VR with Unreal Engine 5 - Full Beginner Course

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  • Опубликовано: 23 ноя 2024

Комментарии • 535

  • @talibx5
    @talibx5 Год назад +158

    Bro is casually posting free courses , you’re awesome bro keep it up

    • @DesignGoBrr
      @DesignGoBrr  Год назад +36

      Sharing is caring~

    • @IMTRUEAK47
      @IMTRUEAK47 Год назад +1

      Yea he is awesome, Thanks bro...🎉😊

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад +1

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

    • @sergiogonzalez2611
      @sergiogonzalez2611 7 месяцев назад +1

      @@DesignGoBrr man thank you for share your work, i have one question i hope you can tell me,, i bee trying to make working the postprocess scene from unreal 5 to metaquest 2 but i cant making work ibeen read that this canot do, you know a way to make hte post process work in metaquest 2 from unreal engine 5?

    • @carljthatsme94
      @carljthatsme94 4 месяца назад

      @@frankinher7467 Meh throw him some money and get the assets. It's worth it

  • @premiumocto1198
    @premiumocto1198 Год назад +68

    This man should have millions of subscribers oh my. The quality and detail is unchallenged. Well done.

  • @byDevCreates
    @byDevCreates Год назад +89

    Absolute legend. Insane content all for free. Thanks a bunch Gediminas!

    • @DesignGoBrr
      @DesignGoBrr  Год назад +5

      Oh wow, thank you for the support! Very much appreciated

  • @HeadsetHistorian
    @HeadsetHistorian Год назад +10

    I honestly really like that you leave in the parts like when you realise the gun can't be nanite, I feel like that is a learning opportunity also and helps the student feel more at ease and like they don't need to know everything immediately. Amazing video, thanks so much!!

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад +1

      I agree - I think it's important to show the whole process/exploration rather than just the step-by-step bits that should be repeated!

  • @adamlutz885
    @adamlutz885 8 месяцев назад +1

    2:53:00 setting the scalability on runtime is soooo important. I literally built this same project 30+ times thinking something was wrong with my device, or render pipeline, post process volume, etc, trying to figure out why I didn't have any shadows or lights. Thank you!

  • @kevinbyrnes6647
    @kevinbyrnes6647 8 месяцев назад +2

    I too appreciate you, sir, for making these step- by-step vids that are absolutely essential to keep me in the game. You maintain a calm and confident tone throughout each course, and you do a great job explaining everything along the way. You da man…

    • @DesignGoBrr
      @DesignGoBrr  8 месяцев назад

      Thank you so much for the kind words! Very much appreciated :)

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp Год назад +9

    Thank you for your efforts GK, the fact that you rerecorded it multiple times due to audio issues makes me appreciate this video more!

  • @prateekpanwar646
    @prateekpanwar646 7 месяцев назад

    The quality of tutorials matches Unreal Engine itself. Outstanding.

  • @dethswurl117
    @dethswurl117 Год назад +4

    Noted all of the changes to Project Settings (let me know if I missed anything)
    If you get any dialog boxes, just agree, then keep going. You should only need to restart Unreal Engine once, when you're done
    ------------
    [Targeted RHIs]
    Default RHI - DirectX 12
    [D3D12 Targeted Shader Formats]
    SM6 - enabled
    [Target Hardware]
    Optimize project settings for - Desktop, Scalable
    [Misc Lighting]
    Allow Static Lighting - disabled
    [Forward Renderer]
    Forward Shading - disabled
    [Global Illumination]
    Dynamic Global Illumination Method - Lumen
    [Reflections]
    Reflection Method - Lumen
    Reflection Capture Resolution - 64
    [Hardware Ray Tracing]
    Support Hardware Ray Tracing - enabled
    [Nanite]
    Nanite - enabled
    [VR]
    Stereo Foveation Level (Experimental) - Medium
    Dynamic Foveation(Experimental) - enabled
    Instanced Stereo - disabled
    [Default Settings]
    Auto Exposure - enabled
    Anti-Aliasing Method - Temporal Super-Resolution (TSR)
    MSAA Sample Count - No MSAA
    [Shader Permutation Reduction]
    Support Sky Atmosphere Affecting Height Fog - enabled

  • @Ashkan-n8i
    @Ashkan-n8i 8 месяцев назад

    Such a great work i learnt vray for rhino,modelling and now unreal engine with ur videos i really appreciate ur hard work

  • @maizenbrot
    @maizenbrot Год назад +4

    Big Thanks. Very comprehensive video, have not quite worked out the kinks when it comes to optimizing for the headset, but the video itself definitely covers everthing I was looking for in architectural model -> UE5 workflow

    • @DesignGoBrr
      @DesignGoBrr  Год назад +2

      And than YOU for supporting the channel! Very much appreciated

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      : How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @leobyrne4671
    @leobyrne4671 Год назад +3

    Good clear teaching. Especially with the Blueprint logic. Thanks so much.

  • @karl9456
    @karl9456 Год назад +2

    Absolute legend. This guide helped me out a lot. I'm an architect and learning UE5 for visualization and interactive VR. Looking forward to checking out more of your guides.

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      Very happy to read this! Enjoy the rest of the videos :)

  • @subodhghimire9677
    @subodhghimire9677 Год назад +3

    The real OG . Thanks for tut , means alot

  • @Unrealization
    @Unrealization Год назад +3

    Great resource, I would mention that in UE 5.2 I was able to replicate all the examples in this video without having to do any of the project settings or light setup. Thanks so much!

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      Oh that's great to hear! I'm always worried if there's no differences between mine and the viewers' UE5 setups.

  • @Riley_Christian
    @Riley_Christian Год назад +3

    O...M...G... I didn't think such an amazing course just existed for free on youtube. You are a lifesaver!! thought I'd have to jump thru Wayyyy more hoops to get this going. I will be supporting you forever from now on. Not many people like u out here, hope u know how much of a help this is for all of us!

  • @badderthanyou00
    @badderthanyou00 2 месяца назад

    This tutorial is really good and the door part is exactly what I needed! Now I don't feel stressed anymore about my project. Thank you :>

  • @mdimascio
    @mdimascio Год назад +10

    Thanks! Highly valuable. I went though much of that already with my project with much pain. Well spoken and well taught!
    Also, the fact that you didn't edit out some pain points and problems you encountered made it all the more educational and useful. I'll check out more of your content. I have found good UE 5.x VR development resources to be rare/non-existent.

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      Thank you so much for your kind words and your support! It's really appreciated :)

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @baarg8672
    @baarg8672 Год назад

    1:45:25 - ha! i like to sit this way too xD
    1:47:35 - watching this after previous beginner course you would be like - HEY! i know! you need to implement that BPI class you created and compile to use its Interact function
    1:48:57 - double click works for me xD
    1:59:39 - this time I've used flip-flop node, nice and clean!
    2:13:22 - still can't figure out how to orient paw straight along viewing direction on horizontal surfaces and upward on vertical
    2:19:15 - TODO: investigate how to make opening things as a standalone class to use it anywhere you want
    thank you a lot! that was epic course! as always!

  • @trolatrolatrola
    @trolatrolatrola Год назад +3

    This is amazing Gediminas, you're a legend!

  • @박살아
    @박살아 2 месяца назад

    You are really great at tutoring UE. Thanks u save my life!

  • @AyaVoisnis
    @AyaVoisnis Год назад +3

    Finally! Useful and great course coming soon

  • @TheMightyWej
    @TheMightyWej Год назад +4

    Really appreciate the effort put into these videos, thank you!

  • @Lorecastapendragon
    @Lorecastapendragon 25 дней назад

    thanks for that matey, you're a champion

  • @syntechnologiestechnical2732
    @syntechnologiestechnical2732 Год назад +1

    You are great, thank you very much for your tutorials and for your advice, with this information I was able to start my first archviz prototype to use for my business

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      Ah always nice to hear that this content helps people :)

  • @okamohd
    @okamohd Год назад +7

    why bro got that warm tea in the winter personality

    • @DesignGoBrr
      @DesignGoBrr  Год назад +6

      I think about this comment a lot.

  • @art.claudio
    @art.claudio Год назад +2

    wow Thank you for these great course, really really good

  • @devanmauch7843
    @devanmauch7843 Год назад +2

    dude thank you SO MUCH I'm so excited to get started on this, I've always wanted to make something like the original Deus Ex or Prey (but smaller) in VR

  • @daraa.8681
    @daraa.8681 Год назад +1

    Great content! You have a very pleasant personality.

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад +1

      I appreciate that! Happy you've enjoyed it!

  • @Kunjareez
    @Kunjareez 4 месяца назад

    hi bro iam interesting your classes . thankyou verry much for giving this course completely free . love you smouch bro .

  • @JawaidHussain-r5t
    @JawaidHussain-r5t 10 месяцев назад

    You are legend bro God Bless You, the content you provided for free. purchased 3 online courses i was still struggling for VR. but with you free course I am able to do VR projects now. Absolute legend

    • @DesignGoBrr
      @DesignGoBrr  10 месяцев назад

      Very glad to hear it! :)

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @Not_Max25
    @Not_Max25 6 месяцев назад +2

    Just starting getting comfy with unity, only to learn i now have to pay to export it. Thanks to you

    • @godofeternals
      @godofeternals 3 месяца назад

      Can you please elaborate? I'm looking to start animating 3d vr simulations and am not sure about the platform, can you suggest me the platform I should use?

  • @gasetasierra
    @gasetasierra 9 месяцев назад

    Thank you so much! Your course is a smooth and pleasant quest into the world of knowledge 🚂

  • @I-MM-O-R-T-A-L
    @I-MM-O-R-T-A-L Год назад +3

    Best tutorial out there for VR project settings. Wish it was unreal engine 5.3 version tho

    • @DesignGoBrr
      @DesignGoBrr  Год назад +3

      Nothing changes for UE 5.3 - once the settings/menus start not matching up - I'll update the course :)

    • @I-MM-O-R-T-A-L
      @I-MM-O-R-T-A-L Год назад

      @@DesignGoBrr When I disable the static lighting shadows doesn’t work anymore even if you follow every step you said

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      @@I-MM-O-R-T-A-L select the sun light actor in your project - change it from static to movable (right below the x, y, z translation/rotation/scale) box

    • @I-MM-O-R-T-A-L
      @I-MM-O-R-T-A-L Год назад +1

      @@DesignGoBrr I don’t understand why you recommend to disable static lighting tho

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      @@I-MM-O-R-T-A-L This makes sure that you're not using it in the project.Sometimes when you have multiple lights - it's easy to miss one that's static (and thus needs to be built to actually do stuff). It's just a layer of protection against mistakes.

  • @UruttuManga
    @UruttuManga 9 месяцев назад +1

    Did you import the house from the architecture course?

  • @francfalco9375
    @francfalco9375 Год назад +1

    Just discovered this channel and it's looking fantastic...loving the quality of explaination and content!
    I'm upto to 'door open' BP explanation...looking a tad complex for such a simple action but i will continue🧐.
    Thanks for the tutorials... I'm subscribed and I'll check out your Patreon 👍

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      Great, hope you'll enjoy the rest of the course! :)

  • @arprint3d
    @arprint3d Год назад +1

    excelente cada detalle que has tenido en cuenta para explicar. felicitaciones y gracias por tu tiempo

  • @ahmdshbz2267
    @ahmdshbz2267 Год назад +1

    Sveiki. Thank you very much for this video and explaining everything in-depth starting from setting up the project properly. Keep up the good work!

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      Thanks! I'll do my best :)

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @reversebutcher
    @reversebutcher 10 месяцев назад +1

    Thank you! Very helpful video. Brilliant tutorial.

  • @ysy69
    @ysy69 Год назад +1

    amazing session!

  • @bolbolegypttuber
    @bolbolegypttuber 11 месяцев назад

    00:25:00 Start distance fog is really good chance to control it inside your scene 👍👍

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад +1

      Fog does make a huge difference!

  • @mongolzman1
    @mongolzman1 Год назад +1

    WOW really really need it tnx bro!

  • @hanzcraftcz
    @hanzcraftcz Год назад

    thank you for the brief introduction. I have meta quest 2 headset and laptop with RTX 3070 ti and 32 GB of RAM. So I imediatelly knew this course would work with my hardware

  • @MetabrainsAI
    @MetabrainsAI Год назад +1

    We love you so much! Amazing content thank you!

  • @skedo1759
    @skedo1759 Год назад

    Thank you! You help me so much with this infos.

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @alirezakhademi6093
    @alirezakhademi6093 10 месяцев назад

    True genius at work ❤ appreciate your content man thanks A lot

    • @DesignGoBrr
      @DesignGoBrr  9 месяцев назад

      I appreciate that! Thanks for watching! :)

  • @keluargalamiyo2819
    @keluargalamiyo2819 7 месяцев назад

    An excellent video turned out, everything is well thought out, a very clear instruction turned out)))

  • @kyletomo3829
    @kyletomo3829 11 месяцев назад

    Absolutely amazing content, such a good tutorial. As a student this helps me get a leg up on my classmates lol

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад

      Nice! If you make something with this - tag me in social media - I'm always interested in seeing what people come up with :)

  • @bolbolegypttuber
    @bolbolegypttuber 11 месяцев назад

    I want to say Thank you very much for this small amazing course for VR.. this course gives push up to start My first VR project with Lumen & Nanite..
    The last VR project was by bake light in 4.27.2 By Luoshuang's GPU Light-mass.. I feel now we can depend on ray-tracing Hardware with Lumen and Nanite
    I will complete the second Part with Blueprint
    Big Thanks for your effort..

    • @DesignGoBrr
      @DesignGoBrr  11 месяцев назад +1

      You're very welcome! Happy to hear that these courses are useful to people!

    • @bolbolegypttuber
      @bolbolegypttuber 11 месяцев назад

      @@DesignGoBrr very helpful
      Keep continue and thank you 🫡🫡

  • @jackrobin9829
    @jackrobin9829 6 месяцев назад

    Very good and detailed tutorial bro, love from china ❤

  • @domain3973
    @domain3973 Год назад

    Thank you gente man
    This is a masterpiece sir ❤❤❤❤❤
    Love you 3000

  • @josesanjuan1513
    @josesanjuan1513 Год назад +1

    Excellent, Thank you!

  • @Team_rk288
    @Team_rk288 Год назад +2

    Bro you are awesome

  • @LizzWeez
    @LizzWeez 5 месяцев назад

    Thanks a lot!
    I had some issues with my topography when navigating (sometimes I was inside, sometimes I wasn't). And finally, when I checked the visibility collision, the topography had some triangles detected and some not. And everything was resolved when I deactivated the nanite conversion of the topo.

    • @LizzWeez
      @LizzWeez 5 месяцев назад

      Unfortunately, the packaging does not work: Unknown error......

  • @nansynano
    @nansynano 9 месяцев назад +1

    I can't seem to be able to get passed the greyed out VR Preview. I'm using an Oculus Quest 2 and Unreal 5.2.1. I've enable OpenXR, I have the Oculus app open. I even downloaded the Oculus Developer kit... doesn't seem to be working. I scoured the forums to see what others were doing, but I just don't understand why it won't preview in VR. Any suggestions?

  • @melomaniakjm
    @melomaniakjm Год назад +1

    Any info welcome, to my knowledge and after tons of testing the only way for a good framerate is to use Forward rendering and not Deferred, allow static lighting to baked your lights and keep down the number of dynamic shadow casting lights. Anything else gives bad framerate and poor visual fidelity as Deferred rendering does not work well with VR.

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      You just described UE 4.26 default VR settings with emphasis on performance vs quality.

    • @melomaniakjm
      @melomaniakjm Год назад

      @@DesignGoBrr It's the same in UE5.2 Cannot get good visuals with Deferred rendering and Lumen in my gaming prototypes, even with a 4090.

    • @tompainter7167
      @tompainter7167 Год назад +1

      @@melomaniakjmhey yes that’s what I heard too, forward is the only way for stereo VR effects as deferred is doing lots of 2D cheating that doesn’t work in stereo . If this tutorial is using airlink (or cable link) to a beefy PC then it’s not really for making VR for the masses on quest

  • @solb7897
    @solb7897 Год назад +1

    What an amazing video, thank you so much for sharing! !

  • @MNorbert89
    @MNorbert89 29 дней назад +1

    DISCLAIMER: These settings are not compatible with making video games! It gives you vey low fps, avoid if your plan is making a vr game. It should be stated at the start of the video.

    • @DesignGoBrr
      @DesignGoBrr  29 дней назад +1

      Literally the first sentence of this video is "This course is tailored for architectural presentations"

  • @BillySwainAU
    @BillySwainAU Год назад

    lol this channel is actually legendary. everything worth posting. everything said worth saying. perfect

  • @Khytra
    @Khytra 6 месяцев назад

    Thanks a lot for your work and knowledge-sharing

  • @leecorsack
    @leecorsack Год назад +2

    This is GREAT!! but, I have been trying to figure out how to make the door close automatically after a duration of time without having to trigger it to close. I tried making the timeline open - delay - close, it works once but only once. Can you offer some insight on how to make this work? Thank you.

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      Ah thanks for the support! I'll do a video tutorial on this - wrote it down to my to do list

  • @bellousow2607
    @bellousow2607 Год назад +1

    Amazing again 🙏

  • @michaelb1099
    @michaelb1099 2 месяца назад

    thank you this is a great start unfortuantely i can get past the project settings keeps crashing

  • @PascalNocquet
    @PascalNocquet Год назад

    Really really interesting and instructive.. There aren't many ressources on VR in UE5, this video and the next one are a must see.. And having done video tutorials myself I know how much time you put into it, so thank you.
    I'd be very interested if you do another one to see how you actually manually open the door, i.e. get the proper hand animation to grab the handle, and pull it yourself.

    • @JendibdkdIdndidnxk
      @JendibdkdIdndidnxk 9 месяцев назад

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @metehankumyol359
    @metehankumyol359 Год назад +1

    well done!!!

  • @phibmobil
    @phibmobil 9 месяцев назад

    Seriously helpfull information. Thank you!

  • @ismael8926
    @ismael8926 7 месяцев назад +1

    Which meshes can be nanite? I mean is there other exceptions like the squeletal mesh?

    • @DesignGoBrr
      @DesignGoBrr  7 месяцев назад

      At this point - all meshes except skeletal can/should be nanite. Still has troubles with Raytraced shadows though..

  • @kailer1999
    @kailer1999 5 месяцев назад +1

    Hello! I've followed your steps for door interaction. However, when the door is closed, the player can still pass through it. How do I make it such that when the door is closed, my character cannot pass through the door? Thank you!

    • @DesignGoBrr
      @DesignGoBrr  5 месяцев назад

      you could make a collider, but I feel like that would really mess up the motion sickness of the player. Body would be moving, but eyes would see it being static.

  • @mervetasdelenn
    @mervetasdelenn Год назад

    thank you for these tutorial, you are really great in your job dont say that its you recording this course and help ussss!

  • @SayakBandyopadhyay96
    @SayakBandyopadhyay96 9 месяцев назад +1

    Hi, very helpful tutorial, but at the very end, how are you running the exe and playing with your quest 2?

    • @DesignGoBrr
      @DesignGoBrr  9 месяцев назад +1

      Connected to the PC - there is no headset that could run this quality by itself (it's not even close)

    • @SayakBandyopadhyay96
      @SayakBandyopadhyay96 9 месяцев назад

      @@DesignGoBrr I am following the same steps but when I am launching the exe like you. It is starting in my quest 2 headset, but everything is showing black. I am new to this VR thing? Can you please give me any ideas why this is happening?

  • @張祖林-x8i
    @張祖林-x8i 6 месяцев назад

    Sorry, I want to ask why I have quest link to my computer but UE editor still can't VR Preview, did I miss something?

  • @dukeax6241
    @dukeax6241 16 дней назад

    Badass bro

  • @Александр-ц5р6о
    @Александр-ц5р6о 17 дней назад

    Thanks a lot man!

  • @Natzawa
    @Natzawa Год назад +2

    Do you think Standalone VR on Oculus Q2-Q3 would be better for UE4 or UE5? Thinking about making a standalone game. Maybe a mix of both.
    If possible could you do a video on standalone and how to optimize it to where you can get good performance out of it?

    • @DesignGoBrr
      @DesignGoBrr  Год назад +1

      UE5 has better VR performance for sure, so I'd go with that. As for making a standalone game/environment tutorial - I'm waiting for Meta Quest 3 to be released with hopes that it's performance will be much higher. All headsets that are currently available simply do not have the performance necessary to run a convincing VR experience. Long story short - 1 month until Meta Quest 3 release and then I'll look into it!

    • @Natzawa
      @Natzawa Год назад

      @@DesignGoBrr Sounds good! Hopefully the Q3 will help with performance. We really need better standalone games. Of course I’d prefer PCVR games only but the player base is significantly smaller.

  • @DaNiElMmM93
    @DaNiElMmM93 Месяц назад +1

    when I launch vr preview it just crashes.. help please!

    • @DesignGoBrr
      @DesignGoBrr  25 дней назад

      Test it with the sample scene. Perhaps your GPU cannot handle it.

  • @dwassortedmedia
    @dwassortedmedia 4 месяца назад

    Thank you so much for creating this! I am transitioning from Unity to Unreal and this video really came in handy with a project I am working on. One question I do have though is why we disable static lighting? I was always under the impression that baked lighting is better where possible especially for VR due to the extra computations realtime lighting takes.

    • @DesignGoBrr
      @DesignGoBrr  4 месяца назад

      Glad to help! Umm it's true that baked lighting is faster, but for my archviz scenes I usually do day/night cycles for the client to see (also a bunch of dynic objects, such as window blinds, doors and so on), so I have to use dynamic lights. And then we turn off the static lights in orger for UE to rebuild the project optimized for dynamic lighting (you get a small performance boost that way)

  • @pondeify
    @pondeify 8 месяцев назад +1

    amazing content

  • @TATATLC
    @TATATLC 11 месяцев назад

    why not visible the input folder on vr template on the content browser. could you pls help ?

  • @tjeerd1982
    @tjeerd1982 2 месяца назад

    really nice but i got a question as soon as I do Allow Static Lighting - disabled, I need to do Forward Shading - disabled but this last option makes everything stutter a lot. so I have to turn on Allow Static Lighting - disabled again else it looks bad. ( and I have to leave forward shading turned off) any Ideas how this is possible?

  • @James_McLane
    @James_McLane Год назад

    This is really great man, thanks for sharing the knowledge! Amped to see what you think of Quest 3

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      Yea, can't wait. Have my wallet ready!

    • @James_McLane
      @James_McLane Год назад

      Same same 😅🙌@@DesignGoBrr

  • @LuizGustavo-qd5nu
    @LuizGustavo-qd5nu Год назад +1

    Very good video, congratulations. Can you create a video showing the maximum we can achieve by standalone?

    • @DesignGoBrr
      @DesignGoBrr  Год назад +2

      In regards to architectural representation - stand alone is useless.. i could actually do a video on it - just to show how bad it is. I'll see how to make it educational

  • @deepanshu3800
    @deepanshu3800 9 месяцев назад +1

    HEY! i'm facing a problem i imported a fbx room design in unreal engine and when i try to enter in that room then i can't it like a invisible wall holding me back , give me the solution for the this

    • @DesignGoBrr
      @DesignGoBrr  9 месяцев назад

      change the collision complexity of your room meshes to "use complex as simple" - that should fix it

  •  7 месяцев назад +2

    Do these settings work for gaming?

    • @DesignGoBrr
      @DesignGoBrr  7 месяцев назад +1

      Not really, the quality is too high to provide a stable gameplay experience. This is purely for architectural/environment/product showcase, where quality>performance.

    •  7 месяцев назад

      @@DesignGoBrr Thank you for clarifying my doubt, congratulations on the content, it is incredible.

  • @freedomofspeech2100
    @freedomofspeech2100 Месяц назад +1

    Can you have Lumen WHILE maintaining 90FPS which is crucial for a VR Experience?

    • @DesignGoBrr
      @DesignGoBrr  Месяц назад

      90fps is not crucial. 70 fps is. Anything bewlot that increases how many people get motion sickness. Frame reprojection means that you only need to render 35 frames.

  • @PraviRus
    @PraviRus 2 месяца назад

    I've liked and subscribed as this is GOLD!! Unfortunately having set up issues with my MetaQ3 headset into UE5, it's turmoil 🤯... Hopefully someone here has a bulletproof set up guide for the MQ3 headset. THANK YOU!! GG🎉

  • @zatlanibrahim5438
    @zatlanibrahim5438 2 месяца назад +1

    I have very very very stupid question : before I dive into this course, can I follow this if I still don’t have a vr headset ? Meaning plugging blueprints and seeing it in screen as it would be in vr headset

    • @DesignGoBrr
      @DesignGoBrr  2 месяца назад +1

      Not a stupid question. You can construct the level fully without the headset, but of course testing it out would be pproblematic. You can map the key presses to keyboard keys temporarily and just play it as a regular 3d level i guess

    • @zatlanibrahim5438
      @zatlanibrahim5438 2 месяца назад

      Oh cool :D I’ll start this course then , thanks awesome teacher

  • @TheMhankel
    @TheMhankel Год назад

    This is "YEAHHHH" 🔥👍

  • @msaffar4251
    @msaffar4251 5 месяцев назад

    Thank you so much, bro.

  • @ivanbonavick227
    @ivanbonavick227 8 месяцев назад +1

    Hey! Does someone know why when I execute the.exe it wont play on my oculus? Steamvr doesnt recognize it and nothing happens

  • @gogoevelik
    @gogoevelik Год назад +1

    Thank you for the great video

  • @KADstudioArchitect
    @KADstudioArchitect 3 месяца назад +1

    Thank you, but your optimization for VR is based on PCVR, what about optimization for stand-alone version like APK runs on VR Headset in VR Archviz?

    • @DesignGoBrr
      @DesignGoBrr  3 месяца назад +1

      Doesn't make sense to do stand-alone VR for archviz purposes due to lack of accuracy in reflections and lighting. At that point, definitely better to just render out static 360 panoramic view renders of every room and feed them through the VR headset. High quality, but zero interective-ness.
      The purpose of archviz VR is to maximise precision and quality to showcase the expected change of the space when light/material conditions change.

    • @KADstudioArchitect
      @KADstudioArchitect 3 месяца назад

      @@DesignGoBrr Thanks and I understand, but when your manager asks for it, you have to do 😂 especially for exhibition purpose

  • @starriet
    @starriet Год назад +1

    What a great work! Btw, the screen shakes a lot and feels like it gives me some headache. Does it also shakes a lot with VR headset? (I don't have one, so I have no idea, but really want to enjoy it one day)

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      That's actually how our heads move. Humans are much more... jittery than you would expect.Over the headset it feels smooth and natural though.

  • @coreyshaw3701
    @coreyshaw3701 8 дней назад +1

    I don't know if they broke something or what with version 5.5 but when I click on the 3 dots and pick VR Preview, I get a popup from Unreal that says it needs to pick a different GPU and restart. It restarts and shows VR Preview is picked but I don't see the same window you do in my Oculus Rift S. I don't see anything with Unreal. Just the usual stuff from the Oculus App. I stop the simulation and then the regular desktop mode is selected for the preview. Every time I tell Unreal to go to VR Preview, it restarts but makes no difference. Bummer! Wanted to tinker with this.

    • @DesignGoBrr
      @DesignGoBrr  7 дней назад

      And that's the top 1 reason why every single developer works with older versions of UE that are proven to be stable. I suggest rolling back to UE 5.4 and waiting a few weeks for UE 5.5 hotfixes to go through.

    • @DesignGoBrr
      @DesignGoBrr  7 дней назад

      @@coreyshaw3701 I have never used MetaXR .. I'm using OpenXR for all my VR dev stuff, so can't help you with that.

    • @coreyshaw3701
      @coreyshaw3701 7 дней назад

      @@DesignGoBrr I saw OpenXR in the plugin list but that doesn't work either. I found a different way to get the plugin to at least show up (because the almighty Google is terribly wrong on how they say to do it), but that doesn't work either. I stopped caring now. Oculus Rift S and Unreal just don't want to play nicely I guess.

  • @cronchulus5489
    @cronchulus5489 28 дней назад +1

    Can I use VR to develop my game even if my game isn’t supposed to use VR? Can I use it to move around assets and use the logic tools?

    • @DesignGoBrr
      @DesignGoBrr  27 дней назад +1

      Yea, you can set it up in a way that you'd be using a VR game mode for project preview and a different game mode for the actual shipping build

    • @cronchulus5489
      @cronchulus5489 27 дней назад

      @@DesignGoBrr what’s shipping build? I’ve heard preview build which I’m guessing would the window that shows your project in game?

  • @couetes
    @couetes 3 месяца назад

    Hello ! Awesome content bro !!
    Wondering if the headset Oculus go will work for this ?

  • @mick0978
    @mick0978 24 дня назад +1

    Edit everything was set to epic in the engine scalability settings. I changed it to medium and high for global illumination like in he tutorial and that fixed it. Ill keep this here in case someone does the same as me, doh
    Hi.Ive got an rtx 3080ti and i912th gen and 32gb ddr5 and giving the vr preview a try round about 30 minutes in and after tweaking the settings from the tutorial. When I try the preview its fine, mostly when I move my head to look aroound, but get weird artefacts and some stuff is a little wobbly when I turn or teleport with the controller. Im guessing its performance issues. It seems to be fine on your 3080 though. Does anyone know if Im missing something? Im a little bit rusty with UE as its been a year since I was using it often so probably forgetting something.

  • @BGMMalaysia
    @BGMMalaysia Год назад +1

    The "details" is not shows when my cursor click at the any "item label". Please help how to make the "details" data shown up again.

    • @DesignGoBrr
      @DesignGoBrr  Год назад

      Hmmm , try this: Edit > Editor Settings > Preferences > Reset UI Layout . Should get everything in their places

  • @marcelopereira9520
    @marcelopereira9520 7 месяцев назад

    im using quest3 to use my pc with the oculus app, but im not able to use the VR preview... it is disabled
    how can i fix it?

  • @luiferlfav
    @luiferlfav Год назад +1

    thanks for this content

  • @sereen2407
    @sereen2407 6 месяцев назад

    Great Tutorial! will you be posting more content like this in the future?