Make a Simple Main Menu for Virtual Reality!

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  • Опубликовано: 2 янв 2025

Комментарии • 54

  • @Recloste31
    @Recloste31 2 года назад +9

    I was doing well up until 8:10, the widget does not show up in the blueprint viewport nor in the level even with the widget class specified.
    Edit: Setting the canvas panel to 500x500 (instead of 1280xsomething it was set by default) seemed to fix it, it now shows up in the viewport and in level.

    • @eternaldevslayer
      @eternaldevslayer 2 года назад +3

      You saved me a great deal of headache, was really confused as to why it wasn't showing up

  • @krasnavin
    @krasnavin Год назад +2

    Is this changed with New enhanced input actions? I cannot call Trigger Input Action Left or Right at time 16:34. I use UE 5.2 VR.

    • @onerian8178
      @onerian8178 Год назад +2

      this was before they added the new input system. you have to add th mapping context nodes to set it up you should be able to find an example of it in any of the character template and copy it over to your menu pawn

  • @coldmetalcouk
    @coldmetalcouk 2 года назад +7

    Loving the videos, two I'd love to see would be some multiplayer VR and some asymmetric VR and non VR multiplayer if you think that'd be good content

    • @VisualMediaDesigner
      @VisualMediaDesigner 2 года назад +1

      Yeah! I would like to see sth like Collab Viewer template functionality + UI to display content by pressing button + proper multiplayer setup + (basic) physics + voice chat. Metaverse like tutorials will have a huge audience (I think) cus it's hard to find step-by-step tutorials on the internet.

  • @espenhepshyer3228
    @espenhepshyer3228 Год назад +1

    Works until 16:29, I got no options to add the "Action Events" TriggerLeft and TriggerRight, why they don`t display you think?

    • @VictorTheSweGuy
      @VictorTheSweGuy 11 месяцев назад

      did you solve it? I just saw it was about input and might have to do with the newer "enhanced input system"

    • @griffpromax
      @griffpromax Месяц назад

      @@VictorTheSweGuy hey did you find a solution yet???

  • @robodude246
    @robodude246 2 года назад +3

    Can we get a link for the line cylinder segment in 12:56

    • @robodude246
      @robodude246 2 года назад

      @Tanmay Sharma good to know a month later lol

    • @tanmaysharma10
      @tanmaysharma10 2 года назад

      @@robodude246 I guess you found it already then?😃

    • @julianbridges838
      @julianbridges838 5 месяцев назад

      Just in case someone stumbles on this issue also, 1)click on the add spline mesh component node. 2)click the drop down arrow to choose a static mesh. 3)click settings. 4)Click show engine content :)

  • @MrrPancake
    @MrrPancake Год назад +1

    How do I get those cool lines ? in the blueprints when you drag the lines to connect.

    • @johannesschneider304
      @johannesschneider304 Год назад

      I have had the same questions for the last 10 tutorials. looks so clear!

  • @prdvms
    @prdvms 9 месяцев назад

    Nice tutorial, I changed some things in my project anyway
    1. not create the mesh only if the hit is true (because if you don't aim to the widget, doesn't create de spline)
    2. not use the hit information because hit cannot be done, instead I used the motion controller as begin of spline and forward + 5000 units as end
    3. Used the enhanced input, the VR template includes one for the menu (IMC_Menu), I used that and instead of press/release is started/completed

    • @griffpromax
      @griffpromax Месяц назад

      hey, can you please send a copy of your project... I tried everything possible but still the trigger doesn't work. I have a submission tommorrow. Thank You so much

  • @Vrag341
    @Vrag341 Год назад +1

    UE 5 5.1 5.2Hi, it doesn't work for me. When you hover over the button, a ray from the hand appears that is directed to the center of the map and pressing does not happen either. I tried your other widget tutorials and clicking doesn't work there either

    • @OblivifrekTV
      @OblivifrekTV Год назад

      yeah followed to a T in 5.2.1 not working for me

  • @CadeLamoureux
    @CadeLamoureux 11 месяцев назад +2

    this does not work on the latest version of UE5, some of this stuff is now outdated

    • @ancaisaic6882
      @ancaisaic6882 9 месяцев назад

      did you find a good tutorial?

  • @VisualMediaDesigner
    @VisualMediaDesigner 2 года назад

    0:34 Start of the video seems broken, probably some recording or exporting issue

  • @Mongy9187
    @Mongy9187 8 месяцев назад

    everything works except when i go into the game and use the triggers it does not work but when I mapped the binding to the left mouse button and then hovered back over it then it did work Help PLS.

  • @denisdementyev537
    @denisdementyev537 2 года назад +2

    Hi ! Please full learn physics hand animation !!!!

  • @yhnmoney4131
    @yhnmoney4131 2 года назад

    When i set the widget class to MainMenuWidget it doesn't appear and nothing happens I haven't found a fix to this

  • @tankdjsims
    @tankdjsims Год назад

    Weird, my oculus touch only allows the menu buttons to be used as "on click" and I have to press the trigger + a button, in order to get them to start and quit. Other than that, the hover of course works, idk why "on pressed" doesn't work for the oculus quest

  • @devonroyer2577
    @devonroyer2577 Год назад

    does line trace not show up in packaging?

  • @locateli615
    @locateli615 Год назад

    What is your workflow like is ddr5 improve shader compile times especially wen import large data?

  • @carlosmor3254
    @carlosmor3254 Год назад

    Cool tutorial. But how do you get this straight lines on the blueprints? no curves...I mean between nodes

  • @richardmarkham6376
    @richardmarkham6376 Год назад +1

    This tutorial doesn't seem to work in Unreal 5.3.

    • @shinjukubliss
      @shinjukubliss Год назад

      It does but nobody's talking about the issue:
      the canvas panel is causing issues for some reason.
      I swapped it out for a Border and it works fine, but it requires you to do more work in terms of formatting your widgets (bad for debug, great for production)

  • @MrrPancake
    @MrrPancake Год назад

    Second inquiery, now that I enabled that for some reason when I press B to reset orientation and restart game it doesn{t work anymore. Last thing for me to make it work seems that I need to press B first and open that side menu so that my pointer works. I DID NOT created a new pawn since I{m using VRPawn

  • @wailam315
    @wailam315 Год назад

    i:Could you give me some ideas of my ue5.2 Vr Project:My project is real-time speech to text, the widget has a preset Chinese, the player reads out, generates text in the widget, so this speech recognition plugin, originally written in the first person, so I want to display the widget in my VR scene, and see the text recognized in real time, now the widget in the scene is completely unresponsive, but this widget on the helmet has work.Thank you!

  • @OnTR4
    @OnTR4 2 года назад +1

    Never skip your videos!

  • @samsee23
    @samsee23 Год назад

    this works when i test it but not when it is packaged to the quest. any suggestions?

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 7 месяцев назад

    not working with enhanced inputs.... dont know why.

    • @danielgiambattistelli7380
      @danielgiambattistelli7380 7 месяцев назад

      my trigger does not click. its working the trigger, I inserted a print node and the trigger works, but for some reason no click on the menu buttons

  • @vrwizkid3225
    @vrwizkid3225 Год назад

    I followed the tutorial, thank you very much
    However, after putting the pawn in to the scene I can no longer select VR preview, if anyone has any idea why please let me know

  • @oisinoconnell1380
    @oisinoconnell1380 Год назад

    Has anyone had an issue where the spline mesh has not material? I can't seem to figure it out and really need to find out despite that tho 10/10 video really easy to follow

    • @oisinoconnell1380
      @oisinoconnell1380 Год назад

      Solved my problem I missed the check box on the texture that allows it to be applied to splines

    • @Svatlex
      @Svatlex Год назад

      I had to tick the checkbox in Content Manager Settings (on the right side of the Content Manager, enable Show Engine Content)

  • @filmsfordays9459
    @filmsfordays9459 Год назад

    In 5.1, seems that adding the canvas panel ruins things

  • @willbunn9725
    @willbunn9725 Год назад

    Doesn't work I can't see my hands or controllers, does anyone know how to fix?

    • @lilbon6073
      @lilbon6073 Год назад

      did you fix it?

    • @okuneyeoluwatosinayodeji6021
      @okuneyeoluwatosinayodeji6021 Год назад

      I ran into same issue. What I did was to create a copy of the default VRPawn blueprint and edit that one instead of creating a new one

  • @SureAction
    @SureAction Год назад

    Ive got the issue that if i start my game from the menu with the vr pawn i cant move in my game level anymore. but if start my game level directrly it works. much love for the person helping me here.. thanks in adnavce

    • @nucaalon
      @nucaalon Год назад

      Did you figure it out

    • @SureAction
      @SureAction Год назад

      @@nucaalon Yeah i did.. new pawn/ Event beginplay /custonEvent - Set input mode Game only/ Get player controller

  • @galerez2250
    @galerez2250 7 месяцев назад

    I think you have potential as one of the only youtuber doing unreal tutorials on specificities. Although, you are wasting time getting stuck on things like "this will set the default editor level and this will set the default gameplay level" could have saved you time an effort and save us the need to watch you videos with more skips than stays... I mean 3:37 - 4:46 to explain what I have explained in on sentence bro i people not watching on x2 I don't know

  • @jamesbarker6373
    @jamesbarker6373 2 года назад

    The audio is like 5 seconds behind the video
    Explains one step.., but on the screen has moved onto something else

  • @rabbit8070
    @rabbit8070 2 года назад

    I absolutely love your videos :') You help me a lot in developing my own metaverse project. This is the exact problem that I am facing right now!

  • @kimmora6218
    @kimmora6218 2 года назад

    Hi I'm your cousin Alex