draw any paralels with reality is absolutely ridiculous and is pulling at straws. Metro games have general anti-war themes, but that's about it.
Yeah, like rights of the eastern half of the country to have their votes counted and language accepted.
@@sujimayne No... To blatantly deny any parallels from the real world, to that which occurs in the game, simply because “it’s a game”; all based on individual speculation??? Y’see, now *THAT* is truly what’s utterly ridiculous.... especially when Metro in & of itself *IS* based on the factual reality that the Russian “Metro” lines/tunnels were built as bomb-shelters for the citizens to seek shelter if ever they were being bombed.... maybe do a little more homework before rolling out your impudent trolling.
@@UponDemise666 it's like about reality but it actually doesn't have any relation to real history. just an imagination of Gluhovsky
@@raketny_hvost Yes, I’m fully aware of this. As for the novels, I’ve read through the first installment (Metro: 2033), & I’ve played all 3 main installments, & their corresponding DLC... however, that being said, I never claimed the game & the real world’s histories were linked or even connected. Just that it’s everyone’s *DUTY* to open their eyes & “SEE” what’s going on.... & how it really wouldn’t take much to have OUR world turned into a wasteland as well....
Blushes AGGRESSIVELY.
But really, congratulations on accomplishing such a feat Waycewick! 💚💚💚
This is so well writen and on spot analysed. Congrats man.
Was just thinking of Metro today. Recently platinumed it in PS5. Fantastic game.
4A Games tweeted the following statement (25/02/2022):
Dear fans, friends, partners and brothers and sisters from Ukraine.
We apologize for not getting in touch earlier. We needed time to take care of our families and each other. There are no simple words to convey the horrors that happen in Ukraine at this very moment, in the country that is home to many of us. None of us has ever thought that the world of the 21st century can get to the borderline beyond which our game scenarios start resembling reality. We're neither politicians, nor superheroes - we're game developers. Our large family includes people from all over the world, and all of us want just one thing - for the horrors of war not to ever break out of imaginary worlds.
But the war has already knocked on our doors. And now we can only do one thing - support Ukraine and each other. We bow to the courage of the Men and Women of the Armed Forces of Ukraine, who currently defend our country.
Thank you for your support. Ukraine needs it too, so if you want to help, support the Armed Forces of Ukraine: UA843000010000000047330992708
Слава Україні! Glory to Ukraine!
This documentary literally deserves an Oscar.
Here I Am!!!
you either dont know what literally means, or you are crazy. The video is high quality and i dig it, but it has nothing to do with oscar ward.
@@m00tes Take a joke fool
Was replaying this game recently, no game has ever come close to replicating the feeling that game gave me.
Thanks for highlighting the problem of the war which was brought by Russia. It means a lot especially for me. I'm IDP from East Ukraine. Thank god I'm just lost my home, not my relatives. It's really important when we facing tons of propaganda and many would rather remain silent to prevent any reputation losses or a lot of dislikes
@@MP-ns3ci ah yes, it's probably Moldovian troops in Ukraine and even more of them near the border. And it was Moldovian people that applauded the occupation and went volunteering for the war. Sorry for cheering mad politicians, it wasn't innocent russia. My bad
Been waiting years for this review! Metro Exodus is probably one of the more underrated games of the last few years, and a lot of the amazing innovations made in this game (the semi-open worlds, polished gunplay, and just shipping a finished product on launch day) have not gotten the mainstream credit it deserves
Now that I think about it, it's a shame that shipping finished products on launch is an innovation for AAA games. Still, doesn't take away the merit from 4A.