My favourite part with the silent protagonist was when someone asked Artyom to convince Miller to let you take a women and child with you just for Artyom to walk into the room have someone else convince him then when Artyom walks out that guy congratulates Artyom for convincing him.
@rabid Idk man, it always amazes me when I read about some crazy bastard who shoots up a crowd of people or who's secretly a serial killer and it turns out he had a wife and like three daughters or something - I don't think it's too difficult to find someone else cause there's so many people out there. I'm not a psychopath or anything, but I can be pretty awkward and I can still get trim so maybe it's easier than we give it credit. Or maybe it's just cause Artyom lets his guns do the talking and that just happens to work in post-apocalyptic Moscow.
@@darthioan I agree with you, I thought he was being deadass serious during that part of the video. I was hella confused when he said Miller not interacting with the kid shows that the kid was a hallucination but he then proceeded to show footage of Miller interacting with the kid...... I guess it makes sense now though, since we realize he was just trolling lol.
Actually in the dead city level you DO see a young dark one on top of one of the buildings, although it is only for a couple of seconds before it disappears.
One is in the Caspian sea level. You can see him in the tv on the rocks overlooking the camp with slaves. There is a tv and a couple of couches there...
Thinking back, there were actually quite a lot of those classic 'claustrophobic' sequences - the beginning, pretty much the entire bunker sequence, that other bunker in the Caspian, that tunnel system in the mountains, basically the entire ending. I might actually be missing one or two - I thought they did a good job of trying to cater to people who liked that environment They placed an importance on being able to delve into those tunnels - almost treating them as 'reverse stalker' and I thought that was a nice reversal of the old status quo. Artyom and the gang lived in metro tunnels, so delving into old ruins is in their dna at this point.
Ah, I loved this game. Funny, you found it bloated, I found myself wanting more, both the larger, more open-world levels and the smaller, focused levels and set pieces. And the ending! Looking at it from the outside, its just driving down a path in a blizzard while loud music plays, but I found it incredibly engaging - because of all the set up and events that led to that point. I find it funny that both you and Yahtzee touched on this, albeit different games, but both of you point out 4A's ability to take what would be boring, cheesy set pieces in other shooters, then make them incredible, just by properly setting the stage and making you actually care about whats going on.
Yeah I very much enjoyed volga and caspian but not the forest as much, tho still brilliant. I think all the criticisms here are totally valid but as with all incredible games they're easy to shrug off because the overall execution is just so good. You can feel the love put into this game every step of the way, and holy shit it looks good to boot
@@NickHunter To be fair if you pay attention then discounting where the final level falls on the order 4A did an underappreciated method of level construction organization. If you pay attention to it then you'll realize that the levels are constructed on (Fairly linear level to focus on organically progressing the story at key points-----Open corridor levels that allow a large yet not bloated amount of world exploration-----time on the Aurora to give a break to the world's horror and bleakness to appreciate your efforts and the people (characters) you travel alongside) is an amazingly well done way of allowing the player to explore the story and world without it become bloated like Ubisoft's titles have become with the amount of empty world to travel through and a greater-than-is-necessary number of collectibles. I never felt like it was a chore to explore the open corridor levels like I did playing AC Odyssey.
@@ethrsag735 Yeah, very much a cleverly put together illusion of an open world. All the benefits and none of the caveats. Would love to play more in the same format. Still got the DLCs to play!
@@spacewombat4569 Theres an entire guide in the game thats part of the story that explains to you that binoculars are for marking the map lmao. Impossible to miss unless u initially dong give a shit
They actually do respawn, but only on one location. The bandit tower of the volga area. (Which is also the location he showed during the video as an example, maybe he thought that this was the case for every bandit camp) I also cleared every bandit camp and no one respawned ever, except on this location.
You ever pour a liquid over a hot fire? Thats the strange chainsaw like sound you get when putting out a campfire in game. Its pretty realistic. . . If it was accompanied by say, artyom pulling out his canteen and drowning out the fire as well. Otherwise it does in fact seem strange if you haven't heard that specific sound before.
I don’t know what it is, but I liked every single map except the Caspian. It seemed they had more effort and story development put into them, where the Caspian is just a desert with a bunch of slavers. The Volga May have been my favorite, with boats between areas, needing to worry about the Tsar Fish, mutated crab things, and a cult that worships fish and “Prays for the Tsar fish to have mercy on your soul”. I really loved this game, due to the fact that you’d really have more fun wanting to wander and see what you can discover. On my first play through I just did the missions, because I just wanted to finish the game, but later I tried just wandering around, finding cool gadgets, and having more fun. I have around 30 hours in the game now, it still gives me more pleasure than fallout, that’s for sure!
Interesting. Personally the Volga level was my least favorite because I felt it had the weakest story of them all (and just a really weak storyline for metro in general,) meanwhile the Caspian may just be my favorite.
I know I'm super late, but do you typically enjoy dessert maps to begin with?? Because the Caspian sea was probably the absolute best one I've played on.
KliffordTBRSrpg I do like desert maps when they’re well done but not when the desert is used as an excuse to expand the map to feel bigger. It kind of felt like that for me on FNew Vegas because everything was super stretched out across the map and you moved so slow through it.
@@fish_activity to be fair, deserts are kinda naturally big and empty tho. I do get what your saying. This one just felt kinda unique to me. Like I said, you usually get big and empty, or get temples, ruins, pyramids etc.. The old shipwrecks, oil fields and receding sea made this one feel more original than many other desert areas, while I still felt there was a wealth of camps, ships, caves and other smaller areas within to keep it alive between the vast, tumbleweed infested sand.
Everybody who tells that Artyom can run 10 meters without losing a breath, everybody - they all show Artyom their weapon drawn in their videos. If you hold H button to hide the gun, you are free to run for much longer, and with much better speed.
What do you mean Millar never acknowledges the kid? He talks to him multiple times, and asks you to chase him down. He grabs the kid in one of the clips you show. The kid gives you the green stuff to survive. Edit: he’s also seen in the burial scene of both endings standing next to natya’s kid.
You could press the E button, exit the boat, which makes you stand up inside the boat and not fall into the water, you could pull out your gun and shoot at the shrimp.
I call Artyom's child "Schrodinger's kid." Maybe Artyom living caused Anna to miscarry, due to him and her taking adventures out on the surface and her getting higher radiation than she would have had Artyom died?
26:18 Miller specifically tells you to take the initiative and flank the enemy not get into the firing line with the rest of the rangers. he even tells you the direction to go. sorry just wanted to point that out.
You truly deserve more views and subs. It's just sad how much effort you put into the video and the art of game, while most part of this community don't take time to fully appreciate this media. Thank you anyways.
When you enter the city on the last mission, and you come out of the tunnle to head in the buildings, look up to the left real quick and you'll see a dark one on top of the building. Then it disappears. If you have the means run the Hairworks when fighting the blind gorillas. They look really great and complety different.
There is one in the Caspian sea. It shows in the tv with a few couches around it, on the rocks overlooking the slave ship (big one with people braking rocks around it) if i am not mistaken...
@@Dimovuha222 She's there to give emotional weight to Artyom's journey as a character, which is why you go on the last mission with her father and he figures so much into the overall story - whether or not she succeeds in this purpose is purely opinion-based and subjective, but that's why she's there. Not sure how she inflates the player's ego - "OH WOW LOOK AT THESE HOT POLYGONS AND THEY'RE ALL OVER MY E-DICK" - like, do you really have that perception of people who play games? Do you really think the people that made Metro have that perception of people who play games? Jesus. lol
@Fuzzy Dunlop, He never said anything about devs wanting to inflate player's ego BY GIVING THE PLAYER A DIGITAL GF - that's all you projecting your own insecurities or some shit, don't twist what Cruel Thesis said. As for Anna - she really is a terrible one dimensional character (she is a damsel in distress to be exact, how original) who will always go "GOOD JOB ARTYOM YOU'RE THE BEST WE COULDN'T HAVE DONE IT WITHOUT YOU!" no matter how many "bad" choices you make. Hell, in Metro Last Light - you see this cunt for only 1 mission, while searching for the Dark One. And there is absolutely no banter and chemistry between her and Artyom. And after that, when you meet her in quarantine she is like "please take me as your wife, also here are my boobs". I've always hated her because of how the game FORCES you to care about her while giving you exactly 0 reasons to do so. It's just dog shit writing.
On Ranger Hardcore, I went through the whole Taiga level without killing anybody but got frustrated and killed everyone at the Pirate camp guarding the boat. I couldn’t get past the guards without dying. Surprisingly, Aloysha survived. I wiped out the entire camp!
Well, for me the sniper tower was one of the best moments. Listening to the tape talk about us, the train gang, then hearing the car pull up below and having to climb to the top of the tower and take them out. It all felt so alive and real. One of the highlights of the Caspian section, if not of the entire game.
I loved this game. The dreary Volga map was beautiful, and has ton of replayability with the environment being the focus. Caspian is a bit more of a shoot and scoot with the environmemt just being a couple of critters in old wrecks, and humans being the main threat/ target. The moral stakes are lessened in Caspian as the people are evil slavers. In taiga, you are put into a mix of open world and linear. Dead city is a return to classic metro. It feels like it starts the game in open world, and then slowly tightens its grasp on the player's choices so that each area is unique, and that there is always enough excitement to keep the player happy once he gets bored of the pace of the last level. I think the game is a masterpiece. It is the first game to ever make me feel like I was on an adventure. If I had to pick a game to compare it to, it would be dishonored. Both games had similar moral systems, similar stealth mechanics, and similarly awesome settings.
I loved this game. Even though it took me to the end of the year to play it. I think what alot of players complained about the last two games was not connecting or getting to know many npcs. The only ones we connected with were Bourbon, Pavel, and the child Dark One. Khan is more of an exposition and lore spewer to me. In Exodus I cared about the characters. In last light I forgot who Anna was before having the Romance scene. This game I actually want to save her and my feelings on Miller literally evolve throughout the game. The game still has many of the janky controls the first two had but I think they made big improvements that make me hope to see more of this series.
Couple observations: Don't really have a problem with animal movement ranges. In the previous 2 games, animals were bound to their chapters in linear progression, so where they enter and exit the narrative is tightly controlled. An open world demands a persistent population; they're there as long as the player is. I played through Volga multiple times, and it appears 4A have described regions where watchers operate in packs who travel within borders. Spend a little time watching them, and you'll spot the patrol patterns. This makes sense: in the real world, pack hunters operate in territories they carve out for themselves and rarely wander beyond those borders, even when chasing prey. Also, the watchers seemed to inhabit their environment in ways I'd think they'd adapt to life in a 2-dimensional territory; alphas take the high ground searching for prey and call in the pack when they spot it. They tend to cluster in sub-groups of 2 or 3, just like real animals do, for mutual protection from their predators. Every now and then, a single animal will wander by itself to forage, and become vulnerable as a result. All this felt very real to me, and it made the game experience that much richer. However, the spitting shrimp were a little too dead-on accurate too much of the time for my taste. They rarely missed, and that made boat travel prohibitive. Would have enjoyed the gamble more if I could have wagered they'd miss once in a while.
In the stealth mission where you steal the tugboat, you actually have two options to save right there at the building. The first is the bed in the crane where you pick up Krest which also has a workshop and can still be accessed via the lowered crane arm from the roof where the mission starts. The second is on the dilapidated overpass thing that Anna is stationed on when you begin the mission. In between the walkways up there is a compartment with a bed, but no workshop. If you use this bed, you also get an optional quick cutscene of being woken up by Anna.
Well delivered critique, much appreciated. It's interesting that I believe the exact opposite from you, that the first 2 maps were fascinating and the last 2 were multi hour long stealth sections where I felt like the developers ran out of money. I hope 4A focus on making a true STALKER game in the future, which is where they come from and what influenced Exodus a lot, where they can go all out on the survival challenge and the amazing open world.
You fill your map with markers by using the binocs and searching the environment for interesting details, then click RT (there's a pencil scribble noise when a new way marker has been added) Only noticed this on my second playthrough.
Thanks for the review chris, really good. I was pretty skeptical about metro going out of the metros, and felt it would be a good game but not great, but the last act made me love the shit out of this game
Very enjoyable video. Your breakdown of the morality points was interesting. Looking forward to a vid on the "Indoctrination Theory" -- although I may have just hallucinated that you said that at all. ;) While in the boats, one can press E for the opportunity to turn 'round and/or use one's weapons, but it's not particularly quick (I believe there is an animation), and it's easy to accidentally step off the boat, which is always irritating. Fingers crossed your viewership increases, as it's much deserved.
I’m so torn. Been a while since you’ve uploaded so I’d love to watch this but I’ve decided to hold off buying this until it releases on Steam. So I’ve gotta stay spoiler free and bookmark this review. thanks Epic.
One of my fav games of all time - one of my fav series of all time! Fantasticly detailed & thorough video! Probably the best I've seen for the game/series! Thank you
I wish the karma system would've been explained in more detail before I started runnin n' gunnin through the whole game. Only felt bad killing the dogs, until they attacked. The fact that this games expects you not to shoot back when someone is shooting at you is wild.
Your video reviews are a high point to my week, and this one didn’t disappoint. Hope your videos pick up more traction. The last 3 videos youtube didn’t notify me on a new release even though I’m subbed and clicked the bell. Hope they sort this out.
Great review on metro exodus and as for me j personally liked this finale to this entire trilogy was it perfect no but you know what as a Finale to this trilogy it was a good ending, but that’s just my opinion
Fantastic video as usual. These Metro games just keep getting better imo. Don't know if this one did as well as expected, so will be interesting to see what we get next from 4A games.
That segment at 26:23 was so frustrating as your mates keep taking position behind cover and so you're stuck in this awkward area. Collision with your friendlies in this game was sometimes a challenge. I got stuck on the train for a while at one stage when two decided to come up the stairs for some reason and there was no other way out.
Personally I find it amazing and rewarding if you play ranger hardcore. You REALLY need to scavenge, and even then if you go stealth, as you should most of the time, you won't hurt for resources.
I think he got a little lost in his own theory - or he desperately needs to work on his sarcasm tone. I could see what he said being a little self-parodying, "it's 100% a thing!" and all that, but he never real goes all the way with the sarcasm so I have no clue what he was getting at - don't even know if there'd be a second video on it.
Still waiting for that Artyom Indoctrination theory video :/ since you have moved on to other projects since this video came out, at this point I would even settle for a .txt with your notes on it. Keep up the good work man, I really can't get enough of your in depth reviews.
Im a quiet supporter of yours. Believed i found u on youtube when lookin up the lore to evil within and rocked with u since then. I got u followed on twitch and goin see about supporting of i can money wise. Regardless great content as always man. Keep doin u man
Actually the Tugboat mission does have a "checkpoint" right before and beside her. Before you start the mission you encouter Anna and after she explain to you what you need to do she says that you should rest in room available in the crane (right beside the tugboat) doing so, will activate the "checkpoint" you to start the game again there in case you failed.
Actually you can get points on the map if you look in the binocularis, and when you see something that can be marked its blured and you "zoom in" on it
I HATE silent protagonists. It doesn't help me put myself into the world because I wouldn't stand around like a gormless mute while people talk to me. Every awkward silence shatters my immersion and makes the protagonist seem rude or uninterested.
Don't tell me he missed this?!? I was wondering when he said "never more than a handful of icons on the map" when in Volga after scouting with the Binoculars i had like a dozen. He seems like a strange dude doing so much good work with his video but also getting so much wrong. It's like he's copying the 4A Devs cough cough...
apparantly I didn't watch this video yet, which is weird because your videos are the best out there in my opinion and I can't believe I skipped it. So now I have corrected that :)
I personally like the open areas more. Because it means true opportunity for exploration. You have to search to find not being led down a limited path like in Taiga map that you liked so much. There is a reason why the concept of open world maps were created. It's do to immersion. Real life is not you running down a limited path but rather move freely and choose were to go or what to do. The more linear a game becomes the less realistic it is. Or at the very least the more limited. Limited is not always bad but mostly not good.
In the mission in the Volga where you need to steal the ship there's a hideout literally 20 meters apart from the dock, Anna also suggest you to sleep there to do the mission at night which also will create a checkpoint. Apart from this I agree with you on everything, the most annoying thing for me is the pinpoint accuracy of the enemies, especially in the section of the sniper tower, where they should have no way to hit you with their guns and still they do killing you in 2 shots at best in ranger hardcor...very annoying. Very good review keep up the good work
I’m so divided with this game, the atmosphere was next to perfect and the gameplay was as fun as before, but the constant crashes I experienced and okay plot is making me consider not to play New Game Plus
I noticed few mistakes, 1. You appear to call her Anja, but her name's Anna, 2. She fell in a chemical weapon dump and breathed in expired toxic gas, 3. Kirill's father ventured out to find the maps in the communications facility, just as you did in Caspian - he wanted to leave the city together with Kirill and find a spot where they could live as he knew they couldn't live there forever. Also I absolutely didn't have issues with killing enemies stealthly (The lookout on top of the gas station for instance). Just often they are aware of each other, and silenced guns also aren't 100% silent, other than throwing knives. Shrimps can be avoided by either going at night (most of them sleep then), or just taking the land route to the docks - you need the boat very rarely. Just for getting into the depot, the church in the beginning, and the optional islands - the rest is reachable by land routes
Yeah, the fact that you can’t quicksave on ranger hardcore is simple bullshit. I mean, it should be pretty obvious that on the hardest difficulty you shoud be able to quicksave. 4A games didn’t make the game harder this way, they gust made it MUCH more frustating.
I always struggled with the claustrophobic nature of Metro, even if i liked them, it always kept me in a very uncomfortable mood. But it's more of a personal issue, not that the games are bad. So i really really enjoyed Exodus. For me, was the Syberian Fallout that we never got xD. It's an amazing game, and it was the big surprise game that i enjoyed the most, from last year. Can't wait for more.
Exodus was my introduction to the metro series, and I was Uber impressed by it. It truly was immersive on a whole new level I thought. I played it on xbox game pass and I've looked for a physical copy ever since but was unable to find one. Wish I could have had more play through attempts
I like Exodus, but I do feel like it's the weakest of the series. The Volga level was a great start to the open world, but the Caspian was just bad. It's not a bad game, at it's best moments it contains the best moments of the series, mainly at it's last level. But it's definitely a game I won't jump at the chance at going through a second playthrough like 2033 and Last Light.
@@datshotgun5795 Lol my game bugged at the moment where you need to steal water canisters and i never got the car. Now I need to restart from the start cuz of that bug
Your sarcasm is at lethal levels. The 'Indoctrination theory' bit of this video sent my Geiger counter into a frenzy. That said there is at least one Darkboi in the game, though watching Arty from a distance - WHICH ONLY GOES TO SUPPORT YOUR THEORY. :0
37:41 That's a good point, actually. I never felt super alienated with the Russian voices because I know enough Serbian for Russian to sound familiar to me, and even cathartic to a degree when I can pick out words or phrases without the subtitles. But for someone completely unfamiliar with Slavic languages, it must feel very alienating, like you're just along for the ride with strangers instead of completly absorbing the story. Which is unfortunate because even though the English VA isn't bad, I think the Russian has much better direction.
I love your videos but I’m trying to process one of your points. There is a point in time when he is hallucinating do to the dark ones and you can even find a dark one in the dead city. But I don’t know what you mean when you say Miller never acknowledge. Miller spots the kid and he even catches the kid (you show Miller catching the kid as you say this) and he speaks at great length with the kid once at the kids place. Along side the character passing out after the encounter with the kid where you kinda build things up to suggest that he passes out before and that the dark ones effect him after passing out resulting in the kid. With your statement about video length resulting in why you can’t conclude the idea, I can only think the whole section was a joke. But someone who hadn’t played the game or weren’t watching would think you’re serious.
Ya know. I only hope the next game show you some of the effects of your choices from the previous game. Especially ones from metro last light and exodus. I wanna see some of the survivors, that you choosen to help, reappear and become vital members to your cause instead of making new CHARACTER that could technically fill their places. Though the characters overall were pretty well rounded.
A solid review of Metro exodus. I'm a big fan of the series and you outlined much of my own critiques. Nicely done. I look forward to the Metro indoctrination theory and I feel convinced because I had similar thoughts on my first play through. Too much of the dead city was left unexplained and the devs did not even mention the bioweapon used on the city was the same as was used on the Kremlin. The first book mentioned more about the bio weapon.
I like the blood transfusion method of determining wether you get the good or bad ending, but Alyosha must refuse to give you his blood in the bad ending, because he's alive, but on a wheel chair. That's the only explanation. Duke and him survived in my first playthrough, but he was nowhere to be seen!
During shrimp boat sections you can stand up in your boat and shoot at them and dodge, while you can’t move the boat it’s self you can move on the boat like this
I loved Metro Exodus a lot more than other people. I think that's mostly because Fallout 4 + Fallout 76 were so completely underwhelming, I was just looking for an actually well executed post apocalyptic shooter. Unlike Fallout, Exodus genuinely rewards exploration and makes your actions count. Exodus' ending felt genuine where as Fallout 4's ending felt shallow.
25:15 I actually didn't have that issue. I rested till midnight on the crane, and was also autosaved from inside the warehouse. Additionally, you actually get up to 3 checkpoints to load from. Finally, I WILL say that savepoints don't trigger consistently, like sometimes they won't sometimes they will, and they often happen just before some tedious easy stuff BEFORE a hard part. Making it really obnoxious to retry areas.
I think a cool part of the game is the car you get in the desert is the same car you and Miller drive at the end of the game in the dead city. The fact you took it with you and turned it back into an actual van is I cool thought IMO
I agree with most of what you have here except for I love the open world aspect of the desert map. That was by far my favorite. As far as story goes and characters go, I liked the forest map. The variety was AWESOME. I loved transitioning from one setting to the next. It would be nice if the AI was more intelligent without being impossible like on RHC (seeing through walls). I would even like to see a more extensive story (like the older fallouts) because that makes the games so much more interesting. If these guys wanted and put their minds to it, they could steal all the old Bethesda fans (like me). A mix of both games would be perfect!
Playing at the hardest difficulty, you have to literally keep stock of each and every bullet that you have and spend them very very carefully. It's tense af. The animals attack in packs, so you have to ensure that you do not get caught in their ambush, else you end up wasting all or almost all of your precious bullets, just to survive that specific encounter. It's a truly tense and atmospheric experience playing this phenomenal game.
Worst thing about ranger is there's little encouragement to visit most of the interest marks on map. You only gain few resources, enemies appear and you loose more, than your gained. I got stuck 30 seconds before game's end, on last level, just because I've ran out of gas masks and resources.
In response to the gunfight at the Caspian's Sniper Tower after taking him out, the way I did it, if I recall correctly, was hide until they lost me, then ziplined down behind them all and knocked them all out. I did this at night, for reference, which it seems you did as well. If you did try to hide and they just wouldn't de-aggro, then I don't know what to tell you, I just thought I'd mention what I did to get past that particular scenario.
They are contradicting some canon as it is known to the Moscow Metro that there are a similar number of people left in St Petersburg - but no one is going to expend the vast resources needed to mount an expedition there.
I liked Exodus, but to me, the first Metro game felt like this actual piece of art about human tragedy, not just a game. It had heart and soul and a powerful message on the nature of human beings. I feel like Last Light lost some of this, and I feel Exodus lost it almost entirely. Theyre still good games, and I enjoyed Exodus, spent a lot of time with it; but really it doesnt hold much satisfaction or impact me like 2033.
I just completed this game earlier this week, idk what took me so long to get around to playing this game. This is definitely my favorite game this year and probably would've been my game of the year for 2019. Caspian sea was probably the weakest section of the game, but it was still fun. Artyom being able to speak would've been great too. I haven't been this immersed or interested in a video game in very long time.
10:35 I thought that too, but getting to Novosibirsk I understood why they cut out all the Moscow stuff: They probably felt it would be redundant. I'm not saying I agree, but I understand.
My favourite part with the silent protagonist was when someone asked Artyom to convince Miller to let you take a women and child with you just for Artyom to walk into the room have someone else convince him then when Artyom walks out that guy congratulates Artyom for convincing him.
it was the silent treatment that did it.
I just assume Artyom is ridiculously socially awkward, but he's a fucking beast in a firefight so everyone accepts him for it.
@rabid Idk man, it always amazes me when I read about some crazy bastard who shoots up a crowd of people or who's secretly a serial killer and it turns out he had a wife and like three daughters or something - I don't think it's too difficult to find someone else cause there's so many people out there. I'm not a psychopath or anything, but I can be pretty awkward and I can still get trim so maybe it's easier than we give it credit. Or maybe it's just cause Artyom lets his guns do the talking and that just happens to work in post-apocalyptic Moscow.
@@fuzzydunlop7928 if I remember correctly he describes himself has a nerd or awkward dude in the diary
Simple he mean mugs the guy and it works
Chris: "Kirill isn't real, it's all radiation-induced hallucination"
The Two Colonels DLC: "Allow us to introduce ourselves"
Plus the kid appears next to the little girl on every ending
@@phoenixchase9271 I'm guessing you do know Chris was taking the piss with that section, right?
@@15awesomehighfive it sure isn't obvious he was.
@@darthioan I agree with you, I thought he was being deadass serious during that part of the video. I was hella confused when he said Miller not interacting with the kid shows that the kid was a hallucination but he then proceeded to show footage of Miller interacting with the kid...... I guess it makes sense now though, since we realize he was just trolling lol.
@@arbiter5100 I think it's a trolling reference to the ME3 kid not being real theory.
Don't take this negatively but I love falling asleep to your videos. You have such a calm voice and cadence.
I know, right? His voice is some kind of magical cure for my insomnia.
Same here
Duhhh
i have been sleeping on his videos for the past week and im really greatfull of his work
I cannot sleep with when there any noise, but I usually listen to those video when I'm preparing to go to sleep.
Actually in the dead city level you DO see a young dark one on top of one of the buildings, although it is only for a couple of seconds before it disappears.
thr_Darthias you can also see one by looking up while in the rad tunnel before you see Anna again
One is in the Caspian sea level. You can see him in the tv on the rocks overlooking the camp with slaves. There is a tv and a couple of couches there...
Rex Rip well that’s the result of the drugs that are there
He's guiding Artyom through the level to the medicines he needs
@@awesomechainsaw WHAT
Thinking back, there were actually quite a lot of those classic 'claustrophobic' sequences - the beginning, pretty much the entire bunker sequence, that other bunker in the Caspian, that tunnel system in the mountains, basically the entire ending. I might actually be missing one or two - I thought they did a good job of trying to cater to people who liked that environment They placed an importance on being able to delve into those tunnels - almost treating them as 'reverse stalker' and I thought that was a nice reversal of the old status quo. Artyom and the gang lived in metro tunnels, so delving into old ruins is in their dna at this point.
Ah, I loved this game. Funny, you found it bloated, I found myself wanting more, both the larger, more open-world levels and the smaller, focused levels and set pieces.
And the ending! Looking at it from the outside, its just driving down a path in a blizzard while loud music plays, but I found it incredibly engaging - because of all the set up and events that led to that point.
I find it funny that both you and Yahtzee touched on this, albeit different games, but both of you point out 4A's ability to take what would be boring, cheesy set pieces in other shooters, then make them incredible, just by properly setting the stage and making you actually care about whats going on.
Yeah I very much enjoyed volga and caspian but not the forest as much, tho still brilliant. I think all the criticisms here are totally valid but as with all incredible games they're easy to shrug off because the overall execution is just so good. You can feel the love put into this game every step of the way, and holy shit it looks good to boot
@@NickHunter To be fair if you pay attention then discounting where the final level falls on the order 4A did an underappreciated method of level construction organization. If you pay attention to it then you'll realize that the levels are constructed on (Fairly linear level to focus on organically progressing the story at key points-----Open corridor levels that allow a large yet not bloated amount of world exploration-----time on the Aurora to give a break to the world's horror and bleakness to appreciate your efforts and the people (characters) you travel alongside) is an amazingly well done way of allowing the player to explore the story and world without it become bloated like Ubisoft's titles have become with the amount of empty world to travel through and a greater-than-is-necessary number of collectibles. I never felt like it was a chore to explore the open corridor levels like I did playing AC Odyssey.
@@ethrsag735 Yeah, very much a cleverly put together illusion of an open world. All the benefits and none of the caveats. Would love to play more in the same format. Still got the DLCs to play!
Most mapmarkers are added on the map by you marking them with binoculars.
lennart gullstrand I feel like this guys misses so much shit in every critique.
@@spacewombat4569 Theres an entire guide in the game thats part of the story that explains to you that binoculars are for marking the map lmao. Impossible to miss unless u initially dong give a shit
@@spacewombat4569 not noticing = missing
And most stuff you missed becose finished main quest, same Cross sign on map as side quests... Zero warnings! You cant return previous locations
I have never seen bandits respawn at camps that I've cleared.
They actually do respawn, but only on one location. The bandit tower of the volga area. (Which is also the location he showed during the video as an example, maybe he thought that this was the case for every bandit camp)
I also cleared every bandit camp and no one respawned ever, except on this location.
@@vazeyo I had some enemies respawn in the ship in the Caspian level after freeing the slaves.
Same I did everything the game had to offer and didn't see enemies respawn in a base once
This may be dumb but I just got used to assuming that Artyom is mute, and the voices between levels are his journal entries/interior thoughts
You ever pour a liquid over a hot fire? Thats the strange chainsaw like sound you get when putting out a campfire in game. Its pretty realistic. . . If it was accompanied by say, artyom pulling out his canteen and drowning out the fire as well. Otherwise it does in fact seem strange if you haven't heard that specific sound before.
I don’t know what it is, but I liked every single map except the Caspian. It seemed they had more effort and story development put into them, where the Caspian is just a desert with a bunch of slavers.
The Volga May have been my favorite, with boats between areas, needing to worry about the Tsar Fish, mutated crab things, and a cult that worships fish and “Prays for the Tsar fish to have mercy on your soul”.
I really loved this game, due to the fact that you’d really have more fun wanting to wander and see what you can discover. On my first play through I just did the missions, because I just wanted to finish the game, but later I tried just wandering around, finding cool gadgets, and having more fun.
I have around 30 hours in the game now, it still gives me more pleasure than fallout, that’s for sure!
Interesting. Personally the Volga level was my least favorite because I felt it had the weakest story of them all (and just a really weak storyline for metro in general,) meanwhile the Caspian may just be my favorite.
I know I'm super late, but do you typically enjoy dessert maps to begin with?? Because the Caspian sea was probably the absolute best one I've played on.
KliffordTBRSrpg I do like desert maps when they’re well done but not when the desert is used as an excuse to expand the map to feel bigger. It kind of felt like that for me on FNew Vegas because everything was super stretched out across the map and you moved so slow through it.
@Pufferfyshh
Now WHAT DID YOU SAY ABOUT NEW VEGAS?
@@fish_activity to be fair, deserts are kinda naturally big and empty tho. I do get what your saying. This one just felt kinda unique to me. Like I said, you usually get big and empty, or get temples, ruins, pyramids etc.. The old shipwrecks, oil fields and receding sea made this one feel more original than many other desert areas, while I still felt there was a wealth of camps, ships, caves and other smaller areas within to keep it alive between the vast, tumbleweed infested sand.
Everybody who tells that Artyom can run 10 meters without losing a breath, everybody - they all show Artyom their weapon drawn in their videos. If you hold H button to hide the gun, you are free to run for much longer, and with much better speed.
Yes and especially in the harder difficulties it can be the difference between life and death.
@Der Porkmeister this is the part of training in regular army, not exclusive to spec ops. And Artyom is trained.
What do you mean Millar never acknowledges the kid? He talks to him multiple times, and asks you to chase him down. He grabs the kid in one of the clips you show. The kid gives you the green stuff to survive.
Edit: he’s also seen in the burial scene of both endings standing next to natya’s kid.
Its a joke about Game Theory's Mass Effect 3 Indoctrination video.
Nofixd'ahdress oh I must not have noticed it due to my lack of Humor.... ha... ha... ha...
Nofixd'ahdress I’m still waiting for the sequel to that video damn it
The delivery was too dry to indicate humor so i feel your response here. I didnt get the reference either so I took it as true.
I missed the joke as well so thanks for people explaining it! Never played through ME3 or watched videos about its ending
I cannot begin to express how well done your videos are. My heart skipped a beat when this popped up in my feed
I fully agree you and Chris davis are good reviewers 👌
Hey i know you! Your a halo dude! Why are you out here being a cool dude?
You could press the E button, exit the boat, which makes you stand up inside the boat and not fall into the water, you could pull out your gun and shoot at the shrimp.
Artyom has been wracked in the head so many times in this game
If not for that balistic helmet he would probbably have brain damage
This also happens in the books and he gets made fun of for that.
I call Artyom's child "Schrodinger's kid."
Maybe Artyom living caused Anna to miscarry, due to him and her taking adventures out on the surface and her getting higher radiation than she would have had Artyom died?
26:18 Miller specifically tells you to take the initiative and flank the enemy not get into the firing line with the rest of the rangers. he even tells you the direction to go. sorry just wanted to point that out.
True. Someone didn't pay attention it seems
I never realized that
on ranger hardcore mode, use the safe houses as checkpoints by using the bed to change the time as it also saves the game.
You truly deserve more views and subs.
It's just sad how much effort you put into the video and the art of game,
while most part of this community don't take time to fully appreciate this media.
Thank you anyways.
This series deserves so much more credit. It’s a truly brilliant experience
When you enter the city on the last mission, and you come out of the tunnle to head in the buildings, look up to the left real quick and you'll see a dark one on top of the building. Then it disappears. If you have the means run the Hairworks when fighting the blind gorillas. They look really great and complety different.
There is one in the Caspian sea. It shows in the tv with a few couches around it, on the rocks overlooking the slave ship (big one with people braking rocks around it) if i am not mistaken...
I love your critiques and I hope you start getting more views!
I never understood waifus until I saw Anna in action in Metro Exodus.
Virgin
Understandable
Bruh she is terrible as a character, she is there only to inflate player's ego.
@@Dimovuha222 She's there to give emotional weight to Artyom's journey as a character, which is why you go on the last mission with her father and he figures so much into the overall story - whether or not she succeeds in this purpose is purely opinion-based and subjective, but that's why she's there. Not sure how she inflates the player's ego - "OH WOW LOOK AT THESE HOT POLYGONS AND THEY'RE ALL OVER MY E-DICK" - like, do you really have that perception of people who play games? Do you really think the people that made Metro have that perception of people who play games? Jesus. lol
@Fuzzy Dunlop, He never said anything about devs wanting to inflate player's ego BY GIVING THE PLAYER A DIGITAL GF - that's all you projecting your own insecurities or some shit, don't twist what Cruel Thesis said.
As for Anna - she really is a terrible one dimensional character (she is a damsel in distress to be exact, how original) who will always go "GOOD JOB ARTYOM YOU'RE THE BEST WE COULDN'T HAVE DONE IT WITHOUT YOU!" no matter how many "bad" choices you make. Hell, in Metro Last Light - you see this cunt for only 1 mission, while searching for the Dark One. And there is absolutely no banter and chemistry between her and Artyom. And after that, when you meet her in quarantine she is like "please take me as your wife, also here are my boobs".
I've always hated her because of how the game FORCES you to care about her while giving you exactly 0 reasons to do so. It's just dog shit writing.
On Ranger Hardcore, I went through the whole Taiga level without killing anybody but got frustrated and killed everyone at the Pirate camp guarding the boat. I couldn’t get past the guards without dying. Surprisingly, Aloysha survived. I wiped out the entire camp!
i did the same exact thing lol
Well, for me the sniper tower was one of the best moments. Listening to the tape talk about us, the train gang, then hearing the car pull up below and having to climb to the top of the tower and take them out. It all felt so alive and real. One of the highlights of the Caspian section, if not of the entire game.
I loved this game. The dreary Volga map was beautiful, and has ton of replayability with the environment being the focus. Caspian is a bit more of a shoot and scoot with the environmemt just being a couple of critters in old wrecks, and humans being the main threat/ target. The moral stakes are lessened in Caspian as the people are evil slavers. In taiga, you are put into a mix of open world and linear. Dead city is a return to classic metro. It feels like it starts the game in open world, and then slowly tightens its grasp on the player's choices so that each area is unique, and that there is always enough excitement to keep the player happy once he gets bored of the pace of the last level.
I think the game is a masterpiece. It is the first game to ever make me feel like I was on an adventure. If I had to pick a game to compare it to, it would be dishonored. Both games had similar moral systems, similar stealth mechanics, and similarly awesome settings.
I loved this game. Even though it took me to the end of the year to play it. I think what alot of players complained about the last two games was not connecting or getting to know many npcs. The only ones we connected with were Bourbon, Pavel, and the child Dark One. Khan is more of an exposition and lore spewer to me. In Exodus I cared about the characters. In last light I forgot who Anna was before having the Romance scene. This game I actually want to save her and my feelings on Miller literally evolve throughout the game. The game still has many of the janky controls the first two had but I think they made big improvements that make me hope to see more of this series.
Couple observations:
Don't really have a problem with animal movement ranges. In the previous 2 games, animals were bound to their chapters in linear progression, so where they enter and exit the narrative is tightly controlled. An open world demands a persistent population; they're there as long as the player is. I played through Volga multiple times, and it appears 4A have described regions where watchers operate in packs who travel within borders. Spend a little time watching them, and you'll spot the patrol patterns. This makes sense: in the real world, pack hunters operate in territories they carve out for themselves and rarely wander beyond those borders, even when chasing prey.
Also, the watchers seemed to inhabit their environment in ways I'd think they'd adapt to life in a 2-dimensional territory; alphas take the high ground searching for prey and call in the pack when they spot it. They tend to cluster in sub-groups of 2 or 3, just like real animals do, for mutual protection from their predators. Every now and then, a single animal will wander by itself to forage, and become vulnerable as a result. All this felt very real to me, and it made the game experience that much richer.
However, the spitting shrimp were a little too dead-on accurate too much of the time for my taste. They rarely missed, and that made boat travel prohibitive. Would have enjoyed the gamble more if I could have wagered they'd miss once in a while.
I love your videos man. They’re all so well written and thorough. You always have something interesting to say.
In the stealth mission where you steal the tugboat, you actually have two options to save right there at the building. The first is the bed in the crane where you pick up Krest which also has a workshop and can still be accessed via the lowered crane arm from the roof where the mission starts. The second is on the dilapidated overpass thing that Anna is stationed on when you begin the mission. In between the walkways up there is a compartment with a bed, but no workshop. If you use this bed, you also get an optional quick cutscene of being woken up by Anna.
Well delivered critique, much appreciated. It's interesting that I believe the exact opposite from you, that the first 2 maps were fascinating and the last 2 were multi hour long stealth sections where I felt like the developers ran out of money. I hope 4A focus on making a true STALKER game in the future, which is where they come from and what influenced Exodus a lot, where they can go all out on the survival challenge and the amazing open world.
this game is pretty memorable. i played it once when it was released but i still could tell every location in the video
Quick tip for the rowboat, hold down the sprint key and Artyom will turn that fucker into a speedboat
Moving on to cover the first game in a European trilogy? The Witcher, perhaps? I’d fucking love to see you tackle that series.
You fill your map with markers by using the binocs and searching the environment for interesting details, then click RT (there's a pencil scribble noise when a new way marker has been added)
Only noticed this on my second playthrough.
Well done my friend, thank you for taking the time to create this. I sure love Metro and this was a treat.
Thanks for the review chris, really good.
I was pretty skeptical about metro going out of the metros, and felt it would be a good game but not great, but the last act made me love the shit out of this game
Very enjoyable video. Your breakdown of the morality points was interesting. Looking forward to a vid on the "Indoctrination Theory" -- although I may have just hallucinated that you said that at all. ;) While in the boats, one can press E for the opportunity to turn 'round and/or use one's weapons, but it's not particularly quick (I believe there is an animation), and it's easy to accidentally step off the boat, which is always irritating. Fingers crossed your viewership increases, as it's much deserved.
I’m so torn. Been a while since you’ve uploaded so I’d love to watch this but I’ve decided to hold off buying this until it releases on Steam. So I’ve gotta stay spoiler free and bookmark this review.
thanks Epic.
Outplayedx same, I don’t want to encourage more times exclusives and am more than willing to wait.
You could get it on console - if you have one - that was my solution personally. Though I wish I hadn't.
A bit late but you can get it on the Windows Store. Bought a month's subscription to the Game Pass as Exodus and its Season Pass come with it
One of my fav games of all time - one of my fav series of all time! Fantasticly detailed & thorough video! Probably the best I've seen for the game/series! Thank you
I've been eagerly awaiting this! I love the Metro series and Exodus did not disappoint! It's great to see you talking about it!
I wish the karma system would've been explained in more detail before I started runnin n' gunnin through the whole game. Only felt bad killing the dogs, until they attacked. The fact that this games expects you not to shoot back when someone is shooting at you is wild.
Your video reviews are a high point to my week, and this one didn’t disappoint. Hope your videos pick up more traction.
The last 3 videos youtube didn’t notify me on a new release even though I’m subbed and clicked the bell. Hope they sort this out.
Great video dude!
Didn't buy Exodus because of the whole epic store thing, so I was really looking forward to this, keep it up man!
Or you could just get it, like a non-crazy person :-D It's one of the best 1st person experiences I've ever had, and I've had a LOT
@@NickHunter Not an open world at all and Im not going to support that epic bullshit lol
It’s on both GOG and Steam now my friend.
@@Corrupted major L for you then.
The fact that you read the books makes this review complete for me and makes you one of my most respected review channels
Great review on metro exodus and as for me j personally liked this finale to this entire trilogy was it perfect no but you know what as a Finale to this trilogy it was a good ending, but that’s just my opinion
I liked metro exodus but the open world didn't do it for me. It felt a lot more padded then the other games. Still good but not great.
Like far cry with metros dead skin over it...
What part does it feel padding
Thank you for these reviews and especially the retrospectives. Watching these gives more enjoyment than playing most of the time.
Fantastic video as usual. These Metro games just keep getting better imo. Don't know if this one did as well as expected, so will be interesting to see what we get next from 4A games.
That segment at 26:23 was so frustrating as your mates keep taking position behind cover and so you're stuck in this awkward area. Collision with your friendlies in this game was sometimes a challenge. I got stuck on the train for a while at one stage when two decided to come up the stairs for some reason and there was no other way out.
Miller and the kid interact quite a lot. The kid is definitely real.
Personally I find it amazing and rewarding if you play ranger hardcore. You REALLY need to scavenge, and even then if you go stealth, as you should most of the time, you won't hurt for resources.
But... right as you say it. Miller picks up the kid and tells him to calm down, am I missing something or is this a mistake? 51:52
I think he got a little lost in his own theory - or he desperately needs to work on his sarcasm tone. I could see what he said being a little self-parodying, "it's 100% a thing!" and all that, but he never real goes all the way with the sarcasm so I have no clue what he was getting at - don't even know if there'd be a second video on it.
Yeah, I don't know if he was serious or kidding here. But the kid is for sure real imo.
Zyker making fun of game theory and one of their mass effect theories
Still waiting for that Artyom Indoctrination theory video :/ since you have moved on to other projects since this video came out, at this point I would even settle for a .txt with your notes on it. Keep up the good work man, I really can't get enough of your in depth reviews.
Im a quiet supporter of yours. Believed i found u on youtube when lookin up the lore to evil within and rocked with u since then. I got u followed on twitch and goin see about supporting of i can money wise. Regardless great content as always man. Keep doin u man
Actually the Tugboat mission does have a "checkpoint" right before and beside her. Before you start the mission you encouter Anna and after she explain to you what you need to do she says that you should rest in room available in the crane (right beside the tugboat) doing so, will activate the "checkpoint" you to start the game again there in case you failed.
Actually you can get points on the map if you look in the binocularis, and when you see something that can be marked its blured and you "zoom in" on it
the sound of him putting fires out? that's him URINATING on them! And he seems to have a gigantic, always-full, bladder!
I HATE silent protagonists. It doesn't help me put myself into the world because I wouldn't stand around like a gormless mute while people talk to me. Every awkward silence shatters my immersion and makes the protagonist seem rude or uninterested.
Spotting locations with binoculars also marks them on your map, not just companions telling you locations...
Don't tell me he missed this?!?
I was wondering when he said "never more than a handful of icons on the map" when in Volga after scouting with the Binoculars i had like a dozen.
He seems like a strange dude doing so much good work with his video but also getting so much wrong. It's like he's copying the 4A Devs cough cough...
apparantly I didn't watch this video yet, which is weird because your videos are the best out there in my opinion and I can't believe I skipped it. So now I have corrected that :)
I personally like the open areas more. Because it means true opportunity for exploration. You have to search to find not being led down a limited path like in Taiga map that you liked so much. There is a reason why the concept of open world maps were created. It's do to immersion. Real life is not you running down a limited path but rather move freely and choose were to go or what to do. The more linear a game becomes the less realistic it is. Or at the very least the more limited. Limited is not always bad but mostly not good.
In the mission in the Volga where you need to steal the ship there's a hideout literally 20 meters apart from the dock, Anna also suggest you to sleep there to do the mission at night which also will create a checkpoint. Apart from this I agree with you on everything, the most annoying thing for me is the pinpoint accuracy of the enemies, especially in the section of the sniper tower, where they should have no way to hit you with their guns and still they do killing you in 2 shots at best in ranger hardcor...very annoying. Very good review keep up the good work
I’m so divided with this game, the atmosphere was next to perfect and the gameplay was as fun as before, but the constant crashes I experienced and okay plot is making me consider not to play New Game Plus
Ikcatcher as someone on xbox I experienced frequent crashes on my first play through but new game plus was completely crash free for whatever reason.
Josh Kirbs Not that I remember. I just bought the game a week ago, and played both runs back to back.
I noticed few mistakes, 1. You appear to call her Anja, but her name's Anna, 2. She fell in a chemical weapon dump and breathed in expired toxic gas, 3. Kirill's father ventured out to find the maps in the communications facility, just as you did in Caspian - he wanted to leave the city together with Kirill and find a spot where they could live as he knew they couldn't live there forever.
Also I absolutely didn't have issues with killing enemies stealthly (The lookout on top of the gas station for instance). Just often they are aware of each other, and silenced guns also aren't 100% silent, other than throwing knives.
Shrimps can be avoided by either going at night (most of them sleep then), or just taking the land route to the docks - you need the boat very rarely. Just for getting into the depot, the church in the beginning, and the optional islands - the rest is reachable by land routes
Yeah, the fact that you can’t quicksave on ranger hardcore is simple bullshit. I mean, it should be pretty obvious that on the hardest difficulty you shoud be able to quicksave. 4A games didn’t make the game harder this way, they gust made it MUCH more frustating.
quick save should be default for all games no matter what
I always struggled with the claustrophobic nature of Metro, even if i liked them, it always kept me in a very uncomfortable mood. But it's more of a personal issue, not that the games are bad. So i really really enjoyed Exodus. For me, was the Syberian Fallout that we never got xD. It's an amazing game, and it was the big surprise game that i enjoyed the most, from last year.
Can't wait for more.
Exodus was my introduction to the metro series, and I was Uber impressed by it. It truly was immersive on a whole new level I thought. I played it on xbox game pass and I've looked for a physical copy ever since but was unable to find one. Wish I could have had more play through attempts
I like Exodus, but I do feel like it's the weakest of the series. The Volga level was a great start to the open world, but the Caspian was just bad. It's not a bad game, at it's best moments it contains the best moments of the series, mainly at it's last level. But it's definitely a game I won't jump at the chance at going through a second playthrough like 2033 and Last Light.
Volga and Novosibirsk were god tier, Taiga was ok, and caspian was bad. The desert just didn't work. The car was cool however
@@datshotgun5795 Lol my game bugged at the moment where you need to steal water canisters and i never got the car. Now I need to restart from the start cuz of that bug
whats youre guys problem with caspian i enojed it much more then taiga
crazy underrated channel
Your sarcasm is at lethal levels. The 'Indoctrination theory' bit of this video sent my Geiger counter into a frenzy. That said there is at least one Darkboi in the game, though watching Arty from a distance - WHICH ONLY GOES TO SUPPORT YOUR THEORY. :0
Hour-plus video from Chris Davis? Time to grab the popcorn and strap the fuck in.
I love your videos CD! Best of luck, I hope the videos turn around! (:
37:41
That's a good point, actually.
I never felt super alienated with the Russian voices because I know enough Serbian for Russian to sound familiar to me, and even cathartic to a degree when I can pick out words or phrases without the subtitles.
But for someone completely unfamiliar with Slavic languages, it must feel very alienating, like you're just along for the ride with strangers instead of completly absorbing the story.
Which is unfortunate because even though the English VA isn't bad, I think the Russian has much better direction.
RUclips keeps playing these videos when auto play is on and I'm not even mad that I've listened to this multiple times
I love your videos but I’m trying to process one of your points. There is a point in time when he is hallucinating do to the dark ones and you can even find a dark one in the dead city. But I don’t know what you mean when you say Miller never acknowledge. Miller spots the kid and he even catches the kid (you show Miller catching the kid as you say this) and he speaks at great length with the kid once at the kids place.
Along side the character passing out after the encounter with the kid where you kinda build things up to suggest that he passes out before and that the dark ones effect him after passing out resulting in the kid.
With your statement about video length resulting in why you can’t conclude the idea, I can only think the whole section was a joke. But someone who hadn’t played the game or weren’t watching would think you’re serious.
thx 4 t vid bud seriously how a channel w such quality only have 36k? not fair but keep t good work i enjoyed all ur vids namaste have a nice weekend
I fell absolutely in love with the characters in this game, and redid the entire Volga level to save a certain character.
Ya know. I only hope the next game show you some of the effects of your choices from the previous game.
Especially ones from metro last light and exodus.
I wanna see some of the survivors, that you choosen to help, reappear and become vital members to your cause instead of making new CHARACTER that could technically fill their places.
Though the characters overall were pretty well rounded.
Me too. Something like the save feature that all of the Witchers have would be great.
Always enjoy your work.
Huh, I didn't know they played rock music in the game. I always play the game without music. It just feels appropiate.
A solid review of Metro exodus. I'm a big fan of the series and you outlined much of my own critiques. Nicely done. I look forward to the Metro indoctrination theory and I feel convinced because I had similar thoughts on my first play through. Too much of the dead city was left unexplained and the devs did not even mention the bioweapon used on the city was the same as was used on the Kremlin. The first book mentioned more about the bio weapon.
I like the blood transfusion method of determining wether you get the good or bad ending, but Alyosha must refuse to give you his blood in the bad ending, because he's alive, but on a wheel chair. That's the only explanation. Duke and him survived in my first playthrough, but he was nowhere to be seen!
During shrimp boat sections you can stand up in your boat and shoot at them and dodge, while you can’t move the boat it’s self you can move on the boat like this
I loved Metro Exodus a lot more than other people. I think that's mostly because Fallout 4 + Fallout 76 were so completely underwhelming, I was just looking for an actually well executed post apocalyptic shooter. Unlike Fallout, Exodus genuinely rewards exploration and makes your actions count.
Exodus' ending felt genuine where as Fallout 4's ending felt shallow.
25:15 I actually didn't have that issue. I rested till midnight on the crane, and was also autosaved from inside the warehouse. Additionally, you actually get up to 3 checkpoints to load from. Finally, I WILL say that savepoints don't trigger consistently, like sometimes they won't sometimes they will, and they often happen just before some tedious easy stuff BEFORE a hard part. Making it really obnoxious to retry areas.
I think a cool part of the game is the car you get in the desert is the same car you and Miller drive at the end of the game in the dead city. The fact you took it with you and turned it back into an actual van is I cool thought IMO
I agree with most of what you have here except for I love the open world aspect of the desert map. That was by far my favorite. As far as story goes and characters go, I liked the forest map. The variety was AWESOME. I loved transitioning from one setting to the next.
It would be nice if the AI was more intelligent without being impossible like on RHC (seeing through walls).
I would even like to see a more extensive story (like the older fallouts) because that makes the games so much more interesting. If these guys wanted and put their minds to it, they could steal all the old Bethesda fans (like me). A mix of both games would be perfect!
34:35 I gotta say, I envy you. The way the takedowns kept breaking in my playthrough REALLY pissed me off.
Playing at the hardest difficulty, you have to literally keep stock of each and every bullet that you have and spend them very very carefully.
It's tense af.
The animals attack in packs, so you have to ensure that you do not get caught in their ambush, else you end up wasting all or almost all of your precious bullets, just to survive that specific encounter.
It's a truly tense and atmospheric experience playing this phenomenal game.
Worst thing about ranger is there's little encouragement to visit most of the interest marks on map. You only gain few resources, enemies appear and you loose more, than your gained. I got stuck 30 seconds before game's end, on last level, just because I've ran out of gas masks and resources.
In response to the gunfight at the Caspian's Sniper Tower after taking him out, the way I did it, if I recall correctly, was hide until they lost me, then ziplined down behind them all and knocked them all out. I did this at night, for reference, which it seems you did as well. If you did try to hide and they just wouldn't de-aggro, then I don't know what to tell you, I just thought I'd mention what I did to get past that particular scenario.
They are contradicting some canon as it is known to the Moscow Metro that there are a similar number of people left in St Petersburg - but no one is going to expend the vast resources needed to mount an expedition there.
I liked Exodus, but to me, the first Metro game felt like this actual piece of art about human tragedy, not just a game. It had heart and soul and a powerful message on the nature of human beings. I feel like Last Light lost some of this, and I feel Exodus lost it almost entirely. Theyre still good games, and I enjoyed Exodus, spent a lot of time with it; but really it doesnt hold much satisfaction or impact me like 2033.
I just completed this game earlier this week, idk what took me so long to get around to playing this game. This is definitely my favorite game this year and probably would've been my game of the year for 2019. Caspian sea was probably the weakest section of the game, but it was still fun. Artyom being able to speak would've been great too. I haven't been this immersed or interested in a video game in very long time.
10:35 I thought that too, but getting to Novosibirsk I understood why they cut out all the Moscow stuff: They probably felt it would be redundant. I'm not saying I agree, but I understand.
0:00 Metro Exodus on PC: “Mr.Steam, I don’t feel so good”
this game in my top 10 of all time
Best long-form game reviewer around