Horizon Forbidden West - a formulaic and unambitious sequel (CRITIQUE)

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  • Опубликовано: 1 окт 2024

Комментарии • 3,1 тыс.

  • @Acetoxic
    @Acetoxic 2 года назад +1265

    One of the biggest issues is Aloy never shuts up, She literally announces everything before you see things and repeats the same maybe two lines every other time you use the glider and picking up medicine etc the entire game.

    • @robbiea5040
      @robbiea5040 2 года назад +229

      Yeah, She practically tells you what needs to be done to overcome a obstacle instead of letting the player figure it out for themselves which cheapens the experience.

    • @logistaur
      @logistaur 2 года назад +16

      This, lol

    • @PooPooPooPlatter-1
      @PooPooPooPlatter-1 2 года назад

      And if you are doing a puzzle, she straight up tells you what to do .5 seconds into the puzzle. It's like the developers think you are 2 with a mental disability and have to explain everything to you.

    • @ihvdrm
      @ihvdrm 2 года назад +131

      @@robbiea5040 B-but game journalists say that that's good unlike Elden Ring!

    • @arik2216
      @arik2216 2 года назад

      Don't you like strong and independent fat female character ?
      It's symbol of empowerment dude.
      Majority gamer are dominated by male so it's a strong and independent female to dominate all guy since she is smarter than you.

  • @pinkkfloydd
    @pinkkfloydd Год назад +175

    It ultimately felt like a safe and corporate-calculated sequel.

    • @dabajabaza111
      @dabajabaza111 Год назад +4

      Yep.

    • @wallacesousuke1433
      @wallacesousuke1433 11 месяцев назад +19

      It felt like a Sony exclusive so... yeah

    • @facerip2222
      @facerip2222 11 месяцев назад +8

      And it's a shame too, because I enjoyed the first one a lot more than I initially thought I would. I even did a NG+ playthrough on Ultra Hard, and I never do that, all because I still wanted to be in that world fighting machines. Every sequel to a beloved Sony IP ruins the franchise.

    • @ssj4galactus
      @ssj4galactus 6 месяцев назад +1

      Feels like somethings off. It did feel achieving i was not satisfied

    • @cympimpin20
      @cympimpin20 6 месяцев назад +3

      Especially since it seems like they followed an ESG/DIE guide to the letter when creating the characters. Pretty sure Erand is the only white male in the game who isn't a villain and he's made into a buffoon.

  • @YEY0806
    @YEY0806 2 года назад +866

    My biggest complaint of this game is that it suffers from the "here's a reward! But it's not really" syndrome. Every time you get a new item it always starts weak Then what you have and before you upgrade it there is another weapon you got to go and grind since it's statistically better. It sucked my enthusiasm to keep playing.

    • @phil_5430
      @phil_5430 2 года назад +46

      Yeah its kinda like in Assassins Creed Odyssey where loot always feels pointless because you can upgrade your current gear on the same level

    • @mihah9415
      @mihah9415 2 года назад +10

      @@phil_5430 And borderlands 3 ,many games with rpg elements suffer from this problem ,the rewards and progressions are not well thought out which could results in tedious and repetitive gameplay with zero purposes ,its just sad bc the core mechanics of those games are fine and can be ultilized for fun plays

    • @BigLongJohnson79
      @BigLongJohnson79 2 года назад +10

      @@phil_5430 I never had that issue with Odyssey I loved the game my only issue is I got to lv 99 and maxed gold and loot and the game got boring but the grinding for the gear and always annoying it did kill the game for me till I I did the XP glitch made the game fun but then I completed everything and got over it

    • @SheepAmongG.O.A.T
      @SheepAmongG.O.A.T 2 года назад

      Sounds similiar to the problem I've heard with ratchet and clank.

    • @axx012
      @axx012 2 года назад +10

      My irritation was more the handholding on telling you what to do. They should have made the help an option and not mandatory. The very second you enter a room she thinks " I should use my glider" or the like, I mean, treat us like adults and let us figure it out and CHOOSE the help if we want it.

  • @klayphantom5784
    @klayphantom5784 2 года назад +192

    One of the most disappointing things for me was how most characters were dealt with in the story. Near the beginning i thought that Fashav guy is gonna have some part in the story, I remember having a loooong conversation with him about his story, and I thought it was interesting, and then he got killed after 5 minutes. Same thing with Regalla, she made an impressive entrance, then her storyline didn’t serve anything in the grand scheme. Even Aloy’s team, like kotallo, who was a really cool and badass character didn’t get any interesting parts in the story. I hated how when i was doing so many crazy things in the world, fighting monsters and saving everyone, and everytime I went back to the base they were all staring into the focus images like they were frozen in time.

    • @zicuvalentin2251
      @zicuvalentin2251 2 года назад +4

      A.C odyssey will remain the best game in the world...no one can beat A.C odyssey

    • @Mukation
      @Mukation Год назад +19

      Fashav could litterally have been kept instead of Kotallo really. Like Fashav losing his arm and neither feeling useful in the Tenakth or at home in Carja. Giving him reason to follow Aloy, the young fascinating Nora woman who saved his and the other tenakth and Carjas lives.
      I too felt that Fashav was incredibly likeable and was kind of disapointed when they killed him so early.

    • @coreymartin5981
      @coreymartin5981 Год назад +7

      Agreed Fashav should have been kept alive. There was really no reason to kill him off. Regalla? The only importance I think people cares for her is what you can get on the "kill or spare" choice. I think she could have made a great end boss if they dedicated her character to be such.

    • @MistahJay7
      @MistahJay7 Год назад +8

      @@zicuvalentin2251 Garbage take. Garbage game

    • @alex1stamford779
      @alex1stamford779 Год назад

      @@coreymartin5981 What do you mean no reason to kill him? There is no reason for anything to happen in a story. Why is Aloy a woman? Why is Regalla a woman? Why are there machines instead of cyborgs? These are all stupid questions. The right question to ask is whether the story is consistent and sensible. And yes, Fashav dying, however tragic it might be, still is consistent with the story. Like you are basically playing the life-story of someone and in real-life, things that shouldn't happen do happen.

  • @xian1978
    @xian1978 2 года назад +121

    I agree 10000% with what you said. It's baffling the decissions Guerrilla took with this game really. To add to the stupid choices, one thing that puzzles me how they could get it wrong, the drones thing. They let you change the ceiling in Gaia's chamber to various locations throughout the map... except you have to go and activate it each time you go to speak with her, once you leave the room it reverts to the default ceiling.... WHY???

    • @Adam_U
      @Adam_U 10 месяцев назад +11

      Yeah wtf was that, and you have to wait for it to load each time so why would you ever bother?

    • @DaDualityofMan
      @DaDualityofMan 9 месяцев назад +9

      Even worse, it reverts back to blank when you actual start talking to her, I thought it was there to give u something nice to look at while u waste all this time talking to her but apparently not

    • @jeffterlecki9860
      @jeffterlecki9860 3 месяца назад +2

      My biggest issue right now is the coldrons. When you beat them you automatically unlock the overrides. This one you partiality unlock them. That's the stupidest thing I ever saw.

    • @williamwrobel4928
      @williamwrobel4928 2 месяца назад

      This was a very embarrassing video for you to tell people not to embarrass themselves in the comments.

  • @madookamagooka743
    @madookamagooka743 2 года назад +249

    This review applies to a shocking number of open world games.

    • @isaaccruel3994
      @isaaccruel3994 Год назад +5

      which other open world games cancel a character ability temporarily just to solve a puzzle?

    • @01chris
      @01chris Год назад +13

      @@isaaccruel3994 botw for example, in the shrines

    • @Retrogirlgamer
      @Retrogirlgamer Год назад

      ​@@isaaccruel3994 btow u can't climb in the santuaries hehe if that counts as a power.. But it makes sense because the material is different i think

    • @Retrogirlgamer
      @Retrogirlgamer Год назад

      ​@@01chris do u also mean climbing or the champions power's?

    • @01chris
      @01chris Год назад

      @@Retrogirlgamer both :)

  • @citizen3000
    @citizen3000 6 месяцев назад +33

    You are missed, Chris. Hope you’re well mate.

    • @reeeeeal
      @reeeeeal 6 месяцев назад +2

      I second this!

  • @MrEvilWasp
    @MrEvilWasp 8 месяцев назад +17

    Shame you're not around anymore, but wherever you are and whatever you are doing I hope life is treating you well :)

  • @dddario2513
    @dddario2513 Год назад +11

    This series is emblematic of everything wrong with modern single player games. Handholdy, uninspired characters, tedious grinding, bloated, open world shit.

    • @hawkeyedsentinel4648
      @hawkeyedsentinel4648 Год назад +4

      Remember the days when Sony were more careful with the budget and used it on directors who has incredible visions like Ico, Shadow of the colossus, demon's souls, gravity rush?
      Now they're giving ridiculous budgets for directors with no vision. 200 million budget for another Assassin's creed clone with grinding 🤦‍♂️

    • @Transport4ThatDumpTruck
      @Transport4ThatDumpTruck Год назад

      @HawkeyedSentinel if you actually believe this game is in the same realm as ac that's sad asf
      Lmao

    • @citizen3000
      @citizen3000 6 месяцев назад

      A lot of stuff that is there just to be stuff, not because it matters.
      It’s sadly very common in games. It can easily be summed up having 100 weapons but there being very little between those weapons.
      Choices that don’t matter. Mechanics that don’t matter. Devs pile this stuff on to give the illusion of depth - of good gameplay - and also just to pad out the games length.
      Just give the player lots of stuff to do and look at. It doesn’t matter that it’s all window dressing to disguise the emptiness at the heart of the game.
      To me something like Celeste is 1000 times better than HFW because every single mechanic matters. There aren’t 35 different types of jump you can do.

  • @huntersmith674
    @huntersmith674 2 года назад +72

    i also got burned out playing this game (i'm guessing i made it to halfway). i think there was just waaay too much going on with the weapon system. waaayy too many side quests, and constant traveling back and forth. which i'm tired of open world games bloating the time spent you play in the game with traveling back and forth. i'd rather have a tighter game with a shorter story thats just fun to play. Returnal has been the best game i have played on next gen so far. so many hours logged playing that game and i didn't even feel like i put that much time in it.

    • @phil_5430
      @phil_5430 2 года назад +3

      Funny how we're in the same position. Returnal was my goty of 2021 because I could play this game over and over. Its exactly what classic arcade games on Sega and Nintendo used to be: jump in and play until you die. Obviously its much more comfortable now with the added save system. I've played Horizon FW for around 50 hours but eventually got so exhausted by the the constant following of waypoints and searching for upgrade materials. I mean the combat is fun and great but got me frustrated when I never got the loot that I needed. Also there is just WAY to much dialogue everywhere. You could talk with the most irrelevant NPC and he would keep talking forever.... dont get me started with the dialogues with Gaia, holy shi* give me a break. It feels like the devs really, really wanted to create this big lore and get the player to understand everything.
      Have you played Elden Ring? I've played around 40 hours and for some reason I cant stop playing it. I had so many magical moments in this game unlike in any open world game in years....

    • @okami9039
      @okami9039 2 года назад +1

      And the annoying climbing in those labs like puzzles

    • @slimboarder.o7
      @slimboarder.o7 2 года назад +1

      Just gast Travel lmao

    • @okami9039
      @okami9039 2 года назад

      @@slimboarder.o7 you need to discover camp fire for that atleast they made fast travel pack for 25 shards instead of that in zero dawn

    • @arrownoir
      @arrownoir 2 года назад

      That’s not even a real game.

  • @thelongexlan5526
    @thelongexlan5526 2 года назад +250

    I could not put into words why this game never held my attention. I always got tired or found it difficult to keep track of what was going on. Pains me so much cause I really enjoyed Zero dawn and was super hyped for forbidden west.

    • @rafaelgomez1200
      @rafaelgomez1200 2 года назад +26

      Yea same here i liked zero dawn and this had alot of potential to beat the first and while it did improve on alot it just dosent snap as the first it seems like a clone now i dont think its a bad game not close but that dosent mean i cant critizise its faults

    • @CaptainPilipinas
      @CaptainPilipinas 2 года назад +7

      @@rafaelgomez1200 it feels Incomplete.
      *because it is indeed is, yeah.*

    • @stuart23969
      @stuart23969 Год назад +3

      Pretty nice platinum on ps though 👌

    • @Miguel-Red
      @Miguel-Red Год назад +8

      I loved The first one because of how realistic it felt
      But the sequel added so much nonsense and stupid stuff it became a mess
      Also Aloy personality make me hate her, Im still trying to finish the game because I platinum the first one.

    • @belltolls1984
      @belltolls1984 Год назад +1

      I felt the exact same way!

  • @hiddenshadow2105
    @hiddenshadow2105 Год назад +33

    I miss you video essays.

  • @Mike-oz7gr
    @Mike-oz7gr 2 года назад +301

    I have been wondering why this game felt so off when I keep getting bored time and time again playing it. I loved Horizon Zero Dawn so much and I feel like I should like this one as well. This video put all of my thoughts together so well. I guess it also explains why I still keep going back to Elden Ring after passing NG+4 but I can't seem to finish Forbidden West.

    • @arielrose9874
      @arielrose9874 2 года назад +29

      no really. i’ve been forcing my way through some post game stuff just for completion sake because i loved exploring in the first gsme, but i’ve come to terms w the fact that it’s not a great sequel.

    • @TigerHawX
      @TigerHawX 2 года назад +6

      @@arielrose9874 yes I've been doing the same just pushing thru these uninteresting side quest and errands it's such a beautiful game but this video brings a lot of issues that the game has to light.

    • @megamanx1291
      @megamanx1291 2 года назад +16

      I was already bored out of my mind with the first one back in 2019 when it dropped on pc

    • @garrick3727
      @garrick3727 2 года назад +13

      @@megamanx1291 I found the first game very repetitious. To be fair, I have the same problem with Ubisoft games. I don't have the same problem with Elden Ring, even though that is repetitious too. So it's the type of repetition, not the repetition. In Elden Ring the one part I cannot engage with is the crafting system. It's so boring gathering resources. I think Ubisoft-style games just have more of that collect items gameplay and I find it boring.

    • @mychem20
      @mychem20 2 года назад +3

      @@garrick3727 Agreed. it's the only mechanic that I don't like too. thankfully they are optional.

  • @K.thai18
    @K.thai18 2 года назад +47

    Glad to hear a review that doesn't just focus on the positives, not too many out there for this game, great job.

    • @philbosh03
      @philbosh03 Год назад +11

      Yea but if ur just gonna bash the game u can't take that serious either

  • @aphillyate1
    @aphillyate1 2 года назад +46

    OMG! That crane quest was maddening! I finished the first HZD but I couldn't get thru a third of HHW. I set the combat on Hard, but it just made the monsters cheat more. So many weapons could have been cut to make a more streamlined process. Why does anyone need 30 different weapons?

    • @hitrapperandartistdababy
      @hitrapperandartistdababy 2 года назад +3

      Sounds like hard was just too hard for you lol.

    • @aphillyate1
      @aphillyate1 2 года назад +17

      @@hitrapperandartistdababy Nope. It's just fucking boring and repetitive. Thanks for trying tho.

    • @hitrapperandartistdababy
      @hitrapperandartistdababy 2 года назад +4

      @@aphillyate1 My guy you literally just accused the enemies of cheating lmao, The game really isn’t just gotta approach each machine differently

    • @aphillyate1
      @aphillyate1 2 года назад +6

      @@hitrapperandartistdababy Of you love it, great! Why are you bothering me?

    • @MrAjking808
      @MrAjking808 Год назад

      @@aphillyate1 you suck huh lol

  • @BloodyCactus
    @BloodyCactus 2 года назад +319

    Most all the coils and weaves felt useless. 1% bonus when sliding down a hill backward on one knee. But so many of them affected hidden attributes. If you attached a coil with tear, you saw that attribute change, if you added 1% corrosion... nothing changed. was it 1%? or did it start above 1% because of some other bonus? or did it have no affect?
    I once had Kotallo give me a voice over in a room in the base... before I even met or unlocked him. Cell borders in the ocean between cell grids.. so many bugs :( Legendary weapons worthless because ammunition costs were way out of balance (sludge!)

    • @zZiL341yRj736
      @zZiL341yRj736 2 года назад +14

      Swapping Valor Surges and weapons are a pain in the ass because you cannot do that from the weapon wheel. You cannot remove ammo types, food is has this god damn useless 3 minutes boost, the skill tree has shit mixed up all over the place.

    • @pst5345
      @pst5345 2 года назад +2

      @@zZiL341yRj736 to optimize gameplay you need to choose the valor surges you want to spam and unlock them asap.
      My biggest disappointment, however, is the melee tree. You have the shortbow option as tool for melee characters. But the bad hitboxes and staggered conditions prevent you for actively engage in mid to close combat situations to use the shortbow to its maximum effect.
      If I ever feel bored I might figure out how to use aoe attacks by weapons asap so melee combat might actually be worthwhile.
      I hated the vague percentage increments, too. I want to have clear improvements when changing gear. The improvement after upgrading your very first starter bow to max. lvl. is visble. Instead of having to shoot 3-4 times to kill a digger, now you can 1 shot them when targeting a weak spot. That is fine. You invested time and materials and got a visible result. But these annoyingly small percentages for defense or elemental dmg. are useless.

    • @thelongexlan5526
      @thelongexlan5526 2 года назад +2

      Yoooo! Man, Accurate!

    • @johnserosanguineous1886
      @johnserosanguineous1886 2 года назад +6

      "We decided that a 1% buff was too much so we nerfed it to .025%."

    • @nokturn882
      @nokturn882 2 года назад +1

      You’re playing it wrong. I was to deal crazy damages just by playing around with the coils and different weapon perks.

  • @ankh_k
    @ankh_k Год назад +34

    Please come back, Chris, we need your review of Baldur's Gate 3.

  • @nazgu1
    @nazgu1 Год назад +39

    Chris, we all miss you so much! Baldur's Gate 3 and Starfield are out, but I would be happy for any video, including just your casual travel vlog! :)

  • @nothanks514
    @nothanks514 2 года назад +407

    I've been having the same feeling of open world fatigue as well. It feels like the only AAA games we get now are linear open world action games with stealth, crafting and light-rpg mechanics or multiplayer focused FPS games.
    I especially feel this way with open world games, like Forbidden West, where I question why they bother making them open world if all it's used for is making you travel between quest givers whilst sprinkled with menial side content. 5 years between releases and the only aspects that feel new are the environment and the spiffy next-gen graphics.
    I'm convinced that they only make them open world to pad the game time and so they don't have to bother too much with level design outside of key quest areas. Do you think most PS5 exclusives are going to follow this same open world formula?

    • @raven75257
      @raven75257 2 года назад +81

      Oh, they absolutely will. Now with Elden Ring success the amount of open world soulslikes will triple

    • @timkorkin1249
      @timkorkin1249 2 года назад +26

      It's a dichotomy, open world but then most of the quests and especially the horrible jumping puzzles, are all linear. Linear isn't bad if you know what you are doing with it. Mass Effect, before the MEA abomination that was open world, was an example of linear done really well and not feeling too linear. I prefer open world but they should do it right.

    • @Akechifan
      @Akechifan 2 года назад +19

      Probably yeah. I'm expecting uncharted 5 to be a full open world game with skills trees, levels ect. Which is quite a shame.

    • @valletas
      @valletas 2 года назад +15

      Seeing how god of war is basically that
      Yea... They will...

    • @WaddleDee105
      @WaddleDee105 2 года назад +59

      @The Rotten💯 We said that after Breath of the Wild came out and made most other open world games look antiquated and yet we're still seeing these kinds of disposable games. They aren't going anywhere, sadly.

  • @cripplingfearofeverything7143
    @cripplingfearofeverything7143 2 года назад +308

    Crazy how they can make something that looks so good feel so bad. A chore to play once the eye candy wears off

    • @ShoXwavee
      @ShoXwavee 2 года назад +37

      That's Basically almost every Sony exclusive

    • @phantom3146
      @phantom3146 2 года назад +76

      @@ShoXwavee come on let’s not get crazy here .
      Last of Us , Spider-Man PS4 and God of War are some of the best games in modern gaming

    • @ShoXwavee
      @ShoXwavee 2 года назад +37

      @@phantom3146 I said almost
      And Spiderman PS4 was alright, nothing revolutionary

    • @phantom3146
      @phantom3146 2 года назад +5

      @@ShoXwavee that’s 99% of games , hardly anything new to develop in a game when everything’s been done . Can just improve existing features

    • @godfrey4461
      @godfrey4461 2 года назад +29

      @@phantom3146 Very defeatist mentality

  • @feylezofriza
    @feylezofriza Год назад +8

    Hey Chris, long time subscriber here. Your stuff is awesome. I know you made comments here and there to the effect that "This RUclips thing won't pan out" or "this channel is a failed business" but don't give up.
    Also, why the f can't we give you money? I understand that you don't like the model where only paying users have access to certain things, but come on. Do you have paypal? I want you to take my money, if it means you can keep doing this. You are great; like in the Noah Caldwell-Gervais territory. Come on. Let us give you money.

  • @CoreIdeas
    @CoreIdeas 2 года назад +115

    How there haven't been any comments on this yet is so weird to me but I found everything you said to be well presented and grounded in reasonable expectations of what a major sequel should have. Good job!

    • @guccii_daddyy
      @guccii_daddyy 2 года назад +11

      What he’s talking about is every basic opinion I’ve ever heard. Everyone wants the sequel to be this amazingly different improved installment with some high expectations and as soon as one of those aren’t met they instantly don’t like it and constantly complain abt it smh it’s dumb and no one is ever satisfied

    • @cchristianjeremy
      @cchristianjeremy 2 года назад +5

      @@guccii_daddyy Kinda like what youre doing now, gucci daddy

    • @guccii_daddyy
      @guccii_daddyy 2 года назад +1

      @@cchristianjeremy nah not really

  • @aver155
    @aver155 Год назад +17

    Hope all is well Chris

  • @glyntaylor-williams3593
    @glyntaylor-williams3593 2 года назад +152

    They have near perfect gameplay mechanics. Killing the animals is so fun.
    - They have near perfect artists.
    - They have near perfect graphics.
    - They have great music.
    x Story
    x Motivation to keep playing
    x A world full of life
    x Missions that don't feel like filler
    They have the icing.
    But can't build the cake.

    • @buggart
      @buggart 2 года назад +24

      A good analogy is that they have all the right ingredients to make to make the almost perfect cake but they mess up during the mixing, the baking, and the decorations.

    • @ShallBePurified
      @ShallBePurified 2 года назад +26

      Good way to phrase it. All sugar and no substance. The game is eye candy, but I got nothing out of the gameplay or story once I finished it. I was disappointed.

    • @SaithMasu12
      @SaithMasu12 2 года назад +3

      @@ShallBePurified But you haver to admit its the most pretty eye candy game to date.
      The rest i can agree with

    • @ShallBePurified
      @ShallBePurified 2 года назад +8

      @@SaithMasu12 It's eye candy that doesn't affect me. I was never wowed by Horizon's visuals. It's graphically impressive, but that's it. Ghost of Tsushima was a prettier game in my opinion, because of the art direction.

    • @RobertEdwinHouse9
      @RobertEdwinHouse9 2 года назад +2

      @@SaithMasu12 the graphics might me pretty but the artstyle is generic and boring

  • @itisyerdad
    @itisyerdad 2 года назад +46

    I wish they had made the Far Zeniths more of an obstacle/secondary villain. None of them are super fleshed out and they just read as pretty boring. The stuff with Tilda was pretty well done, although I wish we had had more time with her and Sylens to flesh out those characters for this game. Overall, I still enjoyed the game, but I didn't play A LOT of it -- especially the collectathon stuff that was entirely pointless unless the much more "lookout places" from the first game. I think FW suffers greatly from middle trilogy syndrome. I do hope GG figures out some new systems and frankly, I just want them to tighten up their map and filter even more what you can do. They do the Ubisoft formula in a way that doesn't make me jump off the game immediately, but it still could be edited even more to make these games very tight and action packed without losing that immersion and open feel.

    • @quademasters249
      @quademasters249 2 года назад +6

      Agreed. They felt pretty tacked on. It's like they got to the end and found out the Regalla alone couldn't carry the plot so they'd stick some rich people in there to flesh it out.

    • @ShallBePurified
      @ShallBePurified 2 года назад +2

      It says something when the big bad faction has all except 3 of its members die in the same cutscene we are introduced to them. And of the remaining 3, one is a generic evil bad bald man in charge who does absolutely nothing and dies from nothing you did to him, one is just a brute who has no motivation other than he likes being a sociopath and killing people, and one who, while she does have motivation, is just creepy and became relevant far too late into the story to develop.

    • @quademasters249
      @quademasters249 2 года назад +2

      @@ShallBePurified I imagined a story where the Zeniths hired Regalla to take over the west coast and move east. They paid her by supporting the rebellion. Then Aloy would have a real reason to fight the rebellion and the Zeniths. There'd be no magic shield. A Shield yes but one Aloy eventually got strong enough to circumvent without needing a Sylins "deus ex".
      As we move farther west we start fighting more and more Zeniths before we drove them back to their island stronghold and had a large finale .
      Not much of the stuff in the middle would need to change.

    • @ItsAv3rageGamer
      @ItsAv3rageGamer 2 года назад +4

      I was shocked how little Sylens in particular was in this game. The ending of the first game sets up him as the main villian of this one yet he does basically nothing the entire story apart from at the beginning and the very end. Even the Zeniths have so little screen time. They're these all powerful god like entities in terms of their abilities and tech yet they do nothing with it.

    • @zicuvalentin2251
      @zicuvalentin2251 2 года назад

      A.C odyssey will remain the best game in the world...no one can beat A.C odyssey

  • @bazs7722
    @bazs7722 2 года назад +234

    What I hate most about Forbidden West is actually the story. It was a big deal in the first game that humanity couldn't wait the fallout on a space station, but the Far Zenith did just that and more, they became immortal without ANY downside. When I first saw them, I thought their bodies might be artificial and their real body wasting away in a tube somewhere, or anything that don't totally undermine what happened to humanity in Zero Dawn.

    • @anotherhappylanding4746
      @anotherhappylanding4746 2 года назад +8

      I mean they kinda lost their humanity which led to their downfall

    • @alphacat9302
      @alphacat9302 2 года назад +44

      @@barkley611 yes, but in the first one I wanted to read all datapoints. I was thoroughly invested in the lore, loved every second. Preordeded FW the first day it was up. The sequel was such a slog I didn't care about the main plot, let alone reading datapoints.

    • @sasharudyy3587
      @sasharudyy3587 2 года назад

      Yeah, all of humanity, not just a couple hundred billionaire assholes

    • @KermitOfWar
      @KermitOfWar 2 года назад +2

      @@barkley611
      Nay, that's Red Dead Redemption 1-2. Change my mind...

    • @Jqweex
      @Jqweex 2 года назад +6

      They teased the far zenith in zero dawn we assumed they died in space but they ended up succeeding and now in the next game we have to fight a god that destroyed a highly advanced civilization

  • @iamarugin
    @iamarugin 10 месяцев назад +13

    It is interesting, how the channel have started and ended on a Horizon game.

    • @ddm_gamer
      @ddm_gamer 10 месяцев назад

      Did he ever make a statement or anything about the lack of uploads?

    • @tawkoeh
      @tawkoeh 9 месяцев назад +10

      @@ddm_gamermentioned this was the last vid bc the channel didn’t grow as fast as he liked. RUclips prob wasn’t paying enough compared to being a lawyer full time

    • @ddm_gamer
      @ddm_gamer 9 месяцев назад

      @@tawkoeh
      I see, thats pretty surprising

    • @georgeh4171
      @georgeh4171 4 месяца назад +6

      It is his own fault the channel stopped growing. He was growing quickly and then suddenly he started putting political statements into his review, dumb Reddit level progressive takes. Commenters asked him to just leave his political stuff out and instead he doubled down and did it more. His channel then stopped growing and view numbers dropped off a cliff.
      He could have become a full time RUclipsr if he just didn’t talk politics. But based on his Twitter it seems leftist politics is his entire personality which is just really sad.

  • @Gee1720
    @Gee1720 2 года назад +235

    Possibly the most relatable review of this game that I’ve viewed. The poor level design and logic behind unnecessary tasks is the reason why I’ve left this game behind.

    • @guccii_daddyy
      @guccii_daddyy 2 года назад +4

      Poor level design and logic and unnecessary tasks? You must be blind. You act like your playing some random free game

    • @TheConquistor
      @TheConquistor 2 месяца назад

      @@guccii_daddyy I think if you enjoyed this game, you are totally blind

    • @guccii_daddyy
      @guccii_daddyy 2 месяца назад

      @@TheConquistor how tf? This game was fkn good and well put together. I’d rather play this than another call of duty don’t you agree? What would you rather play than this?

  • @EimiShahrizai
    @EimiShahrizai 2 года назад +393

    I'm surprised that they made the loot more random now. I really liked the way that certain weapons just always had the same ammo in the same category. So if you wanted to do X thing, you needed that kind of weapon. Making it so hunter bows can just have everything is really bizarre. The game didn't need diabloification of it's loot.

    • @maineman5757
      @maineman5757 2 года назад +4

      But hunter bows don't have everything lol

    • @quademasters249
      @quademasters249 2 года назад +19

      You'd go through so much effort to get somewhere and your reward is more scrap. It felt like the reward system made it tedious to do things.

    • @robroskey6515
      @robroskey6515 2 года назад +7

      Yeah way too many games adopted the tiered weapon thing, the common through legendary style and most of them don't really need it such as assassins creed. I understand if it's a dedicated looter like borderlands or even some rpgs benefit from it but its becoming over used now just like how every one copied the generic Ubisoft open world formula like this game and it's been tired as f since last gen. Hopefully elden ring will inspire devs to stop with the generic cut n paste filler missions and start actually crafting encounters at least so it doesn't feel like you're doing the same 6 mission types over and over. Rockstar is about the only other open world dev who doesn't do that. Cyberpunk wasn't too bad in that aspect either although I'm tired of icon covered maps too, just let us explore on our own

    • @zZiL341yRj736
      @zZiL341yRj736 2 года назад

      Too many fucking stupid ammo types, ammo being tied to certain weapons, useless abilities and skills, food buffs, they tried to damn hard to include everything, half of these thing are fucking clutter. Trap skill tree is the most God damn useless tree i have ever seen.

    • @LeeorVardi
      @LeeorVardi 2 года назад +1

      Actually none of the weapons are random, it's just that there's a lot of them in each category of weapon with different available ammo types and upgrade levels based on "quality". they look like they're random loot in terms of the Green-Blue-Purple-Orange rarity category coloring, but they're all handcrafted and specifically placed on quests or vendors by the devs.

  • @hamoodyman9239
    @hamoodyman9239 2 года назад +47

    To me hzd felt magical. I absolutely loved it. It was different and fun. Hfw just felt like a chore to complete. I didn't believe how much worse it was until I was done with the story. I agree there was no way they were gonna top the story in hzd but why did they have to add such boring mechanics and make the gameplay/crafting so tedious? Don't get me wrong, I maxed out every one of my favorite weapons but the amount of grinding it took just wasn't worth it.

    • @aaronwilson7798
      @aaronwilson7798 2 года назад +2

      Yeah the grinding was a bit much tbh!

    • @stuart23969
      @stuart23969 Год назад

      @@aaronwilson7798 slaughterspine circulator jesus, and the amount of dreadwing parts you need is insane and I only found 2 locations 4 them badbois

    • @k9wazere
      @k9wazere Год назад +1

      You know what? I'm just pleased that I'm not the only one with these problems with the game. On places like Reddit you just hear glowing praise for the game and how it's 11/10 best game ever until the next one.
      I don't enjoy being disappointed, and I generally can express my reasons for being disappointed. In this case, the video does a pretty decent job of explaining many issues.
      Finding out the the writing team was different for FW really does explain the lackluster story, even if it was always going to be a tough ask to follow ZD. But it's not just the story, the gameplay was ruined by grind and additions that added complexity but didn't improve anything.

    • @hamoodyman9239
      @hamoodyman9239 Год назад +6

      @@k9wazere See I didn’t know that hfw had a different writing team. That really does explain it. The story in hzd always kept you on the edge of your seat and fw felt flat.

    • @k9wazere
      @k9wazere Год назад +5

      @@hamoodyman9239 The saddest thing is that the new team basically undid all the good things in ZD. I've said elsewhere in the comments here, they removed all the jeopardy. Before, there was GAIA and if GAIA failed, there was no Plan B. If Aloy failed in her mission, life on Earth ended and would never recover. We accepted that all life had already been wiped out, once. And it could happen again, if GAIA wasn't fixed.
      Now, in FW there's a race of super-human augmented immortals that can (and have) colonise other planets, so who really cares if GAIA gets rebooted or not. She's old tech, now. Earth is just one planet humans could live on.
      It's no longer an existential quest for human survival. Now it's a silly class war between tribals and the super-humans. That's not a good continuation of the plot. It's a different story. "Augmented super humans vs normal humans and the ethics of genocide" is not what ZD was about.
      More than that, it cheapens the events in the first game. It cheapens Sobek's achievement. It cheapens the desperate last ditch sacrifice to buy time for ZD. None of it mattered, because FZ went off and did their own thing, and they perfected human tech and became immortal. It's awful, really, and the worst possible way to go from ZD, imho.

  • @raveneggz3337
    @raveneggz3337 2 года назад +212

    I'm glad aim not the only person that thought Alloy has the poise of a house of cards. It would've been nice if the heavier armors would've kept her more grounded. Perhaps provide a bit of stagger resistance.

    • @BigwillOH
      @BigwillOH 2 года назад +2

      @Bloofa I hope they find this video and take everything (from the comments to the video) into consideration. I feel like they were close on making a good game but didn't make it. If they make the ruins in areas where Aloy can use her regular climbing abilities without having to puzzle her way up, and everything else in the video I think they'll be good. I truly do hope Guerilla finds this video though. It would improve their game 100%.

    • @Veladus
      @Veladus 2 года назад +4

      Her stagger is ridiculous. I'm a half-crippled guy over twice her age with arthritis and in a life or death situation (like, say, a robot velociraptor breathing fire at me) I could recover faster than she does. It feels like they intended to have upgrades that bring her recovery to reasonable levels, but then they cut them before launch.

  • @eugenebebs7767
    @eugenebebs7767 2 года назад +161

    Thank you for a more critical review. When game is pretty looking and polished and has a lot of stuff, people feel obligated to consider it at least 8/10, qualifying any criticism by "It's not by any means bad." By the same logic, Game of Thrones' final season is a masterpiece because actors are talented and CG dragons look good.

    • @jogymogy3691
      @jogymogy3691 2 года назад +4

      Good point

    • @MAJINNOBU
      @MAJINNOBU 2 года назад +8

      Ngl most of his arguments were just straight nit picks

    • @postrock3374
      @postrock3374 2 года назад

      @@MAJINNOBU Cope.

    • @MAJINNOBU
      @MAJINNOBU 2 года назад +13

      @@postrock3374 lmao it was literally nit picks, he wasn’t even making essential and sound arguments bro complained at a point about not being able to crawl through a hole in a mission or being able to go around an enemy camp to beat a mission and having to play within the realms of the game. And don’t get me wrong I definitely think the game has problems and it isn’t a 10/10 but his arguments were ludicrous

    • @joshchapman4753
      @joshchapman4753 2 года назад +3

      I never played zero dawn and I’m really enjoying forbidden west. How miserable do you have to be to not enjoy a game like this? Sure if I’d played the first one I probably wouldn’t be as happy with the second but it’s good to me

  • @SerfsUp1848
    @SerfsUp1848 Год назад +5

    Based as fuck and constructive criticism? New fav channel, CHEERS

  • @Freedom-mi3px
    @Freedom-mi3px 2 года назад +3

    Game was dull and boring af. Yes it looks amazing, but it's like a gold covered turd. Same ole generic shit.

  • @jinushaun
    @jinushaun 2 года назад +101

    100% agree on everything. Loved HZD, lukewarm on HFW. Outside of jaw dropping graphics and impressive mo-cap, it just feels like a worse game all around. Guerrilla took a “more is more” approach and ended up with something less fun.

  • @jordandennis6794
    @jordandennis6794 2 года назад +5

    Elden Ring destroyed this game

  • @chalicedungeonenjoyer
    @chalicedungeonenjoyer Год назад +7

    great critique, i strongly disagree with the people calling you nit-picky in the comments. almost everything you took issue with i disliked as well, and i found all of it justified. and god finally someone calling out the stupid ruin puzzles, i truly hated those lol

    • @citizen3000
      @citizen3000 6 месяцев назад +2

      His complaints are largely about core aspects of the game, to call them nit-picking is desperate.

  • @bludtinge
    @bludtinge Год назад +9

    Don’t give up on the channel 😭

  • @WESCER
    @WESCER Год назад +10

    Pls come back

  • @hazeem6715
    @hazeem6715 2 года назад +10

    I feel like Dunkey said it best in his video on Forbidden West - this type of game needs to die. It can be quality, it can be fun, but it’s probably the most boring formula for a video game I’ve ever seen.

    • @citizen3000
      @citizen3000 6 месяцев назад

      The hype is there because of the graphics. That’s it.

  • @hakami1426
    @hakami1426 2 года назад +40

    The part where you mention that she gets stuck on things where she shouldn't was one of my biggest gripes in zero dawn. It sometimes made battling machines difficult

  • @idkneededtomakenewacc2575
    @idkneededtomakenewacc2575 2 года назад +6

    It’s not open world fatigue. People keep saying that, but it’s not true. The new open world games just aren’t good. It’s that simple.

  • @DeCapitanOG
    @DeCapitanOG 2 года назад +173

    I think the Crux of the problem is that the budget was too big. When you have to make sure a 10 year old won't get frustrated, there's little room for puzzles or combat that'll be engaging for the 30+ crowd. I don't see AAA gaming to be for us anymore outside of specific genre focused games like Doom.

    • @Dominicankareem
      @Dominicankareem 2 года назад +34

      My same issue with spiderman & Ghost of sushi good games with GREAT potential that have to make 10 year olds understand everything

    • @dylana.9057
      @dylana.9057 2 года назад

      doom is dumb as shit. Just pure adrenaline rush like a drug addict. Stop the cap.

    • @JotaPS88
      @JotaPS88 2 года назад +3

      @@Dominicankareem haven't played Spiderman but tsushima was fucking hard tho, and if I remember correctly if you don't take into consideration the "tutorials" that pop up sometimes you were meant to discover everything by yourself, if you didn't explore enough you wouldn't have found health augments or things like that, I think that the game is pretty complex, challenging and it requires good amounts of attention, it has been a while since I played it so I may be wrong or i just fucking suck at games

    • @Dominicankareem
      @Dominicankareem 2 года назад +13

      @@JotaPS88 don’t get me twisted tho Im not some sort of god either I checked my save file & apparently I have 200 hours in it. Personally tho after playing a demanding ninja/samurai game like Sekiro going to ghost of sushi felt like it was made to be very accessible for everybody which is completely fine. I just wish there was a “sekiro mode” that dropped the training wheels.

    • @JotaPS88
      @JotaPS88 2 года назад +4

      @@Dominicankareem yeah I completely agree with that sekiro is far more demanding that ghost of tsushima, have you tried the hardest difficulty in ghost of tsushima tho? You kill with 3-4 hits but they also kill you with ease, I think it makes the game more challenging as you have to rely on counters to survive, but it also makes the stance system worthless as you will pick the fastest one because the damage is always the same, still if you haven't tried it I encourage you to do it, in my opinion it makes the combat much better

  • @angellrodriguezmontes8556
    @angellrodriguezmontes8556 2 года назад +94

    I haven’t played Forbidden West but I felt most of this issues with the first game. I tried to play it very recently as I missed out on it when it came out so I tried to play it before the new one. I just got bored. Open worlds are hard to execute and this series is not for me

    • @Jqweex
      @Jqweex 2 года назад +2

      Just gotta sit and listen to the story especially on ps5 it's no bugs, and it looks amazing I think throughout my entire playthrough I ran into 2 bugs

    • @angellrodriguezmontes8556
      @angellrodriguezmontes8556 2 года назад

      @@Jqweex Will definitely give it another shot eventually

    • @altaria2347
      @altaria2347 2 года назад +17

      I played the first one a few months ago, and I just never understood how it had so much hype. The part I enjoyed the most was when I finished the game and I finally got to delete it.

    • @ultimategohan1551
      @ultimategohan1551 2 года назад +3

      @@altaria2347 yep i had a ps4 pro from 2018-19 just for exclusives. Bought and played horizon, last of us, god of war, spiderman, ratchet and clank(fan of the ps2 games), and the earlier uncharted games for the first time. The only ones that i wouldn't say were overated were last of us and maybe god of war 2018. All of them were GOOD games but not the 9 out of 10 most of them got imo.

    • @Jdb63
      @Jdb63 2 года назад +4

      If you haven't made it at least 4 hours in the HZD then you haven't actually experienced the real game yet. Sucks that the game starts out so slow but the story and gameplay of the rest of the game that so many people love doesn't get going around until then

  • @pauldiamond1583
    @pauldiamond1583 2 года назад +25

    Temporary taking abilities away seems to be a recurring problem (in gaming) nowadays. "The Medium" introduces the ability to run, and a half hour (or less later) the game silently takes that ability away for a short while. It never tells you or explains it; it just takes it away and gives it back a short while later. Leaving the player to fumble around with the controls, wondering if they forgot what button allowed the character to run.

  • @Amarth13
    @Amarth13 2 года назад +3

    I quit about half way through. It got repetitive and boring. The story wasn't as good as the first game either.

  • @crimsonking440
    @crimsonking440 2 года назад +16

    I feel that way about most of the gameplay but god damn if the plot didnt throw curveball after curveball at me. I didnt expect it to go even remotely the direction it did before launch.
    The zeniths escaping a robot apocalypse only to get to space and build MORE FUCKING ROBOTS might just be the stupidest, yet most believably human thing ive ever heard. The nemesis reveal made me want to go and smack every single one of them.

  • @jennifervalentine8955
    @jennifervalentine8955 Год назад +5

    It is WEIRD going on the subreddit for this game, as the fans there are all in denial of the absolute truths you are saying here. Almost none of the systems play well with other systems in the game. It's overly bloated with BS upgrades and redundant weapons, combined with a nonsensical loot system.
    Also story wise, I hated it to my core. Where the fuck did her weapons go and pouches go? "I lost them". Cool story, so what about your abilities? You need to relearn triple knock again? WHY?

    • @Crashed131963
      @Crashed131963 Год назад

      Is not most part 2 games similar t the first? Like.
      Jedi Survivor ,God Of War, The Last Of US, AC Valhalla and on and on.

    • @rivvy2138
      @rivvy2138 Год назад +1

      lmaoo fr at the abilities. Like really? she forgot how to knock three arrows?

    • @citizen3000
      @citizen3000 6 месяцев назад

      Bro have you seen the graphics, this game is a masterpiece bro

  • @arrownoir
    @arrownoir 2 года назад +3

    Its sucked.
    I stand can’t get past the 10 minute mark because I get bored to tears.

  • @rubbertrain
    @rubbertrain 2 года назад +72

    My biggest complaint with the game is that there's way too much stuff now. I don't like the food mechanic, way too many weapons, too many completionist stuff and way too much water. I also don't care about the story it doesn't grasp me. Also when I'm grinding for parts the machines just vanish sometimes? It's so frustrating

    • @introduction1266
      @introduction1266 2 года назад +14

      that's so stupid. you're complaining about way too much in the game. I can't make this stuff up lol. just don't do everything then smh. I promise you guys just want to complain.

    • @rubbertrain
      @rubbertrain 2 года назад +18

      @@introduction1266 oh no I have 4 complaints about a game I put over 90 hours in I'm such a terrible person

    • @introduction1266
      @introduction1266 2 года назад +8

      @@rubbertrain it just seems weird to complain about too much stuff as oppose to there being not enough lol. all you have to do so not do everything geez.

    • @rwbybomb2160
      @rwbybomb2160 2 года назад +15

      @@introduction1266 you're purposefully missing - or just ignoring - the point he made. the game is contrived and feels phoned in, like everything's just checking a box on a list of 'things other games do' and chasing trends. it's cluttered, too full of things to do in a vain attempt to appeal to everyone. it's annoying, especially when the game treats you like a child that needs to have their hands held and told what to do in nearly everything.
      complaining about too many things to do is a good thing to complain about, it shows that the game is far too cluttered for anyone to even feel bothered to attempt; like he said, it feels like this was simply filled with things to do for completionists to 10/10 the game. too much stuff means things can feel lazy, uninspired, like the game's devs saw what other open world games did and decided to just add more of it.
      complaining about not enough things to do in a game is a valid complaint as well, in a different way - if a game is large and has nothing to do it shows the devs just didn't care, or were perhaps forced to make the game as large as it is, and couldn't be bothered or had enough time to fill the world in a way that didn't feel lazy. or perhaps they were lazy.
      as to your last statement - which was hard to understand but i think i parsed it - if a game has to force certain players to throw their hands up and feel fatigued with the amount of content then, by design, that game is a bad game. it is not player friendly if it just has content that ticks boxes, and it is, by design, a chore when there is so much to do you can't even see the end.

    • @goldnnchild4520
      @goldnnchild4520 2 года назад +5

      @@rwbybomb2160 half of his complaints were to much water and too many weapons🤔. You don’t have to explore all the water and you also don’t have to use all the weapons. I know I didn’t do either and still enjoyed the game. I guess he thinks it’s also too many collectibles and side missions which in my opinion are dumb ass complaints because like the other guy said literally just don’t do them. The foods you can buy in camps are also something extra you literally don’t have to buy. The weapons part I slightly agree on because I always kept finding myself regretting my latest purchase because I was finding better versions of my weapons every 10 minutes it felt like. I didn’t want to really start upgrading my weapons until I knew I had something really good which I didn’t like

  • @woogle463
    @woogle463 2 года назад +16

    I'm so glad not everyone is lapping this game up like ambrosia from Olympus. This game symbolizes everything that killed open world games a few years ago and I just can't believe everyone acts like its God's gift.

    • @Largentina.
      @Largentina. Год назад +1

      Who is everyone? I've seen hardly any praise for this game.

    • @politecat9207
      @politecat9207 5 месяцев назад +1

      No one acts or acted like Horizon is Gods gift. Even the first game was not seen as amazing at all.

  • @dwaynesundown2038
    @dwaynesundown2038 2 года назад +5

    Oof. You had me til you said. Far zenith was good. Far zenith was 200 % eye rolling crap. Same problem as mass effect.. Let's keep raising the stakes. Would have been a much better story just reuniting the functions capturing hephaestus and healing the land.

  • @theyellowbrooktoad8196
    @theyellowbrooktoad8196 Год назад +3

    Ok I just started playing about 30h in and it feels thrown together. Like they packed all their ideas in to one and made it feel like they're catering to the people that never played the first one. The controls have multiple functions for the same buttons and it just makes it super glitchy. I love how the only white person is Aloy and the game play makes her out to be nothing special and very weak almost Like they're catering to the woke. Upgrading seems to be a lot more complicated and doesn't seem to strengthen the character all that much. Got to love the free face painting they give you under special called pride!! And it's a rainbow. You're treated like garbage by pretty much everyone even your old friends throughout the game and though you saved the world you find out all your efforts in the first game was pointless. It is hard to get over the controls and the glitchnes of the character. I hate trying to glide and it goes to the map. I hate the weapon wheel aspesuly after creating arrows and it seems to switch your weapon in you. When you try to shoot three arrows it goes into Vale I actually have to take the skill points off that one and wen doing that it cleared all the skill points and had to fill everything back in. I absolutely hate this game!!

  • @teamflowerninja
    @teamflowerninja 2 года назад +45

    I think the thing I hate the most is her constant talking when no one else is around LOL. I hate the climbing in this game so much that I've cursed more doing that versus dying in combat.

    • @citizen3000
      @citizen3000 6 месяцев назад +1

      It’s crazy how much she talks.

  • @WoobiewookieBlogspot
    @WoobiewookieBlogspot 2 года назад +57

    I am really glad you documented the sliding behavior in attacks(haven't watched far enough to see if you've documented dodges as well). Frequently the robots will slide out of the way when you target small weak points (canisters, etc.) as well, which is particularly frustrating. Taken in combo with frequently small/cramped "arenas" with obstacles that laughably get in the way without affording any sort of protection, what should be epic tactical battles feel cheap and frustrating.

    • @WoobiewookieBlogspot
      @WoobiewookieBlogspot 2 года назад +12

      I did not feel this way in Zero Dawn, where I absolutely never grabbed a wall instead of dodging an attack.Battles only began to feel cheap in Frozen Wilds where a scorcher could literally jump from a distance too far for the player to do damage to a swiping attack in less than half a second. I feel like Guerilla too far too many cues from Frozen Wilds and put them on steroids.

    • @k9wazere
      @k9wazere Год назад +5

      @@WoobiewookieBlogspot Glad I'm not the only one who didn't like Frozen Wilds. After completing ZD I started the DLC immediately, played a couple hours, put it down and never looked back. I wanted more story and world building, what I got was a massive and frustrating difficulty spike to appease players who felt ZD was just too easy, and the fix was to dial the cheapness of the AI way up.

    • @Krullenbol010
      @Krullenbol010 Год назад

      I don’t feel this way at all. I think the most fun part of Forbidden West is the combat. I’ve played the game multiple times on Ultra Hard and I just find excitement from learning attack patterns, finding out what the best gear to use is, best way to farm, etc. I don’t find the sliding enemies annoying because most of the time you can wait till their animations is done where they will pause so you can shoot them. It’s all about learning the way the machine moves in my opinion. But of course not everyone find those things fun.

    • @MistahJay7
      @MistahJay7 Год назад

      So in other words you are trash at the game

    • @alexmichaelraccoonplays8777
      @alexmichaelraccoonplays8777 Год назад

      @@k9wazere I actually liked the frozen wilds more than the main game.

  • @FakeEnclaveSoldier
    @FakeEnclaveSoldier Год назад +6

    Does anyone know where he went? And if he’s coming back?

    • @cruxlamar9681
      @cruxlamar9681 Год назад +6

      Right I'm curious too man. Hope he's ok

    • @atticuskoch2965
      @atticuskoch2965 Год назад +2

      He's still active on twitter

    • @geoffdreill1925
      @geoffdreill1925 Год назад +1

      He announced on Twitter that he's shelving the channel for now (maybe/probably indefinitely).

    • @georgeh4171
      @georgeh4171 11 месяцев назад +2

      His channel at one point was growing rapidly until he added a political rant in the middle of a review. Viewers complained and he just doubled down and told those people don’t watch. That caused a big loss of subscribers and the views to drop off a cliff.
      After that he continually complained about not getting enough views whilst also still adding Reddit level political rants into his videos.
      He would have a very successful channel if he just focused on reviewing games. It is a shame as it was a great channel.

    • @imarobobot8795
      @imarobobot8795 10 месяцев назад +2

      Yeah, I was watching the Human Revolution video today and he has a big digression in there. Kinda pulled me out of the video for a bit

  • @chestermadrigals45
    @chestermadrigals45 2 года назад +2

    Another lame ass cinematic slog of a game. Games like this get great scores because the graphics and the immersion but the gameplay is ALWAYS repetitive boring mix of clunky combat and stealth that just isn’t worth doing for 20-30 hours just to finish a story. Assassin creed has killed games like this just put them to rest already too many casuals buy these kinds of games. Market is so saturated it hurts, so much open world or shooters or open world first person shooters. So exhausting.

  • @dighad3824
    @dighad3824 2 года назад +6

    time for game devs to wake up and realize this is not 2015 anymore. we are fcking tired of these types of games

    • @amysteriousviewer3772
      @amysteriousviewer3772 2 года назад +3

      As long as these games sell as much and review as well as they do they have no reason to change their ways.

  • @suddenlythatenderman5800
    @suddenlythatenderman5800 Год назад +7

    oddly fitting if this is the last thing our boy uploads... started and ended with the same series..

  • @Molybed1
    @Molybed1 2 года назад +5

    Constantly bringing up BOTW when talking about Horizon proves that Horizon is an inferior product. It can NOT stand on its own two feet so Horizon fans have to dig at another game. This does not happen with BOTW. The only games BOTW fans compare to it is other Zelda games. BOTW stands on its own because it is a true masterpiece.

    • @amysteriousviewer3772
      @amysteriousviewer3772 2 года назад +1

      It’s also pathetic that a 2017 game is superior to a 2022 game in so many ways. BotW was truly ahead of it’s time and still is in many ways.

  • @daanduijkers4845
    @daanduijkers4845 2 года назад +88

    12:38
    Apparently you have forgotten, Breath of the Wild takes away Link's "climb everything" ability every time he enters a Shrine!
    Cause just being able to climb past any obstacle in there would break the game.

    • @mick9707
      @mick9707 2 года назад +10

      That’s a flaw, pretty minor one though. As it serves the isolated little puzzle rooms really well.

    • @ZenZeron3
      @ZenZeron3 2 года назад +69

      @@mick9707 It's also a consistent Rule specific to that surface type and it never breaks that consistency.

    • @BobExcalibur
      @BobExcalibur 2 года назад +36

      As zero67 pointed out, in BoW you can tell at a glance what can be climbed and what cannot, including what will be harder to climb because of depth-of-incline, material and weather. You develop an eye for it as you play that's intuitive and allows you to solve puzzles at a glance rather than brute forcing yourself against every edge that looks climbable.
      HZD2 does not have this kind of intuitive design, as Chris points out. It arbitrarily takes away abilities to match the puzzle design, which never feels good.

    • @nerobiblios4086
      @nerobiblios4086 2 года назад +3

      And it only does it in said shrines, and no where else. So it's consistent.

    • @Ocean5ix
      @Ocean5ix 2 года назад +1

      @@nerobiblios4086 The fact that it's consistent doesn't mean it isn't convenient. One of the major mechanics of the game get's thrown out of the window to solve some of the major puzzles in the game.

  • @timliu6870
    @timliu6870 2 года назад +5

    I hate the trend in these so called AAA games they highlight all the climbable or where you can interact with a very bright color. It was cool when it's used for the first time, but it definately shouldn't be used in ALL the games. It's so unnecessary and it's usually break the immersion. This design will basically turn the gameplay from "How to get there" or "How to make this work" into "where is the Yellow stuff" and "Where is the blue stuff". Basically brain dead

    • @ShallBePurified
      @ShallBePurified 2 года назад

      Also, when you're indoors, it's really hard to tell where the heck you're going. I have to look at bright colored lights or where the marker is pointing to know which direction is the right way. This is a huge issue in the base. Your base is circular with every door looking the exact same, and I never remember which room is Aloy's so I can go through my storage to get more potions. I have to look at each room one by one until I see the right one.

    • @timliu6870
      @timliu6870 2 года назад

      @@ShallBePurified Interesting, It's probably the main reason why they design it this way, because simply adding guide lines should cost a lot less than designing all the meaningful details in the environment. I didn't play HFW so I'm not aware of this. I'm so fed up and I'll probably never try another similar game in the future.

    • @ShallBePurified
      @ShallBePurified 2 года назад

      @@timliu6870 They went overboard with everything inside being metal. It makes everything look same-y. Cauldrons are also bad like this. There were a few times in cauldrons where I just stood there and was like, what the heck am I looking at? There's just too much detail and random jagged metal structures overlapping each other that it's hard to see what I'm supposed to be looking at. I just go to the glowy spots and just go from there.

  • @randotuber
    @randotuber 2 года назад +16

    Absolutely fair criticism of the game. I had very similar thoughts when playing it and while watching this video, most things you pointed out were aha moments for me as I kept asking myself similar questions during gameplay.

  • @baxtronicxavier
    @baxtronicxavier 2 года назад +85

    I find the climbing on Forbidden West actually far more frustrating that the original. As you say computer says no, for arbitrary reasons. Very frustrating. She gets ‘stuck’ on 4 foot high rocks thinking you’re trying to climb when you’re not. In the middle of a battle.

    • @philipsparks6089
      @philipsparks6089 2 года назад +3

      Maybe dont jump towards rocks in the middle of a battle???

    • @haunteddreams7856
      @haunteddreams7856 2 года назад +8

      You're 100% correct and I will tell you why. You're correct because in the first game they made it clear that you could climb a extremely limited amount of surfaces so we didn't try to climb when we knew we couldn't.
      In forbidden west they said "you can now climb anywhere" but that's not true at all so the climbing is so frustrating because we take jumps and do platforming but it never works because they said we could climb anywhere at the same time making climbing again very limited

    • @xikaihu1331
      @xikaihu1331 10 месяцев назад

      not saying ou are wrong but if you could climb anywhere then that would make the game very glitchy and everywhere like c'mon@@haunteddreams7856

    • @dirrdevil
      @dirrdevil 26 дней назад

      ​@@philipsparks6089What a stupid thing to say. Grow a brain.

  • @ryutenmen
    @ryutenmen 2 года назад +87

    For me the most annoying things in the game(1.17 version) are:
    - the broken climbing(jerky movement, sudden stop of climbing for no reason, inconsistent animations on the same jumps, after a jump Aloy just hangs for a seconds or two, etc)
    - to long stun after been hit, sometimes the stun keep me vulnerable until the next hit that kills me.
    - damage to high, sometimes all the health(6 life pieces) in one hit from a big robot or boss.
    - extremely long grinding for upgrading the weapons and costumes(most of the time the upgrade job send me to kill some robots for parts and many time those robots dont drop the needed piece. Then repeat the whole job).
    - Aloy stumbles/stop on details ground, like rock, branches, etc.
    - the healing where I have to press up on D-pad for a few seconds which keep Aloy on place, vulnerable to been hit, while already on low health, in front of an enemy or boss.

    • @VdWck
      @VdWck 2 года назад +6

      That's so on point. I am now playing stealth instead of combat because controls are so infuriating.

    • @isaiah797
      @isaiah797 2 года назад +4

      Same man this 💩pissed me off so kuch i stopped playing like halfway thru

    • @lucasleite748
      @lucasleite748 Год назад +3

      @@isaiah797 get good

    • @dxrkngt
      @dxrkngt Год назад +3

      I ain’t reading allat ☠️

    • @flyingdutchman8399
      @flyingdutchman8399 Год назад +10

      Sounds like a really skill issue problem here

  • @postumus77
    @postumus77 3 месяца назад +3

    Gosh I hate the art style and direction of these games, it is so cringe inducing, even though on a technical level, I am sure it pushing plenty of polygons.
    Mario Wonder looks ten times better than this, heck I think Metroid Prime Remastered looks better than this thing. All of the human characters look like they have been hit with an ugly stick. Oh well, I have been skipping AAA games because felt too samey and generic, and this one is no exception.

  • @HiCZoK
    @HiCZoK 2 года назад +34

    I am surprised how blindly the game was praised... it is so boring, repetitive and unimaginative. It even is worse than the first one because they just added busy work and leveling of needless items.
    btw. I wonder what you would think about Death Stranding. I loved it

    • @kevo300
      @kevo300 2 года назад +10

      yeah Aloy is so bland and the other characters have the iq of cavemen

    • @mrizaldi7199
      @mrizaldi7199 2 года назад +9

      lmao you said it is so boring, repetitive and unimaginative, yet at the same time you loved death stranding which is the TRUE definition of boring, repetitive and unimaginative. lmao what a joke smh

    • @HiCZoK
      @HiCZoK 2 года назад +11

      @@mrizaldi7199 you couldn’t be more wrong. Death stranding is so unique and have different mechanics. You completely do not understand. You probably never played these games

    • @okami9039
      @okami9039 2 года назад

      Because according to these morons PS exclusive = instant success and it's already a masterpiece without even playing it i put around 30 hours in forbidden west and my god i dropped it like 6 times and finally finished this painfully awful game and sold it off this game isn't even worth half the price

    • @harshamohite1289
      @harshamohite1289 2 года назад +12

      @@mrizaldi7199 Death stranding is nothing if not incredibly imaginative. You can criticize it for a lot, but not for being unimaginative. It's easily the freshest and most risky AAA game I've seen in the last decade. Have you even played it?

  • @LeePhan79
    @LeePhan79 Год назад +4

    The boring dialogs with npcs is what I hate the most. I fell asleep in my chair.

    • @citizen3000
      @citizen3000 6 месяцев назад

      They’re not just boring - they’re also overly long generally. Sometimes they are very long.

  • @smntln
    @smntln 2 года назад +2

    Guerrilla can't make a good game to save their lives. Supremely overrated studio.

  • @gurpreetsingh-rv6uy
    @gurpreetsingh-rv6uy 2 года назад +16

    I am glad to see another video from you. Keep up the good work man. Horizon forbidden west is just the same as the original, nothing new, ubisoft style open world, too much hand holding. But I still liked it, and then I played Elden Ring and realized just how much potential there is in open world games. I became more disappointed in forbidden west after that.

    • @wallacesousuke1433
      @wallacesousuke1433 2 года назад +3

      "and then I played Elden Ring and realized just how much potential there is in open world games. "
      Potential for what? ER didnt do anything new or game changing

    • @IReDeYeZ
      @IReDeYeZ 2 года назад +12

      @@wallacesousuke1433 Elden Rings story/Side quests can be completed in any order you wish with cause and effect the whole world is explorable from the first time you get to Limgrave, also Elden rings legacy dungeons blow everything apart any other open world game has done Elden rings world is deeply interconnected with less hand holding making it feel less like a check box ticking exercise that Ghost and horizons worlds become esp in late game.

    • @wallacesousuke1433
      @wallacesousuke1433 2 года назад

      @@IReDeYeZ again nothing new here? Side quests in ER are absolutely terrible, you need to go to a wiki to learn what to do, where to go.. SOmetimes you need to speak to the NPC 3 effing times to trigger the quest progression. Heck, Patches quest wasnt completed until recently LMAO
      You could miss the last charm slot after beating Radahn until they added a patch that allows you to purchase it LMAO
      From is a failure of a dev, all they're doing is milking the Souls formula to death, ER is nothing but DS3 with horse, combat is the same boring, stale, clunky mess with terrible camera and lock-on issues.

    • @samrycroft6958
      @samrycroft6958 2 года назад +8

      @@wallacesousuke1433 failure of a dev? tell that to the devs of the future GOTY and best selling game in recent memory. why the From hate?

    • @wallacesousuke1433
      @wallacesousuke1433 2 года назад

      @@samrycroft6958 GOTY doesnt mean shit, and wdym hate? Just stating the fact that they are overrated and absurdly mediocre, stop dikriding them

  • @emperortime2356
    @emperortime2356 2 года назад +4

    I Finally get some validation from you that this game sucks so hard. Ty for spreading the word out.👍 Game is OVERRATED piece of Garbage 🗑️.

    • @giorgosnikolaou7219
      @giorgosnikolaou7219 2 года назад

      He said its good actually but obviously you didnt even watgh the video

    • @emperortime2356
      @emperortime2356 2 года назад +2

      @@giorgosnikolaou7219 @@giorgosnikolaou7219 He points the many flaws about the game i had in mind. He said its not Great only decent. With that many flaws he pointed out i think the game is🗑️. So he spread the word out that the game is an OVERRATED piece of garbage. Nothing special about the game. Luckily it got Overshadowed be Elden ring. Horizon zero substance for me.

    • @darkfyre1618
      @darkfyre1618 2 года назад

      @@emperortime2356 The only overrated game is Elden Trash

  • @sharksocks8130
    @sharksocks8130 2 года назад +4

    No wonder elden ring kicked its butt haha

  • @Leathal
    @Leathal 2 года назад +15

    That damn ladder guy got me too. I actually tried birding up over the fence only to find out even THAT didn’t progress the mission

  • @schmyga100
    @schmyga100 Год назад +2

    this franchise is terrible, I bought the game after watching first 30 minutes of playthrough of youtube, it fooled me. heres the original comment I left after first game on steam. This game, God of wars and other bullshit hand holding games with generic quests and empty world is whats wrong with game industry:
    Biggest pile of trash
    I bought this game cause it looked awesome during trailer, loved this open world and machines idea. Tuned in into Brad's gameplay and after 30 mins of watching I decided it's best ♥♥♥♥ ever and I must buy it. Well it turned around fast, after like 1 or 2 hour story became absolute ♥♥♥♥♥♥♥♥, later into the game I realised how poorly Aloy's story developed, whole story I'd say was big joke to me, generic as hell and if I needed to go through another of those laborotories again or do another useless puzzle Id legit puke myself. There's basically no gameplay, killing machines becomes boring fast, collecting all crafting materials repetitive too. I didn't even made it past expansion after they forced me into another laboratory and another same ♥♥♥♥♥♥♥♥ puzzle that I had completed in reglar version too. It's just insane dumb and boring game, I feel like such a beautiful artwork and idea ruined by ♥♥♥♥♥♥♥♥♥, I think I legit could develope that story better. And what the ♥♥♥♥ was that final boss fight. Even killing Elvarg on Runescape was 10 times better feeling, big big dissapointment this game, I can't believe how much positive reviews there are about it, feels like total scam, after 10 hours of play I already knew i'd like my money back but Ill never recieve it

  • @minine6508
    @minine6508 2 года назад +3

    I haven’t played this or the previous game, so take this with a grain of salt, but it seems like this game is following the trend of “let’s add every system from every popular game that’s come out in the past decade.” Shitty upgrade system for your attacks and abilities, shitty upgrade system for your weapons and armor, shitty crafting system, shitty traversal system, shitty map markers, shitty bland open world, shitty Witcher-sight, shitty loot reward system, etc. i wouldn’t even call this game an RPG, as the marketing people would like to. It’s not an RPG anymore, it’s just a mess of a collection of systems to try and satisfy every type of player to increase popularity and sales rather than making a tight, engaging experience.

  • @sergalalonne8644
    @sergalalonne8644 2 года назад +6

    Remember when elden ring was criticized about quest design by someone who worked on this?

  • @fraundakelmbrilpondaprost90
    @fraundakelmbrilpondaprost90 2 года назад +2

    Dear Guerilla,
    Please go back to making Killzone games.
    Sincerely,
    Department Of Good Shooters Healing Industry Torpor

  • @geostat7823
    @geostat7823 Год назад +10

    100% agree. I finish the game today and i feel that i waste 30 hours of my life... I change the difficulity to easy towards to the end, only to see the story.

    • @sire3669
      @sire3669 3 месяца назад

      You didn't play the game if you say' you finished in 30 hours. Sorry...But you're full if s*** and I calls it how I sees it.

  • @tylerthomason9461
    @tylerthomason9461 2 года назад +34

    This game is what I hate about modern games. They don’t let you think. They’d rather you be guided through the entire game meanwhile your brain is turned off completely. Elden Ring is the antithesis to this travesty’s philosophy, so I am quite thankful for that

    • @MAJINNOBU
      @MAJINNOBU 2 года назад +1

      Some of the puzzles in Horizon made me think more than any other game

    • @tylerthomason9461
      @tylerthomason9461 2 года назад

      @@MAJINNOBU Does that make it a thought provoking game? Hell no lol you had to focus in one part of a game that holds your hand the other 99% of the time

    • @MAJINNOBU
      @MAJINNOBU 2 года назад +2

      @@tylerthomason9461 it’s a narrative driven game. That point is idiocy. It’s like saying RDR2 or Witcher 3 is worse than a game like Elden ring because it tells you the general area to go and or has waypoints for most of the game. The game is just built differently there’s nothing wrong with a game having a goal and set structure. If you don’t like it then don’t play it, it isn’t a flaw whatsoever.

    • @MAJINNOBU
      @MAJINNOBU 2 года назад +1

      Oh and another thing, just because a game has waypoints doesn't mean you can get past the game completely with your brain turned off and it completely holds your hand throughout the whole experience. That's also an idiotic statement. In virtually almost every mission throughout the game you're going to need to figure your way through an area, figure out enemy weaknesses or remove enemy weapons that prove dangerous to you etc. Saying a game is holding your hand 99 percent through and you don't have to use your brain whatsoever just because a game has navigation markers is the most ludicrous thing I've ever heard

    • @tylerthomason9461
      @tylerthomason9461 2 года назад

      @@MAJINNOBU oh wow it did the bare basics to be even slightly challenging. Here’s your equal attention cookie 🍪

  • @ls93780
    @ls93780 Год назад +5

    a mile wide but an inch deep.

  • @UmDevoto
    @UmDevoto Год назад +6

    So where are u dude?

  • @riplaekic
    @riplaekic Год назад +4

    Downloaded this for free via PS Plus and it's gorgeous, but yeah, the quest design drove me away from the first game and this looks just as bad.

  • @Cipher_XoF
    @Cipher_XoF Месяц назад +3

    No videos 2 years...I hope you are OK.

  • @aspizak
    @aspizak 2 года назад +13

    Your points are exactly my thoughts on H2. I loved H1 - 5 years ago, i don't know if i would like it now. The issue is that they added more vs making sure that everything is more thought out. I was so waiting for this game - after 3 weeks of trying to like it, i bought Elden Ring (that was not on my list as I'm not a massive souls fan) and was blowned away by how better it is an open world game. The exploration is excising, the map feels full of mystery. It's impressive if you consider that 95% of your exploration is made via a horse double jump and rolling into walls - and it still is more fun than H2. All your points is how i felt playing it - the biggest issue for me on top of bad climbing (that feels so jerky as you mentioned) and all the issues with too many hints and her never shutting up - the biggest issue for me are the pointless clan side quests full of cuscnees - everything has a cutscenes. The horse is just terrible and gets stucked on everything. I think a lot of these issues didn't stick out in H1 as it was a much simpler game and you interacted with its world less. I spoke to it on my IG (adam_spizak) as I have a decent following and do a lot of gaming stories (as an artist) and i said how i don't understand how this game got 9 or 10/10 considering it's so tedious to play. In many ways this is a Ubisfot game made by Sony.
    Most AAA open world games these days are just linear games with busy work in-between that could have easy be standard linear games. There are exceptions like RDR2, BOTW, Skyrim or ER or even FC3. Most thou could easily not be open world.

  • @awakenlilrabbit
    @awakenlilrabbit 2 года назад +2

    There's no ambiguity or nuance. Just dull

  • @neilsacatropezsaura2320
    @neilsacatropezsaura2320 2 года назад +4

    They put 90% of their budget on graphics

  • @aureliusp1330
    @aureliusp1330 2 года назад +69

    The tracking and hitbox issue was so annoying, I cannot overstate how frustrated I got while playing. The game wants you to be strategic while fighting machines yet unfairly restricts your ability to do so. I especially hated the fact each enemy is equally as agile. TremorTusks and Tiderippers turn on a dime, their weight doesn't impact their momentum at all. It makes it nearly impossible to get behind them. The stagger and recovery times are also excruciating.
    Your point about Varl's death is spot on. I feel like writers have been convinced that having main characters die is necessary, something that just needs to be checked off. I felt horrible about his death because of how pointless it was, not because it hit on an emotional level. He was such a good character with a heart of gold, and did a good job at pushing back against Aloy's stubbornness. Aloy feels like she needs to take on everyone else's burdens and put herself in danger to protect others. I also think she has difficulty trusting other people due to being shunned from birth. Varl was such a good counter to those notions. He challenged her from a place of understanding and compassion. I would be fine with his death if it was more impactful. If they were hellbent on having one of the crew die it should have been Erend. I hate his type of character though so I'm really biased here. The bumbling oaf really annoys me.

    • @ninjason57
      @ninjason57 2 года назад +2

      Well said

    • @John-996
      @John-996 2 года назад +1

      Elden Ring Hit boxes make me feel the same way.

    • @Akechifan
      @Akechifan 2 года назад +7

      @@John-996 give some examples of these 'bad' hitboxes

    • @jackplisken4738
      @jackplisken4738 2 года назад +1

      @@Akechifan lol watch video troll

    • @MattyBudzzz
      @MattyBudzzz 2 года назад +10

      @@John-996 elden ring has the best hitboxes of any of fromsoftwares games so far.

  • @benservey9295
    @benservey9295 2 года назад +11

    This is exactly how I feel. Lots of systems I felt no motivation to engage with. I missed the first tutorial board game and never went back. I'm always missing one thing for the crafting, but the upgrades aren't worth the hassle. Finally I never look at the map or world when exploring cause the compass has the direction for everything. (Edit:) I also get stuck on the world geometry all the time. It's too crowded.

  • @override367
    @override367 2 года назад +8

    God that's really disappointing, I remember in Final Fantasy 6 getting the airship and how many new places it opened up in the world, but it wasn't just a key to new areas, it let you get back to previous areas faster too, getting flight in HZD should be the same thing, one small puzzle you can now do? ew

  • @highwind1991
    @highwind1991 2 года назад +11

    It's not just that forbidden West pales in comparison to Elden Ring, horizon feels like it's still struggling to catch up to breath of the Wild

    • @wallacesousuke1433
      @wallacesousuke1433 2 года назад +1

      "It's not just that forbidden West pales in comparison to Elden Ring,"
      It doesnt? Elden RIng is the one that looks like a PS3 game in comparison

    • @highwind1991
      @highwind1991 2 года назад +1

      @@wallacesousuke1433 you should get your eyes checked

    • @wallacesousuke1433
      @wallacesousuke1433 2 года назад +1

      @@highwind1991 you should lay off the copium, Elden Ring looks laughably last gen, heck, some stuff in it is straight up PS3 level.

    • @highwind1991
      @highwind1991 2 года назад

      @@wallacesousuke1433 have you gotten your covid tests lately? Because you seem to have no taste

    • @osobatalentu6944
      @osobatalentu6944 2 года назад

      @@wallacesousuke1433 true, but HFW have the same core mechanic as assassins creed 1, it really sad that it is so boring

  • @midgarr30
    @midgarr30 2 года назад +65

    You certainly nailed the issue with weapon upgrade crafting. I feel massively de-incentivized to upgrade weapon more than 1-2x when I expect a newer model around the corner. I’m unfathomably bored with creating jobs for specific items, b-lining to the animal/machine territory, easily getting what I need (except those damn widemaw tusks), just to do it again several dozen more times before feeling “okay, is this actually making any tangible difference in my gameplay?”
    The quest rigidity is beyond the pale. Too many times I’m railroaded into that necessary path, annoyed by Aloy’s sudden inability to climb something, to reach an inane trigger than somehow allows me to progress in the quest.
    The lack of consistency with climbable objects is pissing me off. Right near the beginning of the game, you climb a tower to drop the space shuttle. One of the jumps looks nearly impossible from your current height, but the edge is highlighted yellow. This seems to infer that any ledge that vertical distance is reachable. But no, nearly all future ledges must be closer in order to jump to them.

    • @guccii_daddyy
      @guccii_daddyy 2 года назад

      Hmm how abt flying and then dropping onto the objective instead of dealing with the climbing which u cannot seem to grasp?.
      As for weapons once you get kinda deep into the story you’ll get to see the legendary weapons and armor which are the best in the game. So why spend time fully upgrading mediocre gear when u can get the legendary and upgrade those?
      Sounds like you are making the game harder then it needs to be smh don’t blame the game for that

    • @dart7585
      @dart7585 2 года назад +3

      @@guccii_daddyy that's kinda the point when you get to the legendary equipment it has like 5 upgrades. By point if you keep skipping upgrades along the way, you start making it a habit to not upgrade. You can beat the game without upgrading the legendary weapons. Another thing about the flying mount is that you get it so late in the game and depending on the mood you have, you might as well just say fuck it I am done.

    • @guccii_daddyy
      @guccii_daddyy 2 года назад

      @@dart7585 you don’t get it that late into the game at all that’s no excuse. And making it a habit to not upgrade is your fault smh you shouldn’t blame the game for playing the game badly

    • @dirrdevil
      @dirrdevil 26 дней назад

      ​@@guccii_daddyyStop posting stupid comments. You are telling players to ignore all quests including mainline ones until you unlock flying at the endgame of the main story? You have brain rot.

  • @NostalgiaNet8
    @NostalgiaNet8 2 года назад +53

    I feel this is a huge issue for Sony. They barely focus on and build up smaller devs, nowadays, and their games feel so predictable.

    • @Walamonga1313
      @Walamonga1313 2 года назад +25

      Every Sony game nowadays is a "cinematic experience" which are just plain boring. I used to love Sony 10 years ago but now with their movie games and paying to play online I just don't care anymore

    • @nationalsocialist6590
      @nationalsocialist6590 2 года назад +8

      It started with Uncharted. They don't even feel like their own games feels like Uncharted with a different paint.

    • @arminius504
      @arminius504 2 года назад +9

      @@Walamonga1313 agreed. They even turned God of war into a cinematic experience. Yea there is some good stuff there but man am I bored of it

    • @wingedhussar1453
      @wingedhussar1453 2 года назад +3

      It was just a quick sequal for ps5 ,nothing more.

    • @VIP-ov1qo
      @VIP-ov1qo 2 года назад +3

      @@Walamonga1313 you will be happy to know they 12 live Service games in development.

  • @Darrf
    @Darrf 2 года назад +59

    Wow. When you showed the the ridiculous hitboxes and damageboxes i was so done with this game. Insane that a so called AAA-Game from 2021 has so many incredibly frustrating flaws.

    • @introduction1266
      @introduction1266 2 года назад +5

      hitboxes can be patched clown and probably has been. you're just being negative to be negative.

    • @novosell9694
      @novosell9694 2 года назад +50

      @@introduction1266 Everything can be patched, technically. The likelihood of them doing second pass on all hitboxes? Unlikely.

    • @ShallBePurified
      @ShallBePurified 2 года назад +7

      This explains a lot. I felt like I get hit in situations where it didn't seem like I should've gotten hit. It also doesn't help that this game has the "cinematic camera" angle with Aloy being on the left side of the screen, making it hard to tell where Aloy is in relation to her surroundings. Seriously, give me the option to have my character in the center of the camera at all times.

    • @dwaynesundown2038
      @dwaynesundown2038 2 года назад +9

      I really hate when the machines change direction mid air during a leap to make sure they hit you

    • @Tycholarfero
      @Tycholarfero 2 года назад +19

      @@introduction1266 sony fan spotted

  • @CeetjeBeetje
    @CeetjeBeetje 2 года назад +24

    After seeing multiple reviews for this game, praising it to high heaven, it's refreshing to see one that critique's it like this.
    Because even though I enjoyed the game quite a bit, I'm also really dissapointed with it. I played the game for 70 hours and platinumed it. On my PS4 pro, if you can imagine that.
    The game looks great, even on my PS4. I was really impressed with how good it looks. I loved fighting the machines, and how real most of the npc's felt. They really put a lot of effort in that.
    But the story was indeed much less interesting than Zero Dawn. I especially disliked the final mission, because it has this awesome cut-scene with loads of machines under our control, storming the enemy base.
    While that cool stuff is going on, I had to do some boring walking around and fight that Erik guy. The final boss was uninspired as well.
    Also, I thought I for sure would get to fight on of those Horus things. You know, the big old world machines. Zero Dawn's teaser at the end implies that you will fight one in the sequel. But no.
    Basically all critique you have, I agree with. I did like the races, though :)
    Hope you'll do an Elden Ring review at some point. Would be interesting to see what you think of that one.

    • @theartgoose
      @theartgoose 2 года назад

      Oh wtf I am actually enjoying my experience right now, but I really thought the Big Spider machine would definitely be the final boss, since we have suspected that since the end of the First Game! If they don’t do something with it in the 3rd Game I‘ll be very disappointed …

    • @rafaelgomez1200
      @rafaelgomez1200 2 года назад

      Yea the zenith guys weret really fleshed out correctly like not look intimidating and also typical rich narcicist rich guys eriks fight was really easy for him being this superhuman sadist with military backround i enjoyed fighting the specters more theres cliche to varl died and his girls pregnant wow didnt see that coming... your team also just sits in the base doing nothing 90%of the game overall i like this game and alot of the new things added like melee combat is funner but that has its own problems i like being able to ride more machings and flying it has some decent story some cool cutscenes but at the same time theres many problems that just dosent make it spark as much as i thought it would i prefer the first one.

  • @FallenJustice
    @FallenJustice 2 года назад +5

    I loved the first game. I played it first on PC when it first came out. I bought a PS5 a few weeks ago and it came with Forbidden West so it really was the first game i played and beat on the new console. Although I had fun with the sequel, got 40+ hours out of it, i was still disappointed overall. The story was very bland and short, they didn't do much to expand the world or story. It was more "go get all these things across the world, come back, final fight, end. They put more time and effort in the side quests, rather than the main story. The gameplay, is exactly the same, just more different elemental arrows, which I found to be even more annoying. The gear and loot doesnt even matter. I went through the entire game without legendary gear, and just 1 upgrade for my suit and bow because getting certain parts was way too annoying to go out of my way just to find. You have to actively go and seek parts on the map if you want to upgrade your shit. Many of the quests were just stupid - mainly because of the puzzles. You cant even call them puzzles. It felt like they were made for 5 year olds. Its mostly spamming your scanner to see where to go, or what to climb, or what to use your pullcaster on. Graphically, it was amazing to play and look at. Im a sucker for good graphics/fidelity. The last quarter of the game I became tired and bored, just wanting to progress the main quests so I can reach the end of the story. I really wish the devs innovated and made the sequel even greater than its predecessor, however they chose the exact same formula, and to me they chose to go backwards. We'll wait another 5 years for the 3rd game, and it will probably be the same shit.

    • @evobsm2328
      @evobsm2328 2 года назад

      Do we really need completely different mechanics and gimmicks. Oh please god no. Going from zero dawn to this was allready pretty difficult adapting

  • @osobad1127
    @osobad1127 2 года назад +46

    My main complaint to the game was nothing really mattered in this game. Take the rebel camps, in the original completing them gave you a extra npc in the final battle. In this one they give you an option to buy resources??? Also there is toooo damn much. Finally ER just blew this out of the water and made it forgettable.

    • @omario3400
      @omario3400 2 года назад

      Forgettable? Currently Horizon is outselling Elden ring on Playstation, only reason why Elden ring is selling more is because its available on more platforms while Horizon is only available on one.

    • @osobad1127
      @osobad1127 2 года назад +25

      @@omario3400 outselling doesn’t mean it’s better. Go back to playing Valhalla Ubisoft boy

    • @omario3400
      @omario3400 2 года назад

      @@osobad1127 its better to regular ppl, hell only 20% of elden ring players have finished the since launch 😭, finished both and i prefer Horizon.

    • @ihvdrm
      @ihvdrm 2 года назад +4

      @@omario3400 considering it sold million, that percentage that you provide (if it even accurate) Hella impressive than HR lol

    • @ignacio4159
      @ignacio4159 2 года назад +9

      @@omario3400 elden ring is long as fuck, i have 45+ hours in the game and I don't think I have done more than 10% of it.

  • @yidingliu8663
    @yidingliu8663 2 года назад +58

    This review is far better than the one you did for the first game.
    Sadly the developer did not grow in their skills as you did.

  • @ThatGuy-mf9ye
    @ThatGuy-mf9ye 2 года назад +2

    Between this and Zero Dawn I felt like it was just a carbon copy of modern AC games + W3 with pretty graphics and frustrating combat. Very unimpressed in general.

  • @mrdol
    @mrdol 2 года назад +104

    great video mate! I agree 100% on this. This game is gorgeous but it's not enough for a great sequel. And this super linear quest design in an open world game is just killin' me. From the top of my head - I've discovered a ruin-castle. It was full of these mini-puzzels in order to get to every crate with loot. The last and hopefully most valuable crate was on the top of the tower (focus showed it). There was a ladder inside the tower that Aloy just wouldn't reach no matter how hard I tried. I've spent like 20 minutes trying to reach that ladder, then I looked for other ways to get there... nothing. Turns out you shouldn't try to get there until that castle is a part of a side quest. Only then a grapling hook point MAGICALLY appears right below the ladder. OMFG. And there were far too many instances of such a world&quest design in my playthrough already. I remember when I played the Witcher 3 I had many side quests done before talking to the quest giver - and when I did talk to them, Geralt would say "Actually I've already been to that swamp and killed that monster, here's its head". DONE. And I was satisfied with that. For some reason Guerilla devs are afraid of doing it that way (?). Like, just let me into that tower for gods sake. Modify your quest in such a way that it's still playable but we can skip that tower climbing and Aloy just says - "I've been here before mate, here are your supplies from the top of the tower, now let's move on!"

    • @zero59267
      @zero59267 2 года назад +9

      Sounds like a modern rockstar games design syndrome. Except that at least rockstar games are still carried by their stories and strong performances.

    • @Direct_Dutchy
      @Direct_Dutchy 2 года назад +5

      @@zero59267 Sounds more like "modern day gamers want everything pre-chewed so they can get their easy dopamine hits instead of actually figuring stuff out".
      A lot of people are negatively commenting on Aloy being too helpful, but something this ^^ commenter found the only point in the game where it wasn't oversimplified and starts a rant about it :p

    • @Dominicankareem
      @Dominicankareem 2 года назад +9

      The Witcher 3 & Red Dead 2 ruined open world games for me forever. Wish I could whipe my memories of those games again

    • @MrFrankEast
      @MrFrankEast 2 года назад +4

      @@Direct_Dutchy Or its a case of bad world design lol idk if he had the grappling hook before but if he did and the point just didnt appear until that side quest that is just straight up bad design lol.

    • @Senumunu
      @Senumunu 2 года назад

      @@zero59267 i played the GTAV campaign for the first time a few months ago and jesus christ...
      what a piece of shit

  • @bubblegumdukem9758
    @bubblegumdukem9758 2 года назад +15

    Dude.. this was everything I felt put into a well worded video.