Firearms Expert Reacts To Metro Franchise Guns
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- Опубликовано: 27 сен 2024
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Everybody gangsta until Jonathan pulled out the freakin Metro Duplet shotgun
Duplet*
@@Xdawsen ayye thx for the correction
@@totenkopf28 you're welcome
I'd be scared if it was a quad barrel
One of the things they do at the RA is collect and document "craft made" and handmade firearms. Forgotten weapons has a video with Johnathan Ferguson and another guy whose name I forget about that specific topic.
America: Many people own firearms here.
Britain: We just gave them all to Jonathan. We trust him.
I love Jonathan he is so trust worthy that I gave him my nukes
Im happy Americans have thier own
He's probably less negligent in their handling than most US gun owners.
I wish my country had its own Jonathan
@@Happymali10 What do you mean "most"?
The main reason for the open magazines in Metro is for the modes where you can play without a hud.
Also in the original game, the display that showed whether the ammo you used was the currency or not was pretty unclear. They fixed this for last light and the remasters and also Added the "incendiary" effect to foolproof the problem of accidentally firing your money.
The revolving action on the shambler is practical for its purpose of easy and fast gun handling. You want that ease of slapping shells on the the clips mid fight rather than a bad seating on a bulky magazine. Also scavenging would require more magazine loading time rather than just single shells when you need them which hasn't been seen in shooters but is a real combat issue.
Why not tranparent the magazine,is make sense rather cut side of mag
@@Mi_tala probably because that would require using glass (which is bad for obvious reasons) or plastic. I don't think the current manufacturing capabilities of the metro would make reliable plastic in mags that widespread or quality of said mags that good. It's probably easier to produce those open mags that if a jam did happen, you could address it with easier access instead of a still probably unreliable closed mag that prevents dirt from getting in.
@@Mi_tala Because it's post apocalyptic, the gunsmiths in the Metro are already barely scraping by with what they've got, they do not have the resources to manufacture plastic covers for their weapons.
The reason the men of the metro have such good gunsmithing abilities is because an entire arms factory of workers made it into the metro station nearest to them as the bombs fell, and they have basically scattered around as the most sought after craftsmen who are never short for work.
That's interesting 🤔
Somebody read the books I see lol
Most tend to reside in the appropriately named Armory Station, the weapons manufacturing and design hub of the Metro (at least in the games). Quite a few are in the employ of the Spartan Order as well.
I always enjoyed the craftsmen in that world, like all the metro workers become guides and important people in the stations because of their knowledge
I'm not super OCD or anything, but the amount of fidgety things you can do in the Metro series, I absolutely love. Charging your batteries, wiping your visor, using the lighter. I love them all.
@JJerem nope, love that too. As long as I actually have filters.
I'm pretty sure Artyom has a habit of continually fiddling with his lighter when bored or nervous, mine sure did!
@@Snickersnek he does with everything , he even fucks his finger sometimes or gets shocked
@@samuel-rw3xt hwat?
@@Yourantsally okay I should have explained , but he is always messing with his stuff , he gets shocked by his charger , pinches his finger while opening his shotgun ,uses his gun as a guitar , maybe artyon has ADHD
This show is the only reason I watch this channel.
same lol
Same , Squaaaaaad! Haha
same here!
Same. Jonathan is awesome
It's like pitch meetings on screenrant, the only video anyone watches on the channel.
In the Metro games, almost all of the guns have been designed so that the player can physically see how much ammunition they have left without having the HUD. The games are big on immersion and not having a HUD is a whole game mode.
Not exactly the best choice for a game where you're in grimy sewers and flooded subway tunnels though. Other games do that by designing them with an ammo counter display or something like Condemned that didn't have open magazines but had you physically check to see how much ammo you have it would show up as a note on the screen.
@@sorrenblitz805 thats Not immersion though
@@sorrenblitz805 I never had a trouble seeing how much ammo I had while playing the games.
"The whole feed mechanism is just bonkers."
That's why it's called the Bastard. Also jams.
Also overheating. It would realistically jam like the French chau cha because of all of the open spaces in the magazine and action and if it could fire enough without jamming, the red hot barrel indicates that the rifling would be eaten away (if it was there in the first place) with a chance of the barrel rupturing (either bursting from the pressure as the barrel gets soft from the heat or the barrel dropping down as it gets hot and a bullet passing through the softened metal). All of that being said, I love the bastard rifle!
@@isaiahcampbell488 The barrel being that bad is actually pretty realistic, bc while a lathe is something you could realistically get, getting large amounts of high quality, heat treatable steel for the barrels would be hard.
@@MannoMax The Bastard Gun is the kind of weapon used to quickly arm a militia especially in the outer stations that are always getting overrun. The deeper you go, the more sophisticated the weapons of the Metro become. I wouldn't be surprised expeditions are sent to reclaim lost stations whenever there was an opportunity.
@@MannoMax you read all 3 books ? *_read the extended universe now_*
@@i_willstealurloot273 Idk, read a few, but the quality varies heavily
“Well, you could pick it up and fire a round from the hip, but you’re not gonna hit anything”
Simple solution: Shoot first, then say whatever you hit was the intended target
As Dr. Coomer said, "all of them hit the target."
What if you hit a friendly?
@@sooryan_1018 nyet that "comrade" was a traitor
@@sooryan_1018 what’s a friendly? I only know possible traitors and targets. Lol
I meant to hit that wall over there, yes.
You know that METRO is creative when a gun expert doesn't have a clue on what's going on
The fact that he considered most of the things rather plausible is funny to me. I mean the older Metro Games aren't the greatest with gun functionality, Exodus really tries to have guns that would function IRL tho
@@donnikthejedi2222 Exodus was a real step up for engineering side of things.
I wish he played the Metro beforehand, like he did with New Vegas. He clearly loved the game, knew very well what was going on, and was well acquainted with the weaponry. Metro, having handmade weapons made from scrap parts could win a lot if he knew beforehand what's going on, instead he's got these frantic videos of someone shooting monters, rather than idle animations, Artyom's journals, Shop sideviews, etc.
@@donnikthejedi2222 better then every game of its genre
I see more as the devs had no idea what was going on instead of being "creative" 😂
Rising Storm 2: Vietnam please 🇻🇳
Yeah
yeah and Red Orchestra :D
And Squad, Hell Let Loose/Post Scriptum, and Beyond The Wire!
@@picklucas hell let loose would be really cool
Hell yeah
I always loved how the guns in metro seemed plausible. Either they’re real, or cobbled together in a believable way.
Totally. Probably the most realistic game in that Way.
They were all overly complex, but man were they cool.
The duplet and shambler are the best improvised weapons in any video game ever.
I totally want to hear him comment on MGS3's guns, and more specifically Snake's fetishistic ramblings about how well they're made
That would be great
*.45 huh? I N C R E D I B L E*
Yes we need this
Hhrrrnnggghh Colonel
Most of them are real, the unreal thing would be how they ended up in Russia at that time. The unreal guns are the Patriot and its tumbling bullets, and the tranquilizer gun or more specifically the tranquilizer drug. A drug that potent that can fit in a 9mm bullet sized syringe but somehow doesn't cause a fatal overdose when you shoot more than one in a target or when they're agitated?
Jonathan: I don't know how that work.
Me: Russian magic.
Imagine Johnathan's state of mind after his contact with Russian Overkill...
Slavic tech-sorcery
The russian believe that it works so it works
Vodka and willpower
@@howdycrusader355 are you saying they are orcs?
"This thing really wants to be a P90"
Me who only has the first game on Steam: I thought that was a P90...
It's supposed to be the latest AK edition before the nuclear war turned everything into dust
@@wyettastone plot twist : it was a prototype that wasn't finished, explaining all design issues
@@i_willstealurloot273 Massive ergonomic issues like that probably wouldn't be a thing even on a prototype.
@@DIEGhostfish let's go for option 2 then : everyone was drunk when they made the rifle
@@DIEGhostfish I cite the Korobov bullpup rifle as a counter-argument, specifically the TKB-022P No. 1.
FIREARMS EXPERTS REACT TO STALKER: "well this is an AK... Stop there, thats an AK... Right here we have an AK..."
He has a slightly different AK than what we have here although...
stalker weapon models are ugly and the games are unplayable without mods
@@mitri5389 that means the video would be fun
@@mitri5389 unplayable without mods? Hahahaha, yeah sure thing buddy
@@pedroferreira4323 yeah if having a AK that cant hit a house from 10m away is fun than I dont know
The shambler was such an adrenaline inducing panic when I was reloading in game!
Esspecialy when Nosalies are attacking
@@scarydave7245 ikr especially in 2033 cuz in last light u have better guns and and exodus has an 11 round extended mag fur it
@@atulmaindola2947 it's 12 and then a drum mag of 24
Love this guy, a professional historian who understands the context and setting of the game and how that fits into real-world practicability
I love how Metro Exodus especially makes sure that their guns make as much sense as possible. They go in-depth with explanations, lore, and details in the notebook logs and also throw in details that they don't even make mention of. A good example is on the Bastard: whenever you throw on the 50-round drum magazine or the 100-round belt feed modification, a cooling shroud is added over the chamber/rear of the barrel because a handmade gun like that would never be able to handle the heat of firing 50 rounds in a row without overheating, warping the barrel, or even bursting
When Jonathan mentions Fallout
"You know the rules, and so do I"
Oh god, he is going to hate the assault rifle in fallout 4
@@boxovitch5218
The semi-auto shotgun and bolt action rifle are the only acceptable powder-actuated weapons in Fallout 4.
The Tommy gun is weak above level 12, pipe weapons are inherently useless, and the minigun is a pile of junk. Kellogg's revolver is somewhat decent, but I'm not gonna use the weapon that killed my spouse.
@@boxovitch5218 The "assualt rifle" in Fallout 4 is actually a pretty interesting example from a design perspective.
While its slightly based on diffrent real life weapons (as with many weapons in Fallout 4 which are basiacally often 2 or more real guns put together and with added parts to fit the retro-futuristic aesthetic) its design comes from the developers wanting it to look huge on power armor (and super-mutants) and to test the modular modifications system in the game.
Thats the reason for its rather....unique (not to say ugly as hell) design. It was basiaclly the prototype of the game developers.
@@maank2146 It's also because the "assault rifle" was meant to be a .50 cal machinegun - the suppressor texture has markings for "CAL .50" and its 3D meshes are stored in the MachineGun folder. The AssaultRifle folder has an unfinished Chinese assault rifle mesh from _Fallout 3_ instead.
@@defcon9855 that's a suppressor? Thought it's a Water cooled Barrel... Or do you mean the suppressor you can put on the rifle?
Guns might not be real but got to appreciates the sound design of metro series. Top notch.
Except the first 2 games, most of the sounds are stock sound effects.
@@VespidHark i laughed so hard at the bourbon scene. where he gets punched in the face and it sounds like ham slapping drywall.
@@historynerd2373. I bet the developers were also similarly embarrassed with that.
you almost got the last one right - the revolver's in-game description pretty much states that its just a straight up nagant revolver, also mentions the unique gas sealing cylinder design
Love how he’s actually a gamer. Has played the games he’s speaking of.
I was thinking just around an hour ago I really wanted a new video of this. I was even on the channel thinking, "Surely they'll upload one today?"
They upload every Saturday.
I was talking to a friend about him in these videos and they uploaded lmao
Man am I ever happy to see him react on my Favorite Game
Me too
Not alone brother
Any news on the next game ?
@@labibtazwar5423 No, but hopefully we should be getting S.T.A.L.K.E.R. 2 soon, so that should tide us over
@@k1n6n07h1n6 my brother
But I am on playstation sadly
@@labibtazwar5423 damn.
Nearly every game that has an AK gets the reload wrong. You have to practically rotate the magazine in.
The nagant is actually mentioned in the in game description for the revolver in exodus. Basically said they revived that mechanism in the metro post war for silencing
Can we all take a moment to acknowledge the fact that the mans t-shirt is absolutely incredible..?
Thank you! I actually tried to find it but only found a tweet from 2012 about this being a guardian (newspaper?) T-shirt
So you can purchase it still, its badger resistance t shirt from philosophy football .com
@@Xrayflames Haha wow thank you! :D
I wander how Jonathan would break down the weapons from the Far Cry Series? Maybe the weapon jamming mechanics from Far Cry 2 or weapon systems in Far Cry 5, especially that one RPG-7 that fires a shovel out of it...how would that work out?
Ooh this would be good! FC2 had some ridiculous jamming that Jonathan would have a field day with, and there's a good variety of weaponry among the games overall
@@MarieAvora I'd love to see if he could analyze whether the weapon jamming animations and fix animations are accurate or not. I also like to see his reactions for the weapon systems for Far Cry 5 since that's my personal favorite out of all of them.
Been saying Far Cry 2 from the start. How many games show an AK blowing up? Or a guy nearly killing himself with an errant rocket from an RPG-7? If people are curious IMFDB do have an extensive look at the mechanics of weapon jamming etc.
@@Louie661 to kind of answer your question about the shovel rpg, a normal rpg round has a 2 stage firing system. First is a gun powder booster charge that fires the warhead away from the shooter, then a rocket motor starts after 10 meters. So im guessing someone took the gun powder booster off an rpg round and stuck it on a shovel.
Actually, the Shambler has a magazine option in Exodus! You insert the magazine from under, not sure how it works with revolver but games are games, they're for the sake of entertainment.
The revolver mechanism is essentially taken out, so the mag just feeds straight in to where the top round would be
"Creative, doesn't seem very practical"
Literally every weapon in all of the Metro games
As a sort-of guns enthusiast, I have to switch my gun brain off every time I play the Metro games.
@@nicholascauton9648 the Metro series are more about the horror/survival and not about guns. Also all weapons are handmade so there's gotta be imperfections. I guess you played cod too much and not an actual "sort-of guns enthusiast" like you stated. Hell, I bet you don't even play Metro games, or don't pay attention to it, because they already stated a thousand times that these weapons are handmade.
@@BlyatifulButter wow, you're really hostile
@@Yourantsally that's because the replier was condescending and hostile towards the Metro series themselves. Tell me, does "I have to switch my gun brain off every time I play Metro games" sound like an annoying "know-it-all" person who thinks that they know everything about guns because they played a few fps games? Does that sound friendly to you?
@@BlyatifulButter clearly you couldn’t, but I could understand that the person appreciates the game for what it is supposed to be. It’s a survival horror game. Its guns are impractical and highly unlikely to function which is why we switch our “gun-brains” off. We understand they’re likely not going to work, just like Johnathan does in this video. Yet we still respect how humans are depicted as no longer being a dominant species and having to rely on scraps to build the guns. Even if the guns realistically wouldn’t function the way some of these ones do. There is no reason to be as hostile as you are right now. I haven’t played a newer Call of Duty game in years. The last one I played was World at War’s campaign because it’s my favorite, and it was around a year ago. The Metro series is a fantastic depiction of a possible reality where humanity truly is no longer the dominant species. There’s no denying it. Clearly you are way too much of a Puritan about this game to understand that “gun-brains” are not real, but the idea of “turning off” those so called brains in order to appreciate what the Metro universe has to offer is a very realistic thing to do.
I love all the thumbnails of Johnathan holding guns while menacingly smiling
Royal Armouries is such a god tier museum
4:33 in the book Artyom is indeed described as physically imposing, a (and I quote) "Brutish thug" in physical appearance, but a true philosopher in his mind.
He was? I feel like i remember everyone calling him kid in 2033 lol
@@Xdawsen the only person I remember calling him a kid was his step dad and (the at least 7 foot tall) Hunter.
5:00 There actually has been two real world variants created in America, one by an old show about combining gun types into something new which made a short tribarrel minigun which fired shotgun rounds via three magazines. Another was made, albeit an airsoft one, which used a similar shotgun shell belt system.
I wanna be this dude’s friend. Seems like a chill, intelligent guy to have a beer with.
Yes. Finally ! our prayers have been answered. also loving the PTRD on display
The submachine gun when reloaded and with half the clip through already have a round in the chamber. When you do a full emptying of the gun he reloads it by pulling the back ring
The way it looks while firing seems to imply it works on a simple open bolt design mixed with some basic machine gun operation, meaning that you have a sort of ratcheting track with a moving pin fixed to a plate that reciprocates with the bolt, similar to the MG42 or MG34. You could make these feed strips work and have a magazine that plausibly could be like the one in the game. One day I might experiment with some prototyping and create a scale model that illustrates the mechanisms.
If it's an open bolt SMG (which it would probably have to be to able to be able to reload without first pulling the bolt back) then there isn't a round in the chamber, but rather the bolt is just already locked back where it needs to be
Yes, I’ve wanted this!
Same!
No
@@theboringdoomslayer5976 yes
@@GiveMeYourEyes no
@@theboringdoomslayer5976 yes?
Refreshing and professional opinions, I truly like how he smoothly expresses his knowledge.
Metro has some pretty neat details, for Exodus they did record real gun sounds for most of the weapons in game, which is why most of the firearms sound so good and actually have deafening tone to them.
Hearing the phrase "a little janky" from the mouth of Johnathan Ferguson made my Saturday hahahaha
Johnathan is hella tired carrying this channel in his hands lol
True
Then views don’t quite add up for a sub count that big. Tho I guess it all carry’s over with the many views a day
Seriously am i the only person who wants to see john reacts to WOLFENSTEIN's weapons ?
V always want what v can't hav
@@Sammy-yq8ix ahh...... What ?
@@GH05T-S0LDI34 wolfenstien majorly has Sci fi weaponary, it's gonna b hard for him to evaluate dem
@@Sammy-yq8ix oh yeah well let me tell you this most of these weapons are actually based on real life weapons but a little bit reshaped to look like a sci-fi weapon just like STAR WARS BATTLE FRONT 2
And btw did you watch JOHN making a review on STAR WARS BATTLE FRONT 2's weapons ?
@@Sammy-yq8ix their based on real german guns for the most part like the wa2000, stg44, luger, and the walther pml; just made to look more futuristc to line up with the advanced nazi war machine in the games universe so idk why he couldnt make a video...
The in-game written material for the revolver specifically states it uses the Nagant cylinder indexing system to allow for silencing.
My favourite comment on the guns of the Metro series is still when a YPG veteran said "Glukhovsky really spends a lot of time writing detailed descriptions of AKs, considering he's clearly never actually seen one.", and then when someone mentioned it's AKs from 2033, "If they've removed the ability to clear a jam by angling the rifle and racking twice, their society deserves to be destroyed by demons."
[Jonathan talking about why open magazines is a bad idea.]
*Chauchat has entered the chat*
*Klayco47 with a chest rig full of his opened up AK mags appears out of nowhere*
Toi tes une Française comme le Chauchat
I want a t shirt with Jonathan's face on it and underneath it says pausing..
I'd buy that.
you need to go to the museum and ask him if you can do that
Nothing like A video from Johnathan on my birthday. Thank you!!!!
The Nagant system also makes for the best revolver carbine since there's no cylinder gap arm burns.
we must keep Jonathon safe at all costs.
Maybe get him a gun to protect himself.
I wonder if Jonathan ever walks into the storage area like Neo and says.
"We need guns. Lots of guns"..
Dude looks like he can keep himself safe
have you looked behind jonathan?
I just completed Last Light yesterday!!
Nice 😎👍, time to get into Exodus, you're gonna love ❤ it!
Exodus has a place of honour on my hard drive. It's never getting uninstalled. I absolutely love that game. The gun mod mechanics means there's just so many ways to play each level, and the level design is top notch.
I finished 2033 for the first time yesterday, bloody good game. Those librarian things were terrifying.
@@Luke56721 Yeah, i do not like those bastards, but they are the perfect end-of-game baddies- you spend the entire game building yourself into this combat proficient killing machine that's afraid of nothing, only to have everything you know thrown out of the window by things you cannot fight, and so you spend the last levels cowering in corners and whimpering, desperate to avoid detection 🤣
If you get Exodus, get the DLCs too! The Two Colonels story is so great, it has more "traditional" metro gameplay and it has such a nice storytelling, some little details and events gave me tears. I honestly enjoyed this DLC's story than the main one. But it does have spoilers for the main story so finish that first!
lmao he was being so polite until he got to the kalash 2012
Jonathan does a great job of providing great objective analysis, without denying video games some creative license.
"Yeah, I hate it." - Jonathan, about a bullpup AK :P
*A wannabe bullpup AK
Brandon Herrera would say the same
They actually tried making a bullpup AK, for the sake of your previous lunch, don't google it BUT if you have to, it's called K-3 and needs an exorcism.
@@drakko26 Not quite.
A bullpup AK has already been made. And it's the Groza
bullpup AK actuslly exist and work this would not
Hope to see Johnathan reviewing Farcry 1 and 2's Weapon malfunction and explosion animations
I'd love to hear Jonathan's perspective both as a gamer and as a firearms expert on the FPS subgenre of more tactical or realistic shooters (like Red Orchestra/Rising Storm, Project Reality, Squad, Arma, etc.) - what they get right and do well, what they fail to capture or reflect very accurately.
You gotta get him to react to PayDay 2 if you haven’t yet! He’d have a bloody field day with the sheer amount of stupid, but fun customization.
oh god the folding stock on a ar.
@@TheKiingkiller it’d be like going through cursed gun images for him. Especially what you can do to the poor C96. Jonathan would probably die from a stroke looking at what people have done to it over the years.
Dude just show him tarkov, but not normal guns, only like cursed orbez mosins with 14 scopes, and pistols with 4 flashlights and a 50 round drum
A big episode on the huge arsenal of Payday 2 would be awesome!
The thing is those are all modern/historical firearms modeled identically to firearms that already exist in real life. Jonathan wouldn't be doing anything other than saying things like "Thanatos 50 cal? Yep, we have a Barrett M107 right here. Next"
@@channingtaintum Your thinking way to small, the models of the firearms in not all the man talks about. The way weapon are used, reloading, recoil and fire rate are just a few of the things he could talk about.
@@channingtaintum haha no several guns are inaccurate hell my favorite the Baby Deagle(Real version Jericho 941) is a mashed up bastard son of the the original .41 AE(It's damage and barrel) the slide says 9mm body more like the .40 and can be modded to look more like others...it isn't the only one but while a lot are realistic there are plenty that are not
10:33 "It's still a mishmash of different styles" Well, that makes sense- these guns are cobbled together from whatever parts their owners can scrounge or craft. Decades after the bombs fell and destroyed the arms factories, your average Metro kalash probably *would* be a mishmash of parts from different AK models and various home made 'khyber-style' bits.
Just the very fact that Johnathan has ppd-34 on his table is pretty much amazing. Can't wait to see Ian McCollum to review it.
I'd love to see reactions to Borderlands weapons, notably Jacobs, Vladof and Dahl.
Dave Jewitt literally has the best job ever, playing games and doing research on them while getting payed to do so!
I wish he'd had more time to examine the Shambler (the "revolver" shotgun), because it is a fascinating piece of machinery. While I have little double that it would be far less useful in practice than in video game format, it functions in a very unique way that I'd loved to have gotten an expert's opinion on.
5:25 i think the in game story for that gun was that it is a DSHK HMG, that was converted from 12.7mm to 12 Gauge.
Would love to see him react to the guns in S.T.A.L.K.E.R. Call of Pripyat with the Gunslinger mod.
the only practical purpouse the revolver shotgun has is the fact that you can always see how many shells you have left
Yeah I'm pretty sure a lot of the questionable design decisions are specifically intended for the mode where you've got no HUD, so you can tell your ammo count by looking
@@Graknorke oh i didnt even think about that
Definitely need Johnathan to look at some of the UNSC weapons in Halo and maybe the odd Covenant weapon. Also probably a bit too out there but I’d Love to see what he thinks about some of the weapon designs in Destiny, especially some of the crazy exotics
Or Borderlands. That seems like it would be really interesting.
Jonathan should start his own channel. And all the revenue he makes from the videos can be used for the museum (:
Really hope Gamespot provides medical for this guy. After all, his back has to hurt from carrying this channel.
This guy is awesome. I literally don't give a toss about guns, yet its still fun to hear him talk about them
He’s done Star Wars battlefront guns, but as it just got re-released, how about the guns from Star Wars Republic Commando?
I want to hear Jonathan’s opinion on that belt fed shotgun (Abzats) actually being a heavily modified DShK HMG
You know I unironically want an ex hitman/assassin to react to the hitman franchise
Sicarios from cartels are happy to oblige for the low low price of murdering everyone who saw them
@@wyettastone bet
BuzzFeed have a video of a former mafia hitman reacting to Hitman 2. I reckon you’d enjoy that.
Greetings Gamespot. I LOVE Metro! I'm producing an RPG game called Parallel. I made a page on Steam, but I want to bring it to the consoles 🙏
I can’t wait for the six days in fallujah one
I wish they had help from cod or bf Devs as the gunplay doesn't look good
That game is solely riding on people to buy it to "show it to the libs". There isn't any real draw to it apart from that, since the gameplay looks very poor. Also got to love procedurally generated levels combines with AI companions, I'm sure it will work very well.
Sure it might be decent, but honestly I doubt it. Too much of a bad track record with these kinds of things.
@@sean7332 That is called realism, cod and bf is too arcadey for this type of game.
@@sean7332 it’s not an arcade shooter AFAIK, it shouldn’t feel like COD or battlefield. Should feel more like Squad or maybe Insurgency Sandstorm
@@sean7332 just watched gameplay reveal, gunplay looks awesome for a single player tactical fps I’m definitely giving it a shot if and when it comes out
I’d love to see him cover Fallout or Halo. I know Halo’s firearms are 100% fictional but it’d still be neat to see his take on them. I can already see him comparing the Assault rifle to the F2000 and the Battle Rifle to the Famas.
Why would you compare the battle rifle to the famas when it's clearly a keltec RFB.
@@spookmeyer970 carrying handle, that’s why
@@J0J0Reference yeah but the similarities of the h2 battle rifle to the rfb led to the redesign in H3. Then 343 ruined it in Halo 4
@@spookmeyer970 bro the RFB wasn’t even shown to the public until 2007. How could Bungie have designed the Battle Rifle based on it? Plus I’m of the opinion the resemblance is negligible. It just looks like any other generic modern Bullpup rifle. If anything it looks far more like Reach’s DMR. Also, redesign? The BR in Halo 3 looks damn near identical to its predecessor or Halo 2. Only differences being the new paint job and the now visible gas tube under the longer barrel. I would not call those two design tweaks a redesign.
Squad, Post Scriptum/Hell Let Loose, and Beyond The Wire! Please!
Whenever the video starts I get the narrator and Johnathan mixed up and think Johnathan is calling every gun Johnathan
I want to see him reacting to all the god-awful guns ppl make in Tarkov
Or cursed Payday 2 guns
could you do a Firearms Expert reacts on the Guns of the Mass Effect trilogy? What might have inspired them and just how mr. Ferguson finds their look and feel?
I forgot how beautiful the Metro games were. I can't wait for the next one, they were all fantastic
With the double barrel shotgun it looks like there are some kind of inserts in the chamber, that pop out of the barrel just a little bit, extacting the shells when the gun is opened. That's probably why the character hesitates a second, before breaking the gun open all the way - he needs enough momentum to really "catapult" the spent cartridges out of the gun instead of just "popping them out"
Love how they show a picture of the P90 when it´s literally right behind him the whole time.
Me a metro player: Actually the Shambler/Uboinik is open so ranger difficulty players can see how many rounds they have remaining as ranger difficulty disables the UI and forces you to essentially keep a tally on the number of rounds on the gun while personally keeping a count of how many rounds shot and rounds remaining on the non visible side of the gun after a reload. Same goes for the AK as it has a window to give a general idea of how many rounds you have with a margin of error more or less for myself of 2 shots. Also to check ammo for the double barrels, you need to look at the hammers cocked back.
I didn't know you typically can't suppress revolvers, today I've learnt something new and I'm happy about that.
The SMG is functionally similar in appearance to a harmonica pistol, though with full auto function. As far as cycling, it could theoretically work with some form of toothed gear or Geneva gear and a track, but it would indeed be needlessly complex.
i always get excited when i see people talk about metro :)
Regarding the Uboinik/Shambler/Revolver shotgun: since it is a revolver and the shells gets ejected after every shot you made, it can be filled up at any time when doing a reload and each reload is unique depending on how many shells needs to be inserted.
And when talking about the original 2033 game, you could accidentally just load it with 5 shells instead of the max 6, since the bottom shell holder is actually inaccessible when you fill up.
1:34 what's worse is that the ammo is rimmed. the ammo would get stuck on the braces because of it.
The bastard gun is like Bob Marley, it'd be jamming constantly.
A breakdown of the guns and their interior mechanisms from Receiver 2 would be fantastic to see, as well as the turrets
2:38 those are called "MGR" or military grade rounds, they do more damage than normal ammo and is the main currency used in Metro
Fun watch. I should note from having fired small home made rail guns myself that you get plasma discharge from ablation of the rails. Some of the ablated metal also burns which gives a white hot appearance not unlike what can be seen in an electric arc.
I think the reason why the shotgun shells and other bullets are visible is so you can keep track of them in ranger mode where you don't have a HUD.
the belt fed Shotgun was one of my favorite weapons in Metro. it was so fun and functional to use.
I’m disappointed we never got to see him have an aneurism from the bicycle shotgun
The suppressor won't make the revolver quieter but in theory it will give it more barrel length, which gives it more range, modern suppressors are designed to redirect the gases behind the bullet which gives it more speed too
You guys listened to me! :) thankyeee
About the last revolver, I think it's big no no to place your hand just in front of the cylinder while firing the gun.