Fun fact, a large part of the spread of the "self-proclaimed 'Genshin killer'" idea actually came from people on ToF's Discord server pretending to be staff and handing out stolen keys to the game pre-release. This was then reported as being from actual developers by a BilliBilli user who got sued by ToF's parent company for misinformation. I don't even like ToF, but the fact that their most infamous tagline was completely made up is still horrible.
And also during a time where people caught on to "genshin killer" meme where alot of game company start submitting their open world game idea and Tower of Fantasy is the closest for people to memed on. And also content farmers like Tectone just keep making vid about Genshin killer.
1)The reason they were sued had nothing to do with them saying "ToF is a genshin killer" But because they were giving chinese ID to foreigner (mainly Russian) to play ToF in China, which is a massive crime since China lock foreigner out and distributing online ID, is essentially usurping people identity. And they were doing this massive crime while themselves passing as ToF devs, which obviously, was really bad publicity to have criminal pass as your dev But what you said is pure disinformation 2) ToF never tried to fight Genshin Killer renown, and couldn't have either way, because even if they never user this specific phrasing, there is several instance of them advertising themselves as the direct genshin competitor/Challenger or the next one to take best mobile game after Genshin. Genshin killer is an exaggeration but it is not something they could fight off due to their early marketing being too open to deny it could be interpreted this way
@@antisaltknight887 they have never done that once. A news article or game article DOES NOT mean the company themselves did. In absolute no ToF marketing or official release have they themselves said they were the "Genshin Killer" so no it is not false and YOU are wrong. Everyone believes that crap without actually checking it for themselves.
The "self proclaimed Genshin killer" thing was, in fact, a massive hoax created by a bad actor who was actually called out and was hit by legal for damaging their reputation because of it.
@@diegojesuscv9446The difference is the storytelling kianas matures every arc which makes her different from different protagonist she has an goal and grow as an character.
No cap, what really killed that game was that the time gating was so hardcore it's insane, no one was able to actually beat any world boss unless u had at least ONE whale in your team with a full team fully built (not every piece of armor was even unlocked yet) Like some of our player in our old clan spent thousands to carry us. It was very cringe and most of the players basicly felt absolutely useless in most fights against bosses.
@@Adam-bc1unyeah, that's their point, what killed the game back during 1.0 was time gating, by the time those issues got fixed most of the people that payed the game day one had already left
That is some big bullshit, it is funny... Saying you need a whale to do world boss seriously ? Anyone could join for world boss so it is about number of people more than whale or not. Especially in 1.0 where Crow, a standard character, was realy powerfull. The "timegating" was just about some chest that give a little amount of curency, that didn't change anything about the overall power of an account, at most you could have one copy of a random character if you were lucky.
@@prisciliaflora eh forget about him, people just want a reason to hate the game lmao. we the actual players are actually enjoying the latest contents they released.
@@Photos-NXS-JayceThe main idea of a post apocalyptic world is actually interesting. In fact, many people were playing the game because of it. It just... the story is bad in that point lol. It's too generic. It's as if the script writer just put random stuff in the story. And instead of improving it, they discarded it completely. As many people said, this game is the epitome of wasted potential.
tbh he is not deep enough into the game. he doesnt even mention currency from exploration can give u red nucleus/dark crystal for pulling limited banner if u use that currency in machine inside vera. well, cant be help if he missed that feature, this game is more complicated than any gacha game in general.
ToF had a lot of servers when it came out. By the time 6mos came, it had only one server per region and less than 10 channels. Come anniversary well.. Also player count dropped at the 6months. Don't blame. I left too.
@@arzurianrein4612 If the game can't pull you in within the first month, the game isn't well-designed somewhere: it has to have a hook that pulls me in, even if the game isn't that complex at the start. In other words, pull me in with the story, the gameplay, the graphics, the gacha, or even a nice bouncy pair of breasts, entice me to keep playing, then blow my mind as the mechanics and systems unfold for me. Give me a reason to keep playing that doesn't involve sunk costs. If the game "only gets good after 100 hours," then what the hell are those first 99 hours there for? Some of us just don't have that kind of time to waste: just get to the good part.
whats stopping me from touching this game after giving it a chances multiple time is that, when u play as a tall male body character, it will shrink down to short female animation during cutscene and it took out my immersion so hard. and its still there when i come back after a year
True, one week downloading, made my own custom made character (i shape the nose, eyes, everything that could be customized) but they somehow kept changing my character nose like, wtf happen If its small things sure, but its noticable
I give it a chance already, that good enough. If i can give Genshin where i have hate/love relationships a chance. Why not this? I don't give HSR and ZZZ a chance tho bcuz i simply don't/rarely play those types of game with that gameplay
as someone with 2860hours on my steam record, the game started to die out when the global was reaching it's 1 year anniversary, they started adding too much "weekly objectives" that made the game more grindy and they removed alot of rewards so F2P players are really getting left behind by whales or spenders on the competitive side, it's Disheartening to witness everything, one by one, my ingame friends started to say their farewells since they didn't liked the game's directions after giving it alot of times for the devs to do something, there alot of server issues, server capacity limit which prevented alot of people farming for gears/items since there was alot of parties that were recording the boss's timers so they can wipe it immediately then move on to another lobby, overall it's an bittersweet end for me when i decided to quit.
This, this is the reason why I left, beside it being a broken mess. 5 times my pc went BSoD on me, when reaching the new area. And I know I don't have a potato for a pc.
The power creep coupled with the constant influx of pay to win weapons with stats that damn near break the game made me give up-I’m not gonna spend mortgage level money on a mobile game
ToF is in the mud it just had a toxic community let’s accept the truth. It’s nothing more than what any other open world tried to be. They were never even close to be a genshin killer. WuWa right now have the combat system going for them it’s looking good but it might need alot more time to prove itself worthy of genshin killer title.
I played ToF on launch and it was fun for about a week or two. One of the big things that took players away, that Hotta really should have accounted for, was that they were marketing the game as an MMO. And on launch, it was only a few weeks before a major FF14 patch release. Myself, and many other MMO players who were playing ToF for reasons completely unrelated to Genshin, played ToF for those few weeks and then jumped right back to our regular MMO once we got that patch update.
The most hilarious thing is that the same thing happened to Genshin players, they dropped it A WEEK before the Sumeru update, which was Genshin's single most important update ever. Not only adding an extremely reknown area expansion, but also an entire new element for the combat system. The fact they decided not only to do this, but also timegate exploration basically guaranteed Genshin players were going to drop it like a bad habit
@@miskarletFGC most of my friends, including myself, dropped Genshin after the Inazuma update. It was bad. Some keep telling me from time to time that I should get back and give it a go, since the locations after Inazuma are fun and interesting, but I just can't get through Inazuma's tedious pacing and gameplay.
@@DoofusLoopusI find Inazuma as a map is quite fun, can't say the same for the story arc though. After Inazuma there's Sumeru, strong story arc, fun jungle map but there's also desert map which got me burned out and stop playing for a while. Now we got Fontaine, yet another strong story arc and introduction of underwater gameplay which got people split opinion. If you can still access your old account I'll also say give it another go, since Inazuma arc is quite short you can skimmed the story arc and quickly move to the next map.
@@GjordDeLad05 I wish I could but it's Inazuma we're talking about. It's so boring and drags so hard that I just can't. Believe me, I tried on 4 separate occasions.
@@DoofusLoopusIn all honesty, save yourself. Exploring is only fun as long as you can put up with boring ass dialogue spam from the world quests cock blocking your way into a cave (as an example). Like, you literally have to do this days long chain quest to even explore Sumeru in its entirety.
Don't be like me. Saved 300$ to roll and maxed out Lyra. Enjoy being the top for 1 month. Then was forced to watch her got power-creeped by a new character that come out 1 month later. 300$ wasted. Never before i felf so regret from spending in game like this.
Hi there another me, I too spent a lil bit too much to get A6 and 4pc Lin, just to see her getting stomped by Fiona a few months later.. xD Since then I hate Fiona so much I never pulled her altough Ive got the resources. Then I A6'd 4pc'd Rubilia and Meme (volt comp), just to get powercrept again this time by -not only 1 but- 2 simulacras, which was Fiona Nan Yin Meme Altered Volt comp. Since then I gave up building my volt comp and just go for a weapon that can fill the gap on my weakest element. So I chose Asuka, and now my flame and phys comp are stronger than my day 1 volt comp. Damage is not optimum but I can enjoy my spent money longer by doing so. Mind you youve got to have Avatar gears to walk this path.
The one thing I love about ToF is how unchained its weapon system is. I feel like Genshin and now WuWa paint themselves into a corner by only having 5-6 weapon types, especially with current Genshin and how big it's roster has become. In ToF, weapons can be literally anything and I found that creativity refreshing and that translation into diversity in playstyle and loadout building was a lot of fun
You would love Honkai Impact 3rd tho. Surely they also have weapon types like Genshin and WuWa. But at recent releases they seems as just merely equipment and the corresponding valk will use literally anything but their equipped weapon. There's kinda recent-ish weapons that just being literally a concrete brick, listed under Gauntlet weapon, but the user (Herrscher of Sentience) use Chain, Sword, Spear, and Greatswords in most of combat , with the brick only show up in weapon active and Ult finisher lmao
PGR, Kuro Game's previous game, does the same thing! With each character released is their own weapon class exclusive to them (or at least with the new gen chars). It keeps the playstyles fresh, but it might get harder to pull for the right weapon when there's soo many different kinds that u can't even use on other characters lol
Wuwa really isn't as chained as you'd think it is. Jiyan has a broadblade, but he fights a ton with his polearm. It just means that you can have a nice stable of weapons that don't really chain down a playstyle. It's way better than the fucking chip system >.
@@narius_jaden215 And we'll be getting another broadblade next update, but rather than swing it with her hands like a peasant, she's swinging it with pure wuxia magic. PGR has already shown that Kuro do not care for getting boxed in regardless of how they design the weapon system. Flute weapon in Wuwa when, Kuro?
The thing that really bothered me the most when i played was the horrible story. ToF Story is so badly written that even a randomly thrown together AI generated story would be better. Its absolutely horrendous. Combine that with the stiff combat, real world chest timers on release and overall sub par gameplay it failed to impress me and most other people on release.
i tried it on release and it was fun for like two days, ironically actually taking the world elements and playing with them in writing was more fun than the actual story. i don't remember too much of it by now, but it was a shame honestly because it's not even that the base is bad, it just needed WAY more time in the oven. if the story was actually taking its time it could've done better, i just remember all the people dying/having bad things happen and kinda just nodding because like... i'm not attached to anyone here please give me time
Story was my biggest complaint when I played at launch. Characters like Zeke were massive hypocrites and everywhere you went you got your ass handed to you by crying children cause anime cut scene trope. Just utterly horrible, no attachment and they doubled back on their own rules multiple times. So then they just want you to forget all the crap and go right into 2.0. Yeah not surpising but then having played 1.0 and all the asspulls, I'll just say it would of meant more if Shirly had properly died.
@@skylerfreeman1173 The good ones have an incredible story tho. I play Honkai Star Rail, NIKKE and Genshin and they are all extremely good story wise. Thats why i can keep playing them long term without getting bored of them.
I think you hit the nail on the head for me when you said if story, writing, animation or polish is important to you, theres better stuff out there. When i played the game at launch, I struggled to give a damn about the characters or the story, especially with dialog overlap and really REALLY rough animation snapping taking me out of it every other minute. Because for me, I stick to these gacha games when characters and their stories capture my imagination and attention. I actually feel emotional when i think about the conclusion of Misha/The Watchmakers story in Star rail. Or Furina's or Nahida's stories in Genshin. In ToF I got to the end of the content about 3 weeks after launch and just dropped the game when I realised the exploration and grind was just boring me. I gave it a good shot and It just never stuck
I'm a day one player. I still play the game and log in almost everyday. I still enjoy it but when the player base keeps declining its a sad thing. I had to quit two guilds because of inactivity. I'll probably jump ship one day in the far future.
How can you still play and support this game it has way to many flaws and problems that just overshadow the great potential that this game had just to mention some way to many not needed stuff to grind lack of playerbase for a mmo is a no go to the point where u cant find players played the ps version not pc but even on pc u dont have huge playerbase and all the stuff mentioned in this video it had its chance to shine the devs didnt care about the problems and there it is
I don't think WuWa will kill Genshin, what it can do is to show Genshin players that Stockholm is not the only place to live Edit: can you people read? I said that WuWa CAN'T kill Genshin, nothing really can even if I hate it with hot passion, I want Genshin players to get something good, something better than that piece of trash
@@shorterazer6858 Just let it happen man, if they keep doing that they'll be killing themselves. I'm already playing other gachas instead of Genshin and lemme tell ya, it's a wonderful experience.
I think the most fun thing I can remember about this game was that the exploration doesn't feel like a chore since they provided systems that helped players in searching for treasures or the farmable gacha currency. You have vehicles, and some simulacras are helpful with exploration (ie. Lan and Alyss). But the game was managed by a questionable company, so yeah.
Sadly the exploration was the only thing that this game done right that other open world gacha games can’t do (aka genshin, little bit of wuwa). But the rest of the game is so flawed and so bad compared to the others
And yet they still menaged to fuk up climbing. I played ToF for about a week on release until the FPS drops and awful optimization made me tired of it...
@@kilanech6186 sorry in advance for bad english, i used google translate: disagree, a lot of people say tof has better exploration than genshin, just because of the travel. but there are several problems, first of all some better movement but on average more unnecessary movement to do, in genshin you explore once you take all the tp and if you have a quest to do, you don't need to take a long drive to get there. why is there a taxi in mirroria for example. secondly genshin unless there is a movement option but the cards work with that in mind, for example when you have a mountain to climb, a path is planned, you often have chests or puzzles which allow you to activate a wind mechanism ( or something else) in short, the enigmas are placed in such a way as to accompany the exploration (the first time you visit the island of Serei and do all the enigmas to go to the nest of "thunder manifestation" and that it is precisely designed for may a magnificent scene of his entrance befall you). in some cases you have the impression that they let someone fill the map with enigmas. in genshin there are even areas that function as an entire enigma, ("dadaupa valley", "dragonspine", "deshret mausoleum" to name a few) thirdly the points of interest on the map, I can't even think of 1 for Tof. like exploration for some is just doing puzzles >< but the places to explore are supposed to be important. and everything that is background, (lore and music),
the reason I quit ToF is because of the MMO aspect itself. Making a Gacha game MMO means that you WILL play and meet with whales. In endgame dungeons, a lot of players are asking to be carried by whales. If you're not a whale, you can say goodbye to playing DPS, your role is now a support/healer to the Whale. Also, a lot of things have leaderboard ranking in this game. Of course, the top ranking will be whales. Sure whales exist in games like Genshin, but I don't have to see them and I can still clear the hardest content without asking whales to carry me and be their slaves
It's an interesting take and I agree about the whale and F2P element. Only thing I have to say is, surprisingly a lot of people cried hard when they realise Genshin was NOT a MMO. To me, that was hilarious because people knew nothing about gacha games at the time :D
@@charginginprogresss I'm a day 1 player who is still playing the game and what you say about being able to clear the content with launch weapons is bullsh*t.
One of the biggest moronic things in this game is that it has a built in dps meter in dungeons so you being a F2P player is pretty much on show and shaming you at all times.
yeah, it also shames the so called pros: if a dungeon requires 3 types to trigger the bonuses ( DPS, Shielder and healer) and everyone goes in as DPS just to show off.... That's one of the reasons why i stopped playing for good at any multiplayer game, mmo in particular.
This actually ruined me so much and that’s when I realized this game pvp going to be hell for f2ps. Stopped playing since then lol, I just hate seeing how long you can complete those stages without the whales carrying you and make the whole process faster. What’s worse is me regretting spending hundreds on a character to make them stronger just for that character to get powercrept a couple patches later and you still get 3rd and 4th place in coop, yeah no Just annoying and not that fun tbh, but hey at least they get the challenges over with fast. But yeah sad thing is no matter how hard you grind to make your character stronger it’s never going to be strong enough. So at that point just play whatever you want but then again this game is kind of meta-demanding…
Never trust people calling games "... killer", it's impossible to kill popular games, they can only make good alternatives. The same is with WuWa. It's a great game but genshin will still exist and still will have lots of players (but i'll keep playing Wuwa XD)
I learned more about Tower's Lore from your video than playing the game... _That says A LOT_ I was lvl 100 with 170K CS when I quit, so I was in it for a longggg time.
@@charginginprogresss 4 months ago actually. People are at like 250K CS now...I tried to check out 4.0 but with how much Titan Gear is, crazy how a seasonal break got me feeling like a noob again. Regardless gone is gone, I'm out.
what insanely wasted potential, it had its audience but it just didnt capitalize on it. It was almost as the ToF devs thought they won when they had their initial success and stopped trying any harder after that
Events in ToF are notoriously bad. I play the game since launch and I honestly never met anyone who enjoyed the events, many players even skip events or only do part of them when there are dark crystals or red nucleus. This is because they are designed in a way as overcomplicated as the UI system and on top of that theres no detailed explanations and most of the times no way to even check the rewards you can get from them. You are required to watch event guides on youtube or check the wiki to even get a general overview about what you are supposed to do. Ingame explanations are basicly on the level of "Play this game mode to receive various different rewards. If you beat special enemies you may get a chance for rare materials." Like what were they thinking? On top of that events are always increadibly grindy. To make a genshin comparison: ToF sometimes runs a hide and seek event that is basicly the same as the early windtrace event in genshin. In Genshin you play around 6 rounds to get all rewards. In ToF you can expect to play around 50+ rounds to get enough currency to clear out the event shop. Lastly, every now and they they put events that are just RNG and you may or may not get the main prizes. For example you need to play an event story to be able to get 50 shards for an event box where you can pick the unique event main rewards. You need 100 shards to claim the box. After playing all of the event to get the remaining shards you need to open daily gift boxes. But you can only open 5 boxes every 2 hours and only up to 20 boxes per day. Out of those boxes you have around 5% chance to get 1-2 shards. So if you just have bad luck and dont get enough shards before the event ends all of that time you spend on the event was for nothing. And keep in mind that many of this is not explained ingame properly, so it is very well possible you dont start opening those boxes from day 1 of the event onwards because you dont know the spawn locations of the boxes in the world or about the 10 minute timeframe every 2 hours and keep missing it.
ToF has BIG potential and HOTTA itself it also a decent dev team, the problem lies in Level INFINITE, they sucks big time because most of the game they publish we're F2P shooters which have vastly different monetization tactics.
My whole issue with Tower of fantasy was the storyline. It kinda sucks for me and I think because the creators pretty much forgot that you exist. Before this video I didn't know what the story was about. How do you go from finding out who you are and why your memories were wiped to trying to save a random girl you met and talked to for like a day. Like not you been friends for years or you grew up together...she just helped you once and now its your life's mission to try to find her and her brother and save them. Since I don't feel any connection to them I find the story about finding them annoying and again we just completely forget about who wiped your memeories and why.
@@jassibella5415 exactly. and whats worse is the while its gacha game, they dont make the story show the appeal of each characters too. like only shirli and lin matters.
@@yagoosidol6338 exactly its extremely boring and hard to stay invested in the game at least for me. The gacha aspect for me should be an extra. Like i know its a gacha game but if you main drive is the gacha system itself and nothing else nobody is gonna wanna play the game
This game used to be my guilty pleasure. I spent money and fell into the "sunk cost" fallacy for a year. What made me quit was the community. I used to complain that there are no new male characters and the community would say keep it that way then downvote you. I wouldn't mind no new male units if they actually put effort into making separate animations for the male MC when using female simulacra weapons. But nope, if you use female weapons on your male MC, he's gonna have zesty animations. They don't even give the male MC his own animations during the cutscenes of the game, they just shrink your MC into the small female preset and recycle the female animations for your male MC.
A lot of Chinese games are targeted towards male fanbase unfortunately, that's why they put much more effort into female characters or just make them for fan service And as a female player this kinda sucks, I want less fan servicey female characters (maybe like arelcheno and furina) and more male characters in general But the worse part that this'll never happen because the fanbase is already filled with male players so the company would just listen to them
This game is great if you just want to play for fun because the gameplay/combat is great. But if you want to compete with people for doing the most damage or something, dont bother cause its too expensive.
Just from the very start 0:16 "Lack of new players" One of the reasons is probably because of the ToF community itself. It's a closed community that isnt open to new players. They push away new players or rather dont care about them that new players would feel like they shouldnt play the game
Is it based from ur own experience? If yes, I'm so sorry that it happened to u. as a ToF player SEA server, I always see someone need help and the whaler or strong player will help them after they told new player "create the party and make it auto join" and if the new player didn't know how to do it, we'll give them guide We aren't pushed away new player, it's just we help them in game and then no one talk about how strong player and whale help them, they show their show gratitude in game, not from FB/IG/X post^^
The accuracy and depth of this review is just as good as ToF's polish at launch, but this is very representative of what people think of the game. Doesn't help that the game's new player experience is shit and will never improve and honestly a lot of information is from video guides and discord servers so I don't entirely blame you.
I'm a simple man. The whole reason I like ToF over Genshin, even after all this time, is simply due to ToF being a sci fi theme. Always preferred science fiction over fantasy, especially when it leans heavily into the cyberpunk sub genre, which ToF does plenty of times. The new 4.0 zone for example is incredible. Wuthering Waves has an interesting sci fi spin to it which I'm digging, but nothing is going to replace how much I love the aesthetics of ToF.
If you like sci-fi themed games then I suggest you trying "Honkai: Star Rail"! Unlike Genshin and ToF, it's not an open world game and the combat is turn based but the story, character designs, and environment is really good! The game has won the best mobile game of the year award for 2023 so you know it won't disappoint!
@@Zukie- Nah. Its not sci-fi. Its literally just fantasy in space but once you get to each planet and world therre are no sci-fi elements. Like you're literally on a train. Why are you even recommending a hoyo game blud wants to play ToF leave them alone (gotta be bots)
ToF depressed the fuck out of me. I put money and time in to it, but the more time I put... the more I realized that in order to enjoy the game, I'd have to sink more hours in to it than I did most mmos I've played. Not to mention that once I wanted to stop spending, the amount I could help my teammates dropped massively. Their banners are awful. You have the character banner which is whatever, but then you have these fucking FOUR CHIPS you have to roll for that all can be refined with dupes. It's awful. It's disgusting and it ruined any sense of enjoyment I got from the game. But not only that. As someone who doesn't have a ton of friends willing to just randomly play a game like this, grinding dungeons/domains for materials was a god damn chore. This game was NOT friendly to people with a more casual playtime available to them. It was a nightmare.
Tbh agree with also whaling for old units kinda regret, but i figured out the best way to enjoy is spending much less and only getting the new units at 1* every couple of months that way can still be very relevant in dps, plus getting dual element matrix at 0* 2 sets of 4pc should be enough for a year or more
That was probably said already, but there IS actually a guarantee on the 50% chance rate up. If you win twice, you will 100% lose the third 50/50, and if you lost twice, you are guaranteed the rate up character next.
Wuthering Waves is a Genshin Killer for me personally. I haven't seriously played Genshin since Wuwa launched. My friends got me to log in for the 2P co-op event, and I had a visceral reaction to how much clunkier movement felt. The thought of exploring a new region or playing abyss again with the same teams (although I have actual dozens of sort of interesting and involved teams to play) that shit is just played out. There are teams that are interesting conceptually, but you don't really interact with any of it aside from in team building. When you're playing it's just what order you skill in / who you normal attack on. Functionally, whether it's Rational or Thundering Furry, most teams play nearly exactly the same. The most enjoyable team to play for me physically is Keqing Quickswap Aggravate, and that's just because it's trying to be a Wuthering Waves team but less interesting. Wuwa gives me exactly the only team I really love in Genshin, but in almost every team
I've watched 3 out of 4 vids in this series and I gotta say it really gives great insight on what is considered a good gacha game and what isn't since I only stick with "that" one. It's thorough but also entertaining as a review, so props to you for keeping my attention span interested. Looking forward to more of these, man.
Your discussion of meta and “Can an argument be made that’s it’s pay to win?” really resonated with me and my nebulous feelings on Punishing Grey Raven. The community always defaults to giving advice to new players regarding the meta, and usually don’t bring up “pull for waifu/husbando” until the last sentence. Power creep is real, and older players always dismiss newer players who talk about characters that interest them but aren’t meta. I like Crimson Abyss, but the discussion for physical damage is always Bianca Stigmata. If your investment in the game is appropriate, you can just fight in PGR’s combat rooms and have fun chasing scores knowing you aren’t going to breach the upper ranks. But it sure does paint an image differently when meta players are by default at the top of the scoreboards, with whales above them. I dunno, I won’t say the community itself is hostile towards the waifu 4 laifu players, they still celebrate the characters through memes and art. But this video on Tower of Fantasy does help me crystallize these thoughts I’ve had for awhile regarding gachas that can and are pay to win somehow.
Thankfully, even if some Nikke units are shit, they'd still respect your opinion. Your PGR experience is actually similar, not so much so, to my experiences with the Genshin community with Yoimiya.
It's bound to happen to anything with a competitive ranking and leaderboards. Meta players and whales have that superiority complex for being sweaty try hards or opening their wallets, I've learned to have peace with that as long as I can get my rewards as f2p. Even in Genshin or HSR, there's always the meta players that will have words on how to achieve big damage numbers, but they don't have power over us casuals because the games are single player.
ToF is one of these games where you just... Don't care whether about jankiness, it's just fun. The gameplay loop is satisfying and you're not reliant on the mmo/multiplayer aspects although the option is there for you. If you're a solo player like me you're gonna have a lot of fun exploring this game. BUT, you're gonna need a limited 5*. Pick literally any of them that best suit your playstyle, after that just let yourself get lost exploring the regions and doing all sidequests available and you'll slowly be gathering the resources needed to bring flavor to the overall experience.
I played this game last year and to me it felt like a game designed by aliens who landed on earth, watched twitch footage of some games for a coupla hours, and then decided to design one... without ever realizing why those games work, don't work, what makes them fun, what attracts people to them, what pushes them away, or basically anything about human behavior lol. On the other hand, I thought that Mirroria was absolutely wonderful, one of the best designed and more memorable locations in any game I've played which is just bizarre, maybe they hired an actual human do design that
A tower of Fantasy, I remeber it as a fable dream.. but drop it at one week really xD I cam here mainly for the Nikke content but I am glad you evolve it on Gacha Games reviews, and helping us sort the good ones from the mediocre and the "don't waste your money/time" ones, keep up the good work.
I played it for about a month at launch. It wasn't bad but as someone who doesn't play games for their social aspects it didn't hold my interest. Hearing about the amount of power creep the game has experienced makes me glad I dropped it when I did. I don't mind gachas having a meta but I prefer when there are ways to still make non-meta units viable enough for the content. Take Genshin for example. In the game's only 'challenging' content I can still make the generally agreed upon worst 5* character (Qiqi) viable with specific teams and artifact sets. Heck she even ends up with the most field time. What Genshin's combat lacks in difficulty it makes up for in viable team variety. Playing long term you will eventually have dozens of built characters to mix into various interesting synergies. I kind of went off on a tangent but I'm going to leave it in.
Ex-ToF guild leader and whale here. I stopped playing at 2.4 'cause of toxic and depressing state of the game. In order to make a name for your guild, you have to carry your team a lot, in raid namely. If your guild doesn't have any whale DPS, tank nor healer, you can't even complete the raid. Each monthly raid specifically made has weakness or mechanic that the following monthly banner has. If your party didn't have one, you are screwed. If your party only has A0 (as in ascension zero, no duplicate), your party is screwed too. You need at least A3 to be quite good in the new banner, hell, we don't even acknowledge the weapon if it's under A3 in raid. To be constantly strong throughout every raid is mentally and financially taxing. Don't even start about how the CN release vs the Global release nerfs. The damage, skill percentages, etc, everything is nerf, but you still need em to carry your guild. The PvP? Hella toxic. If you don't have the newest banner, say goodbye to PvP. If you don't have the newest relic from the battle pass, say goodbye to it as well. No matter how skillful you are with certain weapon, newest banner still overpowering you way more, even if that player don't even know how to play. The event? Most player only played them for the nuclei, and the event was boring as f*. The dailies? Boring and not rewarding, cause the reward is gold and black nuclei, that you can't use for the current running limited banner. I'm glad that I got out from that game and gave my money to games that respect the player.
1.0 Genshin by today standard is mid, but they have all the time and money/resources at that time tho with no competition. So no pressure to improve the quality and the results show. But still kinda rush the inazuma bcuz they busy planning to make HSR first as priority.
Genshin is great because of one thing: the devs love their game. It's why it makes people think: why is a game so stingy with it's rewards still so highly regarded by the community when updates are released? Because it's just that good. Setting aside the rewards, the open world exploration, stories, music, and characters are what pulls people in. If people who once played genshin only cared about gameplay and rewards, Hoyo said 'bet' and released HSR and ZZZ. It's kinda scary how this company has the gacha scene wrapped around their finger.
This by far was the best, in depth, truthful review on the game. Everything he says is true lol. I am a day one player. The gacha system ruined the game. The devs are greedy and created a power creep that can only be kept up with Real money. They focused on new units instead of better game loops and they left little ways for old players to stay in the meta. I myself get quite lucky and i spent lightly, like the 5 dollar monthly pack and the mission pass. With that i am able to stay relevant and pull 1-3 stars on every given banner. This means you need to play everyday or atleast grind all free resources and hope for RNG. The feeling gets tiring especially since you don't feel like the units are being used for anything special. Updates before felt better. I feel like the time gating before was done better. Offering too much to do at first makes the game feel dead quickly. Either give us everything at once, or properly spoon feed us. I believe if they RENEWED the Free DC currency for all players, like the OG's it would resurge the player base. Will they lose some money at first.. yes, but they will bring back in OG whales that will continue to play and pull for other units going down the line. Their greed will kill the game, and it sucks because it's a fun game. The open world is amazing to play in and the units like Nova motorcycle driving around the new worlds is magical, but the game feels dead. Great video.
Great video as always! Oh boy, there were a lot of "but there is a problem" moments in the monetization section. It seems unnecessarily convoluted with all the extra rules and differing rules between banners. Having a worse gacha system than Genshin basically rules it out of games I would want to try by default. I hope WuWa will handle it better.
I played this game all day every day for like 3 weeks on launch and had a blast with the mmo aspects and world exploration. Killing massive world bosses with my guild and having other guilds join was probably one of my favorite parts of the game. One moment i will always remember is getting to the main island on the first day the game came out which was not what you were supposed to do. Since the story was timegated, you needed to wait an extra day to get the surfboard. However me and my friend got to the other island and even to the sky carnival on day 1. We were in the middle of the ferris wheel when the firework show and song started. That was a magical game moment for me. I'll always remember that.
Im still playing since day one, but just because I have a whale friend and we do weeklies together haha, since more than a year ago I just don't go for matrices and just go for 120 pulls, also I love husbands so when they are released once every a year I don't really wanna pull for most of its characters
Got to like lvl 90 or whatever in this game before finally calling it quits. Always get tempted to reinstall just to see how it's doing or if it plays any better...plus I just wanna see Shiro and Mi-a again :')
Wuwa came out and how Hoyo is suddenly adding some end game content to Genshin.... even tho its.... half baked I was a day one player, I even paid... But... it fell, fell hard, the sloppiness... the MMO without the Massive... Story bad, little to no communication and being like a year behind China ?.... I quit. I did come back just to see what was new, just to be reminded why I quit and quit again in like 3 days.
After losing 50/50 twice next is guaranteed, pity is 110 after maxing the 4* best gacha out there system, just need planning with tokens plus pity carries over
@@lastfirefox i said the pull system not just the pity. Just because it's the best pity doesn't make it the best gacha. It also has to do with what the pity represents *to* the gacha that makes it significant. In ToF the pity system for the gacha means you get to stay somewhat relevant for the current version of the game as 4 stars are useless and the previous version 5 stars get quickly outclassed by the current version 5 stars. Compare that to Genshin, where 4 star characters from the beginning of the game still have remarkable staying power in current content. The pity is for getting a character that you want less for the meta but more for aesthetics or personal reasons. Or how in Fate Grand/Order there are set ups specifically revolving around the common and uncommon servants for even some of the hardest of the current challenges. The pity is more for making it easier to do the challenges but, not 100% unable to be done without it. If you need pity to keep up with the current version of the game that means that the gacha is crap and the balancing is way out of sync. Furthermore, saying the pity carries over is almost like saying "water is wet". I know of almost no gacha system where the pity doesn't carry over to the next event banner. And generally all gacha's can be gotten with good planning. In ToF though you need to plan even more since the flame gold medals are version locked.
Nobody talks about the games horrible performance issues. It always crashed on my iphone xr which could run many games really well at the time. And it even lags on ps4 pro... Very terribly optimized.
Due to certain aspects of the game not meeting what I wanted based on this review, I will not be playing this game. I will say this; your review of the game is top tier, you did a fantastic job, and if anyone says otherwise F them because they don't know what they are talking about. Hope you continue making reviews for different games.
I was part of that group that started playing at global launch. I had high hopes for this game but tbh I fell out of it before 2.0 even came out. I think I played it for maybe 6 months if even that.
you forgot the biggest problem the lack of banner marketing skill the main story doesnt really show the appeal of the characters (except shirli and the fan girl) and there is no meaningful backstory told so you only have their weapon usability as selling points and that leads to the next problem powercreep
I quit because they time gated everything at the beginning. Story progression? Had to wait 3 days. Open world chests? Had to wait X hours. It really killed my joy to be forced to wait on these things. I really love the song for the game and still listen to it to this day.
The biggest problems with Tower of Fantasy launch were story (the fact that I can summarize it in a sentence says enough), characters dont take part of the story (litteraly only Nemesis and Hilda), unfriendliness to players - level gaps, event being timegated, atrocious gacha rates, (gacha was so bad its crazy) and well bad connections at pvp events
Honestly the gacha kind of made me quit, because when i realised there was no reason to try your luck it was over for me. What i mean is that mechanic of you getting banner limited currency to buy the weapon that you wanted. I have to show up with idk What the rates are, 80 pulls? Because then i get enough of that currency but if i try with less and dont hit the amount required to buy, all that currency goes to waste. So you HAVE to show up with a guarantee or youll lose sm value
@@mothslayer1803 Its like 120 pulls to guarantee limited And a 5* is around like 80 And u know the fact that I needed to clear like 3 regions to get limited is terrible
@@Charlett omg i remembered well afterall. And yesss its so difficult to get limited pulls and when you finally have a character they get powercrept. And essentially you HAVE to go in with 120 pulls or the currency you get becomes worthless
when i first played it i thought it was the same makers of genshin, but the fact that the shop, interface was awful to navigate through, i just ended up deleting it and sticking to genshin, honkai, and zenless
15:21 i can help here. fire burns obviously. volt does causes paralysis and DoT. Frost locks you in place. Physical can stun and altered is a debuff to your stats i think.
Ngl It just seems like the people that play this game do It because they've spent far too much time and money on it and need to lie to themselves to feel like they didn't burn their money/time
As someone who's played since launch, I think the real main problems with it are the following: 1. The powercreep is insane, and they simply do not respect your previous money spent. Even as a whale, the pace that characters get invalidated by newer characters is extremely fast compared to basically all of ToF's competitor games, and it feels like no amount of spending is ever enough to keep up unless you're going all in on every banner. 2. The game has been riddled with jank and low quality experiences since launch. The servers frequently were not able to handle more than a few players fighting a boss at the same time, and the lag would get insane. The racing events also suffer from poor design and your vehicles running into invisible animals/enemies that haven't spawned in yet, because the vehicle travels faster than the time it takes to detect and spawn offscreen entities. These are just 2 examples, but there have been a lot of things similar to these 2 over time that just give an impression of the game being lower quality and janky. 3. The events are VERY time consuming. Many gacha games can get grindy and feel like a chore after a while, but none have felt as bad as ToF can for me. There are simply too many things they expect you to do too often. It starts to feel like a full-time job trying to keep up with the events. And the points you can earn from them is often so high you have to do the same exact content over and over again dozens upon dozens of time just to finish the event and clear the shop. It simply does not respect your time. Yes, it's true that the story sucks, but I don't think that really matters to most people who are more gameplay focused. I don't think people will care about the story in Wuthering Waves either.
Ughhhh yeah number one is my main criticism, because at least I can skip the story (though when I tried to follow it initially, I was so distracted by the strange and weird animations and mouth movements lol). It's so frustrating because the 50/50 was never guaranteed unless you pulled enough to buy the character outright which, if you aren't spending, would require months upon months of saving which just wasn't feasible. Despite playing from launch until about 6 months ago, and doing my daily dungeons, upgrading equipment every day, I still only tickled the newer overworld enemies which just annoyed the hell outta me. I liked the idea of combat and weapon variety but the powercreep is what killed it for me, and the shitty practices by hotta, like the "gacha" events where the price to pull kept increasing to insane amounts to where most people wouldn't see the special item until spending close to $40+, or during the anniversary I think where you would get those special scratch tickets or whatever by spending dark crystals in the shop, but they specifically SINGLED OUT buying red nucleus, which is what I'd say most people buy with it, just as a big middle finger towards players even more. Like that rubbed me the wrong way soooo bad, and it's a shame because I love the world design and think it's so cool, sci-fi is awesome. Also the UI sucks balls
Another thing to take note is "Role is useless" Everyone wants to be DPS and DPS is the only way forward. Tanks and Healers are just there for the sake of being there When the game first released, I opted out to go with the healer role since I have mates to play with and form a guild (is it called guild? i forgot). So we have roles already assigned in order to tackle whatever the game throws. So for my lineup before I quit was with Cocoritter A6 paired with Nemesis and Claudia (I have an Ice team build for DPS only and solo content). Early on, the healer role is quite needed in the team, but as the game progress, my entire mates dropped out to pure DPS role with Healer as wildcard. Then by the time Mirroria arrived, I start to wonder what I was even doing for the team when the DPS is the one racking damage and "Heals". I even at one time purposely died on the Nemesis guild raid just to see if that make any difference (it did not) as I slowly fell useless as the game progress. I quit not soon after since I know my role on the guild is pretty much irrelevant when the top members can handle themselves without healer or tank.
as i returned to this game last week whales told me that even tho support/tank role is quite useless, new content bosses are "kinda" challenging but yea now in guild of 8 people if there is 1/2 people with one healer weapon at A6 its already everything you need
14:52 IDK if it's changed in my less than half a year off... but you're not expected to deal damage as a support (unless you count the % Health execute that one of the characters has), and it's okay if a tank doesn't deal damage; but since a tank's role is also to break shields and shieldbreaking capabilities scale off of damage dealt, they will still almost certainly deal damage. 24:51 The CN Tower of Fantasy unanimously agrees (notably, CN's powercreep is such that each new character without fail and by a large margin outclasses at least one old character). Some CN players wish that they could have Global's balance instead (though there's still a lot of powercreep) 26:02 This is not true. You merely need to choose one element and stick to it if you're a DPS player (though frankly, F2Ps can't really keep up with paying players' DPS), or choose to be a tank or a healer and stick to it, and watch videos on whether you should pull an upcoming character. Of course though, that does mean that if you choose to pull for anyone else, then your account is screwed for a few months if you get unlucky and lose multiple 50/50s in a row (if you don't get unlucky then you're still usually fine).
As a day 1 player, i remember being a full healer. But after see how a dps had better healing than me, i just quit after some time in the dessert update come
I started playing ToF a few days ago. What stands out about it that I like the most is that (so far) despite navigating the menu being ass the grind doesn’t feel tedious, and the fact I can travel anywhere quickly on foot, vehicle or relic motivates me to continue to explore the game and grind. It feels simpler than genshin and wuwa which is refreshing.
I played ToF on launch with a bunch of friends that all "migrated" due to being fed-up with Genshin at the time. We got maybe 1 month of fun out of it, before it just became a snooze-fest. The game was buggy, laggy and just lacked the polish that Genshin had, which I can't exactly blame HOTTA for, but it was very noticeable for us. The voice-acting quality was all over the place, with some being great and some sounding like they were phoning it in, or bordering on AI TTS, some animations felt wonky and the SRs being useless was irksome. We all finished the story and were waiting for more and it just... didn't come. In the time it took between 1.0 and 2.0, our EU server dropped about 80% in active users, leading most people in our small clan to leave or just quit. I tried playing again in 2.0 era, but I was so far behind on everything and just didn't have the willpower or interest to spend 8-hours a day catching up. Not to mention I had 1.0 units which had already been pushed-out by powercreep. The whole MMO aspect of it was certainly novel, when everyone was on the same level, but the more the game progressed, obviously a huge divide opened between whales and F2P. It wasn't a "bad game", it just didn't hold a candle to Genshin in many areas and the whole MMO-Gacha really hurt it too.
I have 3 reasons why i quit this game 1. The community 2. The clanky gameplay and that super bad 1.0 story that even Inazuma archon quest is like 2 levels better than this And 3. Even if you can get red nucleus (the limited banner 'fate') from chests...theres a time where players can directly stole from your account. Imagine u have collected like 900 of these for that 1 chara and somebody stole them all WITHOUT LOGGING INTO YOUR ACCOUNT....that's freaking crazy And oh the 4th reason: this is the only game that can crash my samsung note 20 to the point the phone just died when it has 70% battery left. Even wuwa on UE4 cant do this and its crazy
It’s important to mention that the rest of the 1.0 story quests were set to side quests that you can do whenever
6 месяцев назад+5
What made me give up on ToF was the gacha system. It was a total lack of planning on my part, and it was still very disappointing. First of all, I was F2P in this game. I was simply OBSESSED with Lin. I wanted this character at any cost. I pretty much cleaned what I could of the maps for DAYS. I only had enough for 80 shots and decided to try anyway, because until then I had never lost the 50/50 for any of the characters I wanted. So, I chose to try my luck and have faith. I ended up with a f*kin A6 ZERO and a Crow that I would never level because at that point I already had my Samir + Nemesis duo that only needed Lin to be complete. But she didn't come. And even with a new region to explore, I asked myself, "Where am I going to shoot 40 shots out of my ass to secure this girl?" I got discouraged and uninstalled it. At that time, if I'm not mistaken it was update 2.1 of the game. Watching the video, I saw in one frame that they gave Lin free as a reward in an event, but it looks like it is/was version 3.8, I was thinking, if I just kept playing normally and waited for a rerun or some event like that, Maybe I would have it today. But the frustration was so much, because I wanted to play with her THE FIRST DAY and couldn't, that I said, "You know what? Screw it," and blocked the game from my mind forever. Now, after watching the full video, probably my dream trio (Samir, Nemesis, Lin) wouldn't be even close to having "decent" damage to continue the journey to the late game. Unfortunate :( Thanks for the video.
I had that same team back then was really fun, i mean after you lose 50/50 twice you are guaranteed to get a limited unit, pulling for lin with only 80 pulls was a mistake since you need 110 to guarantee, Could have planned better well they got powercreep ofc but nemesis still a nice buffer at A6 and she is on standard too
Yo pseychie since it looks like you're trying to play a different genre of gacha for each video you should try Punishing Gray Raven which is a gacha made by the same dude that made WW, it's an action game like HI3 so I think it'd be nice for you to check it out
i played this game on release and it was fun, but the server got empty in less than a month and grinding the game became boring. i tried to play again after a few months and there was so much stuff happening at the same time i gave up
Funny you speak about ToF trying to "compete & catch up" with Genshin, while showing underwater footage of Genshin at the same time... Underwater region was introduced in ToF way before Genshin even announced that it would be a thing... which further could prove it was an opposite of who "borrowed" idea from who (at the late development state + and yes, I know he "fixed" his statement later). Additionally, calling Genshin "better", because it has better Purples... is just wrong. Comparing Genshin's 4 and 5 star system to SR and SSR of ToF is terribly wrong. - R - weapons = are just for exploration / an utility tools. - SR - weapons = could be compared (if we really have to...) to Genshin's 3-stars. And no... NO ONE wants more SR weapons in the game, because it would only make pulling Limited weapons requiring more spends (more about this bad take with "120 pulls" below). - Standard Banner/Permanent SSR = takes role of Genshin's 4-stars. And there are currently 24 of them in the Standard Banner. By saying SSR = 5-star your statement pretty much puts Genshin in a terrible state, because how many 5-stars Genshin's standard banner have? :) 6/7? - Limited SSR = equvelant to Genshin's 5-star. (...) 1. "But there's a problem" with this video. There is no mention how easily "5-stars" can be acquired compared to Genshin. 2. "But there's a problem" (again) with this video - 22:42 we clearly can see that except of Gold Nucelus, player also gets Dark Crystals... through exploration "like other gacha games"... 3. "But there's a problem" - there was another manipulation about Dark Crystals and Red Pulls for F2P - devs are NOT stingy about giving them. In fact, unlike other Gacha games, Dark Crystals and Red Pulls doesn't come just from Events once you complete exploration. They can be obtained through various & mostly REPEATABLE ACTIVITIES, such as: Bygone, Sequential, Weekly Activity, Crew System, Dream Machines, PvP, Home Island... Getting resources for spending on banners (or other stuff like cosmetics) in ToF often comes from different activities... In other words - ToF doesn't recycle collect "go and open chests" over and over like Genshin or "those other gachas". Mirroria Gachapons, Vehicles upgrades, Exploration progress, Domain 9 statues... these are but a few examples of where pulling currency comes from. 4. "But there's a problem" - "Hard Pity" comes in 2 forms. One - Flame Gold Fragments. Getting an SSR requires ~109 or LESS pulls... NOT 120. Why? Because each time you get duplicated of maxed out SR weapon = you get +1 extra fragment. And each time you get duplicate of maxed SSR weapon you get +10 fragments. This also means, the longer you play, the less and less pulls you will require to buy SSR, because in a Limited Banner, there are only 9 standard SSRs introduced when u lose 50/50 Two - After losing at 80/80 twice, the third one is guaranteed to be the right one (limited). It's probably still not present in description of banner, but by community it's considered a hard pity (just like in Genshin it is 180 pulls).
@@mikonyx7712 And? You think a huge triple-layer region developed by a much smaller studio was created in a few day?? Fontaine announcement appeared exactly 1 year after Innars was presented, and it launched about half year before Fontaine. And by that time, a completely new world (planet) was already on horizon.
Awesome analysis! Loved your explanations, as well as your use of borderlands music. I think NieR reincarnation did a good job with powercreep by giving new units crazy power at their specific element or support, so they're always worth using on a certain team without making a ton of units unusable.
as someone who plays tof from day 1, the game is alright imo, defo deserves and dosent deserve the hate it has, i hope the 4.0 version will revive it in the global section
The thing I give credit for ToF being a Genshin clone is they made effort to make their own identity with their future theme, extra equipment and skill for exploring and combat and their own UI. Wuwank itself is just blatant reskin of Genshin where everything, apart from character/world design, is copy and paste. I dare say the combat is even a rip off of ToF.
I played this game for a brief period of time after launch but man I won't forget those times, I don't usually play mmo rpgs or any other games that require other players but the combination of community aspect and early enthusiasm when no one knows how things work yet and everyone's figuring stuff out together was so much fun. Most strongly I remember climbing on this amusement park with other people when quest was still timegated and we didn't have gadgets to make it easier, and also farming for unicorn part and bonding over it with someone
Theres whole regions of the world where the game is literally unplayable and youre just trying to play with 300ms getting sent back to where you were seconds ago eating hits to mobs you already killed
i quit playing after i got to an area with radiation that reduced my hp during an unskippable dialogue. i was doing my best to click next as fast as i could but i would never have enough time to go through the area with my hp lowered during the talk (they probably fixed it since 2021)
i'm probably one of the only few people who still play TOF to this day despite the tragic decline because the game for me at least is fun, oh well... it is what it is. the captain needs to go down with the ship.
Fun fact, a large part of the spread of the "self-proclaimed 'Genshin killer'" idea actually came from people on ToF's Discord server pretending to be staff and handing out stolen keys to the game pre-release. This was then reported as being from actual developers by a BilliBilli user who got sued by ToF's parent company for misinformation.
I don't even like ToF, but the fact that their most infamous tagline was completely made up is still horrible.
And also during a time where people caught on to "genshin killer" meme where alot of game company start submitting their open world game idea and Tower of Fantasy is the closest for people to memed on. And also content farmers like Tectone just keep making vid about Genshin killer.
1)The reason they were sued had nothing to do with them saying "ToF is a genshin killer"
But because they were giving chinese ID to foreigner (mainly Russian) to play ToF in China, which is a massive crime since China lock foreigner out and distributing online ID, is essentially usurping people identity. And they were doing this massive crime while themselves passing as ToF devs, which obviously, was really bad publicity to have criminal pass as your dev
But what you said is pure disinformation
2) ToF never tried to fight Genshin Killer renown, and couldn't have either way, because even if they never user this specific phrasing, there is several instance of them advertising themselves as the direct genshin competitor/Challenger or the next one to take best mobile game after Genshin.
Genshin killer is an exaggeration but it is not something they could fight off due to their early marketing being too open to deny it could be interpreted this way
3:56
I want to know more about this story tbh
@@antisaltknight887 they have never done that once. A news article or game article DOES NOT mean the company themselves did. In absolute no ToF marketing or official release have they themselves said they were the "Genshin Killer" so no it is not false and YOU are wrong. Everyone believes that crap without actually checking it for themselves.
The "self proclaimed Genshin killer" thing was, in fact, a massive hoax created by a bad actor who was actually called out and was hit by legal for damaging their reputation because of it.
Thank you!
no they advertised it themselves have you been watching
Take a shot everytime psychie said "but there's a problem"
*dies*
true
Im throwing a table everytime he does that
Yes, im running out of tables
Yeah it was a bit much
Your custom character is truly your thumbnail avatar in game.
Kiana, Honkai Impact 3rd. Also made by Hoyo, lmao.
It's an abomination 😂
@@diegojesuscv9446The difference is the storytelling kianas matures every arc which makes her different from different protagonist she has an goal and grow as an character.
No cap, what really killed that game was that the time gating was so hardcore it's insane, no one was able to actually beat any world boss unless u had at least ONE whale in your team with a full team fully built (not every piece of armor was even unlocked yet) Like some of our player in our old clan spent thousands to carry us. It was very cringe and most of the players basicly felt absolutely useless in most fights against bosses.
It would be insane to beat a world boss as a low level single player in any mmo
@@Kill3rrockstar time gating? dude still playing 1.0 ToF ngl
@@Adam-bc1unyeah, that's their point, what killed the game back during 1.0 was time gating, by the time those issues got fixed most of the people that payed the game day one had already left
That is some big bullshit, it is funny... Saying you need a whale to do world boss seriously ? Anyone could join for world boss so it is about number of people more than whale or not. Especially in 1.0 where Crow, a standard character, was realy powerfull. The "timegating" was just about some chest that give a little amount of curency, that didn't change anything about the overall power of an account, at most you could have one copy of a random character if you were lucky.
@@prisciliaflora eh forget about him, people just want a reason to hate the game lmao. we the actual players are actually enjoying the latest contents they released.
NO WAY the game INTENTIONALLY SKIPPED A WHOLE ARC.
I thought I HAD FUCKED UP the missions thing. No WAY there was supposed to be like that
They realized their original story sucked and fast forwarded people past it... lmao.. Least they admit when they give people crap.
@@Photos-NXS-JayceThe main idea of a post apocalyptic world is actually interesting. In fact, many people were playing the game because of it. It just... the story is bad in that point lol. It's too generic. It's as if the script writer just put random stuff in the story. And instead of improving it, they discarded it completely. As many people said, this game is the epitome of wasted potential.
Man i was so lost too
You can tell if a game worth playing by count how many time Pseychie says "But there's a problem"
It's all in the gacha part lmao
tbh he is not deep enough into the game. he doesnt even mention currency from exploration can give u red nucleus/dark crystal for pulling limited banner if u use that currency in machine inside vera. well, cant be help if he missed that feature, this game is more complicated than any gacha game in general.
ToF had a lot of servers when it came out. By the time 6mos came, it had only one server per region and less than 10 channels. Come anniversary well.. Also player count dropped at the 6months. Don't blame. I left too.
@@arzurianrein4612 If the game can't pull you in within the first month, the game isn't well-designed somewhere: it has to have a hook that pulls me in, even if the game isn't that complex at the start. In other words, pull me in with the story, the gameplay, the graphics, the gacha, or even a nice bouncy pair of breasts, entice me to keep playing, then blow my mind as the mechanics and systems unfold for me. Give me a reason to keep playing that doesn't involve sunk costs.
If the game "only gets good after 100 hours," then what the hell are those first 99 hours there for? Some of us just don't have that kind of time to waste: just get to the good part.
@@zenspeed404 Not gonna lie for me it was the opposite. It went from good to decent after 100 hours, then continued to slowly decline.
whats stopping me from touching this game after giving it a chances multiple time is that, when u play as a tall male body character, it will shrink down to short female animation during cutscene and it took out my immersion so hard. and its still there when i come back after a year
that's so goofy 😭😭😭😭😭
tall female character gets shrinked too. looks so goofy
True, one week downloading, made my own custom made character (i shape the nose, eyes, everything that could be customized) but they somehow kept changing my character nose like, wtf happen
If its small things sure, but its noticable
I give it a chance already, that good enough. If i can give Genshin where i have hate/love relationships a chance. Why not this? I don't give HSR and ZZZ a chance tho bcuz i simply don't/rarely play those types of game with that gameplay
The game lacks polish. That’s one reason it declined
as someone with 2860hours on my steam record, the game started to die out when the global was reaching it's 1 year anniversary, they started adding too much "weekly objectives" that made the game more grindy and they removed alot of rewards so F2P players are really getting left behind by whales or spenders on the competitive side, it's Disheartening to witness everything, one by one, my ingame friends started to say their farewells since they didn't liked the game's directions after giving it alot of times for the devs to do something, there alot of server issues, server capacity limit which prevented alot of people farming for gears/items since there was alot of parties that were recording the boss's timers so they can wipe it immediately then move on to another lobby, overall it's an bittersweet end for me when i decided to quit.
This, this is the reason why I left, beside it being a broken mess. 5 times my pc went BSoD on me, when reaching the new area. And I know I don't have a potato for a pc.
Completely agreed
You already done your part to have some fun
for me the ping always gets so high when I enter a boss zone with other players and the boss takes 4ever to die... and yes the stingy and p2w part too
The timing of this upload just before Wuthering Waves is impeccable
Wuthering waves is NOT an atrocious gacha
I literally got a Wuwa ad on this video lmaooo
@@junyaiwaseafter playing for a few days, I think they are on the same level
@@sicebae4988what ? Wutherinh waves is actually good
@@sicebae4988 how? the MC transformation is dumb strong and people have been playing 4 star only run on high level hologram bosses
heavy whale theme, coop lags that the devs gave up on fixing, lack of people to coop on low level areas, powercreep, then Global only nerfs, etc
The power creep coupled with the constant influx of pay to win weapons with stats that damn near break the game made me give up-I’m not gonna spend mortgage level money on a mobile game
ToF is in the mud it just had a toxic community let’s accept the truth. It’s nothing more than what any other open world tried to be. They were never even close to be a genshin killer. WuWa right now have the combat system going for them it’s looking good but it might need alot more time to prove itself worthy of genshin killer title.
This. This is the main problem of the game.
@@giniesyvae9040me doing seq 12/13 with standard weapons and old units: 😂😂😂
I played ToF on launch and it was fun for about a week or two. One of the big things that took players away, that Hotta really should have accounted for, was that they were marketing the game as an MMO. And on launch, it was only a few weeks before a major FF14 patch release. Myself, and many other MMO players who were playing ToF for reasons completely unrelated to Genshin, played ToF for those few weeks and then jumped right back to our regular MMO once we got that patch update.
The most hilarious thing is that the same thing happened to Genshin players, they dropped it A WEEK before the Sumeru update, which was Genshin's single most important update ever. Not only adding an extremely reknown area expansion, but also an entire new element for the combat system.
The fact they decided not only to do this, but also timegate exploration basically guaranteed Genshin players were going to drop it like a bad habit
@@miskarletFGC most of my friends, including myself, dropped Genshin after the Inazuma update. It was bad. Some keep telling me from time to time that I should get back and give it a go, since the locations after Inazuma are fun and interesting, but I just can't get through Inazuma's tedious pacing and gameplay.
@@DoofusLoopusI find Inazuma as a map is quite fun, can't say the same for the story arc though. After Inazuma there's Sumeru, strong story arc, fun jungle map but there's also desert map which got me burned out and stop playing for a while. Now we got Fontaine, yet another strong story arc and introduction of underwater gameplay which got people split opinion.
If you can still access your old account I'll also say give it another go, since Inazuma arc is quite short you can skimmed the story arc and quickly move to the next map.
@@GjordDeLad05 I wish I could but it's Inazuma we're talking about. It's so boring and drags so hard that I just can't. Believe me, I tried on 4 separate occasions.
@@DoofusLoopusIn all honesty, save yourself. Exploring is only fun as long as you can put up with boring ass dialogue spam from the world quests cock blocking your way into a cave (as an example). Like, you literally have to do this days long chain quest to even explore Sumeru in its entirety.
Don't be like me.
Saved 300$ to roll and maxed out Lyra.
Enjoy being the top for 1 month.
Then was forced to watch her got power-creeped by a new character that come out 1 month later.
300$ wasted. Never before i felf so regret from spending in game like this.
Hi there another me, I too spent a lil bit too much to get A6 and 4pc Lin, just to see her getting stomped by Fiona a few months later.. xD
Since then I hate Fiona so much I never pulled her altough Ive got the resources.
Then I A6'd 4pc'd Rubilia and Meme (volt comp), just to get powercrept again this time by -not only 1 but- 2 simulacras, which was Fiona Nan Yin Meme Altered Volt comp.
Since then I gave up building my volt comp and just go for a weapon that can fill the gap on my weakest element. So I chose Asuka, and now my flame and phys comp are stronger than my day 1 volt comp. Damage is not optimum but I can enjoy my spent money longer by doing so. Mind you youve got to have Avatar gears to walk this path.
Lyra is still meta heal comp at her 6 star, really needed at high lev origin of war and void abyss
@@tornadoofterror1481 ya but seems the gaming experience for most people is to play as DPS, that's why powercreeping is really suck.
lyra is one of the most coveted standard SSR tho, she's busted for healers
deserved
7 is the most generous review i have ever seen, i cant even play for 10min lmao
higher than it deserves that's for sure.
The one thing I love about ToF is how unchained its weapon system is. I feel like Genshin and now WuWa paint themselves into a corner by only having 5-6 weapon types, especially with current Genshin and how big it's roster has become. In ToF, weapons can be literally anything and I found that creativity refreshing and that translation into diversity in playstyle and loadout building was a lot of fun
So true! Why I really like that hsr has lightcones instead of weapons to pull for so you can literally just throw chalk at people
You would love Honkai Impact 3rd tho. Surely they also have weapon types like Genshin and WuWa. But at recent releases they seems as just merely equipment and the corresponding valk will use literally anything but their equipped weapon. There's kinda recent-ish weapons that just being literally a concrete brick, listed under Gauntlet weapon, but the user (Herrscher of Sentience) use Chain, Sword, Spear, and Greatswords in most of combat , with the brick only show up in weapon active and Ult finisher lmao
PGR, Kuro Game's previous game, does the same thing! With each character released is their own weapon class exclusive to them (or at least with the new gen chars). It keeps the playstyles fresh, but it might get harder to pull for the right weapon when there's soo many different kinds that u can't even use on other characters lol
Wuwa really isn't as chained as you'd think it is. Jiyan has a broadblade, but he fights a ton with his polearm. It just means that you can have a nice stable of weapons that don't really chain down a playstyle. It's way better than the fucking chip system >.
@@narius_jaden215 And we'll be getting another broadblade next update, but rather than swing it with her hands like a peasant, she's swinging it with pure wuxia magic. PGR has already shown that Kuro do not care for getting boxed in regardless of how they design the weapon system. Flute weapon in Wuwa when, Kuro?
The thing that really bothered me the most when i played was the horrible story. ToF Story is so badly written that even a randomly thrown together AI generated story would be better. Its absolutely horrendous. Combine that with the stiff combat, real world chest timers on release and overall sub par gameplay it failed to impress me and most other people on release.
i tried it on release and it was fun for like two days, ironically actually taking the world elements and playing with them in writing was more fun than the actual story. i don't remember too much of it by now, but it was a shame honestly because it's not even that the base is bad, it just needed WAY more time in the oven. if the story was actually taking its time it could've done better, i just remember all the people dying/having bad things happen and kinda just nodding because like... i'm not attached to anyone here please give me time
most of (if not all) koreans/chinese MMORPG have trash story
Story was my biggest complaint when I played at launch. Characters like Zeke were massive hypocrites and everywhere you went you got your ass handed to you by crying children cause anime cut scene trope. Just utterly horrible, no attachment and they doubled back on their own rules multiple times.
So then they just want you to forget all the crap and go right into 2.0. Yeah not surpising but then having played 1.0 and all the asspulls, I'll just say it would of meant more if Shirly had properly died.
To be fair, most gacha games have mid/trash stories. WuWa had to completely rework theirs and its STILL garbage tbh.
@@skylerfreeman1173 The good ones have an incredible story tho. I play Honkai Star Rail, NIKKE and Genshin and they are all extremely good story wise.
Thats why i can keep playing them long term without getting bored of them.
I think you hit the nail on the head for me when you said if story, writing, animation or polish is important to you, theres better stuff out there.
When i played the game at launch, I struggled to give a damn about the characters or the story, especially with dialog overlap and really REALLY rough animation snapping taking me out of it every other minute.
Because for me, I stick to these gacha games when characters and their stories capture my imagination and attention. I actually feel emotional when i think about the conclusion of Misha/The Watchmakers story in Star rail. Or Furina's or Nahida's stories in Genshin.
In ToF I got to the end of the content about 3 weeks after launch and just dropped the game when I realised the exploration and grind was just boring me. I gave it a good shot and It just never stuck
I'm a day one player. I still play the game and log in almost everyday. I still enjoy it but when the player base keeps declining its a sad thing. I had to quit two guilds because of inactivity. I'll probably jump ship one day in the far future.
If ur in NA join nyne lives... We have 100+ active players.. we are the biggest and most active crew on NA
How can you still play and support this game it has way to many flaws and problems that just overshadow the great potential that this game had just to mention some way to many not needed stuff to grind lack of playerbase for a mmo is a no go to the point where u cant find players played the ps version not pc but even on pc u dont have huge playerbase and all the stuff mentioned in this video it had its chance to shine the devs didnt care about the problems and there it is
^The devs are fixing bugs and listening to feedback wdym
@@charginginprogresss Looks like they cant fix the optimization the game will always be with lags crashes performance problems if you dont play on pc
@@dragonsky8396 Bro I play on my phone when am at work just fine, I have a s22+ what do u have??
I don't think WuWa will kill Genshin, what it can do is to show Genshin players that Stockholm is not the only place to live
Edit: can you people read? I said that WuWa CAN'T kill Genshin, nothing really can even if I hate it with hot passion, I want Genshin players to get something good, something better than that piece of trash
having more games on the market is not a bad thing, people want better combat we getting it with WuWa
@@kyotheman69 god i hope so, PGR in terms of combat is great since day one so Kuro got my trust
I don't want WuWa killing Genshin, but I want them to scare Hoyo to the point where they start actually listening to the players.
@@SilverYPheonix I don't think they will, 3 years and they still treat players like shit
@@shorterazer6858 Just let it happen man, if they keep doing that they'll be killing themselves. I'm already playing other gachas instead of Genshin and lemme tell ya, it's a wonderful experience.
the white haired girl in the background of the footage with the guns looks exactly like kiana herrscher of finality lmaoo
Bro I thought the same. Had to double take if he was pulling footage from honkai impact or not lol
I kept getting bothered by it like the entire time I was like what is Kiana doing here 😭
Same 😂@@NatWarrior1
That's what I was thinking
The girl was throwing me the entire video it was genuinely distracting XD
I think the most fun thing I can remember about this game was that the exploration doesn't feel like a chore since they provided systems that helped players in searching for treasures or the farmable gacha currency. You have vehicles, and some simulacras are helpful with exploration (ie. Lan and Alyss). But the game was managed by a questionable company, so yeah.
Sadly the exploration was the only thing that this game done right that other open world gacha games can’t do (aka genshin, little bit of wuwa). But the rest of the game is so flawed and so bad compared to the others
And yet they still menaged to fuk up climbing.
I played ToF for about a week on release until the FPS drops and awful optimization made me tired of it...
@@kilanech6186 sorry in advance for bad english, i used google translate:
disagree, a lot of people say tof has better exploration than genshin, just because of the travel.
but there are several problems, first of all some better movement but on average more unnecessary movement to do, in genshin you explore once you take all the tp and if you have a quest to do, you don't need to take a long drive to get there.
why is there a taxi in mirroria for example.
secondly genshin unless there is a movement option but the cards work with that in mind, for example when you have a mountain to climb, a path is planned, you often have chests or puzzles which allow you to activate a wind mechanism ( or something else) in short, the enigmas are placed in such a way as to accompany the exploration (the first time you visit the island of Serei and do all the enigmas to go to the nest of "thunder manifestation" and that it is precisely designed for may a magnificent scene of his entrance befall you). in some cases you have the impression that they let someone fill the map with enigmas. in genshin there are even areas that function as an entire enigma, ("dadaupa valley", "dragonspine", "deshret mausoleum" to name a few)
thirdly the points of interest on the map, I can't even think of 1 for Tof. like exploration for some is just doing puzzles >< but the places to explore are supposed to be important.
and everything that is background, (lore and music),
the reason I quit ToF is because of the MMO aspect itself.
Making a Gacha game MMO means that you WILL play and meet with whales.
In endgame dungeons, a lot of players are asking to be carried by whales.
If you're not a whale, you can say goodbye to playing DPS, your role is now a support/healer to the Whale.
Also, a lot of things have leaderboard ranking in this game. Of course, the top ranking will be whales.
Sure whales exist in games like Genshin, but I don't have to see them and I can still clear the hardest content without asking whales to carry me and be their slaves
It's an interesting take and I agree about the whale and F2P element.
Only thing I have to say is, surprisingly a lot of people cried hard when they realise Genshin was NOT a MMO. To me, that was hilarious because people knew nothing about gacha games at the time :D
Every single bit of content you need to clear to progress your account can be cleared with launch weapons.
Don't cry after whales bruh
@@charginginprogresss That is fundamentally not true. And I say this as a day 1 player.
@@charginginprogresss I'm a day 1 player who is still playing the game and what you say about being able to clear the content with launch weapons is bullsh*t.
One of the biggest moronic things in this game is that it has a built in dps meter in dungeons so you being a F2P player is pretty much on show and shaming you at all times.
I had to spend hundreds just to compete. dumbest decision ever.
yeah, it also shames the so called pros: if a dungeon requires 3 types to trigger the bonuses ( DPS, Shielder and healer) and everyone goes in as DPS just to show off.... That's one of the reasons why i stopped playing for good at any multiplayer game, mmo in particular.
This actually ruined me so much and that’s when I realized this game pvp going to be hell for f2ps. Stopped playing since then lol, I just hate seeing how long you can complete those stages without the whales carrying you and make the whole process faster. What’s worse is me regretting spending hundreds on a character to make them stronger just for that character to get powercrept a couple patches later and you still get 3rd and 4th place in coop, yeah no
Just annoying and not that fun tbh, but hey at least they get the challenges over with fast. But yeah sad thing is no matter how hard you grind to make your character stronger it’s never going to be strong enough.
So at that point just play whatever you want but then again this game is kind of meta-demanding…
Good things i stopped before these phase lmao. I stopped playing during Lin release. So I'm not yet on spending phase
It's a good way to learn how to not give a fuck though. xD I take pride in my low DPS cuz it tells people I am not a desperate coomer.
Never trust people calling games "... killer", it's impossible to kill popular games, they can only make good alternatives. The same is with WuWa. It's a great game but genshin will still exist and still will have lots of players (but i'll keep playing Wuwa XD)
Pour one out for all the poor WoW and Pokemon "killers".
The rule is: The only one that can kill a successful game, are the devs of that game. (or in theory the publisher.)
I learned more about Tower's Lore from your video than playing the game...
_That says A LOT_
I was lvl 100 with 170K CS when I quit, so I was in it for a longggg time.
I played the game for a few months I didnt know a meteor was sitting in the air until he mentioned it.
So you quit last month got it :clown:
Hmm i quit when lvl 120-140
i've quit when saki fuwa released with lv.73 and 41k cs, now i comeback to see what they have rn and its pretty interesting to me
@@charginginprogresss 4 months ago actually. People are at like 250K CS now...I tried to check out 4.0 but with how much Titan Gear is, crazy how a seasonal break got me feeling like a noob again. Regardless gone is gone, I'm out.
what insanely wasted potential, it had its audience but it just didnt capitalize on it. It was almost as the ToF devs thought they won when they had their initial success and stopped trying any harder after that
Events in ToF are notoriously bad. I play the game since launch and I honestly never met anyone who enjoyed the events, many players even skip events or only do part of them when there are dark crystals or red nucleus. This is because they are designed in a way as overcomplicated as the UI system and on top of that theres no detailed explanations and most of the times no way to even check the rewards you can get from them. You are required to watch event guides on youtube or check the wiki to even get a general overview about what you are supposed to do. Ingame explanations are basicly on the level of "Play this game mode to receive various different rewards. If you beat special enemies you may get a chance for rare materials." Like what were they thinking?
On top of that events are always increadibly grindy. To make a genshin comparison: ToF sometimes runs a hide and seek event that is basicly the same as the early windtrace event in genshin. In Genshin you play around 6 rounds to get all rewards. In ToF you can expect to play around 50+ rounds to get enough currency to clear out the event shop.
Lastly, every now and they they put events that are just RNG and you may or may not get the main prizes. For example you need to play an event story to be able to get 50 shards for an event box where you can pick the unique event main rewards. You need 100 shards to claim the box. After playing all of the event to get the remaining shards you need to open daily gift boxes. But you can only open 5 boxes every 2 hours and only up to 20 boxes per day. Out of those boxes you have around 5% chance to get 1-2 shards.
So if you just have bad luck and dont get enough shards before the event ends all of that time you spend on the event was for nothing.
And keep in mind that many of this is not explained ingame properly, so it is very well possible you dont start opening those boxes from day 1 of the event onwards because you dont know the spawn locations of the boxes in the world or about the 10 minute timeframe every 2 hours and keep missing it.
wtf i didnt even know it was this bad and i already skipped events because of how boring they were
ToF has BIG potential and HOTTA itself it also a decent dev team, the problem lies in Level INFINITE, they sucks big time because most of the game they publish we're F2P shooters which have vastly different monetization tactics.
i undestood one thing from this review, tower of fantasy is a fun game BUT there is a problem
the problem:
Wuwa and genshin
My whole issue with Tower of fantasy was the storyline. It kinda sucks for me and I think because the creators pretty much forgot that you exist. Before this video I didn't know what the story was about. How do you go from finding out who you are and why your memories were wiped to trying to save a random girl you met and talked to for like a day. Like not you been friends for years or you grew up together...she just helped you once and now its your life's mission to try to find her and her brother and save them. Since I don't feel any connection to them I find the story about finding them annoying and again we just completely forget about who wiped your memeories and why.
yea, and most of the time it is shirli who are doing stuffs. the mc is so replacable in the story.
@@yagoosidol6338 Like why are we here if it's about them and they are basically the main character
@@jassibella5415 exactly. and whats worse is the while its gacha game, they dont make the story show the appeal of each characters too. like only shirli and lin matters.
@@yagoosidol6338 exactly its extremely boring and hard to stay invested in the game at least for me. The gacha aspect for me should be an extra. Like i know its a gacha game but if you main drive is the gacha system itself and nothing else nobody is gonna wanna play the game
This game used to be my guilty pleasure. I spent money and fell into the "sunk cost" fallacy for a year. What made me quit was the community. I used to complain that there are no new male characters and the community would say keep it that way then downvote you. I wouldn't mind no new male units if they actually put effort into making separate animations for the male MC when using female simulacra weapons. But nope, if you use female weapons on your male MC, he's gonna have zesty animations. They don't even give the male MC his own animations during the cutscenes of the game, they just shrink your MC into the small female preset and recycle the female animations for your male MC.
A lot of Chinese games are targeted towards male fanbase unfortunately, that's why they put much more effort into female characters or just make them for fan service
And as a female player this kinda sucks, I want less fan servicey female characters (maybe like arelcheno and furina) and more male characters in general
But the worse part that this'll never happen because the fanbase is already filled with male players so the company would just listen to them
This game is great if you just want to play for fun because the gameplay/combat is great. But if you want to compete with people for doing the most damage or something, dont bother cause its too expensive.
Just from the very start 0:16
"Lack of new players" One of the reasons is probably because of the ToF community itself. It's a closed community that isnt open to new players. They push away new players or rather dont care about them that new players would feel like they shouldnt play the game
Is it based from ur own experience? If yes, I'm so sorry that it happened to u.
as a ToF player SEA server, I always see someone need help and the whaler or strong player will help them after they told new player "create the party and make it auto join" and if the new player didn't know how to do it, we'll give them guide
We aren't pushed away new player, it's just we help them in game and then no one talk about how strong player and whale help them, they show their show gratitude in game, not from FB/IG/X post^^
@@kuroikun5128 im glad you're the exception but i doubt thats everyone experience
Stop spreading bullshit. Clearly you play a server with crappy people in it. End of story
The accuracy and depth of this review is just as good as ToF's polish at launch, but this is very representative of what people think of the game. Doesn't help that the game's new player experience is shit and will never improve and honestly a lot of information is from video guides and discord servers so I don't entirely blame you.
I'm a simple man. The whole reason I like ToF over Genshin, even after all this time, is simply due to ToF being a sci fi theme. Always preferred science fiction over fantasy, especially when it leans heavily into the cyberpunk sub genre, which ToF does plenty of times. The new 4.0 zone for example is incredible.
Wuthering Waves has an interesting sci fi spin to it which I'm digging, but nothing is going to replace how much I love the aesthetics of ToF.
Same, definitely a vibe to it
what do you think about honkai star rail? granted, it’s not open world or real time combat but it does have the sci fi theme.
If you like sci-fi themed games then I suggest you trying "Honkai: Star Rail"!
Unlike Genshin and ToF, it's not an open world game and the combat is turn based but the story, character designs, and environment is really good!
The game has won the best mobile game of the year award for 2023 so you know it won't disappoint!
@@Zukie- Nah. Its not sci-fi. Its literally just fantasy in space but once you get to each planet and world therre are no sci-fi elements. Like you're literally on a train. Why are you even recommending a hoyo game blud wants to play ToF leave them alone (gotta be bots)
@@sleepyheartss What are you on about?? I'm just recommending a game 😭😭😭
ToF depressed the fuck out of me. I put money and time in to it, but the more time I put... the more I realized that in order to enjoy the game, I'd have to sink more hours in to it than I did most mmos I've played. Not to mention that once I wanted to stop spending, the amount I could help my teammates dropped massively. Their banners are awful. You have the character banner which is whatever, but then you have these fucking FOUR CHIPS you have to roll for that all can be refined with dupes.
It's awful. It's disgusting and it ruined any sense of enjoyment I got from the game. But not only that. As someone who doesn't have a ton of friends willing to just randomly play a game like this, grinding dungeons/domains for materials was a god damn chore. This game was NOT friendly to people with a more casual playtime available to them. It was a nightmare.
Tbh agree with also whaling for old units kinda regret, but i figured out the best way to enjoy is spending much less and only getting the new units at 1* every couple of months that way can still be very relevant in dps, plus getting dual element matrix at 0* 2 sets of 4pc should be enough for a year or more
That was probably said already, but there IS actually a guarantee on the 50% chance rate up. If you win twice, you will 100% lose the third 50/50, and if you lost twice, you are guaranteed the rate up character next.
I quite playing week 1. because back then every time I would try to open a chest its like lol, no you come back in 72 hours when I have unlocked
They had a terrible release day but all those things have been fixed sad most people gave up because if stupid mistakes like that
Wuthering Waves is a Genshin Killer for me personally. I haven't seriously played Genshin since Wuwa launched. My friends got me to log in for the 2P co-op event, and I had a visceral reaction to how much clunkier movement felt. The thought of exploring a new region or playing abyss again with the same teams (although I have actual dozens of sort of interesting and involved teams to play) that shit is just played out. There are teams that are interesting conceptually, but you don't really interact with any of it aside from in team building. When you're playing it's just what order you skill in / who you normal attack on. Functionally, whether it's Rational or Thundering Furry, most teams play nearly exactly the same. The most enjoyable team to play for me physically is Keqing Quickswap Aggravate, and that's just because it's trying to be a Wuthering Waves team but less interesting. Wuwa gives me exactly the only team I really love in Genshin, but in almost every team
Agree with u but what about TOF? Lol
I've watched 3 out of 4 vids in this series and I gotta say it really gives great insight on what is considered a good gacha game and what isn't since I only stick with "that" one. It's thorough but also entertaining as a review, so props to you for keeping my attention span interested. Looking forward to more of these, man.
Your discussion of meta and “Can an argument be made that’s it’s pay to win?” really resonated with me and my nebulous feelings on Punishing Grey Raven.
The community always defaults to giving advice to new players regarding the meta, and usually don’t bring up “pull for waifu/husbando” until the last sentence. Power creep is real, and older players always dismiss newer players who talk about characters that interest them but aren’t meta. I like Crimson Abyss, but the discussion for physical damage is always Bianca Stigmata.
If your investment in the game is appropriate, you can just fight in PGR’s combat rooms and have fun chasing scores knowing you aren’t going to breach the upper ranks. But it sure does paint an image differently when meta players are by default at the top of the scoreboards, with whales above them.
I dunno, I won’t say the community itself is hostile towards the waifu 4 laifu players, they still celebrate the characters through memes and art. But this video on Tower of Fantasy does help me crystallize these thoughts I’ve had for awhile regarding gachas that can and are pay to win somehow.
Thankfully, even if some Nikke units are shit, they'd still respect your opinion.
Your PGR experience is actually similar, not so much so, to my experiences with the Genshin community with Yoimiya.
It's bound to happen to anything with a competitive ranking and leaderboards. Meta players and whales have that superiority complex for being sweaty try hards or opening their wallets, I've learned to have peace with that as long as I can get my rewards as f2p. Even in Genshin or HSR, there's always the meta players that will have words on how to achieve big damage numbers, but they don't have power over us casuals because the games are single player.
i have literally not seen a single ad for this game since it's release
I'd like to see you cover PGR, I think there's a lot there to enjoy.
This is a strong niche you've gotten yourself into. I can see you becoming big as you cover more gacha games in the future.
ToF is one of these games where you just... Don't care whether about jankiness, it's just fun. The gameplay loop is satisfying and you're not reliant on the mmo/multiplayer aspects although the option is there for you.
If you're a solo player like me you're gonna have a lot of fun exploring this game. BUT, you're gonna need a limited 5*. Pick literally any of them that best suit your playstyle, after that just let yourself get lost exploring the regions and doing all sidequests available and you'll slowly be gathering the resources needed to bring flavor to the overall experience.
I played this game last year and to me it felt like a game designed by aliens who landed on earth, watched twitch footage of some games for a coupla hours, and then decided to design one... without ever realizing why those games work, don't work, what makes them fun, what attracts people to them, what pushes them away, or basically anything about human behavior lol.
On the other hand, I thought that Mirroria was absolutely wonderful, one of the best designed and more memorable locations in any game I've played which is just bizarre, maybe they hired an actual human do design that
A tower of Fantasy, I remeber it as a fable dream.. but drop it at one week really xD I cam here mainly for the Nikke content but I am glad you evolve it on Gacha Games reviews, and helping us sort the good ones from the mediocre and the "don't waste your money/time" ones, keep up the good work.
I played it for about a month at launch. It wasn't bad but as someone who doesn't play games for their social aspects it didn't hold my interest. Hearing about the amount of power creep the game has experienced makes me glad I dropped it when I did.
I don't mind gachas having a meta but I prefer when there are ways to still make non-meta units viable enough for the content. Take Genshin for example. In the game's only 'challenging' content I can still make the generally agreed upon worst 5* character (Qiqi) viable with specific teams and artifact sets. Heck she even ends up with the most field time. What Genshin's combat lacks in difficulty it makes up for in viable team variety. Playing long term you will eventually have dozens of built characters to mix into various interesting synergies. I kind of went off on a tangent but I'm going to leave it in.
Bro dropped the coldest take i've seen about wuthering waves.
Not even comparable.
this game has option to skip dialog that win to me
Ex-ToF guild leader and whale here.
I stopped playing at 2.4 'cause of toxic and depressing state of the game. In order to make a name for your guild, you have to carry your team a lot, in raid namely. If your guild doesn't have any whale DPS, tank nor healer, you can't even complete the raid. Each monthly raid specifically made has weakness or mechanic that the following monthly banner has. If your party didn't have one, you are screwed. If your party only has A0 (as in ascension zero, no duplicate), your party is screwed too. You need at least A3 to be quite good in the new banner, hell, we don't even acknowledge the weapon if it's under A3 in raid. To be constantly strong throughout every raid is mentally and financially taxing.
Don't even start about how the CN release vs the Global release nerfs. The damage, skill percentages, etc, everything is nerf, but you still need em to carry your guild.
The PvP? Hella toxic. If you don't have the newest banner, say goodbye to PvP. If you don't have the newest relic from the battle pass, say goodbye to it as well. No matter how skillful you are with certain weapon, newest banner still overpowering you way more, even if that player don't even know how to play.
The event? Most player only played them for the nuclei, and the event was boring as f*.
The dailies? Boring and not rewarding, cause the reward is gold and black nuclei, that you can't use for the current running limited banner.
I'm glad that I got out from that game and gave my money to games that respect the player.
Damn, really miss playing this game and my guild.. Shiro best girl btw
The fact that genshin introduce gacha to the mainstream but also at the same time set the standard bar so high is so freightening to me
1.0 Genshin by today standard is mid, but they have all the time and money/resources at that time tho with no competition. So no pressure to improve the quality and the results show. But still kinda rush the inazuma bcuz they busy planning to make HSR first as priority.
Genshin is great because of one thing: the devs love their game.
It's why it makes people think: why is a game so stingy with it's rewards still so highly regarded by the community when updates are released? Because it's just that good.
Setting aside the rewards, the open world exploration, stories, music, and characters are what pulls people in.
If people who once played genshin only cared about gameplay and rewards, Hoyo said 'bet' and released HSR and ZZZ. It's kinda scary how this company has the gacha scene wrapped around their finger.
@@littleboss2006 It's mid in comparison toooooooooo.....?
@@mikonyx7712 HSR
This by far was the best, in depth, truthful review on the game. Everything he says is true lol. I am a day one player. The gacha system ruined the game. The devs are greedy and created a power creep that can only be kept up with Real money.
They focused on new units instead of better game loops and they left little ways for old players to stay in the meta. I myself get quite lucky and i spent lightly, like the 5 dollar monthly pack and the mission pass. With that i am able to stay relevant and pull 1-3 stars on every given banner.
This means you need to play everyday or atleast grind all free resources and hope for RNG. The feeling gets tiring especially since you don't feel like the units are being used for anything special.
Updates before felt better. I feel like the time gating before was done better. Offering too much to do at first makes the game feel dead quickly. Either give us everything at once, or properly spoon feed us.
I believe if they RENEWED the Free DC currency for all players, like the OG's it would resurge the player base. Will they lose some money at first.. yes, but they will bring back in OG whales that will continue to play and pull for other units going down the line.
Their greed will kill the game, and it sucks because it's a fun game. The open world is amazing to play in and the units like Nova motorcycle driving around the new worlds is magical, but the game feels dead.
Great video.
Great video as always! Oh boy, there were a lot of "but there is a problem" moments in the monetization section. It seems unnecessarily convoluted with all the extra rules and differing rules between banners. Having a worse gacha system than Genshin basically rules it out of games I would want to try by default. I hope WuWa will handle it better.
I played this game all day every day for like 3 weeks on launch and had a blast with the mmo aspects and world exploration. Killing massive world bosses with my guild and having other guilds join was probably one of my favorite parts of the game. One moment i will always remember is getting to the main island on the first day the game came out which was not what you were supposed to do. Since the story was timegated, you needed to wait an extra day to get the surfboard. However me and my friend got to the other island and even to the sky carnival on day 1. We were in the middle of the ferris wheel when the firework show and song started. That was a magical game moment for me. I'll always remember that.
Im still playing since day one, but just because I have a whale friend and we do weeklies together haha, since more than a year ago I just don't go for matrices and just go for 120 pulls, also I love husbands so when they are released once every a year I don't really wanna pull for most of its characters
Got to like lvl 90 or whatever in this game before finally calling it quits. Always get tempted to reinstall just to see how it's doing or if it plays any better...plus I just wanna see Shiro and Mi-a again :')
New map is pretty cool, raid is still kind of laggy with too many people but other than that its alright
Wuwa came out and how Hoyo is suddenly adding some end game content to Genshin.... even tho its.... half baked
I was a day one player, I even paid... But... it fell, fell hard, the sloppiness... the MMO without the Massive... Story bad, little to no communication and being like a year behind China ?.... I quit. I did come back just to see what was new, just to be reminded why I quit and quit again in like 3 days.
I remember writing an article about this game's pull system a long time ago. Good to see nothings changed.
After losing 50/50 twice next is guaranteed, pity is 110 after maxing the 4* best gacha out there system, just need planning with tokens plus pity carries over
@@lastfirefox i said the pull system not just the pity. Just because it's the best pity doesn't make it the best gacha. It also has to do with what the pity represents *to* the gacha that makes it significant.
In ToF the pity system for the gacha means you get to stay somewhat relevant for the current version of the game as 4 stars are useless and the previous version 5 stars get quickly outclassed by the current version 5 stars.
Compare that to Genshin, where 4 star characters from the beginning of the game still have remarkable staying power in current content. The pity is for getting a character that you want less for the meta but more for aesthetics or personal reasons.
Or how in Fate Grand/Order there are set ups specifically revolving around the common and uncommon servants for even some of the hardest of the current challenges. The pity is more for making it easier to do the challenges but, not 100% unable to be done without it.
If you need pity to keep up with the current version of the game that means that the gacha is crap and the balancing is way out of sync.
Furthermore, saying the pity carries over is almost like saying "water is wet". I know of almost no gacha system where the pity doesn't carry over to the next event banner. And generally all gacha's can be gotten with good planning. In ToF though you need to plan even more since the flame gold medals are version locked.
Nobody talks about the games horrible performance issues. It always crashed on my iphone xr which could run many games really well at the time. And it even lags on ps4 pro... Very terribly optimized.
Due to certain aspects of the game not meeting what I wanted based on this review, I will not be playing this game. I will say this; your review of the game is top tier, you did a fantastic job, and if anyone says otherwise F them because they don't know what they are talking about. Hope you continue making reviews for different games.
And this is why ToF failed horribly. They *powercrept their previous 5 star* just to accommodate the new one.
I was part of that group that started playing at global launch. I had high hopes for this game but tbh I fell out of it before 2.0 even came out. I think I played it for maybe 6 months if even that.
you forgot the biggest problem
the lack of banner marketing skill
the main story doesnt really show the appeal of the characters (except shirli and the fan girl) and there is no meaningful backstory told
so you only have their weapon usability as selling points and that leads to the next problem
powercreep
I quit because they time gated everything at the beginning. Story progression? Had to wait 3 days. Open world chests? Had to wait X hours. It really killed my joy to be forced to wait on these things. I really love the song for the game and still listen to it to this day.
Still Can give it a try those are stupid mistakes that they made but fixed most people quit because of that
The biggest problems with Tower of Fantasy launch were story (the fact that I can summarize it in a sentence says enough), characters dont take part of the story (litteraly only Nemesis and Hilda), unfriendliness to players - level gaps, event being timegated, atrocious gacha rates, (gacha was so bad its crazy) and well bad connections at pvp events
Honestly the gacha kind of made me quit, because when i realised there was no reason to try your luck it was over for me. What i mean is that mechanic of you getting banner limited currency to buy the weapon that you wanted. I have to show up with idk What the rates are, 80 pulls? Because then i get enough of that currency but if i try with less and dont hit the amount required to buy, all that currency goes to waste. So you HAVE to show up with a guarantee or youll lose sm value
@@mothslayer1803 Its like 120 pulls to guarantee limited
And a 5* is around like 80
And u know the fact that I needed to clear like 3 regions to get limited is terrible
@@Charlett omg i remembered well afterall. And yesss its so difficult to get limited pulls and when you finally have a character they get powercrept. And essentially you HAVE to go in with 120 pulls or the currency you get becomes worthless
when i first played it i thought it was the same makers of genshin, but the fact that the shop, interface was awful to navigate through, i just ended up deleting it and sticking to genshin, honkai, and zenless
15:21 i can help here. fire burns obviously. volt does causes paralysis and DoT. Frost locks you in place. Physical can stun and altered is a debuff to your stats i think.
19:30 _Gacha & Monetization_ ❎
_"But there's (always) a problem"_ ✅
Ngl It just seems like the people that play this game do It because they've spent far too much time and money on it and need to lie to themselves to feel like they didn't burn their money/time
Sounds like people that play Genshin after catching up with the story
oh man, this takes me back when one of the discord server I'm in at the release time dubbed ToF as the sumeru waiting room lol
As someone who's played since launch, I think the real main problems with it are the following:
1. The powercreep is insane, and they simply do not respect your previous money spent. Even as a whale, the pace that characters get invalidated by newer characters is extremely fast compared to basically all of ToF's competitor games, and it feels like no amount of spending is ever enough to keep up unless you're going all in on every banner.
2. The game has been riddled with jank and low quality experiences since launch. The servers frequently were not able to handle more than a few players fighting a boss at the same time, and the lag would get insane. The racing events also suffer from poor design and your vehicles running into invisible animals/enemies that haven't spawned in yet, because the vehicle travels faster than the time it takes to detect and spawn offscreen entities. These are just 2 examples, but there have been a lot of things similar to these 2 over time that just give an impression of the game being lower quality and janky.
3. The events are VERY time consuming. Many gacha games can get grindy and feel like a chore after a while, but none have felt as bad as ToF can for me. There are simply too many things they expect you to do too often. It starts to feel like a full-time job trying to keep up with the events. And the points you can earn from them is often so high you have to do the same exact content over and over again dozens upon dozens of time just to finish the event and clear the shop. It simply does not respect your time.
Yes, it's true that the story sucks, but I don't think that really matters to most people who are more gameplay focused. I don't think people will care about the story in Wuthering Waves either.
Ughhhh yeah number one is my main criticism, because at least I can skip the story (though when I tried to follow it initially, I was so distracted by the strange and weird animations and mouth movements lol). It's so frustrating because the 50/50 was never guaranteed unless you pulled enough to buy the character outright which, if you aren't spending, would require months upon months of saving which just wasn't feasible. Despite playing from launch until about 6 months ago, and doing my daily dungeons, upgrading equipment every day, I still only tickled the newer overworld enemies which just annoyed the hell outta me. I liked the idea of combat and weapon variety but the powercreep is what killed it for me, and the shitty practices by hotta, like the "gacha" events where the price to pull kept increasing to insane amounts to where most people wouldn't see the special item until spending close to $40+, or during the anniversary I think where you would get those special scratch tickets or whatever by spending dark crystals in the shop, but they specifically SINGLED OUT buying red nucleus, which is what I'd say most people buy with it, just as a big middle finger towards players even more. Like that rubbed me the wrong way soooo bad, and it's a shame because I love the world design and think it's so cool, sci-fi is awesome. Also the UI sucks balls
Fun drinking game: Take a shot every time he says "But there's a problem"
Another thing to take note is "Role is useless"
Everyone wants to be DPS and DPS is the only way forward. Tanks and Healers are just there for the sake of being there
When the game first released, I opted out to go with the healer role since I have mates to play with and form a guild (is it called guild? i forgot). So we have roles already assigned in order to tackle whatever the game throws.
So for my lineup before I quit was with Cocoritter A6 paired with Nemesis and Claudia (I have an Ice team build for DPS only and solo content). Early on, the healer role is quite needed in the team, but as the game progress, my entire mates dropped out to pure DPS role with Healer as wildcard. Then by the time Mirroria arrived, I start to wonder what I was even doing for the team when the DPS is the one racking damage and "Heals". I even at one time purposely died on the Nemesis guild raid just to see if that make any difference (it did not) as I slowly fell useless as the game progress.
I quit not soon after since I know my role on the guild is pretty much irrelevant when the top members can handle themselves without healer or tank.
as i returned to this game last week whales told me that even tho support/tank role is quite useless, new content bosses are "kinda" challenging but yea now in guild of 8 people if there is 1/2 people with one healer weapon at A6 its already everything you need
I just love your choices for background music
14:52 IDK if it's changed in my less than half a year off... but you're not expected to deal damage as a support (unless you count the % Health execute that one of the characters has), and it's okay if a tank doesn't deal damage; but since a tank's role is also to break shields and shieldbreaking capabilities scale off of damage dealt, they will still almost certainly deal damage.
24:51 The CN Tower of Fantasy unanimously agrees (notably, CN's powercreep is such that each new character without fail and by a large margin outclasses at least one old character). Some CN players wish that they could have Global's balance instead (though there's still a lot of powercreep)
26:02 This is not true. You merely need to choose one element and stick to it if you're a DPS player (though frankly, F2Ps can't really keep up with paying players' DPS), or choose to be a tank or a healer and stick to it, and watch videos on whether you should pull an upcoming character. Of course though, that does mean that if you choose to pull for anyone else, then your account is screwed for a few months if you get unlucky and lose multiple 50/50s in a row (if you don't get unlucky then you're still usually fine).
As a day 1 player, i remember being a full healer. But after see how a dps had better healing than me, i just quit after some time in the dessert update come
I started playing ToF a few days ago. What stands out about it that I like the most is that (so far) despite navigating the menu being ass the grind doesn’t feel tedious, and the fact I can travel anywhere quickly on foot, vehicle or relic motivates me to continue to explore the game and grind. It feels simpler than genshin and wuwa which is refreshing.
I played ToF on launch with a bunch of friends that all "migrated" due to being fed-up with Genshin at the time. We got maybe 1 month of fun out of it, before it just became a snooze-fest. The game was buggy, laggy and just lacked the polish that Genshin had, which I can't exactly blame HOTTA for, but it was very noticeable for us. The voice-acting quality was all over the place, with some being great and some sounding like they were phoning it in, or bordering on AI TTS, some animations felt wonky and the SRs being useless was irksome. We all finished the story and were waiting for more and it just... didn't come. In the time it took between 1.0 and 2.0, our EU server dropped about 80% in active users, leading most people in our small clan to leave or just quit. I tried playing again in 2.0 era, but I was so far behind on everything and just didn't have the willpower or interest to spend 8-hours a day catching up. Not to mention I had 1.0 units which had already been pushed-out by powercreep. The whole MMO aspect of it was certainly novel, when everyone was on the same level, but the more the game progressed, obviously a huge divide opened between whales and F2P. It wasn't a "bad game", it just didn't hold a candle to Genshin in many areas and the whole MMO-Gacha really hurt it too.
I have 3 reasons why i quit this game
1. The community
2. The clanky gameplay and that super bad 1.0 story that even Inazuma archon quest is like 2 levels better than this
And 3. Even if you can get red nucleus (the limited banner 'fate') from chests...theres a time where players can directly stole from your account. Imagine u have collected like 900 of these for that 1 chara and somebody stole them all WITHOUT LOGGING INTO YOUR ACCOUNT....that's freaking crazy
And oh the 4th reason: this is the only game that can crash my samsung note 20 to the point the phone just died when it has 70% battery left. Even wuwa on UE4 cant do this and its crazy
It’s important to mention that the rest of the 1.0 story quests were set to side quests that you can do whenever
What made me give up on ToF was the gacha system. It was a total lack of planning on my part, and it was still very disappointing. First of all, I was F2P in this game.
I was simply OBSESSED with Lin. I wanted this character at any cost. I pretty much cleaned what I could of the maps for DAYS. I only had enough for 80 shots and decided to try anyway, because until then I had never lost the 50/50 for any of the characters I wanted. So, I chose to try my luck and have faith.
I ended up with a f*kin A6 ZERO and a Crow that I would never level because at that point I already had my Samir + Nemesis duo that only needed Lin to be complete. But she didn't come. And even with a new region to explore, I asked myself, "Where am I going to shoot 40 shots out of my ass to secure this girl?" I got discouraged and uninstalled it.
At that time, if I'm not mistaken it was update 2.1 of the game. Watching the video, I saw in one frame that they gave Lin free as a reward in an event, but it looks like it is/was version 3.8, I was thinking, if I just kept playing normally and waited for a rerun or some event like that, Maybe I would have it today. But the frustration was so much, because I wanted to play with her THE FIRST DAY and couldn't, that I said, "You know what? Screw it," and blocked the game from my mind forever.
Now, after watching the full video, probably my dream trio (Samir, Nemesis, Lin) wouldn't be even close to having "decent" damage to continue the journey to the late game. Unfortunate :(
Thanks for the video.
I had that same team back then was really fun, i mean after you lose 50/50 twice you are guaranteed to get a limited unit, pulling for lin with only 80 pulls was a mistake since you need 110 to guarantee, Could have planned better well they got powercreep ofc but nemesis still a nice buffer at A6 and she is on standard too
I just wanna say, thank you for this well thought out, well prepared with much effort and very informative review.
Yo pseychie since it looks like you're trying to play a different genre of gacha for each video you should try Punishing Gray Raven which is a gacha made by the same dude that made WW, it's an action game like HI3 so I think it'd be nice for you to check it out
i played this game on release and it was fun, but the server got empty in less than a month and grinding the game became boring. i tried to play again after a few months and there was so much stuff happening at the same time i gave up
Funny you speak about ToF trying to "compete & catch up" with Genshin, while showing underwater footage of Genshin at the same time...
Underwater region was introduced in ToF way before Genshin even announced that it would be a thing... which further could prove it was an opposite of who "borrowed" idea from who (at the late development state + and yes, I know he "fixed" his statement later).
Additionally, calling Genshin "better", because it has better Purples... is just wrong. Comparing Genshin's 4 and 5 star system to SR and SSR of ToF is terribly wrong.
- R - weapons = are just for exploration / an utility tools.
- SR - weapons = could be compared (if we really have to...) to Genshin's 3-stars. And no... NO ONE wants more SR weapons in the game, because it would only make pulling Limited weapons requiring more spends (more about this bad take with "120 pulls" below).
- Standard Banner/Permanent SSR = takes role of Genshin's 4-stars. And there are currently 24 of them in the Standard Banner.
By saying SSR = 5-star your statement pretty much puts Genshin in a terrible state, because how many 5-stars Genshin's standard banner have? :) 6/7?
- Limited SSR = equvelant to Genshin's 5-star.
(...)
1. "But there's a problem" with this video. There is no mention how easily "5-stars" can be acquired compared to Genshin.
2. "But there's a problem" (again) with this video - 22:42 we clearly can see that except of Gold Nucelus, player also gets Dark Crystals... through exploration "like other gacha games"...
3. "But there's a problem" - there was another manipulation about Dark Crystals and Red Pulls for F2P - devs are NOT stingy about giving them.
In fact, unlike other Gacha games, Dark Crystals and Red Pulls doesn't come just from Events once you complete exploration.
They can be obtained through various & mostly REPEATABLE ACTIVITIES, such as: Bygone, Sequential, Weekly Activity, Crew System, Dream Machines, PvP, Home Island...
Getting resources for spending on banners (or other stuff like cosmetics) in ToF often comes from different activities... In other words - ToF doesn't recycle collect "go and open chests" over and over like Genshin or "those other gachas".
Mirroria Gachapons, Vehicles upgrades, Exploration progress, Domain 9 statues... these are but a few examples of where pulling currency comes from.
4. "But there's a problem" - "Hard Pity" comes in 2 forms.
One - Flame Gold Fragments. Getting an SSR requires ~109 or LESS pulls... NOT 120. Why? Because each time you get duplicated of maxed out SR weapon = you get +1 extra fragment.
And each time you get duplicate of maxed SSR weapon you get +10 fragments.
This also means, the longer you play, the less and less pulls you will require to buy SSR, because in a Limited Banner, there are only 9 standard SSRs introduced when u lose 50/50
Two - After losing at 80/80 twice, the third one is guaranteed to be the right one (limited). It's probably still not present in description of banner, but by community it's considered a hard pity (just like in Genshin it is 180 pulls).
Guy is level 34 giving shit takes without proper research annoying af.
Tho story coverage was awesome and he did good on that
Fontaine in Genshin was in development for a long time, as it was stated in the 4.0 livestream.
@@mikonyx7712 And? You think a huge triple-layer region developed by a much smaller studio was created in a few day??
Fontaine announcement appeared exactly 1 year after Innars was presented, and it launched about half year before Fontaine.
And by that time, a completely new world (planet) was already on horizon.
Awesome analysis! Loved your explanations, as well as your use of borderlands music.
I think NieR reincarnation did a good job with powercreep by giving new units crazy power at their specific element or support, so they're always worth using on a certain team without making a ton of units unusable.
Do you think you'll ever do an Arknights review? I think it would be really cool to see your thoughts on the game!
as someone who plays tof from day 1, the game is alright imo, defo deserves and dosent deserve the hate it has, i hope the 4.0 version will revive it in the global section
Whos watching this after Wuthering Waves got released ?
loving this series, would love to see you review more games
Samee, i feel kinda bad wanting to suggest games for him to try but id love to see what hed think of the game onmyoji lol
The thing I give credit for ToF being a Genshin clone is they made effort to make their own identity with their future theme, extra equipment and skill for exploring and combat and their own UI.
Wuwank itself is just blatant reskin of Genshin where everything, apart from character/world design, is copy and paste. I dare say the combat is even a rip off of ToF.
true, kuro just straight up copy pasted almost everything in genshin
I played this game for a brief period of time after launch but man I won't forget those times, I don't usually play mmo rpgs or any other games that require other players but the combination of community aspect and early enthusiasm when no one knows how things work yet and everyone's figuring stuff out together was so much fun. Most strongly I remember climbing on this amusement park with other people when quest was still timegated and we didn't have gadgets to make it easier, and also farming for unicorn part and bonding over it with someone
Theres whole regions of the world where the game is literally unplayable and youre just trying to play with 300ms getting sent back to where you were seconds ago eating hits to mobs you already killed
We def eatn good with wuwa. "They arnt bugs they are features" ~100 times the Todd Howard
22:56 not really stingy, you get quite a lot of pulls, genshin is the stingy one...
i quit playing after i got to an area with radiation that reduced my hp during an unskippable dialogue. i was doing my best to click next as fast as i could but i would never have enough time to go through the area with my hp lowered during the talk (they probably fixed it since 2021)
uhh why didn't you press the skip button?
@@justsaffierzalto i saw no skip button
i'm probably one of the only few people who still play TOF to this day despite the tragic decline because the game for me at least is fun, oh well... it is what it is.
the captain needs to go down with the ship.
Tried this on console but it’s POORLY ported so some UI elements don’t work or I can’t even select certain things in the menus.