the more expensive inn options allow your party to take a shower. you can visually see their skin get dirtier if you havent spent a night at the private room. the filth increases the attract range of monsters i think. harder to sneak behind them for initiative
also permadeath is only for dumb people. all you have to do is let your dead party recover their fortitude then try for a revive. if you manage to permadeath someone, you can get them back at the mausoleum.
@@Cinocephalus passively overtime. no need to play the game. you can go to sleep and it recovers. you could also go through dungeons and still recover it, just avoid traps.
As long as you're not trying to ressurect your allies in the Church instantly after dying, you won't ever encounter permadeath. So that's almost non-existent as long as you aren't greedy (waiting 2/3 hours is ain't that big of a deal) or just ignoring the game prompts.
@@DocRekd-fi2zk Yeah, I think they did it, so Variants Daphne could be more faithful to the Wizardry series, however I feel like it did more harm than good due to people not even trying the game bcs of it.
I'm glad we are getting more "games that use gacha" and not "Gacha that use games" Meaning, gameplay first monetization second Some gacha games are so tied to their monetization that actual lore and foreshadowing is hidden in the gacha mechanics and currencies
Octopath Traveler, Sword of Convallaria, Another Eden, I think those are some of the games that felt like A GAME Especially Sword of Convallaria, that one is a bold one for a gacha game
@@LemonJuicee-b7q Maybe not in our lifetime but I imagine some company from the future would make something similar and social engineer it as exciting and thrilling, and social engineer the nay sayers as boring and poor.
I’m gonna be honest, I genuinely love the character models and have no problems with it. It feels unique and I genuinely love the art style and the old school feel to it. I like it.
@@danguy6591 Meant the game series in general, but the latest game in the series the art style is similar, even if the character design is a bit... special.
Note: NPC companions that are part of the story are not safe from permadeath. The wrong story choices can end them as easily as they can be saved. Some rescue missions from the guild are also timed (turn wise) in that if you don't defeat the enemy within a certain number of turns the rescue target WILL die. Learning to back track to use the portals (harken points) is something you must do so you don't accidentally soft lock yourself in a situation. I almost did when the game autosaved me right before an enemy encounter and it temporarily made that point my respawn point.
I’ve grown up with nocturne and couple other DRPGs/action rpg but dying in a tutorial gatcha is something I wasn’t expecting That sounds really rough I’m sorry if that happened to you
Spoiler warning for those who haven't/want to play it: your first run (new game) in the game will always end up badly but later on the game allow you to rewind time as part of the plot to fix those deaths
It's Wizardry. They're _going to mess with you,_ you should probably brush up on your riddle-solving skills, you're definitely going to get lost and scuttle around hoping to stumble on a place you recognize, and NPCs are going to be... cryptic. I hope the game does well. I love Wizardry with a passion and am the crazy one that knows where the testing area is in the SNES port and overleveled so far the fight before the final boss where you fight a mirror-match against dopplegangers of your party _required_ resetting for optimal RNG. Turns out when you have a lv1000 ninja who has a chance to _instantly decapitate enemies with his bare hands_ that _really_ sucks when he starts doing it to your party. It also sucks when your front line units are using an _unexplained, undisplayed, and completely broken cursed weapon mechanic from one specific weapon_ it ALSO gives your clones the same modifier. If you exploited _another_ cursed item mechanic _(completely intended, but again, you'd have to be insane to exploit it and it also PERMANENTLY makes poison a fairly INSTANT death sentence)_ it ALSO gives that to your clones. Imagine being forced to fight your party, all of them hitting you 57 times a turn for 27,000 damage when your over-inflated hp of 10,000 usually makes you an invincible killing machine to ACTUAL SATAN. The devs gave you a ton of ways to power yourself up, hid them all behind things you would never do or never understand, and then ensured that you would be punished for doing them. God I love the series so much
@@tylerulfmann4586 I would wholly expect Wizardry to have a way to die in the tutorial. Especially since it's ALWAYS been an intended mechanic that you can die from _LEVELING UP._
Man I remember the old school Wizardry games, the footage here is giving me all sortsa nostalgia. Gonna have to give this a try. Thanks for doing a vid on it
I have to say, i never play wizardry games before but now i already play it more than 7 days and already on NG+ floor B6F again. This game really casting spells on me to get me addicted.
As a long time Wizardry fan there is NO WAY I sleep at the Inn. I don't want to die. I go into the abyss, cast healing spells, sleep for 1 day to recover spells, and repeat. I just know someone is going to die of old age at the ripe old age of 19 if you spend too many nights sleeping at the Inn.
@@jaybee9213 In Wizardry I to V _(not IV though, that's a special kind of hell lol)_ the game rolls on your character's birthday _(that it keeps track of in some kind of way you can't check on)_ when you sleep to see if you die, and while you have a low chance to die young I have had characters return to town, level up after a good night's rest and immediately die of old age by turning 19. Wizardry also made an MMO where they had permadeath as a mechanic. I respect the hell out of the game for being true to itself. One of the best jokes was in the Wizardy V port to the SNES where if you had a total party wipe in the dungeon you had a game over screen. You _could_ push any button and your party is dead or you could read it very carefully and see that they worded the game over screen to say you could just hit the actual reset button on the console. This is the ONLY way to avoid INSTANTLY losing an entire party PERMANENTLY because you got your teleport coordinates wrong and moved them into solid rock
If you look at Wizardry 4 you'll see that this is the most baby mode player-friendly and casual game experience they've ever made. I'm pretty sure no more than a hundred people finished Wizardry 4, and if more than 20 made the arduous trek to get the best ending I'd be floored. The massive amount of punishment that game dished out for... moving... was brutal.
@@THEFRISKIESTDINGO Yeah wizardry was never all that popular. This is likely the devs' way to make the game a bit more mainstream. Also it has to be more "baby", its a p2w gambling game.
This game is so fucking peak man... i do not know how they managed to make a gacha which makes me want to play it like an rpg. This may be just me but this is very worth it, not just as a gacha but as a game as well. Anything thing you didn't cover is how crazy the story gets after you complete the first abyss. Just you wait... this is a lot more game than you think.
That is the type of game I think would've been better is it wasn't a gacha game. The hardcore rpg nature and systems like permadeath are more suited to a "normal" game without being able to pay real money for advantages. I would much rather spend money on it and buy it then see it drop in popularity and revenue, causing it to shutdown before the story is done and gone forever.
@@GamerConnoisseurRei I really like the first person animations as well, like the party felt like they are there, which is kinda uncommon for Dungeon Crawlers
Where do you think they got those world ideas from? Wizardry is one of the earliest computer games to implement TTRPG style stats and dungeon crawling.
So i went and tried the game and actually feels like a game instead of some mobile gacha game. Theres a story with full voice acting most of the time, no time gated content (unless you die alot), and the game has given me like 5,000 freemium currency that i havent needed to spend bc the game gives you 2 legendary pulls near the start of the game for free.
Tips: fortitude still recovers even when a character dies. This is where you want to revive. Wait until their fortitude is full and revive them with money so you don't have to revive them with gems
This is the only gacha game that I consider ‘auto battle’ as a suicide button. The mobs in this game are no joke, even goblins can f you up. And Even if you won the battle you still lose. Seriously I never touch auto again after the first floor.
Funny thing ... Few minutes ago I auto against one of the B3 Mobs .... One teammate died and I had to res him . Still won but still damn , learning it the hard way
Permadeath and hardcore mechanics may seem a bit too much for a gacha but after playing many recent titles that bombard you with freebies and "new player gifts", this seems like a good way to spice things up. May make you apreciate your characters more. I hope this game finds success.
The permadeath is nothing but a marketing gimmick for the game to make it feel more tense and high stakes then it actually is. You pretty much have to intentionally try to get a party member permanently killed because determination goes back up with time, even if the party member is dead it refills while they are dead. No one will ever realistically permanently lose a character in this game without trying to make it happen.
They learned from having it in their MMO that it shouldn't rear its head very often. It is pretty much required to be included to remain on-brand. I mean, you can die from leveling up in almost all of their games.
actually it's not that much different from Etrian Odyssey, real effect on permadeath system in this game is not that "NOOO MY WAIFU DIED!!" but more in line of "aw shit, all of my party members died, now I gotta rebuild my party from ground up"
After having played (and occasionally watched) several games self categorized as Horror, Wizardry V. Daphne is the first game in a long time that gave me real feelings of unease and suspense, all while still hooking me in with the colorful cast of party members we can get. It's amazing that they accomplished that while still adhering to a gacha model.
Glad you covered this. It wasn't really on anyone's radar and no major reviews were being made about it but your video gave me enough info for me to decide to try this out myself!
Wizardry probably one the hardest RPG's i every played back in day, friend and had make our own maps to try get through these games, sadly i never finished any of them because of difficulty level, this was souls of RPG's back in the day. Atlus games like SMT were close second until they tone down the difficulty
Wizardry V is imo the easiest, because I know the maps like the back of my hand. Wizardry 4... there's no shame in not beating it. You'd have to be _clinically insane_ to get the bet ending without poring over a user-written strategy guide and backtracking so much you'd actually remember where the hidden teleports are and move around the death traps from muscle memory. I doubt a single person got the best ending by themselves. There's just so much impenetrability and punishment for _moving_ that you had to be a special kind of obsessed to push yourself through that. No wonder Werdna was powerful, he survived THAT nightmare. That it was _by far_ the hardest and most impossible game to complete and was the only one where you couldn't die from _leveling up_ says a lot.
@@THEFRISKIESTDINGOnah 6 was by far the easiest,that one was pretty tame compared to 4 and 5 because it has less chaotic element in it,not to mention the map there was much easier to traverse than 5,anyone that said Heary Of Maelstorm is easy definitely never played the latter like 6 which was way too easier than HoM
@@Zero_Tester True, those slides, chutes and ladders, fake walls required to navigate through blind with spinning tiles to progress, and the *FUNHOUSE.* Chutes that drop you between floors and at least one chute that drops you into a 1x1 room on floor 4 and... well I hope you can teleport or just force-quit the game, Wiz V had a lot of shenanigans for sure. I do love it though. If you ever pick it up again and get a SOULSTEALER sword you have just won any combat except the doppleganger fight. You don't equip it or you get it stuck on you since it's cursed, but if you INVOKE it... nothing happens except you lose a point of vitality. _However,_ as long as you _NEVER_ touch the equip command on the character _(or multiple)_ that invoked it, you get some ridiculous multiplier for both number of attacks per round and damage. If you can normally hit enemies for a few hundred points with a sword, after invoking the soulstealer you'll be tactically nuking them with the same sword for 6,000 damage easy
I usually stay clear from horror or creepy games, but this one really attracted my attention. Monetization imo is quite bad, and there are plenty of gamebreaking bugs. I myself am stuck in a bug and I can't do anything until they fix it, but man I'm constantly thinking of it even when I can't play. The fact that there isn't a "real" stamina system makes this kind of feel like a non gacha game, even though there is gacha in it, because there is no push to spend your stamina. It has bugs, monetization issues, but at it's core, it's a fantastic game.
One thing that adds more paranoia is that monsters do not have healthbars. Combine that with perma death makes the game so much more scary and thrilling
I've really been enjoying the game. Almost done with the second major dungeon. It's exactly what i want out of a phone game i play to pass the time. Something to actually play, not set down while auto goes
I wish we in the Anglosphere had respect for Wizardry. If you know anyone from Japan who plays video games tell them it's completely forgotten over here and they won't believe you.
It's incredibly ironic the inspiration for the entire concept of the JRPG, including all of it's sub genres was this western made computer game franchise that very few westerners are even aware existed.
@@BasiliskEye84yep, I just encountered someone who was surprised to learn wizardry is a western series. of course, it all ultimately goes back to tabletop gaming like d&d!
@@BasiliskEye84 Sad too since it was one of the big ones back then alongside Might & Magic and Ultima. At least the last mainline entry wasn't a POS game. Wizardry 8 was lucky to not be like Ultima 9 or Might & Magic 9.
@@BasiliskEye84how is it ironic? Throughout history, nations and peoples have taken inspiration from others. Like how most westerners would think that firearms and Guns were a western invention but was actually first invented in China.
honestly this is the first gacha game that make me says "please please, i dont't wanna die.." while frantically dodging or avoiding demons on the way back to surface lol.
My review: I honestly enjoy this underdog of a game. Such a unique hardcore experience to the casual gacha games. Plus if u build a well balance team and take ur time to level or farm gear by redelving the same floor because there is no energy base system. The characters that have names have better dialogue than DA Veilguard. The “energy system” really is fixing ur fuck ups essentially making ur fortitude not 0 and letting ur party members heal fortitude. I’ve “beaten” the game once. As a person who is very f2p in all gachas.
To your poit of beliving that gacha games should not be aimed at a hardcore audience, while you might have a point there as most people probably just play those games on the toilet. Games can be whatever they want to be, the players will decide if it works out or not.
What makes the story interesting Story Spoiler Alert: If you got to the last floor of the beginning abyss and already defeated the boss, you will need to go back in time to save everyone who died in the first play through so that you won't get executed at the end. After you go back in time and play a little bit more, you will unlock the ability to control fate infinitely which in my opinion, very similar to Marvel Loki S2 or Subaru from ReZero. From my experience, going back in time and then back to the future will make noticeable changes in the dungeon(Infinite redo of quest and resources I think is possible)
@@snailthelostcow63i mean the game already filtered them by simply having the Perma-Death function in game. Who wants to play a gacha game where the CHANCE of the characters you summoned for gets removed from your inventory for good?
@@chinyang1200 B8F. The floor where you can finally push the s.. in of that a..hole Helmut :D Honestly, he isn't that big of a deal. He will gatekeep you a bit if you are under leveled (at least 15 is required) or are just spamming attacks without choosing targets or using buffs, debuffs and status effects, but ultimately he is kind of a weakling in direct combat. Fitting since he used to be a hunter not a warrior or soldier. It's keeping everyone alive, getting all bondmates, perfectly doing all the requests, and passing the Lead Grade Exam (Helmut got nothing on that boss...) that's the hard part
@@Aurilion44 I think I just got into the game like a week ago and there's not a lot of useful info on RUclips So I need all the help . Also should I just continue to pulling for the thunder Wolf ? I got him already but should i keep pulling for units ? As a F2P
About the inn, staying in private or royal room will raise a hidden affinity stats within your companions which in turn will allow them to more often triggering the tavern events and some other interactions, still not sure if they affects combat stats though. (You got slightly different winning animations with the person tapping your shoulder though)
Oh boy, if this level of permadeath is enough to spook some people then they better thank God they didn't have to experience KanColle back in the old days. Losing KanSen in that game is as common as the white glow in your average 10x pull, most of the time if not always due to RNG, and god helps you if the one you lost is an event-limited because the only way to get them back is wait for rerun and farm for them again.
A bit of misibformation there. You cant lose a shipgirl unless they are taiha. Which, you can alwaya retreat and retry again if you got taiha. However you do lose it permanently if they die from taiha
@@shinsekai101 well, with lack of sleep from grinding atrocious events people could totally do that. Permadeath, however, isn't even the worst mechanic of KC.
@@konstantin3374 yeah.. there are some total bs mechanic indeed. Welp i did lose akizuki and 2 subs thanks to multitasking other stuff too... the worst lost is the equipment lost
that screenshot of nclair with coin boost and 3 damage ups at -36 sanity hitting all heads on s3 is genuinely one of the saddest things ive ever witnessed in my life. and honestly, thats kind of every experience with nclair
was thinking to myself "am i tripping or do these characters look like fire emblem guys" and not even a moment later proceeded to watch the name yusuke kozaki flash onto my screen
It's kinda disappointing that it's made for mobile only, Wizardry's formula could be used to make sucha good game. I'm even surprised that this game got a western translation, though, I doubt very much that they would give any notice to the western audiences feedback.
I'm surprised you didn't mention it, but for as generous as those rates are: There's no pity system I know of, and 10 pulls are 40 usd per go. That said, I'm loving the game thus far. I've been missing these kinds of games, and I approach gachas as roguelike-adjacent anyway. I actually find it kind of funny that I had an idea for a gacha where you had largely random characters aside from the legendaries a couple years back and now I get to see someone try and approximation of it. Small tip if you're worried about the perma-death: Corpses can regain fortitude. Just wait a day before reviving and you should be fine unless you're horrifically unlucky.
Hey, this medieval concept with a bit of a tension and dicision making gameplay style looks nice. When a game makes a good balance of difficulty (just not too much of a challenge), you can look for some entertaining time to spend :)
I'm surprised it's a dark fantasy setting since most gachas tend to rely on all the very bright colors to overstimulate players lol. happy i found this video, I really like this game so far
A dead characters fortitude will still go up over time, so you can wait until it's at 100, to resurrect them. Found this out when one of my legendary adventurers died with low fortitude.
@@st.lucient4755 im pretty sure there's already an idle gacha game that either copied or licensed darkest dungeon because the art style is the same, and the name "darkest afk" lol
if this gacha game survives would be awesome, but issue is wizardry is very hard game, plus being first person its going hurt it. Games like Genshin very successful because its very easy, casuals don't like high difficulty they tend spend the most. Limbus has its difficulty spikes, but i say content is far do able, other reason why its not huge game profits, because it still has difficulty spikes especially later chapters.
i think a thing i find great about limbus is you also arent screwed over by artifact farming or dupes. once you level up your character you have the best possible character. you dont need to go who knows how many times to pull 7 ishamails
SO hard. I love Wizardry with a passion. Even mapped parts of Wizardry V and contributed info on hidden cursed mechanics that weren't found even a _decade_ after Wiz V got ported to the SNES. I had days playing it with a friend in high school where we just _rolled up new characters_ for hours to get those super lucky rolls where you could start as an advanced class.
Eh has better gameplay than most* gacha games, depends on the audience tho it's missing some features that might some people would only play with, like having the voices be separate from the text language(a feature that's usually in gacha games cause many weebs play exclusively with jp unless the eng is particularly good like in genshin), being able to tap or hold some pieces of text to see exactly what they do(like with stats, since the explanation for them is kinda hidden in settings), or having a button to collect all rewards from dailies and stuff. I would suggest putting these sugestions in the suggestion thing on log in screen. Its on the top left, pretty sure the icon is a letter. BTW if you suddenly get ambushed it's cause there was an enemy behind you(I think),top right enemy warning will usually be there before hand, and it seems like going to the jewelry then leaving it from the event page during the first expedition crashes the game(perhaps cause it hasn't been unlocked yet), has of writing this
@@EdgeLie Agree, its actually one my mobile game of the year. I just really hope Wizzardy Daphne will find a niche where they can thrive and sustain the game. EOS before finishing the story is my biggest fear for this game.
There is a conflict of interests with Limbus, previous Project Moon games werent "easy" games and many didnt liked/dont like (me included) that Limbus is a gacha and what it means for the game as a whole. I personally had the most fun in the few fights that i actually had to press the "retry" button.
Am I going to try it? Absolutely. Having been here since your Nikke guides, you’ve been pleasantly consistent in your content quality in the last year. That said, I’m trying it out because design-wise, I was looking for another portrait mode gacha beside Nikke (I know Brown Dust has the functionality for it among others) and this is something wholly new. I will enjoy it, at least until Starseed opens and I give the Pokémon TCG a shot lol
This game is so good. My ass is permanently clenched when I'm in dangerous areas, and I'm genuinely terrified of getting murdered due to the very real consequences that ensue. It makes me wish more gacha games would take risks like this.
Any gacha game that even tries to notion that they would like to have some sort of permanent death in the game is an immediate F tier in my book and not worth checking out.
@@Crashsides and i hard disagree with your hard disagree. Gacha Games that have perma-death are never ok. N if they are in game but not consequential in the slightest why bother even having that function in the game to begin with? There are other ways to have tension in Gacha Games without giving people mini-heart attacks at the notion that may lose a character they summoned forever.
@@goofballjim6167 the tension is not for losing the character is for having to wait after fucking up, you need to be a special kind of person to let a character permanently die in this game, all you have to do is wait until their fortitude is high again after a few hours so you can revive them guaranteed. is just the fact that if you fuck up and let the characters die you need to interrupt your play session that adds tension, because your death has an actual consequence instead of just restarting like nothing happened.
Just adding extra info on the inn, the room affects how much you can clean your party, and how much affection they get after staying in the room. Cleanliness and affection affect team performance, just have in in mind
@meronamsamho what I also noticed lately is that it depends on how much the monsters attack a party memeber, the more they aim at a memeber the more that one gets dirty, I have had runs were the healer and the mage were the last to get dirty because the front line were the only ones being targeted
@@aldoko Yup. Teammembers getting dirty is just them getting bloodied after taking hits, but I guess it's still gacha and they weren't that sure into going full gore aspect
I remember playing Wizardry 8 once upon a time ago. Seeing Wizardry suddenly having anime artstyle and gacha mechanics is not something I would have guessed. What next? Might and Magic gacha?
Doing my new region in game. I honestly do encourage "Trying" it for ya'll who love dungeon crawlers. Pretend the badly done monetizations do not exist Trust me they are all horrible deals when calculated. The Store loot is Random or low tier gear with no Advantages/Buffs. Skills could be useful but never know what characters you'll swap out later for Variants. So far I'm just enjoying the challenge n grind with lulunarde.
This game is actually based on an old MMO called Wizardry Online where you also had perma-death and would level up by passing on traits to your next of kin when your character died. It was very harsh, and the PK'ing was mercilous to new players, but it was an interesting experience. Go look up gameplay if you ever have the time. I myself have nothing but stress filled memories playing that game and it genuinely was the closest I ever think we got to a horror MMO as well. Everything put you on edge.
i play this game, the hardest part is when you reach 6F when undead appear this undead have high resistance from physical att (even sword with elements), but undead have very little resistance from any magic/divine based spell like Badios or any elemental mage spell Edit: ah, be careful with Rabbit 🐇 that tiny bastard can 1 hit you or your teammates Edit 2: dont ever target enemy backrow with your melee weapon even with high accuracy stat, you will miss very often
Finally, a decent gacha I can play in public! Still, I lack the hardware lmao. My only hope is that it doesn't become lost media by the time I actually get to play it.
@takashihafuza I have a Moto E7 Plus. I suck at phones, but apparently they are both quite similar in specs. However, mine has Android 10, which is just below the entry bracket lmao. Still, apparently they are working on a Steam client, I'm so looking forward to it!
This is like a Dungeon crawler Dark souls insane perma death character if you don’t prepare. Tip: if you are getting party wiped it’s better for you to die and just waste one of the 3 restarts you have. Also take care of your characters when you lvl up use the 800 gold inn. Also if you successfully flee it doesn’t count party death at least, but run after because enemy can put you again to the battle.
Another feature not a lot of people ar ebringing up: you can gain bondmates who can provide small buffs, such as increasing stun tolerance or evasion. An example is a green slime. If you bothered to give it some ores, it will eventually split into mini slimes and disappear, becoming your "bondmate". There's also a part in the story wher eyou're gicen the choice to either save a dog or his greedy merchant. If you choose the dog, they will still die but not before the dog sacrifices itself for you, becoming a bondmate. I say this because there's actually one bondmate the game doesn't advise you about. In the request where you're tasked to hunt down a killer rabbit, you can actually make said rabbit your bondmate IF you manage to beat it 4 times, but for a lot of new players (including myself), they'll probably only manage to reach 3 at best. So unless you're very prepared (potions, good equipment, etc), you might lose the chance on getting the rabbit as your bondmate.
The permadeath just there to make you stop playing the game for while. you can safely revide anyone with 50+ fortitude for death party member at church or 100 fortitude for the one that turned into ashes by... well just dont be greedy and gambling with fortitude. Or you can just let your mc died in battle and turn back just before battling and retreat back to town.
I played a couple of the OG Wizardry games back in the day, and it's cool to see that the Japanese audience was able to breathe new life into the franchise. I'll have to eventually check this one out. Thanks for the review!
I was on board with the entire concept of this game... until the cash shop revealed itself to be pay2win. That said, this looks like the devs made a game first, and then slapped an economy on it after they had the core game down. The fact that characters can die permanently is bold, but I can get behind it as long as the game doesn't just arbitrarily kill of your party for a small slip-up, and that doesn't seem to be the case. Which makes the sheer prospect of losing your well-trained heroes all the more unnerving in a really cool way! I also love the freaky monster designs, something very rare nowadays. But I don't think this game is meant to succeed, not as a gacha. As you noted, the high difficulty, while a staple of Wizardry, is ill-suited for a largely casual crowd. The dungeon crawling seems too involved for a mobile title, and being able to brick your character build means the uninitiated are at risk of completely wasting their early party just trying to figure things out. That's harsh, and quite punishing, and I doubt many people unfamiliar with Wizardry are going to put up with that. But it also disincentivizes experimentation in general. Instead, it makes people aggressively look up guides to make sure they do everything right, and at that point, you're not playing the game anymore - you're working through a spreadsheet.
Vruh this is pve games, the cash shop just to make the game from hard-core to casual mode and make the grind faster. No one is chasing your asses on the leaderboard.
Yeah agreed. i also feels like game first - how to make money on this free game later. Because of course they need money, making this game not gonna be able with 0 money.
you cant actually brick a character, i put points randomly on the characters that i still use at this point and im beating everything in the game. and yeah the cash shop is awful, idk how they are going to make money with those prices, but i dont spend money on gacha games anyways.
This is the mobile game I never thought I needed. Despite all the bugs and other issues this game has (got stuck in dungeon for three days because of the infamous error 215010 kjgrizehkjgbebg), I've been addicted since your video came out. If you didn't go out of your way to review it, I'd probably never have heard about WVD soooo thank you very much!
the pay to win mechanics in this game...are scams lol, its like 70$ for 20 pulls lol. you have little incomin currency as well..most come from achievements. you get like 20 pulls and 1 legendary per reroll.. i managed to land 3 ssr off of that after 5-6 rerolls. fortunately this game can be played without being heavily in the gacha... make sure u get lana as she has a small heal for the party after every battle and you are good to go..
Thanks for recommending this game, Im addicted to it now, the constant fear of my party getting killed, the euphoria when killing strong enemies got me hooked
6:50 some weapons are stat base, like most melee weapons have increase dmg base on str and dagger base on dex 8:50 your party can get dirty and reduce fortitude in stable too, if they get too dirty sleeping in economy room once wouldn't fully clean them Premadeath isn't just this game have, there is a very old japan exclusive gacha game Kantai collection also have, but like this game, it's really easy to avoid.
I’m more intrigued by the fact that this is THE Wizardry series. It’s one of the most influential games ever and it’s getting a new instalment after over 20 years.
You've stopped referring to gacha game monetisation as predatory. Especially with there being so much different things to buy in this game which confuses players easily. Are you trying to get a sponsor?
Making a p2w game hardcore isn't good imo. I quit the game because I hit a wall at lvl 20 that I could not overcome with my party, so the only way to pass it would have been to thrown money at it
Nothing to do with the shop or money. You need to gear up your party with mostly iron and undead weapons to pass your promotion exam. Then get all your charaters gear up to at least +5. Also be sure to keep both normal weapons and undead bane weapons in your characters inventory because you can switch them out in battle with no turn cost. Have a mage behind your MC so it can use AOE ultimate when the boss summons the adds. And burn the boss down with your undead weapons. You're literally stuck at the very beginning of the game.
@Ultima_Muramasa I did have undead weapons, also a undrad ring on one of my frontliners. Also has a priest with div focus. I could not upgrade gear beyond +4 because there was no way for me to get the metal/ore needed. Everyone in my team was also lvl 20 and I used all the debuffs/buffs I could. If a casual like me cant clear it then its just plain too hard. I feel like this game was balanced for whales
The boss battle might seem a bit impossible but it's not. All it is, is a party composition and gear check. When I first tried the exam boss I thought it was one of the most stupid encounters I've ever seen. But after I geared back up after talking to a guy in town who gives you hints for the encounter I beat it. The npc tells you the gear recommendations
I hope you revisit this once you get further into the game. there’s a lot of great narrative implications about the party and main cast that’s woven beautifully into the in game mechanics and it scratches that old school video game itch
Honestly, while you have held this opinion for a while, I still disagree with your asessment that "hardcore gacha games" shouldn't exist. Or rather that the audience for something like a "hardcore gacha game" is too small. I personally think that difficult gacha games should exist, and can even be successful! I think that Arknights serves as a good counterpoint to your argument. While a bunch of people will argue on how difficult Arknights actually is, I think it absolutely can be considered "hardcore". The game primarily wants you to develop a deep understanding of it's mechanics, and punishes you heavily if you fail to do so. As a result of this, there are some stages in the game that can be considered "difficulty spikes". While the difficulty curve gets smoother as you go along, you will most likely never reach the point where the game becomes mindless, as there will always be stages that can be considered difficult even when you are in the lategame. Why am I telling you this? Because Arknights is still rather popular in the gacha space, with it's revenue being around the same ballpark as FGO (AK earns slightly less though). And for being this old (over 5 years), being released before the great gacha boom of Genshin Impact, and being a sprite-based game that isn't based on an existing IP, that revenue is very impressive! So I think the connection you drew with hardcore gacha games and lack of popularity could be examined in a more interesting way. I hope my point came across well.
the more expensive inn options allow your party to take a shower. you can visually see their skin get dirtier if you havent spent a night at the private room. the filth increases the attract range of monsters i think. harder to sneak behind them for initiative
also permadeath is only for dumb people. all you have to do is let your dead party recover their fortitude then try for a revive. if you manage to permadeath someone, you can get them back at the mausoleum.
@@talontedperson1305 How do characters recover fortitude? just resting for some time without going to dungeons?.
@@Cinocephalus bench them/ not use them for a while
@@Cinocephalus passively overtime. no need to play the game. you can go to sleep and it recovers. you could also go through dungeons and still recover it, just avoid traps.
Ooo, interesting.
Permadeath in a gacha game is wild lmao
Not for the casuals that can't read for sure
As long as you're not trying to ressurect your allies in the Church instantly after dying, you won't ever encounter permadeath.
So that's almost non-existent as long as you aren't greedy (waiting 2/3 hours is ain't that big of a deal) or just ignoring the game prompts.
It only really happens if you push so hard its downright stupidity. Permadeath is basically not a factor tbh
@@ozensan7562 at least is not some naked attempt to extract more money
@@DocRekd-fi2zk Yeah, I think they did it, so Variants Daphne could be more faithful to the Wizardry series, however I feel like it did more harm than good due to people not even trying the game bcs of it.
I'm glad we are getting more "games that use gacha" and not "Gacha that use games"
Meaning, gameplay first monetization second
Some gacha games are so tied to their monetization that actual lore and foreshadowing is hidden in the gacha mechanics and currencies
OMG YES
this feels like a game that has gacha but its not its selling point!
Octopath Traveler, Sword of Convallaria, Another Eden, I think those are some of the games that felt like A GAME
Especially Sword of Convallaria, that one is a bold one for a gacha game
Animal Crossing Pocket Camp comes to mind in this too, that game is just really nice i think
Gacha is still trash anywhere except Work Time Fun
Yup. Like how Genshin Impact Wishing Currency has flavor text.
Horror in a gacha? I experience that every time I have to go to full pity or lose the 50/50
yap, imagine losing a certain char 3 times, im looking at u nahida :)
@@sprout.7769 Could be worse. Could be Molly and losing every single 50/50 in HSR.
@@sprout.7769 my literal c2 diluc came all from Nahida pulls
but losing your SSR characters permanently alot more horror
@@LemonJuicee-b7q Maybe not in our lifetime but I imagine some company from the future would make something similar and social engineer it as exciting and thrilling, and social engineer the nay sayers as boring and poor.
I’m gonna be honest, I genuinely love the character models and have no problems with it. It feels unique and I genuinely love the art style and the old school feel to it. I like it.
Kinda reminds me of fire emblem actually. The character designs and the world seem like the biggest draw of the game to me.
@@ComotoseOnAnime you mean old fire emblem games. Cuz the recent one features colgate as a character
@@danguy6591 Meant the game series in general, but the latest game in the series the art style is similar, even if the character design is a bit... special.
Agreed
@@danguy6591Engage's characters were made by someone that makes V-Tuber models... or are one themselves. I can't remember.
But it explains A LOT.
This type of game could be a 10/10 or 0/10 depends on who plays it. So a "Try It" rating is definitely accurate.
Agree! you have to try it to know
I have tried it and absolutely hate it 😂 my claustrophobic ass can’t handle the vertical view and straight movement 😅
@@TheCaribbean04 same, but i like the rest of the game, so i mostly just look at the map while playing it 🤣
The thing didnt even launch when i played it. literal black screen simulator.
@@franciscogerardoarmenante4131Old rusty ahh phone you have bruh 💀
Note: NPC companions that are part of the story are not safe from permadeath. The wrong story choices can end them as easily as they can be saved. Some rescue missions from the guild are also timed (turn wise) in that if you don't defeat the enemy within a certain number of turns the rescue target WILL die.
Learning to back track to use the portals (harken points) is something you must do so you don't accidentally soft lock yourself in a situation. I almost did when the game autosaved me right before an enemy encounter and it temporarily made that point my respawn point.
Noted, thanks for the advice
I’ve grown up with nocturne and couple other DRPGs/action rpg but dying in a tutorial gatcha is something I wasn’t expecting
That sounds really rough I’m sorry if that happened to you
Spoiler warning for those who haven't/want to play it: your first run (new game) in the game will always end up badly but later on the game allow you to rewind time as part of the plot to fix those deaths
It's Wizardry. They're _going to mess with you,_ you should probably brush up on your riddle-solving skills, you're definitely going to get lost and scuttle around hoping to stumble on a place you recognize, and NPCs are going to be... cryptic. I hope the game does well. I love Wizardry with a passion and am the crazy one that knows where the testing area is in the SNES port and overleveled so far the fight before the final boss where you fight a mirror-match against dopplegangers of your party _required_ resetting for optimal RNG. Turns out when you have a lv1000 ninja who has a chance to _instantly decapitate enemies with his bare hands_ that _really_ sucks when he starts doing it to your party. It also sucks when your front line units are using an _unexplained, undisplayed, and completely broken cursed weapon mechanic from one specific weapon_ it ALSO gives your clones the same modifier. If you exploited _another_ cursed item mechanic _(completely intended, but again, you'd have to be insane to exploit it and it also PERMANENTLY makes poison a fairly INSTANT death sentence)_ it ALSO gives that to your clones. Imagine being forced to fight your party, all of them hitting you 57 times a turn for 27,000 damage when your over-inflated hp of 10,000 usually makes you an invincible killing machine to ACTUAL SATAN. The devs gave you a ton of ways to power yourself up, hid them all behind things you would never do or never understand, and then ensured that you would be punished for doing them. God I love the series so much
@@tylerulfmann4586 I would wholly expect Wizardry to have a way to die in the tutorial. Especially since it's ALWAYS been an intended mechanic that you can die from _LEVELING UP._
the true horror gacha game is FGO
those rates and systems i agree
@@kyotheman69 shit game still gives me nightmares
Don't play fgo , terrible monetization
Story is so long with fillers not respecting player time
@@VZous but is so much fun
@@rafresendenrafresenden.1644 yeah but only if you are masochist
Man I remember the old school Wizardry games, the footage here is giving me all sortsa nostalgia. Gonna have to give this a try. Thanks for doing a vid on it
I've never played any wizardly games until this one and what I can tell you it's a really solid game.
I have to say, i never play wizardry games before but now i already play it more than 7 days and already on NG+ floor B6F again.
This game really casting spells on me to get me addicted.
You probably know this already but it's also one of the main inspirations for Dungeon Meshi.
The remake of Wizardry: Proving Grounds of the Mad Overlord is also great.
I only played wizardry online, and it stuck with me more than i thought it would. Perma death system is neat. And more "action" than other rpg its age
As a long time Wizardry fan there is NO WAY I sleep at the Inn. I don't want to die. I go into the abyss, cast healing spells, sleep for 1 day to recover spells, and repeat. I just know someone is going to die of old age at the ripe old age of 19 if you spend too many nights sleeping at the Inn.
Why is that though?
@@jaybee9213 In Wizardry I to V _(not IV though, that's a special kind of hell lol)_ the game rolls on your character's birthday _(that it keeps track of in some kind of way you can't check on)_ when you sleep to see if you die, and while you have a low chance to die young I have had characters return to town, level up after a good night's rest and immediately die of old age by turning 19. Wizardry also made an MMO where they had permadeath as a mechanic. I respect the hell out of the game for being true to itself.
One of the best jokes was in the Wizardy V port to the SNES where if you had a total party wipe in the dungeon you had a game over screen. You _could_ push any button and your party is dead or you could read it very carefully and see that they worded the game over screen to say you could just hit the actual reset button on the console. This is the ONLY way to avoid INSTANTLY losing an entire party PERMANENTLY because you got your teleport coordinates wrong and moved them into solid rock
@@THEFRISKIESTDINGO That is funny lol
@@THEFRISKIESTDINGO that is really a weird mechanic... Dying 19 even in normal standards that is still you.
Bruh
So the true horror of the game is the friends we can (perma) loose on the way ;___;
its natural selection. you will get accustomed as you grow up.
If you look at Wizardry 4 you'll see that this is the most baby mode player-friendly and casual game experience they've ever made. I'm pretty sure no more than a hundred people finished Wizardry 4, and if more than 20 made the arduous trek to get the best ending I'd be floored. The massive amount of punishment that game dished out for... moving... was brutal.
@@THEFRISKIESTDINGO
Yeah wizardry was never all that popular. This is likely the devs' way to make the game a bit more mainstream. Also it has to be more "baby", its a p2w gambling game.
This game is so fucking peak man... i do not know how they managed to make a gacha which makes me want to play it like an rpg. This may be just me but this is very worth it, not just as a gacha but as a game as well. Anything thing you didn't cover is how crazy the story gets after you complete the first abyss. Just you wait... this is a lot more game than you think.
That is the type of game I think would've been better is it wasn't a gacha game. The hardcore rpg nature and systems like permadeath are more suited to a "normal" game without being able to pay real money for advantages. I would much rather spend money on it and buy it then see it drop in popularity and revenue, causing it to shutdown before the story is done and gone forever.
Fr i would definitely buy this
I love this game but also scared about the game future. I don't want the game to just shut down before i complete all story
wait until you find out the wizardry series has been around for over forty years
@@GamerConnoisseurRei I really like the first person animations as well, like the party felt like they are there, which is kinda uncommon for Dungeon Crawlers
All I wish for is it's offline with optional cloud backup and no DRM check, lol
This feels like the type of hardcore game in a manhwa where the reader gets isekai'd into.
You are right tbh
playing it rn. it feels exactly that.
Where do you think they got those world ideas from? Wizardry is one of the earliest computer games to implement TTRPG style stats and dungeon crawling.
Pick Me Up Infinite Gacha
So i went and tried the game and actually feels like a game instead of some mobile gacha game. Theres a story with full voice acting most of the time, no time gated content (unless you die alot), and the game has given me like 5,000 freemium currency that i havent needed to spend bc the game gives you 2 legendary pulls near the start of the game for free.
Truly, N-corp Sinclair that somehow got all the heads while on sanity point of -36... is just IDEAL
me when erlking heath rolls heads on both coins of lament, mourn and despair before getting fucking vaporised
molar ishmael hitting all tails on her s3 while having 45sp is truly limbus company
why the fuck the sleeper agents are here.
@@ruu4972 We are everywhere~
I ROLLED 0 ON NCLAIR SHIT YOURSELF PROJECTMOON I HAVE SUFFERED, AND SO.. EVERYONE IN THIS CITY... SHALL SUFFER........!
Tips: fortitude still recovers even when a character dies. This is where you want to revive. Wait until their fortitude is full and revive them with money so you don't have to revive them with gems
For real? I thought Fortitude can't recover if died.
This is the only gacha game that I consider ‘auto battle’ as a suicide button. The mobs in this game are no joke, even goblins can f you up. And Even if you won the battle you still lose. Seriously I never touch auto again after the first floor.
Funny thing ... Few minutes ago I auto against one of the B3 Mobs .... One teammate died and I had to res him . Still won but still damn , learning it the hard way
Permadeath and hardcore mechanics may seem a bit too much for a gacha but after playing many recent titles that bombard you with freebies and "new player gifts", this seems like a good way to spice things up. May make you apreciate your characters more.
I hope this game finds success.
The permadeath is nothing but a marketing gimmick for the game to make it feel more tense and high stakes then it actually is. You pretty much have to intentionally try to get a party member permanently killed because determination goes back up with time, even if the party member is dead it refills while they are dead. No one will ever realistically permanently lose a character in this game without trying to make it happen.
Well, that'll give me a way to delete men out of my harem of bar maids, permanently. Or vice-versa if the player wants that.
:D
@Tonbizzle that's some dark shit anime plot u got right there
They learned from having it in their MMO that it shouldn't rear its head very often. It is pretty much required to be included to remain on-brand. I mean, you can die from leveling up in almost all of their games.
actually it's not that much different from Etrian Odyssey, real effect on permadeath system in this game is not that "NOOO MY WAIFU DIED!!" but more in line of "aw shit, all of my party members died, now I gotta rebuild my party from ground up"
@@kagesentai That.... sounds fun? wow ok, this game might have something.
True horrors of this game are
1. Enemies slows time
2. Pricing
3. Black screen of death
4. Bugs
My account cannot be accessed after crashing at B6F. There's nothing i could do to fix it and the email support says they busy. 😒
After having played (and occasionally watched) several games self categorized as Horror, Wizardry V. Daphne is the first game in a long time that gave me real feelings of unease and suspense, all while still hooking me in with the colorful cast of party members we can get. It's amazing that they accomplished that while still adhering to a gacha model.
Glad you covered this. It wasn't really on anyone's radar and no major reviews were being made about it but your video gave me enough info for me to decide to try this out myself!
Wizardry probably one the hardest RPG's i every played back in day, friend and had make our own maps to try get through these games, sadly i never finished any of them because of difficulty level, this was souls of RPG's back in the day. Atlus games like SMT were close second until they tone down the difficulty
Dark Souls is directly inspired by Wizardry, just like King's Field before it.
Wizardry V is imo the easiest, because I know the maps like the back of my hand. Wizardry 4... there's no shame in not beating it. You'd have to be _clinically insane_ to get the bet ending without poring over a user-written strategy guide and backtracking so much you'd actually remember where the hidden teleports are and move around the death traps from muscle memory. I doubt a single person got the best ending by themselves. There's just so much impenetrability and punishment for _moving_ that you had to be a special kind of obsessed to push yourself through that. No wonder Werdna was powerful, he survived THAT nightmare. That it was _by far_ the hardest and most impossible game to complete and was the only one where you couldn't die from _leveling up_ says a lot.
@@THEFRISKIESTDINGOnah 6 was by far the easiest,that one was pretty tame compared to 4 and 5 because it has less chaotic element in it,not to mention the map there was much easier to traverse than 5,anyone that said Heary Of Maelstorm is easy definitely never played the latter like 6 which was way too easier than HoM
@@Zero_Tester True, those slides, chutes and ladders, fake walls required to navigate through blind with spinning tiles to progress, and the *FUNHOUSE.* Chutes that drop you between floors and at least one chute that drops you into a 1x1 room on floor 4 and... well I hope you can teleport or just force-quit the game, Wiz V had a lot of shenanigans for sure. I do love it though. If you ever pick it up again and get a SOULSTEALER sword you have just won any combat except the doppleganger fight. You don't equip it or you get it stuck on you since it's cursed, but if you INVOKE it... nothing happens except you lose a point of vitality. _However,_ as long as you _NEVER_ touch the equip command on the character _(or multiple)_ that invoked it, you get some ridiculous multiplier for both number of attacks per round and damage. If you can normally hit enemies for a few hundred points with a sword, after invoking the soulstealer you'll be tactically nuking them with the same sword for 6,000 damage easy
I usually stay clear from horror or creepy games, but this one really attracted my attention. Monetization imo is quite bad, and there are plenty of gamebreaking bugs. I myself am stuck in a bug and I can't do anything until they fix it, but man I'm constantly thinking of it even when I can't play.
The fact that there isn't a "real" stamina system makes this kind of feel like a non gacha game, even though there is gacha in it, because there is no push to spend your stamina.
It has bugs, monetization issues, but at it's core, it's a fantastic game.
One thing that adds more paranoia is that monsters do not have healthbars. Combine that with perma death makes the game so much more scary and thrilling
I've really been enjoying the game. Almost done with the second major dungeon. It's exactly what i want out of a phone game i play to pass the time. Something to actually play, not set down while auto goes
Then puzzle games? chess pool games?
@@MangaGamified Starrail, atelier, etc.
I wish we in the Anglosphere had respect for Wizardry. If you know anyone from Japan who plays video games tell them it's completely forgotten over here and they won't believe you.
It's incredibly ironic the inspiration for the entire concept of the JRPG, including all of it's sub genres was this western made computer game franchise that very few westerners are even aware existed.
@@BasiliskEye84yep, I just encountered someone who was surprised to learn wizardry is a western series. of course, it all ultimately goes back to tabletop gaming like d&d!
@@BasiliskEye84 Sad too since it was one of the big ones back then alongside Might & Magic and Ultima. At least the last mainline entry wasn't a POS game. Wizardry 8 was lucky to not be like Ultima 9 or Might & Magic 9.
@@BasiliskEye84how is it ironic? Throughout history, nations and peoples have taken inspiration from others. Like how most westerners would think that firearms and Guns were a western invention but was actually first invented in China.
WIZARDRY!? WHKREWHQHRH YES! Imagine teleporting your SSRs straight into rock lol!
A gacha that doesn't hold your hand?? Sign me up!
honestly this is the first gacha game that make me says "please please, i dont't wanna die.." while frantically dodging or avoiding demons on the way back to surface lol.
That gacha animation of resurrecting someone is wild. Very unique!
The monsters have house of the dead vibes and the characters are PS2 era, which is really surprising for modern games and i love it
My review: I honestly enjoy this underdog of a game. Such a unique hardcore experience to the casual gacha games. Plus if u build a well balance team and take ur time to level or farm gear by redelving the same floor because there is no energy base system. The characters that have names have better dialogue than DA Veilguard. The “energy system” really is fixing ur fuck ups essentially making ur fortitude not 0 and letting ur party members heal fortitude. I’ve “beaten” the game once. As a person who is very f2p in all gachas.
To your poit of beliving that gacha games should not be aimed at a hardcore audience, while you might have a point there as most people probably just play those games on the toilet. Games can be whatever they want to be, the players will decide if it works out or not.
Honestly I played this game on the toilet a few times already lmao
What makes the story interesting
Story Spoiler Alert:
If you got to the last floor of the beginning abyss and already defeated the boss, you will need to go back in time to save everyone who died in the first play through so that you won't get executed at the end. After you go back in time and play a little bit more, you will unlock the ability to control fate infinitely which in my opinion, very similar to Marvel Loki S2 or Subaru from ReZero. From my experience, going back in time and then back to the future will make noticeable changes in the dungeon(Infinite redo of quest and resources I think is possible)
That's one way to filter casuals. What a bold choice, I respect that
@@snailthelostcow63i mean the game already filtered them by simply having the Perma-Death function in game.
Who wants to play a gacha game where the CHANCE of the characters you summoned for gets removed from your inventory for good?
What's the last floor and what number ?
@@chinyang1200 B8F. The floor where you can finally push the s.. in of that a..hole Helmut :D Honestly, he isn't that big of a deal. He will gatekeep you a bit if you are under leveled (at least 15 is required) or are just spamming attacks without choosing targets or using buffs, debuffs and status effects, but ultimately he is kind of a weakling in direct combat. Fitting since he used to be a hunter not a warrior or soldier. It's keeping everyone alive, getting all bondmates, perfectly doing all the requests, and passing the Lead Grade Exam (Helmut got nothing on that boss...) that's the hard part
@@Aurilion44 I think I just got into the game like a week ago and there's not a lot of useful info on RUclips So I need all the help . Also should I just continue to pulling for the thunder Wolf ? I got him already but should i keep pulling for units ? As a F2P
About the inn, staying in private or royal room will raise a hidden affinity stats within your companions which in turn will allow them to more often triggering the tavern events and some other interactions, still not sure if they affects combat stats though. (You got slightly different winning animations with the person tapping your shoulder though)
Oh boy, if this level of permadeath is enough to spook some people then they better thank God they didn't have to experience KanColle back in the old days. Losing KanSen in that game is as common as the white glow in your average 10x pull, most of the time if not always due to RNG, and god helps you if the one you lost is an event-limited because the only way to get them back is wait for rerun and farm for them again.
A bit of misibformation there. You cant lose a shipgirl unless they are taiha. Which, you can alwaya retreat and retry again if you got taiha. However you do lose it permanently if they die from taiha
@@shinsekai101 well, with lack of sleep from grinding atrocious events people could totally do that. Permadeath, however, isn't even the worst mechanic of KC.
@@konstantin3374 yeah.. there are some total bs mechanic indeed. Welp i did lose akizuki and 2 subs thanks to multitasking other stuff too... the worst lost is the equipment lost
that screenshot of nclair with coin boost and 3 damage ups at -36 sanity hitting all heads on s3 is genuinely one of the saddest things ive ever witnessed in my life. and honestly, thats kind of every experience with nclair
was thinking to myself "am i tripping or do these characters look like fire emblem guys" and not even a moment later proceeded to watch the name yusuke kozaki flash onto my screen
It's kinda disappointing that it's made for mobile only, Wizardry's formula could be used to make sucha good game. I'm even surprised that this game got a western translation, though, I doubt very much that they would give any notice to the western audiences feedback.
yes, I was surprised too. imagine my shock when I found out about the full voice acting
There is a steam version in development
Dungeon crawler!? LETS GOOO
I'm surprised you didn't mention it, but for as generous as those rates are: There's no pity system I know of, and 10 pulls are 40 usd per go.
That said, I'm loving the game thus far. I've been missing these kinds of games, and I approach gachas as roguelike-adjacent anyway. I actually find it kind of funny that I had an idea for a gacha where you had largely random characters aside from the legendaries a couple years back and now I get to see someone try and approximation of it. Small tip if you're worried about the perma-death: Corpses can regain fortitude. Just wait a day before reviving and you should be fine unless you're horrifically unlucky.
Hey, this medieval concept with a bit of a tension and dicision making gameplay style looks nice. When a game makes a good balance of difficulty (just not too much of a challenge), you can look for some entertaining time to spend :)
Im a sucker for DRPGs so thanks for this.
Also Wizardry games are great...with some exceptions.
@@v.emiltheii-nd.8094Is the exception Wizardry 4? Because, thats understandable.
I'm surprised it's a dark fantasy setting since most gachas tend to rely on all the very bright colors to overstimulate players lol. happy i found this video, I really like this game so far
Last month Wiz messed up so bad they gave everyone over $100 of free in-game stuff.
A dead characters fortitude will still go up over time, so you can wait until it's at 100, to resurrect them. Found this out when one of my legendary adventurers died with low fortitude.
No Way We Got Darkest Dungeon Gacha Before GTA VI 💀💀
darkest dungeon wouldn't exist without wizardry but ok
@@superhetoric To be fair, that statement still has a chance of coming true.
@@st.lucient4755 im pretty sure there's already an idle gacha game that either copied or licensed darkest dungeon because the art style is the same, and the name "darkest afk" lol
if this gacha game survives would be awesome, but issue is wizardry is very hard game, plus being first person its going hurt it. Games like Genshin very successful because its very easy, casuals don't like high difficulty they tend spend the most. Limbus has its difficulty spikes, but i say content is far do able, other reason why its not huge game profits, because it still has difficulty spikes especially later chapters.
i think a thing i find great about limbus is you also arent screwed over by artifact farming or dupes. once you level up your character you have the best possible character. you dont need to go who knows how many times to pull 7 ishamails
@@caellanmurphy4751 12 fucking yi sangs
SO hard. I love Wizardry with a passion. Even mapped parts of Wizardry V and contributed info on hidden cursed mechanics that weren't found even a _decade_ after Wiz V got ported to the SNES. I had days playing it with a friend in high school where we just _rolled up new characters_ for hours to get those super lucky rolls where you could start as an advanced class.
Eh has better gameplay than most* gacha games, depends on the audience tho it's missing some features that might some people would only play with, like having the voices be separate from the text language(a feature that's usually in gacha games cause many weebs play exclusively with jp unless the eng is particularly good like in genshin), being able to tap or hold some pieces of text to see exactly what they do(like with stats, since the explanation for them is kinda hidden in settings), or having a button to collect all rewards from dailies and stuff.
I would suggest putting these sugestions in the suggestion thing on log in screen. Its on the top left, pretty sure the icon is a letter.
BTW if you suddenly get ambushed it's cause there was an enemy behind you(I think),top right enemy warning will usually be there before hand, and it seems like going to the jewelry then leaving it from the event page during the first expedition crashes the game(perhaps cause it hasn't been unlocked yet), has of writing this
@@EdgeLie Agree, its actually one my mobile game of the year. I just really hope Wizzardy Daphne will find a niche where they can thrive and sustain the game. EOS before finishing the story is my biggest fear for this game.
There is a conflict of interests with Limbus, previous Project Moon games werent "easy" games and many didnt liked/dont like (me included) that Limbus is a gacha and what it means for the game as a whole.
I personally had the most fun in the few fights that i actually had to press the "retry" button.
It's a Hate/Love Relationship, specially because the Character Development has been interesting.
The last time I ever had permadeath in my gacha it was Kantai Collection.
Am I going to try it? Absolutely.
Having been here since your Nikke guides, you’ve been pleasantly consistent in your content quality in the last year.
That said, I’m trying it out because design-wise, I was looking for another portrait mode gacha beside Nikke (I know Brown Dust has the functionality for it among others) and this is something wholly new. I will enjoy it, at least until Starseed opens and I give the Pokémon TCG a shot lol
This game is so good. My ass is permanently clenched when I'm in dangerous areas, and I'm genuinely terrified of getting murdered due to the very real consequences that ensue. It makes me wish more gacha games would take risks like this.
Any gacha game that even tries to notion that they would like to have some sort of permanent death in the game is an immediate F tier in my book and not worth checking out.
@goofballjim6167 Hard disagree. You have to be illiterate and stupidly impatient to permanently lose a unit in this game.
@@Crashsides and i hard disagree with your hard disagree.
Gacha Games that have perma-death are never ok. N if they are in game but not consequential in the slightest why bother even having that function in the game to begin with?
There are other ways to have tension in Gacha Games without giving people mini-heart attacks at the notion that may lose a character they summoned forever.
@@goofballjim6167 If you don't like it, don't play it. It really is that simple.
@@goofballjim6167 the tension is not for losing the character is for having to wait after fucking up, you need to be a special kind of person to let a character permanently die in this game, all you have to do is wait until their fortitude is high again after a few hours so you can revive them guaranteed. is just the fact that if you fuck up and let the characters die you need to interrupt your play session that adds tension, because your death has an actual consequence instead of just restarting like nothing happened.
Interesting as it allows you to allocate the stats to the whole party unlike other games only can do so for the main character
Waiting for the Oregon Trail Gacha game with permadeath. Gotta buy they dysentery pass
Can't wait to get those native american and farmers waifus
Reminds of Let It Die's difficulty curve.
Just adding extra info on the inn, the room affects how much you can clean your party, and how much affection they get after staying in the room.
Cleanliness and affection affect team performance, just have in in mind
The dirtier you are the easier to also get ambushed
it just affects monster detection, and you get dirty again after like two fights
@meronamsamho what I also noticed lately is that it depends on how much the monsters attack a party memeber, the more they aim at a memeber the more that one gets dirty, I have had runs were the healer and the mage were the last to get dirty because the front line were the only ones being targeted
@@aldoko Yup. Teammembers getting dirty is just them getting bloodied after taking hits, but I guess it's still gacha and they weren't that sure into going full gore aspect
@@Aurilion44 that makes sense
Truly a horror gacha game Limbus Company, N Sinclair rolling 3 heads with -36 sp bro that shit scary
I remember playing Wizardry 8 once upon a time ago. Seeing Wizardry suddenly having anime artstyle and gacha mechanics is not something I would have guessed. What next? Might and Magic gacha?
Doing my new region in game.
I honestly do encourage "Trying" it for ya'll who love dungeon crawlers.
Pretend the badly done monetizations do not exist Trust me they are all horrible deals when calculated.
The Store loot is Random or low tier gear with no Advantages/Buffs.
Skills could be useful but never know what characters you'll swap out later for Variants.
So far I'm just enjoying the challenge n grind with lulunarde.
The more I see of this game, the more I wish it was not a gacha. This would be great as a stand alone game
This game is actually based on an old MMO called Wizardry Online where you also had perma-death and would level up by passing on traits to your next of kin when your character died. It was very harsh, and the PK'ing was mercilous to new players, but it was an interesting experience. Go look up gameplay if you ever have the time. I myself have nothing but stress filled memories playing that game and it genuinely was the closest I ever think we got to a horror MMO as well. Everything put you on edge.
I Just started playing and LOVING it (getting destroyed) thanks for showing this game ❤
I've played most of the Wizardry games..This is a great port..love it.
1:43 St1ka MENTION!!!
i play this game, the hardest part is when you reach 6F when undead appear
this undead have high resistance from physical att (even sword with elements), but undead have very little resistance from any magic/divine based spell like Badios or any elemental mage spell
Edit: ah, be careful with Rabbit 🐇 that tiny bastard can 1 hit you or your teammates
Edit 2: dont ever target enemy backrow with your melee weapon even with high accuracy stat, you will miss very often
hope this game lasts. it's pretty interesting
Crazy how Pseychie always seems to have a video out as soon as I think of a gacha topic. You're really living up to the ESP part of your title.
Finally, a decent gacha I can play in public!
Still, I lack the hardware lmao. My only hope is that it doesn't become lost media by the time I actually get to play it.
What's your phone? I could play it quite fine w/ my Realme C33 (not in full power mode ofc)
@takashihafuza I have a Moto E7 Plus.
I suck at phones, but apparently they are both quite similar in specs. However, mine has Android 10, which is just below the entry bracket lmao.
Still, apparently they are working on a Steam client, I'm so looking forward to it!
@@AzzRushman if you have a pc, you can try playing it on emulator like bluestacks with android 11
It chugs my ROG Phone 2 battery, Jesus Christ.
This is like a Dungeon crawler Dark souls insane perma death character if you don’t prepare. Tip: if you are getting party wiped it’s better for you to die and just waste one of the 3 restarts you have. Also take care of your characters when you lvl up use the 800 gold inn. Also if you successfully flee it doesn’t count party death at least, but run after because enemy can put you again to the battle.
Limbus company horror gacha game. Wizardry is still more dark fantasy
PROJECT MOON MENTIONED
ACTIVATING SLEEPER AGENTS OF ONE LIMBILLION UNNAMED PM FANS
What’s horror about limbus?
In my opinion You got it backwards brother,limbus company is dark fantasy they took some classical story and put a dark twist on it.
@@eliajshdjddj when anyone rolls all tails at 45 sp
@@xinchan6445 Can a modern/futuristic setting count as dark fantasy?
Another feature not a lot of people ar ebringing up: you can gain bondmates who can provide small buffs, such as increasing stun tolerance or evasion. An example is a green slime. If you bothered to give it some ores, it will eventually split into mini slimes and disappear, becoming your "bondmate". There's also a part in the story wher eyou're gicen the choice to either save a dog or his greedy merchant. If you choose the dog, they will still die but not before the dog sacrifices itself for you, becoming a bondmate.
I say this because there's actually one bondmate the game doesn't advise you about. In the request where you're tasked to hunt down a killer rabbit, you can actually make said rabbit your bondmate IF you manage to beat it 4 times, but for a lot of new players (including myself), they'll probably only manage to reach 3 at best. So unless you're very prepared (potions, good equipment, etc), you might lose the chance on getting the rabbit as your bondmate.
The permadeath just there to make you stop playing the game for while.
you can safely revide anyone with 50+ fortitude for death party member at church or 100 fortitude for the one that turned into ashes by... well just dont be greedy and gambling with fortitude.
Or you can just let your mc died in battle and turn back just before battling and retreat back to town.
I'm going to be honest.... I fell in love with this
gimme five nights at freddys gacha game
yooo I just pulled an SSR Golden Freddy 😱
If the experience is similar to nier reincarnation or limbus company, i accept with open arms
@@ZorgNothing ULTRA RARE UNIT!!!
@@ZorgNothinghar har har har
@@killrama2222Limbus FNAF? Damn, when Captain Springtrap ID?
I played a couple of the OG Wizardry games back in the day, and it's cool to see that the Japanese audience was able to breathe new life into the franchise. I'll have to eventually check this one out. Thanks for the review!
This game is really good if you're a fan of DRPGs.
I was not expecting Wizardry gacha.
I was on board with the entire concept of this game... until the cash shop revealed itself to be pay2win.
That said, this looks like the devs made a game first, and then slapped an economy on it after they had the core game down. The fact that characters can die permanently is bold, but I can get behind it as long as the game doesn't just arbitrarily kill of your party for a small slip-up, and that doesn't seem to be the case. Which makes the sheer prospect of losing your well-trained heroes all the more unnerving in a really cool way! I also love the freaky monster designs, something very rare nowadays.
But I don't think this game is meant to succeed, not as a gacha. As you noted, the high difficulty, while a staple of Wizardry, is ill-suited for a largely casual crowd. The dungeon crawling seems too involved for a mobile title, and being able to brick your character build means the uninitiated are at risk of completely wasting their early party just trying to figure things out. That's harsh, and quite punishing, and I doubt many people unfamiliar with Wizardry are going to put up with that. But it also disincentivizes experimentation in general. Instead, it makes people aggressively look up guides to make sure they do everything right, and at that point, you're not playing the game anymore - you're working through a spreadsheet.
Vruh this is pve games, the cash shop just to make the game from hard-core to casual mode and make the grind faster. No one is chasing your asses on the leaderboard.
Yeah agreed. i also feels like game first - how to make money on this free game later. Because of course they need money, making this game not gonna be able with 0 money.
"Kill of your party with a small slip-up"
Hohooo, wait till you get ambush with a vorpal bunny because they suddenly appear without getting detected.
From what i search, the artist design for characters is from Yūsuke Kozaki and the design for monster is from Katsuya Terada.
you cant actually brick a character, i put points randomly on the characters that i still use at this point and im beating everything in the game. and yeah the cash shop is awful, idk how they are going to make money with those prices, but i dont spend money on gacha games anyways.
This is the mobile game I never thought I needed. Despite all the bugs and other issues this game has (got stuck in dungeon for three days because of the infamous error 215010 kjgrizehkjgbebg), I've been addicted since your video came out. If you didn't go out of your way to review it, I'd probably never have heard about WVD soooo thank you very much!
is there a non gacha game like this? anime style and horror?
without million Dialogues
Awesome to see someone talk about this game. This game is hella fun and VERY strategic late game.
the pay to win mechanics in this game...are scams lol, its like 70$ for 20 pulls lol. you have little incomin currency as well..most come from achievements. you get like 20 pulls and 1 legendary per reroll.. i managed to land 3 ssr off of that after 5-6 rerolls. fortunately this game can be played without being heavily in the gacha... make sure u get lana as she has a small heal for the party after every battle and you are good to go..
Thanks for recommending this game, Im addicted to it now, the constant fear of my party getting killed, the euphoria when killing strong enemies got me hooked
I love this game so much
6:50 some weapons are stat base, like most melee weapons have increase dmg base on str and dagger base on dex
8:50 your party can get dirty and reduce fortitude in stable too, if they get too dirty sleeping in economy room once wouldn't fully clean them
Premadeath isn't just this game have, there is a very old japan exclusive gacha game Kantai collection also have, but like this game, it's really easy to avoid.
fata morgana ost is beautiful
Honestly, if you would implement gatcha mechanics to get agents in Lobotomy company, it would be a proper gacha horror game.
More of a darkest dungeon than a horror game ngl
darkest dungeon wouldn't exist without wizardry
I kinda love the way the party members walk along side with you after the fight, that touched a soft part in me
16:30 I think they probably want to convert the F2P into dolphins then whales. However, I may be wrong on this.
I’m more intrigued by the fact that this is THE Wizardry series. It’s one of the most influential games ever and it’s getting a new instalment after over 20 years.
You've stopped referring to gacha game monetisation as predatory. Especially with there being so much different things to buy in this game which confuses players easily. Are you trying to get a sponsor?
This one really deserved to be an actual game, love the ahestetic, mood and unique first person party visual.
Making a p2w game hardcore isn't good imo. I quit the game because I hit a wall at lvl 20 that I could not overcome with my party, so the only way to pass it would have been to thrown money at it
Nothing to do with the shop or money. You need to gear up your party with mostly iron and undead weapons to pass your promotion exam. Then get all your charaters gear up to at least +5. Also be sure to keep both normal weapons and undead bane weapons in your characters inventory because you can switch them out in battle with no turn cost. Have a mage behind your MC so it can use AOE ultimate when the boss summons the adds. And burn the boss down with your undead weapons. You're literally stuck at the very beginning of the game.
@Ultima_Muramasa I did have undead weapons, also a undrad ring on one of my frontliners. Also has a priest with div focus. I could not upgrade gear beyond +4 because there was no way for me to get the metal/ore needed. Everyone in my team was also lvl 20 and I used all the debuffs/buffs I could. If a casual like me cant clear it then its just plain too hard. I feel like this game was balanced for whales
@@Wolfduawhat exactly are you stuck on? I'm missing context btw. Is it the exam?
If you need ore go to the material cave and farm
The boss battle might seem a bit impossible but it's not. All it is, is a party composition and gear check. When I first tried the exam boss I thought it was one of the most stupid encounters I've ever seen. But after I geared back up after talking to a guy in town who gives you hints for the encounter I beat it. The npc tells you the gear recommendations
Kantai Collection players when a gacha game has a permanent death feature: "first time?"
1:01 UNDEAD FURRY? Wow, that is a rare tag.
Naah that just her mask
I hope you revisit this once you get further into the game.
there’s a lot of great narrative implications about the party and main cast that’s woven beautifully into the in game mechanics and it scratches that old school video game itch
Honestly, while you have held this opinion for a while, I still disagree with your asessment that "hardcore gacha games" shouldn't exist. Or rather that the audience for something like a "hardcore gacha game" is too small.
I personally think that difficult gacha games should exist, and can even be successful!
I think that Arknights serves as a good counterpoint to your argument.
While a bunch of people will argue on how difficult Arknights actually is, I think it absolutely can be considered "hardcore".
The game primarily wants you to develop a deep understanding of it's mechanics, and punishes you heavily if you fail to do so. As a result of this, there are some stages in the game that can be considered "difficulty spikes". While the difficulty curve gets smoother as you go along, you will most likely never reach the point where the game becomes mindless, as there will always be stages that can be considered difficult even when you are in the lategame.
Why am I telling you this?
Because Arknights is still rather popular in the gacha space, with it's revenue being around the same ballpark as FGO (AK earns slightly less though). And for being this old (over 5 years), being released before the great gacha boom of Genshin Impact, and being a sprite-based game that isn't based on an existing IP, that revenue is very impressive!
So I think the connection you drew with hardcore gacha games and lack of popularity could be examined in a more interesting way.
I hope my point came across well.